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-rw-r--r--platform/javascript/display_server_javascript.cpp22
-rw-r--r--platform/javascript/display_server_javascript.h3
-rw-r--r--platform/javascript/godot_js.h1
-rw-r--r--platform/javascript/js/libs/library_godot_display.js14
4 files changed, 22 insertions, 18 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index c00a1cd57b..04f3a3cbca 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -62,20 +62,13 @@ bool DisplayServerJavaScript::check_size_force_redraw() {
return godot_js_display_size_update() != 0;
}
-EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
+void DisplayServerJavaScript::fullscreen_change_callback(int p_fullscreen) {
DisplayServerJavaScript *display = get_singleton();
- // Empty ID is canvas.
- String target_id = String::utf8(p_event->id);
- if (target_id.is_empty() || target_id == String::utf8(&(display->canvas_id[1]))) {
- // This event property is the only reliable data on
- // browser fullscreen state.
- if (p_event->isFullscreen) {
- display->window_mode = WINDOW_MODE_FULLSCREEN;
- } else {
- display->window_mode = WINDOW_MODE_WINDOWED;
- }
+ if (p_fullscreen) {
+ display->window_mode = WINDOW_MODE_FULLSCREEN;
+ } else {
+ display->window_mode = WINDOW_MODE_WINDOWED;
}
- return false;
}
// Drag and drop callback.
@@ -736,7 +729,6 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
// These callbacks from Emscripten's html5.h suffice to access most
// JavaScript APIs.
SET_EM_WINDOW_CALLBACK(blur, blur_callback)
- SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback)
#undef SET_EM_CALLBACK
#undef EM_CHECK
@@ -745,9 +737,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
godot_js_display_mouse_wheel_cb(&DisplayServerJavaScript::mouse_wheel_callback);
godot_js_display_touch_cb(&DisplayServerJavaScript::touch_callback, touch_event.identifier, touch_event.coords);
godot_js_display_key_cb(&DisplayServerJavaScript::key_callback, key_event.code, key_event.key);
-
- // For APIs that are not (sufficiently) exposed, a
- // library is used below (implemented in library_godot_display.js).
+ godot_js_display_fullscreen_cb(&DisplayServerJavaScript::fullscreen_change_callback);
godot_js_display_notification_cb(&send_window_event_callback,
WINDOW_EVENT_MOUSE_ENTER,
WINDOW_EVENT_MOUSE_EXIT,
diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h
index 4e2da4e96d..8294f019e5 100644
--- a/platform/javascript/display_server_javascript.h
+++ b/platform/javascript/display_server_javascript.h
@@ -78,8 +78,7 @@ private:
static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape);
// events
- static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
-
+ static void fullscreen_change_callback(int p_fullscreen);
static int mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers);
static void mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers);
static int mouse_wheel_callback(double p_delta_x, double p_delta_y);
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 512349180f..32e168da96 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -94,6 +94,7 @@ extern void godot_js_display_mouse_move_cb(void (*p_callback)(double p_x, double
extern void godot_js_display_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
extern void godot_js_display_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
extern void godot_js_display_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
+extern void godot_js_display_fullscreen_cb(void (*p_callback)(int p_fullscreen));
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index 0ad52a690f..435e5d89c8 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -853,6 +853,20 @@ const GodotDisplay = {
/*
* Listeners
*/
+ godot_js_display_fullscreen_cb__sig: 'vi',
+ godot_js_display_fullscreen_cb: function (callback) {
+ const canvas = GodotConfig.canvas;
+ const func = GodotRuntime.get_func(callback);
+ function change_cb(evt) {
+ if (evt.target === canvas) {
+ func(GodotDisplayScreen.isFullscreen());
+ }
+ }
+ GodotDisplayListeners.add(document, 'fullscreenchange', change_cb, false);
+ GodotDisplayListeners.add(document, 'mozfullscreenchange', change_cb, false);
+ GodotDisplayListeners.add(document, 'webkitfullscreenchange', change_cb, false);
+ },
+
godot_js_display_notification_cb__sig: 'viiiii',
godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) {
const canvas = GodotConfig.canvas;