diff options
109 files changed, 13671 insertions, 2306 deletions
diff --git a/core/object.cpp b/core/object.cpp index e1bc4b97f0..b643aecdd8 100644 --- a/core/object.cpp +++ b/core/object.cpp @@ -1519,7 +1519,7 @@ void Object::_disconnect(const StringName &p_signal, Object *p_to_object, const Signal *s = signal_map.getptr(p_signal); ERR_FAIL_COND_MSG(!s, "Nonexistent signal: " + p_signal + "."); - ERR_FAIL_COND_MSG(s->lock > 0, "Attempt to disconnect signal '" + p_signal + "' while emitting (locks: " + itos(s->lock) + ")."); + ERR_FAIL_COND_MSG(s->lock > 0, "Attempt to disconnect signal '" + p_signal + "' while in emission callback. Use CONNECT_DEFERRED (to be able to safely disconnect) or CONNECT_ONESHOT (for automatic disconnection) as connection flags."); Signal::Target target(p_to_object->get_instance_id(), p_to_method); diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 067578e354..52087df548 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -769,10 +769,7 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin String vstr; VariantWriter::write_to_string(value, vstr); - if (F->get().find(" ") != -1) - file->store_string(F->get().quote() + "=" + vstr + "\n"); - else - file->store_string(F->get() + "=" + vstr + "\n"); + file->store_string(F->get().property_name_encode() + "=" + vstr + "\n"); } } diff --git a/core/ustring.cpp b/core/ustring.cpp index 345db0eb13..09a02a09be 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -28,6 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifdef _MSC_VER +#define _CRT_SECURE_NO_WARNINGS // to disable build-time warning which suggested to use strcpy_s instead strcpy +#endif + #include "ustring.h" #include "core/color.h" @@ -4055,6 +4059,19 @@ String String::percent_decode() const { return String::utf8(pe.ptr()); } +String String::property_name_encode() const { + // Escape and quote strings with extended ASCII or further Unicode characters + // as well as '"', '=' or ' ' (32) + const CharType *cstr = c_str(); + for (int i = 0; cstr[i]; i++) { + if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) { + return "\"" + c_escape_multiline() + "\""; + } + } + // Keep as is + return *this; +} + String String::get_basename() const { int pos = find_last("."); diff --git a/core/ustring.h b/core/ustring.h index dfc5044942..c20f659c59 100644 --- a/core/ustring.h +++ b/core/ustring.h @@ -338,6 +338,8 @@ public: String percent_encode() const; String percent_decode() const; + String property_name_encode() const; + bool is_valid_identifier() const; bool is_valid_integer() const; bool is_valid_float() const; diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index fe2c981c3c..9a5f9c9ede 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -1530,9 +1530,6 @@ Error VariantParser::parse_tag_assign_eof(Stream *p_stream, int &line, String &r } else if (c != '=') { what += String::chr(c); } else { - if (p_stream->is_utf8()) { - what.parse_utf8(what.ascii(true).get_data()); - } r_assign = what; Token token; get_token(p_stream, token, line, r_err_str); diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index b64f926921..af5598f126 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -43,7 +43,7 @@ <return type="float"> </return> <description> - Gets the area of the [AABB]. + Returns the volume of the [AABB]. </description> </method> <method name="get_endpoint"> @@ -182,7 +182,7 @@ <argument index="0" name="aabb" type="AABB"> </argument> <description> - Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. + Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GDScript.is_equal_approx] on each component. </description> </method> <method name="merge"> @@ -197,7 +197,7 @@ </methods> <members> <member name="end" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> - Ending corner. + Ending corner. This is calculated as [code]position + size[/code]. Changing this property changes [member size] accordingly. </member> <member name="position" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> Beginning corner. diff --git a/doc/classes/ConfirmationDialog.xml b/doc/classes/ConfirmationDialog.xml index 8a8d1ed9e8..01a2eebce5 100644 --- a/doc/classes/ConfirmationDialog.xml +++ b/doc/classes/ConfirmationDialog.xml @@ -5,6 +5,10 @@ </brief_description> <description> Dialog for confirmation of actions. This dialog inherits from [AcceptDialog], but has by default an OK and Cancel button (in host OS order). + To get cancel action, you can use: + [codeblock] + get_cancel().connect("pressed", self, "cancelled") + [/codeblock]. </description> <tutorials> </tutorials> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index b3f1359e69..0debb988ce 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -19,7 +19,7 @@ <argument index="2" name="id" type="int" default="-1"> </argument> <description> - Adds an item, with a [code]texture[/code] icon, text [code]label[/code] and (optionally) [code]id[/code]. If no [code]id[/code] is passed, [code]id[/code] becomes the item index. New items are appended at the end. + Adds an item, with a [code]texture[/code] icon, text [code]label[/code] and (optionally) [code]id[/code]. If no [code]id[/code] is passed, the item index will be used as the item's ID. New items are appended at the end. </description> </method> <method name="add_item"> @@ -30,7 +30,7 @@ <argument index="1" name="id" type="int" default="-1"> </argument> <description> - Adds an item, with text [code]label[/code] and (optionally) [code]id[/code]. If no [code]id[/code] is passed, [code]id[/code] becomes the item index. New items are appended at the end. + Adds an item, with text [code]label[/code] and (optionally) [code]id[/code]. If no [code]id[/code] is passed, the item index will be used as the item's ID. New items are appended at the end. </description> </method> <method name="add_separator"> @@ -44,14 +44,14 @@ <return type="void"> </return> <description> - Clear all the items in the [OptionButton]. + Clears all the items in the [OptionButton]. </description> </method> <method name="get_item_count" qualifiers="const"> <return type="int"> </return> <description> - Returns the amount of items in the OptionButton. + Returns the amount of items in the OptionButton, including separators. </description> </method> <method name="get_item_icon" qualifiers="const"> @@ -87,6 +87,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Retrieves the metadata of an item. Metadata may be any type and can be used to store extra information about an item, such as an external string ID. </description> </method> <method name="get_item_text" qualifiers="const"> @@ -109,12 +110,14 @@ <return type="int"> </return> <description> + Returns the ID of the selected item, or [code]0[/code] if no item is selected. </description> </method> <method name="get_selected_metadata" qualifiers="const"> <return type="Variant"> </return> <description> + Gets the metadata of the selected item. Metadata for items can be set using [method set_item_metadata]. </description> </method> <method name="is_item_disabled" qualifiers="const"> @@ -123,6 +126,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns [code]true[/code] if the item at index [code]idx[/code] is disabled. </description> </method> <method name="remove_item"> @@ -131,6 +135,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Removes the item at index [code]idx[/code]. </description> </method> <method name="select"> @@ -139,7 +144,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Select an item by index and make it the current item. + Selects an item by index and makes it the current item. This will work even if the item is disabled. </description> </method> <method name="set_item_disabled"> @@ -150,6 +155,8 @@ <argument index="1" name="disabled" type="bool"> </argument> <description> + Sets whether the item at index [code]idx[/code] is disabled. + Disabled items are drawn differently in the dropdown and are not selectable by the user. If the current selected item is set as disabled, it will remain selected. </description> </method> <method name="set_item_icon"> @@ -160,7 +167,7 @@ <argument index="1" name="texture" type="Texture"> </argument> <description> - Sets the icon of an item at index [code]idx[/code]. + Sets the icon of the item at index [code]idx[/code]. </description> </method> <method name="set_item_id"> @@ -171,7 +178,7 @@ <argument index="1" name="id" type="int"> </argument> <description> - Sets the ID of an item at index [code]idx[/code]. + Sets the ID of the item at index [code]idx[/code]. </description> </method> <method name="set_item_metadata"> @@ -182,6 +189,7 @@ <argument index="1" name="metadata" type="Variant"> </argument> <description> + Sets the metadata of an item. Metadata may be of any type and can be used to store extra information about an item, such as an external string ID. </description> </method> <method name="set_item_text"> @@ -192,7 +200,7 @@ <argument index="1" name="text" type="String"> </argument> <description> - Sets the text of an item at index [code]idx[/code]. + Sets the text of the item at index [code]idx[/code]. </description> </method> </methods> @@ -200,6 +208,7 @@ <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" override="true" enum="BaseButton.ActionMode" default="0" /> <member name="align" type="int" setter="set_text_align" getter="get_text_align" override="true" enum="Button.TextAlign" default="0" /> <member name="selected" type="int" setter="_select_int" getter="get_selected" default="-1"> + The index of the currently selected item, or [code]-1[/code] if no item is selected. </member> <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true" /> </members> diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index f179041327..0164943ccc 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -22,7 +22,7 @@ <argument index="3" name="d" type="float"> </argument> <description> - Creates a plane from the four parameters [code]a[/code], [code]b[/code], [code]c[/code] and [code]d[/code]. + Creates a plane from the four parameters. The three components of the resulting plane's [member normal] are [code]a[/code], [code]b[/code] and [code]c[/code], and the plane has a distance of [code]d[/code] from the origin. </description> </method> <method name="Plane"> @@ -35,7 +35,7 @@ <argument index="2" name="v3" type="Vector3"> </argument> <description> - Creates a plane from three points. + Creates a plane from the three points, given in clockwise order. </description> </method> <method name="Plane"> @@ -153,14 +153,19 @@ </methods> <members> <member name="d" type="float" setter="" getter="" default="0.0"> + Distance from the origin to the plane, in the direction of [member normal]. </member> <member name="normal" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> + The normal of the plane. "Over" or "Above" the plane is considered the side of the plane towards where the normal is pointing. </member> <member name="x" type="float" setter="" getter="" default="0.0"> + The [member normal]'s X component. </member> <member name="y" type="float" setter="" getter="" default="0.0"> + The [member normal]'s Y component. </member> <member name="z" type="float" setter="" getter="" default="0.0"> + The [member normal]'s Z component. </member> </members> <constants> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 2962391b99..2567b64c03 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -278,6 +278,7 @@ </member> <member name="bbcode_text" type="String" setter="set_bbcode" getter="get_bbcode" default=""""> The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited. + [b]Note:[/b] It is unadvised to use [code]+=[/code] operator with [code]bbcode_text[/code] (e.g. [code]bbcode_text += "some string"[/code]) as it replaces the whole text and can cause slowdowns. Use [method append_bbcode] for adding text instead. </member> <member name="custom_effects" type="Array" setter="set_effects" getter="get_effects" default="[ ]"> </member> diff --git a/doc/classes/VehicleWheel.xml b/doc/classes/VehicleWheel.xml index ff6004bcba..ba33f66e77 100644 --- a/doc/classes/VehicleWheel.xml +++ b/doc/classes/VehicleWheel.xml @@ -75,7 +75,7 @@ This is the distance in meters the wheel is lowered from its origin point. Don't set this to 0.0 and move the wheel into position, instead move the origin point of your wheel (the gizmo in Godot) to the position the wheel will take when bottoming out, then use the rest length to move the wheel down to the position it should be in when the car is in rest. </member> <member name="wheel_roll_influence" type="float" setter="set_roll_influence" getter="get_roll_influence" default="0.1"> - This value affects the roll of your vehicle. If set to 0.0 for all wheels, your vehicle will be prone to rolling over, while a value of 1.0 will resist body roll. + This value affects the roll of your vehicle. If set to 1.0 for all wheels, your vehicle will be prone to rolling over, while a value of 0.0 will resist body roll. </member> </members> <constants> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index db3fd930c6..f804e32c4b 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -44,6 +44,7 @@ <return type="RID"> </return> <description> + Creates a camera and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all [code]camera_*[/code] VisualServer functions. </description> </method> <method name="camera_set_cull_mask"> @@ -54,6 +55,7 @@ <argument index="1" name="layers" type="int"> </argument> <description> + Sets the cull mask associated with this camera. The cull mask describes which 3d layers are rendered by this camera. Equivalent to [member Camera.cull_mask]. </description> </method> <method name="camera_set_environment"> @@ -64,6 +66,7 @@ <argument index="1" name="env" type="RID"> </argument> <description> + Sets the environment used by this camera. Equivalent to [member Camera.environment]. </description> </method> <method name="camera_set_frustum"> @@ -80,6 +83,7 @@ <argument index="4" name="z_far" type="float"> </argument> <description> + Sets camera to use frustum projection. This mode allows adjusting the [code]offset[/code] argument to create "tilted frustum" effects. </description> </method> <method name="camera_set_orthogonal"> @@ -94,6 +98,7 @@ <argument index="3" name="z_far" type="float"> </argument> <description> + Sets camera to use orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are. </description> </method> <method name="camera_set_perspective"> @@ -108,6 +113,7 @@ <argument index="3" name="z_far" type="float"> </argument> <description> + Sets camera to use perspective projection. Objects on the screen becomes smaller when they are far away. </description> </method> <method name="camera_set_transform"> @@ -118,6 +124,7 @@ <argument index="1" name="transform" type="Transform"> </argument> <description> + Sets [Transform] of camera. </description> </method> <method name="camera_set_use_vertical_aspect"> @@ -128,6 +135,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + If [code]true[/code], preserves the horizontal aspect ratio which is equivalent to [constant Camera.KEEP_WIDTH]. If [code]false[/code], preserves the vertical aspect ratio which is equivalent to [constant Camera.KEEP_HEIGHT]. </description> </method> <method name="canvas_create"> @@ -198,6 +206,7 @@ <argument index="5" name="normal_map" type="RID"> </argument> <description> + Adds a mesh command to the [CanvasItem]'s draw commands. </description> </method> <method name="canvas_item_add_multimesh"> @@ -414,6 +423,7 @@ <argument index="10" name="antialiased" type="bool" default="false"> </argument> <description> + Adds a triangle array to the [CanvasItem]'s draw commands. </description> </method> <method name="canvas_item_clear"> @@ -477,6 +487,7 @@ <argument index="1" name="enabled" type="bool"> </argument> <description> + Enables the use of distance fields for GUI elements that are rendering distance field based fonts. </description> </method> <method name="canvas_item_set_draw_behind_parent"> @@ -800,6 +811,7 @@ <argument index="1" name="scale" type="float"> </argument> <description> + Sets the texture's scale factor of the light. Equivalent to [member Light2D.texture_scale]. </description> </method> <method name="canvas_light_set_shadow_buffer_size"> @@ -876,6 +888,7 @@ <argument index="1" name="texture" type="RID"> </argument> <description> + Sets texture to be used by light. Equivalent to [member Light2D.texture]. </description> </method> <method name="canvas_light_set_texture_offset"> @@ -886,6 +899,7 @@ <argument index="1" name="offset" type="Vector2"> </argument> <description> + Sets the offset of the light's texture. Equivalent to [member Light2D.offset]. </description> </method> <method name="canvas_light_set_transform"> @@ -909,6 +923,7 @@ <argument index="2" name="max_z" type="int"> </argument> <description> + Sets the Z range of objects that will be affected by this light. Equivalent to [member Light2D.range_z_min] and [member Light2D.range_z_max]. </description> </method> <method name="canvas_occluder_polygon_create"> @@ -981,6 +996,7 @@ <return type="RID"> </return> <description> + Creates a directional light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID can be used in most [code]light_*[/code] VisualServer functions. </description> </method> <method name="draw"> @@ -991,12 +1007,14 @@ <argument index="1" name="frame_step" type="float" default="0.0"> </argument> <description> + Draws a frame. [i]This method is deprecated[/i], please use [method force_draw] instead. </description> </method> <method name="environment_create"> <return type="RID"> </return> <description> + Creates an environment and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all [code]environment_*[/code] VisualServer functions. </description> </method> <method name="environment_set_adjustment"> @@ -1015,6 +1033,7 @@ <argument index="5" name="ramp" type="RID"> </argument> <description> + Sets the values to be used with the "Adjustment" post-process effect. See [Environment] for more details. </description> </method> <method name="environment_set_ambient_light"> @@ -1029,6 +1048,7 @@ <argument index="3" name="sky_contibution" type="float" default="0.0"> </argument> <description> + Sets the ambient light parameters. See [Environment] for more details. </description> </method> <method name="environment_set_background"> @@ -1039,6 +1059,7 @@ <argument index="1" name="bg" type="int" enum="VisualServer.EnvironmentBG"> </argument> <description> + Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment.background_mode]. </description> </method> <method name="environment_set_bg_color"> @@ -1049,6 +1070,7 @@ <argument index="1" name="color" type="Color"> </argument> <description> + Color displayed for clear areas of the scene (if using Custom color or Color+Sky background modes). </description> </method> <method name="environment_set_bg_energy"> @@ -1059,6 +1081,7 @@ <argument index="1" name="energy" type="float"> </argument> <description> + Sets the intensity of the background color. </description> </method> <method name="environment_set_canvas_max_layer"> @@ -1069,6 +1092,7 @@ <argument index="1" name="max_layer" type="int"> </argument> <description> + Sets the maximum layer to use if using Canvas background mode. </description> </method> <method name="environment_set_dof_blur_far"> @@ -1087,6 +1111,7 @@ <argument index="5" name="quality" type="int" enum="VisualServer.EnvironmentDOFBlurQuality"> </argument> <description> + Sets the values to be used with the "DoF Far Blur" post-process effect. See [Environment] for more details. </description> </method> <method name="environment_set_dof_blur_near"> @@ -1105,6 +1130,7 @@ <argument index="5" name="quality" type="int" enum="VisualServer.EnvironmentDOFBlurQuality"> </argument> <description> + Sets the values to be used with the "DoF Near Blur" post-process effect. See [Environment] for more details. </description> </method> <method name="environment_set_fog"> @@ -1121,6 +1147,7 @@ <argument index="4" name="sun_amount" type="float"> </argument> <description> + Sets the variables to be used with the scene fog. See [Environment] for more details. </description> </method> <method name="environment_set_fog_depth"> @@ -1141,6 +1168,7 @@ <argument index="6" name="transmit_curve" type="float"> </argument> <description> + Sets the variables to be used with the fog depth effect. See [Environment] for more details. </description> </method> <method name="environment_set_fog_height"> @@ -1157,6 +1185,7 @@ <argument index="4" name="height_curve" type="float"> </argument> <description> + Sets the variables to be used with the fog height effect. See [Environment] for more details. </description> </method> <method name="environment_set_glow"> @@ -1185,6 +1214,7 @@ <argument index="10" name="bicubic_upscale" type="bool"> </argument> <description> + Sets the variables to be used with the "glow" post-process effect. See [Environment] for more details. </description> </method> <method name="environment_set_sky"> @@ -1195,6 +1225,7 @@ <argument index="1" name="sky" type="RID"> </argument> <description> + Sets the [Sky] to be used as the environment's background when using [i]BGMode[/i] sky. Equivalent to [member Environment.background_sky]. </description> </method> <method name="environment_set_sky_custom_fov"> @@ -1205,6 +1236,7 @@ <argument index="1" name="scale" type="float"> </argument> <description> + Sets a custom field of view for the background [Sky]. Equivalent to [member Environment.background_sky_custom_fov]. </description> </method> <method name="environment_set_sky_orientation"> @@ -1215,6 +1247,7 @@ <argument index="1" name="orientation" type="Basis"> </argument> <description> + Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent to [member Environment.background_sky_orientation]. </description> </method> <method name="environment_set_ssao"> @@ -1247,6 +1280,7 @@ <argument index="12" name="bilateral_sharpness" type="float"> </argument> <description> + Sets the variables to be used with the "Screen Space Ambient Occlusion (SSAO)" post-process effect. See [Environment] for more details. </description> </method> <method name="environment_set_ssr"> @@ -1267,6 +1301,7 @@ <argument index="6" name="roughness" type="bool"> </argument> <description> + Sets the variables to be used with the "screen space reflections" post-process effect. See [Environment] for more details. </description> </method> <method name="environment_set_tonemap"> @@ -1291,6 +1326,7 @@ <argument index="8" name="auto_exp_grey" type="float"> </argument> <description> + Sets the variables to be used with the "tonemap" post-process effect. See [Environment] for more details. </description> </method> <method name="finish"> @@ -1308,6 +1344,7 @@ <argument index="1" name="frame_step" type="float" default="0.0"> </argument> <description> + Forces a frame to be drawn when the function is called. Drawing a frame updates all [Viewport]s that are set to update. Use with extreme caution. </description> </method> <method name="force_sync"> @@ -1594,6 +1631,7 @@ <argument index="2" name="texture" type="RID"> </argument> <description> + Sets up [ImmediateGeometry] internals to prepare for drawing. Equivalent to [method ImmediateGeometry.begin]. </description> </method> <method name="immediate_clear"> @@ -1602,6 +1640,7 @@ <argument index="0" name="immediate" type="RID"> </argument> <description> + Clears everything that was set up between [method immediate_begin] and [method immediate_end]. Equivalent to [method ImmediateGeometry.clear]. </description> </method> <method name="immediate_color"> @@ -1612,12 +1651,14 @@ <argument index="1" name="color" type="Color"> </argument> <description> + Sets the color to be used with next vertex. Equivalent to [method ImmediateGeometry.set_color]. </description> </method> <method name="immediate_create"> <return type="RID"> </return> <description> + Creates an [ImmediateGeometry] and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all [code]immediate_*[/code] VisualServer functions. </description> </method> <method name="immediate_end"> @@ -1626,6 +1667,7 @@ <argument index="0" name="immediate" type="RID"> </argument> <description> + Ends drawing the [ImmediateGeometry] and displays it. Equivalent to [method ImmediateGeometry.end]. </description> </method> <method name="immediate_get_material" qualifiers="const"> @@ -1634,6 +1676,7 @@ <argument index="0" name="immediate" type="RID"> </argument> <description> + Returns the material assigned to the [ImmediateGeometry]. </description> </method> <method name="immediate_normal"> @@ -1644,6 +1687,7 @@ <argument index="1" name="normal" type="Vector3"> </argument> <description> + Sets the normal to be used with next vertex. Equivalent to [method ImmediateGeometry.set_normal]. </description> </method> <method name="immediate_set_material"> @@ -1654,6 +1698,7 @@ <argument index="1" name="material" type="RID"> </argument> <description> + Sets the material to be used