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-rw-r--r--core/class_db.cpp1
-rw-r--r--core/io/packet_peer.cpp5
-rw-r--r--core/io/resource_format_binary.cpp2
-rw-r--r--core/make_binders.py3
-rw-r--r--core/map.h2
-rw-r--r--core/math/camera_matrix.cpp4
-rw-r--r--core/math/math_funcs.cpp9
-rw-r--r--core/math/math_funcs.h1
-rw-r--r--core/object.h6
-rw-r--r--core/os/dir_access.cpp8
-rw-r--r--core/os/dir_access.h1
-rw-r--r--core/set.h2
-rw-r--r--core/ustring.cpp45
-rw-r--r--core/ustring.h4
-rw-r--r--core/variant_call.cpp7
-rw-r--r--doc/classes/CollisionObject2D.xml8
-rw-r--r--doc/classes/Input.xml1
-rw-r--r--doc/classes/KinematicBody.xml2
-rw-r--r--doc/classes/KinematicBody2D.xml3
-rw-r--r--doc/classes/PointMesh.xml17
-rw-r--r--doc/classes/ProjectSettings.xml8
-rw-r--r--doc/classes/Sprite.xml3
-rw-r--r--doc/classes/Sprite3D.xml3
-rw-r--r--doc/classes/String.xml26
-rw-r--r--doc/classes/VehicleWheel.xml16
-rwxr-xr-xdoc/tools/makerst.py1
-rw-r--r--drivers/gles2/shaders/canvas.glsl3
-rw-r--r--drivers/gles2/shaders/canvas_shadow.glsl4
-rw-r--r--drivers/gles2/shaders/scene.glsl6
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp16
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h8
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp2
-rw-r--r--drivers/gles3/shaders/canvas.glsl2
-rw-r--r--drivers/gles3/shaders/canvas_shadow.glsl4
-rw-r--r--editor/animation_track_editor.cpp865
-rw-r--r--editor/animation_track_editor.h2
-rw-r--r--editor/doc/doc_data.cpp14
-rw-r--r--editor/editor_file_dialog.cpp26
-rw-r--r--editor/editor_file_system.cpp10
-rw-r--r--editor/editor_fonts.cpp14
-rw-r--r--editor/editor_inspector.cpp2
-rw-r--r--editor/editor_node.cpp29
-rw-r--r--editor/editor_node.h1
-rw-r--r--editor/editor_properties.cpp22
-rw-r--r--editor/editor_settings.cpp20
-rw-r--r--editor/editor_spin_slider.cpp4
-rw-r--r--editor/export_template_manager.cpp20
-rw-r--r--editor/icons/icon_point_mesh.svg7
-rw-r--r--editor/import/editor_import_collada.cpp50
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp2
-rw-r--r--editor/import/resource_importer_scene.cpp1
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp10
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h2
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/script_editor_plugin.cpp22
-rw-r--r--editor/plugins/script_text_editor.cpp9
-rw-r--r--editor/plugins/script_text_editor.h1
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp98
-rw-r--r--editor/plugins/spatial_editor_plugin.h3
-rw-r--r--editor/plugins/text_editor.cpp9
-rw-r--r--editor/plugins/text_editor.h1
-rw-r--r--editor/project_manager.cpp1382
-rw-r--r--editor/project_manager.h13
-rw-r--r--editor/scene_tree_dock.cpp2
-rw-r--r--editor/script_editor_debugger.cpp5
-rw-r--r--editor/script_editor_debugger.h2
-rw-r--r--editor/translations/af.po83
-rw-r--r--editor/translations/ar.po101
-rw-r--r--editor/translations/bg.po79
-rw-r--r--editor/translations/bn.po89
-rw-r--r--editor/translations/ca.po92
-rw-r--r--editor/translations/cs.po89
-rw-r--r--editor/translations/da.po88
-rw-r--r--editor/translations/de.po100
-rw-r--r--editor/translations/de_CH.po75
-rw-r--r--editor/translations/editor.pot63
-rw-r--r--editor/translations/el.po92
-rw-r--r--editor/translations/eo.po74
-rw-r--r--editor/translations/es.po249
-rw-r--r--editor/translations/es_AR.po465
-rw-r--r--editor/translations/et.po69
-rw-r--r--editor/translations/fa.po88
-rw-r--r--editor/translations/fi.po232
-rw-r--r--editor/translations/fil.po63
-rw-r--r--editor/translations/fr.po131
-rw-r--r--editor/translations/he.po89
-rw-r--r--editor/translations/hi.po71
-rw-r--r--editor/translations/hr.po63
-rw-r--r--editor/translations/hu.po143
-rw-r--r--editor/translations/id.po91
-rw-r--r--editor/translations/is.po69
-rw-r--r--editor/translations/it.po205
-rw-r--r--editor/translations/ja.po562
-rw-r--r--editor/translations/ka.po77
-rw-r--r--editor/translations/ko.po246
-rw-r--r--editor/translations/lt.po70
-rw-r--r--editor/translations/lv.po78
-rw-r--r--editor/translations/mi.po63
-rw-r--r--editor/translations/ml.po63
-rw-r--r--editor/translations/ms.po68
-rw-r--r--editor/translations/nb.po117
-rw-r--r--editor/translations/nl.po89
-rw-r--r--editor/translations/pl.po248
-rw-r--r--editor/translations/pr.po82
-rw-r--r--editor/translations/pt_BR.po416
-rw-r--r--editor/translations/pt_PT.po240
-rw-r--r--editor/translations/ro.po88
-rw-r--r--editor/translations/ru.po109
-rw-r--r--editor/translations/si.po68
-rw-r--r--editor/translations/sk.po80
-rw-r--r--editor/translations/sl.po88
-rw-r--r--editor/translations/sq.po86
-rw-r--r--editor/translations/sr_Cyrl.po89
-rw-r--r--editor/translations/sr_Latn.po138
-rw-r--r--editor/translations/sv.po84
-rw-r--r--editor/translations/ta.po69
-rw-r--r--editor/translations/te.po63
-rw-r--r--editor/translations/th.po89
-rw-r--r--editor/translations/tr.po89
-rw-r--r--editor/translations/uk.po238
-rw-r--r--editor/translations/ur_PK.po73
-rw-r--r--editor/translations/vi.po239
-rw-r--r--editor/translations/zh_CN.po92
-rw-r--r--editor/translations/zh_HK.po91
-rw-r--r--editor/translations/zh_TW.po90
-rw-r--r--main/input_default.cpp7
-rw-r--r--main/tests/test_string.cpp39
-rw-r--r--methods.py6
-rw-r--r--modules/arkit/arkit_interface.mm12
-rw-r--r--modules/bullet/rigid_body_bullet.h2
-rw-r--r--modules/bullet/space_bullet.cpp4
-rw-r--r--modules/gdnative/gdnative/string.cpp14
-rw-r--r--modules/gdnative/gdnative/vector2.cpp8
-rw-r--r--modules/gdnative/gdnative/vector3.cpp8
-rw-r--r--modules/gdnative/gdnative_api.json48
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.cpp45
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.h2
-rw-r--r--modules/gdnative/include/gdnative/string.h2
-rw-r--r--modules/gdnative/include/gdnative/vector2.h2
-rw-r--r--modules/gdnative/include/gdnative/vector3.h2
-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h6
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml2
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp36
-rw-r--r--modules/gdscript/gdscript_tokenizer.h6
-rw-r--r--modules/mono/csharp_script.cpp1
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs38
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs17
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs11
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs65
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs22
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs5
-rw-r--r--modules/mono/glue/Managed/Files/Basis.cs3
-rw-r--r--modules/mono/glue/Managed/Files/NodePath.cs2
-rw-r--r--modules/mono/glue/Managed/Files/Quat.cs12
-rw-r--r--modules/mono/glue/Managed/Files/StringExtensions.cs60
-rw-r--r--modules/mono/glue/Managed/Files/Transform.cs2
-rw-r--r--modules/mono/glue/Managed/Files/Transform2D.cs7
-rw-r--r--modules/mono/glue/Managed/Files/Vector2.cs2
-rw-r--r--modules/mono/glue/Managed/Files/Vector3.cs2
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp38
-rw-r--r--modules/mono/mono_gd/gd_mono.h13
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp15
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.h2
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp17
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h2
-rw-r--r--modules/websocket/wsl_client.cpp12
-rw-r--r--platform/iphone/camera_ios.mm2
-rw-r--r--platform/osx/os_osx.mm1
-rw-r--r--platform/uwp/export/export.cpp4
-rw-r--r--platform/windows/os_windows.cpp1
-rw-r--r--platform/x11/joypad_linux.cpp2
-rw-r--r--platform/x11/os_x11.cpp1
-rw-r--r--platform/x11/power_x11.cpp4
-rw-r--r--scene/2d/animated_sprite.cpp8
-rw-r--r--scene/2d/sprite.cpp23
-rw-r--r--scene/2d/sprite.h3
-rw-r--r--scene/3d/collision_object.cpp2
-rw-r--r--scene/3d/sprite_3d.cpp34
-rw-r--r--scene/3d/sprite_3d.h3
-rw-r--r--scene/3d/vehicle_body.cpp68
-rw-r--r--scene/3d/vehicle_body.h11
-rw-r--r--scene/gui/control.cpp57
-rw-r--r--scene/gui/file_dialog.cpp9
-rw-r--r--scene/gui/option_button.cpp62
-rw-r--r--scene/gui/spin_box.cpp2
-rw-r--r--scene/gui/tab_container.cpp2
-rw-r--r--scene/gui/tree.cpp6
-rw-r--r--scene/main/instance_placeholder.cpp2
-rw-r--r--scene/main/scene_tree.cpp5
-rw-r--r--scene/register_scene_types.cpp3
-rwxr-xr-xscene/resources/default_theme/make_header.py5
-rw-r--r--scene/resources/primitive_meshes.cpp16
-rw-r--r--scene/resources/primitive_meshes.h15
-rw-r--r--scene/resources/theme.cpp30
-rw-r--r--scene/resources/theme.h6
-rw-r--r--scene/resources/visual_shader_nodes.h4
-rw-r--r--servers/audio/effects/audio_effect_pitch_shift.cpp2
-rw-r--r--servers/physics/collision_solver_sat.cpp4
-rw-r--r--servers/physics/collision_solver_sw.cpp4
-rw-r--r--servers/physics/joints/hinge_joint_sw.cpp1
-rw-r--r--servers/physics_2d/body_2d_sw.cpp24
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp2
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.cpp4
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.cpp2
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.cpp2
-rw-r--r--servers/visual/shader_language.cpp4
-rw-r--r--servers/visual_server.cpp4
209 files changed, 7388 insertions, 3977 deletions
diff --git a/core/class_db.cpp b/core/class_db.cpp
index 794d990083..49e3f94d8f 100644
--- a/core/class_db.cpp
+++ b/core/class_db.cpp
@@ -480,6 +480,7 @@ uint64_t ClassDB::get_api_hash(APIType p_api) {
for (List<StringName>::Element *F = snames.front(); F; F = F->next()) {
PropertySetGet *psg = t->property_setget.getptr(F->get());
+ ERR_FAIL_COND_V(!psg, 0);
hash = hash_djb2_one_64(F->get().hash(), hash);
hash = hash_djb2_one_64(psg->setter.hash(), hash);
diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp
index c77c81f9e2..1e4ea715b3 100644
--- a/core/io/packet_peer.cpp
+++ b/core/io/packet_peer.cpp
@@ -110,10 +110,11 @@ Error PacketPeer::put_var(const Variant &p_packet, bool p_full_objects) {
Variant PacketPeer::_bnd_get_var(bool p_allow_objects) {
Variant var;
- get_var(var, p_allow_objects);
+ Error err = get_var(var, p_allow_objects);
+ ERR_FAIL_COND_V(err != OK, Variant());
return var;
-};
+}
Error PacketPeer::_put_packet(const PoolVector<uint8_t> &p_buffer) {
return put_packet_buffer(p_buffer);
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index 38bef2768e..146480e5a2 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -718,8 +718,8 @@ Error ResourceInteractiveLoaderBinary::poll() {
Resource *r = Object::cast_to<Resource>(obj);
if (!r) {
error = ERR_FILE_CORRUPT;
- memdelete(obj); //bye
ERR_EXPLAIN(local_path + ":Resource type in resource field not a resource, type is: " + obj->get_class());
+ memdelete(obj); //bye
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
diff --git a/core/make_binders.py b/core/make_binders.py
index 24901c42a1..c38db5cef4 100644
--- a/core/make_binders.py
+++ b/core/make_binders.py
@@ -334,9 +334,6 @@ def make_version(template, nargs, argmax, const, ret):
elif (cmd == "noarg"):
for i in range(nargs + 1, argmax + 1):
outtext += data.replace("@", str(i))
- elif (cmd == "noarg"):
- for i in range(nargs + 1, argmax + 1):
- outtext += data.replace("@", str(i))
from_pos = end + 1
diff --git a/core/map.h b/core/map.h
index a701ba36f7..c8197639f2 100644
--- a/core/map.h
+++ b/core/map.h
@@ -38,7 +38,7 @@
*/
// based on the very nice implementation of rb-trees by:
-// http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
+// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
template <class K, class V, class C = Comparator<K>, class A = DefaultAllocator>
class Map {
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 8b3b6c82f3..30c0cab909 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -302,8 +302,8 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform &p_transform)
/** Fast Plane Extraction from combined modelview/projection matrices.
* References:
- * http://www.markmorley.com/opengl/frustumculling.html
- * http://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf
+ * https://web.archive.org/web/20011221205252/http://www.markmorley.com/opengl/frustumculling.html
+ * https://web.archive.org/web/20061020020112/http://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf
*/
Vector<Plane> planes;
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index 7a2e74a413..f04e40cb6c 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -79,6 +79,15 @@ int Math::step_decimals(double p_step) {
return 0;
}
+// Only meant for editor usage in float ranges, where a step of 0
+// means that decimal digits should not be limited in String::num.
+int Math::range_step_decimals(double p_step) {
+ if (p_step < 0.0000000000001) {
+ return 16; // Max value hardcoded in String::num
+ }
+ return step_decimals(p_step);
+}
+
double Math::dectime(double p_value, double p_amount, double p_step) {
double sgn = p_value < 0 ? -1.0 : 1.0;
double val = Math::abs(p_value);
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index b8b5151802..a712356ddc 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -270,6 +270,7 @@ public:
// double only, as these functions are mainly used by the editor and not performance-critical,
static double ease(double p_x, double p_c);
static int step_decimals(double p_step);
+ static int range_step_decimals(double p_step);
static double stepify(double p_value, double p_step);
static double dectime(double p_value, double p_amount, double p_step);
diff --git a/core/object.h b/core/object.h
index e6c5b7c5b9..dce1cc74ae 100644
--- a/core/object.h
+++ b/core/object.h
@@ -58,7 +58,7 @@ enum PropertyHint {
PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) use "attenuation" hint string to revert (flip h), "full" to also include in/out. (ie: "attenuation,inout")
PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
- PROPERTY_HINT_SPRITE_FRAME,
+ PROPERTY_HINT_SPRITE_FRAME, // FIXME: Obsolete: drop whenever we can break compat. Keeping now for GDNative compat.
PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
PROPERTY_HINT_LAYERS_2D_RENDER,
@@ -104,7 +104,8 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
PROPERTY_USAGE_CATEGORY = 256,
- //those below are deprecated thanks to ClassDB's now class value cache
+ // FIXME: Drop in 4.0, possibly reorder other flags?
+ // Those below are deprecated thanks to ClassDB's now class value cache
//PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
//PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
@@ -121,6 +122,7 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_HIGH_END_GFX = 1 << 22,
PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 23,
PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 24,
+ PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 25, // Used in inspector to increment property when keyed in animation player
PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK,
PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED,
diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp
index 0cdb5b41b7..b444f0ae1e 100644
--- a/core/os/dir_access.cpp
+++ b/core/os/dir_access.cpp
@@ -179,14 +179,6 @@ Error DirAccess::make_dir_recursive(String p_dir) {
return OK;
}
-String DirAccess::get_next(bool *p_is_dir) {
-
- String next = get_next();
- if (p_is_dir)
- *p_is_dir = current_is_dir();
- return next;
-}
-
String DirAccess::fix_path(String p_path) const {
switch (_access_type) {
diff --git a/core/os/dir_access.h b/core/os/dir_access.h
index bde19bd5ae..704eedae5b 100644
--- a/core/os/dir_access.h
+++ b/core/os/dir_access.h
@@ -71,7 +71,6 @@ protected:
public:
virtual Error list_dir_begin() = 0; ///< This starts dir listing
- virtual String get_next(bool *p_is_dir); // compatibility
virtual String get_next() = 0;
virtual bool current_is_dir() const = 0;
virtual bool current_is_hidden() const = 0;
diff --git a/core/set.h b/core/set.h
index 81250068af..b2c717880d 100644
--- a/core/set.h
+++ b/core/set.h
@@ -39,7 +39,7 @@
*/
// based on the very nice implementation of rb-trees by:
-// http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
+// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
template <class T, class C = Comparator<T>, class A = DefaultAllocator>
class Set {
diff --git a/core/ustring.cpp b/core/ustring.cpp
index 75e3b6f22e..ed401c3763 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -2729,6 +2729,51 @@ bool String::is_quoted() const {
return is_enclosed_in("\"") || is_enclosed_in("'");
}
+int String::_count(const String &p_string, int p_from, int p_to, bool p_case_insensitive) const {
+ if (p_string.empty()) {
+ return 0;
+ }
+ int len = length();
+ int slen = p_string.length();
+ if (len < slen) {
+ return 0;
+ }
+ String str;
+ if (p_from >= 0 && p_to >= 0) {
+ if (p_to == 0) {
+ p_to = len;
+ } else if (p_from >= p_to) {
+ return 0;
+ }
+ if (p_from == 0 && p_to == len) {
+ str = String();
+ str.copy_from_unchecked(&c_str()[0], len);
+ } else {
+ str = substr(p_from, p_to - p_from);
+ }
+ } else {
+ return 0;
+ }
+ int c = 0;
+ int idx = -1;
+ do {
+ idx = p_case_insensitive ? str.findn(p_string) : str.find(p_string);
+ if (idx != -1) {
+ str = str.substr(idx + slen, str.length() - slen);
+ ++c;
+ }
+ } while (idx != -1);
+ return c;
+}
+
+int String::count(const String &p_string, int p_from, int p_to) const {
+ return _count(p_string, p_from, p_to, false);
+}
+
+int String::countn(const String &p_string, int p_from, int p_to) const {
+ return _count(p_string, p_from, p_to, true);
+}
+
bool String::_base_is_subsequence_of(const String &p_string, bool case_insensitive) const {
int len = length();
diff --git a/core/ustring.h b/core/ustring.h
index 8a52c53238..3eb5c47b3a 100644
--- a/core/ustring.h
+++ b/core/ustring.h
@@ -137,6 +137,7 @@ class String {
void copy_from(const CharType &p_char);
void copy_from_unchecked(const CharType *p_char, const int p_length);
bool _base_is_subsequence_of(const String &p_string, bool case_insensitive) const;
+ int _count(const String &p_string, int p_from, int p_to, bool p_case_insensitive) const;
public:
enum {
@@ -279,6 +280,9 @@ public:
String to_upper() const;
String to_lower() const;
+ int count(const String &p_string, int p_from = 0, int p_to = 0) const;
+ int countn(const String &p_string, int p_from = 0, int p_to = 0) const;
+
String left(int p_pos) const;
String right(int p_pos) const;
String dedent() const;
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index b637e745af..1f6e5bb653 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -237,6 +237,8 @@ struct _VariantCall {
VCALL_LOCALMEM1R(String, casecmp_to);
VCALL_LOCALMEM1R(String, nocasecmp_to);
VCALL_LOCALMEM0R(String, length);
+ VCALL_LOCALMEM3R(String, count);
+ VCALL_LOCALMEM3R(String, countn);
VCALL_LOCALMEM2R(String, substr);
VCALL_LOCALMEM2R(String, find);
VCALL_LOCALMEM1R(String, find_last);
@@ -912,7 +914,7 @@ struct _VariantCall {
static void Quat_init2(Variant &r_ret, const Variant **p_args) {
- r_ret = Quat(((Vector3)(*p_args[0])), ((float)(*p_args[1])));
+ r_ret = Quat(((Vector3)(*p_args[0])), ((real_t)(*p_args[1])));
}
static void Quat_init3(Variant &r_ret, const Variant **p_args) {
@@ -1502,6 +1504,9 @@ void register_variant_methods() {
ADDFUNC2R(STRING, INT, String, find, STRING, "what", INT, "from", varray(0));
+ ADDFUNC3R(STRING, INT, String, count, STRING, "what", INT, "from", INT, "to", varray(0, 0));
+ ADDFUNC3R(STRING, INT, String, countn, STRING, "what", INT, "from", INT, "to", varray(0, 0));
+
ADDFUNC1R(STRING, INT, String, find_last, STRING, "what", varray());
ADDFUNC2R(STRING, INT, String, findn, STRING, "what", INT, "from", varray(0));
ADDFUNC2R(STRING, INT, String, rfind, STRING, "what", INT, "from", varray(-1));
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index eb69a4aed4..b9ec9480cf 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -19,7 +19,7 @@
<argument index="2" name="shape_idx" type="int">
</argument>
<description>
- Accepts unhandled [InputEvent]s. [code]shape_idx[/code] is the child index of the clicked [Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up these events.
+ Accepts unhandled [InputEvent]s. Requires [member input_pickable] to be [code]true[/code]. [code]shape_idx[/code] is the child index of the clicked [Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up these events.
</description>
</method>
<method name="create_shape_owner">
@@ -227,17 +227,17 @@
<argument index="2" name="shape_idx" type="int">
</argument>
<description>
- Emitted when an input event occurs. Requires [code]input_pickable[/code] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. See [method _input_event] for details.
+ Emitted when an input event occurs. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. See [method _input_event] for details.
</description>
</signal>
<signal name="mouse_entered">
<description>
- Emitted when the mouse pointer enters any of this object's shapes. Requires [code]input_pickable[/code] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set.
+ Emitted when the mouse pointer enters any of this object's shapes. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set.
</description>
</signal>
<signal name="mouse_exited">
<description>
- Emitted when the mouse pointer exits all this object's shapes. Requires [code]input_pickable[/code] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set.
+ Emitted when the mouse pointer exits all this object's shapes. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set.
</description>
</signal>
</signals>
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index bbf1ee186f..f938cd0757 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -318,6 +318,7 @@
<description>
Sets the default cursor shape to be used in the viewport instead of [constant CURSOR_ARROW].
[b]Note:[/b] If you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead.
+ [b]Note:[/b] This method generates an [InputEventMouseMotion] to update cursor immediately.
</description>
</method>
<method name="set_mouse_mode">
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index b7c4200b95..2fab689f89 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Kinematic bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a character or a rigid body, these are the same as a static body. However, they have two main uses:
- [b]Simulated motion:[/b] When these bodies are moved manually, either from code or from an AnimationPlayer (with process mode set to fixed), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).
+ [b]Simulated motion:[/b] When these bodies are moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to "physics"), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).
[b]Kinematic characters:[/b] KinematicBody also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics.
</description>
<tutorials>
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 39d84c6e31..99a83765eb 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Kinematic bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a character or a rigid body, these are the same as a static body. However, they have two main uses:
- [b]Simulated motion:[/b] When these bodies are moved manually, either from code or from an AnimationPlayer (with process mode set to fixed), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).
+ [b]Simulated motion:[/b] When these bodies are moved manually, either from code or from an [AnimationPlayer] (with [member AnimationPlayer.playback_process_mode] set to "physics"), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).
[b]Kinematic characters:[/b] KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics.
</description>
<tutorials>
@@ -76,6 +76,7 @@
</argument>
<description>
Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision.
+ If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
</description>
</method>
<method name="move_and_slide">
diff --git a/doc/classes/PointMesh.xml b/doc/classes/PointMesh.xml
new file mode 100644
index 0000000000..dc7dd065cf
--- /dev/null
+++ b/doc/classes/PointMesh.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PointMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
+ <brief_description>
+ Mesh with a single Point primitive.
+ </brief_description>
+ <description>
+ The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
+ PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] and the variable [member SpatialMaterial.params_point_size].
+ When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 7ab29e67ae..80d21e07ea 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -727,6 +727,12 @@
<member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="65536">
Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves.
</member>
+ <member name="rendering/limits/rendering/max_renderable_lights" type="int" setter="" getter="" default="4096">
+ Max number of lights renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation.
+ </member>
+ <member name="rendering/limits/rendering/max_renderable_reflections" type="int" setter="" getter="" default="1024">
+ Max number of reflection probes renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation.
+ </member>
<member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600">
Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds).
</member>
@@ -825,7 +831,7 @@
<member name="rendering/quality/subsurface_scattering/weight_samples" type="bool" setter="" getter="" default="true">
Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen.
</member>
- <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="true">
+ <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="false">
Use high-quality voxel cone tracing. This results in better-looking reflections, but is much more expensive on the GPU.
</member>
<member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1">
diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml
index e5aea961f4..b77db1ce9a 100644
--- a/doc/classes/Sprite.xml
+++ b/doc/classes/Sprite.xml
@@ -46,6 +46,9 @@
<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
</member>
+ <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )">
+ Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1.
+ </member>
<member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
The number of columns in the sprite sheet.
</member>
diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml
index 9a51302bf1..e458d4301e 100644
--- a/doc/classes/Sprite3D.xml
+++ b/doc/classes/Sprite3D.xml
@@ -14,6 +14,9 @@
<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
</member>
+ <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )">
+ Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1.
+ </member>
<member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
The number of columns in the sprite sheet.
</member>
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index e513a44b1d..f6ec85c87d 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -272,6 +272,32 @@
Performs a case-sensitive comparison to another string. Returns [code]-1[/code] if less than, [code]+1[/code] if greater than, or [code]0[/code] if equal.
</description>
</method>
+ <method name="count">
+ <return type="int">
+ </return>
+ <argument index="0" name="what" type="String">
+ </argument>
+ <argument index="1" name="from" type="int" default="0">
+ </argument>
+ <argument index="2" name="to" type="int" default="0">
+ </argument>
+ <description>
+ Returns the number of occurrences of substring [code]what[/code] between [code]from[/code] and [code]to[/code] positions. If [code]from[/code] and [code]to[/code] equals 0 the whole string will be used. If only [code]to[/code] equals 0 the remained substring will be used.
+ </description>
+ </method>
+ <method name="countn">
+ <return type="int">
+ </return>
+ <argument index="0" name="what" type="String">
+ </argument>
+ <argument index="1" name="from" type="int" default="0">
+ </argument>
+ <argument index="2" name="to" type="int" default="0">
+ </argument>
+ <description>
+ Returns the number of occurrences of substring [code]what[/code] (ignoring case) between [code]from[/code] and [code]to[/code] positions. If [code]from[/code] and [code]to[/code] equals 0 the whole string will be used. If only [code]to[/code] equals 0 the remained substring will be used.
+ </description>
+ </method>
<method name="dedent">
<return type="String">
</return>
diff --git a/doc/classes/VehicleWheel.xml b/doc/classes/VehicleWheel.xml
index 6de6429531..ff6004bcba 100644
--- a/doc/classes/VehicleWheel.xml
+++ b/doc/classes/VehicleWheel.xml
@@ -13,6 +13,7 @@
<return type="float">
</return>
<description>
+ Returns the rotational speed of the wheel in revolutions per minute.
</description>
</method>
<method name="get_skidinfo" qualifiers="const">
@@ -31,12 +32,23 @@
</method>
</methods>
<members>
+ <member name="brake" type="float" setter="set_brake" getter="get_brake" default="0.0">
+ Slows down the wheel by applying a braking force. The wheel is only slowed down if it is in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking.
+ </member>
<member name="damping_compression" type="float" setter="set_damping_compression" getter="get_damping_compression" default="0.83">
The damping applied to the spring when the spring is being compressed. This value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the car will keep bouncing as the spring keeps its energy. A good value for this is around 0.3 for a normal car, 0.5 for a race car.
</member>
<member name="damping_relaxation" type="float" setter="set_damping_relaxation" getter="get_damping_relaxation" default="0.88">
The damping applied to the spring when relaxing. This value should be between 0.0 (no damping) and 1.0. This value should always be slightly higher than the [member damping_compression] property. For a [member damping_compression] value of 0.3, try a relaxation value of 0.5.
</member>
+ <member name="engine_force" type="float" setter="set_engine_force" getter="get_engine_force" default="0.0">
+ Accelerates the wheel by applying an engine force. The wheel is only speed up if it is in contact with a surface. The [member RigidBody.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.
+ [b]Note:[/b] The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.
+ A negative value will result in the wheel reversing.
+ </member>
+ <member name="steering" type="float" setter="set_steering" getter="get_steering" default="0.0">
+ The steering angle for the wheel. Setting this to a non-zero value will result in the vehicle turning when it's moving.
+ </member>
<member name="suspension_max_force" type="float" setter="set_suspension_max_force" getter="get_suspension_max_force" default="6000.0">
The maximum force the spring can resist. This value should be higher than a quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3× to 4× this number.
</member>
@@ -47,10 +59,10 @@
This is the distance the suspension can travel. As Godot units are equivalent to meters, keep this setting relatively low. Try a value between 0.1 and 0.3 depending on the type of car.
</member>
<member name="use_as_steering" type="bool" setter="set_use_as_steering" getter="is_used_as_steering" default="false">
- If [code]true[/code], this wheel will be turned when the car steers.
+ If [code]true[/code], this wheel will be turned when the car steers. This value is used in conjunction with [member VehicleBody.steering] and ignored if you are using the per-wheel [member steering] value instead.
</member>
<member name="use_as_traction" type="bool" setter="set_use_as_traction" getter="is_used_as_traction" default="false">
- If [code]true[/code], this wheel transfers engine force to the ground to propel the vehicle forward.
+ If [code]true[/code], this wheel transfers engine force to the ground to propel the vehicle forward. This value is used in conjunction with [member VehicleBody.engine_force] and ignored if you are using the per-wheel [member engine_force] value instead.
</member>
<member name="wheel_friction_slip" type="float" setter="set_friction_slip" getter="get_friction_slip" default="10.5">
This determines how much grip this wheel has. It is combined with the friction setting of the surface the wheel is in contact with. 0.0 means no grip, 1.0 is normal grip. For a drift car setup, try setting the grip of the rear wheels slightly lower than the front wheels, or use a lower value to simulate tire wear.
diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py
index 763c29ab4e..b42ae3ce01 100755
--- a/doc/tools/makerst.py
+++ b/doc/tools/makerst.py
@@ -347,6 +347,7 @@ def make_rst_class(class_def, state, dry_run, output_dir): # type: (ClassDef, S
f = open(os.path.join(output_dir, "class_" + class_name.lower() + '.rst'), 'w', encoding='utf-8')
# Warn contributors not to edit this file directly
+ f.write(":github_url: hide\n\n")
f.write(".. Generated automatically by doc/tools/makerst.py in Godot's source tree.\n")
f.write(".. DO NOT EDIT THIS FILE, but the " + class_name + ".xml source instead.\n")
f.write(".. The source is found in doc/classes or modules/<name>/doc_classes.\n\n")
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 55ee50f66d..fa0b315e29 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -491,8 +491,7 @@ FRAGMENT_SHADER_CODE
highp float shadow_attenuation = 0.0;
#ifdef USE_RGBA_SHADOWS
-
-#define SHADOW_DEPTH(m_tex, m_uv) dot(texture2D((m_tex), (m_uv)), vec4(1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0))
+#define SHADOW_DEPTH(m_tex, m_uv) dot(texture2D((m_tex), (m_uv)), vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0))
#else
diff --git a/drivers/gles2/shaders/canvas_shadow.glsl b/drivers/gles2/shaders/canvas_shadow.glsl
index 01b2c59325..dcb43d523f 100644
--- a/drivers/gles2/shaders/canvas_shadow.glsl
+++ b/drivers/gles2/shaders/canvas_shadow.glsl
@@ -47,8 +47,8 @@ void main() {
#ifdef USE_RGBA_SHADOWS
- highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
- comp -= comp.xxyz * vec4(0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
+ highp vec4 comp = fract(depth * vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0));
+ comp -= comp.xxyz * vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);
gl_FragColor = comp;
#else
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index b7f8ec3ce9..534c977a87 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1365,7 +1365,7 @@ LIGHT_SHADER_CODE
#ifdef USE_RGBA_SHADOWS
-#define SHADOW_DEPTH(m_val) dot(m_val, vec4(1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0))
+#define SHADOW_DEPTH(m_val) dot(m_val, vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0))
#else
@@ -2207,8 +2207,8 @@ FRAGMENT_SHADER_CODE
#ifdef USE_RGBA_SHADOWS
highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0; // bias
- highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
- comp -= comp.xxyz * vec4(0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
+ highp vec4 comp = fract(depth * vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0));
+ comp -= comp.xxyz * vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);
gl_FragColor = comp;
#endif
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 812e3711c5..30ca07aa28 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2365,7 +2365,7 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
if (p_depth_pass) {
- if (has_blend_alpha || p_material->shader->spatial.uses_depth_texture || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) || p_material->shader->spatial.depth_draw_mode == RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_NEVER || p_material->shader->spatial.no_depth_test)
+ if (has_blend_alpha || p_material->shader->spatial.uses_depth_texture || (has_base_alpha && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) || p_material->shader->spatial.depth_draw_mode == RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_NEVER || p_material->shader->spatial.no_depth_test || p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
return; //bye
if (!p_material->shader->spatial.uses_alpha_scissor && !p_material->shader->spatial.writes_modelview_or_projection && !p_material->shader->spatial.uses_vertex && !p_material->shader->spatial.uses_discard && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) {
@@ -2824,7 +2824,7 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_c
for (int i = 0; i < p_light_cull_count; i++) {
- ERR_BREAK(i >= RenderList::MAX_LIGHTS);
+ ERR_BREAK(i >= render_list.max_lights);
LightInstance *li = light_instance_owner.getptr(p_light_cull_result[i]);
@@ -4189,7 +4189,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
for (int i = 0; i < p_light_cull_count; i++) {
- ERR_BREAK(i >= RenderList::MAX_LIGHTS);
+ ERR_BREAK(i >= render_list.max_lights);
LightInstance *li = light_instance_owner.getptr(p_light_cull_result[i]);
if (li->light_ptr->param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] > CMP_EPSILON) {
@@ -5064,6 +5064,10 @@ void RasterizerSceneGLES3::initialize() {
render_list.max_elements = GLOBAL_DEF_RST("rendering/limits/rendering/max_renderable_elements", (int)RenderList::DEFAULT_MAX_ELEMENTS);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/rendering/max_renderable_elements", PropertyInfo(Variant::INT, "rendering/limits/rendering/max_renderable_elements", PROPERTY_HINT_RANGE, "1024,1000000,1"));
+ render_list.max_lights = GLOBAL_DEF("rendering/limits/rendering/max_renderable_lights", (int)RenderList::DEFAULT_MAX_LIGHTS);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/rendering/max_renderable_lights", PropertyInfo(Variant::INT, "rendering/limits/rendering/max_renderable_lights", PROPERTY_HINT_RANGE, "16,4096,1"));
+ render_list.max_reflections = GLOBAL_DEF("rendering/limits/rendering/max_renderable_reflections", (int)RenderList::DEFAULT_MAX_REFLECTIONS);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/rendering/max_renderable_reflections", PropertyInfo(Variant::INT, "rendering/limits/rendering/max_renderable_reflections", PROPERTY_HINT_RANGE, "8,1024,1"));
{
//quad buffers
@@ -5158,7 +5162,7 @@ void RasterizerSceneGLES3::initialize() {
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &max_ubo_size);
const int ubo_light_size = 160;
state.ubo_light_size = ubo_light_size;
- state.max_ubo_lights = MIN(RenderList::MAX_LIGHTS, max_ubo_size / ubo_light_size);
+ state.max_ubo_lights = MIN(render_list.max_lights, max_ubo_size / ubo_light_size);
state.spot_array_tmp = (uint8_t *)memalloc(ubo_light_size * state.max_ubo_lights);
state.omni_array_tmp = (uint8_t *)memalloc(ubo_light_size * state.max_ubo_lights);
@@ -5183,7 +5187,7 @@ void RasterizerSceneGLES3::initialize() {
state.scene_shader.add_custom_define("#define MAX_LIGHT_DATA_STRUCTS " + itos(state.max_ubo_lights) + "\n");
state.scene_shader.add_custom_define("#define MAX_FORWARD_LIGHTS " + itos(state.max_forward_lights_per_object) + "\n");
- state.max_ubo_reflections = MIN((int)RenderList::MAX_REFLECTIONS, max_ubo_size / sizeof(ReflectionProbeDataUBO));
+ state.max_ubo_reflections = MIN(render_list.max_reflections, max_ubo_size / (int)sizeof(ReflectionProbeDataUBO));
state.reflection_array_tmp = (uint8_t *)memalloc(sizeof(ReflectionProbeDataUBO) * state.max_ubo_reflections);
@@ -5296,7 +5300,7 @@ void RasterizerSceneGLES3::initialize() {
GLOBAL_DEF("rendering/quality/subsurface_scattering/follow_surface", false);
GLOBAL_DEF("rendering/quality/subsurface_scattering/weight_samples", true);
- GLOBAL_DEF("rendering/quality/voxel_cone_tracing/high_quality", true);
+ GLOBAL_DEF("rendering/quality/voxel_cone_tracing/high_quality", false);
}
exposure_shrink_size = 243;
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 910f90edc2..b5e64b6162 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -669,8 +669,8 @@ public:
SORT_FLAG_SKELETON = 1,
SORT_FLAG_INSTANCING = 2,
MAX_DIRECTIONAL_LIGHTS = 16,
- MAX_LIGHTS = 4096,
- MAX_REFLECTIONS = 1024,
+ DEFAULT_MAX_LIGHTS = 4096,
+ DEFAULT_MAX_REFLECTIONS = 1024,
SORT_KEY_PRIORITY_SHIFT = 56,
SORT_KEY_PRIORITY_MASK = 0xFF,
@@ -701,6 +701,8 @@ public:
};
int max_elements;
+ int max_lights;
+ int max_reflections;
struct Element {
@@ -813,6 +815,8 @@ public:
RenderList() {
max_elements = DEFAULT_MAX_ELEMENTS;
+ max_lights = DEFAULT_MAX_LIGHTS;
+ max_reflections = DEFAULT_MAX_REFLECTIONS;
}
~RenderList() {
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 57b4c198eb..e0ca388da9 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -8093,7 +8093,7 @@ void RasterizerStorageGLES3::initialize() {
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size);
- config.use_rgba_2d_shadows = config.framebuffer_float_supported;
+ config.use_rgba_2d_shadows = !config.framebuffer_float_supported;
//generic quadie for copying
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index a46b31c92e..10c8764b8e 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -597,7 +597,7 @@ FRAGMENT_SHADER_CODE
#ifdef USE_RGBA_SHADOWS
-#define SHADOW_DEPTH(m_tex, m_uv) dot(texture((m_tex), (m_uv)), vec4(1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0))
+#define SHADOW_DEPTH(m_tex, m_uv) dot(texture((m_tex), (m_uv)), vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0))
#else
diff --git a/drivers/gles3/shaders/canvas_shadow.glsl b/drivers/gles3/shaders/canvas_shadow.glsl
index 13fff7f4d1..4f706c5505 100644
--- a/drivers/gles3/shaders/canvas_shadow.glsl
+++ b/drivers/gles3/shaders/canvas_shadow.glsl
@@ -35,8 +35,8 @@ void main() {
#ifdef USE_RGBA_SHADOWS
- highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
- comp -= comp.xxyz * vec4(0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
+ highp vec4 comp = fract(depth * vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0));
+ comp -= comp.xxyz * vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);
distance_buf = comp;
#else
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index d1ac69c8d8..9b376ae090 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -82,22 +82,23 @@ public:
}
void _update_obj(const Ref<Animation> &p_anim) {
- if (setting)
- return;
- if (!(animation == p_anim))
+
+ if (setting || animation != p_anim)
return;
notify_change();
}
void _key_ofs_changed(const Ref<Animation> &p_anim, float from, float to) {
- if (!(animation == p_anim))
- return;
- if (from != key_ofs)
+
+ if (animation != p_anim || from != key_ofs)
return;
+
key_ofs = to;
+
if (setting)
return;
+
notify_change();
}
@@ -118,6 +119,7 @@ public:
}
new_time /= fps;
}
+
if (new_time == key_ofs)
return true;
@@ -141,12 +143,13 @@ public:
trans = animation->track_get_key_transition(track, existing);
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, new_time, v, trans);
}
-
undo_redo->commit_action();
- setting = false;
+ setting = false;
return true;
- } else if (name == "easing") {
+ }
+
+ if (name == "easing") {
float val = p_value;
float prev_val = animation->track_get_key_transition(track, key);
@@ -157,6 +160,7 @@ public:
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
+
setting = false;
return true;
}
@@ -166,7 +170,7 @@ public:
case Animation::TYPE_TRANSFORM: {
Dictionary d_old = animation->track_get_key_value(track, key);
- Dictionary d_new = d_old;
+ Dictionary d_new = d_old.duplicate();
d_new[p_name] = p_value;
setting = true;
undo_redo->create_action(TTR("Anim Change Transform"));
@@ -178,7 +182,6 @@ public:
setting = false;
return true;
-
} break;
case Animation::TYPE_VALUE: {
@@ -187,7 +190,6 @@ public:
Variant value = p_value;
if (value.get_type() == Variant::NODE_PATH) {
-
_fix_node_path(value);
}
@@ -203,12 +205,11 @@ public:
setting = false;
return true;
}
-
} break;
case Animation::TYPE_METHOD: {
Dictionary d_old = animation->track_get_key_value(track, key);
- Dictionary d_new = d_old;
+ Dictionary d_new = d_old.duplicate();
bool change_notify_deserved = false;
bool mergeable = false;
@@ -216,17 +217,13 @@ public:
if (name == "name") {
d_new["method"] = p_value;
- }
-
- if (name == "arg_count") {
+ } else if (name == "arg_count") {
Vector<Variant> args = d_old["args"];
args.resize(p_value);
d_new["args"] = args;
change_notify_deserved = true;
- }
-
- if (name.begins_with("args/")) {
+ } else if (name.begins_with("args/")) {
Vector<Variant> args = d_old["args"];
int idx = name.get_slice("/", 1).to_int();
@@ -249,8 +246,7 @@ public:
change_notify_deserved = true;
d_new["args"] = args;
}
- }
- if (what == "value") {
+ } else if (what == "value") {
Variant value = p_value;
if (value.get_type() == Variant::NODE_PATH) {
@@ -300,6 +296,7 @@ public:
setting = false;
return true;
}
+
if (name == "in_handle") {
const Variant &value = p_value;
@@ -316,6 +313,7 @@ public:
setting = false;
return true;
}
+
if (name == "out_handle") {
const Variant &value = p_value;
@@ -332,7 +330,6 @@ public:
setting = false;
return true;
}
-
} break;
case Animation::TYPE_AUDIO: {
@@ -352,6 +349,7 @@ public:
setting = false;
return true;
}
+
if (name == "start_offset") {
float value = p_value;
@@ -368,6 +366,7 @@ public:
setting = false;
return true;
}
+
if (name == "end_offset") {
float value = p_value;
@@ -384,7 +383,6 @@ public:
setting = false;
return true;
}
-
} break;
case Animation::TYPE_ANIMATION: {
@@ -400,10 +398,10 @@ public:
undo_redo->add_do_method(this, "_update_obj", animation);
undo_redo->add_undo_method(this, "_update_obj", animation);
undo_redo->commit_action();
+
setting = false;
return true;
}
-
} break;
}
@@ -419,20 +417,24 @@ public:
if (name == "time") {
r_ret = key_ofs;
return true;
- } else if (name == "frame") {
+ }
+
+ if (name == "frame") {
+
float fps = animation->get_step();
if (fps > 0) {
fps = 1.0 / fps;
}
r_ret = key_ofs * fps;
return true;
- } else if (name == "easing") {
+ }
+
+ if (name == "easing") {
r_ret = animation->track_get_key_transition(track, key);
return true;
}
switch (animation->track_get_type(track)) {
-
case Animation::TYPE_TRANSFORM: {
Dictionary d = animation->track_get_key_value(track, key);
@@ -465,7 +467,6 @@ public:
Vector<Variant> args = d["args"];
if (name == "arg_count") {
-
r_ret = args.size();
return true;
}
@@ -480,6 +481,7 @@ public:
r_ret = args[idx].get_type();
return true;
}
+
if (what == "value") {
r_ret = args[idx];
return true;
@@ -493,10 +495,12 @@ public:
r_ret = animation->bezier_track_get_key_value(track, key);
return true;
}
+
if (name == "in_handle") {
r_ret = animation->bezier_track_get_key_in_handle(track, key);
return true;
}
+
if (name == "out_handle") {
r_ret = animation->bezier_track_get_key_out_handle(track, key);
return true;
@@ -509,10 +513,12 @@ public:
r_ret = animation->audio_track_get_key_stream(track, key);
return true;
}
+
if (name == "start_offset") {
r_ret = animation->audio_track_get_key_start_offset(track, key);
return true;
}
+
if (name == "end_offset") {
r_ret = animation->audio_track_get_key_end_offset(track, key);
return true;
@@ -691,6 +697,702 @@ public:
}
};
+class AnimationMultiTrackKeyEdit : public Object {
+
+ GDCLASS(AnimationMultiTrackKeyEdit, Object);
+
+public:
+ bool setting;
+
+ bool _hide_script_from_inspector() {
+ return true;
+ }
+
+ bool _dont_undo_redo() {
+ return true;
+ }
+
+ static void _bind_methods() {
+
+ ClassDB::bind_method("_update_obj", &AnimationMultiTrackKeyEdit::_update_obj);
+ ClassDB::bind_method("_key_ofs_changed", &AnimationMultiTrackKeyEdit::_key_ofs_changed);
+ ClassDB::bind_method("_hide_script_from_inspector", &AnimationMultiTrackKeyEdit::_hide_script_from_inspector);
+ ClassDB::bind_method("get_root_path", &AnimationMultiTrackKeyEdit::get_root_path);
+ ClassDB::bind_method("_dont_undo_redo", &AnimationMultiTrackKeyEdit::_dont_undo_redo);
+ }
+
+ void _fix_node_path(Variant &value, NodePath &base) {
+
+ NodePath np = value;
+
+ if (np == NodePath())
+ return;
+
+ Node *root = EditorNode::get_singleton()->get_tree()->get_root();
+
+ Node *np_node = root->get_node(np);
+ ERR_FAIL_COND(!np_node);
+
+ Node *edited_node = root->get_node(base);
+ ERR_FAIL_COND(!edited_node);
+
+ value = edited_node->get_path_to(np_node);
+ }
+
+ void _update_obj(const Ref<Animation> &p_anim) {
+
+ if (setting || animation != p_anim)
+ return;
+
+ notify_change();
+ }
+
+ void _key_ofs_changed(const Ref<Animation> &p_anim, float from, float to) {
+
+ if (animation != p_anim)
+ return;
+
+ for (Map<int, List<float> >::Element *E = key_ofs_map.front(); E; E = E->next()) {
+
+ for (List<float>::Element *F = E->value().front(); F; F = F->next()) {
+
+ float key_ofs = F->get();
+ if (from != key_ofs)
+ continue;
+
+ int track = E->key();
+ key_ofs_map[track][key_ofs] = to;
+
+ if (setting)
+ return;
+
+ notify_change();
+
+ return;
+ }
+ }
+ }
+
+ bool _set(const StringName &p_name, const Variant &p_value) {
+
+ bool update_obj = false;
+ bool change_notify_deserved = false;
+ for (Map<int, List<float> >::Element *E = key_ofs_map.front(); E; E = E->next()) {
+
+ int track = E->key();
+ for (List<float>::Element *F = E->value().front(); F; F = F->next()) {
+
+ float key_ofs = F->get();
+ int key = animation->track_find_key(track, key_ofs, true);
+ ERR_FAIL_COND_V(key == -1, false);
+
+ String name = p_name;
+ if (name == "time" || name == "frame") {
+
+ float new_time = p_value;
+
+ if (name == "frame") {
+ float fps = animation->get_step();
+ if (fps > 0) {
+ fps = 1.0 / fps;
+ }
+ new_time /= fps;
+ }
+
+ int existing = animation->track_find_key(track, new_time, true);
+
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Anim Multi Change Keyframe Time"), UndoRedo::MERGE_ENDS);
+ }
+
+ Variant val = animation->track_get_key_value(track, key);
+ float trans = animation->track_get_key_transition(track, key);
+
+ undo_redo->add_do_method(animation.ptr(), "track_remove_key", track, key);
+ undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, new_time, val, trans);
+ undo_redo->add_do_method(this, "_key_ofs_changed", animation, key_ofs, new_time);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, new_time);
+ undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, key_ofs, val, trans);
+ undo_redo->add_undo_method(this, "_key_ofs_changed", animation, new_time, key_ofs);
+
+ if (existing != -1) {
+ Variant v = animation->track_get_key_value(track, existing);
+ trans = animation->track_get_key_transition(track, existing);
+ undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, new_time, v, trans);
+ }
+ } else if (name == "easing") {
+
+ float val = p_value;
+ float prev_val = animation->track_get_key_transition(track, key);
+
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Anim Multi Change Transition"), UndoRedo::MERGE_ENDS);
+ }
+ undo_redo->add_do_method(animation.ptr(), "track_set_key_transition", track, key, val);
+ undo_redo->add_undo_method(animation.ptr(), "track_set_key_transition", track, key, prev_val);
+ update_obj = true;
+ }
+
+ switch (animation->track_get_type(track)) {
+
+ case Animation::TYPE_TRANSFORM: {
+
+ Dictionary d_old = animation->track_get_key_value(track, key);
+ Dictionary d_new = d_old.duplicate();
+ d_new[p_name] = p_value;
+
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Anim Multi Change Transform"));
+ }
+ undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, d_new);
+ undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, d_old);
+ update_obj = true;
+ } break;
+ case Animation::TYPE_VALUE: {
+
+ if (name == "value") {
+
+ Variant value = p_value;
+
+ if (value.get_type() == Variant::NODE_PATH) {
+ _fix_node_path(value, base_map[track]);
+ }
+
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ }
+ Variant prev = animation->track_get_key_value(track, key);
+ undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, value);
+ undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, prev);
+ update_obj = true;
+ }
+ } break;
+ case Animation::TYPE_METHOD: {
+
+ Dictionary d_old = animation->track_get_key_value(track, key);
+ Dictionary d_new = d_old.duplicate();
+
+ bool mergeable = false;
+
+ if (name == "name") {
+
+ d_new["method"] = p_value;
+ } else if (name == "arg_count") {
+
+ Vector<Variant> args = d_old["args"];
+ args.resize(p_value);
+ d_new["args"] = args;
+ change_notify_deserved = true;
+ } else if (name.begins_with("args/")) {
+
+ Vector<Variant> args = d_old["args"];
+ int idx = name.get_slice("/", 1).to_int();
+ ERR_FAIL_INDEX_V(idx, args.size(), false);
+
+ String what = name.get_slice("/", 2);
+ if (what == "type") {
+ Variant::Type t = Variant::Type(int(p_value));
+
+ if (t != args[idx].get_type()) {
+ Variant::CallError err;
+ if (Variant::can_convert(args[idx].get_type(), t)) {
+ Variant old = args[idx];
+ Variant *ptrs[1] = { &old };
+ args.write[idx] = Variant::construct(t, (const Variant **)ptrs, 1, err);
+ } else {
+
+ args.write[idx] = Variant::construct(t, NULL, 0, err);
+ }
+ change_notify_deserved = true;
+ d_new["args"] = args;
+ }
+ } else if (what == "value") {
+
+ Variant value = p_value;
+ if (value.get_type() == Variant::NODE_PATH) {
+
+ _fix_node_path(value, base_map[track]);
+ }
+
+ args.write[idx] = value;
+ d_new["args"] = args;
+ mergeable = true;
+ }
+ }
+
+ Variant prev = animation->track_get_key_value(track, key);
+
+ if (!setting) {
+ if (mergeable)
+ undo_redo->create_action(TTR("Anim Multi Change Call"), UndoRedo::MERGE_ENDS);
+ else
+ undo_redo->create_action(TTR("Anim Multi Change Call"));
+
+ setting = true;
+ }
+
+ undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, d_new);
+ undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, d_old);
+ update_obj = true;
+ } break;
+ case Animation::TYPE_BEZIER: {
+
+ if (name == "value") {
+
+ const Variant &value = p_value;
+
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ }
+ float prev = animation->bezier_track_get_key_value(track, key);
+ undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_value", track, key, value);
+ undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_value", track, key, prev);
+ update_obj = true;
+ } else if (name == "in_handle") {
+
+ const Variant &value = p_value;
+
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ }
+ Vector2 prev = animation->bezier_track_get_key_in_handle(track, key);
+ undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, value);
+ undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, key, prev);
+ update_obj = true;
+ } else if (name == "out_handle") {
+
+ const Variant &value = p_value;
+
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ }
+ Vector2 prev = animation->bezier_track_get_key_out_handle(track, key);
+ undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, value);
+ undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, prev);
+ update_obj = true;
+ }
+ } break;
+ case Animation::TYPE_AUDIO: {
+
+ if (name == "stream") {
+
+ Ref<AudioStream> stream = p_value;
+
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ }
+ RES prev = animation->audio_track_get_key_stream(track, key);
+ undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_stream", track, key, stream);
+ undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_stream", track, key, prev);
+ update_obj = true;
+ } else if (name == "start_offset") {
+
+ float value = p_value;
+
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ }
+ float prev = animation->audio_track_get_key_start_offset(track, key);
+ undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, value);
+ undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_start_offset", track, key, prev);
+ update_obj = true;
+ } else if (name == "end_offset") {
+
+ float value = p_value;
+
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ }
+ float prev = animation->audio_track_get_key_end_offset(track, key);
+ undo_redo->add_do_method(animation.ptr(), "audio_track_set_key_end_offset", track, key, value);
+ undo_redo->add_undo_method(animation.ptr(), "audio_track_set_key_end_offset", track, key, prev);
+ update_obj = true;
+ }
+ } break;
+ case Animation::TYPE_ANIMATION: {
+
+ if (name == "animation") {
+
+ StringName anim_name = p_value;
+
+ if (!setting) {
+ setting = true;
+ undo_redo->create_action(TTR("Anim Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
+ }
+ StringName prev = animation->animation_track_get_key_animation(track, key);
+ undo_redo->add_do_method(animation.ptr(), "animation_track_set_key_animation", track, key, anim_name);
+ undo_redo->add_undo_method(animation.ptr(), "animation_track_set_key_animation", track, key, prev);
+ update_obj = true;
+ }
+ } break;
+ }
+ }
+ }
+
+ if (setting) {
+
+ if (update_obj) {
+ undo_redo->add_do_method(this, "_update_obj", animation);
+ undo_redo->add_undo_method(this, "_update_obj", animation);
+ }
+
+ undo_redo->commit_action();
+ setting = false;
+
+ if (change_notify_deserved)
+ notify_change();
+
+ return true;
+ }
+
+ return false;
+ }
+
+ bool _get(const StringName &p_name, Variant &r_ret) const {
+
+ for (Map<int, List<float> >::Element *E = key_ofs_map.front(); E; E = E->next()) {
+
+ int track = E->key();
+ for (List<float>::Element *F = E->value().front(); F; F = F->next()) {
+
+ float key_ofs = F->get();
+ int key = animation->track_find_key(track, key_ofs, true);
+ ERR_CONTINUE(key == -1);
+
+ String name = p_name;
+ if (name == "time") {
+ r_ret = key_ofs;
+ return true;
+ }
+
+ if (name == "frame") {
+
+ float fps = animation->get_step();
+ if (fps > 0) {
+ fps = 1.0 / fps;
+ }
+ r_ret = key_ofs * fps;
+ return true;
+ }
+
+ if (name == "easing") {
+ r_ret = animation->track_get_key_transition(track, key);
+ return true;
+ }
+
+ switch (animation->track_get_type(track)) {
+
+ case Animation::TYPE_TRANSFORM: {
+
+ Dictionary d = animation->track_get_key_value(track, key);
+ ERR_FAIL_COND_V(!d.has(name), false);
+ r_ret = d[p_name];
+ return true;
+
+ } break;
+ case Animation::TYPE_VALUE: {
+
+ if (name == "value") {
+ r_ret = animation->track_get_key_value(track, key);
+ return true;
+ }
+
+ } break;
+ case Animation::TYPE_METHOD: {
+
+ Dictionary d = animation->track_get_key_value(track, key);
+
+ if (name == "name") {
+
+ ERR_FAIL_COND_V(!d.has("method"), false);
+ r_ret = d["method"];
+ return true;
+ }
+
+ ERR_FAIL_COND_V(!d.has("args"), false);
+
+ Vector<Variant> args = d["args"];
+
+ if (name == "arg_count") {
+
+ r_ret = args.size();
+ return true;
+ }
+
+ if (name.begins_with("args/")) {
+
+ int idx = name.get_slice("/", 1).to_int();
+ ERR_FAIL_INDEX_V(idx, args.size(), false);
+
+ String what = name.get_slice("/", 2);
+ if (what == "type") {
+ r_ret = args[idx].get_type();
+ return true;
+ }
+
+ if (what == "value") {
+ r_ret = args[idx];
+ return true;
+ }
+ }
+
+ } break;
+ case Animation::TYPE_BEZIER: {
+
+ if (name == "value") {
+ r_ret = animation->bezier_track_get_key_value(track, key);
+ return true;
+ }
+
+ if (name == "in_handle") {
+ r_ret = animation->bezier_track_get_key_in_handle(track, key);
+ return true;
+ }
+
+ if (name == "out_handle") {
+ r_ret = animation->bezier_track_get_key_out_handle(track, key);
+ return true;
+ }
+
+ } break;
+ case Animation::TYPE_AUDIO: {
+
+ if (name == "stream") {
+ r_ret = animation->audio_track_get_key_stream(track, key);
+ return true;
+ }
+
+ if (name == "start_offset") {
+ r_ret = animation->audio_track_get_key_start_offset(track, key);
+ return true;
+ }
+
+ if (name == "end_offset") {
+ r_ret = animation->audio_track_get_key_end_offset(track, key);
+ return true;
+ }
+
+ } break;
+ case Animation::TYPE_ANIMATION: {
+
+ if (name == "animation") {
+ r_ret = animation->animation_track_get_key_animation(track, key);
+ return true;
+ }
+
+ } break;
+ }
+ }
+ }
+
+ return false;
+ }
+ void _get_property_list(List<PropertyInfo> *p_list) const {
+
+ if (animation.is_null())
+ return;
+
+ int first_track = -1;
+ float first_key = -1.0;
+
+ bool show_time = true;
+ bool same_track_type = true;
+ bool same_key_type = true;
+ for (Map<int, List<float> >::Element *E = key_ofs_map.front(); E; E = E->next()) {
+
+ int track = E->key();
+ ERR_FAIL_INDEX(track, animation->get_track_count());
+
+ if (first_track < 0)
+ first_track = track;
+
+ if (show_time && E->value().size() > 1)
+ show_time = false;
+
+ if (same_track_type) {
+
+ if (animation->track_get_type(first_track) != animation->track_get_type(track)) {
+ same_track_type = false;
+ same_key_type = false;
+ }
+
+ for (List<float>::Element *F = E->value().front(); F; F = F->next()) {
+
+ int key = animation->track_find_key(track, F->get(), true);
+ ERR_FAIL_COND(key == -1);
+ if (first_key < 0)
+ first_key = key;
+
+ if (animation->track_get_key_value(first_track, first_key).get_type() != animation->track_get_key_value(track, key).get_type())
+ same_key_type = false;
+ }
+ }
+ }
+
+ if (show_time) {
+
+ if (use_fps && animation->get_step() > 0) {
+ float max_frame = animation->get_length() / animation->get_step();
+ p_list->push_back(PropertyInfo(Variant::REAL, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",1"));
+ } else {
+ p_list->push_back(PropertyInfo(Variant::REAL, "time", PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01"));
+ }
+ }
+
+ if (same_track_type) {
+ switch (animation->track_get_type(first_track)) {
+
+ case Animation::TYPE_TRANSFORM: {
+
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, "location"));
+ p_list->push_back(PropertyInfo(Variant::QUAT, "rotation"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale"));
+ } break;
+ case Animation::TYPE_VALUE: {
+
+ if (!same_key_type)
+ break;
+
+ Variant v = animation->track_get_key_value(first_track, first_key);
+
+ if (hint.type != Variant::NIL) {
+
+ PropertyInfo pi = hint;
+ pi.name = "value";
+ p_list->push_back(pi);
+ } else {
+
+ PropertyHint hint = PROPERTY_HINT_NONE;
+ String hint_string;
+
+ if (v.get_type() == Variant::OBJECT) {
+ //could actually check the object property if exists..? yes i will!
+ Ref<Resource> res = v;
+ if (res.is_valid()) {
+
+ hint = PROPERTY_HINT_RESOURCE_TYPE;
+ hint_string = res->get_class();
+ }
+ }
+
+ if (v.get_type() != Variant::NIL)
+ p_list->push_back(PropertyInfo(v.get_type(), "value", hint, hint_string));
+ }
+
+ p_list->push_back(PropertyInfo(Variant::REAL, "easing", PROPERTY_HINT_EXP_EASING));
+ } break;
+ case Animation::TYPE_METHOD: {
+
+ p_list->push_back(PropertyInfo(Variant::STRING, "name"));
+ p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,5,1"));
+
+ Dictionary d = animation->track_get_key_value(first_track, first_key);
+ ERR_FAIL_COND(!d.has("args"));
+ Vector<Variant> args = d["args"];
+ String vtypes;
+ for (int i = 0; i < Variant::VARIANT_MAX; i++) {
+
+ if (i > 0)
+ vtypes += ",";
+ vtypes += Variant::get_type_name(Variant::Type(i));
+ }
+
+ for (int i = 0; i < args.size(); i++) {
+
+ p_list->push_back(PropertyInfo(Variant::INT, "args/" + itos(i) + "/type", PROPERTY_HINT_ENUM, vtypes));
+ if (args[i].get_type() != Variant::NIL)
+ p_list->push_back(PropertyInfo(args[i].get_type(), "args/" + itos(i) + "/value"));
+ }
+ } break;
+ case Animation::TYPE_BEZIER: {
+
+ p_list->push_back(PropertyInfo(Variant::REAL, "value"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, "in_handle"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, "out_handle"));
+ } break;
+ case Animation::TYPE_AUDIO: {
+
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "start_offset", PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "end_offset", PROPERTY_HINT_RANGE, "0,3600,0.01,or_greater"));
+ } break;
+ case Animation::TYPE_ANIMATION: {
+
+ if (key_ofs_map.size() > 1)
+ break;
+
+ String animations;
+
+ if (root_path && root_path->has_node(animation->track_get_path(first_track))) {
+
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(root_path->get_node(animation->track_get_path(first_track)));
+ if (ap) {
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (List<StringName>::Element *G = anims.front(); G; G = G->next()) {
+ if (animations != String()) {
+ animations += ",";
+ }
+
+ animations += String(G->get());
+ }
+ }
+ }
+
+ if (animations != String()) {
+ animations += ",";
+ }
+ animations += "[stop]";
+
+ p_list->push_back(PropertyInfo(Variant::STRING, "animation", PROPERTY_HINT_ENUM, animations));
+ } break;
+ }
+ }
+ }
+
+ Ref<Animation> animation;
+
+ Map<int, List<float> > key_ofs_map;
+ Map<int, NodePath> base_map;
+ PropertyInfo hint;
+
+ Node *root_path;
+
+ bool use_fps;
+
+ UndoRedo *undo_redo;
+
+ void notify_change() {
+
+ _change_notify();
+ }
+
+ Node *get_root_path() {
+ return root_path;
+ }
+
+ void set_use_fps(bool p_enable) {
+ use_fps = p_enable;
+ _change_notify();
+ }
+
+ AnimationMultiTrackKeyEdit() {
+ use_fps = false;
+ setting = false;
+ root_path = NULL;
+ }
+};
+
void AnimationTimelineEdit::_zoom_changed(double) {
update();
@@ -4133,12 +4835,19 @@ void AnimationTrackEditor::_clear_key_edit() {
}
#else
//if key edit is the object being inspected, remove it first
- if (EditorNode::get_singleton()->get_inspector()->get_edited_object() == key_edit) {
+ if (EditorNode::get_singleton()->get_inspector()->get_edited_object() == key_edit ||
+ EditorNode::get_singleton()->get_inspector()->get_edited_object() == multi_key_edit) {
EditorNode::get_singleton()->push_item(NULL);
}
+
//then actually delete it
- memdelete(key_edit);
- key_edit = NULL;
+ if (key_edit) {
+ memdelete(key_edit);
+ key_edit = NULL;
+ } else if (multi_key_edit) {
+ memdelete(multi_key_edit);
+ multi_key_edit = NULL;
+ }
#endif
}
}
@@ -4156,38 +4865,70 @@ void AnimationTrackEditor::_update_key_edit() {
_clear_key_edit();
if (!animation.is_valid())
return;
- if (selection.size() != 1) {
- return;
- }
- key_edit = memnew(AnimationTrackKeyEdit);
- key_edit->animation = animation;
- key_edit->track = selection.front()->key().track;
- key_edit->use_fps = timeline->is_using_fps();
+ if (selection.size() == 1) {
+
+ key_edit = memnew(AnimationTrackKeyEdit);
+ key_edit->animation = animation;
+ key_edit->track = selection.front()->key().track;
+ key_edit->use_fps = timeline->is_using_fps();
+
+ float ofs = animation->track_get_key_time(key_edit->track, selection.front()->key().key);
+ key_edit->key_ofs = ofs;
+ key_edit->root_path = root;
+
+ NodePath np;
+ key_edit->hint = _find_hint_for_track(key_edit->track, np);
+ key_edit->undo_redo = undo_redo;
+ key_edit->base = np;
- float ofs = animation->track_get_key_time(key_edit->track, selection.front()->key().key);
- key_edit->key_ofs = ofs;
- key_edit->root_path = root;
+ EditorNode::get_singleton()->push_item(key_edit);
+ } else if (selection.size() > 1) {
- NodePath np;
- key_edit->hint = _find_hint_for_track(key_edit->track, np);
- key_edit->undo_redo = undo_redo;
- key_edit->base = np;
+ multi_key_edit = memnew(AnimationMultiTrackKeyEdit);
+ multi_key_edit->animation = animation;
- EditorNode::get_singleton()->push_item(key_edit);
+ Map<int, List<float> > key_ofs_map;
+ Map<int, NodePath> base_map;
+ int first_track = -1;
+ for (Map<SelectedKey, KeyInfo>::Element *E = selection.front(); E; E = E->next()) {
+
+ int track = E->key().track;
+ if (first_track < 0)
+ first_track = track;
+
+ if (!key_ofs_map.has(track)) {
+ key_ofs_map[track] = List<float>();
+ base_map[track] = *memnew(NodePath);
+ }
+
+ key_ofs_map[track].push_back(animation->track_get_key_time(track, E->key().key));
+ }
+ multi_key_edit->key_ofs_map = key_ofs_map;
+ multi_key_edit->base_map = base_map;
+ multi_key_edit->hint = _find_hint_for_track(first_track, base_map[first_track]);
+
+ multi_key_edit->use_fps = timeline->is_using_fps();
+
+ multi_key_edit->root_path = root;
+
+ multi_key_edit->undo_redo = undo_redo;
+
+ EditorNode::get_singleton()->push_item(multi_key_edit);
+ }
}
void AnimationTrackEditor::_clear_selection_for_anim(const Ref<Animation> &p_anim) {
- if (!(animation == p_anim))
+ if (animation != p_anim)
return;
- //selection.clear();
+
_clear_selection();
}
void AnimationTrackEditor::_select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos) {
- if (!(animation == p_anim))
+ if (animation != p_anim)
return;
int idx = animation->track_find_key(p_track, p_pos, true);
@@ -4209,12 +4950,12 @@ void AnimationTrackEditor::_move_selection_commit() {
List<_AnimMoveRestore> to_restore;
float motion = moving_selection_offset;
- // 1-remove the keys
+ // 1 - remove the keys
for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->key().track, E->key().key);
}
- // 2- remove overlapped keys
+ // 2 - remove overlapped keys
for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newtime = snap_time(E->get().pos + motion);
@@ -4238,35 +4979,27 @@ void AnimationTrackEditor::_move_selection_commit() {
to_restore.push_back(amr);
}
- // 3-move the keys (re insert them)
+ // 3 - move the keys (re insert them)
for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newpos = snap_time(E->get().pos + motion);
- /*
- if (newpos<0)
- continue; //no add at the beginning
- */
undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->key().track, newpos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
}
- // 4-(undo) remove inserted keys
+ // 4 - (undo) remove inserted keys
for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newpos = snap_time(E->get().pos + motion);
- /*
- if (newpos<0)
- continue; //no remove what no inserted
- */
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", E->key().track, newpos);
}
- // 5-(undo) reinsert keys
+ // 5 - (undo) reinsert keys
for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->key().track, E->get().pos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
}
- // 6-(undo) reinsert overlapped keys
+ // 6 - (undo) reinsert overlapped keys
for (List<_AnimMoveRestore>::Element *E = to_restore.front(); E; E = E->next()) {
_AnimMoveRestore &amr = E->get();
@@ -4276,12 +5009,12 @@ void AnimationTrackEditor::_move_selection_commit() {
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
- // 7-reselect
+ // 7 - reselect
for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float oldpos = E->get().pos;
float newpos = snap_time(oldpos + motion);
- //if (newpos>=0)
+
undo_redo->add_do_method(this, "_select_at_anim", animation, E->key().track, newpos);
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->key().track, oldpos);
}
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 8dc2304a95..9e16f2faf7 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -246,6 +246,7 @@ public:
};
class AnimationTrackKeyEdit;
+class AnimationMultiTrackKeyEdit;
class AnimationBezierTrackEdit;
class AnimationTrackEditGroup : public Control {
@@ -415,6 +416,7 @@ class AnimationTrackEditor : public VBoxContainer {
void _move_selection_cancel();
AnimationTrackKeyEdit *key_edit;
+ AnimationMultiTrackKeyEdit *multi_key_edit;
void _update_key_edit();
void _clear_key_edit();
diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp
index 6f09e73fab..5b8c8fffb8 100644
--- a/editor/doc/doc_data.cpp
+++ b/editor/doc/doc_data.cpp
@@ -741,10 +741,9 @@ Error DocData::load_classes(const String &p_dir) {
da->list_dir_begin();
String path;
- bool isdir;
- path = da->get_next(&isdir);
+ path = da->get_next();
while (path != String()) {
- if (!isdir && path.ends_with("xml")) {
+ if (!da->current_is_dir() && path.ends_with("xml")) {
Ref<XMLParser> parser = memnew(XMLParser);
Error err2 = parser->open(p_dir.plus_file(path));
if (err2)
@@ -752,7 +751,7 @@ Error DocData::load_classes(const String &p_dir) {
_load(parser);
}
- path = da->get_next(&isdir);
+ path = da->get_next();
}
da->list_dir_end();
@@ -771,13 +770,12 @@ Error DocData::erase_classes(const String &p_dir) {
da->list_dir_begin();
String path;
- bool isdir;
- path = da->get_next(&isdir);
+ path = da->get_next();
while (path != String()) {
- if (!isdir && path.ends_with("xml")) {
+ if (!da->current_is_dir() && path.ends_with("xml")) {
to_erase.push_back(path);
}
- path = da->get_next(&isdir);
+ path = da->get_next();
}
da->list_dir_end();
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 24c5a788b6..1f43740858 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "editor_file_dialog.h"
+
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
@@ -679,7 +680,12 @@ void EditorFileDialog::update_file_name() {
String filter_str = filters[idx];
String file_str = file->get_text();
String base_name = file_str.get_basename();
- file_str = base_name + "." + filter_str.split(";")[1].strip_edges().to_lower();
+ Vector<String> filter_substr = filter_str.split(";");
+ if (filter_substr.size() >= 2) {
+ file_str = base_name + "." + filter_substr[1].strip_edges().to_lower();
+ } else {
+ file_str = base_name + "." + filter_str.get_extension().strip_edges().to_lower();
+ }
file->set_text(file_str);
}
}
@@ -731,19 +737,15 @@ void EditorFileDialog::update_file_list() {
List<String> files;
List<String> dirs;
- bool is_dir;
- bool is_hidden;
String item;
- while ((item = dir_access->get_next(&is_dir)) != "") {
+ while ((item = dir_access->get_next()) != "") {
if (item == "." || item == "..")
continue;
- is_hidden = dir_access->current_is_hidden();
-
- if (show_hidden_files || !is_hidden) {
- if (!is_dir)
+ if (show_hidden_files || !dir_access->current_is_hidden()) {
+ if (!dir_access->current_is_dir())
files.push_back(item);
else
dirs.push_back(item);
@@ -1507,9 +1509,9 @@ EditorFileDialog::EditorFileDialog() {
HBoxContainer *pathhb = memnew(HBoxContainer);
dir_prev = memnew(ToolButton);
- dir_prev->set_tooltip(TTR("Previous Folder"));
+ dir_prev->set_tooltip(TTR("Go to previous folder."));
dir_next = memnew(ToolButton);
- dir_next->set_tooltip(TTR("Next Folder"));
+ dir_next->set_tooltip(TTR("Go to next folder."));
dir_up = memnew(ToolButton);
dir_up->set_tooltip(TTR("Go to parent folder."));
@@ -1528,7 +1530,7 @@ EditorFileDialog::EditorFileDialog() {
dir->set_h_size_flags(SIZE_EXPAND_FILL);
refresh = memnew(ToolButton);
- refresh->set_tooltip(TTR("Refresh"));
+ refresh->set_tooltip(TTR("Refresh files."));
refresh->connect("pressed", this, "_update_file_list");
pathhb->add_child(refresh);
@@ -1541,7 +1543,7 @@ EditorFileDialog::EditorFileDialog() {
show_hidden = memnew(ToolButton);
show_hidden->set_toggle_mode(true);
show_hidden->set_pressed(is_showing_hidden_files());
- show_hidden->set_tooltip(TTR("Toggle visibility of hidden files."));
+ show_hidden->set_tooltip(TTR("Toggle the visibility of hidden files."));
show_hidden->connect("toggled", this, "set_show_hidden_files");
pathhb->add_child(show_hidden);
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 87a37acac6..be3df2815e 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -673,12 +673,11 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
da->list_dir_begin();
while (true) {
- bool isdir;
- String f = da->get_next(&isdir);
+ String f = da->get_next();
if (f == "")
break;
- if (isdir) {
+ if (da->current_is_dir()) {
if (f.begins_with(".")) //ignore hidden and . / ..
continue;
@@ -870,12 +869,11 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
da->list_dir_begin();
while (true) {
- bool isdir;
- String f = da->get_next(&isdir);
+ String f = da->get_next();
if (f == "")
break;
- if (isdir) {
+ if (da->current_is_dir()) {
if (f.begins_with(".")) //ignore hidden and . / ..
continue;
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index 40ecffbb3b..73438ffc0c 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -93,8 +93,8 @@ void editor_register_fonts(Ref<Theme> p_theme) {
/* Custom font */
- bool font_antialiased = (bool)EditorSettings::get_singleton()->get("interface/editor/main_font_antialiased");
- DynamicFontData::Hinting font_hinting = (DynamicFontData::Hinting)(int)EditorSettings::get_singleton()->get("interface/editor/main_font_hinting");
+ bool font_antialiased = (bool)EditorSettings::get_singleton()->get("interface/editor/font_antialiased");
+ DynamicFontData::Hinting font_hinting = (DynamicFontData::Hinting)(int)EditorSettings::get_singleton()->get("interface/editor/font_hinting");
String custom_font_path = EditorSettings::get_singleton()->get("interface/editor/main_font");
Ref<DynamicFontData> CustomFont;
@@ -125,13 +125,11 @@ void editor_register_fonts(Ref<Theme> p_theme) {
/* Custom source code font */
String custom_font_path_source = EditorSettings::get_singleton()->get("interface/editor/code_font");
- bool font_source_antialiased = (bool)EditorSettings::get_singleton()->get("interface/editor/code_font_antialiased");
- DynamicFontData::Hinting font_source_hinting = (DynamicFontData::Hinting)(int)EditorSettings::get_singleton()->get("interface/editor/code_font_hinting");
Ref<DynamicFontData> CustomFontSource;
if (custom_font_path_source.length() > 0 && dir->file_exists(custom_font_path_source)) {
CustomFontSource.instance();
- CustomFontSource->set_antialiased(font_source_antialiased);
- CustomFontSource->set_hinting(font_source_hinting);
+ CustomFontSource->set_antialiased(font_antialiased);
+ CustomFontSource->set_hinting(font_hinting);
CustomFontSource->set_font_path(custom_font_path_source);
} else {
EditorSettings::get_singleton()->set_manually("interface/editor/code_font", "");
@@ -201,8 +199,8 @@ void editor_register_fonts(Ref<Theme> p_theme) {
Ref<DynamicFontData> dfmono;
dfmono.instance();
- dfmono->set_antialiased(font_source_antialiased);
- dfmono->set_hinting(font_source_hinting);
+ dfmono->set_antialiased(font_antialiased);
+ dfmono->set_hinting(font_hinting);
dfmono->set_font_ptr(_font_Hack_Regular, _font_Hack_Regular_size);
int default_font_size = int(EDITOR_GET("interface/editor/main_font_size")) * EDSCALE;
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index e4ddf44bc4..70bbd0fd6c 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -504,7 +504,7 @@ bool EditorProperty::use_keying_next() const {
PropertyInfo &p = I->get();
if (p.name == property) {
- return p.hint == PROPERTY_HINT_SPRITE_FRAME;
+ return (p.usage & PROPERTY_USAGE_KEYING_INCREMENTS);
}
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index b59d42a5f7..3853d18e17 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2488,12 +2488,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
screenshot_timer->start();
} break;
- case EDITOR_OPEN_SCREENSHOT: {
-
- bool is_checked = settings_menu->get_popup()->is_item_checked(settings_menu->get_popup()->get_item_index(EDITOR_OPEN_SCREENSHOT));
- settings_menu->get_popup()->set_item_checked(settings_menu->get_popup()->get_item_index(EDITOR_OPEN_SCREENSHOT), !is_checked);
- EditorSettings::get_singleton()->set_project_metadata("screenshot_options", "open_screenshot", !is_checked);
- } break;
case SETTINGS_PICK_MAIN_SCENE: {
file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
@@ -2553,7 +2547,7 @@ void EditorNode::_screenshot(bool p_use_utc) {
String name = "editor_screenshot_" + OS::get_singleton()->get_iso_date_time(p_use_utc).replace(":", "") + ".png";
NodePath path = String("user://") + name;
_save_screenshot(path);
- if (EditorSettings::get_singleton()->get_project_metadata("screenshot_options", "open_screenshot", true)) {
+ if (EditorSettings::get_singleton()->get("interface/editor/automatically_open_screenshots")) {
OS::get_singleton()->shell_open(String("file://") + ProjectSettings::get_singleton()->globalize_path(path));
}
}
@@ -2621,7 +2615,7 @@ void EditorNode::_exit_editor() {
// Dim the editor window while it's quitting to make it clearer that it's busy.
