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-rw-r--r--modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs10
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp54
2 files changed, 55 insertions, 9 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
index 256e64ddde..329b6d2008 100644
--- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
@@ -19,7 +19,15 @@ namespace GodotSharpTools.Build
private static string MSBuildPath
{
- get { return godot_icall_BuildInstance_get_MSBuildPath(); }
+ get
+ {
+ string ret = godot_icall_BuildInstance_get_MSBuildPath();
+
+ if (ret == null)
+ throw new FileNotFoundException("Cannot find the MSBuild executable.");
+
+ return ret;
+ }
}
private string solution;
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index e7d9c83421..bb4756e490 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -29,13 +29,14 @@
/*************************************************************************/
#include "godotsharp_builds.h"
+#include "main/main.h"
+
#include "../godotsharp_dirs.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/path_utils.h"
#include "bindings_generator.h"
#include "godotsharp_editor.h"
-#include "main/main.h"
void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *p_config, int p_exit_code) {
@@ -44,11 +45,37 @@ void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *
GodotSharpBuilds::get_singleton()->build_exit_callback(MonoBuildInfo(solution, config), p_exit_code);
}
+#ifdef UNIX_ENABLED
+String _find_build_engine_on_unix(const String &p_name) {
+ String ret = path_which(p_name);
+
+ if (ret.length())
+ return ret;
+
+ const char *locations[] = {
+#ifdef OSX_ENABLED
+ "/Library/Frameworks/Mono.framework/Versions/Current/bin/",
+#endif
+ "/opt/novell/mono/bin/"
+ };
+
+ for (int i = 0; i < sizeof(locations) / sizeof(char); i++) {
+ String location = locations[i];
+
+ if (FileAccess::exists(location + p_name)) {
+ return location;
+ }
+ }
+
+ return String();
+}
+#endif
+
MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool")));
-#ifdef WINDOWS_ENABLED
+#if defined(WINDOWS_ENABLED)
switch (build_tool) {
case GodotSharpBuilds::MSBUILD: {
static String msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path();
@@ -84,14 +111,25 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
ERR_EXPLAIN("You don't deserve to live");
CRASH_NOW();
}
-#else
- static bool msbuild_found = path_which("msbuild").length();
-
- if (build_tool != GodotSharpBuilds::XBUILD && !msbuild_found) {
- WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
+#elif defined(UNIX_ENABLED)
+ static String msbuild_path = _find_build_engine_on_unix("msbuild");
+ static String xbuild_path = _find_build_engine_on_unix("xbuild");
+
+ if (build_tool != GodotSharpBuilds::XBUILD) {
+ if (msbuild_path.empty()) {
+ WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
+ return NULL;
+ }
+ } else {
+ if (xbuild_path.empty()) {
+ WARN_PRINT("Cannot find xbuild ('mono/builds/build_tool').");
+ return NULL;
+ }
}
- return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? "msbuild" : "xbuild");
+ return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path);
+#else
+ return NULL;
#endif
}