to draw the [ImmediateGeometry]. </description> </method> <method name="immediate_tangent"> @@ -1664,6 +1709,7 @@ <argument index="1" name="tangent" type="Plane"> </argument> <description> + Sets the tangent to be used with next vertex. Equivalent to [method ImmediateGeometry.set_tangent]. </description> </method> <method name="immediate_uv"> @@ -1674,6 +1720,7 @@ <argument index="1" name="tex_uv" type="Vector2"> </argument> <description> + Sets the UV to be used with next vertex. Equivalent to [method ImmediateGeometry.set_uv]. </description> </method> <method name="immediate_uv2"> @@ -1684,6 +1731,7 @@ <argument index="1" name="tex_uv" type="Vector2"> </argument> <description> + Sets the UV2 to be used with next vertex. Equivalent to [method ImmediateGeometry.set_uv2]. </description> </method> <method name="immediate_vertex"> @@ -1694,6 +1742,7 @@ <argument index="1" name="vertex" type="Vector3"> </argument> <description> + Adds the next vertex using the information provided in advance. Equivalent to [method ImmediateGeometry.add_vertex]. </description> </method> <method name="immediate_vertex_2d"> @@ -3956,10 +4005,12 @@ <signals> <signal name="frame_post_draw"> <description> + Emitted at the end of the frame, after the VisualServer has finished updating all the Viewports. </description> </signal> <signal name="frame_pre_draw"> <description> + Emitted at the beginning of the frame, before the VisualServer updates all the Viewports. </description> </signal> </signals> diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 388a8423a0..60f72608a8 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -5812,10 +5812,11 @@ void RasterizerStorageGLES2::initialize() { config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot"); #ifdef JAVASCRIPT_ENABLED - // no way of detecting 32 or 16 bit support for renderbuffer, so default to 32 + // RenderBuffer internal format must be 16 bits in WebGL, + // but depth_texture should default to 32 always // if the implementation doesn't support 32, it should just quietly use 16 instead // https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/ - config.depth_buffer_internalformat = GL_DEPTH_COMPONENT; + config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16; config.depth_type = GL_UNSIGNED_INT; #else // on mobile check for 24 bit depth support for RenderBufferStorage diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 549a36817e..63b2938551 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -897,18 +897,22 @@ float contact_shadow_compute(vec3 pos, vec3 dir, float max_distance) { bias += incr * 2.0; vec3 uv_depth = (source.xyz / source.w) * 0.5 + 0.5; - float depth = texture(depth_buffer, uv_depth.xy).r; - - if (depth < uv_depth.z) { - if (depth > (bias.z / bias.w) * 0.5 + 0.5) { - return min(pow(ratio, 4.0), 1.0); - } else { - return 1.0; + if (uv_depth.x > 0.0 && uv_depth.x < 1.0 && uv_depth.y > 0.0 && uv_depth.y < 1.0) { + float depth = texture(depth_buffer, uv_depth.xy).r; + + if (depth < uv_depth.z) { + if (depth > (bias.z / bias.w) * 0.5 + 0.5) { + return min(pow(ratio, 4.0), 1.0); + } else { + return 1.0; + } } - } - ratio += ratio_incr; - steps -= 1.0; + ratio += ratio_incr; + steps -= 1.0; + } else { + return 1.0; + } } return 1.0; @@ -1254,7 +1258,12 @@ void light_process_omni(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi vec3 light_rel_vec = omni_lights[idx].light_pos_inv_radius.xyz - vertex; float light_length = length(light_rel_vec); float normalized_distance = light_length * omni_lights[idx].light_pos_inv_radius.w; - float omni_attenuation = pow(max(1.0 - normalized_distance, 0.0), omni_lights[idx].light_direction_attenuation.w); + float omni_attenuation; + if (normalized_distance < 1.0) { + omni_attenuation = pow(normalized_distance, omni_lights[idx].light_direction_attenuation.w); + } else { + omni_attenuation = 0.0; + } vec3 light_attenuation = vec3(omni_attenuation); #if !defined(SHADOWS_DISABLED) @@ -1313,7 +1322,12 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi vec3 light_rel_vec = spot_lights[idx].light_pos_inv_radius.xyz - vertex; float light_length = length(light_rel_vec); float normalized_distance = light_length * spot_lights[idx].light_pos_inv_radius.w; - float spot_attenuation = pow(max(1.0 - normalized_distance, 0.001), spot_lights[idx].light_direction_attenuation.w); + float spot_attenuation; + if (normalized_distance < 1.0) { + spot_attenuation = pow(1.0 - normalized_distance, spot_lights[idx].light_direction_attenuation.w); + } else { + spot_attenuation = 0.0; + } vec3 spot_dir = spot_lights[idx].light_direction_attenuation.xyz; float spot_cutoff = spot_lights[idx].light_params.y; float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_cutoff); diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 30fc3789dc..42c5c7c4da 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -1509,7 +1509,7 @@ void CodeTextEditor::_set_show_warnings_panel(bool p_show) { } void CodeTextEditor::_toggle_scripts_pressed() { - toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->toggle_scripts_panel(this) ? get_icon("Back", "EditorIcons") : get_icon("Forward", "EditorIcons")); + toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->toggle_scripts_panel() ? get_icon("Back", "EditorIcons") : get_icon("Forward", "EditorIcons")); } void CodeTextEditor::_error_pressed(const Ref<InputEvent> &p_event) { @@ -1573,6 +1573,7 @@ void CodeTextEditor::goto_next_bookmark() { if (line >= bmarks[bmarks.size() - 1]) { text_editor->unfold_line(bmarks[0]); text_editor->cursor_set_line(bmarks[0]); + text_editor->center_viewport_to_cursor(); } else { for (List<int>::Element *E = bmarks.front(); E; E = E->next()) { int bline = E->get(); @@ -1598,6 +1599,7 @@ void CodeTextEditor::goto_prev_bookmark() { if (line <= bmarks[0]) { text_editor->unfold_line(bmarks[bmarks.size() - 1]); text_editor->cursor_set_line(bmarks[bmarks.size() - 1]); + text_editor->center_viewport_to_cursor(); } else { for (List<int>::Element *E = bmarks.back(); E; E = E->prev()) { int bline = E->get(); @@ -1654,6 +1656,7 @@ void CodeTextEditor::show_toggle_scripts_button() { void CodeTextEditor::update_toggle_scripts_button() { toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? get_icon("Back", "EditorIcons") : get_icon("Forward", "EditorIcons")); + toggle_scripts_button->set_tooltip(TTR("Toggle Scripts Panel") + " (" + ED_GET_SHORTCUT("script_editor/toggle_scripts_panel")->get_as_text() + ")"); } CodeTextEditor::CodeTextEditor() { @@ -1700,7 +1703,6 @@ CodeTextEditor::CodeTextEditor() { toggle_scripts_button = memnew(ToolButton); toggle_scripts_button->connect("pressed", this, "_toggle_scripts_pressed"); status_bar->add_child(toggle_scripts_button); - toggle_scripts_button->set_tooltip(TTR("Toggle Scripts Panel") + " (" + ED_GET_SHORTCUT("script_editor/toggle_scripts_panel")->get_as_text() + ")"); toggle_scripts_button->hide(); // Error diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index f5a01dfb04..44034fd127 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -413,7 +413,7 @@ ConnectDialog::ConnectDialog() { vbc_right->add_margin_child(TTR("Extra Call Arguments:"), bind_editor, true); HBoxContainer *dstm_hb = memnew(HBoxContainer); - vbc_left->add_margin_child("Receiver Method:", dstm_hb); + vbc_left->add_margin_child(TTR("Receiver Method:"), dstm_hb); dst_method = memnew(LineEdit); dst_method->set_h_size_flags(SIZE_EXPAND_FILL); diff --git a/editor/editor_node.h b/editor/editor_node.h index b7775b5e83..c9002c309e 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -789,7 +789,7 @@ public: Ref<Texture> get_class_icon(const String &p_class, const String &p_fallback = "Object") const; void show_accept(const String &p_text, const String &p_title); - void show_warning(const String &p_text, const String &p_title = "Warning!"); + void show_warning(const String &p_text, const String &p_title = TTR("Warning!")); void _copy_warning(const String &p_str); diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp index 020cb3bada..c88fb4f937 100644 --- a/editor/editor_profiler.cpp +++ b/editor/editor_profiler.cpp @@ -397,6 +397,7 @@ void EditorProfiler::_update_frame() { item->set_metadata(0, it.signature); item->set_metadata(1, it.script); item->set_metadata(2, it.line); + item->set_text_align(2, TreeItem::ALIGN_RIGHT); item->set_tooltip(0, it.script + ":" + itos(it.line)); float time = dtime == DISPLAY_SELF_TIME ? it.self : it.total; diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 6b71ee14d5..6ac20e6719 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -861,6 +861,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("normal", "LineEdit", style_widget); theme->set_stylebox("focus", "LineEdit", style_widget_focus); theme->set_stylebox("read_only", "LineEdit", style_widget_disabled); + theme->set_icon("clear", "LineEdit", theme->get_icon("GuiClose", "EditorIcons")); theme->set_color("read_only", "LineEdit", font_color_disabled); theme->set_color("font_color", "LineEdit", font_color); theme->set_color("font_color_selected", "LineEdit", mono_color); @@ -1106,6 +1107,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // FileDialog theme->set_icon("folder", "FileDialog", theme->get_icon("Folder", "EditorIcons")); + theme->set_icon("parent_folder", "FileDialog", theme->get_icon("ArrowUp", "EditorIcons")); + theme->set_icon("reload", "FileDialog", theme->get_icon("Reload", "EditorIcons")); + theme->set_icon("toggle_hidden", "FileDialog", theme->get_icon("GuiVisibilityVisible", "EditorIcons")); // Use a different color for folder icons to make them easier to distinguish from files. // On a light theme, the icon will be dark, so we need to lighten it before blending it with the accent color. theme->set_color("folder_icon_modulate", "FileDialog", (dark_theme ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25)).linear_interpolate(accent_color, 0.7)); diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index e7facc56b5..b2db1f85dd 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -446,7 +446,7 @@ GroupDialog::GroupDialog() { add_group_text->connect("text_entered", this, "_add_group_pressed"); Button *add_group_button = memnew(Button); - add_group_button->set_text("Add"); + add_group_button->set_text(TTR("Add")); chbc->add_child(add_group_button); add_group_button->connect("pressed", this, "_add_group_pressed", varray(String())); diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index ce400ad6dd..f627cdf5d8 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -1329,7 +1329,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { top_hb->add_spacer(); - top_hb->add_child(memnew(Label("Play Mode:"))); + top_hb->add_child(memnew(Label(TTR("Play Mode:")))); play_mode = memnew(OptionButton); top_hb->add_child(play_mode); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 6fd3f72c4f..17765c6454 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -4076,10 +4076,9 @@ void CanvasItemEditor::_popup_warning_depop(Control *p_control) { ERR_FAIL_COND(!popup_temporarily_timers.has(p_control)); Timer *timer = popup_temporarily_timers[p_control]; + timer->queue_delete(); p_control->hide(); - remove_child(timer); popup_temporarily_timers.erase(p_control); - memdelete(timer); info_overlay->set_margin(MARGIN_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10); } diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index 727d92ba05..6e15bad9af 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -510,8 +510,8 @@ void CurveEditor::set_hover_point_index(int index) { } void CurveEditor::update_view_transform() { - Vector2 control_size = get_size(); - const real_t margin = 24; + Ref<Font> font = get_font("font", "Label"); + const real_t margin = font->get_height() + 2 * EDSCALE; float min_y = 0; float max_y = 1; @@ -521,15 +521,19 @@ void CurveEditor::update_view_transform() { max_y = _curve_ref->get_max_value(); } - Rect2 world_rect = Rect2(Curve::MIN_X, min_y, Curve::MAX_X, max_y - min_y); - Vector2 wm = Vector2(margin, margin) / control_size; - wm.y *= (max_y - min_y); - world_rect.position -= wm; - world_rect.size += 2.0 * wm; + const Rect2 world_rect = Rect2(Curve::MIN_X, min_y, Curve::MAX_X, max_y - min_y); + const Size2 view_margin(margin, margin); + const Size2 view_size = get_size() - view_margin * 2; + const Vector2 scale = view_size / world_rect.size; + + Transform2D world_trans; + world_trans.translate(-world_rect.position - Vector2(0, world_rect.size.y)); + world_trans.scale(Vector2(scale.x, -scale.y)); + + Transform2D view_trans; + view_trans.translate(view_margin); - _world_to_view = Transform2D(); - _world_to_view.translate(-world_rect.position - Vector2(0, world_rect.size.y)); - _world_to_view.scale(Vector2(control_size.x, -control_size.y) / world_rect.size); + _world_to_view = view_trans * world_trans; } Vector2 CurveEditor::get_tangent_view_pos(int i, TangentIndex tangent) const { @@ -735,10 +739,10 @@ void CurveEditor::_draw() { if (_selected_point > 0 && _selected_point + 1 < curve.get_point_count()) { text_color.a *= 0.4; - draw_string(font, Vector2(50, font_height), TTR("Hold Shift to edit tangents individually"), text_color); + draw_string(font, Vector2(50 * EDSCALE, font_height), TTR("Hold Shift to edit tangents individually"), text_color); } else if (curve.get_point_count() == 0) { text_color.a *= 0.4; - draw_string(font, Vector2(50, font_height), TTR("Right click to add point"), text_color); + draw_string(font, Vector2(50 * EDSCALE, font_height), TTR("Right click to add point"), text_color); } } diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index 7fbb35e565..fc3ca38104 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -273,7 +273,7 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) { menu = memnew(MenuButton); SpatialEditor::get_singleton()->add_control_to_menu_panel(menu); menu->set_position(Point2(1, 1)); - menu->set_text("Mesh Library"); + menu->set_text(TTR("Mesh Library")); menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshLibrary", "EditorIcons")); menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM); menu->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 54b9cf0630..9e6201db2b 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -987,11 +987,8 @@ Array ScriptEditor::_get_open_scripts() const { return ret; } -bool ScriptEditor::toggle_scripts_panel(CodeTextEditor *p_editor) { +bool ScriptEditor::toggle_scripts_panel() { list_split->set_visible(!list_split->is_visible()); - if (p_editor) { - p_editor->update_toggle_scripts_button(); - } return list_split->is_visible(); } @@ -1141,14 +1138,13 @@ void ScriptEditor::_menu_option(int p_option) { } break; case TOGGLE_SCRIPTS_PANEL: { if (current) { - CodeTextEditor *code_editor = NULL; - ScriptTextEditor *editor = dynamic_cast<ScriptTextEditor *>(current); + ScriptTextEditor *editor = Object::cast_to<ScriptTextEditor>(current); + toggle_scripts_panel(); if (editor) { - code_editor = editor->code_editor; + editor->update_toggle_scripts_button(); } - toggle_scripts_panel(code_editor); } else { - toggle_scripts_panel(NULL); + toggle_scripts_panel(); } } } @@ -1229,7 +1225,7 @@ void ScriptEditor::_menu_option(int p_option) { Ref<Script> scr = current->get_edited_resource(); if (scr == NULL || scr.is_null()) { - EditorNode::get_singleton()->show_warning("Can't obtain the script for running."); + EditorNode::get_singleton()->show_warning(TTR("Can't obtain the script for running.")); break; } @@ -1237,18 +1233,18 @@ void ScriptEditor::_menu_option(int p_option) { Error err = scr->reload(false); //hard reload script before running always if (err != OK) { - EditorNode::get_singleton()->show_warning("Script failed reloading, check console for errors."); + EditorNode::get_singleton()->show_warning(TTR("Script failed reloading, check console for errors.")); return; } if (!scr->is_tool()) { - EditorNode::get_singleton()->show_warning("Script is not in tool mode, will not be able to run."); + EditorNode::get_singleton()->show_warning(TTR("Script is not in tool mode, will not be able to run.")); return; } if (!ClassDB::is_parent_class(scr->get_instance_base_type(), "EditorScript")) { - EditorNode::get_singleton()->show_warning("To run this script, it must inherit EditorScript and be set to tool mode."); + EditorNode::get_singleton()->show_warning(TTR("To run this script, it must inherit EditorScript and be set to tool mode.")); return; } diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index e40d596be7..e2fd67676b 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -419,7 +419,7 @@ protected: public: static ScriptEditor *get_singleton() { return script_editor; } - bool toggle_scripts_panel(CodeTextEditor *p_editor); + bool toggle_scripts_panel(); bool is_scripts_panel_toggled(); void ensure_focus_current(); void apply_scripts() const; diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 9bda0f50e4..c57ffa8ee3 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -966,6 +966,12 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c } } +void ScriptTextEditor::update_toggle_scripts_button() { + if (code_editor != NULL) { + code_editor->update_toggle_scripts_button(); + } +} + void ScriptTextEditor::_update_connected_methods() { TextEdit *text_edit = code_editor->get_text_edit(); text_edit->clear_info_icons(); @@ -1303,6 +1309,7 @@ void ScriptTextEditor::_edit_option(int p_op) { if (line >= bpoints[bpoints.size() - 1]) { tx->unfold_line(bpoints[0]); tx->cursor_set_line(bpoints[0]); + tx->center_viewport_to_cursor(); } else { for (List<int>::Element *E = bpoints.front(); E; E = E->next()) { int bline = E->get(); @@ -1329,6 +1336,7 @@ void ScriptTextEditor::_edit_option(int p_op) { if (line <= bpoints[0]) { tx->unfold_line(bpoints[bpoints.size() - 1]); tx->cursor_set_line(bpoints[bpoints.size() - 1]); + tx->center_viewport_to_cursor(); } else { for (List<int>::Element *E = bpoints.back(); E; E = E->prev()) { int bline = E->get(); diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index 82d365fcaa..ac29e90c02 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -55,6 +55,7 @@ class ScriptTextEditor : public ScriptEditorBase { GDCLASS(ScriptTextEditor, ScriptEditorBase); + CodeTextEditor *code_editor; RichTextLabel *warnings_panel; Ref<Script> script; @@ -186,12 +187,11 @@ protected: void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); public: - CodeTextEditor *code_editor; - void _update_connected_methods(); virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter); virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter); + void update_toggle_scripts_button(); virtual void apply_code(); virtual RES get_edited_resource() const; diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 10e4559805..b590fc5ed1 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -298,6 +298,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, Vector3 ray = _get_ray(p_pos); Vector3 pos = _get_ray_pos(p_pos); + Vector2 shrinked_pos = p_pos / viewport_container->get_stretch_shrink(); Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario()); Set<Ref<EditorSpatialGizmo> > found_gizmos; @@ -326,7 +327,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, Vector3 normal; int handle = -1; - bool inters = seg->intersect_ray(camera, p_pos, point, normal, &handle, p_alt_select); + bool inters = seg->intersect_ray(camera, shrinked_pos, point, normal, &handle, p_alt_select); if (!inters) continue; diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 18e076aed6..259a7c9132 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -404,10 +404,15 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { HBoxContainer *tool_hb = memnew(HBoxContainer); Ref<ButtonGroup> g(memnew(ButtonGroup)); - String workspace_label[WORKSPACE_MODE_MAX] = { "Edit", "New Single Tile", "New Autotile", "New Atlas" }; + String workspace_label[WORKSPACE_MODE_MAX] = { + TTR("Edit"), + TTR("New Single Tile"), + TTR("New Autotile"), + TTR("New Atlas") + }; for (int i = 0; i < (int)WORKSPACE_MODE_MAX; i++) { tool_workspacemode[i] = memnew(Button); - tool_workspacemode[i]->set_text(TTR(workspace_label[i])); + tool_workspacemode[i]->set_text(workspace_label[i]); tool_workspacemode[i]->set_toggle_mode(true); tool_workspacemode[i]->set_button_group(g); tool_workspacemode[i]->connect("pressed", this, "_on_workspace_mode_changed", varray(i)); @@ -445,7 +450,16 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { tool_hb = memnew(HBoxContainer); g = Ref<ButtonGroup>(memnew(ButtonGroup)); - String label[EDITMODE_MAX] = { "Region", "Collision", "Occlusion", "Navigation", "Bitmask", "Priority", "Icon", "Z Index" }; + String label[EDITMODE_MAX] = { + TTR("Region"), + TTR("Collision"), + TTR("Occlusion"), + TTR("Navigation"), + TTR("Bitmask"), + TTR("Priority"), + TTR("Icon"), + TTR("Z Index") + }; for (int i = 0; i < (int)EDITMODE_MAX; i++) { tool_editmode[i] = memnew(Button); tool_editmode[i]->set_text(label[i]); diff --git a/editor/translations/af.po b/editor/translations/af.po index 90f49c0678..c15bfd9d35 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -739,6 +739,10 @@ msgstr "Slegs Seleksie" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -756,10 +760,6 @@ msgid "Reset Zoom" msgstr "Herset Zoem" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 8455130660..71296c1646 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -734,6 +734,10 @@ msgstr "المحدد فقط" msgid "Standard" msgstr "معياري" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -751,10 +755,6 @@ msgid "Reset Zoom" msgstr "إرجاع التكبير" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "تحذيرات" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index c50903a328..899b1c6140 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -733,6 +733,11 @@ msgstr "Само Селекцията" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Toggle Scripts Panel" +msgstr "Видимост на Панела със Скриптове" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -750,11 +755,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -#, fuzzy -msgid "Toggle Scripts Panel" -msgstr "Видимост на Панела със Скриптове" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 7514c0935c..2042d755bb 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -761,6 +761,11 @@ msgstr "শুধুমাত্র নির্বাচিতসমূহ" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Toggle Scripts Panel" +msgstr "ফেবরিট/প্রিয়-সমূহ অদলবদল/টগল করুন" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -779,11 +784,6 @@ msgstr "সম্প্রসারন/সংকোচন অপসারণ ক #: editor/code_editor.cpp #, fuzzy -msgid "Toggle Scripts Panel" -msgstr "ফেবরিট/প্রিয়-সমূহ অদলবদল/টগল করুন" - -#: editor/code_editor.cpp -#, fuzzy msgid "Warnings" msgstr "সতর্কতা" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 55fd857050..48bb5ee02a 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-09 11:36+0000\n" +"PO-Revision-Date: 2019-12-21 08:37+0000\n" "Last-Translator: roger <616steam@gmail.com>\n" "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/" "godot/ca/>\n" @@ -21,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -719,6 +719,10 @@ msgstr "Selecció Només" msgid "Standard" msgstr "Estàndard" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Panell d'Scripts" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -736,10 +740,6 @@ msgid "Reset Zoom" msgstr "Reinicia el Zoom" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Panell d'Scripts" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Avisos" @@ -12045,12 +12045,14 @@ msgid "Invalid Identifier:" msgstr "Identificador no vàlid:" #: platform/iphone/export/export.cpp +#, fuzzy msgid "Required icon is not specified in the preset." msgstr "" +"La icona necessària no està especificada a la configuració preestablerta." #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" -msgstr "" +msgstr "Aturar Servidor HTTP" #: platform/javascript/export/export.cpp msgid "Run in Browser" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 16fb94859f..4fc26d1754 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -729,6 +729,10 @@ msgstr "Pouze výběr" msgid "Standard" msgstr "Standard" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -746,10 +750,6 @@ msgid "Reset Zoom" msgstr "Obnovit původní přiblížení" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Varování" diff --git a/editor/translations/da.po b/editor/translations/da.po index 4ddaff3772..74052ee280 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -748,6 +748,10 @@ msgstr "Kun Valgte" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -765,10 +769,6 @@ msgid "Reset Zoom" msgstr "Nulstil Zoom" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Advarsler" diff --git a/editor/translations/de.po b/editor/translations/de.po index 4197bec5c7..7f684a158f 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -761,6 +761,10 @@ msgstr "Nur Auswahl" msgid "Standard" msgstr "Standard" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Seitenleiste umschalten" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -778,10 +782,6 @@ msgid "Reset Zoom" msgstr "Vergrößerung zurücksetzen" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Seitenleiste umschalten" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Warnungen" diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index cc5fc46a84..760c3b30d5 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -725,6 +725,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -742,10 +746,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 7829c5e817..c6c707d49e 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -688,6 +688,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -705,10 +709,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 92f7a011ff..baaa1b37ab 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-15 05:52+0000\n" +"PO-Revision-Date: 2019-12-21 08:37+0000\n" "Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n" "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/" "el/>\n" @@ -18,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -278,11 +278,11 @@ msgstr "Συνεχόμενη" #: editor/animation_track_editor.cpp msgid "Discrete" -msgstr "Ξεχωριστή" +msgstr "Διακριτή" #: editor/animation_track_editor.cpp msgid "Trigger" -msgstr "Άμεση" +msgstr "Σκανδαλιστική" #: editor/animation_track_editor.cpp msgid "Capture" @@ -718,6 +718,10 @@ msgstr "Μόνο στην επιλογή" msgid "Standard" msgstr "Τυπική" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Εναλλαγή πλαισίου δεσμών ενεργειών" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -735,10 +739,6 @@ msgid "Reset Zoom" msgstr "Επαναφορά μεγέθυνσης" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Εναλλαγή πλαισίου δεσμών ενεργειών" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Προειδοποιήσεις" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index d5ca060cd9..fa85730123 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -719,6 +719,10 @@ msgstr "Nur Elektaro" msgid "Standard" msgstr "Norma" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -736,10 +740,6 @@ msgid "Reset Zoom" msgstr "Rekomencigi Zomon" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Avertoj" diff --git a/editor/translations/es.po b/editor/translations/es.po index 272473e059..d029e7f9ef 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -46,8 +46,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-09 11:36+0000\n" -"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" +"PO-Revision-Date: 2019-12-21 08:38+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -55,7 +55,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -756,6 +756,10 @@ msgstr "Sólo selección" msgid "Standard" msgstr "Estándar" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Act./Desact. Panel de Scripts" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -773,10 +777,6 @@ msgid "Reset Zoom" msgstr "Restablecer Zoom" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Act./Desact. Panel de Scripts" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Advertencias" @@ -1745,9 +1745,8 @@ msgid "Erase Profile" msgstr "Borrar Perfil" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "Administrar Perfiles de Características del Editor" +msgstr "Perfil de Características de Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -3071,9 +3070,8 @@ msgid "Import Templates From ZIP File" msgstr "Importar plantillas desde un archivo ZIP" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "Gestor de Plantillas de Exportación" +msgstr "Paquete de Plantillas" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -3579,9 +3577,8 @@ msgid "Select Template File" msgstr "Selecciona un Archivo de Plantilla" #: editor/export_template_manager.cpp -#, fuzzy msgid "Godot Export Templates" -msgstr "Cargando plantillas de exportación" +msgstr "Plantillas de Exportación de Godot" #: editor/export_template_manager.cpp msgid "Export Template Manager" @@ -4981,29 +4978,27 @@ msgstr "¡Éste asset ya está descargándose!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "Actualizados Recientemente" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "" +msgstr "Actualizados con Antigüedad" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "Nombre (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "Nombre (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Licencia" +msgstr "Licencia (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Licencia" +msgstr "Licencia (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -5208,86 +5203,72 @@ msgstr "" "anclajes en lugar de sus márgenes." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Izquierda" +msgstr "Superior Izquierda" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "Derecha" +msgstr "Superior Derecha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Rotar a la Derecha" +msgstr "Inferior Derecha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Vista Inferior" +msgstr "Inferior Izquierda" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Indentar a la Izquierda" +msgstr "Centro Izquierda" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Centrar Selección" +msgstr "Centro Superior" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "Indentar a la Derecha" +msgstr "Centro Derecha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Abajo" +msgstr "Centro Inferior" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "Centro" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Vista Izquierda" +msgstr "Izquierda Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "Vista Superior" +msgstr "Superior Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Vista Derecha" +msgstr "Derecha Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "Vista Inferior" +msgstr "Inferior Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "Centro Vert. Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "Centro Horiz. Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Full Rect" -msgstr "Nombre válido" +msgstr "Completa" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Relación de Escala:" +msgstr "Mantener Proporciones" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -7523,7 +7504,7 @@ msgstr "Geometría inválida, no es posible crear un polígono de colisión." #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D Sibling" -msgstr "Crear hermano de CollisionPolygon2D" +msgstr "Crear CollisionPolygon2D hermano" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." @@ -7863,9 +7844,8 @@ msgid "Constant" msgstr "Constante" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Tema" +msgstr "Archivo de Tema" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -9210,13 +9190,12 @@ msgid "Runnable" msgstr "Ejecutable" #: editor/project_export.cpp -#, fuzzy msgid "Add initial export..." -msgstr "Agregar puerto de entrada" +msgstr "Agregar puerto de entrada..." #: editor/project_export.cpp msgid "Add previous patches..." -msgstr "" +msgstr "Agregar parches anteriores..." #: editor/project_export.cpp msgid "Delete patch '%s' from list?" @@ -9331,9 +9310,8 @@ msgid "Make Patch" msgstr "Crear Patch" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " Archivos" +msgstr "Paquete de Archivos" #: editor/project_export.cpp msgid "Features" @@ -9388,13 +9366,12 @@ msgid "Export All" msgstr "Exportar Todo" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Archivos" +msgstr "Archivo ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Godot Game Pack" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -11571,19 +11548,16 @@ msgid "Members:" msgstr "Miembros:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Cambiar Tipo Base" +msgstr "Cambiar Tipo Base:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Agregar Nodo..." +msgstr "Agregar Nodos..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Añadir Función" +msgstr "Agregar Función..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" @@ -11982,8 +11956,8 @@ msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" -"Se debe de proveer de forma a CollisionShape2D para que funcione. ¡Creale un " -"recurso \"shape\"!" +"Para que CollisionShape2D funcione, se debe proporcionar un shape. Por " +"favor, ¡crea un recurso shape para ello!" #: scene/2d/cpu_particles_2d.cpp msgid "" @@ -12215,7 +12189,7 @@ msgid "" "shape resource for it." msgstr "" "Se debe proporcionar un shape para que CollisionShape funcione. Por favor, " -"crea un recurso de shape para ello." +"crea un recurso shape para ello." #: scene/3d/collision_shape.cpp msgid "" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 87ab50bcf4..ee8ac4eaa0 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -17,7 +17,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-16 23:50+0000\n" +"PO-Revision-Date: 2019-12-21 08:38+0000\n" "Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -26,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -521,7 +521,7 @@ msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana." #: editor/animation_track_editor.cpp msgid "Snap:" -msgstr "Snap:" +msgstr "Ajuste:" #: editor/animation_track_editor.cpp msgid "Animation step value." @@ -726,6 +726,10 @@ msgstr "Solo Selección" msgid "Standard" msgstr "Estándar" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Act/Desact. Panel de Scripts" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -743,10 +747,6 @@ msgid "Reset Zoom" msgstr "Resetear el Zoom" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Act/Desact. Panel de Scripts" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Advertencias" @@ -824,7 +824,7 @@ msgstr "" #: editor/connections_dialog.cpp msgid "Oneshot" -msgstr "Oneshot" +msgstr "OneShot" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." @@ -1713,9 +1713,8 @@ msgid "Erase Profile" msgstr "Borrar Perfil" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "Administrar Perfiles de Características del Editor" +msgstr "Perfil de Características de Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -3037,9 +3036,8 @@ msgid "Import Templates From ZIP File" msgstr "Importar Plantillas Desde Archivo ZIP" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "Gestor de Plantillas de Exportación" +msgstr "Paquete de Plantillas" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -4208,7 +4206,7 @@ msgstr "Seleccionar y mover puntos, crear puntos con click derecho." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "Activar snap y mostrar grilla." +msgstr "Activar ajuste y mostrar grilla." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -5068,7 +5066,7 @@ msgstr "Vista Previa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "Configurar Snap" +msgstr "Configurar Ajuste" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" @@ -5171,86 +5169,72 @@ msgstr "" "márgenes." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Izquierda" +msgstr "Superior Izquierda" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "Derecha" +msgstr "Superior Derecha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Rotar a la Derecha" +msgstr "Inferior Derecha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Vista Inferior" +msgstr "Inferior Izquierda" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Indentar a la Izq" +msgstr "Centro Izquierda" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Centrar Selección" +msgstr "Centro Superior" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "Indentar a la Der" +msgstr "Centro Derecha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Fondo" +msgstr "Centro Inferior" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "Centro" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Vista Izquierda" +msgstr "Izquierda Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "Vista Superior" +msgstr "Superior Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Vista Derecha" +msgstr "Derecha Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "Vista Inferior" +msgstr "Inferior Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "Centro Vert. Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "Centro Horiz. Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Full Rect" -msgstr "Nombre completo" +msgstr "Todo el Rect" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Ratio de Escala:" +msgstr "Mantener Proporciones" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5417,32 +5401,32 @@ msgstr "Usar Ajuste a Grilla" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "Opciones de Alineado" +msgstr "Opciones de Ajuste" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "Usar Snap de Rotación" +msgstr "Usar Ajuste de Rotación" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" -msgstr "Usar Snap a la Escala" +msgstr "Usar Ajuste de Escalado" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "Usar Snap Relativo" +msgstr "Ajuste Relativo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "Usar Pixel Snap" +msgstr "Usar Ajuste a Pixeles" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" -msgstr "Ajuste inteligente" +msgstr "Ajuste Inteligente" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." -msgstr "Configurar Snap..." +msgstr "Configurar Ajuste..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" @@ -6409,11 +6393,11 @@ msgstr "Ajustes de Grilla" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" -msgstr "Esnapear" +msgstr "Ajustar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "Activar Snap" +msgstr "Activar Ajuste" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" @@ -7275,7 +7259,7 @@ msgstr "Usar Espacio Local" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "Usar Snap" +msgstr "Usar Ajuste" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7377,19 +7361,19 @@ msgstr "Configuración..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "Ajustes de Snap" +msgstr "Configuración de Ajuste" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" -msgstr "Snap de Traslación:" +msgstr "Ajuste de Traslación:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "Snap de Rotación (grados):" +msgstr "Ajuste de Rotación (grados):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "Snap de Escala (%):" +msgstr "Ajuste de Escala (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" @@ -7637,7 +7621,7 @@ msgstr "Asignar Margen" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" -msgstr "Modo Snap:" +msgstr "Modo de Ajuste:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp @@ -7646,11 +7630,11 @@ msgstr "Ninguno" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" -msgstr "Pixel Snap" +msgstr "Ajustar a Pixeles" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" -msgstr "Snap de Grilla" +msgstr "Ajustar a Grilla" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" @@ -7825,9 +7809,8 @@ msgid "Constant" msgstr "Constante" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Tema" +msgstr "Archivo de Tema" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -8012,7 +7995,7 @@ msgstr "Mantener el polígono dentro del region Rect." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "Activar snap y mostrar grilla (configurable via el Inspector)." +msgstr "Activar ajuste y mostrar grilla (configurable vía el Inspector)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" @@ -9291,9 +9274,8 @@ msgid "Make Patch" msgstr "Crear Parche" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " Archivos" +msgstr "Archivo \"Pack\"" #: editor/project_export.cpp msgid "Features" @@ -9348,13 +9330,12 @@ msgid "Export All" msgstr "Exportar Todos" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Archivos" +msgstr "Archivo ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Godot Game Pack" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -11080,7 +11061,7 @@ msgstr "Mapa de Grilla" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" -msgstr "Anclar Vista" +msgstr "Ajustar Vista" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" @@ -11531,19 +11512,16 @@ msgid "Members:" msgstr "Miembros:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Cambiar Tipo Base" +msgstr "Cambiar Tipo Base:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Agregar Nodo..." +msgstr "Agregar Nodos..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Agregar Función" +msgstr "Agregar Función..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" diff --git a/editor/translations/et.po b/editor/translations/et.po index eb78c244e5..4540931fa3 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -696,6 +696,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -713,10 +717,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 34eb1b3a8d..38e0f5c534 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -693,6 +693,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -710,10 +714,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 8c62b5402d..9fe29b8976 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -740,6 +740,10 @@ msgstr "تنها در قسمت انتخاب شده" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -757,10 +761,6 @@ msgid "Reset Zoom" msgstr "بازنشانی بزرگنمایی" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 9ce6fb3847..6813aa1149 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -713,6 +713,10 @@ msgstr "Pelkkä valinta" msgid "Standard" msgstr "Standardi" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Näytä/piilota skriptipaneeli" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -730,10 +734,6 @@ msgid "Reset Zoom" msgstr "Palauta oletuslähennystaso" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Näytä/piilota skriptipaneeli" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Varoitukset" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 72c587959d..c2b9cfd784 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2019-12-12 09:05+0000\n" +"PO-Revision-Date: 2019-12-21 08:37+0000\n" "Last-Translator: Bakainkorp <Ryan.Bautista86@myhunter.cuny.edu>\n" "Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/" "godot/fil/>\n" @@ -17,7 +17,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 " "|| n % 10 == 6 || n % 10 == 9);\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -700,6 +700,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -717,10 +721,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Mga Babala" @@ -979,7 +979,7 @@ msgstr "" #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" -msgstr "" +msgstr "I-buksan" #: editor/dependency_editor.cpp msgid "Owners Of:" @@ -3123,7 +3123,7 @@ msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Page: " -msgstr "" +msgstr "Pahina: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -3268,7 +3268,7 @@ msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." -msgstr "" +msgstr "Walang sagot." #: editor/export_template_manager.cpp msgid "Request Failed." @@ -3285,7 +3285,7 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Download Complete." -msgstr "" +msgstr "Kumpleto ang pag-Download." #: editor/export_template_manager.cpp msgid "Cannot remove temporary file:" @@ -8194,15 +8194,15 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" -msgstr "" +msgstr "Katumbas (==)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" -msgstr "" +msgstr "Mahigit sa (>)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" -msgstr "" +msgstr "mas Malaki Kaysa sa o Katumbas ng (>=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index d71881f024..b5902193e3 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -73,7 +73,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-15 05:53+0000\n" +"PO-Revision-Date: 2019-12-21 08:38+0000\n" "Last-Translator: Caye Pierre <pierrecaye@laposte.net>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" @@ -82,7 +82,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -786,6 +786,10 @@ msgstr "Sélection uniquement" msgid "Standard" msgstr "Standard" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Afficher/Cacher le panneau des scripts" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -803,10 +807,6 @@ msgid "Reset Zoom" msgstr "Réinitialiser le zoom" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Afficher/Cacher le panneau des scripts" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Avertissements" @@ -1772,9 +1772,8 @@ msgid "Erase Profile" msgstr "Effacer le profil" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "Gérer les profils de fonctionnalités de l'éditeur" +msgstr "Profil des fonctionnalités de Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -3104,9 +3103,8 @@ msgid "Import Templates From ZIP File" msgstr "Importer des modèles depuis un fichier ZIP" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "Gestionnaire d'export de modèles" +msgstr "Paquet de modèle" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -5021,9 +5019,8 @@ msgid "Recently Updated" msgstr "Récemment mis à jour" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Least Recently Updated" -msgstr "Moins récemment mis à jour" +msgstr "Mises à jour les moins récentes" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" @@ -5245,85 +5242,72 @@ msgstr "" "au lieu de leur marges." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Gauche" +msgstr "En haut à gauche" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "Droite" +msgstr "En haut à droite" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Rotation vers la droite" +msgstr "En bas à droite" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Vue de dessous" +msgstr "En bas à gauche" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Indenter vers la gauche" +msgstr "Centré à Gauche" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Centrer sur la sélection" +msgstr "Centrée en Haut" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "Indenter vers la droite" +msgstr "Centrée à droite" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Dessous" +msgstr "Centrée en bas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "Centre" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Vue de gauche" +msgstr "Étendu à Gauche" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "Vue de dessus" +msgstr "Étendu en Haut" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Vue de droite" +msgstr "Étendu à Droite" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "Vue de dessous" +msgstr "Étendu en Bas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "Étendu au CentreV" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "Étendu au CentreH" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" -msgstr "" +msgstr "Rectangle complet" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Ratio d'échelle :" +msgstr "Conserver les Proportions" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -7911,9 +7895,8 @@ msgid "Constant" msgstr "Constante" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Thème" +msgstr "Fichier de Thème" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -9383,9 +9366,8 @@ msgid "Make Patch" msgstr "Conçevoir un patch" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " Fichiers" +msgstr "Fichiers Pack" #: editor/project_export.cpp msgid "Features" @@ -9440,9 +9422,8 @@ msgid "Export All" msgstr "Tout exporter" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Fichiers" +msgstr "Fichiers ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" @@ -11629,19 +11610,16 @@ msgid "Members:" msgstr "Membres :" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Changer le type de base" +msgstr "Changer le type de base :" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Ajouter un nœud..." +msgstr "Ajouter des nœuds..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Ajouter une fonction" +msgstr "Ajouter une fonction..