// No transition is applied, as the effect needs to be visible immediately
- float c = 1.0f - float(EDITOR_GET("interface/editor/dim_amount"));
+ float c = 0.4f;
Color dim_color = Color(c, c, c);
gui_base->set_modulate(dim_color);
@@ -5057,9 +5051,8 @@ void EditorNode::_start_dimming(bool p_dimming) {
void EditorNode::_dim_timeout() {
_dim_time += _dim_timer->get_wait_time();
- float wait_time = EditorSettings::get_singleton()->get("interface/editor/dim_transition_time");
-
- float c = 1.0f - (float)EditorSettings::get_singleton()->get("interface/editor/dim_amount");
+ float wait_time = 0.08f;
+ float c = 0.4f;
Color base = _dimming ? Color(1, 1, 1) : Color(c, c, c);
Color final = _dimming ? Color(c, c, c) : Color(1, 1, 1);
@@ -5563,6 +5556,8 @@ EditorNode::EditorNode() {
EDITOR_DEF_RST("interface/scene_tabs/restore_scenes_on_load", false);
EDITOR_DEF_RST("interface/scene_tabs/show_thumbnail_on_hover", true);
EDITOR_DEF_RST("interface/inspector/capitalize_properties", true);
+ EDITOR_DEF_RST("interface/inspector/default_float_step", 0.001);
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::REAL, "interface/inspector/default_float_step", PROPERTY_HINT_EXP_RANGE, "0,1,0"));
EDITOR_DEF_RST("interface/inspector/disable_folding", false);
EDITOR_DEF_RST("interface/inspector/auto_unfold_foreign_scenes", true);
EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false);
@@ -6000,16 +5995,13 @@ EditorNode::EditorNode() {
p->add_child(editor_layouts);
editor_layouts->connect("id_pressed", this, "_layout_menu_option");
p->add_submenu_item(TTR("Editor Layout"), "Layouts");
+ p->add_separator();
#ifdef OSX_ENABLED
p->add_shortcut(ED_SHORTCUT("editor/take_screenshot", TTR("Take Screenshot"), KEY_MASK_CMD | KEY_F12), EDITOR_SCREENSHOT);
#else
p->add_shortcut(ED_SHORTCUT("editor/take_screenshot", TTR("Take Screenshot"), KEY_MASK_CTRL | KEY_F12), EDITOR_SCREENSHOT);
#endif
p->set_item_tooltip(p->get_item_count() - 1, TTR("Screenshots are stored in the Editor Data/Settings Folder."));
- p->add_check_shortcut(ED_SHORTCUT("editor/open_screenshot", TTR("Automatically Open Screenshots")), EDITOR_OPEN_SCREENSHOT);
- bool is_open_screenshot = EditorSettings::get_singleton()->get_project_metadata("screenshot_options", "open_screenshot", true);
- p->set_item_checked(p->get_item_count() - 1, is_open_screenshot);
- p->set_item_tooltip(p->get_item_count() - 1, TTR("Open in an external image editor."));
#ifdef OSX_ENABLED
p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_F), SETTINGS_TOGGLE_FULLSCREEN);
#else
@@ -6262,6 +6254,13 @@ EditorNode::EditorNode() {
bottom_panel_hb_editors = memnew(HBoxContainer);
bottom_panel_hb_editors->set_h_size_flags(Control::SIZE_EXPAND_FILL);
bottom_panel_hb->add_child(bottom_panel_hb_editors);
+
+ version_label = memnew(Label);
+ version_label->set_text(VERSION_FULL_CONFIG);
+ // Fade out the version label to be less prominent, but still readable
+ version_label->set_self_modulate(Color(1, 1, 1, 0.6));
+ bottom_panel_hb->add_child(version_label);
+
bottom_panel_raise = memnew(ToolButton);
bottom_panel_raise->set_icon(gui_base->get_icon("ExpandBottomDock", "EditorIcons"));
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 9aee19e6c1..bd7bb58f41 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -431,6 +431,7 @@ private:
HBoxContainer *bottom_panel_hb;
HBoxContainer *bottom_panel_hb_editors;
VBoxContainer *bottom_panel_vb;
+ Label *version_label;
ToolButton *bottom_panel_raise;
void _bottom_panel_raise_toggled(bool);
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index d54f72382c..3300228921 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -2904,6 +2904,8 @@ void EditorInspectorDefaultPlugin::parse_begin(Object *p_object) {
bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
+ float default_float_step = EDITOR_GET("interface/inspector/default_float_step");
+
switch (p_type) {
// atomic types
@@ -3010,7 +3012,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
} else {
EditorPropertyFloat *editor = memnew(EditorPropertyFloat);
- double min = -65535, max = 65535, step = 0.001;
+ double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
bool exp_range = false;
bool greater = true, lesser = true;
@@ -3107,7 +3109,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
case Variant::VECTOR2: {
EditorPropertyVector2 *editor = memnew(EditorPropertyVector2);
- double min = -65535, max = 65535, step = 0.001;
+ double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
@@ -3125,7 +3127,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
} break; // 5
case Variant::RECT2: {
EditorPropertyRect2 *editor = memnew(EditorPropertyRect2);
- double min = -65535, max = 65535, step = 0.001;
+ double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
@@ -3142,7 +3144,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
} break;
case Variant::VECTOR3: {
EditorPropertyVector3 *editor = memnew(EditorPropertyVector3);
- double min = -65535, max = 65535, step = 0.001;
+ double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
@@ -3160,7 +3162,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
} break;
case Variant::TRANSFORM2D: {
EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D);
- double min = -65535, max = 65535, step = 0.001;
+ double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
@@ -3178,7 +3180,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
} break;
case Variant::PLANE: {
EditorPropertyPlane *editor = memnew(EditorPropertyPlane);
- double min = -65535, max = 65535, step = 0.001;
+ double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
@@ -3195,7 +3197,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
} break;
case Variant::QUAT: {
EditorPropertyQuat *editor = memnew(EditorPropertyQuat);
- double min = -65535, max = 65535, step = 0.001;
+ double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
@@ -3212,7 +3214,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
} break; // 10
case Variant::AABB: {
EditorPropertyAABB *editor = memnew(EditorPropertyAABB);
- double min = -65535, max = 65535, step = 0.001;
+ double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
@@ -3229,7 +3231,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
} break;
case Variant::BASIS: {
EditorPropertyBasis *editor = memnew(EditorPropertyBasis);
- double min = -65535, max = 65535, step = 0.001;
+ double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
@@ -3246,7 +3248,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
} break;
case Variant::TRANSFORM: {
EditorPropertyTransform *editor = memnew(EditorPropertyTransform);
- double min = -65535, max = 65535, step = 0.001;
+ double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 223ca7a108..45000517cb 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -321,30 +321,24 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["interface/editor/custom_display_scale"] = PropertyInfo(Variant::REAL, "interface/editor/custom_display_scale", PROPERTY_HINT_RANGE, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/main_font_size", 14);
hints["interface/editor/main_font_size"] = PropertyInfo(Variant::INT, "interface/editor/main_font_size", PROPERTY_HINT_RANGE, "8,48,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
- _initial_set("interface/editor/main_font_antialiased", true);
- _initial_set("interface/editor/main_font_hinting", 2);
- hints["interface/editor/main_font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/main_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT);
+ _initial_set("interface/editor/code_font_size", 14);
+ hints["interface/editor/code_font_size"] = PropertyInfo(Variant::INT, "interface/editor/code_font_size", PROPERTY_HINT_RANGE, "8,48,1", PROPERTY_USAGE_DEFAULT);
+ _initial_set("interface/editor/font_antialiased", true);
+ _initial_set("interface/editor/font_hinting", 2);
+ hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/main_font", "");
hints["interface/editor/main_font"] = PropertyInfo(Variant::STRING, "interface/editor/main_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/main_font_bold", "");
hints["interface/editor/main_font_bold"] = PropertyInfo(Variant::STRING, "interface/editor/main_font_bold", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT);
- _initial_set("interface/editor/code_font_size", 14);
- hints["interface/editor/code_font_size"] = PropertyInfo(Variant::INT, "interface/editor/code_font_size", PROPERTY_HINT_RANGE, "8,48,1", PROPERTY_USAGE_DEFAULT);
- _initial_set("interface/editor/code_font_antialiased", true);
- _initial_set("interface/editor/code_font_hinting", 2);
- hints["interface/editor/code_font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/code_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/code_font", "");
hints["interface/editor/code_font"] = PropertyInfo(Variant::STRING, "interface/editor/code_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/dim_editor_on_dialog_popup", true);
- _initial_set("interface/editor/dim_amount", 0.6f);
- hints["interface/editor/dim_amount"] = PropertyInfo(Variant::REAL, "interface/editor/dim_amount", PROPERTY_HINT_RANGE, "0,1,0.01", PROPERTY_USAGE_DEFAULT);
- _initial_set("interface/editor/dim_transition_time", 0.08f);
- hints["interface/editor/dim_transition_time"] = PropertyInfo(Variant::REAL, "interface/editor/dim_transition_time", PROPERTY_HINT_RANGE, "0,1,0.001", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/low_processor_mode_sleep_usec", 6900); // ~144 FPS
hints["interface/editor/low_processor_mode_sleep_usec"] = PropertyInfo(Variant::REAL, "interface/editor/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 50000); // 20 FPS
hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::REAL, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/separate_distraction_mode", false);
+ _initial_set("interface/editor/automatically_open_screenshots", true);
_initial_set("interface/editor/hide_console_window", false);
_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
_initial_set("interface/editor/quit_confirmation", true);
@@ -617,7 +611,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
/* Extra config */
_initial_set("project_manager/sorting_order", 0);
- hints["project_manager/sorting_order"] = PropertyInfo(Variant::INT, "project_manager/sorting_order", PROPERTY_HINT_ENUM, "Name,Last Modified");
+ hints["project_manager/sorting_order"] = PropertyInfo(Variant::INT, "project_manager/sorting_order", PROPERTY_HINT_ENUM, "Name,Path,Last Modified");
if (p_extra_config.is_valid()) {
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index dcb106899e..9966394025 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -38,9 +38,9 @@ String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
}
String EditorSpinSlider::get_text_value() const {
- int zeros = Math::step_decimals(get_step());
- return String::num(get_value(), zeros);
+ return String::num(get_value(), Math::range_step_decimals(get_step()));
}
+
void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
if (read_only)
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index bd61e6182c..ecfad4d146 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -52,18 +52,16 @@ void ExportTemplateManager::_update_template_list() {
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
Error err = d->change_dir(EditorSettings::get_singleton()->get_templates_dir());
- d->list_dir_begin();
Set<String> templates;
-
+ d->list_dir_begin();
if (err == OK) {
- bool isdir;
- String c = d->get_next(&isdir);
+ String c = d->get_next();
while (c != String()) {
- if (isdir && !c.begins_with(".")) {
+ if (d->current_is_dir() && !c.begins_with(".")) {
templates.insert(c);
}
- c = d->get_next(&isdir);
+ c = d->get_next();
}
}
d->list_dir_end();
@@ -154,18 +152,14 @@ void ExportTemplateManager::_uninstall_template_confirm() {
ERR_FAIL_COND(err != OK);
Vector<String> files;
-
d->list_dir_begin();
-
- bool isdir;
- String c = d->get_next(&isdir);
+ String c = d->get_next();
while (c != String()) {
- if (!isdir) {
+ if (!d->current_is_dir()) {
files.push_back(c);
}
- c = d->get_next(&isdir);
+ c = d->get_next();
}
-
d->list_dir_end();
for (int i = 0; i < files.size(); i++) {
diff --git a/editor/icons/icon_point_mesh.svg b/editor/icons/icon_point_mesh.svg
new file mode 100644
index 0000000000..8da7759daf
--- /dev/null
+++ b/editor/icons/icon_point_mesh.svg
@@ -0,0 +1,7 @@
+<svg width="16" height="16" xmlns="http://www.w3.org/2000/svg">
+<g fill="#ffd684" stroke="#000" stroke-dasharray="null" stroke-linecap="null" stroke-linejoin="null" stroke-opacity="0" stroke-width="0">
+<ellipse cx="3.7237" cy="3.0268" rx="2.0114" ry="1.9956"/>
+<ellipse cx="11.717" cy="6.1734" rx="2.0114" ry="1.9956"/>
+<ellipse cx="6.5219" cy="12.477" rx="2.0114" ry="1.9956"/>
+</g>
+</svg>
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index e152827c63..1c4a8c43a9 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -1175,35 +1175,33 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
morph = &collada.state.morph_controller_data_map[ngsource];
meshid = morph->mesh;
- Vector<String> targets;
-
- morph->targets.has("MORPH_TARGET");
- String target = morph->targets["MORPH_TARGET"];
- bool valid = false;
- if (morph->sources.has(target)) {
- valid = true;
- Vector<String> names = morph->sources[target].sarray;
- for (int i = 0; i < names.size(); i++) {
-
- String meshid2 = names[i];
- if (collada.state.mesh_data_map.has(meshid2)) {
- Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
- const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid2];
- mesh->set_name(meshdata.name);
- Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), false);
- ERR_FAIL_COND_V(err, err);
-
- morphs.push_back(mesh);
- } else {
- valid = false;
+ if (morph->targets.has("MORPH_TARGET")) {
+ String target = morph->targets["MORPH_TARGET"];
+ bool valid = false;
+ if (morph->sources.has(target)) {
+ valid = true;
+ Vector<String> names = morph->sources[target].sarray;
+ for (int i = 0; i < names.size(); i++) {
+
+ String meshid2 = names[i];
+ if (collada.state.mesh_data_map.has(meshid2)) {
+ Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid2];
+ mesh->set_name(meshdata.name);
+ Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), false);
+ ERR_FAIL_COND_V(err, err);
+
+ morphs.push_back(mesh);
+ } else {
+ valid = false;
+ }
}
}
- }
-
- if (!valid)
- morphs.clear();
- ngsource = "";
+ if (!valid)
+ morphs.clear();
+ ngsource = "";
+ }
}
if (ngsource != "") {
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 8246e74814..c9c5b3818f 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -986,7 +986,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
Ref<SurfaceTool> st;
st.instance();
st->create_from_triangle_arrays(array);
- if (p.has("targets")) {
+ if (!p.has("targets")) {
//morph targets should not be reindexed, as array size might differ
//removing indices is the best bet here
st->deindex();
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 53b67c46b0..8e6a56a929 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -435,6 +435,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Object::cast_to<Spatial>(sb)->set_transform(Object::cast_to<Spatial>(p_node)->get_transform());
p_node->replace_by(sb);
memdelete(p_node);
+ p_node = NULL;
CollisionShape *colshape = memnew(CollisionShape);
if (empty_draw_type == "CUBE") {
BoxShape *boxShape = memnew(BoxShape);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 19199f37ef..92dc3e7f0d 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1058,9 +1058,9 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
return false;
}
-bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
+bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted) {
Ref<InputEventMouseButton> b = p_event;
- if (b.is_valid()) {
+ if (b.is_valid() && !p_already_accepted) {
bool pan_on_scroll = bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan")) && !b->get_control();
if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_DOWN) {
@@ -1162,14 +1162,14 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
- if (magnify_gesture.is_valid()) {
+ if (magnify_gesture.is_valid() && !p_already_accepted) {
// Zoom gesture
_zoom_on_position(zoom * magnify_gesture->get_factor(), magnify_gesture->get_position());
return true;
}
Ref<InputEventPanGesture> pan_gesture = p_event;
- if (pan_gesture.is_valid()) {
+ if (pan_gesture.is_valid() && !p_already_accepted) {
// Pan gesture
const Vector2 delta = (int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom) * pan_gesture->get_delta();
view_offset.x += delta.x;
@@ -2268,7 +2268,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
}
}
- accepted = (_gui_input_zoom_or_pan(p_event) || accepted);
+ accepted = (_gui_input_zoom_or_pan(p_event, accepted) || accepted);
if (accepted)
accept_event();
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 2a85b20424..553ded6b14 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -466,7 +466,7 @@ private:
bool _gui_input_resize(const Ref<InputEvent> &p_event);
bool _gui_input_rotate(const Ref<InputEvent> &p_event);
bool _gui_input_select(const Ref<InputEvent> &p_event);
- bool _gui_input_zoom_or_pan(const Ref<InputEvent> &p_event);
+ bool _gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted);
bool _gui_input_rulers_and_guides(const Ref<InputEvent> &p_event);
bool _gui_input_hover(const Ref<InputEvent> &p_event);
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index e582f6ded2..1fc6dae978 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -201,6 +201,8 @@ void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
ERR_FAIL_COND(ps.is_null());
Node *scene = ps->instance();
+ ERR_FAIL_COND(!scene);
+
_import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE);
memdelete(scene);
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index d999f3189e..9cf889c5b0 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -2088,16 +2088,18 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
}
ERR_FAIL_COND_V(!se, false);
- bool highlighter_set = false;
- for (int i = 0; i < syntax_highlighters_func_count; i++) {
- SyntaxHighlighter *highlighter = syntax_highlighters_funcs[i]();
- se->add_syntax_highlighter(highlighter);
-
- if (script != NULL && !highlighter_set) {
- List<String> languages = highlighter->get_supported_languages();
- if (languages.find(script->get_language()->get_name())) {
- se->set_syntax_highlighter(highlighter);
- highlighter_set = true;
+ if (p_resource->get_class_name() != StringName("VisualScript")) {
+ bool highlighter_set = false;
+ for (int i = 0; i < syntax_highlighters_func_count; i++) {
+ SyntaxHighlighter *highlighter = syntax_highlighters_funcs[i]();
+ se->add_syntax_highlighter(highlighter);
+
+ if (script != NULL && !highlighter_set) {
+ List<String> languages = highlighter->get_supported_languages();
+ if (languages.find(script->get_language()->get_name())) {
+ se->set_syntax_highlighter(highlighter);
+ highlighter_set = true;
+ }
}
}
}
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 438621115b..07303da2ff 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -1819,6 +1819,15 @@ ScriptTextEditor::ScriptTextEditor() {
code_editor->get_text_edit()->set_drag_forwarding(this);
}
+ScriptTextEditor::~ScriptTextEditor() {
+ for (const Map<String, SyntaxHighlighter *>::Element *E = highlighters.front(); E; E = E->next()) {
+ if (E->get() != NULL) {
+ memdelete(E->get());
+ }
+ }
+ highlighters.clear();
+}
+
static ScriptEditorBase *create_editor(const RES &p_resource) {
if (Object::cast_to<Script>(*p_resource)) {
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 9a2a514a6e..4dbade472c 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -231,6 +231,7 @@ public:
virtual void validate();
ScriptTextEditor();
+ ~ScriptTextEditor();
};
#endif // SCRIPT_TEXT_EDITOR_H
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index b475eee920..630f3ba9e1 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -69,7 +69,7 @@
#define FREELOOK_SPEED_MULTIPLIER 1.08
#define MIN_Z 0.01
-#define MAX_Z 10000
+#define MAX_Z 1000000.0
#define MIN_FOV 0.01
#define MAX_FOV 179
@@ -645,7 +645,7 @@ bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_hig
Vector3 r;
- if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * 10000.0, grabber_pos, grabber_radius, &r)) {
+ if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
float d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;
@@ -753,7 +753,7 @@ bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_hig
Vector3 r;
- if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * 10000.0, grabber_pos, grabber_radius, &r)) {
+ if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
float d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;
@@ -1291,6 +1291,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Vector3 ray_pos = _get_ray_pos(m->get_position());
Vector3 ray = _get_ray(m->get_position());
+ float snap = EDITOR_GET("interface/inspector/default_float_step");
+ int snap_step_decimals = Math::range_step_decimals(snap);
switch (_edit.mode) {
@@ -1372,18 +1374,14 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
// Disable local transformation for TRANSFORM_VIEW
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
- float snap = 0;
if (_edit.snap || spatial_editor->is_snap_enabled()) {
-
snap = spatial_editor->get_scale_snap() / 100;
-
- Vector3 motion_snapped = motion;
- motion_snapped.snap(Vector3(snap, snap, snap));
- set_message(TTR("Scaling: ") + motion_snapped);
-
- } else {
- set_message(TTR("Scaling: ") + motion);
}
+ Vector3 motion_snapped = motion;
+ motion_snapped.snap(Vector3(snap, snap, snap));
+ // This might not be necessary anymore after issue #288 is solved (in 4.0?).
+ set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
+ String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@@ -1502,17 +1500,13 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
// Disable local transformation for TRANSFORM_VIEW
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
- float snap = 0;
if (_edit.snap || spatial_editor->is_snap_enabled()) {
-
snap = spatial_editor->get_translate_snap();
-
- Vector3 motion_snapped = motion;
- motion_snapped.snap(Vector3(snap, snap, snap));
- set_message(TTR("Translating: ") + motion_snapped);
- } else {
- set_message(TTR("Translating: ") + motion);
}
+ Vector3 motion_snapped = motion;
+ motion_snapped.snap(Vector3(snap, snap, snap));
+ set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
+ String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
@@ -1601,20 +1595,12 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
float angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center));
if (_edit.snap || spatial_editor->is_snap_enabled()) {
-
- float snap = spatial_editor->get_rotate_snap();
-
- if (snap) {
- angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180
- angle -= Math::fmod(angle, snap);
- set_message(vformat(TTR("Rotating %s degrees."), rtos(angle)));
- angle = Math::deg2rad(angle);
- } else
- set_message(vformat(TTR("Rotating %s degrees."), rtos(Math::rad2deg(angle))));
-
- } else {
- set_message(vformat(TTR("Rotating %s degrees."), rtos(Math::rad2deg(angle))));
+ snap = spatial_editor->get_rotate_snap();
}
+ angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180
+ angle -= Math::fmod(angle, snap);
+ set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals)));
+ angle = Math::deg2rad(angle);
List<Node *> &selection = editor_selection->get_selected_node_list();
@@ -1835,8 +1821,11 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
_menu_option(orthogonal ? VIEW_PERSPECTIVE : VIEW_ORTHOGONAL);
_update_name();
}
- if (ED_IS_SHORTCUT("spatial_editor/align_selection_with_view", p_event)) {
- _menu_option(VIEW_ALIGN_SELECTION_WITH_VIEW);
+ if (ED_IS_SHORTCUT("spatial_editor/align_transform_with_view", p_event)) {
+ _menu_option(VIEW_ALIGN_TRANSFORM_WITH_VIEW);
+ }
+ if (ED_IS_SHORTCUT("spatial_editor/align_rotation_with_view", p_event)) {
+ _menu_option(VIEW_ALIGN_ROTATION_WITH_VIEW);
}
if (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", p_event)) {
if (!get_selected_count() || _edit.mode != TRANSFORM_NONE)
@@ -2562,7 +2551,7 @@ void SpatialEditorViewport::_menu_option(int p_option) {
focus_selection();
} break;
- case VIEW_ALIGN_SELECTION_WITH_VIEW: {
+ case VIEW_ALIGN_TRANSFORM_WITH_VIEW: {
if (!get_selected_count())
break;
@@ -2571,7 +2560,8 @@ void SpatialEditorViewport::_menu_option(int p_option) {
List<Node *> &selection = editor_selection->get_selected_node_list();
- undo_redo->create_action(TTR("Align with View"));
+ undo_redo->create_action(TTR("Align Transform with View"));
+
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Spatial *sp = Object::cast_to<Spatial>(E->get());
@@ -2595,6 +2585,34 @@ void SpatialEditorViewport::_menu_option(int p_option) {
undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
}
undo_redo->commit_action();
+ focus_selection();
+
+ } break;
+ case VIEW_ALIGN_ROTATION_WITH_VIEW: {
+
+ if (!get_selected_count())
+ break;
+
+ Transform camera_transform = camera->get_global_transform();
+
+ List<Node *> &selection = editor_selection->get_selected_node_list();
+
+ undo_redo->create_action(TTR("Align Rotation with View"));
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+
+ Spatial *sp = Object::cast_to<Spatial>(E->get());
+ if (!sp)
+ continue;
+
+ SpatialEditorSelectedItem *se = editor_selection->get_node_editor_data<SpatialEditorSelectedItem>(sp);
+ if (!se)
+ continue;
+
+ undo_redo->add_do_method(sp, "set_rotation", camera_transform.basis.get_rotation());
+ undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation());
+ }
+ undo_redo->commit_action();
+
} break;
case VIEW_ENVIRONMENT: {
@@ -3544,7 +3562,8 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_origin"), VIEW_CENTER_TO_ORIGIN);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION);
- view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_selection_with_view"), VIEW_ALIGN_SELECTION_WITH_VIEW);
+ view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_transform_with_view"), VIEW_ALIGN_TRANSFORM_WITH_VIEW);
+ view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_rotation_with_view"), VIEW_ALIGN_ROTATION_WITH_VIEW);
view_menu->get_popup()->connect("id_pressed", this, "_menu_option");
view_menu->set_disable_shortcuts(true);
@@ -5601,7 +5620,8 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), KEY_K);
ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), KEY_O);
ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), KEY_F);
- ED_SHORTCUT("spatial_editor/align_selection_with_view", TTR("Align Selection With View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_F);
+ ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_M);
+ ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_F);
ED_SHORTCUT("spatial_editor/tool_select", TTR("Tool Select"), KEY_Q);
ED_SHORTCUT("spatial_editor/tool_move", TTR("Tool Move"), KEY_W);
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 1a32d6e047..dde402c0ff 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -153,7 +153,8 @@ class SpatialEditorViewport : public Control {
VIEW_REAR,
VIEW_CENTER_TO_ORIGIN,
VIEW_CENTER_TO_SELECTION,
- VIEW_ALIGN_SELECTION_WITH_VIEW,
+ VIEW_ALIGN_TRANSFORM_WITH_VIEW,
+ VIEW_ALIGN_ROTATION_WITH_VIEW,
VIEW_PERSPECTIVE,
VIEW_ENVIRONMENT,
VIEW_ORTHOGONAL,
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index fae88f4eb7..34d8e6aff5 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -695,5 +695,14 @@ TextEditor::TextEditor() {
code_editor->get_text_edit()->set_drag_forwarding(this);
}
+TextEditor::~TextEditor() {
+ for (const Map<String, SyntaxHighlighter *>::Element *E = highlighters.front(); E; E = E->next()) {
+ if (E->get() != NULL) {
+ memdelete(E->get());
+ }
+ }
+ highlighters.clear();
+}
+
void TextEditor::validate() {
}
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index ae0c0bcf93..3a330576ae 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -154,6 +154,7 @@ public:
static void register_editor();
TextEditor();
+ ~TextEditor();
};
#endif // TEXT_EDITOR_H
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index e013aae164..feb2cdd071 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -52,6 +52,10 @@
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
+static inline String get_project_key_from_path(const String &dir) {
+ return dir.replace("/", "::");
+}
+
class ProjectDialog : public ConfirmationDialog {
GDCLASS(ProjectDialog, ConfirmationDialog);
@@ -606,7 +610,7 @@ private:
dir = dir.replace("\\", "/");
if (dir.ends_with("/"))
dir = dir.substr(0, dir.length() - 1);
- String proj = dir.replace("/", "::");
+ String proj = get_project_key_from_path(dir);
EditorSettings::get_singleton()->set("projects/" + proj, dir);
EditorSettings::get_singleton()->save();
@@ -918,596 +922,960 @@ public:
}
};
-struct ProjectItem {
- String project;
- String project_name;
- String path;
- String conf;
- String icon;
- String main_scene;
- uint64_t last_modified;
- bool favorite;
- bool grayed;
- ProjectListFilter::FilterOption filter_order_option;
- ProjectItem() {}
- ProjectItem(const String &p_project, const String &p_name, const String &p_path, const String &p_conf, const String &p_icon, const String &p_main_scene, uint64_t p_last_modified, bool p_favorite = false, bool p_grayed = false, const ProjectListFilter::FilterOption p_filter_order_option = ProjectListFilter::FILTER_NAME) {
- project = p_project;
- project_name = p_name;
- path = p_path;
- conf = p_conf;
- icon = p_icon;
- main_scene = p_main_scene;
- last_modified = p_last_modified;
- favorite = p_favorite;
- grayed = p_grayed;
- filter_order_option = p_filter_order_option;
- }
- _FORCE_INLINE_ bool operator<(const ProjectItem &l) const {
- switch (filter_order_option) {
+class ProjectListItemControl : public HBoxContainer {
+ GDCLASS(ProjectListItemControl, HBoxContainer)
+public:
+ TextureButton *favorite_button;
+ TextureRect *icon;
+ bool icon_needs_reload;
+
+ ProjectListItemControl() {
+ favorite_button = NULL;
+ icon = NULL;
+ icon_needs_reload = true;
+ }
+
+ void set_is_favorite(bool fav) {
+ favorite_button->set_modulate(fav ? Color(1, 1, 1, 1) : Color(1, 1, 1, 0.2));
+ }
+};
+
+class ProjectList : public ScrollContainer {
+ GDCLASS(ProjectList, ScrollContainer)
+public:
+ static const char *SIGNAL_SELECTION_CHANGED;
+ static const char *SIGNAL_PROJECT_ASK_OPEN;
+
+ // Can often be passed by copy
+ struct Item {
+ String project_key;
+ String project_name;
+ String path;
+ String icon;
+ String main_scene;
+ uint64_t last_modified;
+ bool favorite;
+ bool grayed;
+ bool missing;
+ int version;
+
+ ProjectListItemControl *control;
+
+ Item() {}
+
+ Item(const String &p_project,
+ const String &p_name,
+ const String &p_path,
+ const String &p_icon,
+ const String &p_main_scene,
+ uint64_t p_last_modified,
+ bool p_favorite,
+ bool p_grayed,
+ bool p_missing,
+ int p_version) {
+
+ project_key = p_project;
+ project_name = p_name;
+ path = p_path;
+ icon = p_icon;
+ main_scene = p_main_scene;
+ last_modified = p_last_modified;
+ favorite = p_favorite;
+ grayed = p_grayed;
+ missing = p_missing;
+ version = p_version;
+ control = NULL;
+ }
+
+ _FORCE_INLINE_ bool operator==(const Item &l) const {
+ return project_key == l.project_key;
+ }
+ };
+
+ ProjectList();
+ ~ProjectList();
+
+ void load_projects();
+ void set_search_term(String p_search_term);
+ void set_filter_option(ProjectListFilter::FilterOption p_option);
+ void set_order_option(ProjectListFilter::FilterOption p_option);
+ void sort_projects();
+ int get_project_count() const;
+ void select_project(int p_index);
+ void erase_selected_projects();
+ Vector<Item> get_selected_projects() const;
+ const Set<String> &get_selected_project_keys() const;
+ void ensure_project_visible(int p_index);
+ int get_single_selected_index() const;
+ bool is_any_project_missing() const;
+ void erase_missing_projects();
+ int refresh_project(const String &dir_path);
+
+private:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+ void _panel_draw(Node *p_hb);
+ void _panel_input(const Ref<InputEvent> &p_ev, Node *p_hb);
+ void _favorite_pressed(Node *p_hb);
+ void _show_project(const String &p_path);
+
+ void select_range(int p_begin, int p_end);
+ void toggle_select(int p_index);
+ void create_project_item_control(int p_index);
+ void remove_project(int p_index, bool p_update_settings);
+ void update_icons_async();
+ void load_project_icon(int p_index);
+
+ static void load_project_data(const String &p_property_key, Item &p_item, bool p_favorite);
+
+ String _search_term;
+ ProjectListFilter::FilterOption _filter_option;
+ ProjectListFilter::FilterOption _order_option;
+ Set<String> _selected_project_keys;
+ String _last_clicked; // Project key
+ VBoxContainer *_scroll_children;
+ int _icon_load_index;
+
+ Vector<Item> _projects;
+};
+
+struct ProjectListComparator {
+ ProjectListFilter::FilterOption order_option;
+
+ // operator<
+ _FORCE_INLINE_ bool operator()(const ProjectList::Item &a, const ProjectList::Item &b) const {
+ if (a.favorite && !b.favorite) {
+ return true;
+ }
+ if (b.favorite && !a.favorite) {
+ return false;
+ }
+ switch (order_option) {
case ProjectListFilter::FILTER_PATH:
- return project < l.project;
+ return a.project_key < b.project_key;
case ProjectListFilter::FILTER_MODIFIED:
- return last_modified > l.last_modified;
+ return a.last_modified > b.last_modified;
default:
- return project_name < l.project_name;
+ return a.project_name < b.project_name;
}
}
- _FORCE_INLINE_ bool operator==(const ProjectItem &l) const { return project == l.project; }
};
-void ProjectManager::_notification(int p_what) {
+ProjectList::ProjectList() {
+ _filter_option = ProjectListFilter::FILTER_NAME;
+ _order_option = ProjectListFilter::FILTER_MODIFIED;
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
+ _scroll_children = memnew(VBoxContainer);
+ _scroll_children->set_h_size_flags(SIZE_EXPAND_FILL);
+ add_child(_scroll_children);
- Engine::get_singleton()->set_editor_hint(false);
- } break;
- case NOTIFICATION_READY: {
+ _icon_load_index = 0;
+}
- if (scroll_children->get_child_count() == 0 && StreamPeerSSL::is_available())
- open_templates->popup_centered_minsize();
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
+ProjectList::~ProjectList() {
+}
- set_process_unhandled_input(is_visible_in_tree());
- } break;
- case NOTIFICATION_WM_QUIT_REQUEST: {
+void ProjectList::update_icons_async() {
+ _icon_load_index = 0;
+ set_process(true);
+}
- _dim_window();
- } break;
+void ProjectList::_notification(int p_what) {
+ if (p_what == NOTIFICATION_PROCESS) {
+
+ // Load icons as a coroutine to speed up launch when you have hundreds of projects
+ if (_icon_load_index < _projects.size()) {
+ Item &item = _projects.write[_icon_load_index];
+ if (item.control->icon_needs_reload) {
+ load_project_icon(_icon_load_index);
+ }
+ _icon_load_index++;
+
+ } else {
+ set_process(false);
+ }
}
}
-void ProjectManager::_dim_window() {
-
- // This method must be called before calling `get_tree()->quit()`.
- // Otherwise, its effect won't be visible
+void ProjectList::load_project_icon(int p_index) {
+ Item &item = _projects.write[p_index];
+
+ Ref<Texture> default_icon = get_icon("DefaultProjectIcon", "EditorIcons");
+ Ref<Texture> icon;
+ if (item.icon != "") {
+ Ref<Image> img;
+ img.instance();
+ Error err = img->load(item.icon.replace_first("res://", item.path + "/"));
+ if (err == OK) {
+
+ img->resize(default_icon->get_width(), default_icon->get_height());
+ Ref<ImageTexture> it = memnew(ImageTexture);
+ it->create_from_image(img);
+ icon = it;
+ }
+ }
+ if (icon.is_null()) {
+ icon = default_icon;
+ }
- // Dim the project manager window while it's quitting to make it clearer that it's busy.
- // No transition is applied, as the effect needs to be visible immediately
- float c = 1.0f - float(EDITOR_GET("interface/editor/dim_amount"));
- Color dim_color = Color(c, c, c);
- gui_base->set_modulate(dim_color);
+ item.control->icon->set_texture(icon);
+ item.control->icon_needs_reload = false;
}
-void ProjectManager::_panel_draw(Node *p_hb) {
+void ProjectList::load_project_data(const String &p_property_key, Item &p_item, bool p_favorite) {
- HBoxContainer *hb = Object::cast_to<HBoxContainer>(p_hb);
+ String path = EditorSettings::get_singleton()->get(p_property_key);
+ String conf = path.plus_file("project.godot");
+ bool grayed = false;
+ bool missing = false;
- hb->draw_line(Point2(0, hb->get_size().y + 1), Point2(hb->get_size().x - 10, hb->get_size().y + 1), get_color("guide_color", "Tree"));
+ Ref<ConfigFile> cf = memnew(ConfigFile);
+ Error cf_err = cf->load(conf);
+
+ int config_version = 0;
+ String project_name = TTR("Unnamed Project");
+ if (cf_err == OK) {
+ String cf_project_name = static_cast<String>(cf->get_value("application", "config/name", ""));
+ if (cf_project_name != "")
+ project_name = cf_project_name.xml_unescape();
+ config_version = (int)cf->get_value("", "config_version", 0);
+ }
- if (selected_list.has(hb->get_meta("name"))) {
- hb->draw_style_box(gui_base->get_stylebox("selected", "Tree"), Rect2(Point2(), hb->get_size() - Size2(10, 0) * EDSCALE));
+ if (config_version > ProjectSettings::CONFIG_VERSION) {
+ // Comes from an incompatible (more recent) Godot version, grey it out
+ grayed = true;
}
+
+ String icon = cf->get_value("application", "config/icon", "");
+ String main_scene = cf->get_value("application", "run/main_scene", "");
+
+ uint64_t last_modified = 0;
+ if (FileAccess::exists(conf)) {
+ last_modified = FileAccess::get_modified_time(conf);
+
+ String fscache = path.plus_file(".fscache");
+ if (FileAccess::exists(fscache)) {
+ uint64_t cache_modified = FileAccess::get_modified_time(fscache);
+ if (cache_modified > last_modified)
+ last_modified = cache_modified;
+ }
+ } else {
+ grayed = true;
+ missing = true;
+ print_line("Project is missing: " + conf);
+ }
+
+ String project_key = p_property_key.get_slice("/", 1);
+
+ p_item = Item(project_key, project_name, path, icon, main_scene, last_modified, p_favorite, grayed, missing, config_version);
}
-void ProjectManager::_update_project_buttons() {
- for (int i = 0; i < scroll_children->get_child_count(); i++) {
+void ProjectList::load_projects() {
+ // This is a full, hard reload of the list. Don't call this unless really required, it's expensive.
+ // If you have 150 projects, it may read through 150 files on your disk at once + load 150 icons.
- CanvasItem *item = Object::cast_to<CanvasItem>(scroll_children->get_child(i));
- item->update();
+ // Clear whole list
+ for (int i = 0; i < _projects.size(); ++i) {
+ Item &project = _projects.write[i];
+ CRASH_COND(project.control == NULL);
+ memdelete(project.control); // Why not queue_free()?
}
+ _projects.clear();
+ _last_clicked = "";
+ _selected_project_keys.clear();
- bool empty_selection = selected_list.empty();
- erase_btn->set_disabled(empty_selection);
- open_btn->set_disabled(empty_selection);
- rename_btn->set_disabled(empty_selection);
- run_btn->set_disabled(empty_selection);
+ // Load data
+ // TODO Would be nice to change how projects and favourites are stored... it complicates things a bit.
+ // Use a dictionary associating project path to metadata (like is_favorite).
+
+ List<PropertyInfo> properties;
+ EditorSettings::get_singleton()->get_property_list(&properties);
- bool missing_projects = false;
- Map<String, String> list_all_projects;
- for (int i = 0; i < scroll_children->get_child_count(); i++) {
- HBoxContainer *hb = Object::cast_to<HBoxContainer>(scroll_children->get_child(i));
- if (hb) {
- list_all_projects.insert(hb->get_meta("name"), hb->get_meta("main_scene"));
+ Set<String> favorites;
+ // Find favourites...
+ for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
+ String property_key = E->get().name;
+ if (property_key.begins_with("favorite_projects/")) {
+ favorites.insert(property_key);
}
}
- for (Map<String, String>::Element *E = list_all_projects.front(); E; E = E->next()) {
- String project_name = E->key().replace(":::", ":/").replace("::", "/") + "/project.godot";
- if (!FileAccess::exists(project_name)) {
- missing_projects = true;
- break;
- }
+
+ for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
+ // This is actually something like "projects/C:::Documents::Godot::Projects::MyGame"
+ String property_key = E->get().name;
+ if (!property_key.begins_with("projects/"))
+ continue;
+
+ String project_key = property_key.get_slice("/", 1);
+ bool favorite = favorites.has("favorite_projects/" + project_key);
+
+ Item item;
+ load_project_data(property_key, item, favorite);
+
+ _projects.push_back(item);
}
- erase_missing_btn->set_visible(missing_projects);
+ // Create controls
+ for (int i = 0; i < _projects.size(); ++i) {
+ create_project_item_control(i);
+ }
+
+ sort_projects();
+
+ set_v_scroll(0);
+
+ update_icons_async();
}
-void ProjectManager::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
+void ProjectList::create_project_item_control(int p_index) {
- Ref<InputEventMouseButton> mb = p_ev;
+ // Will be added last in the list, so make sure indexes match
+ ERR_FAIL_COND(p_index != _scroll_children->get_child_count());
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ Item &item = _projects.write[p_index];
+ ERR_FAIL_COND(item.control != NULL); // Already created
- String clicked = p_hb->get_meta("name");
- String clicked_main_scene = p_hb->get_meta("main_scene");
+ Ref<Texture> favorite_icon = get_icon("Favorites", "EditorIcons");
+ Color font_color = get_color("font_color", "Tree");
+
+ ProjectListItemControl *hb = memnew(ProjectListItemControl);
+ hb->connect("draw", this, "_panel_draw", varray(hb));
+ hb->connect("gui_input", this, "_panel_input", varray(hb));
+ hb->add_constant_override("separation", 10 * EDSCALE);
+
+ VBoxContainer *favorite_box = memnew(VBoxContainer);
+ favorite_box->set_name("FavoriteBox");
+ TextureButton *favorite = memnew(TextureButton);
+ favorite->set_name("FavoriteButton");
+ favorite->set_normal_texture(favorite_icon);
+ favorite->connect("pressed", this, "_favorite_pressed", varray(hb));
+ favorite_box->add_child(favorite);
+ favorite_box->set_alignment(BoxContainer::ALIGN_CENTER);
+ hb->add_child(favorite_box);
+ hb->favorite_button = favorite;
+ hb->set_is_favorite(item.favorite);
+
+ TextureRect *tf = memnew(TextureRect);
+ tf->set_texture(get_icon("DefaultProjectIcon", "EditorIcons"));
+ hb->add_child(tf);
+ hb->icon = tf;
- if (mb->get_shift() && selected_list.size() > 0 && last_clicked != "" && clicked != last_clicked) {
+ VBoxContainer *vb = memnew(VBoxContainer);
+ if (item.grayed)
+ vb->set_modulate(Color(0.5, 0.5, 0.5));
+ vb->set_h_size_flags(SIZE_EXPAND_FILL);
+ hb->add_child(vb);
+ Control *ec = memnew(Control);
+ ec->set_custom_minimum_size(Size2(0, 1));
+ ec->set_mouse_filter(MOUSE_FILTER_PASS);
+ vb->add_child(ec);
+ Label *title = memnew(Label(item.project_name));
+ title->add_font_override("font", get_font("title", "EditorFonts"));
+ title->add_color_override("font_color", font_color);
+ title->set_clip_text(true);
+ vb->add_child(title);
+
+ HBoxContainer *path_hb = memnew(HBoxContainer);
+ path_hb->set_h_size_flags(SIZE_EXPAND_FILL);
+ vb->add_child(path_hb);
+
+ Button *show = memnew(Button);
+ show->set_icon(get_icon("Load", "EditorIcons")); // Folder icon
+ show->set_flat(true);
+ show->set_modulate(Color(1, 1, 1, 0.5));
+ path_hb->add_child(show);
+ show->connect("pressed", this, "_show_project", varray(item.path));
+ show->set_tooltip(TTR("Show in File Manager"));
+
+ Label *fpath = memnew(Label(item.path));
+ path_hb->add_child(fpath);
+ fpath->set_h_size_flags(SIZE_EXPAND_FILL);
+ fpath->set_modulate(Color(1, 1, 1, 0.5));
+ fpath->add_color_override("font_color", font_color);
+ fpath->set_clip_text(true);
+
+ _scroll_children->add_child(hb);
+ item.control = hb;
+}
- int clicked_id = -1;
- int last_clicked_id = -1;
- for (int i = 0; i < scroll_children->get_child_count(); i++) {
- HBoxContainer *hb = Object::cast_to<HBoxContainer>(scroll_children->get_child(i));
- if (!hb) continue;
- if (hb->get_meta("name") == clicked) clicked_id = i;
- if (hb->get_meta("name") == last_clicked) last_clicked_id = i;
- }
+void ProjectList::set_search_term(String p_search_term) {
+ _search_term = p_search_term;
+}
- if (last_clicked_id != -1 && clicked_id != -1) {
- int min = clicked_id < last_clicked_id ? clicked_id : last_clicked_id;
- int max = clicked_id > last_clicked_id ? clicked_id : last_clicked_id;
- for (int i = 0; i < scroll_children->get_child_count(); ++i) {
- HBoxContainer *hb = Object::cast_to<HBoxContainer>(scroll_children->get_child(i));
- if (!hb) continue;
- if (i != clicked_id && (i < min || i > max) && !mb->get_control()) {
- selected_list.erase(hb->get_meta("name"));
- } else if (i >= min && i <= max) {
- selected_list.insert(hb->get_meta("name"), hb->get_meta("main_scene"));
- }
- }
- }
+void ProjectList::set_filter_option(ProjectListFilter::FilterOption p_option) {
+ if (_filter_option != p_option) {
+ _filter_option = p_option;
+ }
+}
- } else if (selected_list.has(clicked) && mb->get_control()) {
+void ProjectList::set_order_option(ProjectListFilter::FilterOption p_option) {
+ if (_order_option != p_option) {
+ _order_option = p_option;
+ EditorSettings::get_singleton()->set("project_manager/sorting_order", (int)_filter_option);
+ EditorSettings::get_singleton()->save();
+ }
+}
- selected_list.erase(clicked);
+void ProjectList::sort_projects() {
- } else {
+ SortArray<Item, ProjectListComparator> sorter;
+ sorter.compare.order_option = _order_option;
+ sorter.sort(_projects.ptrw(), _projects.size());
- last_clicked = clicked;
- if (mb->get_control() || selected_list.size() == 0) {
- selected_list.insert(clicked, clicked_main_scene);
- } else {
- selected_list.clear();
- selected_list.insert(clicked, clicked_main_scene);
+ for (int i = 0; i < _projects.size(); ++i) {
+ Item &item = _projects.write[i];
+
+ bool visible = true;
+ if (_search_term != "") {
+ if (_filter_option == ProjectListFilter::FILTER_PATH) {
+ visible = item.path.findn(_search_term) != -1;
+ } else if (_filter_option == ProjectListFilter::FILTER_NAME) {
+ visible = item.project_name.findn(_search_term) != -1;
}
}
- _update_project_buttons();
+ item.control->set_visible(visible);
+ }
- if (mb->is_doubleclick())
- _open_selected_projects_ask(); //open if doubleclicked
+ for (int i = 0; i < _projects.size(); ++i) {
+ Item &item = _projects.write[i];
+ if (item.control->is_visible()) {
+ item.control->get_parent()->move_child(item.control, i);
+ }
}
+
+ // Rewind the coroutine because order of projects changed
+ update_icons_async();
}
-void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) {
+const Set<String> &ProjectList::get_selected_project_keys() const {
+ // Faster if that's all you need
+ return _selected_project_keys;
+}
- Ref<InputEventKey> k = p_ev;
+Vector<ProjectList::Item> ProjectList::get_selected_projects() const {
+ Vector<Item> items;
+ if (_selected_project_keys.size() == 0) {
+ return items;
+ }
+ items.resize(_selected_project_keys.size());
+ int j = 0;
+ for (int i = 0; i < _projects.size(); ++i) {
+ const Item &item = _projects[i];
+ if (_selected_project_keys.has(item.project_key)) {
+ items.write[j++] = item;
+ }
+ }
+ ERR_FAIL_COND_V(j != items.size(), items);
+ return items;
+}
- if (k.is_valid()) {
+void ProjectList::ensure_project_visible(int p_index) {
+ const Item &item = _projects[p_index];
- if (!k->is_pressed())
- return;
+ int item_top = item.control->get_position().y;
+ int item_bottom = item.control->get_position().y + item.control->get_size().y;
- if (tabs->get_current_tab() != 0)
- return;
+ if (item_top < get_v_scroll()) {
+ set_v_scroll(item_top);
- bool scancode_handled = true;
+ } else if (item_bottom > get_v_scroll() + get_size().y) {
+ set_v_scroll(item_bottom - get_size().y);
+ }
+}
- switch (k->get_scancode()) {
+int ProjectList::get_single_selected_index() const {
+ if (_selected_project_keys.size() == 0) {
+ // Default selection
+ return 0;
+ }
+ String key;
+ if (_selected_project_keys.size() == 1) {
+ // Only one selected
+ key = _selected_project_keys.front()->get();
+ } else {
+ // Multiple selected, consider the last clicked one as "main"
+ key = _last_clicked;
+ }
+ for (int i = 0; i < _projects.size(); ++i) {
+ if (_projects[i].project_key == key) {
+ return i;
+ }
+ }
+ return 0;
+}
- case KEY_ENTER: {
+void ProjectList::remove_project(int p_index, bool p_update_settings) {
+ const Item item = _projects[p_index]; // Take a copy
- _open_selected_projects_ask();
- } break;
- case KEY_DELETE: {
+ _selected_project_keys.erase(item.project_key);
- _erase_project();
- } break;
- case KEY_HOME: {
+ if (_last_clicked == item.project_key) {
+ _last_clicked = "";
+ }
- for (int i = 0; i < scroll_children->get_child_count(); i++) {
+ memdelete(item.control);
+ _projects.remove(p_index);
- HBoxContainer *hb = Object::cast_to<HBoxContainer>(scroll_children->get_child(i));
- if (hb) {
- selected_list.clear();
- selected_list.insert(hb->get_meta("name"), hb->get_meta("main_scene"));
- scroll->set_v_scroll(0);
- _update_project_buttons();
- break;
- }
- }
+ if (p_update_settings) {
+ EditorSettings::get_singleton()->erase("projects/" + item.project_key);
+ EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
+ // Not actually saving the file, in case you are doing more changes to settings
+ }
+}
- } break;
- case KEY_END: {
+bool ProjectList::is_any_project_missing() const {
+ for (int i = 0; i < _projects.size(); ++i) {
+ if (_projects[i].missing) {
+ return true;
+ }
+ }
+ return false;
+}
- for (int i = scroll_children->get_child_count() - 1; i >= 0; i--) {
+void ProjectList::erase_missing_projects() {
- HBoxContainer *hb = Object::cast_to<HBoxContainer>(scroll_children->get_child(i));
- if (hb) {
- selected_list.clear();
- selected_list.insert(hb->get_meta("name"), hb->get_meta("main_scene"));
- scroll->set_v_scroll(scroll_children->get_size().y);
- _update_project_buttons();
- break;
- }
- }
+ if (_projects.empty()) {
+ return;
+ }
- } break;
- case KEY_UP: {
+ int deleted_count = 0;
+ int remaining_count = 0;
- if (k->get_shift())
- break;
+ for (int i = 0; i < _projects.size(); ++i) {
+ const Item &item = _projects[i];
- if (selected_list.size()) {
+ if (item.missing) {
+ remove_project(i, true);
+ --i;
+ ++deleted_count;
- bool found = false;
+ } else {
+ ++remaining_count;
+ }
+ }
- for (int i = scroll_children->get_child_count() - 1; i >= 0; i--) {
+ print_line("Removed " + itos(deleted_count) + " projects from the list, remaining " + itos(remaining_count) + " projects");
- HBoxContainer *hb = Object::cast_to<HBoxContainer>(scroll_children->get_child(i));
- if (!hb) continue;
+ EditorSettings::get_singleton()->save();
+}
- String current = hb->get_meta("name");
+int ProjectList::refresh_project(const String &dir_path) {
+ // Reads editor settings and reloads information about a specific project.
+ // If it wasn't loaded and should be in the list, it is added (i.e new project).
+ // If it isn't in the list anymore, it is removed.
+ // If it is in the list but doesn't exist anymore, it is marked as missing.
- if (found) {
- selected_list.clear();
- selected_list.insert(current, hb->get_meta("main_scene"));
+ String project_key = get_project_key_from_path(dir_path);
- int offset_diff = scroll->get_v_scroll() - hb->get_position().y;
+ // Read project manager settings
+ bool is_favourite = false;
+ bool should_be_in_list = false;
+ String property_key = "projects/" + project_key;
+ {
+ List<PropertyInfo> properties;
+ EditorSettings::get_singleton()->get_property_list(&properties);
+ String favorite_property_key = "favorite_projects/" + project_key;
+
+ bool found = false;
+ for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
+ String prop = E->get().name;
+ if (!found && prop == property_key) {
+ found = true;
+ } else if (!is_favourite && prop == favorite_property_key) {
+ is_favourite = true;
+ }
+ }
- if (offset_diff > 0)
- scroll->set_v_scroll(scroll->get_v_scroll() - offset_diff);
+ should_be_in_list = found;
+ }
- _update_project_buttons();
+ bool was_selected = _selected_project_keys.has(project_key);
- break;
+ // Remove item in any case
+ for (int i = 0; i < _projects.size(); ++i) {
+ const Item &existing_item = _projects[i];
+ if (existing_item.path == dir_path) {
+ remove_project(i, false);
+ break;
+ }
+ }
- } else if (current == selected_list.back()->key()) {
+ int index = -1;
+ if (should_be_in_list) {
+ // Recreate it with updated info
- found = true;
- }
- }
+ Item item;
+ load_project_data(property_key, item, is_favourite);
- break;
+ _projects.push_back(item);
+ create_project_item_control(_projects.size() - 1);
+
+ sort_projects();
+
+ for (int i = 0; i < _projects.size(); ++i) {
+ if (_projects[i].project_key == project_key) {
+ if (was_selected) {
+ select_project(i);
+ ensure_project_visible(i);
}
- FALLTHROUGH;
+ load_project_icon(i);
+ index = i;
+ break;
}
- case KEY_DOWN: {
+ }
+ }
- if (k->get_shift())
- break;
+ return index;
+}
+
+int ProjectList::get_project_count() const {
+ return _projects.size();
+}
+
+void ProjectList::select_project(int p_index) {
+
+ Vector<Item> previous_selected_items = get_selected_projects();
+ _selected_project_keys.clear();
- bool found = selected_list.empty();
+ for (int i = 0; i < previous_selected_items.size(); ++i) {
+ previous_selected_items[i].control->update();
+ }
+
+ toggle_select(p_index);
+}
+
+inline void sort(int &a, int &b) {
+ if (a > b) {
+ int temp = a;
+ a = b;
+ b = temp;
+ }
+}
+
+void ProjectList::select_range(int p_begin, int p_end) {
+ sort(p_begin, p_end);
+ select_project(p_begin);
+ for (int i = p_begin + 1; i <= p_end; ++i) {
+ toggle_select(i);
+ }
+}
+
+void ProjectList::toggle_select(int p_index) {
+ Item &item = _projects.write[p_index];
+ if (_selected_project_keys.has(item.project_key)) {
+ _selected_project_keys.erase(item.project_key);
+ } else {
+ _selected_project_keys.insert(item.project_key);
+ }
+ item.control->update();
+}
- for (int i = 0; i < scroll_children->get_child_count(); i++) {
+void ProjectList::erase_selected_projects() {
- HBoxContainer *hb = Object::cast_to<HBoxContainer>(scroll_children->get_child(i));
- if (!hb) continue;
+ if (_selected_project_keys.size() == 0) {
+ return;
+ }
- String current = hb->get_meta("name");
+ for (int i = 0; i < _projects.size(); ++i) {
+ Item &item = _projects.write[i];
+ if (_selected_project_keys.has(item.project_key) && item.control->is_visible()) {
- if (found) {
- selected_list.clear();
- selected_list.insert(current, hb->get_meta("main_scene"));
+ EditorSettings::get_singleton()->erase("projects/" + item.project_key);
+ EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
- int last_y_visible = scroll->get_v_scroll() + scroll->get_size().y;
- int offset_diff = (hb->get_position().y + hb->get_size().y) - last_y_visible;
+ memdelete(item.control);
+ _projects.remove(i);
+ --i;
+ }
+ }
- if (offset_diff > 0)
- scroll->set_v_scroll(scroll->get_v_scroll() + offset_diff);
+ EditorSettings::get_singleton()->save();
- _update_project_buttons();
+ _selected_project_keys.clear();
+ _last_clicked = "";
+}
- break;
+// Draws selected project highlight
+void ProjectList::_panel_draw(Node *p_hb) {
+ Control *hb = Object::cast_to<Control>(p_hb);
- } else if (current == selected_list.back()->key()) {
+ hb->draw_line(Point2(0, hb->get_size().y + 1), Point2(hb->get_size().x - 10, hb->get_size().y + 1), get_color("guide_color", "Tree"));
- found = true;
- }
+ String key = _projects[p_hb->get_index()].project_key;
+
+ if (_selected_project_keys.has(key)) {
+ hb->draw_style_box(get_stylebox("selected", "Tree"), Rect2(Point2(), hb->get_size() - Size2(10, 0) * EDSCALE));
+ }
+}
+
+// Input for each item in the list
+void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
+
+ Ref<InputEventMouseButton> mb = p_ev;
+ int clicked_index = p_hb->get_index();
+ const Item &clicked_project = _projects[clicked_index];
+
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+
+ if (mb->get_shift() && _selected_project_keys.size() > 0 && _last_clicked != "" && clicked_project.project_key != _last_clicked) {
+
+ int anchor_index = -1;
+ for (int i = 0; i < _projects.size(); ++i) {
+ const Item &p = _projects[i];
+ if (p.project_key == _last_clicked) {
+ anchor_index = p.control->get_index();
+ break;
}
+ }
+ CRASH_COND(anchor_index == -1);
+ select_range(anchor_index, clicked_index);
- } break;
- case KEY_F: {
- if (k->get_command())
- this->project_filter->search_box->grab_focus();
- else
- scancode_handled = false;
- } break;
- default: {
- scancode_handled = false;
- } break;
+ } else if (mb->get_control()) {
+ toggle_select(clicked_index);
+
+ } else {
+ _last_clicked = clicked_project.project_key;
+ select_project(clicked_index);
}
- if (scancode_handled) {
- accept_event();
+ emit_signal(SIGNAL_SELECTION_CHANGED);
+
+ if (mb->is_doubleclick()) {
+ emit_signal(SIGNAL_PROJECT_ASK_OPEN);
}
}
}
-void ProjectManager::_favorite_pressed(Node *p_hb) {
+void ProjectList::_favorite_pressed(Node *p_hb) {
+
+ ProjectListItemControl *control = Object::cast_to<ProjectListItemControl>(p_hb);
+
+ int index = control->get_index();
+ Item item = _projects.write[index]; // Take copy
- String clicked = p_hb->get_meta("name");
- bool favorite = !p_hb->get_meta("favorite");
- String proj = clicked.replace(":::", ":/");
- proj = proj.replace("::", "/");
+ item.favorite = !item.favorite;
- if (favorite) {
- EditorSettings::get_singleton()->set("favorite_projects/" + clicked, proj);
+ if (item.favorite) {
+ EditorSettings::get_singleton()->set("favorite_projects/" + item.project_key, item.path);
} else {
- EditorSettings::get_singleton()->erase("favorite_projects/" + clicked);
+ EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
}
EditorSettings::get_singleton()->save();
- call_deferred("_load_recent_projects");
-}
-void ProjectManager::_load_recent_projects() {
+ _projects.write[index] = item;
+
+ control->set_is_favorite(item.favorite);
- ProjectListFilter::FilterOption filter_option = project_filter->get_filter_option();
- String search_term = project_filter->get_search_term();
+ sort_projects();
- while (scroll_children->get_child_count() > 0) {
- memdelete(scroll_children->get_child(0));
+ if (item.favorite) {
+ for (int i = 0; i < _projects.size(); ++i) {
+ if (_projects[i].project_key == item.project_key) {
+ ensure_project_visible(i);
+ break;
+ }
+ }
}
+}
- Map<String, String> selected_list_copy = selected_list;
+void ProjectList::_show_project(const String &p_path) {
- List<PropertyInfo> properties;
- EditorSettings::get_singleton()->get_property_list(&properties);
+ OS::get_singleton()->shell_open(String("file://") + p_path);
+}
- Color font_color = gui_base->get_color("font_color", "Tree");
+const char *ProjectList::SIGNAL_SELECTION_CHANGED = "selection_changed";
+const char *ProjectList::SIGNAL_PROJECT_ASK_OPEN = "project_ask_open";
- ProjectListFilter::FilterOption filter_order_option = project_order_filter->get_filter_option();
- EditorSettings::get_singleton()->set("project_manager/sorting_order", (int)filter_order_option);
+void ProjectList::_bind_methods() {
- List<ProjectItem> projects;
- List<ProjectItem> favorite_projects;
+ ClassDB::bind_method("_panel_draw", &ProjectList::_panel_draw);
+ ClassDB::bind_method("_panel_input", &ProjectList::_panel_input);
+ ClassDB::bind_method("_favorite_pressed", &ProjectList::_favorite_pressed);
+ ClassDB::bind_method("_show_project", &ProjectList::_show_project);
+ //ClassDB::bind_method("_unhandled_input", &ProjectList::_unhandled_input);
- for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
+ ADD_SIGNAL(MethodInfo(SIGNAL_SELECTION_CHANGED));
+ ADD_SIGNAL(MethodInfo(SIGNAL_PROJECT_ASK_OPEN));
+}
- String _name = E->get().name;
- if (!_name.begins_with("projects/") && !_name.begins_with("favorite_projects/"))
- continue;
+void ProjectManager::_notification(int p_what) {
- String path = EditorSettings::get_singleton()->get(_name);
- if (filter_option == ProjectListFilter::FILTER_PATH && search_term != "" && path.findn(search_term) == -1)
- continue;
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
- String project = _name.get_slice("/", 1);
- String conf = path.plus_file("project.godot");
- bool favorite = (_name.begins_with("favorite_projects/")) ? true : false;
- bool grayed = false;
+ Engine::get_singleton()->set_editor_hint(false);
+ } break;
+ case NOTIFICATION_READY: {
- Ref<ConfigFile> cf = memnew(ConfigFile);
- Error cf_err = cf->load(conf);
+ if (_project_list->get_project_count() == 0 && StreamPeerSSL::is_available())
+ open_templates->popup_centered_minsize();
+ } break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
- int config_version = 0;
- String project_name = TTR("Unnamed Project");
- if (cf_err == OK) {
+ set_process_unhandled_input(is_visible_in_tree());
+ } break;
+ case NOTIFICATION_WM_QUIT_REQUEST: {
- String cf_project_name = static_cast<String>(cf->get_value("application", "config/name", ""));
- if (cf_project_name != "")
- project_name = cf_project_name.xml_unescape();
- config_version = (int)cf->get_value("", "config_version", 0);
- }
+ _dim_window();
+ } break;
+ }
+}
- if (config_version > ProjectSettings::CONFIG_VERSION) {
- // Comes from an incompatible (more recent) Godot version, grey it out
- grayed = true;
- }
+void ProjectManager::_dim_window() {
- String icon = cf->get_value("application", "config/icon", "");
- String main_scene = cf->get_value("application", "run/main_scene", "");
+ // This method must be called before calling `get_tree()->quit()`.
