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-rw-r--r--doc/classes/EditorInterface.xml44
-rw-r--r--editor/create_dialog.cpp1
-rw-r--r--editor/editor_node.cpp36
-rw-r--r--editor/editor_node.h4
-rw-r--r--editor/editor_plugin.cpp30
-rw-r--r--editor/editor_plugin.h7
-rw-r--r--editor/editor_run.cpp9
-rw-r--r--editor/editor_run.h2
-rw-r--r--modules/gdscript/gdscript.cpp62
-rw-r--r--modules/gdscript/gdscript_parser.cpp3
10 files changed, 159 insertions, 39 deletions
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index c2c73a8b83..1d877e632e 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -72,6 +72,13 @@
Returns an [Array] with the file paths of the currently opened scenes.
</description>
</method>
+ <method name="get_playing_scene" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string.
+ </description>
+ </method>
<method name="get_resource_filesystem">
<return type="EditorFileSystem">
</return>
@@ -117,6 +124,13 @@
Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
</description>
</method>
+ <method name="is_playing_scene" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code], if a scene is currently being played; [code]false[/code] otherwise. Paused scenes are considered as being played.
+ </description>
+ </method>
<method name="is_plugin_enabled" qualifiers="const">
<return type="bool">
</return>
@@ -146,6 +160,29 @@
Opens the scene at the given path.
</description>
</method>
+ <method name="play_current_scene">
+ <return type="void">
+ </return>
+ <description>
+ Plays the currently active scene.
+ </description>
+ </method>
+ <method name="play_custom_scene">
+ <return type="void">
+ </return>
+ <argument index="0" name="scene_filepath" type="String">
+ </argument>
+ <description>
+ Plays the scene specified by its filepath.
+ </description>
+ </method>
+ <method name="play_main_scene">
+ <return type="void">
+ </return>
+ <description>
+ Plays the main scene.
+ </description>
+ </method>
<method name="reload_scene_from_path">
<return type="void">
</return>
@@ -201,6 +238,13 @@
Sets the enabled status of a plugin. The plugin name is the same as its directory name.
</description>
</method>
+ <method name="stop_playing_scene">
+ <return type="void">
+ </return>
+ <description>
+ Stops the scene that is currently playing.
+ </description>
+ </method>
</methods>
<members>
<member name="distraction_free_mode" type="bool" setter="set_distraction_free_mode" getter="is_distraction_free_mode_enabled">
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index a1bc7a9522..99a2a73a75 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -425,7 +425,6 @@ Object *CreateDialog::instance_selected() {
if (n) {
n->set_name(custom);
}
- obj = n;
} else {
obj = EditorNode::get_editor_data().instance_custom_type(selected->get_text(0), custom);
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index a4a53d8a92..74c516caeb 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2043,7 +2043,6 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
play_custom_scene_button->set_pressed(false);
play_custom_scene_button->set_icon(gui_base->get_theme_icon("PlayCustom", "EditorIcons"));
- String main_scene;
String run_filename;
String args;
bool skip_breakpoints;
@@ -2464,8 +2463,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case RUN_PLAY: {
- _menu_option_confirm(RUN_STOP, true);
- _run(false);
+ run_play();
} break;
case RUN_PLAY_CUSTOM_SCENE: {
@@ -2476,8 +2474,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
play_custom_scene_button->set_pressed(false);
} else {
String last_custom_scene = run_custom_filename;
- _menu_option_confirm(RUN_STOP, true);
- _run(false, last_custom_scene);
+ run_play_custom(last_custom_scene);
}
} break;
@@ -2517,9 +2514,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case RUN_PLAY_SCENE: {
- _save_default_environment();
- _menu_option_confirm(RUN_STOP, true);
- _run(true);
+ run_play_current();
} break;
case RUN_SCENE_SETTINGS: {
@@ -4524,10 +4519,35 @@ void EditorNode::run_play() {
_run(false);
}
+void EditorNode::run_play_current() {
+ _save_default_environment();
+ _menu_option_confirm(RUN_STOP, true);
+ _run(true);
+}
+
+void EditorNode::run_play_custom(const String &p_custom) {
+ _menu_option_confirm(RUN_STOP, true);
+ _run(false, p_custom);
+}
+
void EditorNode::run_stop() {
_menu_option_confirm(RUN_STOP, false);
}
+bool EditorNode::is_run_playing() const {
+ EditorRun::Status status = editor_run.get_status();
+ return (status == EditorRun::STATUS_PLAY || status == EditorRun::STATUS_PAUSED);
+}
+
+String EditorNode::get_run_playing_scene() const {
+ String run_filename = editor_run.get_running_scene();
+ if (run_filename == "" && is_run_playing()) {
+ run_filename = GLOBAL_DEF("application/run/main_scene", ""); // Must be the main scene then.