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index c20e523b55..5e77b6686e 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -694,6 +694,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -711,10 +715,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/he.po b/editor/translations/he.po index 6c04791895..d029d79ff9 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -749,6 +749,10 @@ msgstr "בחירה בלבד" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "החלפת תצוגת חלונית סקריפטים" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -766,10 +770,6 @@ msgid "Reset Zoom" msgstr "איפוס התקריב" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "החלפת תצוגת חלונית סקריפטים" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "אזהרות" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index a21eee6114..a69dafe420 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -724,6 +724,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -741,10 +745,6 @@ msgid "Reset Zoom" msgstr "रीसेट आकार" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 314e7a9ac5..6f175aaeae 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -698,6 +698,10 @@ msgstr "Samo odabir" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -715,10 +719,6 @@ msgid "Reset Zoom" msgstr "Resetiraj zoom" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Upozorenja" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index c311f28acb..40d074de2e 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -749,6 +749,10 @@ msgstr "Csak Kiválsztás" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Szkript Panel Megjelenítése" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -766,10 +770,6 @@ msgid "Reset Zoom" msgstr "Nagyítás Visszaállítása" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Szkript Panel Megjelenítése" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/id.po b/editor/translations/id.po index daff9b77b5..1ff4622084 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -732,6 +732,10 @@ msgstr "Hanya yang Dipilih" msgid "Standard" msgstr "Standar" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Jungkitkan Panel Skrip" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -749,10 +753,6 @@ msgid "Reset Zoom" msgstr "Kebalikan Semula Pandangan" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Jungkitkan Panel Skrip" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Peringatan" diff --git a/editor/translations/is.po b/editor/translations/is.po index 0c6d45b973..7e65dcd431 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -726,6 +726,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -743,10 +747,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index 13d78bd203..fb0a2d08c3 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -750,6 +750,10 @@ msgstr "Solo selezione" msgid "Standard" msgstr "Standard" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Attiva Pannello Scripts" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -767,10 +771,6 @@ msgid "Reset Zoom" msgstr "Azzera ingrandimento" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Attiva Pannello Scripts" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Avvertenze" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 6bf8350ea3..2b5c46ca4c 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -28,12 +28,13 @@ # leela <53352@protonmail.com>, 2019. # Tarou Yamada <mizuningyou@yahoo.co.jp>, 2019. # kazuma kondo <kazmax7@gmail.com>, 2019. +# Akihiro Ogoshi <technical@palsystem-game.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-11-09 22:04+0000\n" -"Last-Translator: kazuma kondo <kazmax7@gmail.com>\n" +"PO-Revision-Date: 2019-12-21 08:37+0000\n" +"Last-Translator: Akihiro Ogoshi <technical@palsystem-game.com>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -41,7 +42,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -740,6 +741,10 @@ msgstr "選択範囲のみ" msgid "Standard" msgstr "標準" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "スクリプトパネルを切り替え" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -757,10 +762,6 @@ msgid "Reset Zoom" msgstr "ズームをリセット" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "スクリプトパネルを切り替え" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "警告" @@ -4356,9 +4357,8 @@ msgid "Audio Clips" msgstr "オーディオクリップ:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Functions" -msgstr "関数:" +msgstr "関数" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 5425aed328..2a405fc650 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -745,6 +745,10 @@ msgstr "მონიშნული მხოლოდ" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -762,10 +766,6 @@ msgid "Reset Zoom" msgstr "ზუმის საწყისზე დაყენება" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 15c5ccbb3d..937cc59c0b 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -19,8 +19,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-15 05:53+0000\n" -"Last-Translator: Ervin <zetsmart@gmail.com>\n" +"PO-Revision-Date: 2019-12-21 08:38+0000\n" +"Last-Translator: 송태섭 <xotjq237@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -28,7 +28,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -721,6 +721,10 @@ msgstr "선택 항목만" msgid "Standard" msgstr "표준" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "스크립트 패널 토글" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -738,10 +742,6 @@ msgid "Reset Zoom" msgstr "확대 비율 원래대로" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "스크립트 패널 토글" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "경고" @@ -1699,9 +1699,8 @@ msgid "Erase Profile" msgstr "프로필 지우기" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "편집기 기능 프로필 관리하기" +msgstr "Godot 기능 프로필" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -2758,7 +2757,7 @@ msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -"이 설정을 켜면 게임을 실행하는 동안 Navigation 메시와 폴리곤이 보이게 돼요." +"이 설정을 켜면, 게임을 실행하는 동안 Navigation 메시와 폴리곤이 보이게 돼요." #: editor/editor_node.cpp msgid "Sync Scene Changes" @@ -2901,11 +2900,11 @@ msgstr "씬 실행하기" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "맞춤 씬 실행하기" +msgstr "씬을 지정해서 실행해요" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "씬을 지정해서 실행해요" +msgstr "맞춤 씬 실행하기" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." @@ -2992,9 +2991,8 @@ msgid "Import Templates From ZIP File" msgstr "ZIP 파일에서 템플릿 가져오기" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "내보내기 템플릿 매니저" +msgstr "템플릿 패키지" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -5098,93 +5096,79 @@ msgstr "Control 노드의 앵커와 여백 값의 프리셋." msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." -msgstr "켜면, Control 노드는 움직이면서 여백이 아닌 앵커를 바꿔요." +msgstr "이 설정을 켜면, Control 노드는 움직이면서 여백이 아닌 앵커를 바꿔요." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "왼쪽면" +msgstr "왼쪽 위" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "오른쪽면" +msgstr "오른쪽 위" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "오른쪽으로 회전하기" +msgstr "오른쪽 아래" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "하단 뷰" +msgstr "왼쪽 아래" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "내어쓰기" +msgstr "왼쪽 중앙" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "선택 항목 중앙으로" +msgstr "위쪽 중앙" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "들여쓰기" +msgstr "오른쪽 중앙" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "아랫면" +msgstr "아래쪽 중앙" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "중앙" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "좌측 뷰" +msgstr "왼쪽 넓게" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "상단 뷰" +msgstr "위쪽 넓게" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "우측 뷰" +msgstr "오른쪽 넓게" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "하단 뷰" +msgstr "아래쪽 넓게" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "수직선 중앙 넓게" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "수평선 중앙 넓게" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Full Rect" -msgstr "성명" +msgstr "사각형 전체" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "규모 비율:" +msgstr "비율 유지하기" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" -msgstr "앵커만" +msgstr "앵커만 적용" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" @@ -7745,9 +7729,8 @@ msgid "Constant" msgstr "비선형" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "테마" +msgstr "테마 파일" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -9177,9 +9160,8 @@ msgid "Make Patch" msgstr "패치 만들기" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " 파일" +msgstr "팩 파일" #: editor/project_export.cpp msgid "Features" @@ -9234,13 +9216,12 @@ msgid "Export All" msgstr "모두 내보내기" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " 파일" +msgstr "ZIP 파일" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Godot 게임 팩" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -9695,7 +9676,7 @@ msgstr "이벤트 추가하기" #: editor/project_settings_editor.cpp msgid "Button" -msgstr "Button" +msgstr "버튼" #: editor/project_settings_editor.cpp msgid "Left Button." @@ -11389,19 +11370,16 @@ msgid "Members:" msgstr "멤버:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "기본 유형 바꾸기" +msgstr "기본 유형 바꾸기:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." msgstr "노드 추가하기..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "함수 추가하기" +msgstr "함수 추가하기..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index b4b3f745f6..86f74ae6a2 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -729,6 +729,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -746,10 +750,6 @@ msgid "Reset Zoom" msgstr "Atstatyti Priartinimą" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index b1a17ff177..acf6f1fd68 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -720,6 +720,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -737,10 +741,6 @@ msgid "Reset Zoom" msgstr "Atiestatīt tālummaiņu" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 09098d0d7b..3cf9b5fd0e 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -686,6 +686,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -703,10 +707,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 8707a434c5..bc4b9432b0 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -696,6 +696,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -713,10 +717,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po new file mode 100644 index 0000000000..67e7b6687f --- /dev/null +++ b/editor/translations/mr.po @@ -0,0 +1,11834 @@ +# Marathi translation of the Godot Engine editor +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# This file is distributed under the same license as the Godot source code. +# +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"Language: mr\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/gd_glue.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid input %i (not passed) in expression" +msgstr "" + +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid operands to operator %s, %s and %s." +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid index of type %s for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "" + +#: core/math/expression.cpp +msgid "On call to '%s':" +msgstr "" + +#: core/ustring.cpp +msgid "B" +msgstr "" + +#: core/ustring.cpp +msgid "KiB" +msgstr "" + +#: core/ustring.cpp +msgid "MiB" +msgstr "" + +#: core/ustring.cpp +msgid "GiB" +msgstr "" + +#: core/ustring.cpp +msgid "TiB" +msgstr "" + +#: core/ustring.cpp +msgid "PiB" +msgstr "" + +#: core/ustring.cpp +msgid "EiB" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Free" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Balanced" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "" + +#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp +msgid "Time:" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Value:" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Insert Key Here" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Duplicate Selected Key(s)" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Delete Selected Key(s)" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transform" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Time" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transition" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transform" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Value" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Call" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Property Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "3D Transform Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Call Method Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Bezier Curve Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation length (frames)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation length (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Looping" +msgstr "" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove this track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Time (s): " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Continuous" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Discrete" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Trigger" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Capture" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Nearest" +msgstr "" + +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp +msgid "Linear" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Cubic" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "" + +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Create" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Create & Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "An animation player can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Method not found in object: " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clipboard is empty" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"This animation belongs to an imported scene, so changes to imported tracks " +"will not be saved.\n" +"\n" +"To enable the ability to add custom tracks, navigate to the scene's import " +"settings and set\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" +"\", then re-import.\n" +"Alternatively, use an import preset that imports animations to separate " +"files." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Warning: Editing imported animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Snap:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation step value." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "FPS" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation properties." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Next Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Previous Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove invalid keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-up all animations" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select Tracks to Copy" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_log.cpp +#: editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select All/None" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d match." +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d matches." +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Match Case" +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Whole Words" +msgstr "" + +#: editor/code_editor.cpp editor/rename_dialog.cpp +msgid "Replace" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom In" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Out" +msgstr "" + +#: editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: editor/code_editor.cpp +msgid "Warnings" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line and column numbers." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method in target node must be specified." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Target method not found. Specify a valid method or attach a script to the " +"target node." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect to Node:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect to Script:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "From Signal:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Scene does not contain any script." +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Add" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/editor_feature_profile.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +msgid "Remove" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Advanced" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Defers the signal, storing it in a queue and only firing it at idle time." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnects the signal after its first emission." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Cannot connect signal" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Signal:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect '%s' from '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect all from signal: '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect..." +msgstr "" + +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect a Signal to a Method" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit Connection:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"%s\" signal?" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Go To Method" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Change %s Type" +msgstr "" + +#: editor/create_dialog.cpp editor/project_settings_editor.cpp +msgid "Change" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Create New %s" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Matches:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Description:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will only take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will only take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resource" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +msgid "Path" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Remove selected files from the project? (Can't be restored)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Cannot remove:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Load failed due to missing dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Open Anyway" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Show Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Key" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Value" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: editor/editor_about.cpp +msgid "Godot Engine contributors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Founders" +msgstr "" + +#: editor/editor_about.cpp +msgid "Lead Developer" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Manager " +msgstr "" + +#: editor/editor_about.cpp +msgid "Developers" +msgstr "" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "License" +msgstr "" + +#: editor/editor_about.cpp +msgid "Third-party Licenses" +msgstr "" + +#: editor/editor_about.cpp +msgid "" +"Godot Engine relies on a number of third-party free and open source " +"libraries, all compatible with the terms of its MIT license. The following " +"is an exhaustive list of all such third-party components with their " +"respective copyright statements and license terms." +msgstr "" + +#: editor/editor_about.cpp +msgid "All Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Licenses" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Error opening package file, not in ZIP format." +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Uncompressing Assets" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/editor_node.cpp +msgid "Install" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Installer" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Speakers" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Rename Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Change Audio Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Bypass Effects" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Select Audio Bus Send" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Drag & drop to rearrange." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bypass" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bus options" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Master bus can't be deleted!" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Duplicate Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "There is no '%s' file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Invalid file, not an audio bus layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add a new Audio Bus to this layout." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load an existing Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save this Bus Layout to a file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/import_dock.cpp +msgid "Load Default" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load the default Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing engine class name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing built-in type name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing global constant name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Keyword cannot be used as an autoload name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Enable" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp +msgid "Invalid path." +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp +msgid "File does not exist." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Not in resource path." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_profiler.cpp editor/project_manager.cpp +#: editor/settings_config_dialog.cpp +msgid "Name" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: editor/editor_data.cpp +msgid "Storing local changes..." +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating scene..." +msgstr "" + +#: editor/editor_data.cpp editor/editor_properties.cpp +msgid "[empty]" +msgstr "" + +#: editor/editor_data.cpp +msgid "[unsaved]" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Please select a base directory first." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + +#: editor/editor_export.cpp platform/javascript/export/export.cpp +msgid "Template file not found:" +msgstr "" + +#: editor/editor_export.cpp +msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "3D Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Script Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Asset Library" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Scene Tree Editing" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Node Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "FileSystem and Import Docks" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase profile '%s'? (no undo)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile must be a valid filename and must not contain '.'" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile with this name already exists." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled, Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enable Contextual Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Properties:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Features:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Classes:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "File '%s' format is invalid, import aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "" +"Profile '%s' already exists. Remove it first before importing, import " +"aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Error saving profile to path: '%s'." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Unset" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Current Profile:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Make Current" +msgstr "" + +#: editor/editor_feature_profile.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/editor_node.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Available Profiles:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "New profile name:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Godot Feature Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Profile(s)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Export Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Manage Editor Feature Profiles" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select Current Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select This Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Open in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +msgid "Show in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder..." +msgstr "" + +#: editor/editor_file_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Refresh" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/editor_properties.cpp editor/inspector_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to previous folder." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to next folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Go to parent folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh files." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Toggle the visibility of hidden files." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Preview:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "" +"There are multiple importers for different types pointing to file %s, import " +"aborted" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class:" +msgstr "" + +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Brief Description" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "" + +#: editor/editor_help.cpp +msgid "enum " +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class Description" +msgstr "" + +#: editor/editor_help.cpp +msgid "Online Tutorials" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There are currently no tutorials for this class, you can [color=$color][url=" +"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" +"url][/color]." +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by [color=" +"$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Display All" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Classes Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Methods Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Signals Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Constants Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Member Type" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Class" +msgstr "" + +#: editor/editor_inspector.cpp editor/project_settings_editor.cpp +msgid "Property:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" +msgstr "" + +#: editor/editor_log.cpp +msgid "Output:" +msgstr "" + +#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Copy Selection" +msgstr "" + +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "" + +#: editor/editor_log.cpp +msgid "Clear Output" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "New Window" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project export failed with error code %d." +msgstr "" + +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Save Resource As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a tree root." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " +"be satisfied." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "Can't overwrite scene that is still open!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error trying to save layout!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Default editor layout overridden." +msgstr "" + +#: editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restored default layout to base settings." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it won't be kept when saving the current scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it won't be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This is a remote object, so changes to it won't be kept.\n" +"Please read the documentation relevant to debugging to better understand " +"this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene was never saved, please save it prior to running." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: editor/editor_node.cpp editor/filesystem_dock.cpp +msgid "Open Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Script..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Close" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before closing?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "No" +msgstr "" + +#: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp +msgid "This scene has never been saved. Save before running?" +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a root node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a selected node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: editor/editor_node.cpp +msgid "Revert" +msgstr "" + +#: editor/editor_node.cpp +msgid "This action cannot be undone. Revert anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Run Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before quitting?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes the following scene(s) before opening Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Reopen Closed Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' There seems to be an error in " +"the code, please check the syntax." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Clear Recent Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp +msgid "Default" +msgstr "" + +#: editor/editor_node.cpp editor/editor_properties.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +msgid "Show in FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play This Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Undo Close Tab" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tabs to the Right" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close All Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files or folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files" +msgstr "" + +#: editor/editor_node.cpp +msgid "Dock Position" +msgstr "" + +#: editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle distraction-free mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "Add a new scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Filter Files..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Convert To..." +msgstr "" + +#: editor/editor_node.cpp +msgid "MeshLibrary..." +msgstr "" + +#: editor/editor_node.cpp +msgid "TileSet..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Redo" +msgstr "" + +#: editor/editor_node.cpp +msgid "Revert Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp +msgid "Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project Settings..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Install Android Build Template..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Data Folder" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +msgid "Tools" +msgstr "" + +#: editor/editor_node.cpp +msgid "Orphan Resource Explorer..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When exporting or deploying, the resulting executable will attempt to " +"connect to the IP of this computer in order to be debugged." +msgstr "" + +#: editor/editor_node.cpp +msgid "Small Deploy with Network FS" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, export or deploy will produce a minimal " +"executable.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploy will use the USB cable for faster performance. This " +"option speeds up testing for games with a large footprint." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " +"running game if this option is turned on." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Navigation meshes and polygons will be visible on the running game if this " +"option is turned on." +msgstr "" + +#: editor/editor_node.cpp +msgid "Sync Scene Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is turned on, any changes made to the scene in the editor " +"will be replicated in the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: editor/editor_node.cpp +msgid "Sync Script Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is turned on, any script that is saved will be reloaded on " +"the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: editor/editor_node.cpp editor/script_create_dialog.cpp +msgid "Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Settings..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Editor Features..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Export Templates..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp +msgid "Help" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/rename_dialog.cpp +msgid "Search" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Online Docs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Q&A" +msgstr "" + +#: editor/editor_node.cpp +msgid "Issue Tracker" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: editor/editor_node.cpp +msgid "About" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene execution for debugging." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +msgid "Save & Restart" +msgstr "" + +#: editor/editor_node.cpp +msgid "Spins when the editor window redraws." +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Continuously" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update When Changed" +msgstr "" + +#: editor/editor_node.cpp +msgid "Hide Update Spinner" +msgstr "" + +#: editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Don't Save" +msgstr "" + +#: editor/editor_node.cpp +msgid "Android build template is missing, please install relevant templates." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." +msgstr "" + +#: editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: editor/editor_node.cpp +msgid "Template Package" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Password:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited" +msgstr "" + +#: editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 2D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 3D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the next Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail..." +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit Plugin" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Author:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Physics Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Calls" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Edit Text:" +msgstr "" + +#: editor/editor_properties.cpp editor/script_create_dialog.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign..." +msgstr "" + +#: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"The selected resource (%s) does not match any type expected for this " +"property (%s)." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on resources saved as a file.\n" +"Resource needs to belong to a scene." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on this resource because it's not set as " +"local to scene.\n" +"Please switch on the 'local to scene' property on it (and all resources " +"containing it up to a node)." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: editor/editor_properties.cpp editor/scene_tree_dock.cpp +msgid "Extend Script" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Convert To %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Selected node is not a Viewport!" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Size: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "" +"No runnable export preset found for this platform.\n" +"Please add a runnable preset in the export menu." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: editor/editor_sub_scene.cpp editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Redownload" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Official export templates aren't available for development builds." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Retrieving mirrors, please wait..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates: %s." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Request Failed." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Redirect Loop." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Complete." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Cannot remove temporary file:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed.\n" +"The problematic templates archives can be found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error requesting URL:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connecting to Mirror..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Disconnected" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Resolving" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Resolve" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Connect" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connected" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Downloading" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connection Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uncompressing Android Build Sources" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select Template File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Godot Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select mirror from list: (Shift+Click: Open in Browser)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error moving:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" +msgstr "" + +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Inherited Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scenes" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Add to Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Remove from Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View Owners..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move To..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Scene..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Expand All" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Collapse All" +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Previous Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Next Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Toggle Split Mode" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "There is already file or folder with the same name in this location." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Create Scene" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +msgid "Find in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "" +"Include the files with the following extensions. Add or remove them in " +"ProjectSettings." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace all (no undo)" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Searching..." +msgstr "" + +#: editor/find_in_files.cpp +msgid "Search complete" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Invalid group name." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Rename Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Delete Group" +msgstr "" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes Not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_editor.cpp +msgid "Filter nodes" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Empty groups will be automatically removed." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group Editor" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh: " +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." +msgstr "" + +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid " Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp +msgid "Preset" +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/import_dock.cpp +msgid "Save scenes, re-import and restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Expand All Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Collapse All Properties" +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open in Help" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Object properties." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Filter properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: editor/node_dock.cpp +msgid "Select a single node to edit its signals and groups." +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable Filtering" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to copy!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to edit!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning Options" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Depth" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +msgid "Error!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition: " +msgstr "" + +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Cannot save response to:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Write error." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect loop." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, timeout" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Timeout." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed sha256 hash check" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Least Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "First" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Previous" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Next" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Last" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No results for \"%s\"." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Import..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Plugins..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Category:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Loading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene (for images to be saved in the same dir), or pick a save " +"path from the BakedLightmap properties." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " +"Light' flag is on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "" + +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Preview" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal and Vertical Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move pivot" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"When active, moving Control nodes changes their anchors instead of their " +"margins." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Top" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Bottom" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Left Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Right Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "VCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "HCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Full Rect" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Keep Ratio" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Group Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Ungroup Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle smart snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Smart Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle grid snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Grid Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart Snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Parent" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Other Nodes" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Always Show Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Preview Canvas Scale" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated or scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Default Type" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right click to add point" +msgstr "" + +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Failed creating shapes!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape(s)" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Model has no UV in this layer" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling(s)" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry's faces don't contain any area." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry doesn't contain any faces." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't inherit from Spatial." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain face geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source: " +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move Joint" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygons" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ResourcePreloader" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Could not load file at:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "New Text File..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "%s Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reopen Closed Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Scripts" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Connections to method:" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp +msgid "Source" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Target" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "" +"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "(ignore)" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Go To" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Evaluate Selection" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "" +"This shader has been modified on on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "Shader" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Make Rest Pose (From Bones)" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Bones to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Transform with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Rotation with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Enable Doppler" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Slow Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Couldn't find a solid floor to snap the selection to." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Drag: Rotate\n" +"Alt+Drag: Move\n" +"Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Local Space" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Object to Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Nameless gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Shrink (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "No Frames Selected" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add %d Frame(s)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed (FPS):" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add a Texture from File" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frames from a Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Horizontal:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Vertical:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select/Clear All Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Create Frames from Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +#: scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Sep.:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +msgid "Remove All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create From Current Editor Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Toggle Button" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled Button" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Named Sep." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Submenu" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled LineEdit" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Editable Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subtree" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme File" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cut Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Disable Autotile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Enable Priority" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Ctrl+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Left" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Right" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Horizontally" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Vertically" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear Transform" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Shift+LMB: Set wildcard bit.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No commit message was provided" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Add a commit message" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Output" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sampler" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set expression" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Resize VisualShader node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Show resulted shader code." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Create Shader Node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Grayscale function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts HSV vector to RGB equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts RGB vector to HSV equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sepia function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Burn operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Darken operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Difference operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Dodge operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "HardLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Lighten operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Overlay operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Screen operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "SoftLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided scalars are equal, greater or " +"less." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Input parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment and light shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "E constant (2.718282). Represents the base of the natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Epsilon constant (0.00001). Smallest possible scalar number." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Phi constant (1.618034). Golden ratio." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/4 constant (0.785398) or 45 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/2 constant (1.570796) or 90 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi constant (3.141593) or 180 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Tau constant (6.283185) or 360 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sqrt2 constant (1.414214). Square root of 2." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the absolute value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Finds the nearest integer that is greater than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Constrains a value to lie between two further values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in radians to degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-e Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer less than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Computes the fractional part of the argument." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse of the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the greater of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the lesser of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the opposite value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the value of the first parameter raised to the power of the second." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in degrees to radians." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest even integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Clamps the value between 0.0 and 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Extracts the sign of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the truncated value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds scalar to scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts scalar from scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the cubic texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Calculate the outer product of a pair of vectors.\n" +"\n" +"OuterProduct treats the first parameter 'c' as a column vector (matrix with " +"one column) and the second parameter 'r' as a row vector (matrix with one " +"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " +"whose number of rows is the number of components in 'c' and whose number of " +"columns is the number of components in 'r'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes transform from four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes transform to four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the determinant of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the inverse of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the transpose of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies transform by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes vector from three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes vector to three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the cross product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the distance between two points." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the dot product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the same direction as a reference vector. " +"The function has three vector parameters : N, the vector to orient, I, the " +"incident vector, and Nref, the reference vector. If the dot product of I and " +"Nref is smaller than zero the return value is N. Otherwise -N is returned." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the length of a vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors using scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the normalize product of vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the direction of reflection ( a : incident " +"vector, b : normal vector )." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the vector that points in the direction of refraction." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds vector to vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts vector from vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, with custom amount of input and " +"output ports. This is a direct injection of code into the vertex/fragment/" +"light function, do not use it to write the function declarations inside." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns falloff based on the dot product of surface normal and view " +"direction of camera (pass associated inputs to it)." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Scalar derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Vector derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Add initial export..." +msgstr "" + +#: editor/project_export.cpp +msgid "Add previous patches..." +msgstr "" + +#: editor/project_export.cpp +msgid "Delete patch '%s' from list?" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" + +#: editor/project_export.cpp +msgid "Release" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files/folders\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files/folders from project\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "Patches" +msgstr "" + +#: editor/project_export.cpp +msgid "Make Patch" +msgstr "" + +#: editor/project_export.cpp +msgid "Pack File" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Text" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: editor/project_export.cpp +msgid "Export mode?" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp editor/project_manager.cpp +msgid "ZIP File" +msgstr "" + +#: editor/project_export.cpp +msgid "Godot Game Pack" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path does not exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a 'project.godot' or '.zip' file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid Project Name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Missing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Error: Project is missing on the filesystem." +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in the Project Settings under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run %d projects at once?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove %d projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove this project from the list?\n" +"The project folder's contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove all missing projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The interface will update after restarting the editor or project manager." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Are you sure to scan %s folders for existing Godot projects?\n" +"This could take a while." +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: editor/project_manager.cpp +msgid "Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove Missing" +msgstr "" + +#: editor/project_manager.cpp +msgid "Templates" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You currently don't have any projects.\n" +"Would you like to explore official example projects in the Asset Library?" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "An action with the name '%s' already exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Remapped Path" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "The editor must be restarted for changes to take effect." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show All Locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show Selected Locales Only" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Plugins" +msgstr "" + +#: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced Options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per Level counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set the counter restarts for each group of child nodes" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Step" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "CamelCase to under_scored" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "under_scored to CamelCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " +"cause all properties of the node to be reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Other Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change type of node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Open Documentation" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Reparent to New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Unlock Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Button Group" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "(Connecting From)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s) and %s group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in %s group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Open Script:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "A directory with the same name exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Overrides" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script / Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, it will be reused." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script is valid." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9, _ and ." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will create a new script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will load an existing script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote " +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Warning:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child process connected." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export measures as CSV" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Enabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Disabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries: " +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paste Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Override an existing built-in function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new variable." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new signal." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete input port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "" +"Can't drop properties because script '%s' is not used in this scene.\n" +"Drop holding 'Shift' to just copy the signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Disconnect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function with a function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function of nodes from nodes of multiple functions." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select at least one node with sequence port." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Try to only have one sequence input in selection." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Nodes..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "function_name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit its graph." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Refresh Graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set %s" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Select device from the list" +msgstr "" + +#: platform/android/export/export.cpp +msgid "ADB executable not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid Android SDK path for custom build in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Trying to build from a custom built template, but no version info for it " +"exists. Please reinstall from the 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build version mismatch:\n" +" Template installed: %s\n" +" Godot Version: %s\n" +"Please reinstall Android build template from 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Building Android Project (gradle)" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Building of Android project failed, check output for the error.\n" +"Alternatively visit docs.godotengine.org for Android build documentation." +msgstr "" + +#: platform/android/export/export.cpp +msgid "No build apk generated at: " +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Required icon is not specified in the preset." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Stop HTTP Server" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read custom HTML shell:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read boot splash image file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Using default boot splash image." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the \"Texture\" " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnabler2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller ID must not be 0 or this controller won't be bound to an " +"actual controller." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor ID must not be 0 or this anchor won't be bound to an actual " +"anchor." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node." +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "%d%%" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "(Time Left: %d:%02d s)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Meshes: " +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Lights:" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Lighting Meshes: " +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial whose " +"Billboard Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/light.cpp +msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial whose Billboard " +"Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." +msgstr "" + +#: scene/3d/path.cpp +msgid "" +"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " +"parent Path's Curve resource." +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "" +"The \"Remote Path\" property must point to a valid Spatial or Spatial-" +"derived node to work." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"WorldEnvironment requires its \"Environment\" property to contain an " +"Environment to have a visible effect." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "No root AnimationNode for the graph is set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "The AnimationPlayer root node is not a valid node." +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures its " +"children placement behavior.\n" +"If you don't intend to add a script, use a plain Control node instead." +msgstr "" + +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine, but they will hide upon " +"running." +msgstr "" + +#: scene/gui/range.cpp +msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/gui/tree.cpp +msgid "(Other)" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for preview." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varyings can only be assigned in vertex function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Constants cannot be modified." +msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index bbb4921290..f725621d67 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -714,6 +714,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -731,10 +735,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index cbb8f69946..2331d96667 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -756,6 +756,10 @@ msgstr "Kun Valgte" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Veksle skriptpanel" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -773,10 +777,6 @@ msgid "Reset Zoom" msgstr "Nullstill Zoom" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Veksle skriptpanel" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Advarsler" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index c43c218cc2..93c9943a7d 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -44,7 +44,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-15 05:53+0000\n" +"PO-Revision-Date: 2019-12-21 08:37+0000\n" "Last-Translator: Julian <jdhoogvorst@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" @@ -53,7 +53,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -193,7 +193,7 @@ msgstr "Anim Wijzig Aanroep" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" -msgstr "anim-multi-change keyframe tijd" +msgstr "Anim Wijzig Meerdere Keyframe Waarden" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" @@ -751,6 +751,10 @@ msgstr "Alleen Selectie" msgid "Standard" msgstr "Standaard" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Schakel Scripten Paneel" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -768,10 +772,6 @@ msgid "Reset Zoom" msgstr "Initialiseer Zoom" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Schakel Scripten Paneel" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Waarschuwingen" @@ -1737,7 +1737,6 @@ msgid "Erase Profile" msgstr "Wis Profiel" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" msgstr "Editor Profielen beheren" @@ -3055,7 +3054,6 @@ msgid "Import Templates From ZIP File" msgstr "Sjablonen importeren Vanuit ZIP-Bestand" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" msgstr "Export Sjabloon Manager" @@ -3780,8 +3778,8 @@ msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" -"Voeg de bestanden toe volgende extensies. Voeg ze toe of verwijder ze in " -"ProjectSettings." +"Voeg de bestanden toe met de volgende extensies. Voeg ze toe of verwijder ze " +"in ProjectSettings." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -4350,9 +4348,8 @@ msgid "Delete Node(s)" msgstr "Knooppunt(en) verwijderen" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Toggle Filter On/Off" -msgstr "Aan-uitschakelaar Track." +msgstr "Schakel Filter Aan/Uit" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" @@ -4376,14 +4373,12 @@ msgstr "" "waardoor de spoornamen niet konden gevonden worden." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Anim Clips" -msgstr "Animatieclips:" +msgstr "Animatieclips" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Audio Clips" -msgstr "Audioclips:" +msgstr "Audioclips" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Functions" @@ -4405,9 +4400,8 @@ msgid "Edit Filtered Tracks:" msgstr "Bewerk gefilterde sporen:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Enable Filtering" -msgstr "Activeer filtering" +msgstr "Activeer Filtering" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" @@ -4542,9 +4536,8 @@ msgid "Enable Onion Skinning" msgstr "\"Onion Skinning\" Inschakelen" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Onion Skinning Options" -msgstr "Ui Schillen" +msgstr "Onion Skinning Opties" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" @@ -4618,12 +4611,10 @@ msgid "Cross-Animation Blend Times" msgstr "Cross-animatie mixtijden" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "Verplaatsingsmodus" +msgstr "Verplaats Knooppunt" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" msgstr "Voeg vertaling toe" @@ -4657,19 +4648,16 @@ msgid "Start and end nodes are needed for a sub-transition." msgstr "Start- en eindknopen zijn nodig voor een sub-overgang." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "No playback resource set at path: %s." -msgstr "Niet in resource pad." +msgstr "Geen afspeelresource ingesteld op pad: %s." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" -msgstr "Verwijderd:" +msgstr "Knooppunt Verwijderd" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Overgangsknoop" +msgstr "Transitie Verwijderd" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" @@ -4881,14 +4869,12 @@ msgid "Request failed, return code:" msgstr "Aanvraag mislukt, retourcode:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "Aanvraag Mislukt." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Kan thema niet opslaan in bestand:" +msgstr "Kan reactie niet opslaan naar:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." @@ -4899,19 +4885,16 @@ msgid "Request failed, too many redirects" msgstr "Aanvraag mislukt, te veel redirects" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." msgstr "Redirectlus." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Aanvraag mislukt, retourcode:" +msgstr "Aanvraag mislukt, timeout" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Tijd" +msgstr "Timeout." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4954,9 +4937,8 @@ msgid "Idle" msgstr "Inactief" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Install..." -msgstr "Installeer" +msgstr "Installeer.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" @@ -4987,14 +4969,12 @@ msgid "Name (Z-A)" msgstr "Naam (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Licentie" +msgstr "Licentie (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Licentie" +msgstr "Licentie (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -5021,14 +5001,12 @@ msgid "No results for \"%s\"." msgstr "Geen resultaten voor \"%s\"." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Importeren" +msgstr "Importeren.." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Plugins" +msgstr "Plugins..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" @@ -5044,9 +5022,8 @@ msgid "Site:" msgstr "Site:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Ondersteuning..." +msgstr "Ondersteuning" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -5057,7 +5034,6 @@ msgid "Testing" msgstr "Testen" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." msgstr "Laden..." @@ -5112,12 +5088,11 @@ msgstr "Raster Stap:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" -msgstr "" +msgstr "Primaire Lijn Elke:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "steps" -msgstr "2 stappen" +msgstr "stappen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" @@ -5128,42 +5103,34 @@ msgid "Rotation Step:" msgstr "Rotatie Stap:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Step:" -msgstr "Schaal:" +msgstr "Schaal stap:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Vertical Guide" -msgstr "Verplaats vertical gids" +msgstr "Verplaats verticale gids" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Vertical Guide" msgstr "Maak nieuwe verticale gids" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Vertical Guide" msgstr "Verwijder de verticale gids" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Horizontal Guide" msgstr "Verplaats de horizontale gids" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal Guide" msgstr "Maak nieuwe horizontale gids" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Horizontal Guide" msgstr "Verwijder de horizontale gids" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal and Vertical Guides" msgstr "Maak nieuwe horizontale en verticale gidsen" @@ -5192,13 +5159,10 @@ msgid "Move CanvasItem" msgstr "Verplaats CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." -msgstr "" -"Waarschuwing: De positie en grootte van de kinderen van een houder worden " -"alleen door hun ouder bepaald." +msgstr "De positie en grootte van de kinderen worden door hun ouder bepaald." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." @@ -5210,87 +5174,76 @@ msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" +"Wanneer actief, verplaatsen van de Control-knooppunten veranderd hun ankers " +"in plaats van hun marges." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Links" +msgstr "Linksboven" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "Rechts" +msgstr "Rechtsboves" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Naar rechts draaien" +msgstr "Rechtsonder" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Onderaanzicht" +msgstr "Linksonder" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Links Inspringen" +msgstr "Center links" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Centreer Selectie" +msgstr "Center boven" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "Rechts Inspringen" +msgstr "Center rechts" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Onder" +msgstr "Center onder" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "Center" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Linker Zijaanzicht" +msgstr "Linkerbreedte" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "Bovenaanzicht" +msgstr "Bovenbreedte" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Rechter Zijaanzicht" +msgstr "Rechterbreedte" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "Onderaanzicht" +msgstr "Onderbreedte" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "VCentrum breedte" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "HCentrum breedte" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" -msgstr "" +msgstr "Volledige rechthoek" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Schaal Ratio:" +msgstr "Ratio Behouden" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5329,7 +5282,6 @@ msgstr "Slot Geselecteerd" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected" msgstr "Geselecteerde Verwijderen" @@ -5348,9 +5300,8 @@ msgid "Paste Pose" msgstr "Plak Houding" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Maak Houding Leeg" +msgstr "Maak gidsen leeg" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" @@ -5358,9 +5309,8 @@ msgstr "" "Maak één of meerdere op maat gemaakte botten van één of meerdere knooppunten" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Bones" -msgstr "Maak Houding Leeg" +msgstr "Maak Bones Leeg" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" @@ -5440,29 +5390,24 @@ msgid "Pan Mode" msgstr "Verschuif Modus" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Ruler Mode" -msgstr "Uitvoermodus:" +msgstr "Meetmode" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle smart snapping." -msgstr "Automatisch schikken omschakelen." +msgstr "Automatisch snappen omschakelen." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Smart Snap" -msgstr "Gebruik Uitlijnen" +msgstr "Gebruik slim snappen" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle grid snapping." -msgstr "Automatisch schikken omschakelen." +msgstr "Gridsnappen omschakelen." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Grid Snap" -msgstr "Rooster Snap" +msgstr "Gebruik grid snappen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" @@ -5473,9 +5418,8 @@ msgid "Use Rotation Snap" msgstr "Gebruik Rotatie Snap" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Scale Snap" -msgstr "Gebruik Uitlijnen" +msgstr "Gebruik schaal snap" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" @@ -5486,7 +5430,6 @@ msgid "Use Pixel Snap" msgstr "Gebruik Pixel Uitlijnen" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Smart Snapping" msgstr "Slim Uitlijnen" @@ -5496,34 +5439,28 @@ msgid "Configure Snap..." msgstr "Configureer Snap..." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Parent" -msgstr "Snap naar ouder" +msgstr "Snap naar Ouder" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Anchor" -msgstr "Snap naar node anker" +msgstr "Snap naar Knooppunt Anker" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Sides" -msgstr "Uitlijnen naar node zijden" +msgstr "Uitlijnen naar Knooppunt zijden" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Center" -msgstr "Schik automatisch aan middelpunt knoop" +msgstr "Snap naar middelpunt Knooppunt" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Other Nodes" -msgstr "Uitlijnen naar andere nodes" +msgstr "Snap naar andere nodes" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Guides" -msgstr "Op hulplijnen uitlijnen" +msgstr "Snappen aan gidsen" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5562,9 +5499,8 @@ msgid "Make Custom Bone(s) from Node(s)" msgstr "Maak één of meerdere op maat gemaakte botten van één of meerdere Nodes" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Custom Bones" -msgstr "Maak Botten Leeg" +msgstr "Maak Aangepaste Botten Leeg" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5572,9 +5508,8 @@ msgid "View" msgstr "Weergeven" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Always Show Grid" -msgstr "Raster Weergeven" +msgstr "Raster Altijd Weergeven" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" @@ -5586,7 +5521,7 @@ msgstr "Toon linialen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "Toon hulplijnen" +msgstr "Toon gidsen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" @@ -5610,7 +5545,7 @@ msgstr "Raam Selectie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" -msgstr "" +msgstr "Voorbeeld Canvas Schaal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." @@ -5625,28 +5560,25 @@ msgid "Scale mask for inserting keys." msgstr "Schaalmasker voor het invoegen van sleutels." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Insert keys (based on mask)." -msgstr "Voeg Sleutel in (Bestaande Banen)" +msgstr "Voeg Sleutel in (gebaseerd op bestaande maskers)." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "" "Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" -"Automatische invoegtoetsen bij het vertalen van objecten, geroteerd op " -"schaal (op basis van masker).\n" +"Automatisch sleutels toevoegen als objecten verplaatst, geroteerd of schaal " +"(op basis van masker) worden\n" "Sleutels worden alleen toegevoegd aan bestaande tracks, er worden geen " "nieuwe tracks aangemaakt.\n" "Sleutels moeten voor de eerste keer handmatig worden ingevoerd." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Auto Insert Key" -msgstr "Anim Key Invoegen" +msgstr "Automatisch Sleutel invoegen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -5669,9 +5601,8 @@ msgid "Divide grid step by 2" msgstr "Deel rasterstap door 2" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Pan View" -msgstr "Achteraanzicht" +msgstr "Panweergave" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" @@ -5696,7 +5627,6 @@ msgid "Error instancing scene from %s" msgstr "Er is iets misgegaan bij het instantiëren van scene vanaf %s" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Change Default Type" msgstr "Wijzig standaard type" @@ -5709,9 +5639,8 @@ msgstr "" "Sleep & laat los + Alt : Verander node type" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Create Polygon3D" -msgstr "Creëer Poly" +msgstr "Creëer Polygon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" @@ -5734,9 +5663,8 @@ msgstr "Laad Emissie Masker" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Restart" -msgstr "Herstart Nu" +msgstr "Herstart" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5770,9 +5698,8 @@ msgid "Emission Colors" msgstr "Emissie Kleuren" #: editor/plugins/cpu_particles_editor_plugin.cpp -#, fuzzy msgid "CPUParticles" -msgstr "Partikels" +msgstr "CPUParticles" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -5785,22 +5712,20 @@ msgid "Create Emission Points From Node" msgstr "Emissiepunten maken vanuit knooppunt" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Flat 0" -msgstr "Plat0" +msgstr "Plat 0" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Flat 1" -msgstr "Plat1" +msgstr "Plat 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" -msgstr "" +msgstr "Invloei" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" -msgstr "" +msgstr "Uitvloei" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" @@ -5819,27 +5744,22 @@ msgid "Load Curve Preset" msgstr "Laad Curve Preset" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Add Point" msgstr "Punt toevoegen" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Remove Point" msgstr "Punt verwijderen" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Left Linear" msgstr "Links Lineair" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Right Linear" -msgstr "Rechtslijnig" +msgstr "Rechts Lineair" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Load Preset" msgstr "Laad voorinstelling" @@ -5856,9 +5776,8 @@ msgid "Hold Shift to edit tangents individually" msgstr "Houd Shift ingedrukt om de raaklijnen individueel te bewerken" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Right click to add point" -msgstr "Rechter Klik: Verwijder Punt" +msgstr "Klik rechts om Punt toe te voegen" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" @@ -5901,22 +5820,20 @@ msgid "This doesn't work on scene root!" msgstr "Dit werkt niet op scene root!" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Trimesh Static Shape" -msgstr "Creëer Trimesh Vorm" +msgstr "Creëer Trimesh Static Shape" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Failed creating shapes!" -msgstr "" +msgstr "Shapes maken mislukt!" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Convex Shape(s)" -msgstr "Creëer Convexe Vorm" +msgstr "Creëer Convex Shape(s)" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" -msgstr "Creëer Navigatie Mesh" +msgstr "Creëer Navigation Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." @@ -5968,14 +5885,12 @@ msgid "Create Trimesh Collision Sibling" msgstr "Creëer Trimesh Botsing Broer" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Convex Collision Sibling(s)" -msgstr "Creëer Convex Botsing Broer" +msgstr "Creëer Convex Collision Sibling(s)" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Outline Mesh..." -msgstr "Creëer Omlijning Mesh..." +msgstr "Creëer Outline Mesh..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" @@ -6117,14 +6032,12 @@ msgstr "Creëer Navigatie Polygoon" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles" -msgstr "Converteer Naar Hoofdletters" +msgstr "Converteer Naar CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Generating Visibility Rect" -msgstr "Genereer Zichtbaarheid Rechthoek" +msgstr "Genereer Visibility Rect" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" @@ -6141,26 +6054,23 @@ msgstr "Genereer Tijd (sec):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "De vlakken van de geometrie bevatten geen enkel gebied." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "Node bevat geen geometrie (vlakken)." +msgstr "De geometrie bevat geen vlakken." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "\"%s\" erft niet van Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "Node bevat geen geometrie." +msgstr "\"%s\" bevat geen geometrie." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Node bevat geen geometrie." +msgstr "\"%s\" bevat geen vlak geometrie." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6220,9 +6130,8 @@ msgid "Add Point to Curve" msgstr "Voeg Punt toe aan Curve" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Split Curve" -msgstr "Sluit Curve" +msgstr "Split Curve" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" @@ -6252,9 +6161,8 @@ msgid "Click: Add Point" msgstr "Klik: Voeg Punt Toe" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Left Click: Split Segment (in curve)" -msgstr "Splits Segment (in curve)" +msgstr "Linker Klik: Splits Segment (in kromme)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -6289,7 +6197,7 @@ msgstr "Opties" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" -msgstr "" +msgstr "Spiegel Hoekhendels" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -6333,7 +6241,6 @@ msgid "Split Segment (in curve)" msgstr "Splits Segment (in curve)" #: editor/plugins/physical_bone_plugin.cpp -#, fuzzy msgid "Move Joint" msgstr "Beweeg Punt" @@ -6343,9 +6250,8 @@ msgid "" msgstr "De Polygon2D skeleteigenschap wijst niet naar een Skeleton2D Node" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Sync Bones" -msgstr "Laat Botten Zien" +msgstr "Synchroniseer Botten" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" @@ -6368,51 +6274,44 @@ msgstr "" "worden via de viewport." #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon & UV" -msgstr "Creëer Poly" +msgstr "Creëer Polygon & UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Internal Vertex" -msgstr "Maak nieuwe horizontale gids" +msgstr "Creëren Internal Vertex" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Internal Vertex" -msgstr "Verwijder In-Controle Punt" +msgstr "Verwijder Internal Vertex" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" msgstr "Ongeldige Polygoon (heeft minimaal 3 verschillende hoekpunten nodig)" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Add Custom Polygon" -msgstr "Bewerk Poly" +msgstr "Voeg eigen Polygon toe" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Custom Polygon" -msgstr "Verwijder Poly en punt" +msgstr "Verwijder Custom Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Transformeer UV Map" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Transform Polygon" -msgstr "Transformatie Type" +msgstr "Transformeer Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "Teken Botgewichten" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Open Polygon 2D UV editor." -msgstr "Polygon 2D UV Editor" +msgstr "Open Polygon 2D UV Editor." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" @@ -6423,24 +6322,20 @@ msgid "UV" msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Points" -msgstr "Beweeg Punt" +msgstr "Punten" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Polygons" -msgstr "Polygon->UV" +msgstr "Polygonen" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Bones" -msgstr "Maak Botten" +msgstr "Botten" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Move Points" -msgstr "Beweeg Punt" +msgstr "Beweeg Punten" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -6505,9 +6400,8 @@ msgid "Clear UV" msgstr "Wis UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Settings" -msgstr "Instellingen" +msgstr "Raster Instellingen" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" @@ -6526,34 +6420,28 @@ msgid "Show Grid" msgstr "Raster Weergeven" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Configure Grid:" -msgstr "Configureer Snap" +msgstr "Configureer Raster:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Offset X:" -msgstr "Raster Verplaatsing:" +msgstr "Raster Verplaatsing X:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Offset Y:" -msgstr "Raster Verplaatsing:" +msgstr "Raster Verplaatsing Y:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Step X:" -msgstr "Raster Stap:" +msgstr "Raster Stap X:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Step Y:" -msgstr "Raster Stap:" +msgstr "Raster Stap Y:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Sync Bones to Polygon" -msgstr "Schaal Polygon" +msgstr "Synchroniseer Botten aan Polygoon" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" @@ -6610,9 +6498,8 @@ msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "AnimationTree heeft geen ingesteld pad naar een AnimationPlayer" #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Path to AnimationPlayer is invalid" -msgstr "Animatie boom is ongeldig." +msgstr "Pad naar AnimationPlayer is ongeldig" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" @@ -6623,52 +6510,42 @@ msgid "Close and save changes?" msgstr "Wijzigingen oplaan en sluiten?" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error writing TextFile:" -msgstr "Error bij het opslaan van TileSet!" +msgstr "Error schrijven TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Niet gevonden titel:" +msgstr "Bestand kon niet worden geladen op:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error saving file!" -msgstr "Error bij het opslaan van TileSet!" +msgstr "Error bij het opslaan van bestand!" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error while saving theme." -msgstr "Fout bij het opslaan van het thema" +msgstr "Fout bij het opslaan van het thema." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Saving" msgstr "Fout bij het opslaan" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error importing theme." -msgstr "Fout bij import van thema" +msgstr "Fout bij import van thema." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Importing" msgstr "Fout bij importeren" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "Nieuwe Map..." +msgstr "Nieuw Tekst Bestand..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open File" msgstr "Open een Bestand" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Save File As..." msgstr "Opslaan Als..." @@ -6689,9 +6566,8 @@ msgid "Save Theme As..." msgstr "Thema Opslaan Als..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "%s Class Reference" -msgstr " Klasse Referentie" +msgstr "%s Class Referentie" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -6704,18 +6580,16 @@ msgid "Find Previous" msgstr "Vind Vorige" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter scripts" -msgstr "Filter eigenschappen" +msgstr "Filter scripts" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Schakel het alfabetisch sorteren van de methode lijst in of uit." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter methods" -msgstr "Filter:" +msgstr "Filter methoden" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" @@ -6746,14 +6620,12 @@ msgid "File" msgstr "Bestand" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open..." -msgstr "Openen" +msgstr "Openen..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Omschrijving:" +msgstr "Heropen gesloten script" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6768,9 +6640,8 @@ msgid "Copy Script Path" msgstr "Kopieer Script Pad" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" -msgstr "Geschiedenis voorgaande" +msgstr "Geschiedenis Vorige" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" @@ -6782,9 +6653,8 @@ msgid "Theme" msgstr "Thema" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Import Theme..." -msgstr "Importeer Thema" +msgstr "Importeer Thema..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" @@ -6828,23 +6698,20 @@ msgid "Keep Debugger Open" msgstr "Houd Debugger Open" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Debug with External Editor" -msgstr "Debug met externe editor" +msgstr "Debug met Externe Editor" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open Godot online documentation." -msgstr "Open Godot online documentatie" +msgstr "Open Godot online documentatie." #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" msgstr "Verzoek documentatie" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Help improve the Godot documentation by giving feedback." -msgstr "Help de Godot-documentatie te verbeteren door feedback te geven" +msgstr "Help de Godot-documentatie te verbeteren door feedback te geven." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." @@ -6885,62 +6752,54 @@ msgid "Debugger" msgstr "Debugger" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" -msgstr "Zoek Hulp" +msgstr "Zoek Resultaten" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Maak Leeg" +msgstr "Maak Recente Scripts Leeg" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Connections to method:" -msgstr "Verbind Aan Node:" +msgstr "Verbindingen aan methode:" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Source" -msgstr "Resource" +msgstr "Bron" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Signal" -msgstr "Signalen" +msgstr "Signaal" #: editor/plugins/script_text_editor.cpp msgid "Target" -msgstr "" +msgstr "Doel" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "Ontkoppel '%s' van '%s'" +msgstr "" +"Ontbrekende verbonden methode '%s' voor signaal '%s' van knooppunt '%s'." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Line" -msgstr "Regel:" +msgstr "Regel" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" msgstr "(negeren)" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Ga Naar Functie..." +msgstr "Ga Naar Functie" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "Alleen bronnen uit bestandssysteem kunnen gedropt worden." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Lookup Symbol" -msgstr "Voltooi Symbool" +msgstr "Zoek Symbool" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" @@ -6969,17 +6828,16 @@ msgstr "Syntax Markeren" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" -msgstr "" +msgstr "Ga Naar" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" -msgstr "" +msgstr "Favorieten" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "Punten aanmaken." +msgstr "Breekpunten" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -7028,21 +6886,18 @@ msgid "Complete Symbol" msgstr "Voltooi Symbool" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Schaal selectie" +msgstr "Evalueer selectie" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Trim Navolgende Spaties" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" msgstr "Converteer Indentatie Naar Spaties" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" msgstr "Converteer Indentatie Naar Tabs" @@ -7051,41 +6906,34 @@ msgid "Auto Indent" msgstr "Auto Indentatie" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." -msgstr "Bestanden Filteren..." +msgstr "Zoeken in bestanden..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "Contextuele Hulp" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Toggle Bookmark" msgstr "Toggle Favoriet" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Bookmark" -msgstr "Ga Naar Volgende Breekpunt" +msgstr "Ga naar volgende Favoriet" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Bookmark" -msgstr "Ga Naar Vorige Breekpunt" +msgstr "Ga Naar Vorige Favoriet" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Remove All Bookmarks" -msgstr "Verwijder Alle Items" +msgstr "Verwijder alle Favorieten" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function..." msgstr "Ga Naar Functie..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." msgstr "Ga Naar Regel..." @@ -7099,23 +6947,20 @@ msgid "Remove All Breakpoints" msgstr "Verwijder Alle Breekpunten" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Breakpoint" -msgstr "Ga Naar Volgende Breekpunt" +msgstr "Ga Naar Volgende Favoriet" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" -msgstr "Ga Naar Vorige Breekpunt" +msgstr "Ga Naar Vorige Favoriet" #: editor/plugins/shader_editor_plugin.cpp -#, fuzzy msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" -"De volgende bestanden zijn nieuwer op de schijf.\n" -"Welke aktie moet worden genomen?:" +"Deze Shader is aangepast op de schijf.\n" +"Welke actie moet worden genomen?" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" @@ -7127,18 +6972,16 @@ msgstr "" "Dit skelet heeft geen botten, maak een aantal secundaire Bone2D knooppunten." #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Create Rest Pose from Bones" -msgstr "Creëer Emissie Punten Vanuit Mesh" +msgstr "CreëerRest Pose vanuit botten" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" msgstr "Stel Rustpose in op Botten" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Skeleton2D" -msgstr "Singleton" +msgstr "Skeleton2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" @@ -7149,23 +6992,20 @@ msgid "Set Bones to Rest Pose" msgstr "Stel Botten in op Rustpose" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Create physical bones" -msgstr "Creëer Navigatie Mesh" +msgstr "Creëer fysieke botten" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Skeleton" msgstr "Skelet" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Create physical skeleton" -msgstr "Subscriptie Maken" +msgstr "Creëer fysiek Skelet" #: editor/plugins/skeleton_ik_editor_plugin.cpp -#, fuzzy msgid "Play IK" -msgstr "Speel" +msgstr "Speel IK" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" @@ -7216,9 +7056,8 @@ msgid "Animation Key Inserted." msgstr "Animatie Key Ingevoegd." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Pitch" -msgstr "Schakelaar" +msgstr "Pitch" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" @@ -7293,14 +7132,12 @@ msgid "Rear" msgstr "Achter" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Transform with View" -msgstr "Uitlijnen met zicht" +msgstr "Uitlijnen Transform met aanzicht" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Rotation with View" -msgstr "Arrangeer Selectie naar Aanzicht" +msgstr "Arrangeer Rotatie naar Aanzicht" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -7311,9 +7148,8 @@ msgid "This operation requires a single selected node." msgstr "Deze bewerking vereist één geselecteerde knooppunt." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock View Rotation" -msgstr "Bekijk Informatie" +msgstr "Vergrendel View Rotatie" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" @@ -7356,14 +7192,12 @@ msgid "Audio Listener" msgstr "Audio Luisteraar" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Activeer filtering" +msgstr "Activeer Doppler" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Cinematic Preview" -msgstr "Creëren van Mesh Previews" +msgstr "Bioscoop Preview" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" @@ -7394,7 +7228,6 @@ msgid "Freelook Speed Modifier" msgstr "Vrijekijk Snelheid Modificator" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Freelook Slow Modifier" msgstr "Vrijekijk Snelheid Modificator" @@ -7409,22 +7242,20 @@ msgstr "" "game performance." #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Rotation Locked" -msgstr "Bekijk Informatie" +msgstr "Bekijk rotatie vergrendeld" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "XForm Dialoog" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Nodes To Floor" -msgstr "Uitlijnen op raster" +msgstr "Snap Knooppunten aan vloer" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Geen solide vloer gevonden om selectie aan te koppelen." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7437,13 +7268,12 @@ msgstr "" "Alt+RMB: Diepte selectie" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Lokale Ruimtemodus (%s)" +msgstr "Gebruik Lokale Ruimtemodus" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "Gebruik Uitlijnen" +msgstr "Gebruik Snap" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7470,9 +7300,8 @@ msgid "Right View" msgstr "Rechter Zijaanzicht" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Switch Perspective/Orthogonal View" -msgstr "Schakel Perspectief/Orthogonaal aanzicht" +msgstr "Schakel Perspectief/Orthogonaal Zicht" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" @@ -7487,9 +7316,8 @@ msgid "Focus Selection" msgstr "Focus Selectie" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Toggle Freelook" -msgstr "Toggle Favoriet" +msgstr "Toggle Freelook" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7497,9 +7325,8 @@ msgid "Transform" msgstr "Transformatie" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Object to Floor" -msgstr "Lijn object uit op vloer" +msgstr "Snap Objecten aan vloer" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -7530,9 +7357,8 @@ msgid "4 Viewports" msgstr "4 Aanzicht Portalen" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Gizmos" -msgstr "Bekijk Gizmos" +msgstr "Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" @@ -7544,9 +7370,8 @@ msgstr "Bekijk Raster" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Instellingen" +msgstr "Instellingen..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7613,29 +7438,24 @@ msgid "Nameless gizmo" msgstr "Naamloos apparaat" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create Mesh2D" -msgstr "Creëer Omlijning Mesh" +msgstr "Creëer Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create Polygon2D" -msgstr "Creëer Poly" +msgstr "Creëer Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create CollisionPolygon2D" -msgstr "Creëer Navigatie Polygoon" +msgstr "Creëer CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create LightOccluder2D" -msgstr "Creëer Occluder Polygon" +msgstr "Creëer LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Sprite is empty!" -msgstr "Mesh is leeg!" +msgstr "Sprite is leeg!