+ // Otherwise, its effect won't be visible
- uint64_t last_modified = 0;
- if (FileAccess::exists(conf)) {
- last_modified = FileAccess::get_modified_time(conf);
+ // Dim the project manager window while it's quitting to make it clearer that it's busy.
+ // No transition is applied, as the effect needs to be visible immediately
+ float c = 0.4f;
+ Color dim_color = Color(c, c, c);
+ gui_base->set_modulate(dim_color);
+}
- String fscache = path.plus_file(".fscache");
- if (FileAccess::exists(fscache)) {
- uint64_t cache_modified = FileAccess::get_modified_time(fscache);
- if (cache_modified > last_modified)
- last_modified = cache_modified;
- }
- } else {
- grayed = true;
- }
+void ProjectManager::_update_project_buttons() {
- ProjectItem item(project, project_name, path, conf, icon, main_scene, last_modified, favorite, grayed, filter_order_option);
- if (favorite)
- favorite_projects.push_back(item);
- else
- projects.push_back(item);
- }
- projects.sort();
- favorite_projects.sort();
+ Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
+ bool empty_selection = selected_projects.empty();
- for (List<ProjectItem>::Element *E = projects.front(); E;) {
- List<ProjectItem>::Element *next = E->next();
- if (favorite_projects.find(E->get()) != NULL)
- projects.erase(E->get());
- E = next;
- }
- for (List<ProjectItem>::Element *E = favorite_projects.back(); E; E = E->prev()) {
- projects.push_front(E->get());
- }
+ erase_btn->set_disabled(empty_selection);
+ open_btn->set_disabled(empty_selection);
+ rename_btn->set_disabled(empty_selection);
+ run_btn->set_disabled(empty_selection);
- Ref<Texture> favorite_icon = get_icon("Favorites", "EditorIcons");
+ erase_missing_btn->set_visible(_project_list->is_any_project_missing());
+}
+
+void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) {
- for (List<ProjectItem>::Element *E = projects.front(); E; E = E->next()) {
+ Ref<InputEventKey> k = p_ev;
- ProjectItem &item = E->get();
- String project = item.project;
- String path = item.path;
- String conf = item.conf;
+ if (k.is_valid()) {
- if (filter_option == ProjectListFilter::FILTER_NAME && search_term != "" && item.project_name.findn(search_term) == -1)
- continue;
+ if (!k->is_pressed())
+ return;
+
+ if (tabs->get_current_tab() != 0)
+ return;
+
+ bool scancode_handled = true;
+
+ switch (k->get_scancode()) {
+
+ case KEY_ENTER: {
+
+ _open_selected_projects_ask();
+ } break;
+ case KEY_DELETE: {
+
+ _erase_project();
+ } break;
+ case KEY_HOME: {
+
+ if (_project_list->get_project_count() > 0) {
+ _project_list->select_project(0);
+ _update_project_buttons();
+ }
+
+ } break;
+ case KEY_END: {
+
+ if (_project_list->get_project_count() > 0) {
+ _project_list->select_project(_project_list->get_project_count() - 1);
+ _update_project_buttons();
+ }
+
+ } break;
+ case KEY_UP: {
- Ref<Texture> icon;
+ if (k->get_shift())
+ break;
- if (item.icon != "") {
- Ref<Image> img;
- img.instance();
- Error err = img->load(item.icon.replace_first("res://", path + "/"));
- if (err == OK) {
+ int index = _project_list->get_single_selected_index();
+ if (index - 1 > 0) {
+ _project_list->select_project(index - 1);
+ _project_list->ensure_project_visible(index - 1);
+ _update_project_buttons();
+ }
- Ref<Texture> default_icon = get_icon("DefaultProjectIcon", "EditorIcons");
- img->resize(default_icon->get_width(), default_icon->get_height());
- Ref<ImageTexture> it = memnew(ImageTexture);
- it->create_from_image(img);
- icon = it;
+ break;
}
+ case KEY_DOWN: {
+
+ if (k->get_shift())
+ break;
+
+ int index = _project_list->get_single_selected_index();
+ if (index + 1 < _project_list->get_project_count()) {
+ _project_list->select_project(index + 1);
+ _project_list->ensure_project_visible(index + 1);
+ _update_project_buttons();
+ }
+
+ } break;
+ case KEY_F: {
+ if (k->get_command())
+ this->project_filter->search_box->grab_focus();
+ else
+ scancode_handled = false;
+ } break;
+ default: {
+ scancode_handled = false;
+ } break;
}
- if (icon.is_null()) {
- icon = get_icon("DefaultProjectIcon", "EditorIcons");
+ if (scancode_handled) {
+ accept_event();
}
+ }
+}
- selected_list_copy.erase(project);
-
- bool is_favorite = item.favorite;
- bool is_grayed = item.grayed;
-
- HBoxContainer *hb = memnew(HBoxContainer);
- hb->set_meta("name", project);
- hb->set_meta("main_scene", item.main_scene);
- hb->set_meta("favorite", is_favorite);
- hb->connect("draw", this, "_panel_draw", varray(hb));
- hb->connect("gui_input", this, "_panel_input", varray(hb));
- hb->add_constant_override("separation", 10 * EDSCALE);
-
- VBoxContainer *favorite_box = memnew(VBoxContainer);
- TextureButton *favorite = memnew(TextureButton);
- favorite->set_normal_texture(favorite_icon);
- if (!is_favorite)
- favorite->set_modulate(Color(1, 1, 1, 0.2));
- favorite->connect("pressed", this, "_favorite_pressed", varray(hb));
- favorite_box->add_child(favorite);
- favorite_box->set_alignment(BoxContainer::ALIGN_CENTER);
- hb->add_child(favorite_box);
-
- TextureRect *tf = memnew(TextureRect);
- tf->set_texture(icon);
- hb->add_child(tf);
+void ProjectManager::_load_recent_projects() {
- VBoxContainer *vb = memnew(VBoxContainer);
- if (is_grayed)
- vb->set_modulate(Color(0.5, 0.5, 0.5));
- vb->set_name("project");
- vb->set_h_size_flags(SIZE_EXPAND_FILL);
- hb->add_child(vb);
- Control *ec = memnew(Control);
- ec->set_custom_minimum_size(Size2(0, 1));
- ec->set_mouse_filter(MOUSE_FILTER_PASS);
- vb->add_child(ec);
- Label *title = memnew(Label(item.project_name));
- title->add_font_override("font", gui_base->get_font("title", "EditorFonts"));
- title->add_color_override("font_color", font_color);
- title->set_clip_text(true);
- vb->add_child(title);
-
- HBoxContainer *path_hb = memnew(HBoxContainer);
- path_hb->set_name("path_box");
- path_hb->set_h_size_flags(SIZE_EXPAND_FILL);
- vb->add_child(path_hb);
-
- Button *show = memnew(Button);
- show->set_name("show");
- show->set_icon(get_icon("Filesystem", "EditorIcons"));
- show->set_flat(true);
- show->set_modulate(Color(1, 1, 1, 0.5));
- path_hb->add_child(show);
- show->connect("pressed", this, "_show_project", varray(path));
- show->set_tooltip(TTR("Show in File Manager"));
-
- Label *fpath = memnew(Label(path));
- fpath->set_name("path");
- path_hb->add_child(fpath);
- fpath->set_h_size_flags(SIZE_EXPAND_FILL);
- fpath->set_modulate(Color(1, 1, 1, 0.5));
- fpath->add_color_override("font_color", font_color);
- fpath->set_clip_text(true);
-
- scroll_children->add_child(hb);
- }
-
- for (Map<String, String>::Element *E = selected_list_copy.front(); E; E = E->next()) {
- String key = E->key();
- selected_list.erase(key);
- }
-
- scroll->set_v_scroll(0);
+ _project_list->set_filter_option(project_filter->get_filter_option());
+ _project_list->set_order_option(project_order_filter->get_filter_option());
+ _project_list->set_search_term(project_filter->get_search_term());
+ _project_list->load_projects();
_update_project_buttons();
- EditorSettings::get_singleton()->save();
-
tabs->set_current_tab(0);
}
void ProjectManager::_on_projects_updated() {
- _load_recent_projects();
+ Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
+ int index = 0;
+ for (int i = 0; i < selected_projects.size(); ++i) {
+ index = _project_list->refresh_project(selected_projects[i].path);
+ }
+ if (index != -1) {
+ _project_list->ensure_project_visible(index);
+ }
}
void ProjectManager::_on_project_created(const String &dir) {
project_filter->clear();
- bool has_already = false;
- for (int i = 0; i < scroll_children->get_child_count(); i++) {
- HBoxContainer *hb = Object::cast_to<HBoxContainer>(scroll_children->get_child(i));
- Label *fpath = Object::cast_to<Label>(hb->get_node(NodePath("project/path_box/path")));
- if (fpath->get_text() == dir) {
- has_already = true;
- break;
- }
- }
- if (has_already) {
- _update_scroll_position(dir);
- } else {
- _load_recent_projects();
- _update_scroll_position(dir);
- }
+ int i = _project_list->refresh_project(dir);
+ _project_list->select_project(i);
+ _project_list->ensure_project_visible(i);
_open_selected_projects_ask();
}
-void ProjectManager::_update_scroll_position(const String &dir) {
- for (int i = 0; i < scroll_children->get_child_count(); i++) {
- HBoxContainer *hb = Object::cast_to<HBoxContainer>(scroll_children->get_child(i));
- Label *fpath = Object::cast_to<Label>(hb->get_node(NodePath("project/path_box/path")));
- if (fpath->get_text() == dir) {
- last_clicked = hb->get_meta("name");
- selected_list.clear();
- selected_list.insert(hb->get_meta("name"), hb->get_meta("main_scene"));
- _update_project_buttons();
- int last_y_visible = scroll->get_v_scroll() + scroll->get_size().y;
- int offset_diff = (hb->get_position().y + hb->get_size().y) - last_y_visible;
-
- if (offset_diff > 0)
- scroll->set_v_scroll(scroll->get_v_scroll() + offset_diff);
- break;
- }
- }
-}
-
void ProjectManager::_confirm_update_settings() {
_open_selected_projects();
}
void ProjectManager::_open_selected_projects() {
- for (const Map<String, String>::Element *E = selected_list.front(); E; E = E->next()) {
- const String &selected = E->key();
+ const Set<String> &selected_list = _project_list->get_selected_project_keys();
+
+ for (const Set<String>::Element *E = selected_list.front(); E; E = E->next()) {
+ const String &selected = E->get();
String path = EditorSettings::get_singleton()->get("projects/" + selected);
String conf = path.plus_file("project.godot");
+
if (!FileAccess::exists(conf)) {
dialog_error->set_text(vformat(TTR("Can't open project at '%s'."), path));
dialog_error->popup_centered_minsize();
@@ -1540,6 +1908,8 @@ void ProjectManager::_open_selected_projects() {
void ProjectManager::_open_selected_projects_ask() {
+ const Set<String> &selected_list = _project_list->get_selected_project_keys();
+
if (selected_list.size() < 1) {
return;
}
@@ -1550,22 +1920,11 @@ void ProjectManager::_open_selected_projects_ask() {
return;
}
- // Update the project settings or don't open
- String path = EditorSettings::get_singleton()->get("projects/" + selected_list.front()->key());
- String conf = path.plus_file("project.godot");
+ ProjectList::Item project = _project_list->get_selected_projects()[0];
- // FIXME: We already parse those in _load_recent_projects, we could instead make
- // its `projects` list global and reuse its parsed metadata here.
- Ref<ConfigFile> cf = memnew(ConfigFile);
- Error cf_err = cf->load(conf);
-
- if (cf_err != OK) {
- dialog_error->set_text(vformat(TTR("Can't open project at '%s'."), path));
- dialog_error->popup_centered_minsize();
- return;
- }
-
- int config_version = (int)cf->get_value("", "config_version", 0);
+ // Update the project settings or don't open
+ String conf = project.path.plus_file("project.godot");
+ int config_version = project.version;
// Check if the config_version property was empty or 0
if (config_version == 0) {
@@ -1581,7 +1940,7 @@ void ProjectManager::_open_selected_projects_ask() {
}
// Check if the file was generated by a newer, incompatible engine version
if (config_version > ProjectSettings::CONFIG_VERSION) {
- dialog_error->set_text(vformat(TTR("Can't open project at '%s'.") + "\n" + TTR("The project settings were created by a newer engine version, whose settings are not compatible with this version."), path));
+ dialog_error->set_text(vformat(TTR("Can't open project at '%s'.") + "\n" + TTR("The project settings were created by a newer engine version, whose settings are not compatible with this version."), project.path));
dialog_error->popup_centered_minsize();
return;
}
@@ -1592,16 +1951,18 @@ void ProjectManager::_open_selected_projects_ask() {
void ProjectManager::_run_project_confirm() {
- for (Map<String, String>::Element *E = selected_list.front(); E; E = E->next()) {
+ Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
+
+ for (int i = 0; i < selected_list.size(); ++i) {
- const String &selected_main = E->get();
+ const String &selected_main = selected_list[i].main_scene;
if (selected_main == "") {
run_error_diag->set_text(TTR("Can't run project: no main scene defined.\nPlease edit the project and set the main scene in the Project Settings under the \"Application\" category."));
run_error_diag->popup_centered();
return;
}
- const String &selected = E->key();
+ const String &selected = selected_list[i].project_key;
String path = EditorSettings::get_singleton()->get("projects/" + selected);
if (!DirAccess::exists(path + "/.import")) {
@@ -1629,8 +1990,11 @@ void ProjectManager::_run_project_confirm() {
}
}
+// When you press the "Run" button
void ProjectManager::_run_project() {
+ const Set<String> &selected_list = _project_list->get_selected_project_keys();
+
if (selected_list.size() < 1) {
return;
}
@@ -1643,11 +2007,6 @@ void ProjectManager::_run_project() {
}
}
-void ProjectManager::_show_project(const String &p_path) {
-
- OS::get_singleton()->shell_open(String("file://") + p_path);
-}
-
void ProjectManager::_scan_dir(const String &path, List<String> *r_projects) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->change_dir(path);
@@ -1673,7 +2032,7 @@ void ProjectManager::_scan_begin(const String &p_base) {
print_line("Found " + itos(projects.size()) + " projects.");
for (List<String>::Element *E = projects.front(); E; E = E->next()) {
- String proj = E->get().replace("/", "::");
+ String proj = get_project_key_from_path(E->get());
EditorSettings::get_singleton()->set("projects/" + proj, E->get());
}
EditorSettings::get_singleton()->save();
@@ -1699,12 +2058,14 @@ void ProjectManager::_import_project() {
void ProjectManager::_rename_project() {
+ const Set<String> &selected_list = _project_list->get_selected_project_keys();
+
if (selected_list.size() == 0) {
return;
}
- for (Map<String, String>::Element *E = selected_list.front(); E; E = E->next()) {
- const String &selected = E->key();
+ for (Set<String>::Element *E = selected_list.front(); E; E = E->next()) {
+ const String &selected = E->get();
String path = EditorSettings::get_singleton()->get("projects/" + selected);
npdialog->set_project_path(path);
npdialog->set_mode(ProjectDialog::MODE_RENAME);
@@ -1713,55 +2074,17 @@ void ProjectManager::_rename_project() {
}
void ProjectManager::_erase_project_confirm() {
-
- if (selected_list.size() == 0) {
- return;
- }
- for (Map<String, String>::Element *E = selected_list.front(); E; E = E->next()) {
- EditorSettings::get_singleton()->erase("projects/" + E->key());
- EditorSettings::get_singleton()->erase("favorite_projects/" + E->key());
- }
- EditorSettings::get_singleton()->save();
- selected_list.clear();
- last_clicked = "";
- _load_recent_projects();
+ _project_list->erase_selected_projects();
}
void ProjectManager::_erase_missing_projects_confirm() {
-
- Map<String, String> list_all_projects;
- for (int i = 0; i < scroll_children->get_child_count(); i++) {
- HBoxContainer *hb = Object::cast_to<HBoxContainer>(scroll_children->get_child(i));
- if (hb) {
- list_all_projects.insert(hb->get_meta("name"), hb->get_meta("main_scene"));
- }
- }
-
- if (list_all_projects.size() == 0) {
- return;
- }
-
- int deleted_projects = 0;
- int remaining_projects = 0;
- for (Map<String, String>::Element *E = list_all_projects.front(); E; E = E->next()) {
- String project_name = E->key().replace(":::", ":/").replace("::", "/") + "/project.godot";
- if (!FileAccess::exists(project_name)) {
- deleted_projects++;
- EditorSettings::get_singleton()->erase("projects/" + E->key());
- EditorSettings::get_singleton()->erase("favorite_projects/" + E->key());
- } else {
- remaining_projects++;
- }
- }
- print_line("Deleted " + itos(deleted_projects) + " projects, remaining " + itos(remaining_projects) + " projects");
- EditorSettings::get_singleton()->save();
- selected_list.clear();
- last_clicked = "";
- _load_recent_projects();
+ _project_list->erase_missing_projects();
}
void ProjectManager::_erase_project() {
+ const Set<String> &selected_list = _project_list->get_selected_project_keys();
+
if (selected_list.size() == 0)
return;
@@ -1867,13 +2190,23 @@ void ProjectManager::_scan_multiple_folders(PoolStringArray p_files) {
}
}
+void ProjectManager::_on_order_option_changed() {
+ _project_list->set_order_option(project_order_filter->get_filter_option());
+ _project_list->sort_projects();
+}
+
+void ProjectManager::_on_filter_option_changed() {
+ _project_list->set_filter_option(project_filter->get_filter_option());
+ _project_list->set_search_term(project_filter->get_search_term());
+ _project_list->sort_projects();
+}
+
void ProjectManager::_bind_methods() {
ClassDB::bind_method("_open_selected_projects_ask", &ProjectManager::_open_selected_projects_ask);
ClassDB::bind_method("_open_selected_projects", &ProjectManager::_open_selected_projects);
ClassDB::bind_method("_run_project", &ProjectManager::_run_project);
ClassDB::bind_method("_run_project_confirm", &ProjectManager::_run_project_confirm);
- ClassDB::bind_method("_show_project", &ProjectManager::_show_project);
ClassDB::bind_method("_scan_projects", &ProjectManager::_scan_projects);
ClassDB::bind_method("_scan_begin", &ProjectManager::_scan_begin);
ClassDB::bind_method("_import_project", &ProjectManager::_import_project);
@@ -1886,18 +2219,16 @@ void ProjectManager::_bind_methods() {
ClassDB::bind_method("_language_selected", &ProjectManager::_language_selected);
ClassDB::bind_method("_restart_confirm", &ProjectManager::_restart_confirm);
ClassDB::bind_method("_exit_dialog", &ProjectManager::_exit_dialog);
- ClassDB::bind_method("_load_recent_projects", &ProjectManager::_load_recent_projects);
+ ClassDB::bind_method("_on_order_option_changed", &ProjectManager::_on_order_option_changed);
+ ClassDB::bind_method("_on_filter_option_changed", &ProjectManager::_on_filter_option_changed);
ClassDB::bind_method("_on_projects_updated", &ProjectManager::_on_projects_updated);
ClassDB::bind_method("_on_project_created", &ProjectManager::_on_project_created);
- ClassDB::bind_method("_update_scroll_position", &ProjectManager::_update_scroll_position);
- ClassDB::bind_method("_panel_draw", &ProjectManager::_panel_draw);
- ClassDB::bind_method("_panel_input", &ProjectManager::_panel_input);
ClassDB::bind_method("_unhandled_input", &ProjectManager::_unhandled_input);
- ClassDB::bind_method("_favorite_pressed", &ProjectManager::_favorite_pressed);
ClassDB::bind_method("_install_project", &ProjectManager::_install_project);
ClassDB::bind_method("_files_dropped", &ProjectManager::_files_dropped);
ClassDB::bind_method("_open_asset_library", &ProjectManager::_open_asset_library);
ClassDB::bind_method("_confirm_update_settings", &ProjectManager::_confirm_update_settings);
+ ClassDB::bind_method("_update_project_buttons", &ProjectManager::_update_project_buttons);
ClassDB::bind_method(D_METHOD("_scan_multiple_folders", "files"), &ProjectManager::_scan_multiple_folders);
}
@@ -1925,29 +2256,12 @@ ProjectManager::ProjectManager() {
editor_set_scale(OS::get_singleton()->get_screen_dpi(screen) >= 192 && OS::get_singleton()->get_screen_size(screen).x > 2000 ? 2.0 : 1.0);
} break;
- case 1: {
- editor_set_scale(0.75);
- } break;
-
- case 2: {
- editor_set_scale(1.0);
- } break;
-
- case 3: {
- editor_set_scale(1.25);
- } break;
-
- case 4: {
- editor_set_scale(1.5);
- } break;
-
- case 5: {
- editor_set_scale(1.75);
- } break;
-
- case 6: {
- editor_set_scale(2.0);
- } break;
+ case 1: editor_set_scale(0.75); break;
+ case 2: editor_set_scale(1.0); break;
+ case 3: editor_set_scale(1.25); break;
+ case 4: editor_set_scale(1.5); break;
+ case 5: editor_set_scale(1.75); break;
+ case 6: editor_set_scale(2.0); break;
default: {
editor_set_scale(custom_display_scale);
@@ -2030,7 +2344,7 @@ ProjectManager::ProjectManager() {
project_order_filter->_setup_filters(sort_filter_titles);
project_order_filter->set_filter_size(150);
sort_filters->add_child(project_order_filter);
- project_order_filter->connect("filter_changed", this, "_load_recent_projects");
+ project_order_filter->connect("filter_changed", this, "_on_order_option_changed");
project_order_filter->set_custom_minimum_size(Size2(180, 10) * EDSCALE);
int projects_sorting_order = (int)EditorSettings::get_singleton()->get("project_manager/sorting_order");
@@ -2049,7 +2363,7 @@ ProjectManager::ProjectManager() {
project_filter->_setup_filters(vec2);
project_filter->add_search_box();
search_filters->add_child(project_filter);
- project_filter->connect("filter_changed", this, "_load_recent_projects");
+ project_filter->connect("filter_changed", this, "_on_filter_option_changed");
project_filter->set_custom_minimum_size(Size2(280, 10) * EDSCALE);
sort_filters->add_child(search_filters);
@@ -2060,15 +2374,14 @@ ProjectManager::ProjectManager() {
search_tree_vb->add_child(pc);
pc->set_v_size_flags(SIZE_EXPAND_FILL);
- scroll = memnew(ScrollContainer);
- pc->add_child(scroll);
- scroll->set_enable_h_scroll(false);
+ _project_list = memnew(ProjectList);
+ _project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, this, "_update_project_buttons");
+ _project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, this, "_open_selected_projects_ask");
+ pc->add_child(_project_list);
+ _project_list->set_enable_h_scroll(false);
VBoxContainer *tree_vb = memnew(VBoxContainer);
tree_hb->add_child(tree_vb);
- scroll_children = memnew(VBoxContainer);
- scroll_children->set_h_size_flags(SIZE_EXPAND_FILL);
- scroll->add_child(scroll_children);
Button *open = memnew(Button);
open->set_text(TTR("Edit"));
@@ -2238,14 +2551,13 @@ ProjectManager::ProjectManager() {
npdialog->connect("projects_updated", this, "_on_projects_updated");
npdialog->connect("project_created", this, "_on_project_created");
+
_load_recent_projects();
if (EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path")) {
_scan_begin(EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path"));
}
- last_clicked = "";
-
SceneTree::get_singleton()->connect("files_dropped", this, "_files_dropped");
run_error_diag = memnew(AcceptDialog);
diff --git a/editor/project_manager.h b/editor/project_manager.h
index d75d7164cc..4ccb99d6bd 100644
--- a/editor/project_manager.h
+++ b/editor/project_manager.h
@@ -39,6 +39,7 @@
#include "scene/gui/tree.h"
class ProjectDialog;
+class ProjectList;
class ProjectListFilter;
class ProjectManager : public Control {
@@ -68,16 +69,13 @@ class ProjectManager : public Control {
AcceptDialog *dialog_error;
ProjectDialog *npdialog;
- ScrollContainer *scroll;
- VBoxContainer *scroll_children;
HBoxContainer *projects_hb;
TabContainer *tabs;
+ ProjectList *_project_list;
OptionButton *language_btn;
Control *gui_base;
- Map<String, String> selected_list; // name -> main_scene
- String last_clicked;
bool importing;
void _open_asset_library();
@@ -86,7 +84,6 @@ class ProjectManager : public Control {
void _run_project_confirm();
void _open_selected_projects();
void _open_selected_projects_ask();
- void _show_project(const String &p_path);
void _import_project();
void _new_project();
void _rename_project();
@@ -111,13 +108,13 @@ class ProjectManager : public Control {
void _install_project(const String &p_zip_path, const String &p_title);
void _dim_window();
- void _panel_draw(Node *p_hb);
- void _panel_input(const Ref<InputEvent> &p_ev, Node *p_hb);
void _unhandled_input(const Ref<InputEvent> &p_ev);
- void _favorite_pressed(Node *p_hb);
void _files_dropped(PoolStringArray p_files, int p_screen);
void _scan_multiple_folders(PoolStringArray p_files);
+ void _on_order_option_changed();
+ void _on_filter_option_changed();
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 009ac603e2..aeee829de2 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -301,6 +301,8 @@ bool SceneTreeDock::_track_inherit(const String &p_target_scene_path, Node *p_de
Ref<PackedScene> data = ResourceLoader::load(path);
if (data.is_valid()) {
p = data->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
+ if (!p)
+ continue;
instances.push_back(p);
} else
break;
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index 0c280b16b2..a749509ce4 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -1009,7 +1009,10 @@ void ScriptEditorDebugger::_performance_draw() {
Ref<Font> graph_font = get_font("font", "TextEdit");
if (which.empty()) {
- perf_draw->draw_string(graph_font, Point2(0, graph_font->get_ascent()), TTR("Pick one or more items from the list to display the graph."), get_color("font_color", "Label"), perf_draw->get_size().x);
+ String text = TTR("Pick one or more items from the list to display the graph.");
+
+ perf_draw->draw_string(graph_font, Point2i(MAX(0, perf_draw->get_size().x - graph_font->get_string_size(text).x), perf_draw->get_size().y + graph_font->get_ascent()) / 2, text, get_color("font_color", "Label"), perf_draw->get_size().x);
+
return;
}
diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h
index 505eab266f..947b0cca52 100644
--- a/editor/script_editor_debugger.h
+++ b/editor/script_editor_debugger.h
@@ -173,7 +173,7 @@ class ScriptEditorDebugger : public Control {
void _set_reason_text(const String &p_reason, MessageType p_type);
void _scene_tree_property_select_object(ObjectID p_object);
void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value);
- int _update_scene_tree(TreeItem *parent, const Array &items, int current_index);
+ int _update_scene_tree(TreeItem *parent, const Array &nodes, int current_index);
void _video_mem_request();
diff --git a/editor/translations/af.po b/editor/translations/af.po
index cc76d941e9..e220906bcb 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -137,6 +137,31 @@ msgstr "Anim Verander Roep"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Anim Verander Waarde"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Anim Verander Oorgang"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Anim Verander Transform"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Anim Verander Waarde"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Anim Verander Roep"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Animation Length"
msgstr "Verander Anim Lente"
@@ -1740,7 +1765,7 @@ msgstr "Open 'n Lêer"
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Verfris"
@@ -1791,7 +1816,7 @@ msgstr "Gaan Vorentoe"
msgid "Go Up"
msgstr "Gaan Op"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Wissel Versteekte Lêers"
@@ -1817,27 +1842,32 @@ msgstr "Skuif Gunsteling Af"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "Voorskou:"
+msgid "Go to previous folder."
+msgstr "Gaan na ouer vouer"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "Skep Vouer"
+msgid "Go to next folder."
+msgstr "Gaan na ouer vouer"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "Gaan na ouer vouer"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Deursoek Klasse"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "Kon nie vouer skep nie."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "Wissel Versteekte Lêers"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2740,14 +2770,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -3062,6 +3084,11 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Lede"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4793,7 +4820,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6829,7 +6855,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -7014,10 +7044,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9865,6 +9891,11 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Skep Nuwe"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
@@ -11638,6 +11669,14 @@ msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "Voorskou:"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "Skep Vouer"
+
+#, fuzzy
#~ msgid "Failed to create solution."
#~ msgstr "Kon nie vouer skep nie."
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index c04d54564f..21d1f3e745 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -28,12 +28,13 @@
# DiscoverSquishy <noaimi@discoversquishy.me>, 2019.
# ButterflyOfFire <ButterflyOfFire@protonmail.com>, 2019.
# PhoenixHO <oussamahaddouche0@gmail.com>, 2019.
+# orcstudio <orcstudio@orcstudio.org>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-09 10:47+0000\n"
-"Last-Translator: PhoenixHO <oussamahaddouche0@gmail.com>\n"
+"PO-Revision-Date: 2019-07-29 19:20+0000\n"
+"Last-Translator: orcstudio <orcstudio@orcstudio.org>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -154,6 +155,31 @@ msgid "Anim Change Call"
msgstr "نداء تغيير التحريك"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "تغيير وقت الإطار الرئيسي للحركة"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "تغيير المقطع الإنتقالي"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "تحويل تغيير التحريك"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "تغيير قيمة الإطار الأساسي للحركة"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "نداء تغيير التحريك"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "تعديل طول عرض الحركة"
@@ -469,7 +495,7 @@ msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
-msgstr ""
+msgstr "تحديد الكل"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -733,9 +759,8 @@ msgid "Connect to Node:"
msgstr "صلها بالعقدة:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Script:"
-msgstr "لا يمكن الإتصال Ø¨Ø§Ù„Ù…ÙØ¶ÙŠÙ:"
+msgstr "الإتصال بالمخطوطة:"
#: editor/connections_dialog.cpp
#, fuzzy
@@ -773,9 +798,8 @@ msgid "Extra Call Arguments:"
msgstr "وسائط إستدعاء إضاÙية :"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Advanced"
-msgstr "إعدادات الكبس"
+msgstr "إعدادات متقدمة"
#: editor/connections_dialog.cpp
msgid "Deferred"
@@ -1742,7 +1766,7 @@ msgstr "أظهر ÙÙŠ مدير Ø§Ù„Ù…Ù„ÙØ§Øª"
msgid "New Folder..."
msgstr "مجلد جديد..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "تحديث"
@@ -1793,7 +1817,7 @@ msgstr "إذهب للأمام"
msgid "Go Up"
msgstr "إذهب للأعلي"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "أظهر Ø§Ù„Ù…Ù„ÙØ§Øª المخÙية"
@@ -1818,27 +1842,33 @@ msgid "Move Favorite Down"
msgstr "حرك المÙÙØ¶Ù„Ø© للأسÙÙ„"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "المجلد السابق"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "إذهب إلي المجلد السابق"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "المجلد اللاحق"
+msgid "Go to next folder."
+msgstr "إذهب إلي المجلد السابق"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "إذهب إلي المجلد السابق"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "إبحث ÙÙŠ الأصناÙ"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "لا يمكن إنشاء المجلد."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "أظهر Ø§Ù„Ù…Ù„ÙØ§Øª المخÙية"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2792,15 +2822,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "إعدادات Ø§Ù„Ù…ÙØ¹Ø¯Ù„"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "ÙØªØ­ ÙÙŠ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ التالي"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ وضع الشاشة الكاملة"
@@ -3127,6 +3148,11 @@ msgstr "الوقت"
msgid "Calls"
msgstr "ندائات"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "الأعضاء"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4891,7 +4917,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "الكل"
@@ -6981,7 +7006,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -7168,10 +7197,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -10082,6 +10107,11 @@ msgstr "ÙØªØ­ الكود"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "إنشاء %s جديد"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "Ø­ÙØ¸ المشهد"
@@ -11889,6 +11919,17 @@ msgstr "يمكن تعيين المتغيرات Ùقط ÙÙŠ الذروة ."
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Previous Folder"
+#~ msgstr "المجلد السابق"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "المجلد اللاحق"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "ÙØªØ­ ÙÙŠ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ التالي"
+
#~ msgid "Reverse"
#~ msgstr "عكس"
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index f99bccb1be..848408b8f3 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -139,6 +139,26 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Length"
msgstr "Промени Името на ÐнимациÑта:"
@@ -1713,7 +1733,7 @@ msgstr "Покажи във Файлов Мениджър"
msgid "New Folder..."
msgstr "Ðова папка..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1764,7 +1784,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Покажи Скрити Файлове"
@@ -1790,27 +1810,32 @@ msgstr ""
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "Предишен подпрозорец"
+msgid "Go to previous folder."
+msgstr "Към горната папка"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "Създаване на папка"
+msgid "Go to next folder."
+msgstr "Към горната папка"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "Към горната папка"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "ТърÑене"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "ÐеуÑпешно Ñъздаване на папка."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "Покажи Скрити Файлове"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2715,14 +2740,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "ÐаÑтройки на редактора"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -3042,6 +3059,11 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Файл:"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4807,7 +4829,6 @@ msgid "Last"
msgstr "ПоÑледна"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Ð’Ñички"
@@ -6857,7 +6878,12 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr "Изглед ОтдÑÑно."
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
msgstr "Изглед ОтдÑÑно."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -7044,10 +7070,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9951,6 +9973,11 @@ msgstr "Ðова Ñцена"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Създай нови възли."
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "Запазване на Ñцената"
@@ -11794,6 +11821,14 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "Предишен подпрозорец"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "Създаване на папка"
+
#~ msgid "Reverse"
#~ msgstr "В обратен ред"
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 754d03598b..97f6925f1d 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -144,6 +144,31 @@ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) কল পরিবরà§à¦¤à¦¨ à¦
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) ভà§à¦¯à¦¾à¦²à§ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦¨à¦œà¦¿à¦¶à¦¨ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à¦¾à¦¨à§à¦¸à¦«à¦°à§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) ভà§à¦¯à¦¾à¦²à§ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) কল পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Animation Length"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° লà§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨"
@@ -1783,7 +1808,7 @@ msgstr "ফাইল-মà§à¦¯à¦¾à¦¨à§‡à¦œà¦¾à¦°à§‡ দেখà§à¦¨"
msgid "New Folder..."
msgstr "ফোলà§à¦¡à¦¾à¦° তৈরি করà§à¦¨"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "রিফà§à¦°à§‡à¦¸ করà§à¦¨"
@@ -1834,7 +1859,7 @@ msgstr "সামনের দিকে যান"
msgid "Go Up"
msgstr "উপরের দিকে যান"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "অদৃশà§à¦¯ ফাইলসমূহ অদলবদল/টগল করà§à¦¨"
@@ -1860,27 +1885,32 @@ msgstr "ফেবরিট/পà§à¦°à¦¿à¦¯à¦¼à¦•ে নিচের দিকে
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "পূরà§à¦¬à§‡à¦° টà§à¦¯à¦¾à¦¬"
+msgid "Go to previous folder."
+msgstr "ফোলà§à¦¡à¦¾à¦° তৈরী করা সমà§à¦­à¦¬ হয়নি।"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "ফোলà§à¦¡à¦¾à¦° তৈরি করà§à¦¨"
+msgid "Go to next folder."
+msgstr "ফোলà§à¦¡à¦¾à¦° তৈরী করা সমà§à¦­à¦¬ হয়নি।"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "ফোলà§à¦¡à¦¾à¦° তৈরী করা সমà§à¦­à¦¬ হয়নি।"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "কà§à¦²à¦¾à¦¸à§‡à¦° অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "ফোলà§à¦¡à¦¾à¦° তৈরী করা সমà§à¦­à¦¬ হয়নি।"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "অদৃশà§à¦¯ ফাইলসমূহ অদলবদল/টগল করà§à¦¨"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2881,15 +2911,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡à¦° সেটিংস"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "পূরà§à¦£-পরà§à¦¦à¦¾ অদলবদল/টগল করà§à¦¨"
@@ -3229,6 +3250,11 @@ msgstr "সময়:"
msgid "Calls"
msgstr "ডাকà§à¦¨ (Call)"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "থিম à¦à¦¡à¦¿à¦Ÿ করà§à¦¨..."
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "চালà§"
@@ -5079,7 +5105,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "সকল"
@@ -7232,9 +7257,14 @@ msgstr "পশà§à¦šà¦¾à§Ž"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align with View"
+msgid "Align Transform with View"
msgstr "দরà§à¦¶à¦¨à§‡à¦° সাথে সারিবদà§à¦§ করà§à¦¨"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¨à¦•ে দরà§à¦¶à¦¨à§‡à¦° সাথে সারিবদà§à¦§ করà§à¦¨"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "ইনসà§à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করার জনà§à¦¯ পà§à¦°à§Ÿà§‹à¦œà¦¨à§€à§Ÿ ধারক উপসà§à¦¥à¦¿à¦¤ নেই।"
@@ -7435,10 +7465,6 @@ msgid "Focus Selection"
msgstr "নিরà§à¦¬à¦¾à¦šà¦¨à§‡ ফোকাস করà§à¦¨"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "নিরà§à¦¬à¦¾à¦šà¦¨à¦•ে দরà§à¦¶à¦¨à§‡à¦° সাথে সারিবদà§à¦§ করà§à¦¨"
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Select"
msgstr "নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨"
@@ -10466,6 +10492,11 @@ msgstr "পরবরà§à¦¤à§€ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "নোডের নতà§à¦¨ অভিভাবক দান করà§à¦¨"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "অরà§à¦¥à¦ªà§‚রà§à¦¨!"
@@ -12422,6 +12453,18 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "পূরà§à¦¬à§‡à¦° টà§à¦¯à¦¾à¦¬"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "ফোলà§à¦¡à¦¾à¦° তৈরি করà§à¦¨"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨"
+
#~ msgid "Reverse"
#~ msgstr "উলà§à¦Ÿà¦¾à¦¨/বিপরীত দিকে ফিরান"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index a94af069e9..2ef6d44e3e 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -132,6 +132,31 @@ msgid "Anim Change Call"
msgstr "Canviar crida d'animació"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Modifica el temps de la clau"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Modifica la Transició d'Animació"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Modifica la Transformació de l'Animació"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Modifica el valor de la clau"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Canviar crida d'animació"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Canviar la durada de l'Animació"
@@ -1685,7 +1710,7 @@ msgstr "Mostrar en el Gestor de Fitxers"
msgid "New Folder..."
msgstr "Nou Directori..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Refresca"
@@ -1736,7 +1761,7 @@ msgstr "Endavant"
msgid "Go Up"
msgstr "Puja"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Commuta Fitxers Ocults"
@@ -1761,23 +1786,31 @@ msgid "Move Favorite Down"
msgstr "Mou Favorit Avall"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "Directori Anterior"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Anar al directori pare."
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Directori Següent"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Anar al directori pare."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Anar al directori pare."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Cerca Fitxers"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Eliminar carpeta actual de preferits."
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
msgstr "Commutar visibilitat dels fitxers ocults."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2728,14 +2761,6 @@ msgstr ""
"l'editor."
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr "Obrir automàticament captures de pantalla"
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr "Obrir en un editor d'imatges extern."
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Mode Pantalla Completa"
@@ -3056,6 +3081,11 @@ msgstr "Temps"
msgid "Calls"
msgstr "Crides"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Editar Tema"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Activat"
@@ -4749,7 +4779,6 @@ msgid "Last"
msgstr "Últim"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Tot"
@@ -6808,9 +6837,15 @@ msgid "Rear"
msgstr "Darrere"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+#, fuzzy
+msgid "Align Transform with View"
msgstr "Alinear amb la Vista"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "Alinea la Selecció amb la Vista"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "No hi ha cap node Pare per instanciar-li un fill."
@@ -6999,10 +7034,6 @@ msgid "Focus Selection"
msgstr "Focalitza't en la Selecció"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "Alinea la Selecció amb la Vista"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Selecciona una Eina"
@@ -9998,6 +10029,11 @@ msgstr "Estendre el script"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Torna a Parentar el Node"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "Entesos!"
@@ -11953,6 +11989,18 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Les constants no es poden modificar."
+#~ msgid "Previous Folder"
+#~ msgstr "Directori Anterior"
+
+#~ msgid "Next Folder"
+#~ msgstr "Directori Següent"
+
+#~ msgid "Automatically Open Screenshots"
+#~ msgstr "Obrir automàticament captures de pantalla"
+
+#~ msgid "Open in an external image editor."
+#~ msgstr "Obrir en un editor d'imatges extern."
+
#~ msgid "Reverse"
#~ msgstr "Inverteix"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 5d372f4722..f3eaafab33 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -136,6 +136,31 @@ msgid "Anim Change Call"
msgstr "Animace: změna volání"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Animace: ZmÄ›nit Äas klíÄového snímku"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Animace: změna přechodu"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Animace: změna transformace"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Animace: ZmÄ›nit hodnotu klíÄového snímku"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Animace: změna volání"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Změnit délku animace"
@@ -1728,7 +1753,7 @@ msgstr "Zobrazit ve správci souborů"
msgid "New Folder..."
msgstr "Nová složka..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Obnovit"
@@ -1779,7 +1804,7 @@ msgstr "Jit dopředu"
msgid "Go Up"
msgstr "Jít o úroveň výš"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Zobrazit skryté soubory"
@@ -1804,26 +1829,33 @@ msgid "Move Favorite Down"
msgstr "Přesunout oblíbenou položku dolů"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "Předchozí složka"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Jít na nadřazenou složku"
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Další složka"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Jít na nadřazenou složku"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "Jít na nadřazenou složku"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Hledat soubory"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "Nelze vytvořit složku."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "Zobrazit skryté soubory"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2764,15 +2796,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Otevřít složku s daty a nastavením editoru"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "Otevřít další editor"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Celá obrazovka"
@@ -3091,6 +3114,11 @@ msgstr "ÄŒas"
msgid "Calls"
msgstr "Volání"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Editovat téma..."
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4790,7 +4818,6 @@ msgid "Last"
msgstr "Poslední"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Všechny"
@@ -6832,9 +6859,14 @@ msgstr "Zadní"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align with View"
+msgid "Align Transform with View"
msgstr "Zarovnat s výhledem"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "Zarovnat výběr s pohledem"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -7025,10 +7057,6 @@ msgid "Focus Selection"
msgstr "Zaměřit výběr"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "Zarovnat výběr s pohledem"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Nástroj Výběr"
@@ -9942,6 +9970,11 @@ msgstr "Otevřít skript"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Přidat/Vytvořit nový uzel"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "Dává smysl!"
@@ -11833,6 +11866,16 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstanty není možné upravovat."
+#~ msgid "Previous Folder"
+#~ msgstr "Předchozí složka"
+
+#~ msgid "Next Folder"
+#~ msgstr "Další složka"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "Otevřít další editor"
+
#~ msgid "Reverse"
#~ msgstr "Naopak"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 677ae45383..33b763b7ee 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -139,6 +139,31 @@ msgstr "Anim Skift Call"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Anim Skift Keyframetid"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Anim Skift Overgang"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Anim Skift Transformering"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Anim Skift Keyframeværdi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Anim Skift Call"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Animation Length"
msgstr "Ændre Animation Navn:"
@@ -1734,7 +1759,7 @@ msgstr "Vis i Filhåndtering"
msgid "New Folder..."
msgstr "Opret mappe..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Opdater"
@@ -1785,7 +1810,7 @@ msgstr "GÃ¥ Fremad"
msgid "Go Up"
msgstr "GÃ¥ Op"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Skifter Skjulte Filer"
@@ -1811,27 +1836,32 @@ msgstr "Flyt Favorit Ned"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "Forrige fane"
+msgid "Go to previous folder."
+msgstr "GÃ¥ til overliggende mappe"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "Opret Mappe"
+msgid "Go to next folder."
+msgstr "GÃ¥ til overliggende mappe"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "GÃ¥ til overliggende mappe"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Søg Classes"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "Kunne ikke oprette mappe."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "Skifter Skjulte Filer"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2779,15 +2809,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Åbn redaktør Data/Indstillinger-mappe"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "Åbn næste Editor"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Skifter fuldskærm"
@@ -3107,6 +3128,11 @@ msgstr "Tid"
msgid "Calls"
msgstr "Kald"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Medlemmer"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4874,7 +4900,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Alle"
@@ -6943,7 +6968,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -7131,10 +7160,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Vælg værktøj"
@@ -10039,6 +10064,11 @@ msgstr "Ã…ben script"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Opret Ny %s"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "Gem Scene"
@@ -11911,6 +11941,18 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "Forrige fane"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "Opret Mappe"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "Åbn næste Editor"
+
#~ msgid "Reverse"
#~ msgstr "Omvendt"
diff --git a/editor/translations/de.po b/editor/translations/de.po
index eaf83fc0e6..0816cf1a85 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -43,12 +43,13 @@
# Marcus Naschke <marcus.naschke@gmail.com>, 2019.
# datenbauer <d-vaupel@web.de>, 2019.
# Alexander Hausmann <alexander-hausmann+weblate@posteo.de>, 2019.
+# Nicolas Mohr <81moni1bif@hft-stuttgart.de>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-15 13:10+0000\n"
-"Last-Translator: So Wieso <sowieso@dukun.de>\n"
+"PO-Revision-Date: 2019-07-21 11:06+0000\n"
+"Last-Translator: Nicolas Mohr <81moni1bif@hft-stuttgart.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -169,6 +170,31 @@ msgid "Anim Change Call"
msgstr "Aufruf ändern"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Schlüsselbildzeit ändern"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Übergang bearbeiten"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Transformation bearbeiten"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Schlüsselbildwert ändern"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Aufruf ändern"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Animationslänge ändern"
@@ -1726,7 +1752,7 @@ msgstr "Im Dateimanager anzeigen"
msgid "New Folder..."
msgstr "Neuer Ordner..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Aktualisieren"
@@ -1777,7 +1803,7 @@ msgstr "Vor"
msgid "Go Up"
msgstr "Hoch"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Versteckte Dateien ein- und ausblenden"
@@ -1802,23 +1828,31 @@ msgid "Move Favorite Down"
msgstr "Favorit nach unten schieben"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "Vorheriger Ordner"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Gehe zu übergeordnetem Ordner."
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Nächster Ordner"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Gehe zu übergeordnetem Ordner."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Gehe zu übergeordnetem Ordner."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Dateien suchen"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Gegenwärtigen Ordner (de)favorisieren."
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
msgstr "Versteckte Dateien ein- oder ausblenden."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2559,9 +2593,8 @@ msgid "Go to previously opened scene."
msgstr "Gehe zu vorher geöffneter Szene."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Pfad kopieren"
+msgstr "Text kopieren"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2776,14 +2809,6 @@ msgstr ""
"Bildschirmfotos werden im „Editor Data/Settings“-Verzeichnis gespeichert."
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr "Bildschirmfotos automatisch öffnen"
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr "In externem Bildbearbeitungsprogramm öffnen."
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Vollbildmodus umschalten"
@@ -3104,6 +3129,11 @@ msgstr "Zeit"
msgid "Calls"
msgstr "Aufrufe"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Thema bearbeiten"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "An"
@@ -4807,7 +4837,6 @@ msgid "Last"
msgstr "Letzte"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Alle"
@@ -6831,9 +6860,15 @@ msgid "Rear"
msgstr "Hinten"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+#, fuzzy
+msgid "Align Transform with View"
msgstr "Mit Sicht ausrichten"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "Auswahl auf Ansicht ausrichten"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -7022,10 +7057,6 @@ msgid "Focus Selection"
msgstr "Auswahl fokussieren"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "Auswahl auf Ansicht ausrichten"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Werkzeugauswahl"
@@ -9991,6 +10022,11 @@ msgid "Extend Script"
msgstr "Skript erweitern"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Node umhängen"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Szenen-Wurzel erstellen"
@@ -11939,6 +11975,18 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
msgid "Constants cannot be modified."
msgstr "Konstanten können nicht verändert werden."
+#~ msgid "Previous Folder"
+#~ msgstr "Vorheriger Ordner"
+
+#~ msgid "Next Folder"
+#~ msgstr "Nächster Ordner"
+
+#~ msgid "Automatically Open Screenshots"
+#~ msgstr "Bildschirmfotos automatisch öffnen"
+
+#~ msgid "Open in an external image editor."
+#~ msgstr "In externem Bildbearbeitungsprogramm öffnen."
+
#~ msgid "Reverse"
#~ msgstr "Umkehren"
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index 3c832d2f8e..9b3fdf7b02 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -134,6 +134,26 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Length"
msgstr "Typ ändern"
@@ -1708,7 +1728,7 @@ msgstr "Datei öffnen"
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1759,7 +1779,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1785,12 +1805,12 @@ msgstr ""
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "Node(s) löschen"
+msgid "Go to previous folder."
+msgstr "Node erstellen"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
+msgid "Go to next folder."
msgstr "Node erstellen"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
@@ -1798,12 +1818,16 @@ msgstr "Node erstellen"
msgid "Go to parent folder."
msgstr "Node erstellen"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2704,14 +2728,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -3032,6 +3048,11 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Node Filter editieren"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4777,7 +4798,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6828,7 +6848,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -7017,10 +7041,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9908,6 +9928,11 @@ msgid "Extend Script"
msgstr "Script hinzufügen"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Node erstellen"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
@@ -11736,6 +11761,14 @@ msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "Node(s) löschen"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "Node erstellen"
+
+#, fuzzy
#~ msgid "Build Project"
#~ msgstr "Projektname:"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 71df020be7..d239d252ac 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -121,6 +121,26 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr ""
@@ -1630,7 +1650,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1681,7 +1701,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1706,23 +1726,27 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
+msgid "Go to previous folder."
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
+msgid "Go to next folder."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2592,14 +2616,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -2912,6 +2928,10 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4566,7 +4586,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6535,7 +6554,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6720,10 +6743,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9489,6 +9508,10 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 607802e222..e0be979450 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -131,6 +131,31 @@ msgid "Anim Change Call"
msgstr "Anim Αλλαγή κλήσης"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Anim Αλλαγή χÏόνου στιγμιοτÏπου"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Anim Αλλαγή μετάβασης"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Anim Αλλαγή μετασχηματισμοÏ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Anim Αλλαγή τιμής στιγμιοτÏπου"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Anim Αλλαγή κλήσης"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Αλλαγή Μήκους Κίνησης"
@@ -1686,7 +1711,7 @@ msgstr "Εμφάνιση στη διαχείÏιση αÏχείων"
msgid "New Folder..."
msgstr "Îέος φάκελος..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Αναναίωση"
@@ -1737,7 +1762,7 @@ msgstr "Πήγαινε μπÏοστά"
msgid "Go Up"
msgstr "Πήγαινε πάνω"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Εναλλαγή κÏυμμένων αÏχείων"
@@ -1762,23 +1787,31 @@ msgid "Move Favorite Down"
msgstr "Μετακίνηση αγαπημένου κάτω"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "ΠÏοηγοÏμενος φάκελος"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Πήγαινε στον γονικό φάκελο."
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Επόμενος φάκελος"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Πήγαινε στον γονικό φάκελο."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Πήγαινε στον γονικό φάκελο."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Αναζήτηση αÏχείων"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Εναλλαγή αγαπημένου Ï„Ïέχοντος φακέλου."
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
msgstr "Εναλλαγή οÏατότητας κÏυμένων αÏχείων."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2739,14 +2772,6 @@ msgstr ""
"επεξεÏγαστή."
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr "Αυτόματο Άνοιγμα ΣτιγμιοτÏπων Οθόνης"
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr "Άνοιγμα σε εξωτεÏικό επεξεÏγαστή εικόνων."
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Εναλλαγή πλήÏους οθόνης"
@@ -3067,6 +3092,11 @@ msgstr "ΧÏόνος"
msgid "Calls"
msgstr "Κλήσεις"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "ΕπεξεÏγασία Θέματος"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Îαι"
@@ -4770,7 +4800,6 @@ msgid "Last"
msgstr "Τελευταίο"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Όλα"
@@ -6792,9 +6821,15 @@ msgid "Rear"
msgstr "Πίσω"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+#, fuzzy
+msgid "Align Transform with View"
msgstr "Στοίχιση με ΠÏοβολή"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "Στοίχηση επιλογής με την Ï€Ïοβολή"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -6984,10 +7019,6 @@ msgid "Focus Selection"
msgstr "Εστίαση στην επιλογή"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "Στοίχηση επιλογής με την Ï€Ïοβολή"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "ΕÏγαλείο επιλογής"
@@ -9973,6 +10004,11 @@ msgstr "Άνοιγμα δεσμής ενεÏγειών"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "ΕπαναπÏοσδιοÏισμός γονέα κόμβου"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "Βγάζει νόημα!"
@@ -11931,6 +11967,18 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Previous Folder"
+#~ msgstr "ΠÏοηγοÏμενος φάκελος"
+
+#~ msgid "Next Folder"
+#~ msgstr "Επόμενος φάκελος"
+
+#~ msgid "Automatically Open Screenshots"
+#~ msgstr "Αυτόματο Άνοιγμα ΣτιγμιοτÏπων Οθόνης"
+
+#~ msgid "Open in an external image editor."
+#~ msgstr "Άνοιγμα σε εξωτεÏικό επεξεÏγαστή εικόνων."
+
#~ msgid "Reverse"
#~ msgstr "ΑντιστÏοφή"
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index d286786a79..c3b755c31e 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -126,6 +126,31 @@ msgid "Anim Change Call"
msgstr "Animado Aliigi Alvokon"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Animado Aliigi Kernakadron Fojon"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Animado Aliigi Transiron"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Animado Aliigi Transformon"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Animado Aliigi Kernakadron Valoron"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Animado Aliigi Alvokon"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Aliigi Animadon Longecon"
@@ -1650,7 +1675,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1701,7 +1726,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1726,23 +1751,29 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr ""
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Iri al AntaÅ­a PaÅo"
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr ""
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Iri al Neksta PaÅo"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2613,14 +2644,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -2934,6 +2957,10 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4588,7 +4615,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6559,7 +6585,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6744,10 +6774,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9513,6 +9539,10 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 72515da510..2450229f9a 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -44,7 +44,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-15 13:10+0000\n"
+"PO-Revision-Date: 2019-07-21 11:06+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@@ -165,6 +165,31 @@ msgid "Anim Change Call"
msgstr "Cambiar Llamada de Animación"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Cambiar Tiempo del Fotograma Clave de Animación"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Cambiar Transición de Animación"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Cambiar Transformación de la Animación"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Cambiar Valor de la Clave de Animación"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Cambiar Llamada de Animación"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Cambiar Duración de la Animación"
@@ -1727,7 +1752,7 @@ msgstr "Mostrar en Explorador de Archivos"
msgid "New Folder..."
msgstr "Nueva Carpeta..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Recargar"
@@ -1778,7 +1803,7 @@ msgstr "Avanzar"
msgid "Go Up"
msgstr "Subir"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Act./Desact. Archivos Ocultos"
@@ -1803,23 +1828,31 @@ msgid "Move Favorite Down"
msgstr "Bajar Favorito"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "Carpeta Anterior"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Ir a la carpeta padre."
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Carpeta Siguiente"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Ir a la carpeta padre."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Ir a la carpeta padre."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Buscar archivos"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Eliminar carpeta actual de favoritos."
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
msgstr "Ver/Ocultar archivos ocultos."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2561,9 +2594,8 @@ msgid "Go to previously opened scene."
msgstr "Ir a la escena abierta previamente."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Copiar Ruta"
+msgstr "Copiar Texto"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2778,14 +2810,6 @@ msgstr ""
"Configuración."
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr "Abrir Capturas de Pantalla Automáticamente"
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr "Abrir en un editor de imágenes externo."
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Cambiar a Pantalla Completa"
@@ -3106,6 +3130,11 @@ msgstr "Tiempo"
msgid "Calls"
msgstr "Llamadas"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Editar Tema"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Activado"
@@ -4780,9 +4809,8 @@ msgid "Idle"
msgstr "Inactivo"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Install..."
-msgstr "Instalar"
+msgstr "Instalar..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
@@ -4813,7 +4841,6 @@ msgid "Last"
msgstr "Último"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Todos"
@@ -4827,9 +4854,8 @@ msgid "Sort:"
msgstr "Ordenar:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Reverse sorting."
-msgstr "Solicitando..."
+msgstr "Orden inverso."
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
@@ -4910,39 +4936,32 @@ msgid "Rotation Step:"
msgstr "Step de Rotación:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Vertical Guide"
-msgstr "Mover guía vertical"
+msgstr "Mover Guía Vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
-msgstr "Crear nueva guía vertical"
+msgstr "Crear Guía Vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
-msgstr "Eliminar guía vertical"
+msgstr "Eliminar Guía Vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Horizontal Guide"
-msgstr "Mover guía horizontal"
+msgstr "Mover Guía Horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal Guide"
-msgstr "Crear nueva guía horizontal"
+msgstr "Crear Guía Horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
-msgstr "Eliminar guía horizontal"
+msgstr "Eliminar Guía Horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal and Vertical Guides"
-msgstr "Crear nuevas guías horizontales y verticales"
+msgstr "Crear Guías Horizontales y Verticales"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
@@ -6831,9 +6850,15 @@ msgid "Rear"
msgstr "Detrás"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+#, fuzzy
+msgid "Align Transform with View"
msgstr "Alinear con Vista"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "Alinear Selección Con Vista"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "No hay padre al que instanciarle un hijo."
@@ -7021,10 +7046,6 @@ msgid "Focus Selection"
msgstr "Foco en Selección"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "Alinear Selección Con Vista"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Seleccionar Herramienta"
@@ -7982,7 +8003,7 @@ msgstr "Cambiar Tipo de Entrada del Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(Sólo GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -8069,21 +8090,21 @@ msgid "Color uniform."
msgstr "Color uniforme."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr "Devuelve el inverso de la raíz cuadrada del parámetro."
+msgstr ""
+"Devuelve el resultado booleano de la comparación de %s entre dos parámetros."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
-msgstr ""
+msgstr "Igual (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
-msgstr ""
+msgstr "Mayor Que (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
-msgstr ""
+msgstr "Mayor o Igual Que (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8098,24 +8119,28 @@ msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
+"Devuelve el resultado booleano de la comparación entre INF y un parámetro "
+"escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
+"Devuelve el resultado booleano de la comparación entre NaN y un parámetro "
+"escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
-msgstr ""
+msgstr "Menor Que (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
-msgstr ""
+msgstr "Menor o Igual Que (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
-msgstr ""
+msgstr "Diferente (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8125,15 +8150,16 @@ msgstr ""
"o falso."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the comparison between two parameters."
-msgstr "Devuelve la tangente del parámetro."
+msgstr "Devuelve el resultado booleano de la comparación entre dos parámetros."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
+"Devuelve el resultado booleano de la comparación entre INF (o NaN) y un "
+"parámetro escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
@@ -8224,18 +8250,16 @@ msgid "Returns the arc-cosine of the parameter."
msgstr "Devuelve el arcocoseno del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr "(Sólo GLES3) Devuelve el coseno hiperbólico inverso del parámetro."
+msgstr "Devuelve el coseno hiperbólico inverso del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Devuelve el arcoseno del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr "(Sólo GLES3) Devuelve el seno hiperbólico inverso del parámetro."
+msgstr "Devuelve el seno hiperbólico inverso del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
@@ -8246,9 +8270,8 @@ msgid "Returns the arc-tangent of the parameters."
msgstr "Devuelve el arcotangente de los parámetros."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr "(Sólo GLES3) Devuelve la tangente hiperbólica inversa del parámetro."
+msgstr "Devuelve la tangente hiperbólica inversa del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8264,9 +8287,8 @@ msgid "Returns the cosine of the parameter."
msgstr "Devuelve el coseno del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr "(Sólo GLES3) Devuelve el coseno hiperbólico del parámetro."
+msgstr "Devuelve el coseno hiperbólico del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
@@ -8335,14 +8357,12 @@ msgid "1.0 / scalar"
msgstr "1.0 / escalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest integer to the parameter."
-msgstr "(Sólo GLES3) Encuentra el entero más cercano al parámetro."
+msgstr "Encuentra el entero más cercano al parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest even integer to the parameter."
-msgstr "(Sólo GLES3) Encuentra el entero más cercano al parámetro."
+msgstr "Encuentra el entero más cercano al parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
@@ -8357,9 +8377,8 @@ msgid "Returns the sine of the parameter."
msgstr "Devuelve el seno del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic sine of the parameter."
-msgstr "(Sólo GLES3) Devuelve el seno hiperbólico del parámetro."
+msgstr "Devuelve el seno hiperbólico del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
@@ -8394,14 +8413,12 @@ msgid "Returns the tangent of the parameter."
msgstr "Devuelve la tangente del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "(Sólo GLES3) Devuelve la tangente hiperbólica del parámetro."
+msgstr "Devuelve la tangente hiperbólica del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the truncated value of the parameter."
-msgstr "(Sólo GLES3) Encuentra el valor truncado del parámetro."
+msgstr "Encuentra el valor truncado del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
@@ -8440,26 +8457,22 @@ msgid "Perform the texture lookup."
msgstr "Realiza una búsqueda de texturas."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Cubic texture uniform lookup."
-msgstr "Textura cúbica uniforme."
+msgstr "Búsqueda de textura cúbica uniforme."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup."
-msgstr "Textura 2D uniforme."
+msgstr "Búsqueda de textura uniforme 2D."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup with triplanar."
-msgstr "Textura 2D uniforme."
+msgstr "Búsqueda de textura uniforme 2D con triplanar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "Función Transform."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
@@ -8469,7 +8482,7 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
-"(GLES3 solamente) Calcula el producto exterior de un par de vectores.\n"
+"Calcular el producto exterior de un par de vectores.\n"
"\n"
"OuterProduct trata el primer parámetro 'c' como un vector de columna (matriz "
"con una columna) y el segundo parámetro 'r' como un vector de fila (matriz "
@@ -8486,19 +8499,16 @@ msgid "Decomposes transform to four vectors."
msgstr "Se descompone y transforma en cuatro vectores."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the determinant of a transform."
-msgstr "(Sólo GLES3) Calcula el determinante de una transformación."
+msgstr "Calcula el determinante de una transformación."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the inverse of a transform."
-msgstr "(Sólo GLES3) Calcula el inverso de una transformación."
+msgstr "Calcula el inverso de una transformación."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the transpose of a transform."
-msgstr "(Sólo GLES3) Calcula la transposición de una transformación."
+msgstr "Calcula la transposición de una transformación."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
@@ -8545,18 +8555,17 @@ msgid "Calculates the dot product of two vectors."
msgstr "Calcula el producto punto de dos vectores."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
-"Devuelve un vector que apunta en la misma dirección que un vector de "
+"Devuelve el vector que apunta en la misma dirección que un vector de "
"referencia. La función tiene tres parámetros vectoriales: N, el vector a "
"orientar, I, el vector incidente, y Nref, el vector de referencia. Si el "
-"producto punto de I y Nref es menor que cero, el valor de retorno es N. De "
-"lo contrario, se devuelve -N."
+"producto de punto de I y Nref es menor que cero, el valor de retorno es N. "
+"De lo contrario, se devuelve -N."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
@@ -8579,18 +8588,16 @@ msgid "1.0 / vector"
msgstr "1.0 / vector"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
-"Devuelve un vector que apunta en dirección a su reflexión ( a : vector "
+"Devuelve el vector que apunta en la dirección de reflexión ( a : vector "
"incidente, b : vector normal)."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the vector that points in the direction of refraction."
-msgstr "Devuelve un vector que apunta en dirección a su refracción."
+msgstr "Devuelve el vector que apunta en la dirección de refracción."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8689,69 +8696,58 @@ msgstr ""
"esta)."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr "(Sólo GLES3) (Sólo modo Fragmento/Luz) Función de derivación escalar."
+msgstr "(Sólo modo Fragmento/Luz) Función de derivación escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
-"(Sólo GLES3) (Sólo modo Fragmento/Luz) Función de derivación vectorial."
+msgstr "(Sólo modo Fragmento/Luz) Función de derivación vectorial."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
-"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Vector) Derivado en 'x' utilizando "
-"diferenciación local."
+"(Sólo modo Fragmento/Luz) (Vector) Derivado en 'x' utilizando diferenciación "
+"local."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
-"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Escalar) Derivado en 'x' utilizando "
+"(Sólo modo Fragmento/Luz) (Escalar) Derivado en 'x' utilizando "
"diferenciación local."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Vector) Derivado en 'y' utilizando "
-"diferenciación local."
+"(Sólo modo Fragmento/Luz) (Vector) Derivado en 'y' utilizando diferenciación "
+"local."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Escalar) Derivado en 'y' utilizando "
+"(Sólo modo Fragmento/Luz) (Escalar) Derivado en 'y' utilizando "
"diferenciación local."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Vector) Suma de la derivada absoluta "
-"en 'x' e 'y'."
+"(Sólo modo Fragmento/Luz) (Vector) Suma de la derivada absoluta en 'x' e 'y'."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Escalar) Suma del derivado absoluto "
-"en 'x' e 'y'."
+"(Sólo modo Fragmento/Luz) (Escalar) Suma del derivado absoluto en 'x' e 'y'."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
@@ -9979,6 +9975,11 @@ msgid "Extend Script"
msgstr "Extender Script"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Reemparentar nodo"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Convertir en Raíz de Escena"
@@ -10196,9 +10197,8 @@ msgid "Script is valid."
msgstr "El script es válido."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr "Permitido: a-z, A-Z, 0-9 y _"
+msgstr "Permitido: a-z, A-Z, 0-9, _ y ."
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
@@ -11905,9 +11905,8 @@ msgid "Invalid source for shader."
msgstr "Fuente inválida para el shader."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid comparison function for that type."
-msgstr "Fuente inválida para el shader."
+msgstr "Función de comparación inválida para este tipo."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@@ -11925,6 +11924,18 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+#~ msgid "Previous Folder"
+#~ msgstr "Carpeta Anterior"
+
+#~ msgid "Next Folder"
+#~ msgstr "Carpeta Siguiente"
+
+#~ msgid "Automatically Open Screenshots"
+#~ msgstr "Abrir Capturas de Pantalla Automáticamente"
+
+#~ msgid "Open in an external image editor."
+#~ msgstr "Abrir en un editor de imágenes externo."
+
#~ msgid "Reverse"
#~ msgstr "Invertir"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 5089e16892..0b03b5517a 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -16,7 +16,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-19 13:42+0000\n"
+"PO-Revision-Date: 2019-07-29 19:21+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -137,6 +137,31 @@ msgid "Anim Change Call"
msgstr "Cambiar Call de Anim"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Cambiar Tiempo de Keyframe de Anim"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Cambio de transición Anim"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Cambiar Transform de Anim"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Cambiar Valor de Keyframe de Anim"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Cambiar Call de Anim"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Cambiar Duración de la Animación"
@@ -1695,7 +1720,7 @@ msgstr "Mostrar en Explorador de Archivos"
msgid "New Folder..."
msgstr "Nueva Carpeta..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Refrescar"
@@ -1746,7 +1771,7 @@ msgstr "Avanzar"
msgid "Go Up"
msgstr "Subir"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Act/Desact. Archivos Ocultos"
@@ -1771,23 +1796,31 @@ msgid "Move Favorite Down"
msgstr "Bajar Favorito"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "Carpeta Anterior"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Ir a la carpeta padre."
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Carpeta Siguiente"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Ir a la carpeta padre."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Ir a la carpeta padre."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Buscar archivos"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Quitar carpeta actual de favoritos."
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
msgstr "Ver/Ocultar archivos ocultos."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2526,9 +2559,8 @@ msgid "Go to previously opened scene."
msgstr "Ir a la escena abierta previamente."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Copiar Ruta"
+msgstr "Copiar Texto"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2742,14 +2774,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Las capturas se almacenan en la carpeta Editor Datta/Settings."
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr "Abrir Capturas de Pantalla Automaticamente"
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr "Abrir en editor de imagenes externo."
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Act./Desact. Pantalla Completa"
@@ -3071,6 +3095,11 @@ msgstr "Tiempo"
msgid "Calls"
msgstr "Llamadas"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Editar Tema"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "On"
@@ -4744,9 +4773,8 @@ msgid "Idle"
msgstr "Desocupado"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Install..."
-msgstr "Instalar"
+msgstr "Instalar..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
@@ -4777,7 +4805,6 @@ msgid "Last"
msgstr "Ultimo"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Todos"
@@ -4791,9 +4818,8 @@ msgid "Sort:"
msgstr "Ordenar:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Reverse sorting."
-msgstr "Solicitando..."
+msgstr "Orden inverso."
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
@@ -4874,39 +4900,32 @@ msgid "Rotation Step:"
msgstr "Step de Rotación:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Vertical Guide"
-msgstr "Mover guía vertical"
+msgstr "Mover Guía Vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
-msgstr "Crear nueva guía vertical"
+msgstr "Crear Guía Vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
-msgstr "Quitar guía vertical"
+msgstr "Eliminar Guía Vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Horizontal Guide"
-msgstr "Mover guía horizontal"
+msgstr "Mover Guía Horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal Guide"
-msgstr "Crear nueva guía horizontal"
+msgstr "Crear Guía Horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
-msgstr "Quitar guía horizontal"
+msgstr "Eliminar Guía Horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal and Vertical Guides"
-msgstr "Crear nuevas guías horizontales y verticales"
+msgstr "Crear Guías Horizontales y Verticales"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
@@ -6794,9 +6813,15 @@ msgid "Rear"
msgstr "Detrás"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+#, fuzzy
+msgid "Align Transform with View"
msgstr "Alinear con Vista"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "Alinear Selección Con Vista"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "No hay padre al que instanciarle un hijo."
@@ -6984,10 +7009,6 @@ msgid "Focus Selection"
msgstr "Foco en Selección"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "Alinear Selección Con Vista"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Seleccionar Herramienta"
@@ -7944,7 +7965,7 @@ msgstr "Se cambió el Tipo de Entrada de Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(Sólo GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -8031,21 +8052,21 @@ msgid "Color uniform."
msgstr "Color uniforme."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr "Devuelve el inverso de la raíz cuadrada del parámetro."
