diff options
-rw-r--r-- | doc/classes/CanvasLayer.xml | 3 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 1 |
2 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 555137ac45..50c0860d1f 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -36,7 +36,8 @@ The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead. </member> <member name="follow_viewport_enabled" type="bool" setter="set_follow_viewport" getter="is_following_viewport" default="false"> - Sets the layer to follow the viewport in order to simulate a pseudo 3D effect. + If enabled, the [CanvasLayer] will use the viewport's transform, so it will move when camera moves instead of being anchored in a fixed position on the screen. + Together with [member follow_viewport_scale] it can be used for a pseudo 3D effect. </member> <member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale" default="1.0"> Scales the layer when using [member follow_viewport_enabled]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales. diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index a9470596b2..72c57f1bfc 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -1130,6 +1130,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("StreamTexture2DArray", "CompressedTexture2DArray"); ClassDB::add_compatibility_class("StreamTexture3D", "CompressedTexture3D"); ClassDB::add_compatibility_class("StreamTextureLayered", "CompressedTextureLayered"); + ClassDB::add_compatibility_class("VisualShaderNodeFloatUniform", "VisualShaderNodeFloatParameter"); #endif /* DISABLE_DEPRECATED */ OS::get_singleton()->yield(); // may take time to init |