diff options
-rw-r--r-- | scene/3d/physics_joint.cpp | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp index 7988c43eab..a30fc0ac3e 100644 --- a/scene/3d/physics_joint.cpp +++ b/scene/3d/physics_joint.cpp @@ -48,18 +48,14 @@ void Joint::_update_joint(bool p_only_free) { Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)NULL; Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; - if (!node_a || !node_b) - return; - PhysicsBody *body_a = Object::cast_to<PhysicsBody>(node_a); PhysicsBody *body_b = Object::cast_to<PhysicsBody>(node_b); - if (!body_a || !body_b) - return; - - if (!body_a) { + if (!body_a && body_b) SWAP(body_a, body_b); - } + + if (!body_a) + return; joint = _configure_joint(body_a, body_b); @@ -69,7 +65,8 @@ void Joint::_update_joint(bool p_only_free) { PhysicsServer::get_singleton()->joint_set_solver_priority(joint, solver_priority); ba = body_a->get_rid(); - bb = body_b->get_rid(); + if (body_b) + bb = body_b->get_rid(); PhysicsServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision); } |