+msgstr ""
+"Devuelve el resultado booleano de la comparación de %s entre dos parámetros."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
-msgstr ""
+msgstr "Igual (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
-msgstr ""
+msgstr "Mayor Que (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
-msgstr ""
+msgstr "Mayor o Igual Que (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8060,24 +8081,28 @@ msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
+"Devuelve el resultado booleano de la comparación entre INF y un parámetro "
+"escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
+"Devuelve el resultado booleano de la comparación entre NaN y un parámetro "
+"escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
-msgstr ""
+msgstr "Menor Que (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
-msgstr ""
+msgstr "Menor o Igual Que (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
-msgstr ""
+msgstr "No igual (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8087,15 +8112,16 @@ msgstr ""
"o falso."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the comparison between two parameters."
-msgstr "Devuelve la tangente del parámetro."
+msgstr "Devuelve el resultado booleano de la comparación entre dos parámetros."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
+"Devuelve el resultado booleano de la comparación entre INF (o NaN) y un "
+"parámetro escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
@@ -8186,18 +8212,16 @@ msgid "Returns the arc-cosine of the parameter."
msgstr "Devuelve el arcocoseno del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr "(Sólo GLES3) Devuelve el coseno hiperbólico inverso del parámetro."
+msgstr "Devuelve el coseno hiperbólico inverso del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Devuelve el arcoseno del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr "(Sólo GLES3) Devuelve el seno hiperbólico inverso del parámetro."
+msgstr "Devuelve el seno hiperbólico inverso del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
@@ -8208,9 +8232,8 @@ msgid "Returns the arc-tangent of the parameters."
msgstr "Devuelve el arcotangente de los parámetros."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr "(Sólo GLES3) Devuelve la tangente hiperbólica inversa del parámetro."
+msgstr "Devuelve la tangente hiperbólica inversa del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8226,9 +8249,8 @@ msgid "Returns the cosine of the parameter."
msgstr "Devuelve el coseno del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr "(Sólo GLES3) Devuelve el coseno hiperbólico del parámetro."
+msgstr "Devuelve el coseno hiperbólico del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
@@ -8297,14 +8319,12 @@ msgid "1.0 / scalar"
msgstr "1.0 / escalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest integer to the parameter."
-msgstr "(Sólo GLES3) Encuentra el entero más cercano al parámetro."
+msgstr "Encuentra el entero más cercano al parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest even integer to the parameter."
-msgstr "(Sólo GLES3) Encuentra el entero más cercano al parámetro."
+msgstr "Encuentra el entero más cercano al parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
@@ -8319,9 +8339,8 @@ msgid "Returns the sine of the parameter."
msgstr "Devuelve el seno del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic sine of the parameter."
-msgstr "(Sólo GLES3) Devuelve el seno hiperbólico del parámetro."
+msgstr "Devuelve el seno hiperbólico del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
@@ -8356,14 +8375,12 @@ msgid "Returns the tangent of the parameter."
msgstr "Devuelve la tangente del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "(Sólo GLES3) Devuelve la tangente hiperbólica del parámetro."
+msgstr "Devuelve la tangente hiperbólica del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the truncated value of the parameter."
-msgstr "(Sólo GLES3) Encuentra el valor truncado del parámetro."
+msgstr "Encuentra el valor truncado del parámetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
@@ -8402,26 +8419,22 @@ msgid "Perform the texture lookup."
msgstr "Realiza una búsqueda de texturas."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Cubic texture uniform lookup."
-msgstr "Uniform de textura cúbica."
+msgstr "Búsqueda en uniform de textura cúbica."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup."
-msgstr "Uniform de Textura 2D."
+msgstr "Búsqueda en uniform de textura 2D."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup with triplanar."
-msgstr "Uniform de Textura 2D."
+msgstr "Búsqueda en uniform de textura 2D con triplanar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "Función Transform."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
@@ -8431,7 +8444,7 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
-"(GLES3 solamente) Calcula el producto exterior de un par de vectores.\n"
+"Calcula el producto exterior de un par de vectores.\n"
"\n"
"OuterProduct trata el primer parámetro 'c' como un vector de columna (matriz "
"con una columna) y el segundo parámetro 'r' como un vector de fila (matriz "
@@ -8448,19 +8461,16 @@ msgid "Decomposes transform to four vectors."
msgstr "Descompone un transform en cuatro vectores."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the determinant of a transform."
-msgstr "(Sólo GLES3) Calcula el determinante de un transform."
+msgstr "Calcula la determinante de un transform."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the inverse of a transform."
-msgstr "(Sólo GLES3) Calcula el inverso de un transform."
+msgstr "Calcula el inverso de un transform."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the transpose of a transform."
-msgstr "(Sólo GLES3) Calcula la transposición de un transform."
+msgstr "Calcula la transposición de un transform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
@@ -8507,18 +8517,17 @@ msgid "Calculates the dot product of two vectors."
msgstr "Calcula el producto punto de dos vectores."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
-"Devuelve un vector que apunta en la misma dirección que un vector de "
+"Devuelve el vector que apunta en la misma dirección que un vector de "
"referencia. La función tiene tres parámetros vectoriales: N, el vector a "
"orientar, I, el vector incidente, y Nref, el vector de referencia. Si el "
-"producto punto de I y Nref es menor que cero, el valor de retorno es N. De "
-"lo contrario, se devuelve -N."
+"producto de punto de I y Nref es menor que cero, el valor de retorno es N. "
+"De lo contrario, se devuelve -N."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
@@ -8541,18 +8550,16 @@ msgid "1.0 / vector"
msgstr "1.0 / vector"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
-"Devuelve un vector que apunta en dirección a su reflexión ( a : vector "
+"Devuelve el vector que apunta en la dirección de reflexión ( a : vector "
"incidente, b : vector normal)."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the vector that points in the direction of refraction."
-msgstr "Devuelve un vector que apunta en dirección a su refracción."
+msgstr "Devuelve el vector que apunta en la dirección de refracción."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8650,68 +8657,59 @@ msgstr ""
"dirección de vista de la camara ( pasale los puntos asociados)."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr "(Sólo GLES3) (Sólo modo Fragmento/Luz) Función derivada escalar."
+msgstr "(Sólo modo Fragmento/Luz) Función derivada escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr "(Sólo GLES3) (Sólo modo Fragmento/Luz) Función derivada vectorial."
+msgstr "(Sólo modo Fragmento/Luz) Función derivada vectorial."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
-"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Vector) Derivada en 'x' utilizando "
-"diferenciación local."
+"(Sólo modo Fragmento/Luz) (Vector) Derivada en 'x' utilizando diferenciación "
+"local."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
-"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Escalar) Derivada en 'x' utilizando "
+"(Sólo modo Fragmento/Luz) (Escalar) Derivada en 'x' utilizando "
"diferenciación local."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Vector) Derivada en 'y' utilizando "
-"diferenciación local."
+"(Sólo modo Fragmento/Luz) (Vector) Derivada en 'y' utilizando diferenciación "
+"local."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Escalar) Derivada en 'y' utilizando "
+"(Sólo modo Fragmento/Luz) (Escalar) Derivada en 'y' utilizando "
"diferenciación local."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Vector) Suma de la derivada absoluta "
-"en 'x' e 'y'."
+"(Sólo modo Fragmento/Luz) (Vector) Suma de la derivada absoluta en 'x' e 'y'."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(Sólo GLES3) (Sólo modo Fragmento/Luz) (Escalar) Suma de la derivada "
-"absoluta en 'x' e 'y'."
+"(Sólo modo Fragmento/Luz) (Escalar) Suma de la derivada absoluta en 'x' e "
+"'y'."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
@@ -9161,13 +9159,13 @@ msgstr ""
"de proyectos."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
-"Estás a punto de examinar %s carpetas en busca de proyectos de Godot. "
-"¿Confirmar?"
+"¿Estás seguro de querer examinar %s carpetas en busca de proyectos de Godot "
+"existentes?\n"
+"Podría demorar un rato."
#: editor/project_manager.cpp
msgid "Project Manager"
@@ -9190,9 +9188,8 @@ msgid "New Project"
msgstr "Proyecto Nuevo"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove Missing"
-msgstr "Quitar punto"
+msgstr "Eliminar Faltantes"
#: editor/project_manager.cpp
msgid "Templates"
@@ -9211,13 +9208,12 @@ msgid "Can't run project"
msgstr "No se puede ejecutar el proyecto"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
-"Actualmente no tenés ningun proyecto.\n"
-"Te gustaría explorar los ejemplos oficiales en la Biblioteca de Assets?"
+"Actualmente no tenés ningún proyecto.\n"
+"¿Te gustaría explorar los ejemplos oficiales en la Biblioteca de Assets?"
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -9244,9 +9240,8 @@ msgstr ""
"'\\' o '\"'"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "An action with the name '%s' already exists."
-msgstr "La acción '%s' ya existe!"
+msgstr "Ya existe una acción con el nombre '%s'."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
@@ -9465,9 +9460,8 @@ msgid "Override For..."
msgstr "Sobreescribir Para..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-#, fuzzy
msgid "The editor must be restarted for changes to take effect."
-msgstr "Se debe reiniciar el editor para que los cambios surtan efecto"
+msgstr "Debe reiniciarse el editor para que los cambios surtan efecto."
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -9526,14 +9520,12 @@ msgid "Locales Filter"
msgstr "Filtro de Locales"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Show All Locales"
-msgstr "Mostrar todos los locales"
+msgstr "Mostrar Todas las Localizaciones"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Show Selected Locales Only"
-msgstr "Mostrar solo los locales seleccionados"
+msgstr "Mostrar Sólo las Localizaciones Seleccionadas"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
@@ -9621,9 +9613,8 @@ msgid "Suffix"
msgstr "Sufijo"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Advanced Options"
-msgstr "Opciones avanzadas"
+msgstr "Opciones Avanzadas"
#: editor/rename_dialog.cpp
msgid "Substitute"
@@ -9884,9 +9875,8 @@ msgid "User Interface"
msgstr "Interfaz de Usuario"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Other Node"
-msgstr "Eliminar Nodo"
+msgstr "Otro Nodo"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -9930,18 +9920,16 @@ msgid "Clear Inheritance"
msgstr "Limpiar Herencia"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open Documentation"
-msgstr "Abrir documentación"
+msgstr "Abrir Documentación"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Agregar Nodo Hijo"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Expand/Collapse All"
-msgstr "Colapsar Todos"
+msgstr "Expandir/Colapsar Todo"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
@@ -9952,6 +9940,11 @@ msgid "Extend Script"
msgstr "Extender Script"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Reemparentar Nodo"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Convertir en Raíz de Escena"
@@ -9972,9 +9965,8 @@ msgid "Delete (No Confirm)"
msgstr "Eliminar (Sin Confirmación)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Add/Create a New Node."
-msgstr "Agregar/Crear un Nuevo Nodo"
+msgstr "Añadir/Crear un Nuevo Nodo."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10009,19 +10001,16 @@ msgid "Toggle Visible"
msgstr "Act/Desact. Visible"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Unlock Node"
-msgstr "Seleccionar Nodo"
+msgstr "Desbloquear Nodo"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Button Group"
-msgstr "Botón 7"
+msgstr "Grupo de Botones"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "(Connecting From)"
-msgstr "Error de Conexión"
+msgstr "(Conectando Desde)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -10052,9 +10041,8 @@ msgstr ""
"Click para mostrar el panel de grupos."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Open Script:"
-msgstr "Abrir Script"
+msgstr "Abrir Script:"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -10106,39 +10094,32 @@ msgid "Select a Node"
msgstr "Seleccionar un Nodo"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is empty."
-msgstr "La ruta está vacía"
+msgstr "La ruta está vacía."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty."
-msgstr "Nombre de archivo vacio"
+msgstr "El nombre del archivo está vacío."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is not local."
-msgstr "La ruta no es local"
+msgstr "La ruta no es local."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid base path."
-msgstr "Ruta base inválida"
+msgstr "Ruta base inválida."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "A directory with the same name exists."
-msgstr "Existe un directorio con el mismo nombre"
+msgstr "Existe un directorio con el mismo nombre."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid extension."
-msgstr "Extensión invalida"
+msgstr "Extensión inválida."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Wrong extension chosen."
-msgstr "Extensión incorrecta elegida"
+msgstr "Extensión incorrecta elegida."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
@@ -10157,53 +10138,44 @@ msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script / Choose Location"
-msgstr "Abrir Script/Elegir Ubicación"
+msgstr "Abrir Script / Seleccionar Ubicación"
#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr "Abrir Script"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "File exists, it will be reused."
-msgstr "El archivo existe, será reutilizado"
+msgstr "El archivo existe, será reutilizado."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid class name."
-msgstr "Nombre de clase inválido"
+msgstr "Nombre de clase inválido."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid inherited parent name or path."
-msgstr "Ruta o nombre del padre heredado inválido"
+msgstr "Ruta o nombre del padre heredado inválido."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script is valid."
-msgstr "Script válido"
+msgstr "El script es válido."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr "Permitidos: a-z, A-Z, 0-9 y _"
+msgstr "Permitido: a-z, A-Z, 0-9, _ y ."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in script (into scene file)."
-msgstr "Script Integrado (dentro del archivo de escena)"
+msgstr "Script Integrado (dentro del archivo de escena)."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will create a new script file."
-msgstr "Crear script nuevo"
+msgstr "Se creará un nuevo archivo de script."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will load an existing script file."
-msgstr "Cargar script existente"
+msgstr "Se cargará un archivo de script existente."
#: editor/script_create_dialog.cpp
msgid "Language"
@@ -10470,9 +10442,8 @@ msgid "Enabled GDNative Singleton"
msgstr "Activar Singleton GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Disabled GDNative Singleton"
-msgstr "Desactivar Update Spinner"
+msgstr "GDNative Singleton desactivado"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
@@ -10562,9 +10533,8 @@ msgid "GridMap Fill Selection"
msgstr "Llenar Selección en GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paste Selection"
-msgstr "Eliminar Seleccionados en GridMap"
+msgstr "Pegar lo Seleccionado en GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
@@ -10944,9 +10914,8 @@ msgid "Available Nodes:"
msgstr "Nodos Disponibles:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Select or create a function to edit its graph."
-msgstr "Seleccioná o creá una función para editar el grafo"
+msgstr "Selecciona o crea una función para editar el gráfico."
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
@@ -11277,13 +11246,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Dimensiones de la imagen del splash inválidas (debería ser 620x300)."
#: scene/2d/animated_sprite.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"Un recurso SpriteFrames debe ser creado o seteado en la propiedad 'Frames' "
-"para que AnimatedSprite pueda mostrar frames."
+"Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames"
+"\" para que AnimatedSprite pueda mostrar frames."
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -11346,12 +11314,12 @@ msgstr ""
"\"Particles Animation\" activado."
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
-"Se debe proveer una textura con la forma de la luz a la propiedad 'texture'."
+"Se debe proporcionar una textura con la forma de la luz a la propiedad "
+"\"Texture\"."
#: scene/2d/light_occluder_2d.cpp
msgid ""
@@ -11361,9 +11329,10 @@ msgstr ""
"efecto."
#: scene/2d/light_occluder_2d.cpp
-#, fuzzy
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
-msgstr "El polígono de este oclusor está vacío. ¡Dibuja un polígono!"
+msgstr ""
+"El polígono oclusor para este oclusor está vacío. Por favor, dibujá un "
+"polígono."
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -11461,51 +11430,44 @@ msgstr ""
"RigidBody2D, KinematicBody2D, etc. para que puedan tener forma."
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
-"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena "
+"VisibilityEnabler2D funciona mejor cuando se usa con la raíz de la escena "
"editada directamente como padre."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr "ARVRCamera debe tener un nodo ARVROrigin como su padre"
+msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr "ARVRController debe tener un nodo ARVROrigin como su padre"
+msgstr "ARVRController debe tener un nodo ARVROrigin como padre."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
-"El id de controlador no debe ser 0 o este controlador no será vinculado a un "
-"controlador real"
+"El ID del controlador no debe ser 0 o este controlador no estará asociado a "
+"un controlador real."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr "ARVRAnchor debe tener un nodo ARVROrigin como su padre"
+msgstr "ARVRAnchor debe tener un nodo ARVROrigin como su padre."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
-"El id de anclaje no debe ser 0 o este anclaje no podrá ser vinculado a un "
-"anclaje real"
+"El ID del ancla no puede ser 0 o este ancla no estará asociada a una ancla "
+"real."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr "ARVROrigin requiere un nodo hijo ARVRCamera"
+msgstr "ARVROrigin requiere un nodo hijo ARVRCamera."
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
@@ -11567,13 +11529,12 @@ msgstr ""
"RigidBody, KinematicBody, etc. para darles un shape."
#: scene/3d/collision_shape.cpp
-#, fuzzy
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
-"Se debe proveer un shape para que CollisionShape funcione. Creale un recurso "
-"shape!"
+"Se debe proporcionar un shape para que CollisionShape funcione. Por favor, "
+"crea un recurso de shape para ello."
#: scene/3d/collision_shape.cpp
msgid ""
@@ -11588,13 +11549,12 @@ msgid "Nothing is visible because no mesh has been assigned."
msgstr "Nada visible ya que no se asignó ningún mesh."
#: scene/3d/cpu_particles.cpp
-#, fuzzy
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
-"Animar CPUParticles requiere el uso de un SpatialMaterial con \"Billboard "
-"Particles\" activado."
+"La animación de CPUParticles requiere el uso de un SpatialMaterial cuyo Modo "
+"Billboard esté ajustado a \"Particle Billboard\"."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -11644,13 +11604,12 @@ msgid ""
msgstr "Nada visible ya que no se asigno pasadas de dibujado a los meshes."
#: scene/3d/particles.cpp
-#, fuzzy
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
-"Animar Particles requiere el uso de un SpatialMaterial con \"Billboard "
-"Particles\" activado."
+"La animación de partículas requiere el uso de un SpatialMaterial cuyo Modo "
+"Billboard esté ajustado a \"Particle Billboard\"."
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
@@ -11658,13 +11617,12 @@ msgstr ""
"PathFollow solo funciona cuando está asignado como hijo de un nodo Path."
#: scene/3d/path.cpp
-#, fuzzy
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
-"PathFollow ROTATION_ORIENTED requiere que \"Up Vector\" esté activo en el "
-"recurso Curve de su Path padre."
+"PathFollow's ROTATION_ORIENTED requiere que \"Up Vector\" esté activado en "
+"el recurso Curve de su Path padre."
#: scene/3d/physics_body.cpp
msgid ""
@@ -11677,17 +11635,16 @@ msgstr ""
"Cambiá el tamaño de los collision shapes hijos."
#: scene/3d/remote_transform.cpp
-#, fuzzy
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
-"La propiedad Path debe apuntar a un nodo Spatial valido para funcionar."
+"La propiedad \"Remote Path\" debe apuntar a un nodo Spatial o derivado de "
+"Spatial válido para que funcione."
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "This body will be ignored until you set a mesh."
-msgstr "Este cuerpo sera ignorado hasta que le asignes un mesh"
+msgstr "Este cuerpo será ignorado hasta que se establezca un mesh."
#: scene/3d/soft_body.cpp
msgid ""
@@ -11700,13 +11657,12 @@ msgstr ""
"En su lugar, cambiá el tamaño de los collision shapes hijos."
#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
-"Un recurso SpriteFrames debe ser creado o asignado en la propiedad 'Frames' "
-"para que AnimatedSprite3D pueda mostrar frames."
+"Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames"
+"\" para que AnimatedSprite3D pueda mostrar frames."
#: scene/3d/vehicle_body.cpp
msgid ""
@@ -11761,9 +11717,8 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nada conectado a la entrada '%s' del nodo '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "No root AnimationNode for the graph is set."
-msgstr "No hay asignado ningún nodo AnimationNode raíz para el gráfico."
+msgstr "No se ha establecido ningún nodo AnimationNode raíz para el gráfico."
#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
@@ -11776,9 +11731,8 @@ msgstr ""
"La ruta asignada al AnimationPlayer no apunta a un nodo AnimationPlayer."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "The AnimationPlayer root node is not a valid node."
-msgstr "La raíz del AnimationPlayer no es un nodo válido."
+msgstr "La raíz del nodo AnimationPlayer no es un nodo válido."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
@@ -11793,9 +11747,8 @@ msgid "HSV"
msgstr "HSV"
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Raw"
-msgstr "Yaw"
+msgstr "Raw"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
@@ -11806,16 +11759,15 @@ msgid "Add current color as a preset."
msgstr "Agregar color actual como preset."
#: scene/gui/container.cpp
-#, fuzzy
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
-"El contenedor en sí mismo no sirve ningún propósito a menos que un script "
-"configure el comportamiento de posicionamiento de sus hijos.\n"
-"Si no tenés pensado usar un script, entonces simplemente usá un nodo "
-"'Control' en su lugar."
+"Container por sí mismo no sirve para nada a menos que un script defina el "
+"comportamiento de colocación de sus hijos.\n"
+"Si no tenés intención de añadir un script, utilizá un nodo de Control "
+"sencillo."
#: scene/gui/control.cpp
msgid ""
@@ -11835,31 +11787,28 @@ msgid "Please Confirm..."
msgstr "Confirmá, por favor..."
#: scene/gui/popup.cpp
-#, fuzzy
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
-"Los popups se esconderán por defecto a menos que llames a popup() o "
-"cualquiera de las funciones popup*(). Sin embargo, no hay problema con "
-"hacerlos visibles para editar, aunque se esconderán al ejecutar."
+"Los popups se ocultarán por defecto a menos que llames a popup() o a "
+"cualquiera de las funciones popup*(). Puedes hacerlos visibles para su "
+"edición, pero se esconderán al iniciar."
#: scene/gui/range.cpp
-#, fuzzy
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr "Si exp_edit es verdadero min_value debe ser > 0."
+msgstr "Si \"Exp Edit\" está activado, \"Min Value\" debe ser mayor que 0."
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
-"ScrollContainer está diseñado para trabajar con un único control hijo.\n"
-"Usa un container como hijo (VBox, HBox, etc), o un Control y setea el tamaño "
-"mínimo personalizado de forma manual."
+"ScrollContainer está pensado para funcionar con un solo control hijo.\n"
+"Utilizá un container como hijo (VBox, HBox, etc.), o un Control y establecé "
+"manualmente el tamaño mínimo personalizado."
#: scene/gui/tree.cpp
msgid "(Other)"
@@ -11906,18 +11855,16 @@ msgid "Input"
msgstr "Entrada"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for preview."
-msgstr "Fuente inválida para el shader."
+msgstr "Fuente inválida para la vista previa."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "Fuente inválida para el shader."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid comparison function for that type."
-msgstr "Fuente inválida para el shader."
+msgstr "Función de comparación inválida para este tipo."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@@ -11935,6 +11882,18 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+#~ msgid "Previous Folder"
+#~ msgstr "Carpeta Anterior"
+
+#~ msgid "Next Folder"
+#~ msgstr "Carpeta Siguiente"
+
+#~ msgid "Automatically Open Screenshots"
+#~ msgstr "Abrir Capturas de Pantalla Automaticamente"
+
+#~ msgid "Open in an external image editor."
+#~ msgstr "Abrir en editor de imagenes externo."
+
#~ msgid "Reverse"
#~ msgstr "Invertir"
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 437d4ef636..18b8252b94 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -127,6 +127,26 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Muuda Animatsiooni Pikkust"
@@ -1637,7 +1657,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1688,7 +1708,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1713,23 +1733,29 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr ""
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Mine Eelmisele Sammule"
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr ""
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Mine Järgmisele Sammule"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2600,14 +2626,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -2920,6 +2938,10 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4574,7 +4596,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6545,7 +6566,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6730,10 +6755,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9499,6 +9520,10 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index eb7d03301b..60e6216f01 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -146,6 +146,31 @@ msgstr "ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ را در انیمیشن تغییر بده"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "تغییر زمان ÙØ±ÛŒÙ… کلید در انیمیشن"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "تغییر مقدار ÙØ±ÛŒÙ… کلید در انیمیشن"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ را در انیمیشن تغییر بده"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Animation Length"
msgstr "طول انیمیشن را تغییر بده"
@@ -1750,7 +1775,7 @@ msgstr "باز شدن مدیر پروژه؟"
msgid "New Folder..."
msgstr "ساختن پوشه..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1801,7 +1826,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1827,26 +1852,31 @@ msgstr ""
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "زبانه قبلی"
+msgid "Go to previous folder."
+msgstr "Ø±ÙØªÙ† به پوشه والد"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "ساختن پوشه"
+msgid "Go to next folder."
+msgstr "Ø±ÙØªÙ† به پوشه والد"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "Ø±ÙØªÙ† به پوشه والد"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "جستجوی کلاسها"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "ناتوان در ساختن پوشه."
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2748,15 +2778,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "ویرایشگر ترجیحات"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "گشودن ویرایشگر متن"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Toggle Fullscreen"
msgstr "حالت تمام ØµÙØ­Ù‡"
@@ -3082,6 +3103,11 @@ msgstr "زمان:"
msgid "Calls"
msgstr "ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "عضوها"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4837,7 +4863,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "همه"
@@ -6910,7 +6935,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -7103,10 +7132,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Select"
msgstr "همه‌ی انتخاب ها"
@@ -10026,6 +10051,11 @@ msgid "Extend Script"
msgstr "باز کردن و اجرای یک اسکریپت"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "گره تغییر والد"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
@@ -11929,6 +11959,18 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "زبانه قبلی"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "ساختن پوشه"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "گشودن ویرایشگر متن"
+
#~ msgid "Reverse"
#~ msgstr "معکوس"
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 85e16ceb98..e6a6e101b8 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-15 13:10+0000\n"
+"PO-Revision-Date: 2019-07-29 19:20+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -134,6 +134,31 @@ msgid "Anim Change Call"
msgstr "Animaatio: muuta kutsua"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Animaatio: muuta avainruudun aikaa"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Animaatio: muuta siirtymää"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Animaatio: muuta muunnosta"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Animaatio: muuta avainruudun arvoa"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Animaatio: muuta kutsua"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Muuta animaation pituutta"
@@ -1684,7 +1709,7 @@ msgstr "Näytä tiedostonhallinnassa"
msgid "New Folder..."
msgstr "Uusi kansio..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Päivitä"
@@ -1735,7 +1760,7 @@ msgstr "Mene eteenpäin"
msgid "Go Up"
msgstr "Mene ylös"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Näytä piilotiedostot"
@@ -1760,23 +1785,31 @@ msgid "Move Favorite Down"
msgstr "Siirrä suosikkia alas"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "Edellinen kansio"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Siirry yläkansioon."
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Seuraava kansio"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Siirry yläkansioon."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Siirry yläkansioon."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Etsi tiedostoista"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Kansio suosikkeihin."
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
msgstr "Aseta piilotiedostojen näyttäminen."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2498,9 +2531,8 @@ msgid "Go to previously opened scene."
msgstr "Mene aiemmin avattuun skeneen."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Kopioi polku"
+msgstr "Kopioi teksti"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2712,14 +2744,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Kuvakaappaukset tallennetaan editorin data/asetuskansioon."
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr "Avaa kuvakaappaukset automaattisesti"
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr "Avaa ulkoisessa kuvankäsittelyohjelmassa."
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Siirry koko näytön tilaan"
@@ -3038,6 +3062,11 @@ msgstr "Aika"
msgid "Calls"
msgstr "Kutsuja"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Muokkaa teemaa"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Päällä"
@@ -4707,9 +4736,8 @@ msgid "Idle"
msgstr "Toimeton"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Install..."
-msgstr "Asenna"
+msgstr "Asenna..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
@@ -4740,7 +4768,6 @@ msgid "Last"
msgstr "Viimeinen"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Kaikki"
@@ -4754,9 +4781,8 @@ msgid "Sort:"
msgstr "Lajittele:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Reverse sorting."
-msgstr "Pyydetään..."
+msgstr "Käännä lajittelu."
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
@@ -4837,39 +4863,32 @@ msgid "Rotation Step:"
msgstr "Kierron välistys:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Vertical Guide"
msgstr "Siirrä pystysuoraa apuviivaa"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
-msgstr "Luo uusi pystysuora apuviiva"
+msgstr "Luo pystysuora apuviiva"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
msgstr "Poista pystysuora apuviiva"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Horizontal Guide"
msgstr "Siirrä vaakasuoraa apuviivaa"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal Guide"
-msgstr "Luo uusi vaakasuora apuviiva"
+msgstr "Luo vaakasuora apuviiva"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
msgstr "Poista vaakasuora apuviiva"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal and Vertical Guides"
-msgstr "Luo uudet vaaka- ja pystysuorat apuviivat"
+msgstr "Luo vaaka- ja pystysuorat apuviivat"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
@@ -6756,9 +6775,15 @@ msgid "Rear"
msgstr "Taka"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+#, fuzzy
+msgid "Align Transform with View"
msgstr "Kohdista näkymään"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "Kohdista valinta näkymään"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Isäntää, jonka alle ilmentymä luodaan, ei ole valittu."
@@ -6946,10 +6971,6 @@ msgid "Focus Selection"
msgstr "Kohdista valintaan"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "Kohdista valinta näkymään"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Valintatyökalu"
@@ -7906,7 +7927,7 @@ msgstr "Visual Shaderin syötteen tyyppi vaihdettu"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(Vain GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -7993,21 +8014,20 @@ msgid "Color uniform."
msgstr "Väri-uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr "Palauttaa parametrin käänteisen neliöjuuren."
+msgstr "Palauttaa kahden parametrin %s vertailun totuusarvon."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
-msgstr ""
+msgstr "Yhtä suuri (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
-msgstr ""
+msgstr "Suurempi kuin (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
-msgstr ""
+msgstr "Yhtä suuri tai suurempi kuin (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8021,25 +8041,25 @@ msgstr ""
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
-msgstr ""
+msgstr "Palauttaa INF ja skalaarin parametrien vertailun totuusarvon."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
-msgstr ""
+msgstr "Palauttaa NaN- ja skalaariparametrien vertailun totuusarvon."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
-msgstr ""
+msgstr "Pienempi kuin (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
-msgstr ""
+msgstr "Yhtä suuri tai pienempi kuin (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
-msgstr ""
+msgstr "Erisuuri (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8048,15 +8068,15 @@ msgstr ""
"Palauttaa liitetyn vektorin, jos annettu totuusarvo on tosi tai epätosi."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the comparison between two parameters."
-msgstr "Palauttaa parametrin tangentin."
+msgstr "Palauttaa kahden parametrin vertailun totuusarvon."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
+"Palauttaa INF- (tai NaN-) ja skalaariparametrien vertailun totuusarvon."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
@@ -8147,18 +8167,16 @@ msgid "Returns the arc-cosine of the parameter."
msgstr "Palauttaa parametrin arkuskosinin."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr "(Vain GLES3) Palauttaa parametrin käänteisen hyperbolisen kosinin."
+msgstr "Palauttaa parametrin käänteisen hyperbolisen kosinin."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Palauttaa parametrin arkussinin."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr "(Vain GLES3) Palauttaa parametrin käänteisen hyperbolisen sinin."
+msgstr "Palauttaa parametrin käänteisen hyperbolisen sinin."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
@@ -8169,9 +8187,8 @@ msgid "Returns the arc-tangent of the parameters."
msgstr "Palauttaa parametrien arkustangentin."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr "(Vain GLES3) Palauttaa parametrin käänteisen hyperbolisen tangentin."
+msgstr "Palauttaa parametrin käänteisen hyperbolisen tangentin."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8188,9 +8205,8 @@ msgid "Returns the cosine of the parameter."
msgstr "Palauttaa parametrin kosinin."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr "(Vain GLES3) Palauttaa parametrin hyperbolisen kosinin."
+msgstr "Palauttaa parametrin hyperbolisen kosinin."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
@@ -8261,14 +8277,12 @@ msgid "1.0 / scalar"
msgstr "1.0 / skalaari"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest integer to the parameter."
-msgstr "(Vain GLES3) Etsii parametria lähinnä olevan kokonaisluvun."
+msgstr "Etsii parametria lähinnä olevan kokonaisluvun."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest even integer to the parameter."
-msgstr "(Vain GLES3) Etsii parametria lähinnä olevan parillisen kokonaisluvun."
+msgstr "Etsii parametria lähinnä olevan parillisen kokonaisluvun."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
@@ -8283,9 +8297,8 @@ msgid "Returns the sine of the parameter."
msgstr "Palauttaa parametrin sinin."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic sine of the parameter."
-msgstr "(Vain GLES3) Palauttaa parametrin hyperbolisen sinin."
+msgstr "Palauttaa parametrin hyperbolisen sinin."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
@@ -8320,14 +8333,12 @@ msgid "Returns the tangent of the parameter."
msgstr "Palauttaa parametrin tangentin."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "(Vain GLES3) Palauttaa parametrin hyperbolisen tangentin."
+msgstr "Palauttaa parametrin hyperbolisen tangentin."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the truncated value of the parameter."
-msgstr "(Vain GLES3) Hakee parametrin katkaistun arvon."
+msgstr "Hakee parametrin katkaistun arvon."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
@@ -8366,26 +8377,22 @@ msgid "Perform the texture lookup."
msgstr "Suorittaa tekstuurin haun."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Cubic texture uniform lookup."
-msgstr "Kuutiollinen tekstuuriuniformi."
+msgstr "Kuutiollisen tekstuuriuniformin haku."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup."
-msgstr "2D-tekstuuriuniformi."
+msgstr "2D-tekstuuriuniformin haku."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup with triplanar."
-msgstr "2D-tekstuuriuniformi."
+msgstr "2D-tekstuuriuniformin haku kolmitasolla."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "Muunnosfunktio."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
@@ -8395,7 +8402,7 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
-"(Vain GLES3) Laskee vektoriparin ulkotulon.\n"
+"Laskee vektoriparin ulkotulon.\n"
"\n"
"Ulkotulo ottaa ensimmäisen parametrin 'c' sarakevektorina (matriisi, jolla "
"on yksi sarake) ja toisen parametrin 'r' rivivektorina (matriisi, jolla on "
@@ -8412,19 +8419,16 @@ msgid "Decomposes transform to four vectors."
msgstr "Hajoittaa muunnoksen neljään vektoriin."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the determinant of a transform."
-msgstr "(Vain GLES3) Laskee muunnoksen determinantin."
+msgstr "Laskee muunnoksen determinantin."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the inverse of a transform."
-msgstr "(Vain GLES3) Laskee muunnoksen käänteismatriisin."
+msgstr "Laskee muunnoksen käänteismatriisin."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the transpose of a transform."
-msgstr "(Vain GLES3) Laskee muunnoksen transpoosin."
+msgstr "Laskee muunnoksen transpoosin."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
@@ -8471,17 +8475,16 @@ msgid "Calculates the dot product of two vectors."
msgstr "Laskee kahden vektorin pistetulon."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
-"Palauttaa vektorin, joka osoittaa samaan suuntaan kuin viitevektori. "
-"Funktiolla on kolme parametria: N eli suunnattava vektori, I eli "
-"tulovektori, ja Nref eli viitevektori. Jos I ja Nref pistetulo on pienempi "
-"kuin nolla, paluuarvo on N. Muutoin palautetaan -N."
+"Palauttaa vektorin, joka osoittaa samaan suuntaan kuin viitevektori. Funktio "
+"ottaa kolme vektoriparametria: N eli suunnattava vektori, I eli tulovektori, "
+"ja Nref eli viitevektori. Jos I ja Nref pistetulo on pienempi kuin nolla, "
+"paluuarvo on N. Muutoin palautetaan -N."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
@@ -8504,7 +8507,6 @@ msgid "1.0 / vector"
msgstr "1.0 / vektori"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
@@ -8513,7 +8515,6 @@ msgstr ""
"b : normaalivektori )."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the vector that points in the direction of refraction."
msgstr "Palauttaa vektorin, joka osoittaa taittumisen suuntaan."
@@ -8612,67 +8613,59 @@ msgstr ""
"suuntavektorin pistetuloon (välitä nämä syötteinä)."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr "(Vain GLES3) (Vain Fragment/Light tilat) Skalaariderivaattafunktio."
+msgstr "(Vain Fragment/Light tilat) Skalaariderivaattafunktio."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr "(Vain GLES3) (Vain Fragment/Light tilat) Vektoriderivaattafunktio."
+msgstr "(Vain Fragment/Light tilat) Vektoriderivaattafunktio."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
-"(Vain GLES3) (Vain Fragment/Light tilat) (Vektori) 'x' derivaatta käyttäen "
+"(Vain Fragment/Light tilat) (Vektori) 'x' derivaatta käyttäen "
"paikallisdifferentiaalia."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
-"(Vain GLES3) (Vain Fragment/Light tilat) (Skalaari) 'x' derivaatta käyttäen "
+"(Vain Fragment/Light tilat) (Skalaari) 'x' derivaatta käyttäen "
"paikallisdifferentiaalia."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(Vain GLES3) (Vain Fragment/Light tilat) (Vektori) 'y' derivaatta käyttäen "
+"(Vain Fragment/Light tilat) (Vektori) 'y' derivaatta käyttäen "
"paikallisdifferentiaalia."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(Vain GLES3) (Vain Fragment/Light tilat) (Skalaari) 'y' derivaatta käyttäen "
+"(Vain Fragment/Light tilat) (Skalaari) 'y' derivaatta käyttäen "
"paikallisdifferentiaalia."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(Vain GLES3) (Vain Fragment/Light tilat) (Vektori) 'x' ja 'y' derivaattojen "
-"itseisarvojen summa."
+"(Vain Fragment/Light tilat) (Vektori) 'x' ja 'y' derivaattojen itseisarvojen "
+"summa."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(Vain GLES3) (Vain Fragment/Light tilat) (Skalaari) 'x' ja 'y' derivaattojen "
+"(Vain Fragment/Light tilat) (Skalaari) 'x' ja 'y' derivaattojen "
"itseisarvojen summa."
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9897,6 +9890,11 @@ msgid "Extend Script"
msgstr "Laajenna skriptiä"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Vaihda solmun isäntää"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Tee skenen juuri"
@@ -10113,9 +10111,8 @@ msgid "Script is valid."
msgstr "Skripti kelpaa."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr "Sallittu: a-z, A-Z, 0-9 ja _"
+msgstr "Sallittu: a-z, A-Z, 0-9, _ ja ."
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
@@ -11792,9 +11789,8 @@ msgid "Invalid source for shader."
msgstr "Virheellinen lähde sävyttimelle."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid comparison function for that type."
-msgstr "Virheellinen lähde sävyttimelle."
+msgstr "Virheellinen vertailufunktio tälle tyypille."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@@ -11812,6 +11808,18 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
msgid "Constants cannot be modified."
msgstr "Vakioita ei voi muokata."
+#~ msgid "Previous Folder"
+#~ msgstr "Edellinen kansio"
+
+#~ msgid "Next Folder"
+#~ msgstr "Seuraava kansio"
+
+#~ msgid "Automatically Open Screenshots"
+#~ msgstr "Avaa kuvakaappaukset automaattisesti"
+
+#~ msgid "Open in an external image editor."
+#~ msgstr "Avaa ulkoisessa kuvankäsittelyohjelmassa."
+
#~ msgid "Reverse"
#~ msgstr "Käänteinen"
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index c3a5b4bb18..c863ce1071 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -127,6 +127,26 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr ""
@@ -1636,7 +1656,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1687,7 +1707,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1712,23 +1732,27 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
+msgid "Go to previous folder."
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
+msgid "Go to next folder."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2598,14 +2622,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -2919,6 +2935,10 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4573,7 +4593,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6546,7 +6565,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6731,10 +6754,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9502,6 +9521,10 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index dac3cbe9ca..d5798892a5 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -58,12 +58,13 @@
# Patrick Zoch Alves <patrickzochalves@gmail.com>, 2019.
# Alexis Comte <comtealexis@gmail.com>, 2019.
# Julian Murgia <the.straton@gmail.com>, 2019.
+# Ducoté <Raphalielle@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-17 09:20+0000\n"
-"Last-Translator: Julian Murgia <the.straton@gmail.com>\n"
+"PO-Revision-Date: 2019-07-29 19:20+0000\n"
+"Last-Translator: Hugo Locurcio <hugo.locurcio@hugo.pro>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -183,6 +184,31 @@ msgid "Anim Change Call"
msgstr "Changer l'appel de l'animation"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Modifier le temps de l'image-clé"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Changer la transition de l'animation"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Changer la transformation de l'animation"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Changer la valeur de l'image-clé de l'animation"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Changer l'appel de l'animation"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Modifier la longueur de l'animation"
@@ -1158,7 +1184,7 @@ msgstr "Licence"
#: editor/editor_about.cpp
msgid "Thirdparty License"
-msgstr "Licence tierce partie"
+msgstr "Licences tierce partie"
#: editor/editor_about.cpp
msgid ""
@@ -1754,7 +1780,7 @@ msgstr "Montrer dans le gestionnaire de fichiers"
msgid "New Folder..."
msgstr "Nouveau dossier..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Rafraîchir"
@@ -1805,7 +1831,7 @@ msgstr "Avancer"
msgid "Go Up"
msgstr "Monter"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Basculer les fichiers cachés"
@@ -1830,23 +1856,31 @@ msgid "Move Favorite Down"
msgstr "Déplacer le favori vers le bas"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "Dossier précédent"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Aller au dossier parent."
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Dossier suivant"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Aller au dossier parent."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Aller au dossier parent."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Rechercher des fichiers"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Ajouter ou supprimer des favoris le dossier courant."
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
msgstr "Activer / désactiver la visibilité des fichiers cachés."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2014,7 +2048,7 @@ msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
-msgstr "Chercher dans l'aide"
+msgstr "Rechercher dans l'aide"
#: editor/editor_help_search.cpp
msgid "Display All"
@@ -2542,8 +2576,9 @@ msgid "Close Other Tabs"
msgstr "Fermer les autres onglets"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Close Tabs to the Right"
-msgstr ""
+msgstr "Fermer la fenêtre à droite"
#: editor/editor_node.cpp
msgid "Close All Tabs"
@@ -2686,7 +2721,7 @@ msgstr "Ouvrir le dossier de données du projets"
#: editor/editor_node.cpp
msgid "Install Android Build Template"
-msgstr ""
+msgstr "Installer un modèle de compilation Android"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2799,9 +2834,8 @@ msgid "Editor Layout"
msgstr "Disposition de l'éditeur"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Take Screenshot"
-msgstr "Choisir comme racine de scène"
+msgstr "Prendre une capture d'écran"
#: editor/editor_node.cpp
#, fuzzy
@@ -2809,15 +2843,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Ouvrir le dossier de données/paramètres de l'éditeur"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "Ouvrir l'éditeur suivant"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Activer/Désactiver le plein écran"
@@ -2865,7 +2890,7 @@ msgstr "Documentation en ligne"
#: editor/editor_node.cpp
msgid "Q&A"
-msgstr "Q & R"
+msgstr "Questions et réponses"
#: editor/editor_node.cpp
msgid "Issue Tracker"
@@ -2974,6 +2999,8 @@ msgstr "Ne pas enregistrer"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
+"Le modèle de compilation Android est manquant, veuillez installer les "
+"modèles appropriés."
#: editor/editor_node.cpp
msgid "Manage Templates"
@@ -2984,6 +3011,9 @@ msgid ""
"This will install the Android project for custom builds.\n"
"Note that, in order to use it, it needs to be enabled per export preset."
msgstr ""
+"Ceci va installer le projet Android pour des compilations personnalisées.\n"
+"Notez que pour l'utiliser, vous devez l'activer pour chaque préréglage "
+"d'exportation."
#: editor/editor_node.cpp
msgid ""
@@ -3134,6 +3164,11 @@ msgstr "Temps"
msgid "Calls"
msgstr "Appels"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Modifier le thème"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Activé"
@@ -4847,7 +4882,6 @@ msgid "Last"
msgstr "Dernier"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Tout"
@@ -4884,7 +4918,7 @@ msgstr "Officiel"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr "Tester"
+msgstr "En période de test"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -6467,7 +6501,7 @@ msgstr "Aider à améliorer la documentation de Godot en donnant vos réactions.
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr "Chercher dans la documentation de référence."
+msgstr "Rechercher dans la documentation de référence."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
@@ -6878,9 +6912,15 @@ msgid "Rear"
msgstr "Arrière"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+#, fuzzy
+msgid "Align Transform with View"
msgstr "Aligner avec la vue"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "Aligner la sélection avec la vue"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Pas de parent dans lequel instancier l'enfant."
@@ -7071,10 +7111,6 @@ msgid "Focus Selection"
msgstr "Focaliser la sélection"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "Aligner la sélection avec la vue"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Outil sélection"
@@ -9191,7 +9227,6 @@ msgstr ""
"Supprimer le projet de la liste ? (Le contenu du dossier ne sera pas modifié)"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
@@ -9230,9 +9265,8 @@ msgid "New Project"
msgstr "Nouveau projet"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove Missing"
-msgstr "Supprimer point"
+msgstr "Nettoyer la liste"
#: editor/project_manager.cpp
msgid "Templates"
@@ -9566,14 +9600,12 @@ msgid "Locales Filter"
msgstr "Filtre de langues"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Show All Locales"
-msgstr "Montrer toutes les langues"
+msgstr "Afficher toutes les langues"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Show Selected Locales Only"
-msgstr "Montrer uniquement les langues sélectionnées"
+msgstr "Afficher uniquement les langues sélectionnées"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
@@ -9991,6 +10023,11 @@ msgid "Extend Script"
msgstr "Hériter d'un script"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Re-parenter le nœud"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Choisir comme racine de scène"
@@ -11140,6 +11177,8 @@ msgstr ""
msgid ""
"Android project is not installed for compiling. Install from Editor menu."
msgstr ""
+"Le projet Android n'est pas installé et ne peut donc pas être compilé. "
+"Installez-le depuis le menu Éditeur."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@@ -11972,6 +12011,16 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Previous Folder"
+#~ msgstr "Dossier précédent"
+
+#~ msgid "Next Folder"
+#~ msgstr "Dossier suivant"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "Ouvrir l'éditeur suivant"
+
#~ msgid "Reverse"
#~ msgstr "Inverser"
diff --git a/editor/translations/he.po b/editor/translations/he.po
index d55b93036b..e5c3c37588 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -142,6 +142,31 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "שינוי זמן פריי×-מפתח ×נימציה"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "שינוי ×ž×™×§×•× ×נימציה"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "שינוי ×ž×™×§×•× ×נימציה"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "שינוי ערך ×§×™×¤×¨×™×™× ×נימציה"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "שינוי ×ž×™×§×•× ×נימציה"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "שנה ×ורך ×נימציה"
@@ -1733,7 +1758,7 @@ msgstr "הצגה במנהל הקבצי×"
msgid "New Folder..."
msgstr "תיקייה חדשה…"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "רענון"
@@ -1784,7 +1809,7 @@ msgstr "התקדמות קדימה"
msgid "Go Up"
msgstr "עלייה למעלה"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "החלפת מצב תצוגה ×œ×§×‘×¦×™× ×ž×•×¡×ª×¨×™×"
@@ -1810,27 +1835,32 @@ msgstr "העברת מועדף למטה"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "המישור הקוד×"
+msgid "Go to previous folder."
+msgstr "מעבר לתיקייה שמעל"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "יצירת תיקייה"
+msgid "Go to next folder."
+msgstr "מעבר לתיקייה שמעל"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "מעבר לתיקייה שמעל"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "חיפוש במחלקות"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "×œ× × ×™×ª×Ÿ ליצור תיקייה."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "החלפת מצב תצוגה ×œ×§×‘×¦×™× ×ž×•×¡×ª×¨×™×"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2740,15 +2770,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "הגדרות עורך"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "פתיחת העורך הב×"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "כניסה ×ל/יצי××” ממסך מל×"
@@ -3074,6 +3095,11 @@ msgstr "זמן"
msgid "Calls"
msgstr "קרי×ות"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "חברי×"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4819,7 +4845,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6885,7 +6910,12 @@ msgstr "×חורי"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr "יישור ×¢× ×”×ª×¦×•×’×”"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
msgstr "יישור ×¢× ×”×ª×¦×•×’×”"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -7076,10 +7106,6 @@ msgid "Focus Selection"
msgstr "בחירת מיקוד"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9973,6 +9999,11 @@ msgstr "הרצת סקריפט"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "יצירת %s חדש"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "שמירת סצנה"
@@ -11761,6 +11792,18 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "המישור הקוד×"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "יצירת תיקייה"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "פתיחת העורך הב×"
+
#~ msgid "Generating solution..."
#~ msgstr "הפתרון נוצר…"
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 03dc88206f..8a8a3c28a5 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -136,6 +136,31 @@ msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ बà¥à¤²à¤¾à¤µà¤¾"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ निधि"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ बà¥à¤²à¤¾à¤µà¤¾"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ परिणत"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ मà¥à¤–à¥à¤¯-फ़à¥à¤°à¥‡à¤® मूलà¥à¤¯(Value) बदलें"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ बà¥à¤²à¤¾à¤µà¤¾"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Animation Length"
msgstr "शबà¥à¤¦ बदलें मूलà¥à¤¯"
@@ -1720,7 +1745,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1771,7 +1796,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1796,23 +1821,28 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
+msgid "Go to previous folder."
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
+msgid "Go to next folder."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "खोज कर:"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2695,14 +2725,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -3015,6 +3037,11 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "परिवरà¥à¤¤à¤¨ वकà¥à¤° चयन"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4710,7 +4737,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6714,7 +6740,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6899,10 +6929,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9726,6 +9752,11 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "à¤à¤• नया बनाà¤à¤‚"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index a5b752cc3a..606f7b021f 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -127,6 +127,26 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr ""
@@ -1640,7 +1660,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1691,7 +1711,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1716,23 +1736,27 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
+msgid "Go to previous folder."
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
+msgid "Go to next folder."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2602,14 +2626,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -2923,6 +2939,10 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4577,7 +4597,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6552,7 +6571,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6737,10 +6760,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9510,6 +9529,10 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 96e94ba9f3..ac339ff977 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -6,14 +6,15 @@
# Nagy Lajos <neutron9707@gmail.com>, 2017.
# Sandor Domokos <sandor.domokos@gmail.com>, 2017-2018.
# Varga Dániel <danikah.danikah@gmail.com>, 2016-2018.
-# Gabor Csordas <gaborcsordas@yahoo.com>, 2018.
+# Gabor Csordas <gaborcsordas@yahoo.com>, 2018, 2019.
# Tusa Gamer <tusagamer@mailinator.com>, 2018.
+# Máté Lugosi <mate.lugosi@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-29 12:09+0000\n"
-"Last-Translator: Tusa Gamer <tusagamer@mailinator.com>\n"
+"PO-Revision-Date: 2019-07-29 19:20+0000\n"
+"Last-Translator: Gabor Csordas <gaborcsordas@yahoo.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
"Language: hu\n"
@@ -21,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.8-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -45,15 +46,15 @@ msgstr "self nem használható, mert a példány null (nincs átadva)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "Érvénytelen operandus a %s, %s és %s operátorokhoz."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "Érvénytelen %s típusú index a %s alap típushoz."
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "Érvénytelen nevezett index '%s' %s alaptípushoz"
#: core/math/expression.cpp
#, fuzzy
@@ -63,7 +64,7 @@ msgstr ""
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "'%s' hívásánál:"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -72,21 +73,19 @@ msgstr "Ingyenes"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr ""
+msgstr "Kiegyensúlyozott"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Mirror"
-msgstr "Hiba!"
+msgstr "Tükör"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Idő:"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Value:"
-msgstr "Új név:"
+msgstr "Érték:"
#: editor/animation_bezier_editor.cpp
#, fuzzy
@@ -94,24 +93,20 @@ msgid "Insert Key Here"
msgstr "Kulcs Beszúrása"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "Kiválasztás megkettőzés"
+msgstr "Kiválasztott elem(ek) megkettőzése"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Delete Selected Key(s)"
-msgstr "Törli a kiválasztott fájlokat?"
+msgstr "Kiválasztott kulcsok törlése"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Add Bezier Point"
-msgstr "Pont hozzáadása"
+msgstr "Bezier pont hozzáadása"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "Pont Mozgatása"
+msgstr "Bezier pont Mozgatása"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -119,7 +114,7 @@ msgstr "Animáció kulcsok megkettőzése"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr "Animáció kulcs törlés"
+msgstr "Animáció kulcs törlése"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
@@ -143,17 +138,43 @@ msgstr "Animáció hívás változtatás"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Animáció kulcsképkocka idő változtatás"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Animáció átmenet változtatása"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Animáció transzformáció változtatás"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Animáció kulcsképkocka érték változtatás"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Animáció hívás változtatás"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Animation Length"
msgstr "Animáció Nevének Megváltoztatása:"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "Animációs ciklus változtatása"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Property Track"
-msgstr ""
+msgstr "Tulajdonság Követés"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -178,14 +199,12 @@ msgid "Animation Playback Track"
msgstr "Animáció lejátszásának leállítása. (S)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (frames)"
-msgstr "Animáció hossza (másodpercben)."
+msgstr "Animáció hossza (képkockákban)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (seconds)"
-msgstr "Animáció hossza (másodpercben)."
+msgstr "Animáció hossza (másodpercben)"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -200,7 +219,7 @@ msgstr "Animáció nagyítás."
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr ""
+msgstr "Funkciók:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
@@ -225,9 +244,8 @@ msgid "Update Mode (How this property is set)"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Interpolation Mode"
-msgstr "Animáció Node"
+msgstr "Interpoláció mód"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
@@ -1755,7 +1773,7 @@ msgstr "Mutat Fájlkezelőben"
msgid "New Folder..."
msgstr "Új Mappa..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Frissítés"
@@ -1806,7 +1824,7 @@ msgstr "Ugrás Előre"
msgid "Go Up"
msgstr "Ugrás Fel"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Rejtett Fájlok Megjelenítése"
@@ -1832,27 +1850,32 @@ msgstr "Kedvenc Lefelé Mozgatása"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "Előző Sík"
+msgid "Go to previous folder."
+msgstr "Ugrás a szülőmappába"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "Mappa Létrehozása"
+msgid "Go to next folder."
+msgstr "Ugrás a szülőmappába"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "Ugrás a szülőmappába"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Osztályok Keresése"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "Nem sikerült létrehozni a mappát."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "Rejtett Fájlok Megjelenítése"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2836,15 +2859,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Szerkesztő Beállítások"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "Következő Szerkesztő Megnyitása"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Teljes Képernyő"
@@ -3171,6 +3185,11 @@ msgstr "Idő"
msgid "Calls"
msgstr "Hívások"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Tagok"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4943,7 +4962,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Mind"
@@ -7053,7 +7071,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -7240,10 +7262,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -10157,6 +10175,11 @@ msgstr "Szkript Futtatása"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Új %s Létrehozása"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "Scene mentés"
@@ -11958,6 +11981,18 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "Előző Sík"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "Mappa Létrehozása"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "Következő Szerkesztő Megnyitása"
+
#~ msgid "Reverse"
#~ msgstr "Visszafele"
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 538d44ede5..7048f501b5 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -146,6 +146,31 @@ msgid "Anim Change Call"
msgstr "Ubah Panggilan Anim"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Ubah Waktu Keyframe Animasi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Ubah Transisi Animasi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Ubah Transformasi Animasi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Ubah Nilai Keyframe Animasi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Ubah Panggilan Anim"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Ubah Panjang Animasi"
@@ -1695,7 +1720,7 @@ msgstr "Tampilkan di Manajer Berkas"
msgid "New Folder..."
msgstr "Buat Direktori..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Segarkan"
@@ -1746,7 +1771,7 @@ msgstr "Maju"
msgid "Go Up"
msgstr "Naik"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Beralih File Tersembunyi"
@@ -1771,23 +1796,31 @@ msgid "Move Favorite Down"
msgstr "Pindahkan Favorit Kebawah"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "Direktori Sebelumnya"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Pergi ke direktori atasnya."
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Folder Berikutnya"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Pergi ke direktori atasnya."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Pergi ke direktori atasnya."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Cari berkas"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Hapus favorit direktori saat ini."
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
msgstr "Beralih visibilitas berkas yang tersembunyi."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2733,14 +2766,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Screenshot disimpan di folder Editor Data/Settings"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr "Buka Screenshoots secara otomatis"
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr "Buka di pengolah gambar lainnya"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Mode Layar Penuh"
@@ -3058,6 +3083,11 @@ msgstr "Waktu"
msgid "Calls"
msgstr "Panggil"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Sunting tema..."
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Nyala"
@@ -4756,7 +4786,6 @@ msgid "Last"
msgstr "Terakhir"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Semua"
@@ -6782,7 +6811,12 @@ msgstr "Belakang"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr "Tampilan Kanan."
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
msgstr "Tampilan Kanan."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6976,10 +7010,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Select"
msgstr "Semua pilihan"
@@ -9927,6 +9957,11 @@ msgid "Extend Script"
msgstr "Buka Cepat Script..."
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Buat Baru %s"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Jadikan Skena Dasar"
@@ -11877,6 +11912,18 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex."
msgid "Constants cannot be modified."
msgstr "Konstanta tidak dapat dimodifikasi."
+#~ msgid "Previous Folder"
+#~ msgstr "Direktori Sebelumnya"
+
+#~ msgid "Next Folder"
+#~ msgstr "Folder Berikutnya"
+
+#~ msgid "Automatically Open Screenshots"
+#~ msgstr "Buka Screenshoots secara otomatis"
+
+#~ msgid "Open in an external image editor."
+#~ msgstr "Buka di pengolah gambar lainnya"
+
#~ msgid "Reverse"
#~ msgstr "Terbalik"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index f313bcafca..98d0678673 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -134,6 +134,31 @@ msgid "Anim Change Call"
msgstr "Útkall breyting símtal"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Anim breyta lyklagrind tími"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Anim breyting umskipti"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Breyta umbreytingu"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Anim breyta lyklagrind gildi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Útkall breyting símtal"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr ""
@@ -1668,7 +1693,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1719,7 +1744,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1744,23 +1769,27 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
+msgid "Go to previous folder."
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
+msgid "Go to next folder."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2633,14 +2662,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -2954,6 +2975,11 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Breyta:"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4620,7 +4646,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6601,7 +6626,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6786,10 +6815,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9592,6 +9617,10 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 2b371c5be3..9773fd2a13 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -38,12 +38,13 @@
# Sinapse X <sinapsex13@gmail.com>, 2019.
# Micila Micillotto <micillotto@gmail.com>, 2019.
# Mirko Soppelsa <miknsop@gmail.com>, 2019.
+# No <kingofwizards.kw7@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-19 13:41+0000\n"
-"Last-Translator: Mirko Soppelsa <miknsop@gmail.com>\n"
+"PO-Revision-Date: 2019-07-29 19:20+0000\n"
+"Last-Translator: No <kingofwizards.kw7@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -164,6 +165,31 @@ msgid "Anim Change Call"
msgstr "Cambia chiamata animazione"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Anim Cambia Tempo Keyframe"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Cambia transizione dell'animazione"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Cambia trasformazione dell'animazione"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Cambia valore fotogramma chiave dell'animazione"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Cambia chiamata animazione"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Cambia lunghezza dell'animazione"
@@ -1718,7 +1744,7 @@ msgstr "Mostra nel gestore file"
msgid "New Folder..."
msgstr "Nuova cartella..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Aggiorna"
@@ -1769,7 +1795,7 @@ msgstr "Va' avanti"
msgid "Go Up"
msgstr "Va' su"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Attiva/disattiva file nascosti"
@@ -1794,23 +1820,31 @@ msgid "Move Favorite Down"
msgstr "Sposta preferito in giù"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "Cartella precedente"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Va' alla cartella superiore."
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Cartella successiva"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Va' alla cartella superiore."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Va' alla cartella superiore."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Cerca file"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Aggiungi/rimuovi cartella attuale dai preferiti."
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
msgstr "Attiva/disattiva visibilità dei file nascosti."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2551,9 +2585,8 @@ msgid "Go to previously opened scene."
msgstr "Vai alla scena precedentemente aperta."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Copia percorso"
+msgstr "Copia Testo"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2767,14 +2800,6 @@ msgstr ""
"Gli screenshot vengono memorizzati nella cartella Data/Settings dell'editor."
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr "Apri screenshots automaticamente"
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr "Apri in un editor di immagini esterno."
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Abilita/Disabilita modalità a schermo intero"
@@ -3095,6 +3120,11 @@ msgstr "Tempo"
msgid "Calls"
msgstr "Chiamate"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Modifica Tema"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "On"
@@ -4766,9 +4796,8 @@ msgid "Idle"
msgstr "Inattivo"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Install..."
-msgstr "Installa"
+msgstr "Installa..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
@@ -4799,7 +4828,6 @@ msgid "Last"
msgstr "Ultimo"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Tutti"
@@ -4897,39 +4925,32 @@ msgid "Rotation Step:"
msgstr "Step Rotazione:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Vertical Guide"
-msgstr "Muovi guida verticale"
+msgstr "Muovi Guida Verticale"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
-msgstr "Crea nuova guida verticale"
+msgstr "Crea Guida Verticale"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
-msgstr "Rimuovi guida verticale"
+msgstr "Rimuovi Guida Verticale"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Horizontal Guide"
-msgstr "Sposta guida orizzontale"
+msgstr "Sposta Guida Orizzontale"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal Guide"
-msgstr "Crea nuova guida orizzontale"
+msgstr "Crea Guida Orizzontale"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
-msgstr "Rimuovi guida orizzontale"
+msgstr "Rimuovi Guida Orizzontale"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal and Vertical Guides"
-msgstr "Crea nuove guide orizzontali e verticali"
+msgstr "Crea Guide Orizzontali e Verticali"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
@@ -6819,9 +6840,15 @@ msgid "Rear"
msgstr "Retro"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+#, fuzzy
+msgid "Align Transform with View"
msgstr "Allinea alla Vista"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "Allinea Selezione Con Vista"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Nessun genitore del quale istanziare un figlio."
@@ -7010,10 +7037,6 @@ msgid "Focus Selection"
msgstr "Centra a Selezione"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "Allinea Selezione Con Vista"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Strumento Seleziona"
@@ -7975,7 +7998,7 @@ msgstr "Tipo di Input Visual Shader Cambiato"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(Solo GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -8062,21 +8085,20 @@ msgid "Color uniform."
msgstr "Uniforme di colore."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr "Ritorna l'inversa della radice quadrata del parametro."
+msgstr "Ritorna il risultato booleano del confronto di %s tra due parametri."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
-msgstr ""
+msgstr "Uguale (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
-msgstr ""
+msgstr "Maggiore Di (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
-msgstr ""
+msgstr "Maggiore o Uguale (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8091,24 +8113,27 @@ msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
+"Ritorna il risultato booleano del confronto tra INF e un parametro scalare."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
+"Ritorna il risultato booleano del confronto tra NaN e un parametro scalare."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
-msgstr ""
+msgstr "Minore Di (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
-msgstr ""
+msgstr "Minore o Uguale (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "Not Equal (!=)"
-msgstr ""
+msgstr "Non Uguale (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8117,15 +8142,16 @@ msgstr ""
"Ritorna un vettore associato se il valore booleano fornito è vero o falso."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the comparison between two parameters."
-msgstr "Ritorna la tangente del parametro."
+msgstr "Ritorna il risultato booleano del confronto tra due parametri."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
+"Ritorna il risultato booleano del confronto tra INF (o NaN) e un parametro "
+"scalare."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
@@ -8216,18 +8242,16 @@ msgid "Returns the arc-cosine of the parameter."
msgstr "Ritorna l'arco-coseno del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr "(solo GLES3)Ritorna l'inversa del coseno iperbolico del parametro."
+msgstr "Ritorna l'inversa del coseno iperbolico del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Ritorna l'arco-seno del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr "(solo GLES3) Ritorna l'inversa del seno iperbolico del parametro."
+msgstr "Ritorna l'inversa del seno iperbolico del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
@@ -8238,10 +8262,8 @@ msgid "Returns the arc-tangent of the parameters."
msgstr "Ritorna l'arco-tangente dei parametri."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr ""
-"(solo GLES3) Ritorna l'inversa della tangente iperbolica del parametro."
+msgstr "Ritorna l'inversa della tangente iperbolica del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8258,9 +8280,8 @@ msgid "Returns the cosine of the parameter."
msgstr "Ritorna il coseno del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr "(solo GLES3) Ritorna il coseno iperbolico del parametro."
+msgstr "Ritorna il coseno iperbolico del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
@@ -8330,14 +8351,12 @@ msgid "1.0 / scalar"
msgstr "1.0 / scalare"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest integer to the parameter."
-msgstr "(solo GLES3) Trova il numero intero più vicino al parametro."
+msgstr "Trova il numero intero più vicino al parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest even integer to the parameter."
-msgstr "(solo GLES3) Trova il numero intero pari più vicino al parametro."
+msgstr "Trova il numero intero pari più vicino al parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
@@ -8352,9 +8371,8 @@ msgid "Returns the sine of the parameter."
msgstr "Ritorna il seno del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic sine of the parameter."
-msgstr "(solo GLES3) Ritorna il seno iperbolico del parametro."
+msgstr "Ritorna il seno iperbolico del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
@@ -8389,14 +8407,12 @@ msgid "Returns the tangent of the parameter."
msgstr "Ritorna la tangente del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "(solo GLES3) Ritorna la tangente iperbolica del parametro."
+msgstr "Ritorna la tangente iperbolica del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the truncated value of the parameter."
-msgstr "(solo GLES3) Trova il valore troncato del parametro."
+msgstr "Trova il valore troncato del parametro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
@@ -8437,24 +8453,23 @@ msgstr "Esegue la ricerca di texture."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Cubic texture uniform lookup."
-msgstr "Uniforme texture cubica."
+msgstr "Controllo dinamico dell'uniforme della texture cubica."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "2D texture uniform lookup."
-msgstr "Uniforme texture 2D."
+msgstr "Controllo dinamico dell'uniforme della texture 2D."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "2D texture uniform lookup with triplanar."
-msgstr "Uniforme texture 2D."
+msgstr "Controllo dinamico dell'uniforme della texture cubica con triplanar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "Funzione di trasformazione."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
@@ -8464,13 +8479,13 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
-"(solo GLES3) Calcola il prodotto esterno di una coppia di vettori.\n"
+"Calcola il prodotto esterno di una coppia di vettori.\n"
"\n"
-"OuterPorduct considera il primo parametro 'c' come un vettore colonna "
-"(matrice di una colonna) ed il secondo, 'r', come un vettore riga (matrice "
-"di una riga) ed esegue una moltiplicazione algebrica lineare di matrici 'c * "
-"r', creando una matrice i cui numeri di rige sono il numero di componenti di "
-"'c' e le cui colonne sono il numero di componenti in 'r'."
+"OuterProduct considera il primo parametro 'c' come un vettore colonna "
+"(matrice con una colonna) ed il secondo, 'r', come un vettore riga (matrice "
+"con una riga) ed esegue una moltiplicazione algebrica lineare di matrici 'c "
+"* r', creando una matrice i cui numeri di righe sono il numero di componenti "
+"di 'c' e le cui colonne sono il numero di componenti in 'r'."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
@@ -8481,19 +8496,16 @@ msgid "Decomposes transform to four vectors."
msgstr "Scompone la trasformazione in quattro vettori."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the determinant of a transform."
-msgstr "(solo GLES3) Calcola il determinante di una trasformazione."
+msgstr "Calcola il determinante di una trasformazione."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the inverse of a transform."
-msgstr "(solo GLES3) Calcola l'inverso di una trasformazione."
+msgstr "Calcola l'inverso di una trasformazione."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the transpose of a transform."
-msgstr "(solo GLES3) Calcola la trasposizione di una trasformazione."
+msgstr "Calcola la trasposizione di una trasformazione."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
@@ -9972,6 +9984,11 @@ msgid "Extend Script"
msgstr "Estendi Script"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Reparent Nodo"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Rendi Scena Radice"
@@ -11913,6 +11930,18 @@ msgstr "Varyings può essere assegnato soltanto nella funzione del vertice."
msgid "Constants cannot be modified."
msgstr "Le constanti non possono essere modificate."
+#~ msgid "Previous Folder"
+#~ msgstr "Cartella precedente"
+
+#~ msgid "Next Folder"
+#~ msgstr "Cartella successiva"
+
+#~ msgid "Automatically Open Screenshots"
+#~ msgstr "Apri screenshots automaticamente"
+
+#~ msgid "Open in an external image editor."
+#~ msgstr "Apri in un editor di immagini esterno."
+
#~ msgid "Reverse"
#~ msgstr "Inverti"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 3ce27957ac..689a7f3e2b 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -2,7 +2,7 @@
# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-# akirakido <achts.y@gmail.com>, 2016-2017, 2018.
+# akirakido <achts.y@gmail.com>, 2016-2017, 2018, 2019.
# D_first <dntk.daisei@gmail.com>, 2017, 2018.
# Daisuke Saito <d.saito@coriginate.com>, 2017, 2018.
# h416 <shinichiro.hirama@gmail.com>, 2017.
@@ -27,7 +27,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-02 10:49+0000\n"
+"PO-Revision-Date: 2019-07-29 19:20+0000\n"
"Last-Translator: John Smith <weblater_jp@susa.eek.jp>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
@@ -147,6 +147,31 @@ msgid "Anim Change Call"
msgstr "アニメーション呼出ã—ã®å¤‰æ›´"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚­ãƒ¼ãƒ•ãƒ¬ãƒ¼ãƒ ã®æ™‚間を変更"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "アニメーションã®ãƒˆãƒ©ãƒ³ã‚¸ã‚·ãƒ§ãƒ³ã‚’変更"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "アニメーションã®ãƒˆãƒ©ãƒ³ã‚¹ãƒ•ォームを変更"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "アニメーションキーフレームã®å€¤ã‚’変更"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "アニメーション呼出ã—ã®å¤‰æ›´"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "アニメーションã®é•·ã•を変更"
@@ -477,9 +502,8 @@ msgid "Select All"
msgstr "ã™ã¹ã¦é¸æŠž"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select None"
-msgstr "ãƒŽãƒ¼ãƒ‰ã‚’é¸æŠž"
+msgstr "é¸æŠžè§£é™¤"
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
@@ -491,9 +515,8 @@ msgstr ""
"ノードã”ã¨ã«ãƒˆãƒ©ãƒƒã‚¯ã‚’グループ化ã™ã‚‹ã‹ã€ãƒ—レーンãªãƒªã‚¹ãƒˆã¨ã—ã¦è¡¨ç¤ºã—ã¾ã™ã€‚"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "スナップ"
+msgstr "スナップ:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -660,7 +683,7 @@ msgstr "行番å·:"
#: editor/code_editor.cpp
msgid "Found %d match(es)."
-msgstr ""
+msgstr "ï¼…dä»¶ã®ä¸€è‡´ãŒè¦‹ã¤ã‹ã‚Šã¾ã—ãŸã€‚"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
@@ -720,23 +743,20 @@ msgid "Line and column numbers."
msgstr "行番å·ã¨åˆ—番å·ã€‚"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Method in target node must be specified."