+ }
+
+ return run_filename;
+}
+
int EditorNode::get_current_tab() {
return scene_tabs->get_current_tab();
}
diff --git a/editor/editor_node.h b/editor/editor_node.h
index f6cae466ff..dec28b0d2b 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -865,7 +865,11 @@ public:
bool ensure_main_scene(bool p_from_native);
void run_play();
+ void run_play_current();
+ void run_play_custom(const String &p_custom);
void run_stop();
+ bool is_run_playing() const;
+ String get_run_playing_scene() const;
};
struct EditorProgress {
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index af1b426327..da0a0827d2 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -176,6 +176,30 @@ void EditorInterface::reload_scene_from_path(const String &scene_path) {
EditorNode::get_singleton()->reload_scene(scene_path);
}
+void EditorInterface::play_main_scene() {
+ EditorNode::get_singleton()->run_play();
+}
+
+void EditorInterface::play_current_scene() {
+ EditorNode::get_singleton()->run_play_current();
+}
+
+void EditorInterface::play_custom_scene(const String &scene_path) {
+ EditorNode::get_singleton()->run_play_custom(scene_path);
+}
+
+void EditorInterface::stop_playing_scene() {
+ EditorNode::get_singleton()->run_stop();
+}
+
+bool EditorInterface::is_playing_scene() const {
+ return EditorNode::get_singleton()->is_run_playing();
+}
+
+String EditorInterface::get_playing_scene() const {
+ return EditorNode::get_singleton()->get_run_playing_scene();
+}
+
Node *EditorInterface::get_edited_scene_root() {
return EditorNode::get_singleton()->get_edited_scene();
}
@@ -285,6 +309,12 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
+ ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
+ ClassDB::bind_method(D_METHOD("play_current_scene"), &EditorInterface::play_current_scene);
+ ClassDB::bind_method(D_METHOD("play_custom_scene", "scene_filepath"), &EditorInterface::play_custom_scene);
+ ClassDB::bind_method(D_METHOD("stop_playing_scene"), &EditorInterface::stop_playing_scene);
+ ClassDB::bind_method(D_METHOD("is_playing_scene"), &EditorInterface::is_playing_scene);
+ ClassDB::bind_method(D_METHOD("get_playing_scene"), &EditorInterface::get_playing_scene);
ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 52ff7f04f8..685f69bf3f 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -73,6 +73,13 @@ public:
void open_scene_from_path(const String &scene_path);
void reload_scene_from_path(const String &scene_path);
+ void play_main_scene();
+ void play_current_scene();
+ void play_custom_scene(const String &scene_path);
+ void stop_playing_scene();
+ bool is_playing_scene() const;
+ String get_playing_scene() const;
+
Node *get_edited_scene_root();
Array get_open_scenes() const;
ScriptEditor *get_script_editor();
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index 6a73e6c072..b49c50fa31 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -38,6 +38,10 @@ EditorRun::Status EditorRun::get_status() const {
return status;
}
+String EditorRun::get_running_scene() const {
+ return running_scene;
+}
+
Error EditorRun::run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints) {
List<String> args;
@@ -203,6 +207,9 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L
}
status = STATUS_PLAY;
+ if (p_scene != "") {
+ running_scene = p_scene;
+ }
return OK;
}
@@ -231,8 +238,10 @@ void EditorRun::stop() {
}
status = STATUS_STOP;
+ running_scene = "";
}
EditorRun::EditorRun() {
status = STATUS_STOP;
+ running_scene = "";
}
diff --git a/editor/editor_run.h b/editor/editor_run.h
index 06050436a9..a15d65d91b 100644
--- a/editor/editor_run.h
+++ b/editor/editor_run.h
@@ -46,9 +46,11 @@ public:
private:
Status status;
+ String running_scene;
public:
Status get_status() const;
+ String get_running_scene() const;
Error run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints = false);
void run_native_notify() { status = STATUS_PLAY; }
void stop();
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 632407c61f..01af562327 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -2001,114 +2001,116 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
String GDScriptWarning::get_message() const {
