diff options
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs | 16 |
1 files changed, 2 insertions, 14 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index 70b48b0e3a..a284451a35 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -24,19 +24,7 @@ namespace GodotTools.Export public void RegisterExportSettings() { // TODO: These would be better as export preset options, but that doesn't seem to be supported yet - - GlobalDef("mono/export/include_scripts_content", false); - - GlobalDef("mono/export/aot/enabled", false); - GlobalDef("mono/export/aot/full_aot", false); - GlobalDef("mono/export/aot/use_interpreter", true); - - // --aot or --aot=opt1,opt2 (use 'mono --aot=help AuxAssembly.dll' to list AOT options) - GlobalDef("mono/export/aot/extra_aot_options", Array.Empty<string>()); - // --optimize/-O=opt1,opt2 (use 'mono --list-opt'' to list optimize options) - GlobalDef("mono/export/aot/extra_optimizer_options", Array.Empty<string>()); - - GlobalDef("mono/export/aot/android_toolchain_path", ""); + GlobalDef("dotnet/export/include_scripts_content", false); } private string _maybeLastExportError; @@ -56,7 +44,7 @@ namespace GodotTools.Export // TODO What if the source file is not part of the game's C# project - bool includeScriptsContent = (bool)ProjectSettings.GetSetting("mono/export/include_scripts_content"); + bool includeScriptsContent = (bool)ProjectSettings.GetSetting("dotnet/export/include_scripts_content"); if (!includeScriptsContent) { |