-msgstr "対象ノードã®ãƒ¡ã‚½ãƒƒãƒ‰ã‚’指定ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ï¼"
+msgstr "対象ノードã®ãƒ¡ã‚½ãƒƒãƒ‰ã‚’指定ã—ã¦ãã ã•ã„。"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
-"対象メソッドãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“ï¼æœ‰åйãªãƒ¡ã‚½ãƒƒãƒ‰ã‚’指定ã™ã‚‹ã‹ã€å¯¾è±¡ãƒŽãƒ¼ãƒ‰ã«ã‚¹ã‚¯ãƒª"
-"プトを添付ã—ã¦ãã ã•ã„。"
+"対象ã®ãƒ¡ã‚½ãƒƒãƒ‰ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。有効ãªãƒ¡ã‚½ãƒƒãƒ‰ã‚’指定ã™ã‚‹ã‹ã€ã‚¿ãƒ¼ã‚²ãƒƒãƒˆãƒŽãƒ¼ãƒ‰"
+"ã«ã‚¹ã‚¯ãƒªãƒ—トをアタッãƒã—ã¦ãã ã•ã„。"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Node:"
-msgstr "ãƒŽãƒ¼ãƒ‰ã«æŽ¥ç¶š:"
+msgstr "ノードã¸ã®æŽ¥ç¶š:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
@@ -747,9 +767,8 @@ msgid "From Signal:"
msgstr "シグナルã‹ã‚‰:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Scene does not contain any script."
-msgstr "ノードã¯ã‚¸ã‚ªãƒ¡ãƒˆãƒªãƒ¼ã‚’å«ã‚“ã§ã„ã¾ã›ã‚“。"
+msgstr "シーンã«ã¯ã‚¹ã‚¯ãƒªãƒ—トãŒå«ã¾ã‚Œã¦ã„ã¾ã›ã‚“。"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -777,9 +796,8 @@ msgid "Extra Call Arguments:"
msgstr "追加ã®å‘¼å‡ºã—引数:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Advanced"
-msgstr "アニメーションã®ã‚ªãƒ—ション"
+msgstr "高度ãªè¨­å®š"
#: editor/connections_dialog.cpp
msgid "Deferred"
@@ -799,9 +817,8 @@ msgid "Disconnects the signal after its first emission."
msgstr "最åˆã®æ”¾å‡ºå¾Œã«ä¿¡å·ã‚’切断ã—ã¾ã™ã€‚"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Cannot connect signal"
-msgstr "ã‚·ã‚°ãƒŠãƒ«ã®æŽ¥ç¶š: "
+msgstr "ã‚·ã‚°ãƒŠãƒ«ã«æŽ¥ç¶šã§ãã¾ã›ã‚“"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
@@ -822,7 +839,6 @@ msgid "Connect"
msgstr "接続"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Signal:"
msgstr "シグナル:"
@@ -848,14 +864,12 @@ msgid "Disconnect"
msgstr "切断"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect a Signal to a Method"
-msgstr "ã‚·ã‚°ãƒŠãƒ«ã®æŽ¥ç¶š: "
+msgstr "メソッドã«ã‚·ã‚°ãƒŠãƒ«ã‚’接続ã™ã‚‹"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection:"
-msgstr "接続を編集: "
+msgstr "接続を編集:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
@@ -993,9 +1007,8 @@ msgid "Owners Of:"
msgstr "次ã®ã‚ªãƒ¼ãƒŠãƒ¼:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Remove selected files from the project? (Can't be restored)"
-msgstr "é¸æŠžã—ãŸãƒ•ァイルをプロジェクトã‹ã‚‰é™¤åŽ»ã—ã¾ã™ã‹ï¼Ÿï¼ˆã€Œå…ƒã«æˆ»ã™ã€ä¸å¯ï¼‰"
+msgstr "é¸æŠžã—ãŸãƒ•ァイルをプロジェクトã‹ã‚‰å‰Šé™¤ã—ã¾ã™ã‹?(å…ƒã«æˆ»ã›ã¾ã›ã‚“)"
#: editor/dependency_editor.cpp
msgid ""
@@ -1039,9 +1052,8 @@ msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "%d 個ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’完全ã«å‰Šé™¤ã—ã¾ã™ã‹?ï¼ˆã€Œå…ƒã«æˆ»ã™ã€ä¸å¯!)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Show Dependencies"
-msgstr "ä¾å­˜é–¢ä¿‚"
+msgstr "ä¾å­˜é–¢ä¿‚を表示"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
@@ -1085,7 +1097,7 @@ msgstr "プロジェクト創始者"
#: editor/editor_about.cpp
msgid "Lead Developer"
-msgstr "開発主任"
+msgstr "開発リーダー"
#: editor/editor_about.cpp
msgid "Project Manager "
@@ -1359,19 +1371,16 @@ msgid "Valid characters:"
msgstr "æœ‰åŠ¹ãªæ–‡å­—:"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing engine class name."
-msgstr "無効ãªåå‰ã§ã™ã€‚既存ã®ã‚¨ãƒ³ã‚¸ãƒ³ã‚¯ãƒ©ã‚¹åã¨é‡è¤‡ã—ã¦ã¯ã„ã‘ã¾ã›ã‚“。"
+msgstr "既存ã®ã‚¨ãƒ³ã‚¸ãƒ³ã‚¯ãƒ©ã‚¹åã¨é‡è¤‡ã—ã¦ã¯ãªã‚Šã¾ã›ã‚“。"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing built-in type name."
-msgstr "無効ãªåå‰ã§ã™ã€‚既存ã®çµ„è¾¼ã¿åž‹åã¨é‡è¤‡ã—ã¦ã¯ã„ã‘ã¾ã›ã‚“。"
+msgstr "既存ã®çµ„è¾¼ã¿åž‹åã¨é‡è¤‡ã—ã¦ã¯ã„ã‘ã¾ã›ã‚“。"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing global constant name."
-msgstr "無効ãªåå‰ã§ã™ã€‚既存ã®ã‚°ãƒ­ãƒ¼ãƒãƒ«å®šæ•°åã¨é‡è¤‡ã—ã¦ã¯ã„ã‘ã¾ã›ã‚“。"
+msgstr "既存ã®ã‚°ãƒ­ãƒ¼ãƒãƒ«å®šæ•°åã¨é‡è¤‡ã—ã¦ã¯ã„ã‘ã¾ã›ã‚“。"
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
@@ -1406,9 +1415,8 @@ msgid "Rearrange Autoloads"
msgstr "自動読込ã¿ã®ä¸¦ã¹æ›¿ãˆ"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid path."
-msgstr "無効ãªãƒ‘スã§ã™ã€‚"
+msgstr "パスãŒç„¡åйã§ã™ã€‚"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
@@ -1461,9 +1469,8 @@ msgid "[unsaved]"
msgstr "[未ä¿å­˜]"
#: editor/editor_dir_dialog.cpp
-#, fuzzy
msgid "Please select a base directory first."
-msgstr "ã¯ã˜ã‚ã«ãƒ™ãƒ¼ã‚¹ãƒ‡ã‚£ãƒ¬ã‚¯ãƒˆãƒªã‚’é¸æŠžã—ã¦ãã ã•ã„"
+msgstr "ã¯ã˜ã‚ã«ãƒ™ãƒ¼ã‚¹ãƒ‡ã‚£ãƒ¬ã‚¯ãƒˆãƒªã‚’é¸æŠžã—ã¦ãã ã•ã„。"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1549,45 +1556,39 @@ msgstr "テンプレートファイルãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
+"32ビットã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆã§ã¯ã€çµ„ã¿è¾¼ã¿PCKã¯4GiBã‚’è¶…ãˆã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "3D Editor"
-msgstr "エディタ"
+msgstr "3Dエディタ"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Script Editor"
-msgstr "スクリプトエディタを開ã"
+msgstr "スクリプトエディタ"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
msgstr "アセットライブラリ"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Scene Tree Editing"
-msgstr "シーンツリー(ノード):"
+msgstr "シーンツリーã®ç·¨é›†"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Import Dock"
-msgstr "インãƒãƒ¼ãƒˆ"
+msgstr "インãƒãƒ¼ãƒˆãƒ‰ãƒƒã‚¯"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Node Dock"
-msgstr "追加ã—ãŸã‚­ãƒ¼ã‚’移動"
+msgstr "ノードドック"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem and Import Docks"
-msgstr "ファイルシステム"
+msgstr "ファイルシステムã¨ã‚¤ãƒ³ãƒãƒ¼ãƒˆãƒ‰ãƒƒã‚¯"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Erase profile '%s'? (no undo)"
-msgstr "ã™ã¹ã¦ç½®æ›ï¼ˆã€Œå…ƒã«æˆ»ã™ã€ä¸å¯ï¼‰"
+msgstr "プロファイル '%s'を消去ã—ã¾ã™ã‹ï¼Ÿ(å…ƒã«æˆ»ã›ã¾ã›ã‚“)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
@@ -1595,61 +1596,52 @@ msgstr ""
"ãƒ—ãƒ­ãƒ•ã‚¡ã‚¤ãƒ«ã¯æœ‰åйãªãƒ•ァイルåã§ãªã‘れã°ãªã‚‰ãšã€ '.' ã‚’å«ã‚“ã§ã¯ã„ã‘ã¾ã›ã‚“"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Profile with this name already exists."
-msgstr "åŒåã®ãƒ•ァイルã¾ãŸã¯ãƒ•ォルダãŒã‚りã¾ã™ã€‚"
+msgstr "ã“ã®åå‰ã®ãƒ—ãƒ­ãƒ•ã‚¡ã‚¤ãƒ«ã¯æ—¢ã«å­˜åœ¨ã—ã¾ã™ã€‚"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr "(エディタ無効ã€ãƒ—ロパティ無効)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Properties Disabled)"
-msgstr "プロパティã®ã¿"
+msgstr "(プロパティ無効)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Editor Disabled)"
-msgstr "無効"
+msgstr "(エディタ無効)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options:"
-msgstr "クラスã®èª¬æ˜Žï¼š"
+msgstr "クラスオプション:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enable Contextual Editor"
-msgstr "次ã®ã‚¨ãƒ‡ã‚£ã‚¿ã‚’é–‹ã"
+msgstr "コンテキストエディタを有効ã«ã™ã‚‹"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Properties:"
-msgstr "プロパティ:"
+msgstr "プロパティを有効ã«ã™ã‚‹:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Features:"
-msgstr "テクスãƒãƒ£"
+msgstr "機能を有効ã«ã™ã‚‹:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Classes:"
-msgstr "ã‚¯ãƒ©ã‚¹ã®æ¤œç´¢"
+msgstr "クラスを有効ã«ã™ã‚‹:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "ファイル '%s' ã®ãƒ•ォーマットãŒç„¡åйã§ã™ã€‚インãƒãƒ¼ãƒˆãŒä¸­æ­¢ã•れã¾ã—ãŸã€‚"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
-"プロファイル '%s' ã¯ã™ã§ã«å­˜åœ¨ã—ã¾ã™ã€‚インãƒãƒ¼ãƒˆå‰ã«æœ€åˆã«ãƒªãƒ¢ãƒ¼ãƒˆã§å®Ÿè¡Œã™ã‚‹"
-"ã¨ã€ã‚¤ãƒ³ãƒãƒ¼ãƒˆã¯ä¸­æ­¢ã•れã¾ã™ã€‚"
+"プロファイル '%s' ã¯ã™ã§ã«å­˜åœ¨ã—ã¾ã™ã€‚インãƒãƒ¼ãƒˆã™ã‚‹å‰ã«å‰Šé™¤ã—ã¦ãã ã•ã„。イ"
+"ンãƒãƒ¼ãƒˆã¯ä¸­æ­¢ã•れã¾ã—ãŸã€‚"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1661,14 +1653,12 @@ msgid "Unset"
msgstr "未設定"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Current Profile:"
-msgstr "ç¾åœ¨ã®ãƒãƒ¼ã‚¸ãƒ§ãƒ³:"
+msgstr "ç¾åœ¨ã®ãƒ—ロファイル:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Make Current"
-msgstr "ç¾åœ¨:"
+msgstr "最新ã«ã™ã‚‹"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -1686,9 +1676,8 @@ msgid "Export"
msgstr "エクスãƒãƒ¼ãƒˆ"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Available Profiles:"
-msgstr "利用å¯èƒ½ãªãƒŽãƒ¼ãƒ‰:"
+msgstr "利用å¯èƒ½ãªãƒ—ロファイル:"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1706,9 +1695,8 @@ msgid "Erase Profile"
msgstr "タイルマップを消去"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Import Profile(s)"
-msgstr "インãƒãƒ¼ãƒˆã•れãŸãƒ—ロジェクト"
+msgstr "プロファイルã®ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1749,7 +1737,7 @@ msgstr "ファイルマãƒãƒ¼ã‚¸ãƒ£ãƒ¼ã§è¡¨ç¤º"
msgid "New Folder..."
msgstr "æ–°è¦ãƒ•ォルダ..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "å†èª­è¾¼"
@@ -1800,7 +1788,7 @@ msgstr "進む"
msgid "Go Up"
msgstr "上ã¸"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "éš ã—ファイルã®åˆ‡ã‚Šæ›¿ãˆ"
@@ -1826,27 +1814,31 @@ msgstr "ãŠæ°—ã«å…¥ã‚Šã‚’下ã¸"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "å‰ã®åºŠé¢"
+msgid "Go to previous folder."
+msgstr "親フォルダã¸ç§»å‹•ã™ã‚‹ã€‚"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "次ã®åºŠé¢"
+msgid "Go to next folder."
+msgstr "親フォルダã¸ç§»å‹•ã™ã‚‹ã€‚"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder."
-msgstr "親フォルダã¸"
+msgstr "親フォルダã¸ç§»å‹•ã™ã‚‹ã€‚"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "ファイル検索"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "フォルダを作æˆã§ãã¾ã›ã‚“ã§ã—ãŸã€‚"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "éš ã—ファイルã®åˆ‡ã‚Šæ›¿ãˆ"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2231,7 +2223,6 @@ msgstr ""
"ントをãŠèª­ã¿ãã ã•ã„。"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
@@ -2248,7 +2239,6 @@ msgstr ""
"を変更ã—ã€å†åº¦ã‚¤ãƒ³ãƒãƒ¼ãƒˆã—ã¦ãã ã•ã„。"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
@@ -2256,12 +2246,11 @@ msgid ""
"understand this workflow."
msgstr ""
"ã“ã®ã‚·ãƒ¼ãƒ³ã¯ã‚¤ãƒ³ãƒãƒ¼ãƒˆã•れãŸã‚‚ã®ã§ã€å¤‰æ›´ã¯ä¿æŒã•れã¾ã›ã‚“。\n"
-"インスタンス化ã‹ç¶™æ‰¿ã™ã‚‹ã¨ã€å¤‰æ›´ãŒå¯èƒ½ã«ãªã‚Šã¾ã™ã€‚\n"
-"ã“ã®ãƒ¯ãƒ¼ã‚¯ãƒ•ローをよりよãç†è§£ã™ã‚‹ãŸã‚ã«ã€ã‚·ãƒ¼ãƒ³ã®èª­ã¿è¾¼ã¿ã«é–¢é€£ã™ã‚‹ãƒ‰ã‚­ãƒ¥ãƒ¡"
-"ントをãŠèª­ã¿ãã ã•ã„。"
+"インスタンス化もã—ãã¯ç¶™æ‰¿ã™ã‚‹ã¨ã€å¤‰æ›´ãŒå¯èƒ½ã«ãªã‚Šã¾ã™ã€‚\n"
+"ã“ã®ãƒ¯ãƒ¼ã‚¯ãƒ•ローをよりよãç†è§£ã™ã‚‹ãŸã‚ã«ã€ã‚·ãƒ¼ãƒ³ã®ã‚¤ãƒ³ãƒãƒ¼ãƒˆã«é–¢é€£ã™ã‚‹ãƒ‰ã‚­ãƒ¥"
+"メントをãŠèª­ã¿ãã ã•ã„。"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
@@ -2583,9 +2572,8 @@ msgid "Go to previously opened scene."
msgstr "以å‰ã«é–‹ã„ãŸã‚·ãƒ¼ãƒ³ã«ç§»å‹•ã™ã‚‹ã€‚"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "パスをコピー"
+msgstr "テキストをコピー"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2789,32 +2777,20 @@ msgid "Editor Layout"
msgstr "エディタレイアウト"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Take Screenshot"
-msgstr "シーンをルートã«ã™ã‚‹"
+msgstr "スクリーンショットを撮る"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr "エディタã®ãƒ‡ãƒ¼ã‚¿ãƒ»è¨­å®šãƒ•ォルダを開ã"
-
-#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "次ã®ã‚¨ãƒ‡ã‚£ã‚¿ã‚’é–‹ã"
+msgstr "スクリーンショットã¯Editor Data / Settingsフォルダã«ä¿å­˜ã•れã¦ã„ã¾ã™ã€‚"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "フルスクリーン切り替ãˆ"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Toggle System Console"
-msgstr "分割モード切り替ãˆ"
+msgstr "システムコンソールã®åˆ‡ã‚Šæ›¿ãˆ"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
@@ -2924,19 +2900,16 @@ msgid "Spins when the editor window redraws."
msgstr "エディタ ウィンドウã®å†æç”»æ™‚ã«ã‚¹ãƒ”ンã—ã¾ã™ã€‚"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Continuously"
-msgstr "継続的"
+msgstr "ç¶™ç¶šçš„ã«æ›´æ–°"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update When Changed"
msgstr "å¤‰æ›´æ™‚ã«æ›´æ–°"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Hide Update Spinner"
-msgstr "アップデートスピナーを無効化"
+msgstr "アップデートスピナーをéžè¡¨ç¤º"
#: editor/editor_node.cpp
msgid "FileSystem"
@@ -3132,6 +3105,11 @@ msgstr "時間"
msgid "Calls"
msgstr "呼出ã—"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "テーマを編集..."
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "オン"
@@ -3481,7 +3459,6 @@ msgid "Remove Template"
msgstr "テンプレートを除去"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select Template File"
msgstr "ãƒ†ãƒ³ãƒ—ãƒ¬ãƒ¼ãƒˆãƒ•ã‚¡ã‚¤ãƒ«ã‚’é¸æŠž"
@@ -3544,9 +3521,8 @@ msgid "No name provided."
msgstr "åå‰ãŒä»˜ã„ã¦ã„ã¾ã›ã‚“。"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Provided name contains invalid characters."
-msgstr "åå‰ã«ä½¿ç”¨ã§ããªã„文字ãŒå«ã¾ã‚Œã¦ã„ã¾ã™"
+msgstr "åå‰ã«ä½¿ç”¨ã§ããªã„文字ãŒå«ã¾ã‚Œã¦ã„ã¾ã™ã€‚"
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
@@ -3578,7 +3554,6 @@ msgid "New Inherited Scene"
msgstr "æ–°ã—ã„継承ã—ãŸã‚·ãƒ¼ãƒ³..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open Scenes"
msgstr "シーンを開ã"
@@ -3587,12 +3562,10 @@ msgid "Instance"
msgstr "インスタンス"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to Favorites"
msgstr "ãŠæ°—ã«å…¥ã‚Šã«è¿½åŠ "
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from Favorites"
msgstr "ãŠæ°—ã«å…¥ã‚Šã‹ã‚‰å‰Šé™¤"
@@ -3883,9 +3856,8 @@ msgid "Reimport"
msgstr "å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
#: editor/import_dock.cpp
-#, fuzzy
msgid "Save scenes, re-import and restart"
-msgstr "シーンをä¿å­˜ã—ã€å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆã—ã¦å†èµ·å‹•"
+msgstr "シーンをä¿å­˜ã—ã¦ã€å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆã—ã¦å†èµ·å‹•ã—ã¦ãã ã•ã„"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -4155,9 +4127,8 @@ msgid "Open Animation Node"
msgstr "アニメーションノードを開ã"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists."
-msgstr "ä¸‰è§’å½¢ãŒæ—¢ã«å­˜åœ¨ã—ã¾ã™"
+msgstr "ä¸‰è§’å½¢ãŒæ—¢ã«å­˜åœ¨ã—ã¾ã™ã€‚"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
@@ -4180,9 +4151,8 @@ msgid "Remove BlendSpace2D Point"
msgstr "パスã®ãƒã‚¤ãƒ³ãƒˆã‚’除去"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace2D Triangle"
-msgstr "無効ãªã‚­ãƒ¼ã‚’削除"
+msgstr "BlendSpace2D三角形を削除ã™ã‚‹"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
@@ -4262,7 +4232,6 @@ msgstr "æ–°è¦ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Node"
msgstr "ノードを削除"
@@ -4316,7 +4285,6 @@ msgid "Edit Filtered Tracks:"
msgstr "フィルタリング済トラックã®ç·¨é›†:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Enable Filtering"
msgstr "フィルタリングを有効化"
@@ -4608,11 +4576,10 @@ msgid "Remove selected node or transition."
msgstr "é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã¾ãŸã¯ãƒˆãƒ©ãƒ³ã‚¸ã‚·ãƒ§ãƒ³ã‚’除去。"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
-"ã“ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã®è‡ªå‹•å†ç”Ÿã‚’ã€ã‚¹ã‚¿ãƒ¼ãƒˆã€ãƒªã‚¹ã‚¿ãƒ¼ãƒˆã€ã‚¼ãƒ­ã«ã‚·ãƒ¼ã‚¯ã«åˆ‡ã‚Šæ›¿ãˆ"
-"る。"
+"ã“ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã®è‡ªå‹•å†ç”Ÿã®é–‹å§‹ã€å†èµ·å‹•ã€ã¾ãŸã¯ã‚¼ãƒ­ã¸ã®ã‚·ãƒ¼ã‚¯ã‚’切り替ãˆã¾"
+"ã™ã€‚"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
@@ -4835,9 +4802,8 @@ msgid "Idle"
msgstr "待機"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Install..."
-msgstr "インストール"
+msgstr "インストール..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
@@ -4868,7 +4834,6 @@ msgid "Last"
msgstr "最後"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "ã™ã¹ã¦"
@@ -4882,9 +4847,8 @@ msgid "Sort:"
msgstr "ソート:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Reverse sorting."
-msgstr "リクエスト中..."
+msgstr "逆順ソート。"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
@@ -4965,37 +4929,30 @@ msgid "Rotation Step:"
msgstr "回転ã®ã‚¹ãƒ†ãƒƒãƒ—:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Vertical Guide"
msgstr "垂直ガイドを移動"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
msgstr "垂直ガイドを作æˆ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
msgstr "垂直ガイドを削除"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Horizontal Guide"
msgstr "水平ガイドを移動"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal Guide"
msgstr "水平ガイドを作æˆ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
msgstr "水平ガイドを削除"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal and Vertical Guides"
msgstr "水平垂直ガイドを作æˆ"
@@ -5016,9 +4973,8 @@ msgid "Resize CanvasItem"
msgstr "CanvasItemをリサイズ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "キャンãƒã‚¹ã‚¢ã‚¤ãƒ†ãƒ ã®ç·¨é›†"
+msgstr "キャンãƒã‚¹ã‚¢ã‚¤ãƒ†ãƒ ã®æ‹¡å¤§/縮å°"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
@@ -5057,41 +5013,35 @@ msgstr "アンカーを変更"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected"
-msgstr "é¸æŠžãƒ„ãƒ¼ãƒ«"
+msgstr "é¸æŠžã‚’ãƒ­ãƒƒã‚¯"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected"
-msgstr "é¸æŠžæ¸ˆã¿ã‚’削除"
+msgstr "é¸æŠžã‚’è§£é™¤"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected"
-msgstr "é¸æŠžã—ã¦ã„ã‚‹ã‚‚ã®ã‚’削除"
+msgstr "é¸æŠžã—ãŸã‚°ãƒ«ãƒ¼ãƒ—"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected"
-msgstr "é¸æŠžã—ã¦ã„ã‚‹ã‚‚ã®ã‚’削除"
+msgstr "グループ解除"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "ãƒãƒ¼ã‚ºã‚’貼り付ã‘"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Custom Bone(s) from Node(s)"
-msgstr "メッシュã‹ã‚‰æ”¾å‡ºç‚¹ã‚’生æˆ"
+msgstr "ノードã‹ã‚‰ã‚«ã‚¹ã‚¿ãƒ ãƒœãƒ¼ãƒ³ã‚’作æˆ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Bones"
-msgstr "ãƒãƒ¼ã‚ºã‚’クリアã™ã‚‹"
+msgstr "ボーンをクリアã™ã‚‹"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
@@ -5126,10 +5076,10 @@ msgid "Alt+Drag: Move"
msgstr "Alt+ドラッグ: 移動"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
-"vキーを押ã™ã¨ãƒ”ボットã®å¤‰æ›´ã€'Shift+v' ã§ãƒ”ボットをドラッグ(移動中ã§ã‚‚)"
+"ピボットを変更ã™ã‚‹ã«ã¯ 'v' ã€ãƒ”ボットをドラッグã™ã‚‹ã«ã¯ 'Shift+v' を押ã—ã¾ã™"
+"(移動中)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5137,9 +5087,8 @@ msgid "Alt+RMB: Depth list selection"
msgstr "Alt+å³ã‚¯ãƒªãƒƒã‚¯: デプス(深ã•)リストã®é¸æŠž"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Mode"
-msgstr "追加ã—ãŸã‚­ãƒ¼ã‚’移動"
+msgstr "移動モード"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
@@ -5179,7 +5128,6 @@ msgid "Snapping Options"
msgstr "スナッピングオプション"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Grid"
msgstr "グリッドã«ã‚¹ãƒŠãƒƒãƒ—"
@@ -5201,37 +5149,30 @@ msgid "Use Pixel Snap"
msgstr "ピクセルスナップを使用"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Smart Snapping"
msgstr "スマートスナップ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Parent"
msgstr "親ã«ã‚¹ãƒŠãƒƒãƒ—"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Node Anchor"
msgstr "ノードアンカーã«ã‚¹ãƒŠãƒƒãƒ—"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Node Sides"
msgstr "ノードå´é¢ã«ã‚¹ãƒŠãƒƒãƒ—"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Node Center"
msgstr "ノードã®ä¸­å¿ƒã«ã‚¹ãƒŠãƒƒãƒ—"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Other Nodes"
msgstr "ä»–ã®ãƒŽãƒ¼ãƒ‰ã«ã‚¹ãƒŠãƒƒãƒ—"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Guides"
msgstr "ガイドã«ã‚¹ãƒŠãƒƒãƒ—"
@@ -5306,14 +5247,12 @@ msgid "Show Group And Lock Icons"
msgstr "グループアイコンã¨ãƒ­ãƒƒã‚¯ã‚¢ã‚¤ã‚³ãƒ³ã‚’表示"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Selection"
-msgstr "é¸æŠžå¯¾è±¡ã‚’ä¸­å¤®ã«"
+msgstr "ã‚»ãƒ³ã‚¿ãƒ¼é¸æŠž"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Frame Selection"
-msgstr "é¸æŠžå¯¾è±¡ã‚’ãƒ•ãƒ¬ãƒ¼ãƒ ã®ä¸­å¤®ã«"
+msgstr "ãƒ•ãƒ¬ãƒ¼ãƒ é¸æŠž"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
@@ -5398,9 +5337,8 @@ msgstr "ノードを生æˆ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Error instancing scene from %s"
-msgstr "%sシーンã®ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹åŒ–エラー"
+msgstr "%sã‹ã‚‰ã‚·ãƒ¼ãƒ³ã‚’インスタンス化処ç†ä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5428,7 +5366,6 @@ msgid "Edit Poly (Remove Point)"
msgstr "ãƒãƒªã‚´ãƒ³ã‚’編集(点を除去)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
-#, fuzzy
msgid "Set Handle"
msgstr "ãƒãƒ³ãƒ‰ãƒ«ã‚’設定ã™ã‚‹"
@@ -5452,9 +5389,8 @@ msgstr "発光(Emission)マスクを読ã¿è¾¼ã‚€"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Restart"
-msgstr "今ã™ãå†èµ·å‹•"
+msgstr "å†èµ·å‹•"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5480,9 +5416,8 @@ msgstr "発光(Emission)マスク"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Capture from Pixel"
-msgstr "ピクセルã‹ã‚‰å–å¾—"
+msgstr "ピクセルã‹ã‚‰ã‚­ãƒ£ãƒ—ãƒãƒ£"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5504,12 +5439,10 @@ msgid "Create Emission Points From Node"
msgstr "ノードã‹ã‚‰æ”¾å‡ºç‚¹ã‚’生æˆ"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Flat 0"
msgstr "フラット0"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Flat 1"
msgstr "フラット1"
@@ -5559,9 +5492,8 @@ msgid "Right Linear"
msgstr "å³å´é¢å›³"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Load Preset"
-msgstr "åˆæœŸè¨­å®šå€¤ã‚’読ã¿è¾¼ã‚€"
+msgstr "プリセットを読ã¿è¾¼ã‚€"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
@@ -5608,9 +5540,8 @@ msgid "Create Static Trimesh Body"
msgstr "スタティック(ä¸å¤‰ï¼‰ä¸‰è§’形メッシュ ボディを作æˆ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Static Convex Body"
-msgstr "スタティック(ä¸å¤‰ï¼‰å‡¸çŠ¶ãƒœãƒ‡ã‚£ã‚’ç”Ÿæˆ"
+msgstr "é™çš„凸状ボディを生æˆ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
@@ -5627,9 +5558,8 @@ msgid "Failed creating shapes!"
msgstr "図形ã®ä½œæˆã«å¤±æ•—ã—ã¾ã—ãŸ!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Convex Shape(s)"
-msgstr "凸状シェイプを生æˆ"
+msgstr "凸状シェイプを作æˆ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5678,9 +5608,8 @@ msgid "Mesh"
msgstr "メッシュ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Trimesh Static Body"
-msgstr "スタティック(ä¸å¤‰ï¼‰ä¸‰è§’形メッシュ ボディを作æˆ"
+msgstr "é™çš„三角形メッシュボディを作æˆ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
@@ -5831,7 +5760,6 @@ msgid "Mesh Up Axis:"
msgstr "メッシュã®ã‚¢ãƒƒãƒ—軸:"
#: editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "Random Rotation:"
msgstr "ランダムãªå›žè»¢:"
@@ -5872,7 +5800,7 @@ msgstr "å¯è¦–性ã®çŸ©å½¢ã‚’生æˆ"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
-msgstr ""
+msgstr "ParticlesMaterialプロセスマテリアルã«ã®ã¿ç‚¹ã‚’設定ã§ãã¾ã™"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -5880,7 +5808,6 @@ msgid "Generation Time (sec):"
msgstr "ç”Ÿæˆæ™‚é–“ (ç§’):"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Faces contain no area!"
msgstr "é¢ã«ã‚¨ãƒªã‚¢ãŒå«ã¾ã‚Œã¦ã„ã¾ã›ã‚“!"
@@ -5910,9 +5837,8 @@ msgid "Surface Points"
msgstr "表é¢ã®ç‚¹"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Surface Points+Normal (Directed)"
-msgstr "サーフェスãƒã‚¤ãƒ³ãƒˆï¼‹Normalï¼ˆæŒ‡å‘æ€§ï¼‰"
+msgstr "サーフェスãƒã‚¤ãƒ³ãƒˆï¼‹Normal(æŒ‡å‘æ€§)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
@@ -5956,9 +5882,8 @@ msgstr "In-ãƒãƒ³ãƒ‰ãƒ«ã‚’曲線ã‹ã‚‰é™¤åŽ»"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Add Point to Curve"
-msgstr "ãƒã‚¤ãƒ³ãƒˆã‚’曲線ã«è¿½åŠ "
+msgstr "点を曲線ã«è¿½åŠ "
#: editor/plugins/path_2d_editor_plugin.cpp
#, fuzzy
@@ -5987,9 +5912,8 @@ msgstr "ç‚¹ã‚’é¸æŠž"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Shift+Drag: Select Control Points"
-msgstr "Shift+ドラッグ:コントロールãƒã‚¤ãƒ³ãƒˆã‚’é¸æŠž"
+msgstr "Shift + ドラッグ:コントロールãƒã‚¤ãƒ³ãƒˆã‚’é¸æŠž"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -6302,9 +6226,8 @@ msgid "Delete Resource"
msgstr "リソースを削除"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
msgid "Resource clipboard is empty!"
-msgstr "リソースã®ã‚¯ãƒªãƒƒãƒ—ボードã¯ç©ºã§ã™!"
+msgstr "リソースクリップボードãŒç©ºã§ã™!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
@@ -6318,9 +6241,8 @@ msgstr "インスタンス:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Type:"
-msgstr "åž‹(Type):"
+msgstr "åž‹:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
@@ -6361,9 +6283,8 @@ msgid "Error: could not load file."
msgstr "エラー: ファイルを読ã¿è¾¼ã‚ã¾ã›ã‚“ã§ã—ãŸã€‚"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error could not load file."
-msgstr "フォルダを作æˆã§ãã¾ã›ã‚“ã§ã—ãŸã€‚"
+msgstr "エラー:ファイルを読ã¿è¾¼ã‚ã¾ã›ã‚“ã§ã—ãŸã€‚"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
@@ -6429,18 +6350,16 @@ msgid "Find Next"
msgstr "次を検索"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter scripts"
-msgstr "フィルタプロパティ"
+msgstr "フィルタスクリプト"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "メソッドリストã®ã‚¢ãƒ«ãƒ•ァベット順ソートを切り替ãˆã‚‹ã€‚"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter methods"
-msgstr "フィルターモード:"
+msgstr "フィルタメソッド"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -6620,7 +6539,6 @@ msgid "Source"
msgstr "ソース:"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Signal"
msgstr "シグナル"
@@ -6690,9 +6608,8 @@ msgid "Bookmarks"
msgstr "ブックマーク"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Breakpoints"
-msgstr "点を作æˆã™ã‚‹ã€‚"
+msgstr "ブレークãƒã‚¤ãƒ³ãƒˆ"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@@ -6998,9 +6915,14 @@ msgstr "後é¢"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align with View"
+msgid "Align Transform with View"
msgstr "シーンビューã«ã‚«ãƒ¡ãƒ©ã‚’åˆã‚ã›ã‚‹ï¼ˆAlign With View)"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "é¸æŠžã‚’ãƒ“ãƒ¥ãƒ¼ã«æ•´åˆ—"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "No parent to instance a child at."
@@ -7194,10 +7116,6 @@ msgid "Focus Selection"
msgstr "é¸æŠžã«ãƒ•ォーカス"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "é¸æŠžã‚’ãƒ“ãƒ¥ãƒ¼ã«æ•´åˆ—"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "é¸æŠžãƒ„ãƒ¼ãƒ«"
@@ -7799,9 +7717,8 @@ msgid "Erase TileMap"
msgstr "タイルマップを消去"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find Tile"
-msgstr "タイルを探ã™"
+msgstr "タイルを検索ã™ã‚‹"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -7914,9 +7831,8 @@ msgid "Navigation Mode"
msgstr "ナビゲーションメッシュを生æˆ"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Bitmask Mode"
-msgstr "回転モード"
+msgstr "ビットマスクモード"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7924,9 +7840,8 @@ msgid "Priority Mode"
msgstr "エクスãƒãƒ¼ãƒˆã®ãƒ¢ãƒ¼ãƒ‰:"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Icon Mode"
-msgstr "パンモード"
+msgstr "アイコンモード"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -7957,7 +7872,7 @@ msgstr "æ–°è¦ãƒãƒªã‚´ãƒ³ã‚’生æˆã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "領域Rect内ã«ãƒãƒªã‚´ãƒ³ã‚’ä¿æŒã—ã¾ã™ã€‚"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
@@ -8230,12 +8145,10 @@ msgid "Add Node to Visual Shader"
msgstr "シェーダー"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Duplicate Nodes"
msgstr "ノードを複製"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
msgstr "ノードを削除"
@@ -8245,16 +8158,15 @@ msgstr "ビジュアルシェーダã®å…¥åŠ›ã‚¿ã‚¤ãƒ—ãŒå¤‰æ›´ã•れã¾ã—ãŸ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(GLES3ã®ã¿)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr "頂点"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Fragment"
-msgstr "引数:"
+msgstr "フラグメント"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -8308,7 +8220,7 @@ msgstr "差分ã®ã¿"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
-msgstr ""
+msgstr "Dodge演算å­ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator"
@@ -8341,21 +8253,20 @@ msgid "Color uniform."
msgstr "トランスフォーム"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr "パラメータã®å¹³æ–¹æ ¹ã®é€†æ•°ã‚’è¿”ã—ã¾ã™ã€‚"
+msgstr "2ã¤ã®ãƒ‘ラメータ間㮠%s 比較ã®ãƒ–ãƒ¼ãƒ«çµæžœã‚’è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
-msgstr ""
+msgstr "ç­‰ã—ã„(==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
-msgstr ""
+msgstr "より大ãã„(>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
-msgstr ""
+msgstr "より大ãã„ã‹ç­‰ã—ã„(>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8369,25 +8280,25 @@ msgstr ""
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
-msgstr ""
+msgstr "INFã¨ã‚¹ã‚«ãƒ©ãƒ‘ãƒ©ãƒ¡ãƒ¼ã‚¿ã®æ¯”較ã®çµæžœã‚’ブール値ã§è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
-msgstr ""
+msgstr "NaNã¨ã‚¹ã‚«ãƒ©ãƒ‘ãƒ©ãƒ¡ãƒ¼ã‚¿ã®æ¯”較ã®çµæžœã‚’ブール値ã§è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
-msgstr ""
+msgstr "よりå°ã•ã„(<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
-msgstr ""
+msgstr "ãれ以下(<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
-msgstr ""
+msgstr "ç­‰ã—ããªã„(!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8396,15 +8307,14 @@ msgstr ""
"指定ã•れãŸãƒ–ール値ãŒtrueã¾ãŸã¯falseã®å ´åˆã€é–¢é€£ä»˜ã‘られãŸãƒ™ã‚¯ãƒˆãƒ«ã‚’è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the comparison between two parameters."
-msgstr "パラメータã®ã‚¿ãƒ³ã‚¸ã‚§ãƒ³ãƒˆã‚’è¿”ã—ã¾ã™ã€‚"
+msgstr "2ã¤ã®ãƒ‘ãƒ©ãƒ¡ãƒ¼ã‚¿é–“ã®æ¯”較ã®çµæžœã‚’ブール値ã§è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
-msgstr ""
+msgstr "INF(ã¾ãŸã¯NaN)ã¨ã‚¹ã‚«ãƒ©ãƒ‘ラメータã¨ã®æ¯”較ã®ãƒ–ãƒ¼ãƒ«çµæžœã‚’è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -8442,7 +8352,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
-msgstr ""
+msgstr "頂点シェーダモード㮠'%s' 入力パラメータ。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
@@ -8460,31 +8370,31 @@ msgstr "スカラ演算å­ã‚’変更"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
-msgstr ""
+msgstr "ãƒã‚¤ãƒ”ア数(2.718282)。自然対数ã®ãƒ™ãƒ¼ã‚¹ã‚’表ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr ""
+msgstr "Î¥(イプシロン)定数(0.00001)。å¯èƒ½ãªæœ€å°ã®ã‚¹ã‚«ãƒ©ãƒ¼æ•°ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
-msgstr ""
+msgstr "Φ(ファイ)定数 (1.618034)。黄金比。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
-msgstr ""
+msgstr "Π(パイ)/4定数 (0.785398) ã¾ãŸã¯45度。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
-msgstr ""
+msgstr "Π(パイ)/2 定数(1.570796)ã¾ãŸã¯90度。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
-msgstr ""
+msgstr "Π(パイ)定数(3.141593)ã¾ãŸã¯180度。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
-msgstr ""
+msgstr "Τ(タウ)定数(6.283185)ã¾ãŸã¯360度。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
@@ -8499,18 +8409,16 @@ msgid "Returns the arc-cosine of the parameter."
msgstr "パラメータã®é€†ã‚³ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr "(GLES3ã®ã¿)パラメータã®åŒæ›²ç·šé€†ã‚³ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚"
+msgstr "パラメータã®é€†åŒæ›²ç·šä½™å¼¦ã‚’è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "パラメータã®é€†ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr "(GLES3ã®ã¿)パラメータã®åŒæ›²ç·šé€†ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚"
+msgstr "パラメータã®åŒæ›²ç·šé€†ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
@@ -8521,9 +8429,8 @@ msgid "Returns the arc-tangent of the parameters."
msgstr "複数パラメータã®é€†ã‚¿ãƒ³ã‚¸ã‚§ãƒ³ãƒˆã‚’è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr "(GLES3ã®ã¿)パラメータã®åŒæ›²ç·šé€†ã‚¿ãƒ³ã‚¸ã‚§ãƒ³ãƒˆã‚’è¿”ã—ã¾ã™ã€‚"
+msgstr "パラメータã®åŒæ›²ç·šé€†ã‚¿ãƒ³ã‚¸ã‚§ãƒ³ãƒˆã‚’è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8539,9 +8446,8 @@ msgid "Returns the cosine of the parameter."
msgstr "パラメータã®ã‚³ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr "(GLES3ã®ã¿)パラメータã®åŒæ›²ç·šã‚³ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚"
+msgstr "パラメータã®åŒæ›²ç·šã‚³ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
@@ -8609,14 +8515,12 @@ msgid "1.0 / scalar"
msgstr "1.0 / スカラー"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest integer to the parameter."
-msgstr "(GLES3ã®ã¿)ãƒ‘ãƒ©ãƒ¡ãƒ¼ã‚¿ã«æœ€ã‚‚è¿‘ã„æ•´æ•°ã‚’検索ã—ã¾ã™ã€‚"
+msgstr "ãƒ‘ãƒ©ãƒ¡ãƒ¼ã‚¿ã«æœ€ã‚‚è¿‘ã„æ•´æ•°ã‚’検索ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest even integer to the parameter."
-msgstr "(GLES3ã®ã¿)ãƒ‘ãƒ©ãƒ¡ãƒ¼ã‚¿ã«æœ€ã‚‚è¿‘ã„å¶æ•°ã®æ•´æ•°ã‚’検索ã—ã¾ã™ã€‚"
+msgstr "ãƒ‘ãƒ©ãƒ¡ãƒ¼ã‚¿ã«æœ€ã‚‚è¿‘ã„å¶æ•°ã®æ•´æ•°ã‚’検索ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
@@ -8631,9 +8535,8 @@ msgid "Returns the sine of the parameter."
msgstr "パラメータã®ç¬¦å·ã‚’è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic sine of the parameter."
-msgstr "(GLES3ã®ã¿)パラメータã®åŒæ›²ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚"
+msgstr "パラメータã®åŒæ›²ã‚µã‚¤ãƒ³ã‚’è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
@@ -8668,14 +8571,12 @@ msgid "Returns the tangent of the parameter."
msgstr "パラメータã®ã‚¿ãƒ³ã‚¸ã‚§ãƒ³ãƒˆã‚’è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "(GLES3ã®ã¿)パラメータã®åŒæ›²ã‚¿ãƒ³ã‚¸ã‚§ãƒ³ãƒˆã‚’è¿”ã—ã¾ã™ã€‚"
+msgstr "パラメータã®åŒæ›²ã‚¿ãƒ³ã‚¸ã‚§ãƒ³ãƒˆã‚’è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the truncated value of the parameter."
-msgstr "(GLES3ã®ã¿)パラメータã®ãƒˆãƒ©ãƒ³ã‚±ãƒ¼ãƒˆã•れãŸå€¤ã‚’検索ã—ã¾ã™ã€‚"
+msgstr "パラメータã®ãƒˆãƒ©ãƒ³ã‚±ãƒ¼ãƒˆã•れãŸå€¤ã‚’検索ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
@@ -8762,19 +8663,16 @@ msgid "Decomposes transform to four vectors."
msgstr "変æ›ã‚’4ã¤ã®ãƒ™ã‚¯ãƒˆãƒ«ã«åˆ†è§£ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the determinant of a transform."
-msgstr "(GLES3ã®ã¿)変æ›ã®è¡Œåˆ—å¼ã‚’計算ã—ã¾ã™ã€‚"
+msgstr "変æ›ã®è¡Œåˆ—å¼ã‚’計算ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the inverse of a transform."
-msgstr "(GLES3ã®ã¿)変æ›ã®é€†é–¢æ•°ã‚’計算ã—ã¾ã™ã€‚"
+msgstr "変æ›ã®é€†è¡Œåˆ—を計算ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the transpose of a transform."
-msgstr "(GLES3ã®ã¿)変æ›ã®è»¢ç½®ã‚’計算ã—ã¾ã™ã€‚"
+msgstr "変æ›ã®è»¢ç½®ã‚’計算ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
@@ -8865,7 +8763,6 @@ msgid ""
msgstr "åå°„ã®æ–¹å‘(a:入射ベクトルã€b:法線ベクトル)を指ã™ãƒ™ã‚¯ãƒˆãƒ«ã‚’è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the vector that points in the direction of refraction."
msgstr "å±ˆæŠ˜ã®æ–¹å‘を指ã™ãƒ™ã‚¯ãƒˆãƒ«ã‚’è¿”ã—ã¾ã™ã€‚"
@@ -8966,68 +8863,58 @@ msgstr ""
"è¿”ã—ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr "(GLES3ã®ã¿)(フラグメント/ライトモードã®ã¿)スカラー導関数。"
+msgstr "(フラグメント/ライトモードã®ã¿)スカラー導関数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr "(GLES3ã®ã¿)(フラグメント/ライトモードã®ã¿)ベクトル導関数。"
+msgstr "(フラグメント/ライトモードã®ã¿)ベクトル導関数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
-"(GLES3ã®ã¿)(フラグメント/ライトモードã®ã¿)(ベクトル)ローカル差分を使用ã—㦠"
-"'x' ã§å¾®åˆ†ã—ã¾ã™ã€‚"
+"(フラグメント/ライトモードã®ã¿)(ベクトル)ローカル差分を使用ã—㦠'x' ã§å¾®åˆ†ã—"
+"ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
-"(GLES3ã®ã¿)(フラグメント/ライトモードã®ã¿)(スカラー)ローカル差分を使用ã—㦠"
-"'x' ã§å¾®åˆ†ã—ã¾ã™ã€‚"
+"(フラグメント/ライトモードã®ã¿)(スカラー)ローカル差分を使用ã—㦠'x' ã§å¾®åˆ†ã—"
+"ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(GLES3ã®ã¿)(フラグメント/ライトモードã®ã¿)(ベクトル)ローカル差分を使用ã—㦠"
-"'y' ã§å¾®åˆ†ã—ã¾ã™ã€‚"
+"(フラグメント/ライトモードã®ã¿)(ベクトル)ローカル差分を使用ã—㦠'y' ã§å¾®åˆ†ã—"
+"ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(GLES3ã®ã¿)(フラグメント/ライトモードã®ã¿)(スカラー)ローカル差分を使用ã—㦠"
-"'y' ã§å¾®åˆ†ã—ã¾ã™ã€‚"
+"(フラグメント/ライトモードã®ã¿)(スカラー)ローカル差分を使用ã—㦠'y' ã§å¾®åˆ†ã—"
+"ã¾ã™ã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(GLES3ã®ã¿)(フラグメント/ライトモードã®ã¿)(ベクトル) 'x' 㨠'y' ã®çµ¶å¯¾å°Žé–¢æ•°"
-"ã®åˆè¨ˆã€‚"
+"(フラグメント/ライトモードã®ã¿)(ベクトル) 'x' 㨠'y' ã®çµ¶å¯¾å°Žé–¢æ•°ã®åˆè¨ˆã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(GLES3ã®ã¿)(フラグメント/ライトモードã®ã¿)(スカラー) 'x' 㨠'y' ã®çµ¶å¯¾å°Žé–¢æ•°"
-"ã®åˆè¨ˆã€‚"
+"(フラグメント/ライトモードã®ã¿)(スカラー) 'x' 㨠'y' ã®çµ¶å¯¾å°Žé–¢æ•°ã®åˆè¨ˆã€‚"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9401,7 +9288,6 @@ msgstr ""
"警告: ãƒ—ãƒ­ã‚¸ã‚§ã‚¯ãƒˆã¯æ—§ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã®ã‚¨ãƒ³ã‚¸ãƒ³ã§é–‹ãã“ã¨ãŒã§ããªããªã‚Šã¾ã™ã€‚"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
@@ -9535,7 +9421,6 @@ msgid "Can't run project"
msgstr "プロジェクトを実行ã§ãã¾ã›ã‚“"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
@@ -9575,7 +9460,6 @@ msgid "An action with the name '%s' already exists."
msgstr "アクション'%s'ã¯æ—¢ã«ã‚りã¾ã™!"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Rename Input Action Event"
msgstr "入力アクションイベントã®åå‰ã‚’変更ã™ã‚‹"
@@ -10032,7 +9916,7 @@ msgstr "å„ノードã®ã‚«ã‚¦ãƒ³ã‚¿ã®å¢—分é‡"
#: editor/rename_dialog.cpp
msgid "Padding"
-msgstr ""
+msgstr "パディング"
#: editor/rename_dialog.cpp
msgid ""
@@ -10156,9 +10040,8 @@ msgid "This operation can't be done on the tree root."
msgstr "ã“ã®å‡¦ç†ã¯ãƒ„リーã®ãƒ«ãƒ¼ãƒˆã§ã¯ã§ãã¾ã›ã‚“."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Move Node In Parent"
-msgstr "親ã®ãƒŽãƒ¼ãƒ‰ã‚’移動"
+msgstr "ノードを親ã«ç§»å‹•"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10296,7 +10179,6 @@ msgid "Clear Inheritance"
msgstr "継承をクリア"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open Documentation"
msgstr "ドキュメントを開ã"
@@ -10305,9 +10187,8 @@ msgid "Add Child Node"
msgstr "å­ãƒŽãƒ¼ãƒ‰ã‚’追加"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Expand/Collapse All"
-msgstr "ã™ã¹ã¦æŠ˜ã‚ŠãŸãŸã‚€"
+msgstr "ã™ã¹ã¦å±•é–‹/折りãŸãŸã¿"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10319,6 +10200,11 @@ msgid "Extend Script"
msgstr "スクリプトを拡張"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "親ノードを変更"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "シーンをルートã«ã™ã‚‹"
@@ -10339,9 +10225,8 @@ msgid "Delete (No Confirm)"
msgstr "削除 (確èªãªã—)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Add/Create a New Node."
-msgstr "æ–°ã—ã„ノードを追加/生æˆ"
+msgstr "æ–°ã—ã„ノードを追加/作æˆã™ã‚‹ã€‚"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10569,14 +10454,12 @@ msgid "Built-in script (into scene file)."
msgstr "組ã¿è¾¼ã¿ã‚¹ã‚¯ãƒªãƒ—ト(シーンファイルã®ï¼‰"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will create a new script file."
-msgstr "æ–°è¦ã‚¹ã‚¯ãƒªãƒ—トファイルを作æˆ"
+msgstr "æ–°è¦ã‚¹ã‚¯ãƒªãƒ—トファイルを作æˆã€‚"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will load an existing script file."
-msgstr "既存ã®ã‚¹ã‚¯ãƒªãƒ—トファイルを読ã¿è¾¼ã‚€"
+msgstr "既存ã®ã‚¹ã‚¯ãƒªãƒ—トファイルを読ã¿è¾¼ã‚€ã€‚"
#: editor/script_create_dialog.cpp
msgid "Language"
@@ -10637,9 +10520,8 @@ msgid "Inspect Previous Instance"
msgstr "å‰ã®ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ã®å†…容を確èª"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Inspect Next Instance"
-msgstr "次ã®ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ã®å†…容を確èª"
+msgstr "次ã®ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ã‚’確èªã™ã‚‹"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
@@ -10782,9 +10664,8 @@ msgid "Change Capsule Shape Radius"
msgstr "カプセル形状ã®åŠå¾„変更"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Capsule Shape Height"
-msgstr "カプセル形状ã®é«˜ã•変更"
+msgstr "カプセル形状ã®é«˜ã•を変更ã™ã‚‹"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
@@ -11020,15 +10901,15 @@ msgstr "Ctrl: 回転"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
-msgstr ""
+msgstr "X軸ã§ã‚«ãƒ¼ã‚½ãƒ«ã‚’逆回転ã•ã›ã‚‹"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
-msgstr ""
+msgstr "Y軸ã§ã‚«ãƒ¼ã‚½ãƒ«ã‚’逆回転ã•ã›ã‚‹"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
-msgstr ""
+msgstr "Z軸ã§ã‚«ãƒ¼ã‚½ãƒ«ã‚’逆回転ã•ã›ã‚‹"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
@@ -11379,9 +11260,8 @@ msgid "Available Nodes:"
msgstr "利用å¯èƒ½ãªãƒŽãƒ¼ãƒ‰:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Select or create a function to edit its graph."
-msgstr "グラフを編集ã™ã‚‹é–¢æ•°ã‚’é¸æŠžã¾ãŸã¯ç”Ÿæˆ"
+msgstr "グラフを編集ã™ã‚‹é–¢æ•°ã‚’é¸æŠžã¾ãŸã¯ä½œæˆã—ã¾ã™ã€‚"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
@@ -11899,7 +11779,6 @@ msgstr ""
"ãã ã•ã„."
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
@@ -11908,9 +11787,8 @@ msgstr ""
"é©ã§ã™ã€‚"
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr "ARVRCameraã¯ARVROriginãƒŽãƒ¼ãƒ‰ã‚’è¦ªã«æŒã¤å¿…è¦ãŒã‚りã¾ã™"
+msgstr "ARVRCameraã¯ARVROriginãƒŽãƒ¼ãƒ‰ã‚’è¦ªã«æŒã¤å¿…è¦ãŒã‚りã¾ã™ã€‚"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
@@ -12038,9 +11916,8 @@ msgstr ""
"定ã•れã¦ã„ã‚‹SpatialMaterialを使用ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
#: scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Plotting Meshes"
-msgstr "イメージをé…ç½®(Blit)"
+msgstr "メッシュã®ãƒ—ロット"
#: scene/3d/gi_probe.cpp
msgid ""
@@ -12052,7 +11929,7 @@ msgstr ""
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
-msgstr ""
+msgstr "90度を超ãˆã‚‹è§’度ã®ã‚¹ãƒãƒƒãƒˆãƒ©ã‚¤ãƒˆã¯ã€ã‚·ãƒ£ãƒ‰ã‚¦ã‚’投影ã§ãã¾ã›ã‚“。"
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -12345,18 +12222,16 @@ msgid "Input"
msgstr "入力"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for preview."
-msgstr "無効ãªã‚·ã‚§ãƒ¼ãƒ€ãƒ¼ã®ã‚½ãƒ¼ã‚¹ã§ã™ã€‚"
+msgstr "プレビューã®ã‚½ãƒ¼ã‚¹ãŒç„¡åйã§ã™ã€‚"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr "無効ãªã‚·ã‚§ãƒ¼ãƒ€ãƒ¼ã®ã‚½ãƒ¼ã‚¹ã§ã™ã€‚"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid comparison function for that type."
-msgstr "無効ãªã‚·ã‚§ãƒ¼ãƒ€ãƒ¼ã®ã‚½ãƒ¼ã‚¹ã§ã™ã€‚"
+msgstr "ãã®ã‚¿ã‚¤ãƒ—ã®æ¯”較関数ã¯ç„¡åйã§ã™ã€‚"
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@@ -12375,6 +12250,19 @@ msgstr "Varyingã¯é ‚点関数ã«ã®ã¿å‰²ã‚Šå½“ã¦ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚"
msgid "Constants cannot be modified."
msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。"
+#~ msgid "Previous Folder"
+#~ msgstr "å‰ã®ãƒ•ォルダ"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "次ã®åºŠé¢"
+
+#~ msgid "Automatically Open Screenshots"
+#~ msgstr "スクリーンショットを自動的ã«é–‹ã"
+
+#~ msgid "Open in an external image editor."
+#~ msgstr "外部ã®ã‚¤ãƒ¡ãƒ¼ã‚¸ã‚¨ãƒ‡ã‚£ã‚¿ã§é–‹ãã¾ã™ã€‚"
+
#~ msgid "Reverse"
#~ msgstr "逆"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 83884f1874..f6dc4ca514 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -134,6 +134,31 @@ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ძáƒáƒ®áƒ˜áƒšáƒ˜áƒ¡ ცვლილებá
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბური კáƒáƒ“რის დრáƒáƒ˜áƒ¡ ცვლილებáƒ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ›áƒáƒ›áƒ•ლáƒáƒ‘ის შეცვლáƒ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ¥áƒ›áƒœáƒ˜áƒ¡ ცვლილებáƒ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბური კáƒáƒ“რის მნიშვნელáƒáƒ‘ის ცვლილებáƒ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ძáƒáƒ®áƒ˜áƒšáƒ˜áƒ¡ ცვლილებáƒ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Animation Length"
msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ"
@@ -1721,7 +1746,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1772,7 +1797,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1797,23 +1822,30 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr ""
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "წინáƒáƒ›áƒ“ებáƒáƒ áƒ” ნáƒáƒ‘იჯზე გáƒáƒ“áƒáƒ¡áƒ•ლáƒ"
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr ""
+#, fuzzy
+msgid "Go to next folder."
+msgstr "მáƒáƒ›áƒ“ევნრნáƒáƒ‘იჯზე გáƒáƒ“áƒáƒ¡áƒ•ლáƒ"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "ძებნáƒ:"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2699,14 +2731,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -3020,6 +3044,11 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მრუდის ცვლილებáƒ"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4713,7 +4742,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6728,7 +6756,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6913,10 +6945,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9747,6 +9775,11 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "áƒáƒ®áƒáƒšáƒ˜ %s შექმნáƒ"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 4649846e12..374d996926 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -17,7 +17,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-15 13:10+0000\n"
+"PO-Revision-Date: 2019-07-21 11:06+0000\n"
"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -138,6 +138,31 @@ msgid "Anim Change Call"
msgstr "애니메ì´ì…˜ 호출 변경"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "애니메ì´ì…˜ 키프레임 시간 변경"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "애니메ì´ì…˜ 전환 변경"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "애니메ì´ì…˜ 변형 변경"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "애니메ì´ì…˜ 키프레임 ê°’ 변경"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "애니메ì´ì…˜ 호출 변경"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "애니메ì´ì…˜ ê¸¸ì´ ë³€ê²½"
@@ -1683,7 +1708,7 @@ msgstr "íŒŒì¼ íƒìƒ‰ê¸°ì—서 보기"
msgid "New Folder..."
msgstr "새 í´ë”..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "새로고침"
@@ -1734,7 +1759,7 @@ msgstr "앞으로 가기"
msgid "Go Up"
msgstr "위로 가기"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "숨김 íŒŒì¼ í† ê¸€"
@@ -1759,23 +1784,31 @@ msgid "Move Favorite Down"
msgstr "ì¦ê²¨ì°¾ê¸° 아래로 ì´ë™"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "ì´ì „ í´ë”"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "부모 í´ë”로 ì´ë™í•©ë‹ˆë‹¤."
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "ë‹¤ìŒ í´ë”"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "부모 í´ë”로 ì´ë™í•©ë‹ˆë‹¤."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "부모 í´ë”로 ì´ë™í•©ë‹ˆë‹¤."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "íŒŒì¼ ê²€ìƒ‰"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "현재 í´ë”를 ì¦ê²¨ì°¾ê¸° (안) 합니다."
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
msgstr "숨김 íŒŒì¼ ê°€ì‹œì„± 토글하기."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2496,9 +2529,8 @@ msgid "Go to previously opened scene."
msgstr "ì´ì „ì— ì—´ì—ˆë˜ ì”¬ìœ¼ë¡œ 가기."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "경로 복사"
+msgstr "ë¬¸ìž ë³µì‚¬"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2712,14 +2744,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "스í¬ë¦°ìƒ·ì´ Editor Data/Settings í´ë”ì— ì €ìž¥ë˜ì—ˆìŠµë‹ˆë‹¤."
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr "스í¬ë¦°ìƒ· ìžë™ 열기"
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr "외부 ì´ë¯¸ì§€ 편집기ì—서 열기."
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "전체 화면 토글"
@@ -3037,6 +3061,11 @@ msgstr "시간"
msgid "Calls"
msgstr "호출"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "테마 편집"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "사용"
@@ -4693,9 +4722,8 @@ msgid "Idle"
msgstr "대기"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Install..."
-msgstr "설치"
+msgstr "설치하기..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
@@ -4726,7 +4754,6 @@ msgid "Last"
msgstr "ë으로"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "모ë‘"
@@ -4740,9 +4767,8 @@ msgid "Sort:"
msgstr "ì •ë ¬:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Reverse sorting."
-msgstr "요청중..."
+msgstr "역순 정렬."
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
@@ -4821,39 +4847,32 @@ msgid "Rotation Step:"
msgstr "회전 스í…:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Vertical Guide"
-msgstr "세로 ê°€ì´ë“œ ì´ë™"
+msgstr "ìˆ˜ì§ ê°€ì´ë“œ ì´ë™"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
-msgstr "새로운 세로 ê°€ì´ë“œ 만들기"
+msgstr "ìˆ˜ì§ ê°€ì´ë“œ 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
-msgstr "세로 ê°€ì´ë“œ ì‚­ì œ"
+msgstr "ìˆ˜ì§ ê°€ì´ë“œ ì‚­ì œ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Horizontal Guide"
-msgstr "가로 ê°€ì´ë“œ ì´ë™"
+msgstr "ìˆ˜í‰ ê°€ì´ë“œ ì´ë™"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal Guide"
-msgstr "새로운 가로 ê°€ì´ë“œ 만들기"
+msgstr "ìˆ˜í‰ ê°€ì´ë“œ 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
-msgstr "가로 ê°€ì´ë“œ ì‚­ì œ"
+msgstr "ìˆ˜í‰ ê°€ì´ë“œ ì‚­ì œ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal and Vertical Guides"
-msgstr "새 가로 세로 ê°€ì´ë“œ 만들기"
+msgstr "ìˆ˜í‰ ë° ìˆ˜ì§ ê°€ì´ë“œ 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
@@ -6728,9 +6747,15 @@ msgid "Rear"
msgstr "ë’·ë©´"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+#, fuzzy
+msgid "Align Transform with View"
msgstr "뷰와 정렬"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "ì„ íƒ í•­ëª©ì„ ë·°ì— ì •ë ¬"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "ì„ íƒëœ 부모 노드가 없어서 ìžì‹ë…¸ë“œë¥¼ ì¸ìŠ¤í„´ìŠ¤í•  수 없습니다."
@@ -6918,10 +6943,6 @@ msgid "Focus Selection"
msgstr "ì„ íƒ í¬ì»¤ìФ"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "ì„ íƒ í•­ëª©ì„ ë·°ì— ì •ë ¬"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "ì„ íƒ íˆ´"
@@ -7879,7 +7900,7 @@ msgstr "비주얼 ì…°ì´ë” ìž…ë ¥ 타입 변경ë¨"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(GLES3만 가능)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -7966,21 +7987,20 @@ msgid "Color uniform."
msgstr "ìƒ‰ìƒ ìœ ë‹ˆí¼."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì œê³±ê·¼ 역함수 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+msgstr "ë‘ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ %s 비êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
-msgstr ""
+msgstr "같다 (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
-msgstr ""
+msgstr "보다 ë” í¬ë‹¤ (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
-msgstr ""
+msgstr "보다 í¬ê±°ë‚˜ 같다 (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -7992,25 +8012,26 @@ msgstr "ì œê³µëœ ìŠ¤ì¹¼ë¼ê°€ 같거나, ë” í¬ê±°ë‚˜, ë” ìž‘ìœ¼ë©´ 관련 ë²
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
-msgstr ""
+msgstr "무한(INF)ê³¼ ìŠ¤ì¹¼ë¼ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
+"ìˆ«ìž ì•„ë‹˜(NaN)ê³¼ ìŠ¤ì¹¼ë¼ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
-msgstr ""
+msgstr "보다 ë” ìž‘ë‹¤ (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
-msgstr ""
+msgstr "보다 작거나 같다 (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
-msgstr ""
+msgstr "같지 않다 (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8018,15 +8039,16 @@ msgid ""
msgstr "불리언 ê°’ì´ ì°¸ì´ê±°ë‚˜ ê±°ì§“ì´ë©´ 관련 벡터를 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the comparison between two parameters."
-msgstr "ë§¤ê°œë³€ìˆ˜ì˜ íƒ„ì  íŠ¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+msgstr "ë‘ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
+"무한(INF) (ë˜ëŠ” ìˆ«ìž ì•„ë‹˜(NaN))ê³¼ ìŠ¤ì¹¼ë¼ ë§¤ê°œë³€ìˆ˜ ì‚¬ì´ ë¹„êµì˜ 불리언 ê²°ê³¼ ê°’"
+"ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
@@ -8117,18 +8139,16 @@ msgid "Returns the arc-cosine of the parameter."
msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr "(GLES3ë§Œ 가능) ë§¤ê°œë³€ìˆ˜ì˜ ì—­ìŒê³¡ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì—­ìŒê³¡ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì•„í¬ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr "(GLES3ë§Œ 가능) ë§¤ê°œë³€ìˆ˜ì˜ ì—­ìŒê³¡ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì—­ìŒê³¡ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
@@ -8139,9 +8159,8 @@ msgid "Returns the arc-tangent of the parameters."
msgstr "ë§¤ê°œë³€ìˆ˜ë“¤ì˜ ì•„í¬íƒ„젠트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr "(GLES3ë§Œ 가능) ë§¤ê°œë³€ìˆ˜ì˜ ì—­ìŒê³¡íƒ„젠트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì—­ìŒê³¡íƒ„젠트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8157,9 +8176,8 @@ msgid "Returns the cosine of the parameter."
msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr "(GLES3ë§Œ 가능) ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡ì½”ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
@@ -8227,14 +8245,12 @@ msgid "1.0 / scalar"
msgstr "1.0 / 스칼ë¼"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest integer to the parameter."
-msgstr "(GLES3ë§Œ 가능) 매개변수ì—서 가장 가까운 정수를 찾습니다."
+msgstr "매개변수ì—서 가장 가까운 정수를 찾습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest even integer to the parameter."
-msgstr "(GLES3ë§Œ 가능) 매개변수ì—서 가장 가까운 ì§ìˆ˜ 정수를 찾습니다."
+msgstr "매개변수ì—서 가장 가까운 ì§ìˆ˜ 정수를 찾습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
@@ -8249,9 +8265,8 @@ msgid "Returns the sine of the parameter."
msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic sine of the parameter."
-msgstr "(GLES3ë§Œ 가능) ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡ì‚¬ì¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
@@ -8285,14 +8300,12 @@ msgid "Returns the tangent of the parameter."
msgstr "ë§¤ê°œë³€ìˆ˜ì˜ íƒ„ì  íŠ¸ ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "(GLES3ë§Œ 가능) ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡íƒ„젠트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ìŒê³¡íƒ„젠트 ê°’ì„ ë°˜í™˜í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the truncated value of the parameter."
-msgstr "(GLES3ë§Œ 가능) ë§¤ê°œë³€ìˆ˜ì˜ ì ˆì‚¬ ê°’ì„ ì°¾ìŠµë‹ˆë‹¤."
+msgstr "ë§¤ê°œë³€ìˆ˜ì˜ ì ˆì‚¬ëœ ê°’ì„ ì°¾ìŠµë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
@@ -8331,26 +8344,22 @@ msgid "Perform the texture lookup."
msgstr "í…ìŠ¤ì³ ë£©ì—…ì„ ìˆ˜í–‰í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Cubic texture uniform lookup."
-msgstr "세제곱 í…ìŠ¤ì³ ìœ ë‹ˆí¼."
+msgstr "세제곱 í…ìŠ¤ì³ ìœ ë‹ˆí¼ ë£©ì—…."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup."
-msgstr "2D í…ìŠ¤ì³ ìœ ë‹ˆí¼."
+msgstr "2D í…ìŠ¤ì³ ìœ ë‹ˆí¼ ë£©ì—…."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup with triplanar."
-msgstr "2D í…ìŠ¤ì³ ìœ ë‹ˆí¼."
+msgstr "Triplanarê°€ ì ìš©ëœ 2D í…ìŠ¤ì³ ìœ ë‹ˆí¼ ë£©ì—… ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "변형 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
@@ -8360,7 +8369,7 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
-"(GLES3ë§Œ 가능) 한 ìŒì˜ ë²¡í„°ì˜ ì™¸ì ì„ 계산합니다.\n"
+"벡터 한 ìŒì˜ 외ì ì„ 계산합니다.\n"
"\n"
"OuterProduct는 첫 매개변수 'c'를 ì—´ 벡터로 취급합니다 (1열로 ì´ë£¨ì–´ì§„ 행렬) "
"그리고 ë‘ ë²ˆì§¸ 매개변수 'r'ì„ í–‰ 벡터로 취급합니다 (1행으로 ì´ë£¨ì–´ì§„ 행렬) ê·¸"
@@ -8376,19 +8385,16 @@ msgid "Decomposes transform to four vectors."
msgstr "ë³€í˜•ì„ 4ê°œì˜ ë²¡í„°ë¡œ 분해합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the determinant of a transform."
-msgstr "(GLES3ë§Œ 가능) ë³€í˜•ì˜ í–‰ë ¬ì‹ì„ 계산합니다."
+msgstr "ë³€í˜•ì˜ í–‰ë ¬ì‹ì„ 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the inverse of a transform."
-msgstr "(GLES3ë§Œ 가능) ë³€í˜•ì˜ ì—­í•¨ìˆ˜ë¥¼ 계산합니다."
+msgstr "ë³€í˜•ì˜ ì—­í•¨ìˆ˜ë¥¼ 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the transpose of a transform."
-msgstr "(GLES3ë§Œ 가능) ë³€í˜•ì˜ ì „ì¹˜ë¥¼ 계산합니다."
+msgstr "ë³€í˜•ì˜ ì „ì¹˜ë¥¼ 계산합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
@@ -8435,17 +8441,16 @@ msgid "Calculates the dot product of two vectors."
msgstr "ë‘ ë²¡í„°ì˜ ìŠ¤ì¹¼ë¼ê³± ê°’ì„ ê³„ì‚°í•©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
-"참조 벡터와 ê°™ì€ ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 반환합니다. 함수ì—는 세 ê°œì˜ ë²¡í„° 매"
+"ê°™ì€ ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 참조 벡터로 반환합니다. 함수ì—는 세 ê°œì˜ ë²¡í„° 매"
"개변수가 있습니다 : ë°©í–¥ì„ ì§€ì •í•˜ëŠ” 벡터 N, ì¸ì‹œë˜íЏ 벡터 I, 그리고 참조 벡"
-"í„° Nref. I와 Nrefì˜ ìŠ¤ì¹¼ë¼ê³± ê°’ì´ 0보다 작으면 ë°˜í™˜ê°’ì€ Nì´ ë©ë‹ˆë‹¤. 그렇지 않"
-"으면 -Nì´ ë°˜í™˜ë©ë‹ˆë‹¤."