#define CHECK_SYMBOLS(m_amount) ERR_FAIL_COND_V(symbols.size() < m_amount, String());
+ String msg;
+
switch (code) {
case UNASSIGNED_VARIABLE_OP_ASSIGN: {
CHECK_SYMBOLS(1);
- return "Using assignment with operation but the variable '" + symbols[0] + "' was not previously assigned a value.";
+ msg = "Using assignment with operation but the variable '" + symbols[0] + "' was not previously assigned a value.";
} break;
case UNASSIGNED_VARIABLE: {
CHECK_SYMBOLS(1);
- return "The variable '" + symbols[0] + "' was used but never assigned a value.";
+ msg = "The variable '" + symbols[0] + "' was used but never assigned a value.";
} break;
case UNUSED_VARIABLE: {
CHECK_SYMBOLS(1);
- return "The local variable '" + symbols[0] + "' is declared but never used in the block. If this is intended, prefix it with an underscore: '_" + symbols[0] + "'";
+ msg = "The local variable '" + symbols[0] + "' is declared but never used in the block. If this is intended, prefix it with an underscore: '_" + symbols[0] + "'";
} break;
case SHADOWED_VARIABLE: {
CHECK_SYMBOLS(2);
- return "The local variable '" + symbols[0] + "' is shadowing an already-defined variable at line " + symbols[1] + ".";
+ msg = "The local variable '" + symbols[0] + "' is shadowing an already-defined variable at line " + symbols[1] + ".";
} break;
case UNUSED_CLASS_VARIABLE: {
CHECK_SYMBOLS(1);
- return "The class variable '" + symbols[0] + "' is declared but never used in the script.";
+ msg = "The class variable '" + symbols[0] + "' is declared but never used in the script.";
} break;
case UNUSED_ARGUMENT: {
CHECK_SYMBOLS(2);
- return "The argument '" + symbols[1] + "' is never used in the function '" + symbols[0] + "'. If this is intended, prefix it with an underscore: '_" + symbols[1] + "'";
+ msg = "The argument '" + symbols[1] + "' is never used in the function '" + symbols[0] + "'. If this is intended, prefix it with an underscore: '_" + symbols[1] + "'";
} break;
case UNREACHABLE_CODE: {
CHECK_SYMBOLS(1);
- return "Unreachable code (statement after return) in function '" + symbols[0] + "()'.";
+ msg = "Unreachable code (statement after return) in function '" + symbols[0] + "()'.";
} break;
case STANDALONE_EXPRESSION: {
- return "Standalone expression (the line has no effect).";
+ msg = "Standalone expression (the line has no effect).";
} break;
case VOID_ASSIGNMENT: {
CHECK_SYMBOLS(1);
- return "Assignment operation, but the function '" + symbols[0] + "()' returns void.";
+ msg = "Assignment operation, but the function '" + symbols[0] + "()' returns void.";
} break;
case NARROWING_CONVERSION: {
- return "Narrowing conversion (float is converted to int and loses precision).";
+ msg = "Narrowing conversion (float is converted to int and loses precision).";
} break;
case FUNCTION_MAY_YIELD: {
CHECK_SYMBOLS(1);
- return "Assigned variable is typed but the function '" + symbols[0] + "()' may yield and return a GDScriptFunctionState instead.";
+ msg = "Assigned variable is typed but the function '" + symbols[0] + "()' may yield and return a GDScriptFunctionState instead.";
} break;
case VARIABLE_CONFLICTS_FUNCTION: {
CHECK_SYMBOLS(1);
- return "Variable declaration of '" + symbols[0] + "' conflicts with a function of the same name.";
+ msg = "Variable declaration of '" + symbols[0] + "' conflicts with a function of the same name.";
} break;
case FUNCTION_CONFLICTS_VARIABLE: {
CHECK_SYMBOLS(1);
- return "Function declaration of '" + symbols[0] + "()' conflicts with a variable of the same name.";
+ msg = "Function declaration of '" + symbols[0] + "()' conflicts with a variable of the same name.";
} break;
case FUNCTION_CONFLICTS_CONSTANT: {
CHECK_SYMBOLS(1);
- return "Function declaration of '" + symbols[0] + "()' conflicts with a constant of the same name.";
+ msg = "Function declaration of '" + symbols[0] + "()' conflicts with a constant of the same name.";
} break;
case INCOMPATIBLE_TERNARY: {
- return "Values of the ternary conditional are not mutually compatible.";
+ msg = "Values of the ternary conditional are not mutually compatible.";
} break;
case UNUSED_SIGNAL: {
CHECK_SYMBOLS(1);
- return "The signal '" + symbols[0] + "' is declared but never emitted.";