+"í„° Nref. I와 Nrefì˜ ë‚´ì  ê°’ì´ 0보다 작으면 ë°˜í™˜ê°’ì€ Nì´ ë©ë‹ˆë‹¤. 그렇지 않으"
+"ë©´ -Nì´ ë°˜í™˜ë©ë‹ˆë‹¤."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
@@ -8468,7 +8473,6 @@ msgid "1.0 / vector"
msgstr "1.0 / 벡터"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
@@ -8476,7 +8480,6 @@ msgstr ""
"반사 ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 반환합니다 (a : ì¸ì‹œë˜íЏ 벡터, b : 노멀 벡터)."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the vector that points in the direction of refraction."
msgstr "반사 ë°©í–¥ì„ ê°€ë¦¬í‚¤ëŠ” 벡터를 반환합니다."
@@ -8575,68 +8578,50 @@ msgstr ""
"다 (í´ì˜¤í”„와 ê´€ë ¨ëœ ìž…ë ¥ì„ ì „ë‹¬í•¨)."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr "(GLES3ë§Œ 가능) (프래그먼트/조명 모드만 가능) ìŠ¤ì¹¼ë¼ ë¯¸ë¶„ 함수."
+msgstr "(프래그먼트/조명 모드만 가능) ìŠ¤ì¹¼ë¼ ë¯¸ë¶„ 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr "(GLES3만 가능) (프래그먼트/조명 모드만 가능) 벡터 미분 함수."
+msgstr "(프래그먼트/조명 모드만 가능) 벡터 미분 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
-msgstr ""
-"(GLES3ë§Œ 가능) (프래그먼트/조명 모드만 가능) 지역 ì°¨ë¶„ì„ ì´ìš©í•œ 'x'ì˜ (벡터) "
-"ë„함수."
+msgstr "(프래그먼트/조명 모드만 가능) 지역 ì°¨ë¶„ì„ ì´ìš©í•œ 'x'ì˜ (벡터) ë„함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
-"(GLES3ë§Œ 가능) (프래그먼트/조명 모드만 가능) 지역 ì°¨ë¶„ì„ ì´ìš©í•œ 'x'ì˜ (스칼"
-"ë¼) ë„함수."
+"(프래그먼트/조명 모드만 가능) 지역 ì°¨ë¶„ì„ ì´ìš©í•œ 'x'ì˜ (스칼ë¼) ë„함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
-msgstr ""
-"(GLES3ë§Œ 가능) (프래그먼트/조명 모드만 가능) 지역 ì°¨ë¶„ì„ ì´ìš©í•œ 'y'ì˜ (벡터) "
-"ë„함수."
+msgstr "(프래그먼트/조명 모드만 가능) 지역 ì°¨ë¶„ì„ ì´ìš©í•œ 'y'ì˜ (벡터) ë„함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(GLES3ë§Œ 가능) (프래그먼트/조명 모드만 가능) 지역 ì°¨ë¶„ì„ ì´ìš©í•œ 'y'ì˜ (스칼"
-"ë¼) ë„함수."
+"(프래그먼트/조명 모드만 가능) 지역 ì°¨ë¶„ì„ ì´ìš©í•œ 'y'ì˜ (스칼ë¼) ë„함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
-msgstr ""
-"(GLES3ë§Œ 가능) (프래그먼트/조명 모드만 가능) (벡터) 'x'와 'y'ì˜ ì ˆëŒ€ 미분 ê°’"
-"ì˜ í•©."
+msgstr "(프래그먼트/조명 모드만 가능) (벡터) 'x'와 'y'ì˜ ì ˆëŒ€ 미분 ê°’ì˜ í•©."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
-msgstr ""
-"(GLES3ë§Œ 가능) (프래그먼트/조명 모드만 가능) (스칼ë¼) 'x'와 'y'ì˜ ì ˆëŒ€ 미분 "
-"ê°’ì˜ í•©."
+msgstr "(프래그먼트/조명 모드만 가능) (스칼ë¼) 'x'와 'y'ì˜ ì ˆëŒ€ 미분 ê°’ì˜ í•©."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
@@ -9848,6 +9833,11 @@ msgid "Extend Script"
msgstr "스í¬ë¦½íЏ 펼치기"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "부모 노드 재지정"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "씬 루트 만들기"
@@ -10063,9 +10053,8 @@ msgid "Script is valid."
msgstr "스í¬ë¦½íŠ¸ê°€ 올바릅니다."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr "허용ë¨: a-z, A-z, 0-9 그리고 _"
+msgstr "허용ë¨: a-z, A-z, 0-9 그리고 ."
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
@@ -11719,9 +11708,8 @@ msgid "Invalid source for shader."
msgstr "ì…°ì´ë”ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì†ŒìŠ¤."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid comparison function for that type."
-msgstr "ì…°ì´ë”ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ì†ŒìŠ¤."
+msgstr "해당 íƒ€ìž…ì— ì˜¬ë°”ë¥´ì§€ ì•Šì€ ë¹„êµ í•¨ìˆ˜."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@@ -11739,6 +11727,18 @@ msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 지정할 수 있습니다.
msgid "Constants cannot be modified."
msgstr "ìƒìˆ˜ëŠ” 수정할 수 없습니다."
+#~ msgid "Previous Folder"
+#~ msgstr "ì´ì „ í´ë”"
+
+#~ msgid "Next Folder"
+#~ msgstr "ë‹¤ìŒ í´ë”"
+
+#~ msgid "Automatically Open Screenshots"
+#~ msgstr "스í¬ë¦°ìƒ· ìžë™ 열기"
+
+#~ msgid "Open in an external image editor."
+#~ msgstr "외부 ì´ë¯¸ì§€ 편집기ì—서 열기."
+
#~ msgid "Reverse"
#~ msgstr "뒤집기"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index d599a0274f..088260b86f 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -133,6 +133,31 @@ msgstr "Animacija: Pakeisti Iškvietimą"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Animacija: Pakeisti Reikšmę"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Animacija: Pakeisti PerÄ—jimÄ…"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Animacija: Pakeisti TransformacijÄ…"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Animacija: Pakeisti Reikšmę"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Animacija: Pakeisti Iškvietimą"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Animation Length"
msgstr "Animacijos Nodas"
@@ -1694,7 +1719,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1745,7 +1770,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1771,24 +1796,28 @@ msgstr ""
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
+msgid "Go to previous folder."
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
+msgid "Go to next folder."
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2671,14 +2700,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -2995,6 +3016,11 @@ msgstr "TrukmÄ—:"
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Redaguoti Filtrus"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4704,7 +4730,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Visi"
@@ -6714,7 +6739,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6900,10 +6929,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9745,6 +9770,11 @@ msgid "Extend Script"
msgstr "Atidaryti Skriptų Editorių"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Sukurti NaujÄ…"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index ae5cc6ec65..281cbf2c8d 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -131,6 +131,26 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Length"
msgstr "AnimÄciju Cilpa"
@@ -1701,7 +1721,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1752,7 +1772,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1778,24 +1798,29 @@ msgstr ""
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "Izvēlēties šo Mapi"
+msgid "Go to previous folder."
+msgstr "Doties uz iepriekšējo soli"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "Izvēlēties šo Mapi"
+msgid "Go to next folder."
+msgstr "Doties uz nÄkamo soli"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Meklēt:"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2679,14 +2704,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -3000,6 +3017,11 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Savieno SignÄlu:"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4689,7 +4711,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6701,7 +6722,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6886,10 +6911,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9714,6 +9735,11 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Izveidot Jaunu %s"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
@@ -11480,6 +11506,14 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "Izvēlēties šo Mapi"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "Izvēlēties šo Mapi"
+
#~ msgid "Delete selected files?"
#~ msgstr "Izdzēst izvēlētos failus?"
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 80bdde2137..8c135ea467 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -119,6 +119,26 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr ""
@@ -1628,7 +1648,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1679,7 +1699,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1704,23 +1724,27 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
+msgid "Go to previous folder."
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
+msgid "Go to next folder."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2590,14 +2614,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -2910,6 +2926,10 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4564,7 +4584,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6533,7 +6552,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6718,10 +6741,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9487,6 +9506,10 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 08dc2fa41b..e5f1538050 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -127,6 +127,26 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr ""
@@ -1636,7 +1656,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1687,7 +1707,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1712,23 +1732,27 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
+msgid "Go to previous folder."
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
+msgid "Go to next folder."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2598,14 +2622,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -2918,6 +2934,10 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4572,7 +4592,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6541,7 +6560,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6726,10 +6749,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9495,6 +9514,10 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 32656fc4ed..6134a44d66 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -132,6 +132,31 @@ msgid "Anim Change Call"
msgstr "Anim Ubah Panggilan"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Anim Ubah Masa Keyframe"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Anim Ubah Peralihan"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Anim Ubah Penukaran"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Anim Ubah Nilai Keyframe"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Anim Ubah Panggilan"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr ""
@@ -1652,7 +1677,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1703,7 +1728,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1728,23 +1753,27 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
+msgid "Go to previous folder."
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
+msgid "Go to next folder."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2616,14 +2645,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -2936,6 +2957,10 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4598,7 +4623,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6573,7 +6597,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6758,10 +6786,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9544,6 +9568,10 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 13b003423f..28e807a399 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -19,8 +19,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-02 10:51+0000\n"
-"Last-Translator: Petter Reinholdtsen <pere-weblate@hungry.com>\n"
+"PO-Revision-Date: 2019-07-29 19:21+0000\n"
+"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb_NO/>\n"
"Language: nb\n"
@@ -50,24 +50,20 @@ msgid "self can't be used because instance is null (not passed)"
msgstr "self kan ikke brukes siden instansen er lik null (ikke bestått)"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "Ugyldig indeks egenskap navn '%s' i node %s."
+msgstr "Ugyldige argumenter til operator %s, %s og %s."
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid index of type %s for base type %s"
-msgstr "Ugyldig indeks egenskap navn '%s' i node %s."
+msgstr "Ugyldig indeks av type %s for basistype %s"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid named index '%s' for base type %s"
msgstr "Ugyldig navngitt indeks \"%s\" for grunntypen %s"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid arguments to construct '%s'"
-msgstr ": Ugyldig argument av type: "
+msgstr "Ugyldige argumenter for å lage \"%s\""
#: core/math/expression.cpp
msgid "On call to '%s':"
@@ -91,14 +87,12 @@ msgid "Time:"
msgstr "Tid:"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Value:"
-msgstr "Nytt navn:"
+msgstr "Verdi:"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Insert Key Here"
-msgstr "Sett inn Nøkkel"
+msgstr "Sett inn nøkkel her"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
@@ -148,6 +142,31 @@ msgstr "Anim Forandre Kall"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Anim Endre Nøkkelbildetid"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Anim Forandre Overgang"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Anim Forandre Omforming"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Anim Endre Nøkkelbildeverdi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Anim Forandre Kall"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Animation Length"
msgstr "Endre Animasjonsnavn:"
@@ -1791,7 +1810,7 @@ msgstr "Vis I Filutforsker"
msgid "New Folder..."
msgstr "Ny Mappe..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Oppdater"
@@ -1842,7 +1861,7 @@ msgstr "GÃ¥ framover"
msgid "Go Up"
msgstr "GÃ¥ oppover"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Veksle visning av skjulte filer"
@@ -1868,27 +1887,30 @@ msgstr "Flytt Favoritt Nedover"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "Forrige fane"
+msgid "Go to previous folder."
+msgstr "GÃ¥ til ovennevnt mappe."
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "Lag mappe"
+msgid "Go to next folder."
+msgstr "GÃ¥ til ovennevnt mappe."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder."
-msgstr "GÃ¥ til overnevnt mappe"
+msgstr "GÃ¥ til ovennevnt mappe."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "(Un)favorite current folder."
-msgstr "Kunne ikke opprette mappe."
+msgid "Refresh files."
+msgstr "Søk i klasser"
#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr "(Av)favoriser gjeldende mappe."
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "Veksle visning av skjulte filer"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2871,15 +2893,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Redigeringsverktøy-instillinger"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "Ã…pne den neste Editoren"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Skru av/på Fullskjerm"
@@ -3214,6 +3227,11 @@ msgstr "Tid:"
msgid "Calls"
msgstr "Ring"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Medlemmer"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "PÃ¥"
@@ -5031,7 +5049,6 @@ msgid "Last"
msgstr "Siste"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Alle"
@@ -7143,7 +7160,12 @@ msgstr "Bak"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr "Høyrevisning"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
msgstr "Høyrevisning"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -7334,10 +7356,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Select"
msgstr "Slett Valgte"
@@ -10274,6 +10292,11 @@ msgstr "Kjør Skript"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Lag ny %s"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "Lagre Scene"
@@ -12093,7 +12116,19 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
-msgstr ""
+msgstr "Konstanter kan ikke endres."
+
+#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "Forrige fane"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "Lag mappe"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "Ã…pne den neste Editoren"
#~ msgid "Reverse"
#~ msgstr "Reverser"
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 10d280e8c5..67b9141d5b 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -161,6 +161,31 @@ msgid "Anim Change Call"
msgstr "Anim Wijzig Aanroep"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Anim Wijzig Keyframe Waarde"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Anim Wijzig Overgang"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Anim Wijzig Transform"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Anim Wijzig Keyframe Waarde"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Anim Wijzig Aanroep"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Verander Animatielengte"
@@ -1753,7 +1778,7 @@ msgstr "Weergeven in Bestandsbeheer"
msgid "New Folder..."
msgstr "Nieuwe Map..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Verversen"
@@ -1804,7 +1829,7 @@ msgstr "Ga Verder"
msgid "Go Up"
msgstr "Ga Omhoog"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Toggle Verborgen Bestanden"
@@ -1829,25 +1854,32 @@ msgid "Move Favorite Down"
msgstr "Verplaats Favoriet Naar Beneden"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "Vorige Folder"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Ga naar bovenliggende folder"
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Volgende Folder"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Ga naar bovenliggende folder"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "Ga naar bovenliggende folder"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Zoek bestanden"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "(On)favoriet huidige map."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "Toggle Verborgen Bestanden"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2818,15 +2850,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Open Editor Data/Instellingen Map"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "Open de volgende Editor"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Schakel Volledig Scherm"
@@ -3146,6 +3169,11 @@ msgstr "Tijd"
msgid "Calls"
msgstr "Aanroepen"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Bewerk Thema..."
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Aan"
@@ -4895,7 +4923,6 @@ msgid "Last"
msgstr "Laatste"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Alle"
@@ -7033,9 +7060,14 @@ msgstr "Achter"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align with View"
+msgid "Align Transform with View"
msgstr "Uitlijnen met zicht"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "Arrangeer Selectie naar Aanzicht"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Geen ouder om kind aan te instantiëren."
@@ -7231,10 +7263,6 @@ msgid "Focus Selection"
msgstr "Focus Selectie"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "Arrangeer Selectie naar Aanzicht"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Gereedschappen"
@@ -10280,6 +10308,11 @@ msgstr "Omschrijving:"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Voeg nieuwe knooppunt aan"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "Klinkt logisch!"
@@ -12201,6 +12234,16 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Previous Folder"
+#~ msgstr "Vorige Folder"
+
+#~ msgid "Next Folder"
+#~ msgstr "Volgende Folder"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "Open de volgende Editor"
+
#~ msgid "Reverse"
#~ msgstr "Omkeren"
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index a648c2f005..61af6ef9b8 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -39,7 +39,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-15 13:10+0000\n"
+"PO-Revision-Date: 2019-07-29 19:20+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -162,6 +162,31 @@ msgid "Anim Change Call"
msgstr "Animacja - wywołanie funkcji"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Zmiana czasu klatki kluczowej"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Zmiana przejścia"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Zmiana transformacji"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Zmiana wartości klatki kluczowej"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Animacja - wywołanie funkcji"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Zmień długość animacji"
@@ -1709,7 +1734,7 @@ msgstr "Pokaż w menedżerze plików"
msgid "New Folder..."
msgstr "Utwórz katalog..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Odśwież"
@@ -1760,7 +1785,7 @@ msgstr "Dalej"
msgid "Go Up"
msgstr "W górę"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Przełącz ukryte pliki"
@@ -1785,23 +1810,31 @@ msgid "Move Favorite Down"
msgstr "Przesuń Ulubiony w dół"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "Poprzedni folder"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Przejdź folder wyżej."
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Następny folder"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Przejdź folder wyżej."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Przejdź folder wyżej."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Przeszukaj pliki"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Dodaj/usuń aktualny folder z ulubionych."
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
msgstr "Przełącz widoczność ukrytych plików."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2529,9 +2562,8 @@ msgid "Go to previously opened scene."
msgstr "Wróć do poprzednio otwartej sceny."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Skopiuj ścieżkę"
+msgstr "Skopiuj tekst"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2741,14 +2773,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Zrzuty ekranu są przechowywane w folderze danych/ustawień edytora."
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr "Automatycznie otwórz zrzuty ekranu"
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr "Otwórz w zewnętrznym edytorze obrazów."
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Pełny ekran"
@@ -3065,6 +3089,11 @@ msgstr "Czas"
msgid "Calls"
msgstr "Wywołania"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Edytuj motyw"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Włącz"
@@ -4734,9 +4763,8 @@ msgid "Idle"
msgstr "Bezczynny"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Install..."
-msgstr "Zainstaluj"
+msgstr "Zainstaluj..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
@@ -4767,7 +4795,6 @@ msgid "Last"
msgstr "Koniec"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Wszystko"
@@ -4781,9 +4808,8 @@ msgid "Sort:"
msgstr "Sortuj:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Reverse sorting."
-msgstr "Żądanie danych..."
+msgstr "Odwróć sortowanie."
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
@@ -4864,39 +4890,32 @@ msgid "Rotation Step:"
msgstr "Krok obrotu:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Vertical Guide"
-msgstr "Przesuń Pionową Prowadnicę"
+msgstr "Przesuń pionową prowadnicę"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
-msgstr "Utwórz nową prowadnicę pionową"
+msgstr "Utwórz pionową prowadnicę"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
-msgstr "Usuń prowadnicę pionową"
+msgstr "Usuń pionową prowadnicę"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Horizontal Guide"
-msgstr "Przesuń prowadnicę poziomą"
+msgstr "Przesuń poziomą prowadnicę"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal Guide"
-msgstr "Utwórz nową prowadnicę poziomą"
+msgstr "Utwórz poziomą prowadnicę"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
-msgstr "Usuń prowadnicę poziomą"
+msgstr "Usuń poziomą prowadnicę"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal and Vertical Guides"
-msgstr "Utwórz nowe prowadnice: poziomą oraz pionową"
+msgstr "Utwórz poziomą i pionową prowadnicę"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
@@ -6781,9 +6800,15 @@ msgid "Rear"
msgstr "Tył"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+#, fuzzy
+msgid "Align Transform with View"
msgstr "Dopasuj do widoku"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "Dopasuj zaznaczenie do widoku"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Brak elementu nadrzędnego do stworzenia instancji."
@@ -6971,10 +6996,6 @@ msgid "Focus Selection"
msgstr "Wycentruj na zaznaczeniu"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "Dopasuj zaznaczenie do widoku"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Narzędzie wyboru"
@@ -7932,7 +7953,7 @@ msgstr "Typ wejścia shadera wizualnego zmieniony"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(Tylko GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -8019,21 +8040,20 @@ msgid "Color uniform."
msgstr "Uniform koloru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr "Zwraca odwrotność pierwiastka kwadratowego z parametru."
+msgstr "Zwraca wynik boolowski porównania %s pomiędzy dwoma parametrami."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
-msgstr ""
+msgstr "Równe (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
-msgstr ""
+msgstr "Większe niż (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
-msgstr ""
+msgstr "Większe lub równe (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8046,25 +8066,25 @@ msgstr ""
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
-msgstr ""
+msgstr "Zwraca wynik boolowski porównania pomiędzy INF i parametrem skalarnym."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
-msgstr ""
+msgstr "Zwraca wynik boolowski porównania pomiędzy NaN i parametrem skalarnym."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
-msgstr ""
+msgstr "Mniejsze niż (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
-msgstr ""
+msgstr "Mniejsze lub równe (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
-msgstr ""
+msgstr "Nierówne (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8074,15 +8094,16 @@ msgstr ""
"fałszywa."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the comparison between two parameters."
-msgstr "Zwraca tangens parametru."
+msgstr "Zwraca wynik boolowski porównania pomiędzy dwoma parametrami."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
+"Zwraca wynik boolowski porównania pomiędzy INF (lub NaN) i parametrem "
+"skalarnym."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
@@ -8175,18 +8196,16 @@ msgid "Returns the arc-cosine of the parameter."
msgstr "Zwraca arcus cosinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr "(Tylko GLES3) Zwraca odwrócony cosinus hiperboliczny parametru."
+msgstr "Zwraca odwrócony cosinus hiperboliczny parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Zwraca arcus sinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr "(Tylko GLES3) Zwraca odwrócony sinus hiperboliczny parametru."
+msgstr "Zwraca odwrócony sinus hiperboliczny parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
@@ -8197,9 +8216,8 @@ msgid "Returns the arc-tangent of the parameters."
msgstr "Zwraca arcus tangens parametrów."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr "(Tylko GLES3) Zwraca odwrócony tangens hiperboliczny parametru."
+msgstr "Zwraca odwrócony tangens hiperboliczny parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8215,9 +8233,8 @@ msgid "Returns the cosine of the parameter."
msgstr "Zwraca cosinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr "(Tylko GLES3) Zwraca cosinus hiperboliczny parametru."
+msgstr "Zwraca cosinus hiperboliczny parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
@@ -8285,15 +8302,12 @@ msgid "1.0 / scalar"
msgstr "1.0 / skalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest integer to the parameter."
-msgstr "(Tylko GLES3) Znajduje najbliższą parametrowi liczbę całkowitą."
+msgstr "Znajduje najbliższą parametrowi liczbę całkowitą."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest even integer to the parameter."
-msgstr ""
-"(Tylko GLES3) Znajduje najbliższą parametrowi parzystą liczbę całkowitą."
+msgstr "Znajduje najbliższą parametrowi parzystą liczbę całkowitą."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
@@ -8308,9 +8322,8 @@ msgid "Returns the sine of the parameter."
msgstr "Zwraca sinus parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic sine of the parameter."
-msgstr "(Tylko GLES3) Zwraca sinus hiperboliczny parametru."
+msgstr "Zwraca sinus hiperboliczny parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
@@ -8346,14 +8359,12 @@ msgid "Returns the tangent of the parameter."
msgstr "Zwraca tangens parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "(Tylko GLES3) Zwraca tangens hiperboliczny parametru."
+msgstr "Zwraca tangens hiperboliczny parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the truncated value of the parameter."
-msgstr "(Tylko GLES3) Zwraca obciętą wartość parametru."
+msgstr "Zwraca obciętą wartość parametru."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
@@ -8392,26 +8403,22 @@ msgid "Perform the texture lookup."
msgstr "Wykonaj podejrzenie tekstury."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Cubic texture uniform lookup."
-msgstr "Uniform tekstury kubicznej."
+msgstr "Podejrzenie uniformu tekstury kubicznej."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup."
-msgstr "Uniform tekstury 2D."
+msgstr "Podejrzenie uniformu tekstury 2D."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup with triplanar."
-msgstr "Uniform tekstury 2D."
+msgstr "Podejrzenie uniformu tekstury 2D triplanarnej."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "Funkcja transformacji."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
@@ -8421,7 +8428,7 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
-"(Tylko GLES3) Oblicz iloczyn diadyczny pary wektorów.\n"
+"Oblicz iloczyn diadyczny pary wektorów.\n"
"\n"
"OuterProduct traktuje pierwszy parametr \"c\" jako kolumnowy wektor (macierz "
"z jedną kolumną) i drugi parametr \"r\" jako rzędowy wektor (macierz z "
@@ -8438,19 +8445,16 @@ msgid "Decomposes transform to four vectors."
msgstr "Rozkłada przekształcenie na cztery wektory."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the determinant of a transform."
-msgstr "(Tylko GLES3) Liczy wyznacznik przekształcenia."
+msgstr "Liczy wyznacznik przekształcenia."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the inverse of a transform."
-msgstr "(Tylko GLES3) Liczy odwrotność przekształcenia."
+msgstr "Liczy odwrotność przekształcenia."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the transpose of a transform."
-msgstr "(Tylko GLES3) Liczy transpozycję przekształcenia."
+msgstr "Liczy transpozycję przekształcenia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
@@ -8497,7 +8501,6 @@ msgid "Calculates the dot product of two vectors."
msgstr "Liczy iloczyn skalarny dwóch wektorów."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
@@ -8531,7 +8534,6 @@ msgid "1.0 / vector"
msgstr "1.0 / wektor"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
@@ -8540,7 +8542,6 @@ msgstr ""
"normalny )."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the vector that points in the direction of refraction."
msgstr "Zwraca wektor skierowany w kierunku załamania."
@@ -8641,70 +8642,60 @@ msgstr ""
"kierunku widoku kamery (podaj tu powiązane wejście)."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr ""
-"(Tylko GLES3) (Tylko tryb fragmentów/światła) Skalarna pochodna funkcji."
+msgstr "(Tylko tryb fragmentów/światła) Skalarna pochodna funkcji."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
-"(Tylko GLES3) (Tylko tryb fragmentów/światła) Wektorowa pochodna funkcji."
+msgstr "(Tylko tryb fragmentów/światła) Wektorowa pochodna funkcji."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
-"(Tylko GLES3) (Tylko tryb fragmentów/światła) (Wektor) Pochodna po \"x\" "
-"używając lokalnej zmienności."
+"(Tylko tryb fragmentów/światła) (Wektor) Pochodna po \"x\" używając lokalnej "
+"zmienności."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
-"(Tylko GLES3) (Tylko tryb fragmentów/światła) (Skalar) Pochodna po \"x\" "
-"używając lokalnej zmienności."
+"(Tylko tryb fragmentów/światła) (Skalar) Pochodna po \"x\" używając lokalnej "
+"zmienności."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(Tylko GLES3) (Tylko tryb fragmentów/światła) (Wektor) Pochodna po \"y\" "
-"używając lokalnej zmienności."
+"(Tylko tryb fragmentów/światła) (Wektor) Pochodna po \"y\" używając lokalnej "
+"zmienności."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(Tylko GLES3) (Tylko tryb fragmentów/światła) (Skalar) Pochodna po \"y\" "
-"używając lokalnej zmienności."
+"(Tylko tryb fragmentów/światła) (Skalar) Pochodna po \"y\" używając lokalnej "
+"zmienności."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(Tylko GLES3) (Tylko tryb fragmentów/światła) (Wektor) Suma bezwzględnej "
-"pochodnej po \"x\" i \"y\"."
+"(Tylko tryb fragmentów/światła) (Wektor) Suma bezwzględnej pochodnej po \"x"
+"\" i \"y\"."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(Tylko GLES3) (Tylko tryb fragmentów/światła) (Skalar) Suma bezwzględnej "
-"pochodnej po \"x\" i \"y\"."
+"(Tylko tryb fragmentów/światła) (Skalar) Suma bezwzględnej pochodnej po \"x"
+"\" i \"y\"."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
@@ -9930,6 +9921,11 @@ msgid "Extend Script"
msgstr "Rozszerz skrypt"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Zmień nadrzędny węzeł"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Zmień na korzeń sceny"
@@ -9947,7 +9943,7 @@ msgstr "Skopiuj ścieżkę węzła"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
-msgstr "Usuń (bez potwierdzenie)"
+msgstr "Usuń (bez potwierdzenia)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
@@ -10146,9 +10142,8 @@ msgid "Script is valid."
msgstr "Skrypt jest prawidłowy."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr "Dostępne znaki: a-z, A-Z, 0-9 i _"
+msgstr "Dozwolone: a-z, A-Z, 0-9, _ i ."
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
@@ -11828,9 +11823,8 @@ msgid "Invalid source for shader."
msgstr "Niewłaściwe źródło dla shadera."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid comparison function for that type."
-msgstr "Niewłaściwe źródło dla shadera."
+msgstr "Niewłaściwa funkcja porównania dla tego typu."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@@ -11848,6 +11842,18 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
msgid "Constants cannot be modified."
msgstr "Stałe nie mogą być modyfikowane."
+#~ msgid "Previous Folder"
+#~ msgstr "Poprzedni folder"
+
+#~ msgid "Next Folder"
+#~ msgstr "Następny folder"
+
+#~ msgid "Automatically Open Screenshots"
+#~ msgstr "Automatycznie otwórz zrzuty ekranu"
+
+#~ msgid "Open in an external image editor."
+#~ msgstr "Otwórz w zewnętrznym edytorze obrazów."
+
#~ msgid "Reverse"
#~ msgstr "Odwróć"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 7b71f79b28..1ab60028e0 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -143,6 +143,31 @@ msgid "Anim Change Call"
msgstr "Change yer Anim Call"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Change yer Anim Value"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Change yer Anim Transition"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Change yer Anim Transform"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Change yer Anim Value"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Change yer Anim Call"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr ""
@@ -1694,7 +1719,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1745,7 +1770,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1771,24 +1796,28 @@ msgstr ""
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "Slit th' Node"
+msgid "Go to previous folder."
+msgstr "Toggle ye Breakpoint"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "Slit th' Node"
+msgid "Go to next folder."
+msgstr "Toggle ye Breakpoint"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2675,14 +2704,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -3001,6 +3022,11 @@ msgstr ""
msgid "Calls"
msgstr "Call"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "th' Members:"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4709,7 +4735,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6738,7 +6763,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6924,10 +6953,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Select"
msgstr "Yar, Blow th' Selected Down!"
@@ -9779,6 +9804,11 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
@@ -11588,6 +11618,14 @@ msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "Slit th' Node"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "Slit th' Node"
+
+#, fuzzy
#~ msgid "Custom Node"
#~ msgstr "Slit th' Node"
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 4b76dcf9eb..6648ae1f7e 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -64,12 +64,13 @@
# Douglas Fiedler <dognew@gmail.com>, 2019.
# Rarysson Guilherme <r_guilherme12@hotmail.com>, 2019.
# Gustavo da Silva Santos <gustavo94.rb@gmail.com>, 2019.
+# Rafael Roque <rafael.roquec@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2019-07-15 13:10+0000\n"
-"Last-Translator: Esdras Tarsis <esdrastarsis@gmail.com>\n"
+"PO-Revision-Date: 2019-07-29 19:20+0000\n"
+"Last-Translator: Rafael Roque <rafael.roquec@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -188,6 +189,31 @@ msgid "Anim Change Call"
msgstr "Alterar Chamada da Anim"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Alterar Tempo de Quadro-Chave da Anim"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Alterar Transição da Animação"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Alterar Transformação da Anim"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Alterar Valor de Quadro-Chave da Anim"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Alterar Chamada da Anim"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Alterar Duração da Animação"
@@ -1737,7 +1763,7 @@ msgstr "Mostrar no Gerenciador de Arquivos"
msgid "New Folder..."
msgstr "Nova Pasta..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Atualizar"
@@ -1788,7 +1814,7 @@ msgstr "Avançar"
msgid "Go Up"
msgstr "Acima"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Alternar Arquivos Ocultos"
@@ -1813,23 +1839,31 @@ msgid "Move Favorite Down"
msgstr "Mover Favorito Abaixo"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "Pasta Anterior"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Ir para diretório (pasta) pai."
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Próxima Pasta"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Ir para diretório (pasta) pai."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Ir para diretório (pasta) pai."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Pesquisar arquivos"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "(Des)favoritar pasta atual."
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
msgstr "Alternar visibilidade de arquivos ocultos."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2562,9 +2596,8 @@ msgid "Go to previously opened scene."
msgstr "Ir para cena aberta anteriormente."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Copiar Caminho"
+msgstr "Copiar Texto"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2777,14 +2810,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Capturas de Telas ficam salvas na Pasta Editor Data/Settings."
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr "Abrir Capturas de Tela Automaticamente"
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr "Abrir em um editor de imagens externo."
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Alternar Tela-Cheia"
@@ -2945,13 +2970,12 @@ msgid "Manage Templates"
msgstr "Gerenciar Templates"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This will install the Android project for custom builds.\n"
"Note that, in order to use it, it needs to be enabled per export preset."
msgstr ""
"Isso instalará o projeto Android para compilações personalizadas.\n"
-"Observe que, para usá-lo, ele precisa ser ativado por predefinição de "
+"Note que, para usá-lo, ele precisa estar habilitado por predefinição de "
"exportação."
#: editor/editor_node.cpp
@@ -3071,7 +3095,7 @@ msgstr "Medida:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr "Tempo de Quadro (seg)"
+msgstr "Tempo do Frame (seg)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
@@ -3079,11 +3103,11 @@ msgstr "Tempo Médio (seg)"
#: editor/editor_profiler.cpp
msgid "Frame %"
-msgstr "% de Quadro"
+msgstr "Frame %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
-msgstr "Quadro Físico %"
+msgstr "Frame de Física %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
@@ -3105,6 +3129,11 @@ msgstr "Tempo"
msgid "Calls"
msgstr "Chamadas"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Editar Tema"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Ativo"
@@ -4776,9 +4805,8 @@ msgid "Idle"
msgstr "Ocioso"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Install..."
-msgstr "Instalar"
+msgstr "Instalar..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
@@ -4809,7 +4837,6 @@ msgid "Last"
msgstr "Último"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Todos"
@@ -4823,9 +4850,8 @@ msgid "Sort:"
msgstr "Ordenar:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Reverse sorting."
-msgstr "Solicitando..."
+msgstr "Inverter ordenação."
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
@@ -4906,39 +4932,32 @@ msgid "Rotation Step:"
msgstr "Passo de Rotação:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Vertical Guide"
-msgstr "Mover guia vertical"
+msgstr "Mover Guia Vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
-msgstr "Criar novo guia vertical"
+msgstr "Criar Guia Vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
-msgstr "Remover guia vertical"
+msgstr "Remover Guia Vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Horizontal Guide"
-msgstr "Mover guia horizontal"
+msgstr "Mover Guia Horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal Guide"
-msgstr "Criar novo guia horizontal"
+msgstr "Criar Guia Horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
-msgstr "Remover guia horizontal"
+msgstr "Remover Guia Horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal and Vertical Guides"
-msgstr "Criar novos guias horizontais e verticais"
+msgstr "Criar Guias Horizontais e Verticais"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
@@ -5299,9 +5318,8 @@ msgid "Divide grid step by 2"
msgstr "Dividir o passo da grade por 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Pan View"
-msgstr "Visão Traseira"
+msgstr "Vista Panorâmica"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
@@ -5525,9 +5543,8 @@ msgid "This doesn't work on scene root!"
msgstr "Não funciona na raiz da cena!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Trimesh Static Shape"
-msgstr "Criar Forma Trimesh"
+msgstr "Criar Forma Estática Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Failed creating shapes!"
@@ -5955,9 +5972,8 @@ msgid "Split Segment (in curve)"
msgstr "Dividir Segmentos (na curva)"
#: editor/plugins/physical_bone_plugin.cpp
-#, fuzzy
msgid "Move Joint"
-msgstr "Mover junta"
+msgstr "Mover Junta"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
@@ -6290,18 +6306,16 @@ msgid "Find Next"
msgstr "Localizar próximo"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter scripts"
-msgstr "Filtrar propriedades"
+msgstr "Filtrar scripts"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr "Alternar ordenação alfabética da lista de métodos."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter methods"
-msgstr "Modo de filtragem:"
+msgstr "Métodos de filtragem"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -6544,7 +6558,7 @@ msgstr "Marcadores"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Breakpoints"
-msgstr "Criar pontos."
+msgstr "Pontos de interrupção(Breakpoints)"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@@ -6572,19 +6586,16 @@ msgid "Toggle Bookmark"
msgstr "Alternar Marcador"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Bookmark"
-msgstr "Vá para o próximo ponto de interrupção"
+msgstr "Ir para o Próximo Marcador"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Bookmark"
-msgstr "Ir para ponto de interrupção anterior"
+msgstr "Ir para o Marcador Anterior"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Remove All Bookmarks"
-msgstr "Remover Todos os Itens"
+msgstr "Remover Todos os Marcadores"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
@@ -6665,8 +6676,8 @@ msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
-"Os seguintes arquivos são mais recentes no disco.\n"
-"Que ação deve ser tomada?:"
+"Este shader foi modificado no disco.\n"
+"Que ação deve ser tomada?"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
@@ -6837,9 +6848,15 @@ msgid "Rear"
msgstr "Traseira"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+#, fuzzy
+msgid "Align Transform with View"
msgstr "Alinhar com a Vista"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "Alinhar Seleção com Visualização"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Sem pai onde instanciar um filho."
@@ -7027,10 +7044,6 @@ msgid "Focus Selection"
msgstr "Focar Seleção"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "Alinhar Seleção com Visualização"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Ferramenta Selecionar"
@@ -7246,21 +7259,20 @@ msgid "Settings:"
msgstr "Configurações:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "No Frames Selected"
-msgstr "Seleção de Quadros"
+msgstr "Nenhum Frame Selecionado"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
-msgstr "Adicionar %d Quadro(s)"
+msgstr "Adicionar %d Frame(s)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
-msgstr "Adicionar Quadro"
+msgstr "Adicionar Frame"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
-msgstr "ERRO: Não foi possível carregar recurso de quadro!"
+msgstr "ERRO: Não foi possível carregar o recurso de frame!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
@@ -7268,7 +7280,7 @@ msgstr "Recurso da área de transferência está vazio ou não é uma textura!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
-msgstr "Colar Quadro"
+msgstr "Colar Frame"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
@@ -7300,7 +7312,7 @@ msgstr "Repetir"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
-msgstr "Quadros da Animação:"
+msgstr "Frames da Animação:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
@@ -7308,7 +7320,7 @@ msgstr "Adicionar Textura de um Arquivo"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
-msgstr "Adicionar Quadros de uma Sprite Sheet"
+msgstr "Adicionar Frames de uma Sprite Sheet"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -7327,9 +7339,8 @@ msgid "Move (After)"
msgstr "Mover (Depois)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Select Frames"
-msgstr "Pilha de Quadros"
+msgstr "Selecionar Frames"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
@@ -7340,14 +7351,13 @@ msgid "Vertical:"
msgstr "Vertical:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Select/Clear All Frames"
-msgstr "Selecionar Tudo"
+msgstr "Selecionar/Deselecionar Todos os Frames"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Create Frames from Sprite Sheet"
-msgstr "Criar a partir de Cena"
+msgstr "Criar Frames a partir da Planilha de Sprites"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
@@ -7419,9 +7429,8 @@ msgid "Remove All"
msgstr "Remover Tudo"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Edit Theme"
-msgstr "Editar tema..."
+msgstr "Editar Tema"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
@@ -7448,23 +7457,20 @@ msgid "Create From Current Editor Theme"
msgstr "Criar a Partir do Tema Atual do Editor"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Button"
-msgstr "Botão do Mous"
+msgstr "Alternar Botão"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Disabled Button"
-msgstr "Botão do Meio"
+msgstr "Botão Desativado"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "Item"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Disabled Item"
-msgstr "Desabilitado"
+msgstr "Item Desativado"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
@@ -7483,7 +7489,6 @@ msgid "Checked Radio Item"
msgstr "Item Rádio Marcado"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Named Sep."
msgstr "Sep. Nomeado"
@@ -7492,14 +7497,12 @@ msgid "Submenu"
msgstr "Submenu"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Item 1"
-msgstr "Item"
+msgstr "Item 1"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Item 2"
-msgstr "Item"
+msgstr "Item 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
@@ -7510,9 +7513,8 @@ msgid "Many"
msgstr "Muitas"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Disabled LineEdit"
-msgstr "Desabilitado"
+msgstr "LineEdit Desativado"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -7527,9 +7529,8 @@ msgid "Tab 3"
msgstr "Guia 3"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Editable Item"
-msgstr "Filhos Editáveis"
+msgstr "Item Editável"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
@@ -7605,14 +7606,12 @@ msgid "Transpose"
msgstr "Transpor"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Disable Autotile"
-msgstr "Autotiles"
+msgstr "Desativar Autotile"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Enable Priority"
-msgstr "Editar prioridade da telha"
+msgstr "Ativar Prioridade"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
@@ -7631,27 +7630,22 @@ msgid "Pick Tile"
msgstr "Pegar Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate Left"
msgstr "Rotacionar para a esquerda"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate Right"
msgstr "Rotacionar para a direita"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Flip Horizontally"
-msgstr "Girar horizontalmente"
+msgstr "Inverter Horizontalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Flip Vertically"
-msgstr "Girar verticalmente"
+msgstr "Inverter Verticalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear Transform"
msgstr "Limpar Transformação"
@@ -7690,42 +7684,35 @@ msgstr "Selecione a forma, subtile ou tile anterior."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Region Mode"
-msgstr "Modo de Início:"
+msgstr "Modo de Região"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Collision Mode"
-msgstr "Modo de Interpolação"
+msgstr "Modo de Colisão"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Occlusion Mode"
-msgstr "Editar polígono de oclusão"
+msgstr "Modo de Oclusão"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation Mode"
-msgstr "Criar Malha de Navegação"
+msgstr "Modo de Navegação"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Bitmask Mode"
-msgstr "Modo Rotacionar"
+msgstr "Modo Bitmask"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Priority Mode"
-msgstr "Modo de Exportação:"
+msgstr "Modo de Prioridade"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Icon Mode"
-msgstr "Modo Panorâmico"
+msgstr "Modo de Ãcone"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Z Index Mode"
-msgstr "Modo Panorâmico"
+msgstr "Modo Ãndice Z"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
@@ -7815,8 +7802,9 @@ msgid ""
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
-"LMB: ligar bit.\n"
-"RMB: desligar bit.\n"
+"BEM: ligar bit.\n"
+"BDM: desligar bit.\n"
+"Shift+BEM: Escolher wildcard.\n"
"Clique em outro Mosaico para editá-lo."
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -7930,19 +7918,16 @@ msgid "TileSet"
msgstr "Conjunto de Telha"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add input +"
-msgstr "Adicionar Entrada"
+msgstr "Adicionar Entrada +"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add output +"
-msgstr "Adicionar Entrada"
+msgstr "Adicionar saída +"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar"
-msgstr "Escala:"
+msgstr "Escalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
@@ -7953,9 +7938,8 @@ msgid "Boolean"
msgstr "Booleano"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add input port"
-msgstr "Adicionar Entrada"
+msgstr "Adicionar porta de entrada"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
@@ -7964,42 +7948,36 @@ msgstr "Adicionar porta de saída"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port type"
-msgstr "Mudar tipo padrão"
+msgstr "Mudar tipo de porta de entrada"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change output port type"
-msgstr "Mudar tipo padrão"
+msgstr "Mudar tipo de porta de saída"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Change input port name"
-msgstr "Alterar Nome da Entrada"
+msgstr "Alterar nome da porta de entrada"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Change output port name"
-msgstr "Alterar Nome da Entrada"
+msgstr "Alterar nome da porta de saída"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Remove input port"
-msgstr "Remover ponto"
+msgstr "Remover porta de entrada"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Remove output port"
-msgstr "Remover ponto"
+msgstr "Remover porta de saída"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Set expression"
-msgstr "Alterar Expressão"
+msgstr "Definir expressão"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Resize VisualShader node"
-msgstr "VisualShader"
+msgstr "Redimensionar nó VisualShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
@@ -8027,7 +8005,7 @@ msgstr "Tipo de Entrada de Shader Visual Alterado"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(Apenas GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -8044,21 +8022,19 @@ msgstr "Luz"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Create Shader Node"
-msgstr "Criar Nó"
+msgstr "Criar Nó Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color function."
-msgstr "Ir para Função"
+msgstr "Função cor."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr "Operador de cor."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Grayscale function."
-msgstr "Fazer Função"
+msgstr "Função Escala de Cinza."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
@@ -8069,9 +8045,8 @@ msgid "Converts RGB vector to HSV equivalent."
msgstr "Converter vetor RGB para um HSV equivalente."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Sepia function."
-msgstr "Renomear Função"
+msgstr "Função Sépia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
@@ -8082,13 +8057,12 @@ msgid "Darken operator."
msgstr "Operador de escurecimento."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Difference operator."
-msgstr "Apenas Diferenças"
+msgstr "Operador de diferença."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
-msgstr ""
+msgstr "Operador de desvio."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator"
@@ -8108,34 +8082,33 @@ msgstr "Operador de tela."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
-msgstr ""
+msgstr "Operador SoftLight."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color constant."
-msgstr "Constante"
+msgstr "Cor constante."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color uniform."
-msgstr "Limpar Transformação"
+msgstr "Cor uniforme."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr "Retorna o inverso da raiz quadrada do parâmetro."
+msgstr "Retorna o resultado booleano da comparação %s entre dois parâmetros."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
-msgstr ""
+msgstr "Igual (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
-msgstr ""
+msgstr "Maior Que (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
-msgstr ""
+msgstr "Maior ou Igual (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8149,24 +8122,26 @@ msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
+"Retorna o resultado booleano da comparação entre INF e o parâmetro escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
+"Retorna o resultado booleano da comparação entre NaN e um parâmetro escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
-msgstr ""
+msgstr "Menor Que (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
-msgstr ""
+msgstr "Menor ou Igual (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
-msgstr ""
+msgstr "Diferente (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8176,20 +8151,20 @@ msgstr ""
"falso."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the comparison between two parameters."
-msgstr "Retorna a tangente do parâmetro."
+msgstr "Retorna o resultado booleano da comparação entre dois parâmetros."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
+"Retorna o resultado booleano da comparação entre INF (ou NaN) e um parâmetro "
+"escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Boolean constant."
-msgstr "Alterar Constante Vet"
+msgstr "Constante booleana."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
@@ -8197,46 +8172,53 @@ msgstr "Booleano uniforme."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
-msgstr ""
+msgstr "Parâmetro de entrada '%s' para todos os modos de sombreamento."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Input parameter."
-msgstr "Encaixar no pai"
+msgstr "Parâmetro de entrada."
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
+"Parâmetro de entrada '%s' para os modos de sombreamento de vértice e "
+"fragmento."
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
+"Parâmetro de entrada '%s' para os modos de sombreamento de fragmento e luz."
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "'%s' input parameter for fragment shader mode."
-msgstr ""
+msgstr "Parâmetro de entrada '%s' para o modo de sombreamento de fragmento."
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "'%s' input parameter for light shader mode."
-msgstr ""
+msgstr "Parâmetro de entrada '%s' para o modo de sombreamento de luz."
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "'%s' input parameter for vertex shader mode."
-msgstr ""
+msgstr "Parâmetro de entrada '%s' para o modo de sombreamento de vértice."
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
+"Parâmetro de entrada '%s' para o modo de sombreamento de vértice e fragmento."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar function."
-msgstr "Alterar Função Escalar"
+msgstr "Função escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar operator."
-msgstr "Alterar Operador Escalar"
+msgstr "Operador escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
@@ -8279,18 +8261,16 @@ msgid "Returns the arc-cosine of the parameter."
msgstr "Retorna o arco-cosseno do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr "(Somente em GLES3) Retorna o coseno hiperbólico inverso do parâmetro."
+msgstr "Retorna o cosseno hiperbólico inverso do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Retorna o arco-seno do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr "(Somente em GLES3) Retorna o seno hiperbólico inverso do parâmetro."
+msgstr "Retorna o seno hiperbólico inverso do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
@@ -8301,10 +8281,8 @@ msgid "Returns the arc-tangent of the parameters."
msgstr "Retorna o arco-tangente dos parâmetros."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr ""
-"(Somente em GLES3) Retorna a tangente hiperbólica inversa do parâmetro."
+msgstr "Retorna a tangente hiperbólica inversa do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8313,21 +8291,19 @@ msgstr "Encontra o inteiro mais próximo que é maior ou igual ao parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
-msgstr ""
+msgstr "Limita um valor para permanecer entre dois outros valores."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr "Retorna o cosseno do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr "(Somente em GLES3) Retorna o coseno hiperbólico do parâmetro."
+msgstr "Retorna o cosseno hiperbólico do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Converts a quantity in radians to degrees."
-msgstr "Converte uma quantidade em radianos para graus."
+msgstr "Converte um valor em radianos para graus."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
@@ -8343,8 +8319,9 @@ msgid "Finds the nearest integer less than or equal to the parameter."
msgstr "Encontra o inteiro mais próximo que é menor ou igual ao parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "Computes the fractional part of the argument."
-msgstr ""
+msgstr "Calcula a parte decimal do argumento."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
@@ -8361,11 +8338,11 @@ msgstr "Logaritmo de Base-2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
-msgstr ""
+msgstr "Retorna o maior entre dois valores."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
-msgstr ""
+msgstr "Retorna o menor entre dois valores."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
@@ -8393,18 +8370,16 @@ msgid "1.0 / scalar"
msgstr "1,0 / escalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest integer to the parameter."
-msgstr "(Somente em GLES3) Encontra o inteiro mais próximo ao parâmetro."
+msgstr "Encontra o inteiro mais próximo do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest even integer to the parameter."
-msgstr "(Somente em GLES3) Encontra o inteiro par mais próximo ao parâmetro."
+msgstr "Encontra o inteiro par mais próximo do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
+msgstr "Limita o valor entre 0.0 e 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
@@ -8415,15 +8390,15 @@ msgid "Returns the sine of the parameter."
msgstr "Retorna o seno do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic sine of the parameter."
-msgstr "(Somente em GLES3) Retorna o seno hiperbólico do parâmetro."
+msgstr "Retorna o seno hiperbólico do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr "Retorna a raiz quadrada do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
@@ -8431,13 +8406,22 @@ msgid ""
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
+"Função SmoothStep( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Retorna 0.0 se 'x' é menor que 'edge0' e 1.0 se 'x' é maior que 'edge1'. "
+"Caso contrário o valor retornado é interpolado entre 0.0 e 1.0 utilizando "
+"polinômios de Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
msgstr ""
+"Função Step( scalar(edge), scalar(x) ).\n"
+"\n"
+"Retorna 0.0 se 'x' é menor que 'edge' e 1.0 caso contrário."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
@@ -8489,8 +8473,9 @@ msgid "Scalar uniform."
msgstr "Alterar Uniforme Escalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "Perform the cubic texture lookup."
-msgstr ""
+msgstr "Faça a pesquisa da textura cúbica."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
@@ -10003,6 +9988,11 @@ msgid "Extend Script"
msgstr "Estender Script"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Reparentar Nó"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Fazer Raiz de Cena"
@@ -11951,6 +11941,18 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem serem modificadas."
+#~ msgid "Previous Folder"
+#~ msgstr "Pasta Anterior"
+
+#~ msgid "Next Folder"
+#~ msgstr "Próxima Pasta"
+
+#~ msgid "Automatically Open Screenshots"
+#~ msgstr "Abrir Capturas de Tela Automaticamente"
+
+#~ msgid "Open in an external image editor."
+#~ msgstr "Abrir em um editor de imagens externo."
+
#~ msgid "Reverse"
#~ msgstr "Reverso"
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index 21abed515a..b223e41766 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -18,7 +18,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-15 13:10+0000\n"
+"PO-Revision-Date: 2019-07-29 19:20+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
@@ -139,6 +139,31 @@ msgid "Anim Change Call"
msgstr "Anim Mudar Chamada"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Anim Mudar Tempo do Keyframe"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Anim Mudar Transição"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Anim Mudar Transformação"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Anim Mudar Valor do Keyframe"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Anim Mudar Chamada"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Mudar Duração da Animação"
@@ -1692,7 +1717,7 @@ msgstr "Mostrar no Gestor de Ficheiros"
msgid "New Folder..."
msgstr "Nova Diretoria..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Atualizar"
@@ -1743,7 +1768,7 @@ msgstr "Avançar"
msgid "Go Up"
msgstr "Subir"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Alternar Ficheiros escondidos"
@@ -1768,23 +1793,31 @@ msgid "Move Favorite Down"
msgstr "Mover Favorito para Baixo"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "Pasta Anterior"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Ir para a pasta acima."
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Próxima Pasta"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Ir para a pasta acima."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Ir para a pasta acima."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Procurar ficheiros"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "(Não) tornar favorita atual pasta."
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
msgstr "Alternar visibilidade de ficheiros escondidos."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2516,9 +2549,8 @@ msgid "Go to previously opened scene."
msgstr "Ir para Cena aberta anteriormente."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Copiar Caminho"
+msgstr "Copiar Texto"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2731,14 +2763,6 @@ msgstr ""
"Capturas do ecrã são armazenadas na pasta Dados/Configurações do Editor."
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr "Abrir Capturas do ecrã automaticamente"
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr "Abrir num editor de imagem externo."
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Alternar Ecrã completo"
@@ -3055,6 +3079,11 @@ msgstr "Tempo"
msgid "Calls"
msgstr "Chamadas"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Editar Tema"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "On"
@@ -4718,9 +4747,8 @@ msgid "Idle"
msgstr "Inativo"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Install..."
-msgstr "Instalar"
+msgstr "Instalar..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
@@ -4751,7 +4779,6 @@ msgid "Last"
msgstr "Último"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Todos"
@@ -4765,9 +4792,8 @@ msgid "Sort:"
msgstr "Ordenar:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Reverse sorting."
-msgstr "A solicitar..."
+msgstr "Inverter ordenação."
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
@@ -4846,39 +4872,32 @@ msgid "Rotation Step:"
msgstr "Passo da rotação:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Vertical Guide"
-msgstr "Mover guia vertical"
+msgstr "Mover Guia Vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
-msgstr "Criar nova guia vertical"
+msgstr "Criar Guia Vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
-msgstr "Remover guia vertical"
+msgstr "Remover Guia Vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Horizontal Guide"
-msgstr "Mover guia horizontal"
+msgstr "Mover Guia Horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal Guide"
-msgstr "Criar nova guia horizontal"
+msgstr "Criar Guia Horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
-msgstr "Remover guia horizontal"
+msgstr "Remover Guia Horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal and Vertical Guides"
-msgstr "Criar guias horizontal e vertical"
+msgstr "Criar Guias Horizontais e Verticais"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
@@ -6759,9 +6778,15 @@ msgid "Rear"
msgstr "Trás"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+#, fuzzy
+msgid "Align Transform with View"
msgstr "Alinhar com a Vista"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "Alinhar seleção com vista"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Sem parente para criar instância de filho."
@@ -6949,10 +6974,6 @@ msgid "Focus Selection"
msgstr "Focar na seleção"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "Alinhar seleção com vista"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Seleção de ferramenta"
@@ -7909,7 +7930,7 @@ msgstr "Alterado Tipo de Entrada do Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(Apenas GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -7996,21 +8017,20 @@ msgid "Color uniform."
msgstr "Uniforme Cor."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr "Devolve o inverso da raiz quadrada do parâmetro."
+msgstr "Devolve o resultado lógico da comparação %s entre dois parâmetros."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
-msgstr ""
+msgstr "Igual (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
-msgstr ""
+msgstr "Maior Que (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
-msgstr ""
+msgstr "Maior ou Igual a (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8024,24 +8044,26 @@ msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
+"Devolve o resultado lógico da comparação entre INF e um parâmetro escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
+"Devolve o resultado lógico da comparação entre NaN e um parâmetro escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
-msgstr ""
+msgstr "Menor Que (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
-msgstr ""
+msgstr "Menor ou Igual a (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
-msgstr ""
+msgstr "Diferente (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8051,15 +8073,16 @@ msgstr ""
"falso."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the comparison between two parameters."
-msgstr "Devolve a tangente do parâmetro."
+msgstr "Devolve o resultado lógico da comparação entre dois parâmetros."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
+"Devolve o resultado lógico da comparação entre INF (ou NaN) e um parâmetro "
+"escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
@@ -8150,18 +8173,16 @@ msgid "Returns the arc-cosine of the parameter."
msgstr "Devolve o arco seno do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr "(Apenas GLES3) Devolve o arco cosseno hiperbólico do parâmetro."
+msgstr "Devolve o arco cosseno hiperbólico do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Devolve o arco seno do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr "(Apenas GLES3) Devolve o arco seno hiperbólico do parâmetro."
+msgstr "Devolve o arco seno hiperbólico do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
@@ -8172,9 +8193,8 @@ msgid "Returns the arc-tangent of the parameters."
msgstr "Devolve o arco tangente do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr "(Apenas GLES3) Devolve o arco tangente hiperbólico do parâmetro."
+msgstr "Devolve o arco tangente hiperbólico do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8190,9 +8210,8 @@ msgid "Returns the cosine of the parameter."
msgstr "Devolve o cosseno do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr "(Apenas GLES3) Devolve o cosseno hiperbólico do parâmetro."
+msgstr "Devolve o cosseno hiperbólico do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
@@ -8260,14 +8279,12 @@ msgid "1.0 / scalar"
msgstr "1.0 / escalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest integer to the parameter."
-msgstr "(Apenas GLES3) Encontra o inteiro mais próximo do parâmetro."
+msgstr "Encontra o inteiro mais próximo do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest even integer to the parameter."
-msgstr "(Apenas GLES3) Encontra o inteiro ímpar mais próximo do parâmetro."
+msgstr "Encontra o inteiro ímpar mais próximo do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
@@ -8282,9 +8299,8 @@ msgid "Returns the sine of the parameter."
msgstr "Devolve o seno do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic sine of the parameter."
-msgstr "(Apenas GLES3) Devolve o seno hiperbólico do parâmetro."
+msgstr "Devolve o seno hiperbólico do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
@@ -8319,14 +8335,12 @@ msgid "Returns the tangent of the parameter."
msgstr "Devolve a tangente do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "(Apenas GLES3) Devolve a tangente hiperbólica do parâmetro."
+msgstr "Devolve a tangente hiperbólica do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the truncated value of the parameter."
-msgstr "(Apenas GLES3) Encontra o valor truncado do parâmetro."
+msgstr "Encontra o valor truncado do parâmetro."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
@@ -8365,26 +8379,22 @@ msgid "Perform the texture lookup."
msgstr "Executa texture lookup."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Cubic texture uniform lookup."
-msgstr "Uniforme Textura Cúbica."
+msgstr "Consulta uniforme de textura cúbica."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup."
-msgstr "Uniforme Textura 2D."
+msgstr "Consulta uniforme de textura 2D."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup with triplanar."
-msgstr "Uniforme Textura 2D."
+msgstr "Consulta uniforme de textura 2D com triplanar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "Função Transformação."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
@@ -8394,7 +8404,7 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
-"(Apenas GLES3) Calcula o produto tensorial de um par de vetores.\n"
+"Calcula o produto tensorial de um par de vetores.\n"
"\n"
"OuterProduct trata o primeiro parâmetro 'c' como um vetor coluna (matriz com "
"uma coluna) e o segundo parâmetro 'r' como um vetor linha (matriz com uma "
@@ -8411,19 +8421,16 @@ msgid "Decomposes transform to four vectors."
msgstr "Decompõe transformação em quatro vetores."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the determinant of a transform."
-msgstr "(Apenas GLES3) Calcula o determinante de uma transformação."
+msgstr "Calcula o determinante de uma transformação."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the inverse of a transform."
-msgstr "(Apenas GLES3) Calcula o inverso de uma transformação."
+msgstr "Calcula o inverso de uma transformação."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the transpose of a transform."
-msgstr "(Apenas GLES3) Calcula a transposta de uma transformação."
+msgstr "Calcula a transposta de uma transformação."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
@@ -8470,7 +8477,6 @@ msgid "Calculates the dot product of two vectors."
msgstr "Calcula o produto escalar de dois vetores."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
@@ -8503,7 +8509,6 @@ msgid "1.0 / vector"
msgstr "1.0 / vetor"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
@@ -8512,7 +8517,6 @@ msgstr ""
"b : vetor normal )."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the vector that points in the direction of refraction."
msgstr "Devolve um vetor que aponta na direção da refração."
@@ -8612,68 +8616,57 @@ msgstr ""
"da câmara (passa entradas associadas)."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr "(Apenas GLES3) (apenas modo Fragment/Light) Função derivada escalar."
+msgstr "(Apenas modo Fragment/Light) Função derivada escalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr "(Apenas GLES3) (apenas modo Fragment/Light) Função derivada vetorial."
+msgstr "(Apenas modo Fragment/Light) Função derivada vetorial."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
-msgstr ""
-"(Apenas GLES3) (apenas modo Fragment/Light) Derivação em 'x' usando "
-"derivação local."
+msgstr "(Apenas modo Fragment/Light) Derivada em 'x' usando derivação local."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
-"(Apenas GLES3) (apenas modo Fragment/Light) (Escalar) Derivação em 'x' "
-"usando derivação local."
+"(Apenas modo Fragment/Light) (Escalar) Derivada em 'x' usando derivação "
+"local."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(Apenas GLES3) (apenas modo Fragment/Light) (Vetor) Derivação em 'y' usando "
-"derivação local."
+"(Apenas modo Fragment/Light) (Vetor) Derivada em 'y' usando derivação local."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(Apenas GLES3) (apenas modo Fragment/Light) (Escalar) Derivação em 'y' "
-"usando derivação local."
+"(Apenas modo Fragment/Light) (Escalar) Derivada em 'y' usando derivação "
+"local."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(Apenas GLES3) (apenas modo Fragment/Light) (Vetor) Soma das derivadas "
-"absolutas em 'x' e 'y'."
+"(Apenas modo Fragment/Light) (Vetor) Soma das derivadas absolutas em 'x' e "
+"'y'."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(Apenas GLES3) (apenas modo Fragment/Light) (Escalar) Soma das derivadas "
-"absolutas em 'x' e 'y'."
+"(Apenas modo Fragment/Light) (Escalar) Soma das derivadas absolutas em 'x' e "
+"'y'."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
@@ -9897,6 +9890,11 @@ msgid "Extend Script"
msgstr "Estender Script"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Recolocar Nó"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Tornar Nó Raiz"
@@ -10113,9 +10111,8 @@ msgid "Script is valid."
msgstr "Script é válido."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr "Permitido: a-z, A-Z, 0-9 e _"
+msgstr "Permitido: a-z, A-Z, 0-9, _ e ."
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
@@ -11794,9 +11791,8 @@ msgid "Invalid source for shader."
msgstr "Fonte inválida para Shader."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid comparison function for that type."
-msgstr "Fonte inválida para Shader."
+msgstr "Função de comparação inválida para este tipo."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@@ -11814,6 +11810,18 @@ msgstr "Variações só podem ser atribuídas na função vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem ser modificadas."
+#~ msgid "Previous Folder"
+#~ msgstr "Pasta Anterior"
+
+#~ msgid "Next Folder"
+#~ msgstr "Próxima Pasta"
+
+#~ msgid "Automatically Open Screenshots"
+#~ msgstr "Abrir Capturas do ecrã automaticamente"
+
+#~ msgid "Open in an external image editor."
+#~ msgstr "Abrir num editor de imagem externo."
+
#~ msgid "Reverse"
#~ msgstr "Inverter"
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 0670ec1fbf..efb7ff3a4c 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -136,6 +136,31 @@ msgstr "Anim Schimbare apelare"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Anim Schimbați Timpul Cadru Cheie"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Anim Schimbați Tranziție"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Anim Schimbare transformare"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Anim Schimbare valoare cadre cheie"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Anim Schimbare apelare"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Animation Length"
msgstr "Schimbă Numele Animației:"
@@ -1755,7 +1780,7 @@ msgstr "Arătați în Administratorul de Fișiere"
msgid "New Folder..."
msgstr "Director Nou..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Reîmprospătați"
@@ -1806,7 +1831,7 @@ msgstr "ÃŽnainte"
msgid "Go Up"
msgstr "Sus"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Comutați Fișiere Ascunse"
@@ -1832,27 +1857,32 @@ msgstr "Deplasați Favorit Jos"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "Fila anterioară"
+msgid "Go to previous folder."
+msgstr "Accesați Directorul Părinte"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "Creați Director"
+msgid "Go to next folder."
+msgstr "Accesați Directorul Părinte"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "Accesați Directorul Părinte"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Căutare Clase"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "Directorul nu a putut fi creat."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "Comutați Fișiere Ascunse"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2829,15 +2859,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Setări ale Editorului"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "Deschide Editorul următor"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Comută în Ecran Complet"
@@ -3163,6 +3184,11 @@ msgstr "Timp"
msgid "Calls"
msgstr "Apeluri"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Membri"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4936,7 +4962,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Toate"
@@ -7034,7 +7059,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -7223,10 +7252,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -10135,6 +10160,11 @@ msgstr "Execută Scriptul"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Creați %s Nou"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "Salvează Scena"
@@ -11920,6 +11950,18 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "Fila anterioară"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "Creați Director"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "Deschide Editorul următor"
+
#~ msgid "Reverse"
#~ msgstr "Revers"
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 7e1ca36524..24fb5100bb 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -52,12 +52,13 @@
# Дмитрий Ефимов <daefimov@gmail.com>, 2019.
# Sergey <www.window1@mail.ru>, 2019.
# Vladislav <onion.ring@mail.ru>, 2019.
+# knightpp <kotteam99@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-15 13:10+0000\n"
-"Last-Translator: Sergey <www.window1@mail.ru>\n"
+"PO-Revision-Date: 2019-07-29 19:20+0000\n"
+"Last-Translator: knightpp <kotteam99@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -178,6 +179,31 @@ msgid "Anim Change Call"
msgstr "Изменить вызов анимации"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Изменить Ð²Ñ€ÐµÐ¼Ñ ÐºÐ»ÑŽÑ‡ÐµÐ²Ð¾Ð³Ð¾ кадра"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Изменить переход"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Изменить положение"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Измененить значение ключевого кадра"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Изменить вызов анимации"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Изменить длину анимации"
@@ -503,9 +529,8 @@ msgid "Group tracks by node or display them as plain list."
msgstr "Группировать треки по узлам или показывать их как проÑтой ÑпиÑок."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "ПривÑзка"
+msgstr "ПривÑзка:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -1648,6 +1673,7 @@ msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
+"Профиль '%s' уже ÑущеÑтвует. Удалите его перед импортом, импорт отменен."
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1656,7 +1682,7 @@ msgstr "Ошибка при загрузке шаблона '%s'"
#: editor/editor_feature_profile.cpp
msgid "Unset"
-msgstr ""
+msgstr "СброÑить"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1747,7 +1773,7 @@ msgstr "ПроÑмотреть в проводнике"
msgid "New Folder..."
msgstr "ÐÐ¾Ð²Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Обновить"
@@ -1798,7 +1824,7 @@ msgstr "Вперёд"
msgid "Go Up"
msgstr "Вверх"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Скрыть файлы"
@@ -1823,24 +1849,31 @@ msgid "Move Favorite Down"
msgstr "ПеремеÑтить избранное вниз"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "ÐŸÑ€ÐµÐ´Ñ‹Ð´ÑƒÑ‰Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Перейти к родительÑкой папке."
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Ð¡Ð»ÐµÐ´ÑƒÑŽÑ‰Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Перейти к родительÑкой папке."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Перейти к родительÑкой папке."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "ПоиÑк файлов"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Добавить или удалить текущую папку из избранных."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "Скрыть файлы"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2524,7 +2557,7 @@ msgstr "Закрыть другие вкладки"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr ""
+msgstr "Закрыть вкладки Ñправа"
#: editor/editor_node.cpp
#, fuzzy
@@ -2668,7 +2701,7 @@ msgstr "Открыть папку Ñ Ð´Ð°Ð½Ð½Ñ‹Ð¼Ð¸ проекта"
#: editor/editor_node.cpp
msgid "Install Android Build Template"
-msgstr ""
+msgstr "УÑтановить шаблон Ñборки Android"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2789,15 +2822,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Открыть папку Данные/ÐаÑтройки редактора"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "Открыть Ñледующий редактор"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Переключить полноÑкранный режим"
@@ -2955,6 +2979,8 @@ msgstr "Ðе ÑохранÑть"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
+"Шаблон Ñборки Android отÑутÑтвует, пожалуйÑта, уÑтановите ÑоответÑтвующие "
+"шаблоны."
#: editor/editor_node.cpp
#, fuzzy
@@ -3116,6 +3142,11 @@ msgstr "ВремÑ"
msgid "Calls"
msgstr "Вызовы"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Редактировать тему..."
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Вкл"
@@ -4826,7 +4857,6 @@ msgid "Last"
msgstr "ПоÑледнÑÑ"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Ð’Ñе"
@@ -6886,9 +6916,14 @@ msgstr "Зад"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align with View"
+msgid "Align Transform with View"
msgstr "ВыравнÑть Ñ Ð¾Ð±Ð»Ð°Ñтью проÑмотра"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "СовмеÑтить выбранное Ñ Ð²Ð¸Ð´Ð¾Ð¼"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Ðе выбран родитель Ð´Ð»Ñ Ð´Ð¾Ð±Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¿Ð¾Ñ‚Ð¾Ð¼ÐºÐ°."
@@ -7079,10 +7114,6 @@ msgid "Focus Selection"
msgstr "Показать выбранное"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "СовмеÑтить выбранное Ñ Ð²Ð¸Ð´Ð¾Ð¼"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "ИнÑтрумент выбора"
@@ -10035,6 +10066,11 @@ msgid "Extend Script"
msgstr "РаÑширить Ñкрипт"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Переподчинить узел"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Создать корневой узел Ñцены"
@@ -11978,6 +12014,19 @@ msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ быть назначены только Ð
msgid "Constants cannot be modified."
msgstr "КонÑтанты не могут быть изменены."
+#~ msgid "Previous Folder"
+#~ msgstr "ÐŸÑ€ÐµÐ´Ñ‹Ð´ÑƒÑ‰Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°"
+
+#~ msgid "Next Folder"
+#~ msgstr "Ð¡Ð»ÐµÐ´ÑƒÑŽÑ‰Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°"
+
+#~ msgid "Automatically Open Screenshots"
+#~ msgstr "ÐвтоматичеÑки открывать Ñкриншоты"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "Открыть Ñледующий редактор"
+
#~ msgid "Reverse"
#~ msgstr "Обратно"
diff --git a/editor/translations/si.po b/editor/translations/si.po
index e9b1a10d98..68f2b09028 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -128,6 +128,31 @@ msgstr "Anim à¶šà·à¶¯à·€à·“ම් වෙනස් කරන්න"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Anim කීෆ්â€à¶»à·šà¶¸à·Š à¶šà·à¶½à¶º වෙනස් කරන්න"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Anim සංක්රමණය වෙනස් කරන්න"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Anim කීෆ්â€à¶»à·šà¶¸à·Š අගය වෙනස් කරන්න"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Anim à¶šà·à¶¯à·€à·“ම් වෙනස් කරන්න"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Animation Length"
msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º"
@@ -1652,7 +1677,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1703,7 +1728,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1728,23 +1753,27 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
+msgid "Go to previous folder."
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
+msgid "Go to next folder."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2614,14 +2643,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -2935,6 +2956,10 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4595,7 +4620,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6573,7 +6597,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6758,10 +6786,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9546,6 +9570,10 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 4de70122d0..bed5a879ef 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -134,6 +134,31 @@ msgid "Anim Change Call"
msgstr "Animácia Zmeniť Hovor"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Animácia Zmeniť Keyframe Čas"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Animácia zmeniť prechod"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Animácia zmeniť prechod"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Animácia Zmeniť Keyframe Hodnotu"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Animácia Zmeniť Hovor"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Zmeniť Dĺžku Animácie"
@@ -1696,7 +1721,7 @@ msgstr "Otvoriť súbor"
msgid "New Folder..."
msgstr "Vytvoriť adresár"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1747,7 +1772,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1773,12 +1798,12 @@ msgstr ""
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
+msgid "Go to previous folder."
msgstr "Vytvoriť adresár"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
+msgid "Go to next folder."
msgstr "Vytvoriť adresár"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
@@ -1786,12 +1811,16 @@ msgstr "Vytvoriť adresár"
msgid "Go to parent folder."
msgstr "Vytvoriť adresár"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2683,14 +2712,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -3010,6 +3031,11 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Súbor:"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4715,7 +4741,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6747,7 +6772,12 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr "Všetky vybrané"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
msgstr "Všetky vybrané"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6935,11 +6965,6 @@ msgstr "Všetky vybrané"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align Selection With View"
-msgstr "Všetky vybrané"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Tool Select"
msgstr "Všetky vybrané"
@@ -9796,6 +9821,11 @@ msgid "Extend Script"
msgstr "Popis:"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Vytvoriť adresár"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
@@ -11597,6 +11627,14 @@ msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "Vytvoriť adresár"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "Vytvoriť adresár"
+
+#, fuzzy
#~ msgid "View log"
#~ msgstr "Súbor:"
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 4c325f1c92..3a098b5971 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -141,6 +141,31 @@ msgstr "Animacija Spremeni klic"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Animacija Spremeni Äas kljuÄne slike"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Animacija Spremeni prehod"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Animacija Spremeni transformacijo"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Animacija Spremeni vrednost kljuÄne slike"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Animacija Spremeni klic"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Animation Length"
msgstr "Spremeni Ime Animacije:"
@@ -1752,7 +1777,7 @@ msgstr "Pokaži V Upravitelju Datotek"
msgid "New Folder..."
msgstr "Nova Mapa..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Osveži"
@@ -1803,7 +1828,7 @@ msgstr "Pojdi Naprej"
msgid "Go Up"
msgstr "Pojdi Navzgor"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Preklopi na Skrite Datoteke"
@@ -1829,27 +1854,32 @@ msgstr "Premakni Priljubljeno Navzdol"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "Prejšnji zavihek"
+msgid "Go to previous folder."
+msgstr "Pojdi v nadrejeno mapo"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "Ustvarite Mapo"
+msgid "Go to next folder."
+msgstr "Pojdi v nadrejeno mapo"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "Pojdi v nadrejeno mapo"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "IÅ¡Äi Razrede"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "Mape ni mogoÄe ustvariti."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "Preklopi na Skrite Datoteke"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2814,15 +2844,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Nastavitve Urejevalnika"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "Odpri naslednji Urejevalnik"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Preklopi na Celozaslonski NaÄin"
@@ -3149,6 +3170,11 @@ msgstr "ÄŒas"
msgid "Calls"
msgstr "Klici"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "ÄŒlani"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4922,7 +4948,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Vse"
@@ -7006,7 +7031,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -7196,10 +7225,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Izbira Orodja"
@@ -10102,6 +10127,11 @@ msgstr "Zaženi Skripto"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Ustvari Nov %s"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "Shrani Prizor"
@@ -11930,6 +11960,18 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "Prejšnji zavihek"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "Ustvarite Mapo"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "Odpri naslednji Urejevalnik"
+
#~ msgid "Reverse"
#~ msgstr "Obrni"
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 24f28a8c61..fa9f6075e3 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -130,6 +130,26 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Ndrysho Gjatësin e Animacionit"
@@ -1702,7 +1722,7 @@ msgstr "Shfaq në Menaxherin e Skedarëve"
msgid "New Folder..."
msgstr "Folder i Ri..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Rifresko"
@@ -1753,7 +1773,7 @@ msgstr "Shko Përpara"
msgid "Go Up"
msgstr "Shko Lartë"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Ndrysho Skedarët e Fshehur"
@@ -1778,24 +1798,31 @@ msgid "Move Favorite Down"
msgstr "Lëviz të Preferuarën Poshtë"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "Folderi i Mëparshëm"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Shko te folderi prind"
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Folderi Tjetër"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Shko te folderi prind"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Kërko skedarët"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Hiqe nga të preferuarat folderin aktual."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "Ndrysho Skedarët e Fshehur"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2746,15 +2773,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Hap Folderin e Editorit për të Dhënat/Opsionet"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "Hap Editorin tjetër"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Ndrysho Ekranin e Plotë"
@@ -3074,6 +3092,11 @@ msgstr "Koha"
msgid "Calls"
msgstr "Thërritjet"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Modifiko:"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Mbi"
@@ -4769,7 +4792,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6765,7 +6787,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6950,10 +6976,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9751,6 +9773,11 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Krijo një Folder"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
@@ -11505,15 +11532,22 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Previous Folder"
+#~ msgstr "Folderi i Mëparshëm"
+
+#~ msgid "Next Folder"
+#~ msgstr "Folderi Tjetër"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "Hap Editorin tjetër"
+
#~ msgid "Update Always"
#~ msgstr "Përditëso Gjithmonë"
#~ msgid "Delete selected files?"
#~ msgstr "Fshi skedarët e zgjedhur?"
-#~ msgid "Go to parent folder"
-#~ msgstr "Shko te folderi prind"
-
#~ msgid "Select device from the list"
#~ msgstr "Zgjidh paisjen nga lista"
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index abbee0d9ad..4b22ba2ff2 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -138,6 +138,31 @@ msgstr "Промени позив анимације"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Промени вредноÑÑ‚"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Промени прелаз"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Промени положај"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Промени вредноÑÑ‚"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Промени позив анимације"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Animation Length"
msgstr "Промени Ñ†Ð¸ÐºÐ»ÑƒÑ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ˜Ðµ"
@@ -1759,7 +1784,7 @@ msgstr "Покажи у менаџеру датотека"
msgid "New Folder..."
msgstr "Ðови директоријум..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "ОÑвежи"
@@ -1810,7 +1835,7 @@ msgstr "Ðапред"
msgid "Go Up"
msgstr "Иди горе"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Прикажи Ñакривене датотеке"
@@ -1836,27 +1861,32 @@ msgstr "Помери надоле омиљену"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "Претодни Ñпрат"
+msgid "Go to previous folder."
+msgstr "Иди у родитељÑки директоријум"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "Ðаправи директоријум"
+msgid "Go to next folder."
+msgstr "Иди у родитељÑки директоријум"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "Иди у родитељÑки директоријум"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Потражи клаÑе"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "ÐеуÑпех при прављењу директоријума."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "Прикажи Ñакривене датотеке"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2827,15 +2857,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "ПоÑтавке уредника"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "Отвори Ñледећи уредник"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Укљ./ИÑкљ. режим целог екрана"
@@ -3164,6 +3185,11 @@ msgstr "Време:"
msgid "Calls"
msgstr "Позиви цртања"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Измени тему..."
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4948,7 +4974,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Ñви"
@@ -7062,9 +7087,14 @@ msgstr "Бок"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align with View"
+msgid "Align Transform with View"
msgstr "Поравнавање Ñа погледом"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "Поравнај одабрано Ñа погледом"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Ðема родитеља за прављење Ñина."
@@ -7258,10 +7288,6 @@ msgid "Focus Selection"
msgstr "Ð¤Ð¾ÐºÑƒÑ Ð½Ð° Ñелекцију"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "Поравнај одабрано Ñа погледом"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Избор алатки"
@@ -10218,6 +10244,11 @@ msgstr "Покрени Ñкриптицу"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Ðаправи нов"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "Сачувај Ñцену"
@@ -12018,6 +12049,18 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "Претодни Ñпрат"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "Ðаправи директоријум"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "Отвори Ñледећи уредник"
+
#~ msgid "Reverse"
#~ msgstr "Обрнут"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index ee1bce9bb8..21a14c6a83 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -5,12 +5,13 @@
# Milos Ponjavusic <brane@branegames.com>, 2018.
# BLu <blmasfon@gmail.com>, 2018.
# Vojislav Bajakic <ch3d4.ns@gmail.com>, 2018.
+# LT <lakizvezdas@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:42+0100\n"
-"Last-Translator: Vojislav Bajakic <ch3d4.ns@gmail.com>\n"
+"PO-Revision-Date: 2019-07-29 19:21+0000\n"
+"Last-Translator: LT <lakizvezdas@gmail.com>\n"
"Language-Team: Serbian (latin) <https://hosted.weblate.org/projects/godot-"
"engine/godot/sr_Latn/>\n"
"Language: sr_Latn\n"
@@ -19,7 +20,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.8-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -63,33 +64,31 @@ msgstr ""
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
-msgstr ""
+msgstr "Slobodno"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr ""
+msgstr "Balansirano"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr ""
+msgstr "Ogledalo"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
-msgstr ""
+msgstr "Vreme:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
-msgstr ""
+msgstr "Vrednost:"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Insert Key Here"
-msgstr "Animacija dodaj kljuÄ"
+msgstr "Dodaj kljuÄ ovde"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "Uduplaj Selekciju"
+msgstr "Dupliraj Selektovane KljuÄeve"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
@@ -97,11 +96,11 @@ msgstr "IzbriÅ¡i oznaÄeni kljuÄ(eve)"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
-msgstr ""
+msgstr "Dodaj Bezier TaÄku"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
-msgstr ""
+msgstr "Pomeri Bezier TaÄke"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -133,8 +132,32 @@ msgstr "Animacija Promjeni Poziv"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Animacija Promjeni Vrijeme KljuÄnog Kadra"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Animacija Promjeni Tranziciju"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Animacija Promjeni Transformaciju"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Animacija Promjeni Vrijednost KljuÄnog Kadra"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Animacija Promjeni Poziv"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
-msgstr "Promijeni Dužinu Animacije"
+msgstr "Promeni Dužinu Animacije"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -159,26 +182,24 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr ""
+msgstr "Audio Plejbek Traka"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
-msgstr ""
+msgstr "Animacija Plejbek Traka"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (frames)"
-msgstr "Optimizuj Animaciju"
+msgstr "Dužina Animacije (frames)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (seconds)"
-msgstr "Promijeni Dužinu Animacije"
+msgstr "Dužina Animacije (secunde)"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Track"
-msgstr "Animacija Dodaj Kanal"
+msgstr "Dodaj Traku"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
@@ -186,16 +207,18 @@ msgstr ""
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
msgid "Functions:"
-msgstr ""
+msgstr "Funkcije:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "Audio Klipovi:"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Anim Clips:"
-msgstr ""
+msgstr "Anim Klipovi:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
@@ -224,7 +247,7 @@ msgstr "Odstrani Kanal Animacije"
#: editor/animation_track_editor.cpp
msgid "Time (s): "
-msgstr ""
+msgstr "Vreme (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -247,8 +270,9 @@ msgid "Capture"
msgstr ""
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Nearest"
-msgstr ""
+msgstr "Najbliže"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -275,12 +299,12 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "Animacija Uduplaj KljuÄeve"
+msgstr "Dupliraj KljuÄeve"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Key(s)"
-msgstr "Animacija ObriÅ¡i KljuÄeve"
+msgstr "ObriÅ¡i KljuÄeve"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -376,7 +400,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Bezier Track"
-msgstr "Animacija Dodaj Kanal"
+msgstr "Dodaj Bezier Kanal"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
@@ -392,9 +416,8 @@ msgid "Add Transform Track Key"
msgstr "Animacija Dodaj kanal i kljuÄ"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "Animacija Dodaj Kanal"
+msgstr "Dodaj Kljuc Kanal"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
@@ -1663,7 +1686,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1714,7 +1737,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1739,23 +1762,29 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr ""
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Otiđi Na Prethodni Korak"
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr ""
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Otiđi Na Sljedeći Korak"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2628,14 +2657,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -2949,6 +2970,11 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Izmjeni Selekciju Krivulje"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4616,7 +4642,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6610,7 +6635,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6795,10 +6824,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9614,6 +9639,11 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Napravi"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index a216a06f21..0b2f9133c3 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -135,6 +135,31 @@ msgid "Anim Change Call"
msgstr "Anim Ändra Anrop"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Anim Ändra Tid för Nyckebild"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Anim Ändra Övergång"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Anim Ändra Transformation"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Anim Ändra Värde På Nyckelbild"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Anim Ändra Anrop"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Ändra Animationslängd"
@@ -1860,7 +1885,7 @@ msgstr "Visa I Filhanteraren"
msgid "New Folder..."
msgstr "Ny Mapp..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Uppdatera"
@@ -1913,7 +1938,7 @@ msgstr "Gå Framåt"
msgid "Go Up"
msgstr "GÃ¥ Upp"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Toggle Hidden Files"
msgstr "Växla Dolda Filer"
@@ -1942,27 +1967,32 @@ msgstr "Flytta Favorit Ner"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "Föregående flik"
+msgid "Go to previous folder."
+msgstr "Gå till överordnad mapp"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "Skapa Mapp"
+msgid "Go to next folder."
+msgstr "Gå till överordnad mapp"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "Gå till överordnad mapp"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Sök Klasser"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "Kunde inte skapa mapp."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "Växla Dolda Filer"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2997,14 +3027,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -3335,6 +3357,11 @@ msgstr "Tid:"
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Redigera tema..."
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
#, fuzzy
msgid "On"
@@ -5158,7 +5185,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Alla"
@@ -7277,7 +7303,12 @@ msgstr "Baksida"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr "Vy från höger"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
msgstr "Vy från höger"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -7475,10 +7506,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -10449,6 +10476,11 @@ msgstr "Öppna Skript"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Byt Förälder-Node"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "Vettigt!"
@@ -12337,6 +12369,14 @@ msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "Föregående flik"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "Skapa Mapp"
+
+#, fuzzy
#~ msgid "Mirror X"
#~ msgstr "Spegla X"
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 2c7fe3a7a1..4444305cf2 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -132,6 +132,31 @@ msgid "Anim Change Call"
msgstr "மாறà¯à®± அழைபà¯à®ªà¯ அசைவூடà¯à®Ÿà¯"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "மாறà¯à®± மதிபà¯à®ªà¯ அசைவூடà¯à®Ÿà¯"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "மாறà¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "உரà¯à®®à®¾à®±à¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "மாறà¯à®± மதிபà¯à®ªà¯ அசைவூடà¯à®Ÿà¯"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "மாறà¯à®± அழைபà¯à®ªà¯ அசைவூடà¯à®Ÿà¯"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr ""
@@ -1654,7 +1679,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1705,7 +1730,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1730,23 +1755,27 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
+msgid "Go to previous folder."
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
+msgid "Go to next folder."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2618,14 +2647,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -2938,6 +2959,11 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "தேரà¯à®µà¯ வளைவை [Selection Curve] திரà¯à®¤à¯à®¤à¯"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4602,7 +4628,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6579,7 +6604,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6764,10 +6793,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9550,6 +9575,10 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index 23e2973342..abc011cfab 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -127,6 +127,26 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr ""
@@ -1636,7 +1656,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1687,7 +1707,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1712,23 +1732,27 @@ msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
+msgid "Go to previous folder."
msgstr ""
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
+msgid "Go to next folder."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2598,14 +2622,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -2918,6 +2934,10 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4572,7 +4592,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6541,7 +6560,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6726,10 +6749,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9495,6 +9514,10 @@ msgid "Extend Script"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index a2d6dda878..e23decda82 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -141,6 +141,31 @@ msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸£à¸µà¸¢à¸à¸Ÿà¸±à¸‡à¸à¹Œà¸Šà¸±à¸™à¹à¸­à¸™
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "à¹à¸à¹‰à¹„ขเวลาคีย์เฟรมà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "à¹à¸à¹‰à¹„ขทรานสิชันà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "เคลื่อนย้ายà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "à¹à¸à¹‰à¹„ขค่าคีย์เฟรมà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸£à¸µà¸¢à¸à¸Ÿà¸±à¸‡à¸à¹Œà¸Šà¸±à¸™à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Animation Length"
msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
@@ -1759,7 +1784,7 @@ msgstr "à¹à¸ªà¸”งในตัวจัดà¸à¸²à¸£à¹„ฟล์"
msgid "New Folder..."
msgstr "สร้างโฟลเดอร์..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "รีเฟรช"
@@ -1810,7 +1835,7 @@ msgstr "ไปหน้า"
msgid "Go Up"
msgstr "ขึ้นบน"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "เปิด/ปิดไฟล์ที่ซ่อน"
@@ -1836,27 +1861,32 @@ msgstr "เลื่อนโฟลเดอร์ที่ชอบลง"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "ไปชั้นล่าง"
+msgid "Go to previous folder."
+msgstr "ไปยังโฟลเดอร์หลัà¸"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "ไปชั้นบน"
+msgid "Go to next folder."
+msgstr "ไปยังโฟลเดอร์หลัà¸"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "ไปยังโฟลเดอร์หลัà¸"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "ค้นหาคลาส"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "ไม่สามารถสร้างโฟลเดอร์"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "เปิด/ปิดไฟล์ที่ซ่อน"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2792,15 +2822,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "ตัวเลือà¸à¹‚ปรà¹à¸à¸£à¸¡à¸ªà¸£à¹‰à¸²à¸‡à¹€à¸à¸¡"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "เปิดตัวà¹à¸à¹‰à¹„ขถัดไป"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "สลับเต็มจอ"
@@ -3127,6 +3148,11 @@ msgstr "เวลา"
msgid "Calls"
msgstr "จำนวนครั้ง"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "à¹à¸à¹‰à¹„ขธีม..."
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "เปิด"
@@ -4899,7 +4925,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "ทั้งหมด"
@@ -7006,9 +7031,14 @@ msgstr "หลัง"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align with View"
+msgid "Align Transform with View"
msgstr "ย้ายมาที่à¸à¸¥à¹‰à¸­à¸‡"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "ย้ายวัตถุที่เลือà¸à¸¡à¸²à¸—ี่à¸à¸¥à¹‰à¸­à¸‡"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "ไม่พบโหนดà¹à¸¡à¹ˆà¸—ี่จะรับอินสà¹à¸•นซ์โหนดลูà¸"
@@ -7199,10 +7229,6 @@ msgid "Focus Selection"
msgstr "มองวัตถุที่เลือà¸"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "ย้ายวัตถุที่เลือà¸à¸¡à¸²à¸—ี่à¸à¸¥à¹‰à¸­à¸‡"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "เครื่องมือเลือà¸"
@@ -10170,6 +10196,11 @@ msgstr "เปิดสคริปต์"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "หาโหนดà¹à¸¡à¹ˆà¹ƒà¸«à¸¡à¹ˆ"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "เข้าใจ!"
@@ -12045,6 +12076,18 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "ไปชั้นล่าง"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "ไปชั้นบน"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "เปิดตัวà¹à¸à¹‰à¹„ขถัดไป"
+
#~ msgid "Reverse"
#~ msgstr "ย้อนà¸à¸¥à¸±à¸š"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index af58c36d1c..f59cc0a809 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -152,6 +152,31 @@ msgid "Anim Change Call"
msgstr "Animasyon Değişikliği Çağrısı"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Anim Anahtar-kare Zamanını Değiştir"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Animasyon Geçişinin Değişimi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Animasyon Değişikliği Dönüşümü"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Anim Anahtar-kare DeÄŸerini DeÄŸiÅŸtir"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Animasyon Değişikliği Çağrısı"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Animasyon UzunluÄŸunu DeÄŸiÅŸtir"
@@ -1739,7 +1764,7 @@ msgstr "Dosya Yöneticisinde Göster"
msgid "New Folder..."
msgstr "Yeni Klasör..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Yenile"
@@ -1790,7 +1815,7 @@ msgstr "İleri Git"
msgid "Go Up"
msgstr "Yukarı Git"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Gizli Dosyalari Aç / Kapat"
@@ -1815,25 +1840,32 @@ msgid "Move Favorite Down"
msgstr "Beğenileni Aşağı Taşı"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "Önceki Klasör"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Üst klasöre git"
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Sonraki Klasör"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Üst klasöre git"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "Üst klasöre git"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Dosyaları ara"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Bu klasörü favorilerden çıkar/favorilere ekle."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "Gizli Dosyalari Aç / Kapat"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2785,15 +2817,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Düzenleyici Verileri/Ayarları Klasörünü Aç"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "Sonraki Düzenleyiciyi aç"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Tam Ekran Aç / Kapat"
@@ -3113,6 +3136,11 @@ msgstr "Zaman"
msgid "Calls"
msgstr "Çağrılar"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Tema düzenle..."
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Açık"
@@ -4861,7 +4889,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Hepsi"
@@ -6971,9 +6998,14 @@ msgstr "Arka"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align with View"
+msgid "Align Transform with View"
msgstr "Görünüme Ayarla"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "Seçimi Görünüme Ayarla"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Çocuğun örnek alacağı bir ebeveyn yok."
@@ -7164,10 +7196,6 @@ msgid "Focus Selection"
msgstr "Seçime Odaklan"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "Seçimi Görünüme Ayarla"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Seçim Aracı"
@@ -10144,6 +10172,11 @@ msgstr "Betik Aç"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Düğümün Ebeveynliğini Değiştir"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "Anlamlı!"
@@ -12084,6 +12117,16 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Previous Folder"
+#~ msgstr "Önceki Klasör"
+
+#~ msgid "Next Folder"
+#~ msgstr "Sonraki Klasör"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "Sonraki Düzenleyiciyi aç"
+
#~ msgid "Reverse"
#~ msgstr "Tersi"
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index d6c57a6bc8..19e21461cd 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-15 13:10+0000\n"
+"PO-Revision-Date: 2019-07-21 11:06+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -138,6 +138,31 @@ msgid "Anim Change Call"
msgstr "Змінити виклик анімації"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Змінити Ñ‡Ð°Ñ ÐºÐ»ÑŽÑ‡Ð¾Ð²Ð¾Ð³Ð¾ кадру"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Змінити перехід"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Змінити перетвореннÑ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Змінити Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ ÐºÐ»ÑŽÑ‡Ð¾Ð²Ð¾Ð³Ð¾ кадру"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Змінити виклик анімації"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Змінити триваліÑть анімації"
@@ -1693,7 +1718,7 @@ msgstr "Показати у менеджері файлів"
msgid "New Folder..."
msgstr "Створити теку..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Оновити"
@@ -1744,7 +1769,7 @@ msgstr "Йти вперед"
msgid "Go Up"
msgstr "Вгору"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Перемкнути приховані файли"
@@ -1769,23 +1794,31 @@ msgid "Move Favorite Down"
msgstr "ПереміÑтити вибране вниз"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð½Ñ Ñ‚ÐµÐºÐ°"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Перейти до батьківÑької теки."
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "ÐаÑтупна тека"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Перейти до батьківÑької теки."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Перейти до батьківÑької теки."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Шукати файли"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Перемкнути Ñтан вибраноÑті Ð´Ð»Ñ Ð¿Ð¾Ñ‚Ð¾Ñ‡Ð½Ð¾Ñ— теки."
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
msgstr "Увімкнути або вимкнути видиміÑть прихованих файлів."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2517,9 +2550,8 @@ msgid "Go to previously opened scene."
msgstr "Перейти до раніше відкритої Ñцени."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Копіювати шлÑÑ…"
+msgstr "Копіювати текÑÑ‚"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2732,14 +2764,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Знімки зберігаютьÑÑ Ñƒ теці Data/Settings редактора."
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr "Ðвтоматично відкривати знімки вікон"
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr "Відкрити у зовнішньому редакторі зображень."
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Перемикач повноекранного режиму"
@@ -3060,6 +3084,11 @@ msgstr "ЧаÑ"
msgid "Calls"
msgstr "Виклики"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Редагувати тему"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "Увімкнено"
@@ -4731,9 +4760,8 @@ msgid "Idle"
msgstr "ПроÑтій"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Install..."
-msgstr "Ð’Ñтановити"
+msgstr "Ð’Ñтановити…"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
@@ -4764,7 +4792,6 @@ msgid "Last"
msgstr "ОÑтанній"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Ð’Ñе"
@@ -4778,9 +4805,8 @@ msgid "Sort:"
msgstr "Сортувати:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Reverse sorting."
-msgstr "Запит..."
+msgstr "Обернений порÑдок."
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
@@ -4861,39 +4887,32 @@ msgid "Rotation Step:"
msgstr "Крок повороту:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Vertical Guide"
msgstr "ПереміÑтити вертикальну напрÑмну"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
-msgstr "Створити нову вертикальну напрÑмну"
+msgstr "Створити вертикальну напрÑмну"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
msgstr "Вилучити вертикальну напрÑмну"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Horizontal Guide"
msgstr "ПереміÑтити горизонтальну напрÑмну"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal Guide"
-msgstr "Створити нову горизонтальну напрÑмну"
+msgstr "Створити горизонтальну напрÑмну"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
msgstr "Вилучити горизонтальну напрÑмну"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal and Vertical Guides"
-msgstr "Створити нові горизонтальні та вертикальні напрÑмні"
+msgstr "Створити горизонтальні та вертикальні напрÑмні"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move pivot"
@@ -6780,9 +6799,15 @@ msgid "Rear"
msgstr "Ззаду"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+#, fuzzy
+msgid "Align Transform with View"
msgstr "ВирівнÑти з переглÑдом"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "ВирівнÑти позначене із переглÑдом"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Ðемає батьківÑького запиÑу Ð´Ð»Ñ Ð´Ð¾Ñ‡Ñ–Ñ€Ð½ÑŒÐ¾Ð³Ð¾."
@@ -6971,10 +6996,6 @@ msgid "Focus Selection"
msgstr "ФокуÑувати позначене"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "ВирівнÑти позначене із переглÑдом"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "ІнÑтрумент позначеннÑ"
@@ -7937,7 +7958,7 @@ msgstr "Змінено тип Ð²Ð²ÐµÐ´ÐµÐ½Ð½Ñ Ð´Ð»Ñ Ð²Ñ–Ð·ÑƒÐ°Ð»ÑŒÐ½Ð¾Ð³Ð¾ шÐ
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(лише GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -8024,21 +8045,20 @@ msgid "Color uniform."
msgstr "Однорідний колір."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr "Повертає одиницю поділену на квадратний корінь з параметра."
+msgstr "Повертає булевий результат порівнÑÐ½Ð½Ñ %s між двома параметрами."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
-msgstr ""
+msgstr "РівніÑть (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
-msgstr ""
+msgstr "Більше (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
-msgstr ""
+msgstr "Більше або дорівнює (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8052,25 +8072,25 @@ msgstr ""
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
-msgstr ""
+msgstr "Повертає булевий результат порівнÑÐ½Ð½Ñ Ð¼Ñ–Ð¶ INF та ÑкалÑрним параметром."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
-msgstr ""
+msgstr "Повертає булевий результат порівнÑÐ½Ð½Ñ Ð¼Ñ–Ð¶ NaN Ñ– ÑкалÑрним параметром."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
-msgstr ""
+msgstr "Менше (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
-msgstr ""
+msgstr "Менше або дорівнює (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
-msgstr ""
+msgstr "Ðе дорівнює (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8079,15 +8099,16 @@ msgstr ""
"Повертає пов'Ñзаний вектор за заданим булевим значеннÑм «true» або «false»."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the boolean result of the comparison between two parameters."
-msgstr "Повертає Ñ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+msgstr "Повертає булевий результат порівнÑÐ½Ð½Ñ Ð¼Ñ–Ð¶ двома параметрами."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
+"Повертає булевий результат порівнÑÐ½Ð½Ñ Ð¼Ñ–Ð¶ INF (або NaN) та ÑкалÑрним "
+"параметром."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
@@ -8178,18 +8199,16 @@ msgid "Returns the arc-cosine of the parameter."
msgstr "Повертає арккоÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr "(Лише GLES3) Повертає обернений гіперболічний коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+msgstr "Повертає обернений гіперболічний коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr "Повертає аркÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr "(Лише GLES3) Повертає обернений гіперболічний ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+msgstr "Повертає обернений гіперболічний ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
@@ -8200,9 +8219,8 @@ msgid "Returns the arc-tangent of the parameters."
msgstr "Повертає Ð°Ñ€ÐºÑ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ñ–Ð²."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr "(Лише GLES3) Повертає обернений гіперболічний Ñ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+msgstr "Повертає обернений гіперболічний Ñ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8220,9 +8238,8 @@ msgid "Returns the cosine of the parameter."
msgstr "Повертає коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr "(Лише GLES3) Повертає гіперболічний коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+msgstr "Повертає гіперболічний коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
@@ -8294,14 +8311,12 @@ msgid "1.0 / scalar"
msgstr "1.0 / ÑкалÑÑ€"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest integer to the parameter."
-msgstr "(Лише GLES3) Знаходить найближче ціле Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð´Ð¾ параметра."
+msgstr "Знаходить найближче ціле Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð´Ð¾ параметра."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the nearest even integer to the parameter."
-msgstr "(Лише GLES3) Знаходить найближче парне ціле Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð´Ð¾ параметра."
+msgstr "Знаходить найближче парне ціле Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð´Ð¾ параметра."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
@@ -8316,9 +8331,8 @@ msgid "Returns the sine of the parameter."
msgstr "Повертає ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic sine of the parameter."
-msgstr "(Лише GLES3) Повертає гіперболічний ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+msgstr "Повертає гіперболічний ÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
@@ -8353,14 +8367,12 @@ msgid "Returns the tangent of the parameter."
msgstr "Повертає Ñ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "(Лише GLES3) Повертає гіперболічний Ñ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+msgstr "Повертає гіперболічний Ñ‚Ð°Ð½Ð³ÐµÐ½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Finds the truncated value of the parameter."
-msgstr "(Лише GLES3) Визначає обрізане до цілого Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
+msgstr "Визначає обрізане до цілого Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
@@ -8399,26 +8411,22 @@ msgid "Perform the texture lookup."
msgstr "Виконує пошук текÑтури."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Cubic texture uniform lookup."
-msgstr "Однорідна кубічна текÑтура."
+msgstr "Пошук однорідної кубічної текÑтури."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup."
-msgstr "Однорідна плаÑка текÑтура."
+msgstr "Пошук однорідної плаÑкої текÑтури."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup with triplanar."
-msgstr "Однорідна плаÑка текÑтура."
+msgstr "Однорідний пошук плаÑкої текÑтури за допомогою трьох площин."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr "Ð¤ÑƒÐ½ÐºÑ†Ñ–Ñ Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
@@ -8428,7 +8436,7 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
-"(Лише GLES3) ОбчиÑлити зовнішній добуток пари векторів.\n"
+"ОбчиÑлити зовнішній добуток пари векторів.\n"
"\n"
"OuterProduct вважає перший параметр, «c», Ñ” вектором-Ñтовпчиком (матрицею із "
"одного Ñтовпчика) а другий параметр, «r», Ñ” вектором-Ñ€Ñдком (матрицею із "
@@ -8445,19 +8453,16 @@ msgid "Decomposes transform to four vectors."
msgstr "Розкладає Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð½Ð° чотири вектори."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the determinant of a transform."
-msgstr "(Лише GLES3) ОбчиÑлює визначник перетвореннÑ."
+msgstr "ОбчиÑлює визначник перетвореннÑ."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the inverse of a transform."
-msgstr "(Лише GLES3) ОбчиÑлює обернену матрицю перетвореннÑ."
+msgstr "ОбчиÑлює обернену матрицю перетвореннÑ."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Calculates the transpose of a transform."
-msgstr "(Лише GLES3) ОбчиÑлює транÑпозицію перетвореннÑ."
+msgstr "ОбчиÑлює транÑпозицію перетвореннÑ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
@@ -8504,7 +8509,6 @@ msgid "Calculates the dot product of two vectors."
msgstr "ОбчиÑлює ÑкалÑрний добуток двох векторів."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
@@ -8537,7 +8541,6 @@ msgid "1.0 / vector"
msgstr "1.0 / вектор"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
@@ -8546,7 +8549,6 @@ msgstr ""
"вектор нормалі )."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Returns the vector that points in the direction of refraction."
msgstr "Повертає вектор, Ñкий вказує напрÑмок рефракції."
@@ -8646,72 +8648,59 @@ msgstr ""
"напрÑмку поглÑду камери (функції Ñлід передати відповіді вхідні дані)."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr ""
-"(Лише GLES3) (лише у режимі фрагментів або Ñвітла) Ð¤ÑƒÐ½ÐºÑ†Ñ–Ñ ÑкалÑрної "
-"похідної."
+msgstr "(лише у режимі фрагментів або Ñвітла) Ð¤ÑƒÐ½ÐºÑ†Ñ–Ñ ÑкалÑрної похідної."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
-"(Лише GLES3) (лише у режимі фрагментів або Ñвітла) Ð¤ÑƒÐ½ÐºÑ†Ñ–Ñ Ð²ÐµÐºÑ‚Ð¾Ñ€Ð½Ð¾Ñ— "
-"похідної."
+msgstr "(лише у режимі фрагментів або Ñвітла) Ð¤ÑƒÐ½ÐºÑ†Ñ–Ñ Ð²ÐµÐºÑ‚Ð¾Ñ€Ð½Ð¾Ñ— похідної."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
-"(Лише GLES3) (лише у режимі фрагментів або Ñвітла) (вектор) Похідна у «x» на "
-"оÑнові локального диференціюваннÑ."
+"(лише у режимі фрагментів або Ñвітла) (вектор) Похідна у «x» на оÑнові "
+"локального диференціюваннÑ."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
-"(Лише GLES3) (лише у режимі фрагментів або Ñвітла) (ÑкалÑÑ€) Похідна у «x» на "
-"оÑнові локального диференціюваннÑ."
+"(лише у режимі фрагментів або Ñвітла) (ÑкалÑÑ€) Похідна у «x» на оÑнові "
+"локального диференціюваннÑ."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(Лише GLES3) (лише у режимі фрагментів або Ñвітла) (вектор) Похідна у «y» на "
-"оÑнові локального диференціюваннÑ."
+"(лише у режимі фрагментів або Ñвітла) (вектор) Похідна у «y» на оÑнові "
+"локального диференціюваннÑ."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(Лише GLES3) (лише у режимі фрагментів або Ñвітла) (ÑкалÑÑ€) Похідна у «y» на "
-"оÑнові локального диференціюваннÑ."
+"(лише у режимі фрагментів або Ñвітла) (ÑкалÑÑ€) Похідна у «y» на оÑнові "
+"локального диференціюваннÑ."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(Лише GLES3) (лише у режимі фрагментів або Ñвітла) (вектор) Сума похідних за "
-"модулем у «x» та «y»."
+"(лише у режимі фрагментів або Ñвітла) (вектор) Сума похідних за модулем у "
+"«x» та «y»."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
-"(Лише GLES3) (лише у режимі фрагментів або Ñвітла) Сума похідних за модулем "
-"у «x» та «y»."
+"(лише у режимі фрагментів або Ñвітла) Сума похідних за модулем у «x» та «y»."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
@@ -9938,6 +9927,11 @@ msgid "Extend Script"
msgstr "Розширити Ñкрипт"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Змінити батьківÑький вузол"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "Зробити кореневим Ð´Ð»Ñ Ñцени"
@@ -10154,9 +10148,8 @@ msgid "Script is valid."
msgstr "Скрипт є коректним."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr "Можна викориÑтовувати: a-z, A-Z, 0-9 Ñ– _"
+msgstr "Можна викориÑтовувати: a-z, A-Z, 0-9, _ Ñ– ."
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
@@ -11850,9 +11843,8 @@ msgid "Invalid source for shader."
msgstr "Ðекоректне джерело програми побудови тіней."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid comparison function for that type."
-msgstr "Ðекоректне джерело програми побудови тіней."
+msgstr "Ðекоректна Ñ„ÑƒÐ½ÐºÑ†Ñ–Ñ Ð¿Ð¾Ñ€Ñ–Ð²Ð½ÑÐ½Ð½Ñ Ð´Ð»Ñ Ñ†ÑŒÐ¾Ð³Ð¾ типу."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
@@ -11870,6 +11862,18 @@ msgstr "Змінні величини можна пов'Ñзувати лише
msgid "Constants cannot be modified."
msgstr "Сталі не можна змінювати."
+#~ msgid "Previous Folder"
+#~ msgstr "ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð½Ñ Ñ‚ÐµÐºÐ°"
+
+#~ msgid "Next Folder"
+#~ msgstr "ÐаÑтупна тека"
+
+#~ msgid "Automatically Open Screenshots"
+#~ msgstr "Ðвтоматично відкривати знімки вікон"
+
+#~ msgid "Open in an external image editor."
+#~ msgstr "Відкрити у зовнішньому редакторі зображень."
+
#~ msgid "Reverse"
#~ msgstr "Зворотний"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index d667d977da..f22e442132 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -133,6 +133,26 @@ msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr ""
@@ -1669,7 +1689,7 @@ msgstr ""
msgid "New Folder..."
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
@@ -1720,7 +1740,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1747,24 +1767,30 @@ msgid "Move Favorite Down"
msgstr "Ù¾Ø³Ù†Ø¯ÛŒØ¯Û Ù†ÛŒÚ†Û’ منتقل کریں"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr ""
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "سب سکریپشن بنائیں"
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr ""
+#, fuzzy
+msgid "Go to next folder."
+msgstr "سب سکریپشن بنائیں"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "سب سکریپشن بنائیں"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2646,14 +2672,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
@@ -2968,6 +2986,11 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr ".تمام کا انتخاب"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4653,7 +4676,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr ""
@@ -6669,7 +6691,12 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
msgstr ".تمام کا انتخاب"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6856,11 +6883,6 @@ msgstr ".تمام کا انتخاب"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Align Selection With View"
-msgstr ".تمام کا انتخاب"
-
-#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Tool Select"
msgstr ".تمام کا انتخاب"
@@ -9688,6 +9710,11 @@ msgid "Extend Script"
msgstr "سب سکریپشن بنائیں"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 80c323be8d..b8707a154c 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-02 10:49+0000\n"
+"PO-Revision-Date: 2019-07-29 19:20+0000\n"
"Last-Translator: Steve Dang <itsnguu@outlook.com>\n"
"Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
"godot/vi/>\n"
@@ -28,7 +28,7 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
+msgstr "Hàm convert() có đối số không hợp lệ, sử dụng các hằng TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -71,7 +71,7 @@ msgstr "Miễn phí"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr ""
+msgstr "Cân bằng"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
@@ -86,14 +86,12 @@ msgid "Value:"
msgstr "Giá trị:"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Insert Key Here"
-msgstr "Chèn Key Anim"
+msgstr "Thêm Khoá Tại Äây"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "Nhân đôi lá»±a chá»n"
+msgstr "Nhân đôi các khoá đã chá»n"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
@@ -101,12 +99,11 @@ msgstr "Xoá Key(s) được chá»n"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
-msgstr ""
+msgstr "Thêm điểm Bezier"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "Di chuyển đến..."
+msgstr "Di chuyển điểm Bezier"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -138,13 +135,37 @@ msgstr "Äổi Function Gá»i Animation"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Äổi thá»i gian khung hình"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "Äổi Transition Animation"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "Äổi Transform Animation"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Äổi giá trị khung hình"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Äổi Function Gá»i Animation"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
-msgstr "Äổi vòng lặp Anim"
+msgstr "Thay Äá»™ Dài Hoạt Ảnh"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "Chỉnh Vòng Lặp Hoạt Ảnh"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -172,14 +193,12 @@ msgid "Animation Playback Track"
msgstr "Ngưng chạy animation. (S)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (frames)"
-msgstr "Äá»™ dài Animation (giây)."
+msgstr "Äá»™ dài hoạt ảnh (khung hình)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (seconds)"
-msgstr "Äá»™ dài Animation (giây)."
+msgstr "Äá»™ dài hoạt ảnh (giây)"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -187,9 +206,8 @@ msgid "Add Track"
msgstr "Thêm Track Animation"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Looping"
-msgstr "Phóng Animation."
+msgstr "Vòng Lặp Hoạt Ảnh"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -366,7 +384,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "Các bản hoạt ảnh chỉ có thể trỠtới các nút AnimationPlayer."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
@@ -454,12 +472,11 @@ msgstr "Cảnh bảo: Chỉnh sửa hoạt ảnh đã nhập"
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
-msgstr ""
+msgstr "Chá»n Toàn Bá»™"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select None"
-msgstr "Chế độ chá»n"
+msgstr "Chá»n Không có"
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
@@ -470,14 +487,12 @@ msgid "Group tracks by node or display them as plain list."
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "Bước (s):"
+msgstr "Chụp:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation step value."
-msgstr "Phóng Animation."
+msgstr "Giá trị bước hoạt ảnh."
#: editor/animation_track_editor.cpp
msgid "Seconds"
@@ -521,27 +536,24 @@ msgid "Duplicate Transposed"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Selection"
-msgstr "Nhân đôi lá»±a chá»n"
+msgstr "Xoá lá»±a chá»n"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Äến Step tiếp theo"
+msgstr "Äến Bước tiếp theo"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Äến Step trước đó"
+msgstr "Äến Bước trước đó"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
-msgstr "Tối ưu Animation"
+msgstr "Tối ưu Hoạt ảnh"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
-msgstr "Dá»n dẹp Animation"
+msgstr "Dá»n dẹp Hoạt ảnh"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
@@ -573,12 +585,11 @@ msgstr "Tối ưu"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
-msgstr "Hủy key không đúng chuẩn"
+msgstr "Gỡ bỠcác khoá không hợp lệ"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove unresolved and empty tracks"
-msgstr "Gỡ bỠtrack trống và không tìm thấy"
+msgstr "Gỡ bỠcác Tracks không thể xử lý và trống"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
@@ -586,7 +597,7 @@ msgstr "Dá»n dẹp tất cả animations"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr "Dá»n dẹp tất cả Animation (KHÔNG THỂ Há»’I LẠI)"
+msgstr "Dá»n dẹp tất cả Hoạt ảnh (KHÔNG THỂ Há»’I LẠI)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
@@ -598,7 +609,7 @@ msgstr "Tỉ lệ Scale:"
#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
-msgstr ""
+msgstr "Chá»n các Track để sao chép:"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -610,9 +621,8 @@ msgid "Copy"
msgstr "Sao chép"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "Thêm Track Animation"
+msgstr "Thêm Track Âm thanh"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
@@ -644,20 +654,19 @@ msgstr "Dòng số:"
#: editor/code_editor.cpp
msgid "Found %d match(es)."
-msgstr ""
+msgstr "Tìm thấy %d khớp."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
-msgstr "Không tìm thấy"
+msgstr "Không khớp"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
-msgstr ""
+msgstr "Äã thay thế %d biến cố."
#: editor/code_editor.cpp editor/find_in_files.cpp
-#, fuzzy
msgid "Match Case"
-msgstr "Trùng khớp"
+msgstr "Khá»›p Trưá»ng Hợp"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
@@ -705,37 +714,32 @@ msgid "Line and column numbers."
msgstr "Số dòng và cột."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Method in target node must be specified."
-msgstr "Cách thức trong Node được chá»n phải được ghi rõ!"
+msgstr "Phương thức trong nút đích phải được chỉ định."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
-"Cách thức của đối tượng không tìm thấy! ghi rõ một cách thức hợp lệ hoặc "
-"đính kèm một script cho đối tượng Node."
+"Phương thức không tìm thấy. Chỉ định phương thức hợp lệ hoặc đính kèm tệp "
+"lệnh vào nút."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Node:"
-msgstr "Kết nối đến Node:"
+msgstr "Kết nối đến Nút:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Script:"
-msgstr "Không thể kết nối tới host:"
+msgstr "Kết nối Tệp lệnh:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "From Signal:"
-msgstr "Äang kết nối Signal:"
+msgstr "Từ tín hiệu:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
-msgstr "Cảnh không chứa mã lệnh."
+msgstr "Cảnh không chứa tệp lệnh."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -755,27 +759,26 @@ msgid "Remove"
msgstr "Xóa"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Add Extra Call Argument:"
-msgstr "Thêm đối số:"
+msgstr "Thêm đối số mở rộng:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr ""
+msgstr "Mở rá»™ng Äối số được gá»i:"
#: editor/connections_dialog.cpp
msgid "Advanced"
msgstr "Nâng cao"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Deferred"
-msgstr "Hoãn lại"
+msgstr "Trì hoãn"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
+"Trì hoãn tín hiệu, lưu vào má»™t hàng chá» và chỉ kích nó vào thá»i gian rãnh."
#: editor/connections_dialog.cpp
msgid "Oneshot"
@@ -808,7 +811,6 @@ msgid "Connect"
msgstr "Kết nối"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Signal:"
msgstr "Tín hiệu:"
@@ -821,9 +823,8 @@ msgid "Disconnect '%s' from '%s'"
msgstr "Hủy kết nối '%s' từ '%s'"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect all from signal: '%s'"
-msgstr "Hủy kết nối '%s' từ '%s'"
+msgstr "Dừng kết nối tất cả từ tín hiệu: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
@@ -868,7 +869,7 @@ msgstr "Äến Method"
#: editor/create_dialog.cpp
msgid "Change %s Type"
-msgstr "Äổi %s Type"
+msgstr "Äổi %s Loại"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
@@ -921,38 +922,42 @@ msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
+"Cảnh '%s' hiện đang được chỉnh sửa.\n"
+"Các thay đổi chỉ có hiệu lực khi tải lại."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
+"Tài nguyên '%s' đang sử dụng.\n"
+"Thay đổi sẽ chỉ hiệu lực khi tải lại."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
-msgstr ""
+msgstr "Các phụ thuộc"
#: editor/dependency_editor.cpp
msgid "Resource"
-msgstr ""
+msgstr "Tài nguyên"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
msgid "Path"
-msgstr ""
+msgstr "ÄÆ°á»ng dẫn"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
-msgstr ""
+msgstr "Các phụ thuộc:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
-msgstr ""
+msgstr "Sửa chữa"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
-msgstr ""
+msgstr "Trình chỉnh sửa Phụ thuộc"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
@@ -970,11 +975,11 @@ msgstr "Mở"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
-msgstr ""
+msgstr "Sở hữu của:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (Can't be restored)"
-msgstr ""
+msgstr "Gỡ bá» các tệp đã chá»n trong dá»± án? (Không thể khôi phục)"
#: editor/dependency_editor.cpp
msgid ""
@@ -997,15 +1002,15 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
-msgstr ""
+msgstr "Luôn mở"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
-msgstr ""
+msgstr "Chá»n hành động nên thá»±c hiện?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
-msgstr ""
+msgstr "Sửa các phần phụ thuộc"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
@@ -1034,7 +1039,7 @@ msgstr "Xóa"
#: editor/dependency_editor.cpp
msgid "Owns"
-msgstr ""
+msgstr "Sở hữu"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
@@ -1119,6 +1124,10 @@ msgid ""
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
+"Godot Engine dựa trên một số thư viện mã nguồn mở và miễn phí của bên thứ "
+"ba, tất cả Ä‘á»u phù hợp vá»›i các Ä‘iá»u khoản trong giấy phép MIT. Sau đây là "
+"danh sách tất cả các thành phần cá»§a bên thứ ba vá»›i các Ä‘iá»u khoản bản quyá»n "
+"và Ä‘iá»u khoản cấp phép tương ứng."
#: editor/editor_about.cpp
msgid "All Components"
@@ -1138,7 +1147,7 @@ msgstr "Lỗi không thể mở gói, không phải dạng nén."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr ""
+msgstr "Giải nén Assets"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
@@ -1159,7 +1168,7 @@ msgstr "Gói cài đặt"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
-msgstr ""
+msgstr "Máy phát thanh"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
@@ -1268,7 +1277,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
-msgstr ""
+msgstr "Vị trí cho Bố cục mới..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
@@ -1687,7 +1696,7 @@ msgstr "Xem trong trình quản lý tệp"
msgid "New Folder..."
msgstr "Thư mục mới ..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Làm mới"
@@ -1738,7 +1747,7 @@ msgstr "Tiến tới"
msgid "Go Up"
msgstr "Äi Lên"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Bật tắt File ẩn"
@@ -1763,23 +1772,31 @@ msgid "Move Favorite Down"
msgstr "Di chuyển Ưa thích xuống"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "Thư mục trước"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "Äến thư mục cha"
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "Thư mục sau"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "Äến thư mục cha"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Äến thư mục cha"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "Tìm kiếm tệp tin"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "BỠyêu thích thư mục hiện tại."
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
msgstr "Bật tắt hiện các tệp tin ẩn."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2687,14 +2704,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "Mở thư mục dữ liệu Trình biên tập"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Chế độ Toàn màn hình"
@@ -3010,6 +3019,11 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "Lưu Theme"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -3913,7 +3927,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr "Thêm Animation"
+msgstr "Thêm Hoạt ảnh"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4115,7 +4129,7 @@ msgstr "Äổi bá»™ lá»c"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
+msgstr "Không có trình phát hoạt ảnh, không thể truy xuất tên."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
@@ -4127,6 +4141,7 @@ msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
+"Trính phát hoạt ảnh không có đưá»ng dẫn nút Gốc, không thể truy xuất tên."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4231,7 +4246,7 @@ msgstr "Chạy hoạt ảnh đã chá»n ngược lại từ cuối. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
-msgstr "Ngưng chạy hoạt ảnh. (S)"
+msgstr "Dừng chạy lại hoạt ảnh. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
@@ -4690,7 +4705,6 @@ msgid "Last"
msgstr "Cuối cùng"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Tất cả"
@@ -6713,7 +6727,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -6898,10 +6916,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
@@ -9764,6 +9778,11 @@ msgid "Extend Script"
msgstr "Tạo Script"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "Tạo các nút mới."
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
@@ -11540,6 +11559,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Previous Folder"
+#~ msgstr "Thư mục trước"
+
+#~ msgid "Next Folder"
+#~ msgstr "Thư mục sau"
+
#~ msgid "Reverse"
#~ msgstr "Ngược lại"
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 815a878f86..affef14b72 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -176,6 +176,31 @@ msgid "Anim Change Call"
msgstr "修改回调"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "修改动画关键帧的时长"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "修改动画过渡方å¼"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "ä¿®æ”¹åŠ¨ç”»å˜æ¢"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "修改动画关键帧的值"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "修改回调"
+
+#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "修改动画长度"
@@ -1700,7 +1725,7 @@ msgstr "在文件管ç†å™¨ä¸­æ˜¾ç¤º"
msgid "New Folder..."
msgstr "新建文件夹 ..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "刷新"
@@ -1751,7 +1776,7 @@ msgstr "å‰è¿›"
msgid "Go Up"
msgstr "上一级"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "åˆ‡æ¢æ˜¾ç¤ºéšè—文件"
@@ -1776,23 +1801,31 @@ msgid "Move Favorite Down"
msgstr "å‘下移动收è—"
#: editor/editor_file_dialog.cpp
-msgid "Previous Folder"
-msgstr "上一个文件夹"
+#, fuzzy
+msgid "Go to previous folder."
+msgstr "转到父文件夹。"
#: editor/editor_file_dialog.cpp
-msgid "Next Folder"
-msgstr "下一个文件夹"
+#, fuzzy
+msgid "Go to next folder."
+msgstr "转到父文件夹。"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "转到父文件夹。"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "æœç´¢æ–‡ä»¶"
+
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "ï¼ˆå–æ¶ˆï¼‰æ”¶è—当剿–‡ä»¶å¤¹ã€‚"
-#: editor/editor_file_dialog.cpp
-msgid "Toggle visibility of hidden files."
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Toggle the visibility of hidden files."
msgstr "åˆ‡æ¢æ˜¾ç¤ºéšè—文件。"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2704,14 +2737,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "截图已ä¿å­˜åˆ°ç¼–辑器设置/æ•°æ®ç›®å½•。"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr "自动打开截图"
-
-#: editor/editor_node.cpp
-msgid "Open in an external image editor."
-msgstr "使用外部图åƒç¼–辑器打开。"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "免屿¨¡å¼"
@@ -3032,6 +3057,11 @@ msgstr "æ—¶é—´"
msgid "Calls"
msgstr "调用次数"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "编辑主题..."
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "å¯ç”¨"
@@ -4716,7 +4746,6 @@ msgid "Last"
msgstr "最åŽä¸€é¡¹"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "全部"
@@ -6747,9 +6776,15 @@ msgid "Rear"
msgstr "åŽæ–¹"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+#, fuzzy
+msgid "Align Transform with View"
msgstr "对é½è§†å›¾"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "选中项与视图对é½"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "æ²¡æœ‰é€‰ä¸­èŠ‚ç‚¹æ¥æ·»åŠ å®žä¾‹ã€‚"
@@ -6938,10 +6973,6 @@ msgid "Focus Selection"
msgstr "选中选中项"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "选中项与视图对é½"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "选择工具"
@@ -9844,6 +9875,11 @@ msgid "Extend Script"
msgstr "打开脚本"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Reparent to New Node"
+msgstr "é‡è®¾çˆ¶èŠ‚ç‚¹"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "创建场景根节点"
@@ -11709,6 +11745,18 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸­æŒ‡å®šã€‚"
msgid "Constants cannot be modified."
msgstr "ä¸å…许修改常é‡ã€‚"
+#~ msgid "Previous Folder"
+#~ msgstr "上一个文件夹"
+
+#~ msgid "Next Folder"
+#~ msgstr "下一个文件夹"
+
+#~ msgid "Automatically Open Screenshots"
+#~ msgstr "自动打开截图"
+
+#~ msgid "Open in an external image editor."
+#~ msgstr "使用外部图åƒç¼–辑器打开。"
+
#~ msgid "Reverse"
#~ msgstr "å选"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 7e5022d56e..6946008e81 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -137,6 +137,31 @@ msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "動畫變化數值"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "å‹•ç•«è®ŠåŒ–éŽæ¸¡"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "å‹•ç•«è®ŠåŒ–éŽæ¸¡"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "動畫變化數值"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "動畫軌跡變化數值模å¼"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Animation Length"
msgstr "更改動畫å稱:"
@@ -1785,7 +1810,7 @@ msgstr "開啟 Project Manager?"
msgid "New Folder..."
msgstr "新增資料夾"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "釿–°æ•´ç†"
@@ -1836,7 +1861,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "(ä¸ï¼‰é¡¯ç¤ºéš±è—的文件"
@@ -1864,27 +1889,32 @@ msgstr "下移最愛"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "上一個tab"
+msgid "Go to previous folder."
+msgstr "無法新增資料夾"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "新增資料夾"
+msgid "Go to next folder."
+msgstr "無法新增資料夾"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "無法新增資料夾"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "在幫助檔æœå°‹"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "無法新增資料夾"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "(ä¸ï¼‰é¡¯ç¤ºéš±è—的文件"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2827,15 +2857,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "編輯器設定"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "è¦é›¢é–‹ç·¨è¼¯å™¨å—Ž?"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "全螢幕"
@@ -3168,6 +3189,11 @@ msgstr "時間:"
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "檔案"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -4959,7 +4985,6 @@ msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "全部"
@@ -7037,7 +7062,11 @@ msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -7230,10 +7259,6 @@ msgid "Focus Selection"
msgstr "åªé™é¸ä¸­"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Select"
msgstr "所有é¸é …"
@@ -10159,6 +10184,11 @@ msgstr "下一個腳本"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "新增"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "儲存場景"
@@ -11980,6 +12010,18 @@ msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "上一個tab"
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "新增資料夾"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "è¦é›¢é–‹ç·¨è¼¯å™¨å—Ž?"
+
+#, fuzzy
#~ msgid "Failed to create solution."
#~ msgstr "資æºåŠ è¼‰å¤±æ•—ã€‚"
@@ -12143,9 +12185,6 @@ msgstr ""
#~ msgid "Anim Track Change Interpolation"
#~ msgstr "動畫軌跡變化Interpolation"
-#~ msgid "Anim Track Change Value Mode"
-#~ msgstr "動畫軌跡變化數值模å¼"
-
#~ msgid "Edit Selection Curve"
#~ msgstr "編輯Selection Curve"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 03f5294c67..54c1f74b02 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -141,6 +141,31 @@ msgstr "更改回調"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "變更關éµç•«æ ¼çš„æ™‚é–“"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transition"
+msgstr "變更轉場效果"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Transform"
+msgstr "變更動畫變æ›"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Value"
+msgstr "變更關éµç•«æ ¼çš„æ•¸å€¼"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "更改回調"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Change Animation Length"
msgstr "變更動畫長度"
@@ -1764,7 +1789,7 @@ msgstr "在檔案管ç†å“¡å…§é¡¯ç¤º"
msgid "New Folder..."
msgstr "新增資料夾..."
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "釿–°æ•´ç†"
@@ -1815,7 +1840,7 @@ msgstr "å¾€å‰"
msgid "Go Up"
msgstr "往上"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "切æ›é¡¯ç¤ºéš±è—檔案"
@@ -1842,27 +1867,32 @@ msgstr "å‘下移動收è—"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Previous Folder"
-msgstr "上個分é "
+msgid "Go to previous folder."
+msgstr "無法新增資料夾"
#: editor/editor_file_dialog.cpp
#, fuzzy
-msgid "Next Folder"
-msgstr "新增資料夾"
+msgid "Go to next folder."
+msgstr "無法新增資料夾"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Go to parent folder."
msgstr "無法新增資料夾"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Refresh files."
+msgstr "æœå°‹ Class"
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "(Un)favorite current folder."
msgstr "無法新增資料夾"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
-msgid "Toggle visibility of hidden files."
+msgid "Toggle the visibility of hidden files."
msgstr "切æ›é¡¯ç¤ºéš±è—檔案"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -2790,15 +2820,6 @@ msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr "開啟 編輯器數據/設定 資料夾"
#: editor/editor_node.cpp
-msgid "Automatically Open Screenshots"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in an external image editor."
-msgstr "開啟下一個編輯器"
-
-#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "全螢幕顯示"
@@ -3120,6 +3141,11 @@ msgstr "時間"
msgid "Calls"
msgstr "調用"
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Edit Text:"
+msgstr "編輯主題…"
+
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr "啟用"
@@ -4877,7 +4903,6 @@ msgid "Last"
msgstr "最後"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "全部"
@@ -6953,9 +6978,15 @@ msgid "Rear"
msgstr "後"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with View"
+#, fuzzy
+msgid "Align Transform with View"
msgstr "與視圖å°é½Š"
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Align Rotation with View"
+msgstr "將所é¸å…§å®¹èˆ‡è¦–圖å°é½Š"
+
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -7141,10 +7172,6 @@ msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr "將所é¸å…§å®¹èˆ‡è¦–圖å°é½Š"
-
-#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Tool Select"
msgstr "工具鏿“‡"
@@ -10067,6 +10094,11 @@ msgstr "開啟最近存å–"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Reparent to New Node"
+msgstr "新增 %s"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Make Scene Root"
msgstr "儲存場景"
@@ -11910,6 +11942,18 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Previous Folder"
+#~ msgstr "上個分é "
+
+#, fuzzy
+#~ msgid "Next Folder"
+#~ msgstr "新增資料夾"
+
+#, fuzzy
+#~ msgid "Open in an external image editor."
+#~ msgstr "開啟下一個編輯器"
+
#~ msgid "Reverse"
#~ msgstr "å轉"
diff --git a/main/input_default.cpp b/main/input_default.cpp
index a03d015fc3..5ba98c20e2 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -629,6 +629,10 @@ Input::CursorShape InputDefault::get_default_cursor_shape() const {
}
void InputDefault::set_default_cursor_shape(CursorShape p_shape) {
+
+ if (default_shape == p_shape)
+ return;
+
default_shape = p_shape;
// The default shape is set in Viewport::_gui_input_event. To instantly
// see the shape in the viewport we need to trigger a mouse motion event.
@@ -686,7 +690,8 @@ void InputDefault::release_pressed_events() {
_joy_axis.clear();
for (Map<StringName, InputDefault::Action>::Element *E = action_state.front(); E; E = E->next()) {
- action_release(E->key());
+ if (E->get().pressed)
+ action_release(E->key());
}
}
diff --git a/main/tests/test_string.cpp b/main/tests/test_string.cpp
index 05df888f40..ab5fb64252 100644
--- a/main/tests/test_string.cpp
+++ b/main/tests/test_string.cpp
@@ -1078,6 +1078,44 @@ bool test_34() {
return state;
}
+bool test_35() {
+#define COUNT_TEST(x) \
+ { \
+ bool success = x; \
+ state = state && success; \
+ if (!success) { \
+ OS::get_singleton()->print("\tfailed at: %s\n", #x); \
+ } \
+ }
+
+ OS::get_singleton()->print("\n\nTest 35: count and countn function\n");
+ bool state = true;
+
+ COUNT_TEST(String("").count("Test") == 0);
+ COUNT_TEST(String("Test").count("") == 0);
+ COUNT_TEST(String("Test").count("test") == 0);
+ COUNT_TEST(String("Test").count("TEST") == 0);
+ COUNT_TEST(String("TEST").count("TEST") == 1);
+ COUNT_TEST(String("Test").count("Test") == 1);
+ COUNT_TEST(String("aTest").count("Test") == 1);
+ COUNT_TEST(String("Testa").count("Test") == 1);
+ COUNT_TEST(String("TestTestTest").count("Test") == 3);
+ COUNT_TEST(String("TestTestTest").count("TestTest") == 1);
+ COUNT_TEST(String("TestGodotTestGodotTestGodot").count("Test") == 3);
+
+ COUNT_TEST(String("TestTestTestTest").count("Test", 4, 8) == 1);
+ COUNT_TEST(String("TestTestTestTest").count("Test", 4, 12) == 2);
+ COUNT_TEST(String("TestTestTestTest").count("Test", 4, 16) == 3);
+ COUNT_TEST(String("TestTestTestTest").count("Test", 4) == 3);
+
+ COUNT_TEST(String("Test").countn("test") == 1);
+ COUNT_TEST(String("Test").countn("TEST") == 1);
+ COUNT_TEST(String("testTest-Testatest").countn("tEst") == 4);
+ COUNT_TEST(String("testTest-TeStatest").countn("tEsT", 4, 16) == 2);
+
+ return state;
+}
+
typedef bool (*TestFunc)(void);
TestFunc test_funcs[] = {
@@ -1116,6 +1154,7 @@ TestFunc test_funcs[] = {
test_32,
test_33,
test_34,
+ test_35,
0
};
diff --git a/methods.py b/methods.py
index 7840fb1b64..86ab7cd9af 100644
--- a/methods.py
+++ b/methods.py
@@ -617,7 +617,11 @@ def detect_darwin_sdk_path(platform, env):
raise
def get_compiler_version(env):
- version = decode_utf8(subprocess.check_output([env['CXX'], '--version']).strip())
+ # Not using this method on clang because it returns 4.2.1 # https://reviews.llvm.org/D56803
+ if using_gcc(env):
+ version = decode_utf8(subprocess.check_output([env['CXX'], '-dumpversion']).strip())
+ else:
+ version = decode_utf8(subprocess.check_output([env['CXX'], '--version']).strip())
match = re.search('[0-9][0-9.]*', version)
if match is not None:
return match.group().split('.')
diff --git a/modules/arkit/arkit_interface.mm b/modules/arkit/arkit_interface.mm
index de58f93276..68844c54c2 100644
--- a/modules/arkit/arkit_interface.mm
+++ b/modules/arkit/arkit_interface.mm
@@ -430,7 +430,7 @@ void ARKitInterface::process() {
// get some info about our screen and orientation
Size2 screen_size = OS::get_singleton()->get_window_size();
- UIDeviceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
+ UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
// Grab our camera image for our backbuffer
CVPixelBufferRef pixelBuffer = current_frame.capturedImage;
@@ -531,7 +531,7 @@ void ARKitInterface::process() {
// we need to invert this, probably row v.s. column notation
affine_transform = CGAffineTransformInvert(affine_transform);
- if (orientation != UIDeviceOrientationPortrait) {
+ if (orientation != UIInterfaceOrientationPortrait) {
affine_transform.b = -affine_transform.b;
affine_transform.d = -affine_transform.d;
affine_transform.ty = 1.0 - affine_transform.ty;
@@ -582,28 +582,28 @@ void ARKitInterface::process() {
// copy our current frame transform
matrix_float4x4 m44 = camera.transform;
- if (orientation == UIDeviceOrientationLandscapeLeft) {
+ if (orientation == UIInterfaceOrientationLandscapeLeft) {
transform.basis.elements[0].x = m44.columns[0][0];
transform.basis.elements[1].x = m44.columns[0][1];
transform.basis.elements[2].x = m44.columns[0][2];
transform.basis.elements[0].y = m44.columns[1][0];
transform.basis.elements[1].y = m44.columns[1][1];
transform.basis.elements[2].y = m44.columns[1][2];
- } else if (orientation == UIDeviceOrientationPortrait) {
+ } else if (orientation == UIInterfaceOrientationPortrait) {
transform.basis.elements[0].x = m44.columns[1][0];
transform.basis.elements[1].x = m44.columns[1][1];
transform.basis.elements[2].x = m44.columns[1][2];
transform.basis.elements[0].y = -m44.columns[0][0];
transform.basis.elements[1].y = -m44.columns[0][1];
transform.basis.elements[2].y = -m44.columns[0][2];
- } else if (orientation == UIDeviceOrientationLandscapeRight) {
+ } else if (orientation == UIInterfaceOrientationLandscapeRight) {
transform.basis.elements[0].x = -m44.columns[0][0];
transform.basis.elements[1].x = -m44.columns[0][1];
transform.basis.elements[2].x = -m44.columns[0][2];
transform.basis.elements[0].y = -m44.columns[1][0];
transform.basis.elements[1].y = -m44.columns[1][1];
transform.basis.elements[2].y = -m44.columns[1][2];
- } else if (orientation == UIDeviceOrientationPortraitUpsideDown) {
+ } else if (orientation == UIInterfaceOrientationPortraitUpsideDown) {
// this may not be correct
transform.basis.elements[0].x = m44.columns[1][0];
transform.basis.elements[1].x = m44.columns[1][1];
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 2c9bdb8b0b..f63148092f 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -305,7 +305,7 @@ public:
void reload_axis_lock();
/// Doc:
- /// http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Anti_tunneling_by_Motion_Clamping
+ /// https://web.archive.org/web/20180404091446/http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Anti_tunneling_by_Motion_Clamping
void set_continuous_collision_detection(bool p_enable);
bool is_continuous_collision_detection_enabled() const;
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 738b415d16..9d632aaf83 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -581,6 +581,10 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) {
} else {
world_mem = malloc(sizeof(btDiscreteDynamicsWorld));
}
+ if (!world_mem) {
+ ERR_EXPLAIN("Out of memory");
+ ERR_FAIL();
+ }
if (p_create_soft_world) {
collisionConfiguration = bulletnew(GodotSoftCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp
index 913c57eb56..9086121940 100644
--- a/modules/gdnative/gdnative/string.cpp
+++ b/modules/gdnative/gdnative/string.cpp
@@ -186,6 +186,20 @@ godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_
return self->ends_with(*string);
}
+godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to) {
+ const String *self = (const String *)p_self;
+ String *what = (String *)&p_what;
+
+ return self->count(*what, p_from, p_to);
+}
+
+godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to) {
+ const String *self = (const String *)p_self;
+ String *what = (String *)&p_what;
+
+ return self->countn(*what, p_from, p_to);
+}
+
godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what) {
const String *self = (const String *)p_self;
String *what = (String *)&p_what;
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
index a2ac61b35e..d82f2c692d 100644
--- a/modules/gdnative/gdnative/vector2.cpp
+++ b/modules/gdnative/gdnative/vector2.cpp
@@ -77,6 +77,14 @@ godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) {
return self->is_normalized();
}
+godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ *((Vector2 *)&dest) = self->direction_to(*to);
+ return dest;
+}
+
godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
const Vector2 *self = (const Vector2 *)p_self;
const Vector2 *to = (const Vector2 *)p_to;
diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp
index 894683ab38..15a8ef9a2e 100644
--- a/modules/gdnative/gdnative/vector3.cpp
+++ b/modules/gdnative/gdnative/vector3.cpp
@@ -182,6 +182,14 @@ godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self) {
return dest;
}
+godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_to) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *to = (const Vector3 *)p_to;
+ *((Vector3 *)&dest) = self->direction_to(*to);
+ return dest;
+}
+
godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
const Vector3 *self = (const Vector3 *)p_self;
const Vector3 *b = (const Vector3 *)p_b;
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 6c12ee6534..03258584ce 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -44,6 +44,42 @@
["const godot_vector2 *", "p_to"],
["const godot_real", "p_delta"]
]
+ },
+ {
+ "name": "godot_string_count",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"],
+ ["godot_int", "p_from"],
+ ["godot_int", "p_to"]
+ ]
+ },
+ {
+ "name": "godot_string_countn",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"],
+ ["godot_int", "p_from"],
+ ["godot_int", "p_to"]
+ ]
+ },
+ {
+ "name": "godot_vector3_direction_to",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_to"]
+ ]
+ },
+ {
+ "name": "godot_vector2_direction_to",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_to"]
+ ]
}
]
},
@@ -6512,24 +6548,24 @@
"name": "godot_net_bind_stream_peer",
"return_type": "void",
"arguments": [
- ["godot_object *", "p_obj"],
- ["const godot_net_stream_peer *", "p_interface"]
+ ["godot_object *", "p_obj"],
+ ["const godot_net_stream_peer *", "p_interface"]
]
},
{
"name": "godot_net_bind_packet_peer",
"return_type": "void",
"arguments": [
- ["godot_object *", "p_obj"],
- ["const godot_net_packet_peer *", "p_interface"]
+ ["godot_object *", "p_obj"],
+ ["const godot_net_packet_peer *", "p_interface"]
]
},
{
"name": "godot_net_bind_multiplayer_peer",
"return_type": "void",
"arguments": [
- ["godot_object *", "p_obj"],
- ["const godot_net_multiplayer_peer *", "p_interface"]
+ ["godot_object *", "p_obj"],
+ ["const godot_net_multiplayer_peer *", "p_interface"]
]
}
]
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
index e2a69b1635..5d272a6cdc 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -66,10 +66,18 @@ void GDNativeLibraryEditor::_update_tree() {
tree->clear();
TreeItem *root = tree->create_item();
- for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) {
+ PopupMenu *filter_list = filter->get_popup();
+ String text = "";
+ for (int i = 0; i < filter_list->get_item_count(); i++) {
- if (showing_platform != E->key() && showing_platform != "All")
+ if (!filter_list->is_item_checked(i)) {
continue;
+ }
+ Map<String, NativePlatformConfig>::Element *E = platforms.find(filter_list->get_item_metadata(i));
+ if (!text.empty()) {
+ text += ", ";
+ }
+ text += E->get().name;
TreeItem *platform = tree->create_item(root);
platform->set_text(0, E->get().name);
@@ -119,6 +127,7 @@ void GDNativeLibraryEditor::_update_tree() {
platform->set_collapsed(collapsed_items.find(E->get().name) != NULL);
}
+ filter->set_text(text);
}
void GDNativeLibraryEditor::_on_item_button(Object *item, int column, int id) {
@@ -162,9 +171,10 @@ void GDNativeLibraryEditor::_on_dependencies_selected(const PoolStringArray &fil
_set_target_value(file_dialog->get_meta("section"), file_dialog->get_meta("target"), files);
}
-void GDNativeLibraryEditor::_on_filter_selected(int id) {
+void GDNativeLibraryEditor::_on_filter_selected(int index) {
- showing_platform = filter->get_item_metadata(id);
+ PopupMenu *filter_list = filter->get_popup();
+ filter_list->set_item_checked(index, !filter_list->is_item_checked(index));
_update_tree();
}
@@ -265,8 +275,6 @@ void GDNativeLibraryEditor::_translate_to_config_file() {
GDNativeLibraryEditor::GDNativeLibraryEditor() {
- showing_platform = "All";
-
{ // Define platforms
NativePlatformConfig platform_windows;
platform_windows.name = "Windows";
@@ -336,20 +344,21 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
Label *label = memnew(Label);
label->set_text(TTR("Platform:"));
hbox->add_child(label);
- filter = memnew(OptionButton);
- hbox->add_child(filter);
+ filter = memnew(MenuButton);
filter->set_h_size_flags(SIZE_EXPAND_FILL);
+ filter->set_text_align(filter->ALIGN_LEFT);
+ hbox->add_child(filter);
+ PopupMenu *filter_list = filter->get_popup();
+ filter_list->set_hide_on_checkable_item_selection(false);
int idx = 0;
- filter->add_item(TTR("All"), idx);
- filter->set_item_metadata(idx, "All");
- idx += 1;
for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) {
- filter->add_item(E->get().name, idx);
- filter->set_item_metadata(idx, E->key());
+ filter_list->add_check_item(E->get().name, idx);
+ filter_list->set_item_metadata(idx, E->key());
+ filter_list->set_item_checked(idx, true);
idx += 1;
}
- filter->connect("item_selected", this, "_on_filter_selected");
+ filter_list->connect("index_pressed", this, "_on_filter_selected");
tree = memnew(Tree);
container->add_child(tree);
@@ -387,11 +396,9 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
void GDNativeLibraryEditorPlugin::edit(Object *p_node) {
- if (Object::cast_to<GDNativeLibrary>(p_node)) {
- library_editor->edit(Object::cast_to<GDNativeLibrary>(p_node));
- library_editor->show();
- } else
- library_editor->hide();
+ Ref<GDNativeLibrary> new_library = Object::cast_to<GDNativeLibrary>(p_node);
+ if (new_library.is_valid())
+ library_editor->edit(new_library);
}
bool GDNativeLibraryEditorPlugin::handles(Object *p_node) const {
diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h
index e7d50ba29f..8c1449f55a 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.h
+++ b/modules/gdnative/gdnative_library_editor_plugin.h
@@ -61,7 +61,7 @@ class GDNativeLibraryEditor : public Control {
};
Tree *tree;
- OptionButton *filter;
+ MenuButton *filter;
EditorFileDialog *file_dialog;
ConfirmationDialog *new_architecture_dialog;
LineEdit *new_architecture_input;
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index f045ac9d58..7500d70f20 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -102,6 +102,8 @@ godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self,
godot_array GDAPI godot_string_bigrams(const godot_string *p_self);
godot_string GDAPI godot_string_chr(wchar_t p_character);
godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string);
+godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
+godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what);
godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys);
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index 7a5ae6afa9..15a6c80887 100644
--- a/modules/gdnative/include/gdnative/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -71,6 +71,8 @@ godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
+godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index 70ec6422ac..ee7d029028 100644
--- a/modules/gdnative/include/gdnative/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -106,6 +106,8 @@ godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
+godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index f3b9f7fb31..7f52f5736c 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -56,7 +56,7 @@ typedef enum {
GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease)
GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
- GODOT_PROPERTY_HINT_SPRITE_FRAME,
+ GODOT_PROPERTY_HINT_SPRITE_FRAME, // FIXME: Obsolete: drop whenever we can break compat
GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
@@ -98,8 +98,8 @@ typedef enum {
GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
GODOT_PROPERTY_USAGE_CATEGORY = 256,
- GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
- GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
+ GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, // FIXME: Obsolete: drop whenever we can break compat
+ GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, // FIXME: Obsolete: drop whenever we can break compat
GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 62a3794c6d..f65f2a8935 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -1095,7 +1095,7 @@
<argument index="0" name="step" type="float">
</argument>
<description>
- Returns the position of the first non-zero digit, after the decimal point.