+ msg = "The signal '" + symbols[0] + "' is declared but never emitted.";
} break;
case RETURN_VALUE_DISCARDED: {
CHECK_SYMBOLS(1);
- return "The function '" + symbols[0] + "()' returns a value, but this value is never used.";
+ msg = "The function '" + symbols[0] + "()' returns a value, but this value is never used.";
} break;
case PROPERTY_USED_AS_FUNCTION: {
CHECK_SYMBOLS(2);
- return "The method '" + symbols[0] + "()' was not found in base '" + symbols[1] + "' but there's a property with the same name. Did you mean to access it?";
+ msg = "The method '" + symbols[0] + "()' was not found in base '" + symbols[1] + "' but there's a property with the same name. Did you mean to access it?";
} break;
case CONSTANT_USED_AS_FUNCTION: {
CHECK_SYMBOLS(2);
- return "The method '" + symbols[0] + "()' was not found in base '" + symbols[1] + "' but there's a constant with the same name. Did you mean to access it?";
+ msg = "The method '" + symbols[0] + "()' was not found in base '" + symbols[1] + "' but there's a constant with the same name. Did you mean to access it?";
} break;
case FUNCTION_USED_AS_PROPERTY: {
CHECK_SYMBOLS(2);
- return "The property '" + symbols[0] + "' was not found in base '" + symbols[1] + "' but there's a method with the same name. Did you mean to call it?";
+ msg = "The property '" + symbols[0] + "' was not found in base '" + symbols[1] + "' but there's a method with the same name. Did you mean to call it?";
} break;
case INTEGER_DIVISION: {
- return "Integer division, decimal part will be discarded.";
+ msg = "Integer division, decimal part will be discarded.";
} break;
case UNSAFE_PROPERTY_ACCESS: {
CHECK_SYMBOLS(2);
- return "The property '" + symbols[0] + "' is not present on the inferred type '" + symbols[1] + "' (but may be present on a subtype).";
+ msg = "The property '" + symbols[0] + "' is not present on the inferred type '" + symbols[1] + "' (but may be present on a subtype).";
} break;
case UNSAFE_METHOD_ACCESS: {
CHECK_SYMBOLS(2);
- return "The method '" + symbols[0] + "' is not present on the inferred type '" + symbols[1] + "' (but may be present on a subtype).";
+ msg = "The method '" + symbols[0] + "' is not present on the inferred type '" + symbols[1] + "' (but may be present on a subtype).";
} break;
case UNSAFE_CAST: {
CHECK_SYMBOLS(1);
- return "The value is cast to '" + symbols[0] + "' but has an unknown type.";
+ msg = "The value is cast to '" + symbols[0] + "' but has an unknown type.";
} break;
case UNSAFE_CALL_ARGUMENT: {
CHECK_SYMBOLS(4);
- return "The argument '" + symbols[0] + "' of the function '" + symbols[1] + "' requires a the subtype '" + symbols[2] + "' but the supertype '" + symbols[3] + "' was provided";
+ msg = "The argument '" + symbols[0] + "' of the function '" + symbols[1] + "' requires a the subtype '" + symbols[2] + "' but the supertype '" + symbols[3] + "' was provided";
} break;
case DEPRECATED_KEYWORD: {
CHECK_SYMBOLS(2);
- return "The '" + symbols[0] + "' keyword is deprecated and will be removed in a future release, please replace its uses by '" + symbols[1] + "'.";
+ msg = "The '" + symbols[0] + "' keyword is deprecated and will be removed in a future release, please replace its uses by '" + symbols[1] + "'.";
} break;
case STANDALONE_TERNARY: {
- return "Standalone ternary conditional operator: the return value is being discarded.";
- }
+ msg = "Standalone ternary conditional operator: the return value is being discarded.";
+ } break;
case WARNING_MAX:
- break; // Can't happen, but silences warning
+ ERR_FAIL_V_MSG(String(), "Invalid GDScript warning code: " + get_name_from_code(code) + ".");
}
- ERR_FAIL_V_MSG(String(), "Invalid GDScript warning code: " + get_name_from_code(code) + ".");
+ return msg + " [" + get_name() + "]";
#undef CHECK_SYMBOLS
}
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index ca452bf008..63da849723 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -4072,6 +4072,9 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
while (true) {
current_function = function;
Node *arg = _parse_and_reduce_expression(p_class, _static);
+ if (!arg) {
+ return;
+ }
current_function = nullptr;
cparent->arguments.push_back(arg);