+ Returns the position of the first non-zero digit, after the decimal point. Note that the maximum return value is 10, which is a design decision in the implementation.
[codeblock]
# n is 0
n = step_decimals(5)
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 95715ab648..59b53b5f9a 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -517,7 +517,22 @@ void GDScriptTokenizerText::_advance() {
INCPOS(1);
column = 1;
int i = 0;
- while (GETCHAR(i) == ' ' || GETCHAR(i) == '\t') {
+ while (true) {
+ if (GETCHAR(i) == ' ') {
+ if (file_indent_type == INDENT_NONE) file_indent_type = INDENT_SPACES;
+ if (file_indent_type != INDENT_SPACES) {
+ _make_error("Spaces used for indentation in tab-indented file!");
+ return;
+ }
+ } else if (GETCHAR(i) == '\t') {
+ if (file_indent_type == INDENT_NONE) file_indent_type = INDENT_TABS;
+ if (file_indent_type != INDENT_TABS) {
+ _make_error("Tabs used for indentation in space-indented file!");
+ return;
+ }
+ } else {
+ break; // not indentation anymore
+ }
i++;
}
@@ -555,9 +570,25 @@ void GDScriptTokenizerText::_advance() {
column = 1;
line++;
int i = 0;
- while (GETCHAR(i) == ' ' || GETCHAR(i) == '\t') {
+ while (true) {
+ if (GETCHAR(i) == ' ') {
+ if (file_indent_type == INDENT_NONE) file_indent_type = INDENT_SPACES;
+ if (file_indent_type != INDENT_SPACES) {
+ _make_error("Spaces used for indentation in tab-indented file!");
+ return;
+ }
+ } else if (GETCHAR(i) == '\t') {
+ if (file_indent_type == INDENT_NONE) file_indent_type = INDENT_TABS;
+ if (file_indent_type != INDENT_TABS) {
+ _make_error("Tabs used for indentation in space-indented file!");
+ return;
+ }
+ } else {
+ break; // not indentation anymore
+ }
i++;
}
+
_make_newline(i);
return;
@@ -1082,6 +1113,7 @@ void GDScriptTokenizerText::set_code(const String &p_code) {
ignore_warnings = false;
#endif // DEBUG_ENABLED
last_error = "";
+ file_indent_type = INDENT_NONE;
for (int i = 0; i < MAX_LOOKAHEAD + 1; i++)
_advance();
}
diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h
index 7b977ff67c..89d586b912 100644
--- a/modules/gdscript/gdscript_tokenizer.h
+++ b/modules/gdscript/gdscript_tokenizer.h
@@ -222,6 +222,12 @@ class GDScriptTokenizerText : public GDScriptTokenizer {
int tk_rb_pos;
String last_error;
bool error_flag;
+ enum {
+ INDENT_NONE,
+ INDENT_SPACES,
+ INDENT_TABS,
+ } file_indent_type;
+
#ifdef DEBUG_ENABLED
Vector<Pair<int, String> > warning_skips;
Set<String> warning_global_skips;
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 078a490b22..846c84d222 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -629,7 +629,6 @@ void CSharpLanguage::frame() {
if (exc) {
GDMonoUtils::debug_unhandled_exception(exc);
- GD_UNREACHABLE();
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
index 1edc426e00..233aab45b3 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
@@ -85,7 +85,7 @@ namespace GodotTools.ProjectEditor
void AddPropertyIfNotPresent(string name, string condition, string value)
{
if (root.PropertyGroups
- .Any(g => g.Condition == string.Empty || g.Condition == condition &&
+ .Any(g => (g.Condition == string.Empty || g.Condition == condition) &&
g.Properties
.Any(p => p.Name == name &&
p.Value == value &&
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
index f849356919..d8cb9024c3 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
@@ -137,7 +137,7 @@ namespace GodotTools.Build
private static string BuildArguments(string solution, string config, string loggerOutputDir, List<string> customProperties)
{
- string arguments = $@"""{solution}"" /v:normal /t:Rebuild ""/p:{"Configuration=" + config}"" " +
+ string arguments = $@"""{solution}"" /v:normal /t:Build ""/p:{"Configuration=" + config}"" " +
$@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{loggerOutputDir}""";
foreach (string customProperty in customProperties)
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
index f0068385f4..926aabdf89 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
@@ -15,7 +15,6 @@ namespace GodotTools.Build
{
private static string _msbuildToolsPath = string.Empty;
private static string _msbuildUnixPath = string.Empty;
- private static string _xbuildUnixPath = string.Empty;
public static string FindMsBuild()
{
@@ -44,7 +43,6 @@ namespace GodotTools.Build
return Path.Combine(_msbuildToolsPath, "MSBuild.exe");
}
-
case GodotSharpBuilds.BuildTool.MsBuildMono:
{
string msbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "msbuild.bat");
@@ -56,19 +54,6 @@ namespace GodotTools.Build
return msbuildPath;
}
-
- case GodotSharpBuilds.BuildTool.XBuild:
- {
- string xbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "xbuild.bat");
-
- if (!File.Exists(xbuildPath))
- {
- throw new FileNotFoundException($"Cannot find executable for '{GodotSharpBuilds.PropNameXbuild}'. Tried with path: {xbuildPath}");
- }
-
- return xbuildPath;
- }
-
default:
throw new IndexOutOfRangeException("Invalid build tool in editor settings");
}
@@ -76,20 +61,7 @@ namespace GodotTools.Build
if (OS.IsUnix())
{
- if (buildTool == GodotSharpBuilds.BuildTool.XBuild)
- {
- if (_xbuildUnixPath.Empty() || !File.Exists(_xbuildUnixPath))
- {
- // Try to search it again if it wasn't found last time or if it was removed from its location
- _xbuildUnixPath = FindBuildEngineOnUnix("msbuild");
- }
-
- if (_xbuildUnixPath.Empty())
- {
- throw new FileNotFoundException($"Cannot find binary for '{GodotSharpBuilds.PropNameXbuild}'");
- }
- }
- else
+ if (buildTool == GodotSharpBuilds.BuildTool.MsBuildMono)
{
if (_msbuildUnixPath.Empty() || !File.Exists(_msbuildUnixPath))
{
@@ -101,9 +73,13 @@ namespace GodotTools.Build
{
throw new FileNotFoundException($"Cannot find binary for '{GodotSharpBuilds.PropNameMsbuildMono}'");
}
- }
- return buildTool != GodotSharpBuilds.BuildTool.XBuild ? _msbuildUnixPath : _xbuildUnixPath;
+ return _msbuildUnixPath;
+ }
+ else
+ {
+ throw new IndexOutOfRangeException("Invalid build tool in editor settings");
+ }
}
throw new PlatformNotSupportedException();
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs
index a884b0ead0..de3a4d9a6e 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs
@@ -18,7 +18,6 @@ namespace GodotTools
public const string PropNameMsbuildMono = "MSBuild (Mono)";
public const string PropNameMsbuildVs = "MSBuild (VS Build Tools)";
- public const string PropNameXbuild = "xbuild (Deprecated)";
public const string MsBuildIssuesFileName = "msbuild_issues.csv";
public const string MsBuildLogFileName = "msbuild_log.txt";
@@ -26,8 +25,7 @@ namespace GodotTools
public enum BuildTool
{
MsBuildMono,
- MsBuildVs,
- XBuild // Deprecated
+ MsBuildVs
}
private static void RemoveOldIssuesFile(MonoBuildInfo buildInfo)
@@ -64,7 +62,7 @@ namespace GodotTools
private static string GetIssuesFilePath(MonoBuildInfo buildInfo)
{
- return Path.Combine(Godot.ProjectSettings.LocalizePath(buildInfo.LogsDirPath), MsBuildIssuesFileName);
+ return Path.Combine(buildInfo.LogsDirPath, MsBuildIssuesFileName);
}
private static void PrintVerbose(string text)
@@ -202,6 +200,9 @@ namespace GodotTools
// case the user decided to delete them at some point after they were loaded.
Internal.UpdateApiAssembliesFromPrebuilt();
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+ var buildTool = (BuildTool)editorSettings.GetSetting("mono/builds/build_tool");
+
using (var pr = new EditorProgress("mono_project_debug_build", "Building project solution...", 1))
{
pr.Step("Building project solution", 0);
@@ -209,7 +210,7 @@ namespace GodotTools
var buildInfo = new MonoBuildInfo(GodotSharpDirs.ProjectSlnPath, config);
// Add Godot defines
- string constants = OS.IsWindows() ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\"";
+ string constants = buildTool == BuildTool.MsBuildVs ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\"";
foreach (var godotDefine in godotDefines)
constants += $"GODOT_{godotDefine.ToUpper().Replace("-", "_").Replace(" ", "_").Replace(";", "_")};";
@@ -217,7 +218,7 @@ namespace GodotTools
if (Internal.GodotIsRealTDouble())
constants += "GODOT_REAL_T_IS_DOUBLE;";
- constants += OS.IsWindows() ? "\"" : "\\\"";
+ constants += buildTool == BuildTool.MsBuildVs ? "\"" : "\\\"";
buildInfo.CustomProperties.Add(constants);
@@ -267,8 +268,8 @@ namespace GodotTools
["name"] = "mono/builds/build_tool",
["hint"] = Godot.PropertyHint.Enum,
["hint_string"] = OS.IsWindows() ?
- $"{PropNameMsbuildMono},{PropNameMsbuildVs},{PropNameXbuild}" :
- $"{PropNameMsbuildMono},{PropNameXbuild}"
+ $"{PropNameMsbuildMono},{PropNameMsbuildVs}" :
+ $"{PropNameMsbuildMono}"
});
EditorDef("mono/builds/print_build_output", false);
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 90dec43412..9b5afb94a3 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -298,7 +298,16 @@ namespace GodotTools
if (line >= 0)
scriptPath += $";{line + 1};{col}";
- GetMonoDevelopInstance(GodotSharpDirs.ProjectSlnPath).Execute(scriptPath);
+ try
+ {
+ GetMonoDevelopInstance(GodotSharpDirs.ProjectSlnPath).Execute(scriptPath);
+ }
+ catch (FileNotFoundException)
+ {
+ string editorName = editor == ExternalEditor.VisualStudioForMac ? "Visual Studio" : "MonoDevelop";
+ GD.PushError($"Cannot find code editor: {editorName}");
+ return Error.FileNotFound;
+ }
break;
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs b/modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs
index 75fdacc0da..3a74fa2f66 100644
--- a/modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs
@@ -61,41 +61,48 @@ namespace GodotTools
{
using (var file = new Godot.File())
{
- Error openError = file.Open(csvFile, Godot.File.ModeFlags.Read);
-
- if (openError != Error.Ok)
- return;
-
- while (!file.EofReached())
+ try
{
- string[] csvColumns = file.GetCsvLine();
+ Error openError = file.Open(csvFile, Godot.File.ModeFlags.Read);
- if (csvColumns.Length == 1 && csvColumns[0].Empty())
+ if (openError != Error.Ok)
return;
- if (csvColumns.Length != 7)
+ while (!file.EofReached())
{
- GD.PushError($"Expected 7 columns, got {csvColumns.Length}");
- continue;
+ string[] csvColumns = file.GetCsvLine();
+
+ if (csvColumns.Length == 1 && csvColumns[0].Empty())
+ return;
+
+ if (csvColumns.Length != 7)
+ {
+ GD.PushError($"Expected 7 columns, got {csvColumns.Length}");
+ continue;
+ }
+
+ var issue = new BuildIssue
+ {
+ Warning = csvColumns[0] == "warning",
+ File = csvColumns[1],
+ Line = int.Parse(csvColumns[2]),
+ Column = int.Parse(csvColumns[3]),
+ Code = csvColumns[4],
+ Message = csvColumns[5],
+ ProjectFile = csvColumns[6]
+ };
+
+ if (issue.Warning)
+ WarningCount += 1;
+ else
+ ErrorCount += 1;
+
+ issues.Add(issue);
}
-
- var issue = new BuildIssue
- {
- Warning = csvColumns[0] == "warning",
- File = csvColumns[1],
- Line = int.Parse(csvColumns[2]),
- Column = int.Parse(csvColumns[3]),
- Code = csvColumns[4],
- Message = csvColumns[5],
- ProjectFile = csvColumns[6]
- };
-
- if (issue.Warning)
- WarningCount += 1;
- else
- ErrorCount += 1;
-
- issues.Add(issue);
+ }
+ finally
+ {
+ file.Close(); // Disposing it is not enough. We need to call Close()
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs b/modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs
index 0c8d86e799..61a0a992ce 100644
--- a/modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs
@@ -4,6 +4,7 @@ using System.IO;
using System.Collections.Generic;
using System.Diagnostics;
using GodotTools.Internals;
+using GodotTools.Utils;
namespace GodotTools
{
@@ -30,7 +31,7 @@ namespace GodotTools
if (Utils.OS.IsOSX())
{
- string bundleId = CodeEditorBundleIds[editorId];
+ string bundleId = BundleIds[editorId];
if (Internal.IsOsxAppBundleInstalled(bundleId))
{
@@ -47,12 +48,12 @@ namespace GodotTools
}
else
{
- command = CodeEditorPaths[editorId];
+ command = OS.PathWhich(ExecutableNames[editorId]);
}
}
else
{
- command = CodeEditorPaths[editorId];
+ command = OS.PathWhich(ExecutableNames[editorId]);
}
args.Add("--ipc-tcp");
@@ -70,6 +71,9 @@ namespace GodotTools
args.Add("\"" + Path.GetFullPath(filePath.NormalizePath()) + cursor + "\"");
}
+ if (command == null)
+ throw new FileNotFoundException();
+
if (newWindow)
{
process = Process.Start(new ProcessStartInfo
@@ -99,20 +103,20 @@ namespace GodotTools
this.editorId = editorId;
}
- private static readonly IReadOnlyDictionary<EditorId, string> CodeEditorPaths;
- private static readonly IReadOnlyDictionary<EditorId, string> CodeEditorBundleIds;
+ private static readonly IReadOnlyDictionary<EditorId, string> ExecutableNames;
+ private static readonly IReadOnlyDictionary<EditorId, string> BundleIds;
static MonoDevelopInstance()
{
if (Utils.OS.IsOSX())
{
- CodeEditorPaths = new Dictionary<EditorId, string>
+ ExecutableNames = new Dictionary<EditorId, string>
{
// Rely on PATH
{EditorId.MonoDevelop, "monodevelop"},
{EditorId.VisualStudioForMac, "VisualStudio"}
};
- CodeEditorBundleIds = new Dictionary<EditorId, string>
+ BundleIds = new Dictionary<EditorId, string>
{
// TODO EditorId.MonoDevelop
{EditorId.VisualStudioForMac, "com.microsoft.visual-studio"}
@@ -120,7 +124,7 @@ namespace GodotTools
}
else if (Utils.OS.IsWindows())
{
- CodeEditorPaths = new Dictionary<EditorId, string>
+ ExecutableNames = new Dictionary<EditorId, string>
{
// XamarinStudio is no longer a thing, and the latest version is quite old
// MonoDevelop is available from source only on Windows. The recommendation
@@ -131,7 +135,7 @@ namespace GodotTools
}
else if (Utils.OS.IsUnix())
{
- CodeEditorPaths = new Dictionary<EditorId, string>
+ ExecutableNames = new Dictionary<EditorId, string>
{
// Rely on PATH
{EditorId.MonoDevelop, "monodevelop"}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs
index 3ae6c10bbf..288c65de74 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs
@@ -10,8 +10,9 @@ namespace GodotTools.Utils
{
foreach (T elem in enumerable)
{
- if (predicate(elem) != null)
- return elem;
+ T result = predicate(elem);
+ if (result != null)
+ return result;
}
return orElse;
diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs
index 9cc31a0557..5a6a5ff658 100644
--- a/modules/mono/glue/Managed/Files/Basis.cs
+++ b/modules/mono/glue/Managed/Files/Basis.cs
@@ -225,7 +225,7 @@ namespace Godot
return orthonormalizedBasis.Quat();
}
- internal void SetQuantScale(Quat quat, Vector3 scale)
+ internal void SetQuatScale(Quat quat, Vector3 scale)
{
SetDiagonal(scale);
Rotate(quat);
@@ -241,7 +241,6 @@ namespace Godot
Row0 = new Vector3(diagonal.x, 0, 0);
Row1 = new Vector3(0, diagonal.y, 0);
Row2 = new Vector3(0, 0, diagonal.z);
-
}
public real_t Determinant()
diff --git a/modules/mono/glue/Managed/Files/NodePath.cs b/modules/mono/glue/Managed/Files/NodePath.cs
index 94a4ed1de9..4de4e1e6a9 100644
--- a/modules/mono/glue/Managed/Files/NodePath.cs
+++ b/modules/mono/glue/Managed/Files/NodePath.cs
@@ -55,7 +55,7 @@ namespace Godot
get { return ptr; }
}
- public NodePath() : this(string.Empty) { }
+ public NodePath() : this(string.Empty) {}
public NodePath(string path)
{
diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/Managed/Files/Quat.cs
index 0d4349084a..f1d97b9b5c 100644
--- a/modules/mono/glue/Managed/Files/Quat.cs
+++ b/modules/mono/glue/Managed/Files/Quat.cs
@@ -95,6 +95,7 @@ namespace Godot
return this / Length;
}
+ [Obsolete("Set is deprecated. Use the Quat(" + nameof(real_t) + ", " + nameof(real_t) + ", " + nameof(real_t) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
public void Set(real_t x, real_t y, real_t z, real_t w)
{
this.x = x;
@@ -103,16 +104,19 @@ namespace Godot
this.w = w;
}
+ [Obsolete("Set is deprecated. Use the Quat(" + nameof(Quat) + ") constructor instead.", error: true)]
public void Set(Quat q)
{
this = q;
}
+ [Obsolete("SetAxisAngle is deprecated. Use the Quat(" + nameof(Vector3) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
public void SetAxisAngle(Vector3 axis, real_t angle)
{
this = new Quat(axis, angle);
}
+ [Obsolete("SetEuler is deprecated. Use the Quat(" + nameof(Vector3) + ") constructor instead.", error: true)]
public void SetEuler(Vector3 eulerYXZ)
{
this = new Quat(eulerYXZ);
@@ -229,9 +233,9 @@ namespace Godot
public Quat(Vector3 eulerYXZ)
{
- real_t half_a1 = eulerYXZ.y * (real_t)0.5;
- real_t half_a2 = eulerYXZ.x * (real_t)0.5;
- real_t half_a3 = eulerYXZ.z * (real_t)0.5;
+ real_t half_a1 = eulerYXZ.y * 0.5f;
+ real_t half_a2 = eulerYXZ.x * 0.5f;
+ real_t half_a3 = eulerYXZ.z * 0.5f;
// R = Y(a1).X(a2).Z(a3) convention for Euler angles.
// Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-6)
@@ -246,7 +250,7 @@ namespace Godot
x = sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3;
y = sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3;
- z = -sin_a1 * sin_a2 * cos_a3 + cos_a1 * cos_a2 * sin_a3;
+ z = cos_a1 * cos_a2 * sin_a3 - sin_a1 * sin_a2 * cos_a3;
w = sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3;
}
diff --git a/modules/mono/glue/Managed/Files/StringExtensions.cs b/modules/mono/glue/Managed/Files/StringExtensions.cs
index b43034fbb5..6045c83e95 100644
--- a/modules/mono/glue/Managed/Files/StringExtensions.cs
+++ b/modules/mono/glue/Managed/Files/StringExtensions.cs
@@ -98,6 +98,66 @@ namespace Godot
}
// <summary>
+ // Return the amount of substrings in string.
+ // </summary>
+ public static int Count(this string instance, string what, bool caseSensitive = true, int from = 0, int to = 0)
+ {
+ if (what.Length == 0)
+ {
+ return 0;
+ }
+
+ int len = instance.Length;
+ int slen = what.Length;
+
+ if (len < slen)
+ {
+ return 0;
+ }
+
+ string str;
+
+ if (from >= 0 && to >= 0)
+ {
+ if (to == 0)
+ {
+ to = len;
+ }
+ else if (from >= to)
+ {
+ return 0;
+ }
+ if (from == 0 && to == len)
+ {
+ str = instance;
+ }
+ else
+ {
+ str = instance.Substring(from, to - from);
+ }
+ }
+ else
+ {
+ return 0;
+ }
+
+ int c = 0;
+ int idx;
+
+ do
+ {
+ idx = str.IndexOf(what, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
+ if (idx != -1)
+ {
+ str = str.Substring(idx + slen);
+ ++c;
+ }
+ } while (idx != -1);
+
+ return c;
+ }
+
+ // <summary>
// Return a copy of the string with special characters escaped using the C language standard.
// </summary>
public static string CEscape(this string instance)
diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/Managed/Files/Transform.cs
index bd79144873..de70ccbe98 100644
--- a/modules/mono/glue/Managed/Files/Transform.cs
+++ b/modules/mono/glue/Managed/Files/Transform.cs
@@ -33,7 +33,7 @@ namespace Godot
Vector3 destinationLocation = transform.origin;
var interpolated = new Transform();
- interpolated.basis.SetQuantScale(sourceRotation.Slerp(destinationRotation, c).Normalized(), sourceScale.LinearInterpolate(destinationScale, c));
+ interpolated.basis.SetQuatScale(sourceRotation.Slerp(destinationRotation, c).Normalized(), sourceScale.LinearInterpolate(destinationScale, c));
interpolated.origin = sourceLocation.LinearInterpolate(destinationLocation, c);
return interpolated;
diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/Managed/Files/Transform2D.cs
index 33ff286769..12a3811230 100644
--- a/modules/mono/glue/Managed/Files/Transform2D.cs
+++ b/modules/mono/glue/Managed/Files/Transform2D.cs
@@ -98,6 +98,8 @@ namespace Godot
return x[columnIndex];
case 1:
return y[columnIndex];
+ case 2:
+ return origin[columnIndex];
default:
throw new IndexOutOfRangeException();
}
@@ -112,6 +114,9 @@ namespace Godot
case 1:
y[columnIndex] = value;
return;
+ case 2:
+ origin[columnIndex] = value;
+ return;
default:
throw new IndexOutOfRangeException();
}
@@ -136,7 +141,7 @@ namespace Godot
inv[0] *= new Vector2(detInv, -detInv);
inv[1] *= new Vector2(-detInv, detInv);
- inv[2] = BasisXform(-inv[2]);
+ inv[2] = inv.BasisXform(-inv[2]);
return inv;
}
diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs
index a7f26283a7..3fb40d8a61 100644
--- a/modules/mono/glue/Managed/Files/Vector2.cs
+++ b/modules/mono/glue/Managed/Files/Vector2.cs
@@ -222,11 +222,13 @@ namespace Godot
return new Vector2(Mathf.Round(x), Mathf.Round(y));
}
+ [Obsolete("Set is deprecated. Use the Vector2(" + nameof(real_t) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
public void Set(real_t x, real_t y)
{
this.x = x;
this.y = y;
}
+ [Obsolete("Set is deprecated. Use the Vector2(" + nameof(Vector2) + ") constructor instead.", error: true)]
public void Set(Vector2 v)
{
x = v.x;
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs
index 16803ae55c..68601da1e7 100644
--- a/modules/mono/glue/Managed/Files/Vector3.cs
+++ b/modules/mono/glue/Managed/Files/Vector3.cs
@@ -248,12 +248,14 @@ namespace Godot
return new Basis(axis, phi).Xform(this);
}
+ [Obsolete("Set is deprecated. Use the Vector3(" + nameof(real_t) + ", " + nameof(real_t) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
public void Set(real_t x, real_t y, real_t z)
{
this.x = x;
this.y = y;
this.z = z;
}
+ [Obsolete("Set is deprecated. Use the Vector3(" + nameof(Vector3) + ") constructor instead.", error: true)]
public void Set(Vector3 v)
{
x = v.x;
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 571bf598f3..45f79074be 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -283,6 +283,18 @@ void GDMono::initialize() {
add_mono_shared_libs_dir_to_path();
+ {
+ PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM,
+ vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR));
+ unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP);
+ ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop);
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // Unhandled exceptions should not terminate the editor
+ unhandled_exception_policy = POLICY_LOG_ERROR;
+ }
+ }
+
GDMonoAssembly::initialize();
gdmono_profiler_init();
@@ -645,7 +657,14 @@ bool GDMono::_load_core_api_assembly() {
#ifdef TOOLS_ENABLED
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
- String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(CORE_API_ASSEMBLY_NAME ".dll");
+
+ // If running the project manager, load it from the prebuilt API directory
+ String assembly_dir = !Main::is_project_manager() ?
+ GodotSharpDirs::get_res_assemblies_dir() :
+ GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
+
+ String assembly_path = assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
+
bool success = FileAccess::exists(assembly_path) &&
load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &core_api_assembly);
#else
@@ -676,7 +695,14 @@ bool GDMono::_load_editor_api_assembly() {
return true;
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
- String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
+
+ // If running the project manager, load it from the prebuilt API directory
+ String assembly_dir = !Main::is_project_manager() ?
+ GodotSharpDirs::get_res_assemblies_dir() :
+ GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
+
+ String assembly_path = assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
+
bool success = FileAccess::exists(assembly_path) &&
load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &editor_api_assembly);
@@ -728,6 +754,12 @@ void GDMono::_load_api_assemblies() {
// The API assemblies are out of sync. Fine, try one more time, but this time
// update them from the prebuilt assemblies directory before trying to load them.
+ // Shouldn't happen. The project manager loads the prebuilt API assemblies
+ if (Main::is_project_manager()) {
+ ERR_EXPLAIN("Failed to load one of the prebuilt API assemblies");
+ CRASH_NOW();
+ }
+
// 1. Unload the scripts domain
if (_unload_scripts_domain() != OK) {
ERR_EXPLAIN("Mono: Failed to unload scripts domain");
@@ -1063,6 +1095,8 @@ GDMono::GDMono() {
#ifdef TOOLS_ENABLED
api_editor_hash = 0;
#endif
+
+ unhandled_exception_policy = POLICY_TERMINATE_APP;
}
GDMono::~GDMono() {
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index deebe5fd50..c5bcce4fa1 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -80,6 +80,13 @@ String to_string(Type p_type);
class GDMono {
+public:
+ enum UnhandledExceptionPolicy {
+ POLICY_TERMINATE_APP,
+ POLICY_LOG_ERROR
+ };
+
+private:
bool runtime_initialized;
bool finalizing_scripts_domain;
@@ -102,6 +109,8 @@ class GDMono {
HashMap<uint32_t, HashMap<String, GDMonoAssembly *> > assemblies;
+ UnhandledExceptionPolicy unhandled_exception_policy;
+
void _domain_assemblies_cleanup(uint32_t p_domain_id);
bool _are_api_assemblies_out_of_sync();
@@ -162,7 +171,9 @@ public:
static GDMono *get_singleton() { return singleton; }
- static void unhandled_exception_hook(MonoObject *p_exc, void *p_user_data);
+ GD_NORETURN static void unhandled_exception_hook(MonoObject *p_exc, void *p_user_data);
+
+ UnhandledExceptionPolicy get_unhandled_exception_policy() const { return unhandled_exception_policy; }
// Do not use these, unless you know what you're doing
void add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly);
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index a84332d4cd..e50e3b0794 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -108,9 +108,18 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
void unhandled_exception(MonoException *p_exc) {
mono_unhandled_exception((MonoObject *)p_exc); // prints the exception as well
- // Too bad 'mono_invoke_unhandled_exception_hook' is not exposed to embedders
- GDMono::unhandled_exception_hook((MonoObject *)p_exc, NULL);
- GD_UNREACHABLE();
+
+ if (GDMono::get_singleton()->get_unhandled_exception_policy() == GDMono::POLICY_TERMINATE_APP) {
+ // Too bad 'mono_invoke_unhandled_exception_hook' is not exposed to embedders
+ GDMono::unhandled_exception_hook((MonoObject *)p_exc, NULL);
+ GD_UNREACHABLE();
+ } else {
+#ifdef DEBUG_ENABLED
+ GDMonoUtils::debug_send_unhandled_exception_error((MonoException *)p_exc);
+ if (ScriptDebugger::get_singleton())
+ ScriptDebugger::get_singleton()->idle_poll();
+#endif
+ }
}
} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h
index 2d77bde27c..0d82723913 100644
--- a/modules/mono/mono_gd/gd_mono_internals.h
+++ b/modules/mono/mono_gd/gd_mono_internals.h
@@ -45,7 +45,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged);
* Do not call this function directly.
* Use GDMonoUtils::debug_unhandled_exception(MonoException *) instead.
*/
-GD_NORETURN void unhandled_exception(MonoException *p_exc);
+void unhandled_exception(MonoException *p_exc);
} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 5987fa8ebb..7afdfc8ac8 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -37,6 +37,10 @@
#include "core/project_settings.h"
#include "core/reference.h"
+#ifdef TOOLS_ENABLED
+#include "editor/script_editor_debugger.h"
+#endif
+
#include "../csharp_script.h"
#include "../utils/macros.h"
#include "../utils/mutex_utils.h"
@@ -596,8 +600,14 @@ void debug_print_unhandled_exception(MonoException *p_exc) {
void debug_send_unhandled_exception_error(MonoException *p_exc) {
#ifdef DEBUG_ENABLED
- if (!ScriptDebugger::get_singleton())
+ if (!ScriptDebugger::get_singleton()) {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ ERR_PRINTS(GDMonoUtils::get_exception_name_and_message(p_exc));
+ }
+#endif
return;
+ }
_TLS_RECURSION_GUARD_;
@@ -621,7 +631,7 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) {
if (unexpected_exc) {
GDMonoInternals::unhandled_exception(unexpected_exc);
- GD_UNREACHABLE();
+ return;
}
Vector<ScriptLanguage::StackInfo> _si;
@@ -655,7 +665,6 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) {
void debug_unhandled_exception(MonoException *p_exc) {
GDMonoInternals::unhandled_exception(p_exc); // prints the exception as well
- GD_UNREACHABLE();
}
void print_unhandled_exception(MonoException *p_exc) {
@@ -665,11 +674,9 @@ void print_unhandled_exception(MonoException *p_exc) {
void set_pending_exception(MonoException *p_exc) {
#ifdef NO_PENDING_EXCEPTIONS
debug_unhandled_exception(p_exc);
- GD_UNREACHABLE();
#else
if (get_runtime_invoke_count() == 0) {
debug_unhandled_exception(p_exc);
- GD_UNREACHABLE();
}
if (!mono_runtime_set_pending_exception(p_exc, false)) {
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index f535fbb6d0..d73743bf0b 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -289,7 +289,7 @@ void set_exception_message(MonoException *p_exc, String message);
void debug_print_unhandled_exception(MonoException *p_exc);
void debug_send_unhandled_exception_error(MonoException *p_exc);
-GD_NORETURN void debug_unhandled_exception(MonoException *p_exc);
+void debug_unhandled_exception(MonoException *p_exc);
void print_unhandled_exception(MonoException *p_exc);
/**
diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp
index 86374e8f80..af75f2a320 100644
--- a/modules/websocket/wsl_client.cpp
+++ b/modules/websocket/wsl_client.cpp
@@ -190,8 +190,8 @@ Error WSLClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
Error err = _tcp->connect_to_host(addr, p_port);
if (err != OK) {
- _on_error();
_tcp->disconnect_from_host();
+ _on_error();
return err;
}
_connection = _tcp;
@@ -230,8 +230,8 @@ void WSLClient::poll() {
if (_peer->is_connected_to_host()) {
_peer->poll();
if (!_peer->is_connected_to_host()) {
- _on_disconnect(_peer->close_code != -1);
disconnect_from_host();
+ _on_disconnect(_peer->close_code != -1);
}
return;
}
@@ -242,8 +242,8 @@ void WSLClient::poll() {
switch (_tcp->get_status()) {
case StreamPeerTCP::STATUS_NONE:
// Clean close
- _on_error();
disconnect_from_host();
+ _on_error();
break;
case StreamPeerTCP::STATUS_CONNECTED: {
Ref<StreamPeerSSL> ssl;
@@ -255,8 +255,8 @@ void WSLClient::poll() {
ERR_FAIL_COND(ssl.is_null());
ssl->set_blocking_handshake_enabled(false);
if (ssl->connect_to_stream(_tcp, verify_ssl, _host) != OK) {
- _on_error();
disconnect_from_host();
+ _on_error();
return;
}
_connection = ssl;
@@ -268,8 +268,8 @@ void WSLClient::poll() {
if (ssl->get_status() == StreamPeerSSL::STATUS_HANDSHAKING)
return; // Need more polling.
else if (ssl->get_status() != StreamPeerSSL::STATUS_CONNECTED) {
- _on_error();
disconnect_from_host();
+ _on_error();
return; // Error.
}
}
@@ -277,8 +277,8 @@ void WSLClient::poll() {
_do_handshake();
} break;
case StreamPeerTCP::STATUS_ERROR:
- _on_error();
disconnect_from_host();
+ _on_error();
break;
case StreamPeerTCP::STATUS_CONNECTING:
break; // Wait for connection
diff --git a/platform/iphone/camera_ios.mm b/platform/iphone/camera_ios.mm
index 029ce6debf..ff84df66ff 100644
--- a/platform/iphone/camera_ios.mm
+++ b/platform/iphone/camera_ios.mm
@@ -158,7 +158,7 @@
} else if (dataCbCr == NULL) {
print_line("Couldn't access CbCr pixel buffer data");
} else {
- UIDeviceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
+ UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
Ref<Image> img[2];
{
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 726882438b..992aff54f1 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -1599,6 +1599,7 @@ void OS_OSX::finalize() {
memdelete(joypad_osx);
memdelete(input);
+ cursors_cache.clear();
visual_server->finish();
memdelete(visual_server);
//memdelete(rasterizer);
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index abb7b391d3..75ce422e9e 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -519,7 +519,9 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t
int total_out_before = strm.total_out;
- deflate(&strm, Z_FULL_FLUSH);
+ int err = deflate(&strm, Z_FULL_FLUSH);
+ ERR_FAIL_COND_V(err >= 0, ERR_BUG); // Negative means bug
+
bh.compressed_size = strm.total_out - total_out_before;
//package->store_buffer(strm_out.ptr(), strm.total_out - total_out_before);
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 745f3ce379..4c7e35ed88 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -1537,6 +1537,7 @@ void OS_Windows::finalize() {
memdelete(camera_server);
touch_state.clear();
+ cursors_cache.clear();
visual_server->finish();
memdelete(visual_server);
#ifdef OPENGL_ENABLED
diff --git a/platform/x11/joypad_linux.cpp b/platform/x11/joypad_linux.cpp
index e6328ee14d..4242952374 100644
--- a/platform/x11/joypad_linux.cpp
+++ b/platform/x11/joypad_linux.cpp
@@ -513,6 +513,8 @@ void JoypadLinux::process_joypads() {
break;
default:
+ if (ev.code >= MAX_ABS)
+ return;
if (joy->abs_map[ev.code] != -1 && joy->abs_info[ev.code]) {
InputDefault::JoyAxis value = axis_correct(joy->abs_info[ev.code], ev.value);
joy->curr_axis[joy->abs_map[ev.code]] = value;
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 9b35648046..36bf51e7f9 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -788,6 +788,7 @@ void OS_X11::finalize() {
memdelete(camera_server);
+ cursors_cache.clear();
visual_server->finish();
memdelete(visual_server);
//memdelete(rasterizer);
diff --git a/platform/x11/power_x11.cpp b/platform/x11/power_x11.cpp
index 758bd84114..c33c77e16b 100644
--- a/platform/x11/power_x11.cpp
+++ b/platform/x11/power_x11.cpp
@@ -268,9 +268,7 @@ bool PowerX11::GetPowerInfo_Linux_proc_acpi() {
check_proc_acpi_battery(node.utf8().get_data(), &have_battery, &charging /*, seconds, percent*/);
node = dirp->get_next();
}
- memdelete(dirp);
}
-
dirp->change_dir(proc_acpi_ac_adapter_path);
err = dirp->list_dir_begin();
if (err != OK) {
@@ -281,7 +279,6 @@ bool PowerX11::GetPowerInfo_Linux_proc_acpi() {
check_proc_acpi_ac_adapter(node.utf8().get_data(), &have_ac);
node = dirp->get_next();
}
- memdelete(dirp);
}
if (!have_battery) {
@@ -294,6 +291,7 @@ bool PowerX11::GetPowerInfo_Linux_proc_acpi() {
this->power_state = OS::POWERSTATE_ON_BATTERY;
}
+ memdelete(dirp);
return true; /* definitive answer. */
}
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index c7f622dee3..83cc1eeb46 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "animated_sprite.h"
+
#include "core/os/os.h"
#include "scene/scene_string_names.h"
@@ -356,12 +357,11 @@ void AnimatedSprite::_validate_property(PropertyInfo &property) const {
}
if (property.name == "frame") {
-
- property.hint = PROPERTY_HINT_SPRITE_FRAME;
-
+ property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
}
+ property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
}
@@ -709,7 +709,7 @@ void AnimatedSprite::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 6626fccf1c..d7a8005187 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -259,6 +259,7 @@ void Sprite::set_frame(int p_frame) {
frame = p_frame;
_change_notify("frame");
+ _change_notify("frame_coords");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -267,6 +268,17 @@ int Sprite::get_frame() const {
return frame;
}
+void Sprite::set_frame_coords(const Vector2 &p_coord) {
+ ERR_FAIL_INDEX(int(p_coord.x), vframes);
+ ERR_FAIL_INDEX(int(p_coord.y), hframes);
+
+ set_frame(int(p_coord.y) * hframes + int(p_coord.x));
+}
+
+Vector2 Sprite::get_frame_coords() const {
+ return Vector2(frame % hframes, frame / hframes);
+}
+
void Sprite::set_vframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
@@ -371,10 +383,9 @@ Rect2 Sprite::get_rect() const {
void Sprite::_validate_property(PropertyInfo &property) const {
if (property.name == "frame") {
-
- property.hint = PROPERTY_HINT_SPRITE_FRAME;
-
+ property.hint = PROPERTY_HINT_RANGE;
property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
+ property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
}
@@ -421,6 +432,9 @@ void Sprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &Sprite::get_frame);
+ ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite::set_frame_coords);
+ ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite::get_frame_coords);
+
ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite::set_vframes);
ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite::get_vframes);
@@ -442,7 +456,8 @@ void Sprite::_bind_methods() {
ADD_GROUP("Animation", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index e38db3a299..490db31cdb 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -110,6 +110,9 @@ public:
void set_frame(int p_frame);
int get_frame() const;
+ void set_frame_coords(const Vector2 &p_row);
+ Vector2 get_frame_coords() const;
+
void set_vframes(int p_amount);
int get_vframes() const;
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 9d3e2983c4..63301fc226 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -370,7 +370,7 @@ String CollisionObject::get_configuration_warning() const {
String warning = Spatial::get_configuration_warning();
if (shapes.empty()) {
- if (warning == String()) {
+ if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape or CollisionPolygon as a child to define its shape.");
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 2c315790ac..fc5523633d 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -564,6 +564,9 @@ void Sprite3D::set_frame(int p_frame) {
frame = p_frame;
_queue_update();
+
+ _change_notify("frame");
+ _change_notify("frame_coords");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -572,6 +575,17 @@ int Sprite3D::get_frame() const {
return frame;
}
+void Sprite3D::set_frame_coords(const Vector2 &p_coord) {
+ ERR_FAIL_INDEX(int(p_coord.x), vframes);
+ ERR_FAIL_INDEX(int(p_coord.y), hframes);
+
+ set_frame(int(p_coord.y) * hframes + int(p_coord.x));
+}
+
+Vector2 Sprite3D::get_frame_coords() const {
+ return Vector2(frame % hframes, frame / hframes);
+}
+
void Sprite3D::set_vframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
@@ -628,10 +642,9 @@ Rect2 Sprite3D::get_item_rect() const {
void Sprite3D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame") {
-
- property.hint = PROPERTY_HINT_SPRITE_FRAME;
-
+ property.hint = PROPERTY_HINT_RANGE;
property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
+ property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
}
@@ -649,6 +662,9 @@ void Sprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite3D::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &Sprite3D::get_frame);
+ ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite3D::set_frame_coords);
+ ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite3D::get_frame_coords);
+
ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite3D::set_vframes);
ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite3D::get_vframes);
@@ -659,7 +675,8 @@ void Sprite3D::_bind_methods() {
ADD_GROUP("Animation", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
@@ -851,14 +868,11 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
}
if (property.name == "frame") {
-
property.hint = PROPERTY_HINT_RANGE;
-
- if (frames->has_animation(animation)) {
+ if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
- } else {
- property.hint_string = "0,0,0";
}
+ property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
}
@@ -1091,7 +1105,7 @@ void AnimatedSprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
}
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 0e086ef31e..5ae9b153f9 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -173,6 +173,9 @@ public:
void set_frame(int p_frame);
int get_frame() const;
+ void set_frame_coords(const Vector2 &p_row);
+ Vector2 get_frame_coords() const;
+
void set_vframes(int p_amount);
int get_vframes() const;
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 89e96e0227..98e68cfbda 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -272,6 +272,20 @@ void VehicleWheel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rpm"), &VehicleWheel::get_rpm);
+ ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleWheel::set_engine_force);
+ ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleWheel::get_engine_force);
+
+ ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleWheel::set_brake);
+ ClassDB::bind_method(D_METHOD("get_brake"), &VehicleWheel::get_brake);
+
+ ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleWheel::set_steering);
+ ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel::get_steering);
+
+ ADD_GROUP("Per-Wheel Motion", "");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering");
+ ADD_GROUP("VehicleBody Motion", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_traction"), "set_use_as_traction", "is_used_as_traction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_steering"), "set_use_as_steering", "is_used_as_steering");
ADD_GROUP("Wheel", "wheel_");
@@ -288,6 +302,34 @@ void VehicleWheel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping_relaxation"), "set_damping_relaxation", "get_damping_relaxation");
}
+void VehicleWheel::set_engine_force(float p_engine_force) {
+
+ m_engineForce = p_engine_force;
+}
+
+float VehicleWheel::get_engine_force() const {
+
+ return m_engineForce;
+}
+
+void VehicleWheel::set_brake(float p_brake) {
+
+ m_brake = p_brake;
+}
+float VehicleWheel::get_brake() const {
+
+ return m_brake;
+}
+
+void VehicleWheel::set_steering(float p_steering) {
+
+ m_steering = p_steering;
+}
+float VehicleWheel::get_steering() const {
+
+ return m_steering;
+}
+
void VehicleWheel::set_use_as_traction(bool p_enable) {
engine_traction = p_enable;
@@ -374,10 +416,7 @@ void VehicleBody::_update_wheel(int p_idx, PhysicsDirectBodyState *s) {
Vector3 fwd = up.cross(right);
fwd = fwd.normalized();
- //rotate around steering over de wheelAxleWS
- real_t steering = wheel.steers ? m_steeringValue : 0.0;
-
- Basis steeringMat(up, steering);
+ Basis steeringMat(up, wheel.m_steering);
Basis rotatingMat(right, wheel.m_rotation);
@@ -723,12 +762,11 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
real_t rollingFriction = 0.f;
if (wheelInfo.m_raycastInfo.m_isInContact) {
- if (engine_force != 0.f && wheelInfo.engine_traction) {
- rollingFriction = -engine_force * s->get_step();
+ if (wheelInfo.m_engineForce != 0.f) {
+ rollingFriction = -wheelInfo.m_engineForce * s->get_step();
} else {
real_t defaultRollingFrictionImpulse = 0.f;
- float cbrake = MAX(wheelInfo.m_brake, brake);
- real_t maxImpulse = cbrake ? cbrake : defaultRollingFrictionImpulse;
+ real_t maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse;
btVehicleWheelContactPoint contactPt(s, wheelInfo.m_raycastInfo.m_groundObject, wheelInfo.m_raycastInfo.m_contactPointWS, m_forwardWS[wheel], maxImpulse);
rollingFriction = _calc_rolling_friction(contactPt);
}
@@ -886,6 +924,11 @@ void VehicleBody::_direct_state_changed(Object *p_state) {
void VehicleBody::set_engine_force(float p_engine_force) {
engine_force = p_engine_force;
+ for (int i = 0; i < wheels.size(); i++) {
+ VehicleWheel &wheelInfo = *wheels[i];
+ if (wheelInfo.engine_traction)
+ wheelInfo.m_engineForce = p_engine_force;
+ }
}
float VehicleBody::get_engine_force() const {
@@ -896,6 +939,10 @@ float VehicleBody::get_engine_force() const {
void VehicleBody::set_brake(float p_brake) {
brake = p_brake;
+ for (int i = 0; i < wheels.size(); i++) {
+ VehicleWheel &wheelInfo = *wheels[i];
+ wheelInfo.m_brake = p_brake;
+ }
}
float VehicleBody::get_brake() const {
@@ -905,6 +952,11 @@ float VehicleBody::get_brake() const {
void VehicleBody::set_steering(float p_steering) {
m_steeringValue = p_steering;
+ for (int i = 0; i < wheels.size(); i++) {
+ VehicleWheel &wheelInfo = *wheels[i];
+ if (wheelInfo.steers)
+ wheelInfo.m_steering = p_steering;
+ }
}
float VehicleBody::get_steering() const {
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index 9e3fe72282..914bfd54bd 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -70,7 +70,7 @@ class VehicleWheel : public Spatial {
real_t m_deltaRotation;
real_t m_rpm;
real_t m_rollInfluence;
- //real_t m_engineForce;
+ real_t m_engineForce;
real_t m_brake;
real_t m_clippedInvContactDotSuspension;
@@ -137,6 +137,15 @@ public:
float get_rpm() const;
+ void set_engine_force(float p_engine_force);
+ float get_engine_force() const;
+
+ void set_brake(float p_brake);
+ float get_brake() const;
+
+ void set_steering(float p_steering);
+ float get_steering() const;
+
String get_configuration_warning() const;
VehicleWheel();
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 26be17f6c1..5ec6c68163 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -289,7 +289,7 @@ void Control::_update_minimum_size() {
Size2 minsize = get_combined_minimum_size();
if (minsize.x > data.size_cache.x ||
minsize.y > data.size_cache.y) {
- set_size(data.size_cache);
+ _size_changed();
}
data.updating_last_minimum_size = false;
@@ -850,6 +850,12 @@ Ref<Texture> Control::get_icon(const StringName &p_name, const StringName &p_typ
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_icon(p_name, type)) {
+ return Theme::get_project_default()->get_icon(p_name, type);
+ }
+ }
+
return Theme::get_default()->get_icon(p_name, type);
}
@@ -886,6 +892,12 @@ Ref<Shader> Control::get_shader(const StringName &p_name, const StringName &p_ty
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_shader(p_name, type)) {
+ return Theme::get_project_default()->get_shader(p_name, type);
+ }
+ }
+
return Theme::get_default()->get_shader(p_name, type);
}
@@ -925,6 +937,9 @@ Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName &
}
while (class_name != StringName()) {
+ if (Theme::get_project_default().is_valid() && Theme::get_project_default()->has_stylebox(p_name, type))
+ return Theme::get_project_default()->get_stylebox(p_name, type);
+
if (Theme::get_default()->has_stylebox(p_name, class_name))
return Theme::get_default()->get_stylebox(p_name, class_name);
@@ -1001,6 +1016,11 @@ Color Control::get_color(const StringName &p_name, const StringName &p_type) con
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_color(p_name, type)) {
+ return Theme::get_project_default()->get_color(p_name, type);
+ }
+ }
return Theme::get_default()->get_color(p_name, type);
}
@@ -1036,6 +1056,11 @@ int Control::get_constant(const StringName &p_name, const StringName &p_type) co
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_constant(p_name, type)) {
+ return Theme::get_project_default()->get_constant(p_name, type);
+ }
+ }
return Theme::get_default()->get_constant(p_name, type);
}
@@ -1106,6 +1131,11 @@ bool Control::has_icon(const StringName &p_name, const StringName &p_type) const
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_color(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_icon(p_name, type);
}
@@ -1140,6 +1170,11 @@ bool Control::has_shader(const StringName &p_name, const StringName &p_type) con
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_shader(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_shader(p_name, type);
}
bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) const {
@@ -1173,6 +1208,11 @@ bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) c
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_stylebox(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_stylebox(p_name, type);
}
bool Control::has_font(const StringName &p_name, const StringName &p_type) const {
@@ -1206,6 +1246,11 @@ bool Control::has_font(const StringName &p_name, const StringName &p_type) const
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_font(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_font(p_name, type);
}
@@ -1240,6 +1285,11 @@ bool Control::has_color(const StringName &p_name, const StringName &p_type) cons
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_color(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_color(p_name, type);
}
@@ -1274,6 +1324,11 @@ bool Control::has_constant(const StringName &p_name, const StringName &p_type) c
theme_owner = NULL;
}
+ if (Theme::get_project_default().is_valid()) {
+ if (Theme::get_project_default()->has_constant(p_name, type)) {
+ return true;
+ }
+ }
return Theme::get_default()->has_constant(p_name, type);
}
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 04fb991f78..f1bdbb5ff5 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -403,11 +403,10 @@ void FileDialog::update_file_list() {
List<String> files;
List<String> dirs;
- bool is_dir;
bool is_hidden;
String item;
- while ((item = dir_access->get_next(&is_dir)) != "") {
+ while ((item = dir_access->get_next()) != "") {
if (item == "." || item == "..")
continue;
@@ -415,7 +414,7 @@ void FileDialog::update_file_list() {
is_hidden = dir_access->current_is_hidden();
if (show_hidden_files || !is_hidden) {
- if (!is_dir)
+ if (!dir_access->current_is_dir())
files.push_back(item);
else
dirs.push_back(item);
@@ -880,14 +879,14 @@ FileDialog::FileDialog() {
dir->set_h_size_flags(SIZE_EXPAND_FILL);
refresh = memnew(ToolButton);
- refresh->set_tooltip(RTR("Refresh"));
+ refresh->set_tooltip(RTR("Refresh files."));
refresh->connect("pressed", this, "_update_file_list");
hbc->add_child(refresh);
show_hidden = memnew(ToolButton);
show_hidden->set_toggle_mode(true);
show_hidden->set_pressed(is_showing_hidden_files());
- show_hidden->set_tooltip(RTR("Toggle Hidden Files"));
+ show_hidden->set_tooltip(RTR("Toggle the visibility of hidden files."));
show_hidden->connect("toggled", this, "set_show_hidden_files");
hbc->add_child(show_hidden);
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 58671655dc..d1840e43a3 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -43,40 +43,42 @@ Size2 OptionButton::get_minimum_size() const {
void OptionButton::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
-
- if (!has_icon("arrow"))
- return;
-
- RID ci = get_canvas_item();
- Ref<Texture> arrow = Control::get_icon("arrow");
- Ref<StyleBox> normal = get_stylebox("normal");
- Color clr = Color(1, 1, 1);
- if (get_constant("modulate_arrow")) {
- switch (get_draw_mode()) {
- case DRAW_PRESSED:
- clr = get_color("font_color_pressed");
- break;
- case DRAW_HOVER:
- clr = get_color("font_color_hover");
- break;
- case DRAW_DISABLED:
- clr = get_color("font_color_disabled");
- break;
- default:
- clr = get_color("font_color");
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+
+ if (!has_icon("arrow"))
+ return;
+
+ RID ci = get_canvas_item();
+ Ref<Texture> arrow = Control::get_icon("arrow");
+ Color clr = Color(1, 1, 1);
+ if (get_constant("modulate_arrow")) {
+ switch (get_draw_mode()) {
+ case DRAW_PRESSED:
+ clr = get_color("font_color_pressed");
+ break;
+ case DRAW_HOVER:
+ clr = get_color("font_color_hover");
+ break;
+ case DRAW_DISABLED:
+ clr = get_color("font_color_disabled");
+ break;
+ default:
+ clr = get_color("font_color");
+ }
}
- }
- Size2 size = get_size();
+ Size2 size = get_size();
- Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2)));
- arrow->draw(ci, ofs, clr);
- } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2)));
+ arrow->draw(ci, ofs, clr);
+ } break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
- if (!is_visible_in_tree()) {
- popup->hide();
- }
+ if (!is_visible_in_tree()) {
+ popup->hide();
+ }
+ } break;
}
}
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 279253889c..db277d3705 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -40,7 +40,7 @@ Size2 SpinBox::get_minimum_size() const {
void SpinBox::_value_changed(double) {
- String value = String::num(get_value(), Math::step_decimals(get_step()));
+ String value = String::num(get_value(), Math::range_step_decimals(get_step()));
if (prefix != "")
value = prefix + " " + value;
if (suffix != "")
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 39c76e6646..be8f1cf36e 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -303,7 +303,7 @@ void TabContainer::_notification(int p_what) {
// Draw the tab contents.
Control *control = Object::cast_to<Control>(tabs[i + first_tab_cache]);
- String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(control->get_name());
+ String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name()));
int x_content = tab_rect.position.x + tab_style->get_margin(MARGIN_LEFT);
int top_margin = tab_style->get_margin(MARGIN_TOP);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 814100afdc..81f2f46a80 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1315,7 +1315,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
Ref<Texture> updown = cache.updown;
- String valtext = String::num(p_item->cells[i].val, Math::step_decimals(p_item->cells[i].step));
+ String valtext = String::num(p_item->cells[i].val, Math::range_step_decimals(p_item->cells[i].step));
//String valtext = rtos( p_item->cells[i].val );
if (p_item->cells[i].suffix != String())
@@ -1926,7 +1926,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
} else {
- editor_text = String::num(p_item->cells[col].val, Math::step_decimals(p_item->cells[col].step));
+ editor_text = String::num(p_item->cells[col].val, Math::range_step_decimals(p_item->cells[col].step));
if (select_mode == SELECT_MULTI && get_tree()->get_event_count() == focus_in_id)
bring_up_editor = false;
}
@@ -2755,7 +2755,7 @@ bool Tree::edit_selected() {
text_editor->set_position(textedpos);
text_editor->set_size(rect.size);
text_editor->clear();
- text_editor->set_text(c.mode == TreeItem::CELL_MODE_STRING ? c.text : String::num(c.val, Math::step_decimals(c.step)));
+ text_editor->set_text(c.mode == TreeItem::CELL_MODE_STRING ? c.text : String::num(c.val, Math::range_step_decimals(c.step)));
text_editor->select_all();
if (c.mode == TreeItem::CELL_MODE_RANGE) {
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp
index 71addd6fea..99ecc8bc37 100644
--- a/scene/main/instance_placeholder.cpp
+++ b/scene/main/instance_placeholder.cpp
@@ -92,6 +92,8 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
if (!ps.is_valid())
return NULL;
Node *scene = ps->instance();
+ if (!scene)
+ return NULL;
scene->set_name(get_name());
int pos = get_position_in_parent();
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 2badf19f2b..dbf3150ae0 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1507,8 +1507,11 @@ void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const St
Node *n2 = n->get_node(p_parent);
Node *no = ps->instance();
- no->set_name(p_name);
+ if (!no) {
+ continue;
+ }
+ no->set_name(p_name);
n2->add_child(no);
}
}
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 2533d91156..974c9771e0 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -607,6 +607,7 @@ void register_scene_types() {
ClassDB::register_class<PrismMesh>();
ClassDB::register_class<QuadMesh>();
ClassDB::register_class<SphereMesh>();
+ ClassDB::register_class<PointMesh>();
ClassDB::register_virtual_class<Material>();
ClassDB::register_class<SpatialMaterial>();
SceneTree::add_idle_callback(SpatialMaterial::flush_changes);
@@ -751,7 +752,7 @@ void register_scene_types() {
if (theme_path != String()) {
Ref<Theme> theme = ResourceLoader::load(theme_path);
if (theme.is_valid()) {
- Theme::set_default(theme);
+ Theme::set_project_default(theme);
if (font.is_valid()) {
Theme::set_default_font(font);
}
diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py
index bd5a723b23..cf0ccf1c3a 100755
--- a/scene/resources/default_theme/make_header.py
+++ b/scene/resources/default_theme/make_header.py
@@ -1,9 +1,14 @@
#!/usr/bin/env python
import glob
+import os
enc = "utf-8"
+# Change to the directory where the script is located,
+# so that the script can be run from any location
+os.chdir(os.path.dirname(os.path.realpath(__file__)))
+
# Generate include files
f = open("theme_data.h", "wb")
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 74a493d3b5..24fdaafbe1 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -1572,3 +1572,19 @@ SphereMesh::SphereMesh() {
rings = 32;
is_hemisphere = false;
}
+
+/**
+ PointMesh
+*/
+
+void PointMesh::_create_mesh_array(Array &p_arr) const {
+ PoolVector<Vector3> faces;
+ faces.resize(1);
+ faces.set(0, Vector3(0.0, 0.0, 0.0));
+
+ p_arr[VS::ARRAY_VERTEX] = faces;
+}
+
+PointMesh::PointMesh() {
+ primitive_type = PRIMITIVE_POINTS;
+}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 312899c028..fad49f9642 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -322,4 +322,19 @@ public:
SphereMesh();
};
+/**
+ A single point for use in particle systems
+*/
+
+class PointMesh : public PrimitiveMesh {
+
+ GDCLASS(PointMesh, PrimitiveMesh)
+
+protected:
+ virtual void _create_mesh_array(Array &p_arr) const;
+
+public:
+ PointMesh();
+};
+
#endif
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 69258bc834..ae18be1695 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -32,8 +32,6 @@
#include "core/os/file_access.h"
#include "core/print_string.h"
-Ref<Theme> Theme::default_theme;
-
void Theme::_emit_theme_changed() {
emit_changed();
@@ -186,11 +184,6 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-Ref<Theme> Theme::get_default() {
-
- return default_theme;
-}
-
void Theme::set_default_theme_font(const Ref<Font> &p_default_font) {
if (default_theme_font == p_default_font)
@@ -215,14 +208,31 @@ Ref<Font> Theme::get_default_theme_font() const {
return default_theme_font;
}
+Ref<Theme> Theme::project_default_theme;
+Ref<Theme> Theme::default_theme;
+Ref<Texture> Theme::default_icon;
+Ref<StyleBox> Theme::default_style;
+Ref<Font> Theme::default_font;
+
+Ref<Theme> Theme::get_default() {
+
+ return default_theme;
+}
+
void Theme::set_default(const Ref<Theme> &p_default) {
default_theme = p_default;
}
-Ref<Texture> Theme::default_icon;
-Ref<StyleBox> Theme::default_style;
-Ref<Font> Theme::default_font;
+Ref<Theme> Theme::get_project_default() {
+
+ return project_default_theme;
+}
+
+void Theme::set_project_default(const Ref<Theme> &p_project_default) {
+
+ project_default_theme = p_project_default;
+}
void Theme::set_default_icon(const Ref<Texture> &p_icon) {
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index fb59073cbe..4c4f9b5aba 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -46,7 +46,6 @@ class Theme : public Resource {
GDCLASS(Theme, Resource);
RES_BASE_EXTENSION("theme");
- static Ref<Theme> default_theme;
void _emit_theme_changed();
HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map;
@@ -61,6 +60,8 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ static Ref<Theme> project_default_theme;
+ static Ref<Theme> default_theme;
static Ref<Texture> default_icon;
static Ref<StyleBox> default_style;
static Ref<Font> default_font;
@@ -137,6 +138,9 @@ public:
static Ref<Theme> get_default();
static void set_default(const Ref<Theme> &p_default);
+ static Ref<Theme> get_project_default();
+ static void set_project_default(const Ref<Theme> &p_default);
+
static void set_default_icon(const Ref<Texture> &p_icon);
static void set_default_style(const Ref<StyleBox> &p_style);
static void set_default_font(const Ref<Font> &p_font);
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index cafc7a0f00..4585e7fdcc 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1624,13 +1624,13 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- void set_comparsion_type(ComparsionType p_func);
+ void set_comparsion_type(ComparsionType p_type);
ComparsionType get_comparsion_type() const;
void set_function(Function p_func);
Function get_function() const;
- void set_condition(Condition p_mode);
+ void set_condition(Condition p_cond);
Condition get_condition() const;
virtual Vector<StringName> get_editable_properties() const;
diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp
index c250f2e2bd..ec3182685f 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.cpp
+++ b/servers/audio/effects/audio_effect_pitch_shift.cpp
@@ -70,7 +70,7 @@
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice and this license appear in all source copies.
* THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF
-* ANY KIND. See http://www.dspguru.com/wol.htm for more information.
+* ANY KIND. See https://dspguru.com/wide-open-license/ for more information.
*
*****************************************************************************/
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp
index a13fa65009..d0f8fd8aff 100644
--- a/servers/physics/collision_solver_sat.cpp
+++ b/servers/physics/collision_solver_sat.cpp
@@ -274,8 +274,8 @@ static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_po
points_B = p_points_B;
}
- int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1;
- int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1;
+ int version_A = (pointcount_A > 2 ? 2 : pointcount_A) - 1;
+ int version_B = (pointcount_B > 2 ? 2 : pointcount_B) - 1;
GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
ERR_FAIL_COND(!contacts_func);
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index 0d10dae8cc..d970dd39fb 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -233,8 +233,6 @@ bool CollisionSolverSW::solve_static(const ShapeSW *p_shape_A, const Transform &
return collision_solver(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false, r_sep_axis, p_margin_A, p_margin_B);
}
-
- return false;
}
void CollisionSolverSW::concave_distance_callback(void *p_userdata, ShapeSW *p_convex) {
@@ -371,6 +369,4 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform
return gjk_epa_calculate_distance(p_shape_A, p_transform_A, p_shape_B, p_transform_B, r_point_A, r_point_B); //should pass sepaxis..
}
-
- return false;
}
diff --git a/servers/physics/joints/hinge_joint_sw.cpp b/servers/physics/joints/hinge_joint_sw.cpp
index 1d1b30286e..209cddda5e 100644
--- a/servers/physics/joints/hinge_joint_sw.cpp
+++ b/servers/physics/joints/hinge_joint_sw.cpp
@@ -198,7 +198,6 @@ bool HingeJointSW::setup(real_t p_step) {
plane_space(m_rbAFrame.basis.get_axis(2), jointAxis0local, jointAxis1local);
- A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2));
Vector3 jointAxis0 = A->get_transform().basis.xform(jointAxis0local);
Vector3 jointAxis1 = A->get_transform().basis.xform(jointAxis1local);
Vector3 hingeAxisWorld = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2));
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 60bbcef4b6..5dff655ea1 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -185,28 +185,28 @@ real_t Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const {
case Physics2DServer::BODY_PARAM_BOUNCE: {
return bounce;
- } break;
+ }
case Physics2DServer::BODY_PARAM_FRICTION: {
return friction;
- } break;
+ }
case Physics2DServer::BODY_PARAM_MASS: {
return mass;
- } break;
+ }
case Physics2DServer::BODY_PARAM_INERTIA: {
return _inv_inertia == 0 ? 0 : 1.0 / _inv_inertia;
- } break;
+ }
case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: {
return gravity_scale;
- } break;
+ }
case Physics2DServer::BODY_PARAM_LINEAR_DAMP: {
return linear_damp;
- } break;
+ }
case Physics2DServer::BODY_PARAM_ANGULAR_DAMP: {
return angular_damp;
- } break;
+ }
default: {
}
}
@@ -343,19 +343,19 @@ Variant Body2DSW::get_state(Physics2DServer::BodyState p_state) const {
switch (p_state) {
case Physics2DServer::BODY_STATE_TRANSFORM: {
return get_transform();
- } break;
+ }
case Physics2DServer::BODY_STATE_LINEAR_VELOCITY: {
return linear_velocity;
- } break;
+ }
case Physics2DServer::BODY_STATE_ANGULAR_VELOCITY: {
return angular_velocity;
- } break;
+ }
case Physics2DServer::BODY_STATE_SLEEPING: {
return !is_active();
- } break;
+ }
case Physics2DServer::BODY_STATE_CAN_SLEEP: {
return can_sleep;
- } break;
+ }
}
return Variant();
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index 1bbb50c974..6dd19c2868 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -673,7 +673,7 @@ public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth)
// "A Fast Voxel Traversal Algorithm for Ray Tracing"
// John Amanatides, Andrew Woo
// http://www.cse.yorku.ca/~amana/research/grid.pdf
- // http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf
+ // https://web.archive.org/web/20100616193049/http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf
// NOTES:
// * This code assumes that the ray's position and direction are in 'cell coordinates', which means
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index 9d75f71ff0..19e4b8c1d9 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -172,8 +172,8 @@ static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_po
points_B = p_points_B;
}
- int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1;
- int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1;
+ int version_A = (pointcount_A > 2 ? 2 : pointcount_A) - 1;
+ int version_B = (pointcount_B > 2 ? 2 : pointcount_B) - 1;
GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
ERR_FAIL_COND(!contacts_func);
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index e49961c048..03c0fd5981 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -249,6 +249,4 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p
return collision_solver(p_shape_A, p_transform_A, p_motion_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, sep_axis, margin_A, margin_B);
}
-
- return false;
}
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
index 71c00c0abf..c698290fd9 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
@@ -54,8 +54,6 @@ void Physics2DServerWrapMT::thread_loop() {
server_thread = Thread::get_caller_id();
- OS::get_singleton()->make_rendering_thread();
-
physics_2d_server->init();
exit = false;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 14fefbf195..25973aa295 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -967,7 +967,7 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String
bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type) {
bool valid = false;
- DataType ret_type;
+ DataType ret_type = TYPE_VOID;
switch (p_op->op) {
case OP_EQUAL:
@@ -3059,7 +3059,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
String ident = identifier;
bool ok = true;
- DataType member_type;
+ DataType member_type = TYPE_VOID;
switch (dt) {
case TYPE_BVEC2:
case TYPE_IVEC2:
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index c6468694fd..25e18d0623 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1118,7 +1118,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
}
offsets[i] = elem_size;
continue;
- } break;
+ }
default: {
ERR_FAIL();
}
@@ -1286,7 +1286,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format, PoolVector<uint8_
}
offsets[i] = elem_size;
continue;
- } break;
+ }
default: {
ERR_FAIL_V(Array());
}