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." @@ -7646,77 +7466,64 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to Mesh2D" -msgstr "Verbind Aan Node:" +msgstr "Converteren naar Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Invalid geometry, can't create polygon." -msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh." +msgstr "Ongeldige geometrie, kan geen polygon creëren." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to Polygon2D" -msgstr "Beweeg Polygon" +msgstr "Converteer naar Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Invalid geometry, can't create collision polygon." -msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh." +msgstr "Ongeldige geometrie, kan geen collision polygoon creëren." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create CollisionPolygon2D Sibling" -msgstr "Creëer Navigatie Polygoon" +msgstr "Creëer CollisionPolygon2D Sibling" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Invalid geometry, can't create light occluder." -msgstr "Ongeldige geometrie, kan niet worden vervangen door Mesh." +msgstr "Ongeldige geometrie, kan geen light occluder creëren." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create LightOccluder2D Sibling" -msgstr "Creëer Occluder Polygon" +msgstr "Creëer LightOccluder2D Sibling" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Sprite" -msgstr "Sprite-Frames" +msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "Simplificatie: " #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Shrink (Pixels): " -msgstr "Vergroot (Pixels): " +msgstr "Krimpen (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " msgstr "Vergroot (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Update Preview" -msgstr "Voorbeeld" +msgstr "Voorbeeld bijwerken" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Settings:" -msgstr "Instellingen" +msgstr "Instellingen:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "No Frames Selected" -msgstr "Raam Selectie" +msgstr "Geen Ramen geselecteerd" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Add %d Frame(s)" -msgstr "Voeg Frame toe" +msgstr "Voeg %d Frame(s) toe" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" @@ -7747,19 +7554,16 @@ msgid "(empty)" msgstr "(leeg)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Move Frame" -msgstr "Frame Plakken" +msgstr "Verplaats Frame" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Animaties" +msgstr "Animaties:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "Animatie" +msgstr "Niewe animatie" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -7770,18 +7574,16 @@ msgid "Loop" msgstr "Lus" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "Animatie Frames" +msgstr "Animatie Frames:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Add a Texture from File" -msgstr "Texture(n) aan TileSet toevoegen." +msgstr "Voeg Texture van Bestand toe" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" -msgstr "" +msgstr "Frames toevoegen aan Sprite Sheet" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7800,29 +7602,24 @@ msgid "Move (After)" msgstr "Verplaats (Hierna)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Select Frames" -msgstr "Selecteer een Node" +msgstr "Selecteer Frames" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Horizontal:" -msgstr "Horizontaal omdraaien" +msgstr "Horizontaal:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Vertical:" -msgstr "Vertices" +msgstr "Verticaal:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Select/Clear All Frames" -msgstr "Alles Selecteren" +msgstr "Selecteer/Wis alle Frames" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Create Frames from Sprite Sheet" -msgstr "Creëer vanuit Scene" +msgstr "Creëer Frames vanuit Sprite Sheet" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" @@ -7842,9 +7639,8 @@ msgstr "Snap Modus:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp -#, fuzzy msgid "None" -msgstr "<Geen>" +msgstr "Geen" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" @@ -7871,9 +7667,8 @@ msgid "Sep.:" msgstr "Separatie:" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "TextureRegion" -msgstr "Textuur Regio" +msgstr "TextureRegion" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" @@ -7892,9 +7687,8 @@ msgid "Remove All" msgstr "Verwijder Alles" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Edit Theme" -msgstr "Bewerk Thema..." +msgstr "Bewerk Thema" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." @@ -7921,23 +7715,20 @@ msgid "Create From Current Editor Theme" msgstr "Creëer Derivatie Huidig Editor Thema" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Toggle Button" -msgstr "Muis Knop" +msgstr "Toggel Knop" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Disabled Button" -msgstr "Middelste Knop" +msgstr "Knop Uitschakelen" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Item" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Disabled Item" -msgstr "Uitgeschakeld" +msgstr "Item Uitschakelen" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" @@ -7957,21 +7748,19 @@ msgstr "Radio Item Aangevinkt" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." -msgstr "" +msgstr "Genoemde Sep." #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" -msgstr "" +msgstr "Submenu" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Item" +msgstr "Subitem 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Item" +msgstr "Subitem 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7982,9 +7771,8 @@ msgid "Many" msgstr "Veel" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Disabled LineEdit" -msgstr "Uitgeschakeld" +msgstr "LineEdit Uitgeschakeld" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" @@ -7999,13 +7787,12 @@ msgid "Tab 3" msgstr "Tabblad 3" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Editable Item" -msgstr "Variabele Bewerken:" +msgstr "Bewerkbaar Item" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" -msgstr "" +msgstr "Subtree" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" @@ -8036,24 +7823,21 @@ msgid "Constant" msgstr "Constante" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Thema" +msgstr "Theme Bestand" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "Selectie Verwijderen" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Fix Invalid Tiles" -msgstr "Ongeldige naam." +msgstr "Repareer ongeldige tegels" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "Centreer Selectie" +msgstr "Knip Selectie" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -8085,21 +7869,19 @@ msgstr "Transponeren" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" -msgstr "" +msgstr "Autotile uitschakelen" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Enable Priority" -msgstr "Filters Bewerken" +msgstr "Prioriteit Inschakelen" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Filter tiles" -msgstr "Bestanden Filteren..." +msgstr "Filter tegels" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." -msgstr "" +msgstr "Geef een TileSet-bron aan deze TileMap om de tegels te gebruiken." #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" @@ -8110,35 +7892,32 @@ msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" +"Shift+LMB: Lijn Tekenen\n" +"Shift+Ctrl+LMB: Vierkant Tekenen" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Kies Tegel" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate Left" msgstr "Naar links draaien" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate Right" msgstr "Naar rechts draaien" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Flip Horizontally" msgstr "Horizontaal omdraaien" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Flip Vertically" msgstr "Verticaal omdraaien" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear Transform" -msgstr "Transform vrijmaken" +msgstr "Transform wissen" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." @@ -8157,62 +7936,52 @@ msgid "Merge from Scene" msgstr "Vervoeg vanuit Scene" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Next Coordinate" -msgstr "Volgend script" +msgstr "Volgend Coördinaat" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "Selecteer de volgende shape, sub-tegel of Tegel." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Previous Coordinate" -msgstr "Vorig tabblad" +msgstr "Vorig Coördinaat" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." msgstr "Selecteer de vorige shape, subtegel of Tegel." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Region Mode" -msgstr "Uitvoermodus:" +msgstr "Regio Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Collision Mode" -msgstr "Interpolatiemodus" +msgstr "Collision modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occlusion Mode" -msgstr "Bewerk Poly" +msgstr "Occlusion Mode" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Mode" -msgstr "Creëer Navigatie Mesh" +msgstr "Navigatie Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Bitmask Mode" -msgstr "Rotatiemodus" +msgstr "Bitmask Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Priority Mode" -msgstr "Exporteer Modus:" +msgstr "Prioriteit Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Icon Mode" -msgstr "Verschuif Modus" +msgstr "Icoon Modus" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Z Index Mode" -msgstr "Verschuif Modus" +msgstr "Z Index Modus" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -8227,9 +7996,8 @@ msgid "Erase bitmask." msgstr "Bitmasker wissen." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "Nieuwe knopen maken." +msgstr "Creëer nieuwe driehoek." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." @@ -8253,6 +8021,8 @@ msgstr "Tegelnamen tonen (Alt-toets ingedrukt houden)" msgid "" "Add or select a texture on the left panel to edit the tiles bound to it." msgstr "" +"Voeg een textuur toe aan het linkerpaneel of selecteer deze om de tegels te " +"bewerken." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." @@ -8273,9 +8043,8 @@ msgid "Merge from scene?" msgstr "Vervoegen vanuit scene?" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Texture" -msgstr "Verwijder Sjabloon" +msgstr "Verwijder Textuur" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." @@ -8290,30 +8059,32 @@ msgstr "" "Klik op een andere Tegel om die te bewerken." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete selected Rect." -msgstr "Verwijder geselecteerde bestanden?" +msgstr "Verwijder geselecteerde Rect." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." -msgstr "Selecteer zojuist bewerkte sub-tegel." +msgstr "" +"Selecteer huidige sub-tile om te bewerken.\n" +"Klik op een andere Tile om deze te bewerken." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete polygon." -msgstr "Verwijder punten" +msgstr "Verwijder polygoon." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." -msgstr "Selecteer een sub-tegel om zijn prioriteit te veranderen." +msgstr "" +"LMB: Zet bit aan.\n" +"RMB: Zet bit uit.\n" +"Shift+LMB: Zet wildcard bit.\n" +"Klik op een andere Tile om deze te bewerken." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8326,208 +8097,180 @@ msgstr "" "Klik op een andere Tegel om deze aan te passen." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." -msgstr "Selecteer een sub-tegel om zijn prioriteit te veranderen." +msgstr "" +"Selecteer een sub-tile om zijn prioriteit aan te passen.\n" +"Klik op een andere Tile om deze te bewerken." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." -msgstr "Selecteer een sub-tegel om zijn prioriteit te veranderen." +msgstr "" +"Selecteer een sub-tile om de z index aan te passen.\n" +"Klik op een andere Tile om deze te bewerken." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Set Tile Region" -msgstr "Textuur Regio" +msgstr "Stel Tile Region in" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Tile" -msgstr "Map Maken" +msgstr "Maak tegel" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "Tegel Icoon Instellen" +msgstr "Stel Tile Icon in" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Bitmask" -msgstr "Filters Bewerken" +msgstr "Bewerk Tile Bitmask" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Collision Polygon" -msgstr "Wijzig bestaande polygon:" +msgstr "Bewerk Collision Polygon" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Occlusion Polygon" -msgstr "Bewerk Poly" +msgstr "Bewerk Occlusion Polygon" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Navigation Polygon" -msgstr "Creëer Navigatie Polygoon" +msgstr "Bewerk Navigation Polygon" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste Tile Bitmask" -msgstr "Plak Animatie" +msgstr "Plak Tile Bitmask" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" -msgstr "Wis Tegel Bitmasker" +msgstr "Wis Tegel Bitmask" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Concave" -msgstr "Beweeg Polygon" +msgstr "Creëer Polygon Concave" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "Beweeg Polygon" +msgstr "Creëer Polygon Convex" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Tile" -msgstr "Verwijder Sjabloon" +msgstr "Verwijder Tile" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Collision Polygon" -msgstr "Verwijder Poly en punt" +msgstr "Verwijder Collision Polygon" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Occlusion Polygon" -msgstr "Creëer Occluder Polygon" +msgstr "Verwijder Occlusion Polygon" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Navigation Polygon" -msgstr "Creëer Navigatie Polygoon" +msgstr "Verwijder Navigation Polygon" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Priority" -msgstr "Filters Bewerken" +msgstr "Bewerk Tile Priority" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" -msgstr "Wijzig Tegel Z Index" +msgstr "Bewerk Tile Z Index" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Collision Polygon" -msgstr "Creëer Navigatie Polygoon" +msgstr "Creëer Collision Polygon" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Occlusion Polygon" -msgstr "Creëer Occluder Polygon" +msgstr "Creëer Occlusion Polygon" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "This property can't be changed." -msgstr "Deze operatie kan niet uitgevoerd worden zonder scene." +msgstr "Deze eigenschap kan niet worden veranderd." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "TileSet" -msgstr "TileSet..." +msgstr "TileSet" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS addons are available." -msgstr "Naam van primaire Node, indien beschikbaar" +msgstr "Geen VCS addons beschikbaar." #: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp msgid "Error" msgstr "Fout" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided" -msgstr "Geen naam opgegeven" +msgstr "Geen commitbericht was gegeven" #: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" -msgstr "" +msgstr "Geen bestanden toegevoegd aan stage" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit" -msgstr "Gemeenschap" +msgstr "Commit" #: editor/plugins/version_control_editor_plugin.cpp msgid "VCS Addon is not initialized" -msgstr "" +msgstr "VCS Addon is niet geïnitialiseerd" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" -msgstr "" +msgstr "Versie Controle Systeem" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Initialize" -msgstr "Maak Hoofdletters" +msgstr "Initialiseren" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staging area" -msgstr "" +msgstr "staging gebied" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Detect new changes" -msgstr "Nieuwe knopen maken." +msgstr "Detecteer nieuwe veranderingen" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Changes" -msgstr "Wijzig" +msgstr "Wijzigingen" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" -msgstr "" +msgstr "Bewerkt" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Renamed" -msgstr "Hernoemen" +msgstr "Hernoemd" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Deleted" -msgstr "Verwijder" +msgstr "Verwijderd" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Typechange" -msgstr "Wijzig" +msgstr "Typewijziging" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage Selected" -msgstr "Geselecteerde Verwijderen" +msgstr "Stage Geselecteerd" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage All" -msgstr "Alles Opslaan" +msgstr "Stage Alles" #: editor/plugins/version_control_editor_plugin.cpp msgid "Add a commit message" -msgstr "" +msgstr "Voeg een vastleggingsbericht toe" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Changes" -msgstr "Scriptveranderingen synchroniseren" +msgstr "Commit veranderingen" #: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp @@ -8537,28 +8280,28 @@ msgstr "Status" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" msgstr "" +"Bekijk de veranderde bestanden voordat ze gebruikt worden in de nieuwste " +"versie" #: editor/plugins/version_control_editor_plugin.cpp msgid "No file diff is active" -msgstr "" +msgstr "Geen bestands veranderingen actief" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect changes in file diff" -msgstr "" +msgstr "Detecteer verandering in bestanden" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" -msgstr "" +msgstr "(Alleen GLES3)" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Output" -msgstr "Voeg invoer toe" +msgstr "Uitput toevoegen" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar" -msgstr "Schaal:" +msgstr "Scalair" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" @@ -8566,79 +8309,67 @@ msgstr "Vector" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" -msgstr "" +msgstr "Boolean" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" -msgstr "" +msgstr "Sampler" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add input port" -msgstr "Voeg invoer toe" +msgstr "Voer input poort toe" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" -msgstr "" +msgstr "Voeg output poort toe" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change input port type" -msgstr "Wijzig standaard type" +msgstr "Verander input port type" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change output port type" -msgstr "Wijzig standaard type" +msgstr "Verander output poort type" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change input port name" -msgstr "Verander Input Naam" +msgstr "Verander input poort naam" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change output port name" -msgstr "Verander Input Naam" +msgstr "Verander output poort name" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Remove input port" -msgstr "Punt verwijderen" +msgstr "Verwijder input poort" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Remove output port" -msgstr "Punt verwijderen" +msgstr "Verwijder output poort" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set expression" -msgstr "Verander Expressie" +msgstr "Stel expressie in" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Resize VisualShader node" -msgstr "Shader" +msgstr "Verander de grote van de VisualShader knoop" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" msgstr "Uniforme naam instellen" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set Input Default Port" -msgstr "Stel in als Standaard voor '%s'" +msgstr "Stel standaard invoer poort in" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Node to Visual Shader" -msgstr "Shader" +msgstr "Voer Knooppunt toe aan Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Duplicate Nodes" -msgstr "Dupliceer Graaf Knooppunt(en)" +msgstr "Copier Knooppunten" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp @@ -8646,404 +8377,409 @@ msgid "Paste Nodes" msgstr "Plak Nodes" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Nodes" -msgstr "Alles Selecteren" +msgstr "Verwijder Knooppunten" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "Visuele Shader Invoertype Gewijzigd" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vertex" -msgstr "Vertices" +msgstr "Vertex" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Fragment" -msgstr "Argumenten:" +msgstr "Fragment" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Light" -msgstr "Rechts" +msgstr "Licht" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Creëer Node" +msgstr "Laat shader resultaat zien." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" msgstr "Maak een Shader knooppunt" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color function." -msgstr "Ga Naar Functie..." +msgstr "Kleur functie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." -msgstr "" +msgstr "Color operator." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Grayscale function." -msgstr "Maak Functie" +msgstr "Grijsschaal functie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." -msgstr "" +msgstr "Converteer HSV vector naar RGB equivalent." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." -msgstr "" +msgstr "Converteer RGB vector naar HSV equivalent." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Sepia function." -msgstr "Hernoem Functie" +msgstr "Sepia functie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." -msgstr "" +msgstr "Burn operator." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." -msgstr "" +msgstr "Verdonker operator." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Difference operator." -msgstr "Alleen verschillen" +msgstr "Verschil operator." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." -msgstr "" +msgstr "Ontwijk operator." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "HardLight operator." -msgstr "Verander Scalar Operator" +msgstr "Verander Scalair Operator." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." -msgstr "" +msgstr "Lichter maken operator." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." -msgstr "" +msgstr "Overlap operator." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." -msgstr "" +msgstr "Scherm operator." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." -msgstr "" +msgstr "SoftLight operator." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color constant." -msgstr "Constante" +msgstr "Kleur Constante." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color uniform." -msgstr "Transform vrijmaken" +msgstr "Kleur uniform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "" +"Resulteert het boolean resultaat van de %s vergelijking tussen twee " +"parameters." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" -msgstr "" +msgstr "Gelijk aan (==)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" -msgstr "" +msgstr "Groter Dan (>)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" -msgstr "" +msgstr "Groter Dan of Gelijk aan (>=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" +"Resulteert een geassocieerde vector als de gegeven scalars gelijk, groter of " +"kleiner zijn." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "" +"Resulteert het boolean resultaat van de vergelijking tussen INF en een " +"scalar parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" +"Resulteert het boolean resultaat van de vergelijking tussen NaN en een " +"scalar parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" -msgstr "" +msgstr "Kleiner Dan (<)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" -msgstr "" +msgstr "Kleiner Dan of Gelijk aan (<=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Not Equal (!=)" -msgstr "" +msgstr "Niet Gelijk aan (!=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" +"Resulteert een geassocieerde vector als de gegeven boolean true of false is." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated scalar if the provided boolean value is true or false." msgstr "" +"Resulteert een geassocieerde scalar als de gegeven boolean true of false is." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" +"Resulteert het boolean resultaat van de vergelijking tussen twee parameters." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" +"Resulteert het boolean resultaat van een vergelijking tussen INF (of NaN) en " +"een scalar parameter." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Boolean constant." -msgstr "Verander Vec Constante" +msgstr "Boolean Constante." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." -msgstr "" +msgstr "Uniforme Boolean." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." -msgstr "" +msgstr "'%s' invoer parameter voor alle shader modes." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Input parameter." -msgstr "Snap naar ouder" +msgstr "Input parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "" +msgstr "'%s' invoer parameter voor vertex en fragment shader modes." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." -msgstr "" +msgstr "'%s' invoer parameter voor fragment en light shader modes." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." -msgstr "" +msgstr "'%s' invoer parameter voor fragment shader mode." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." -msgstr "" +msgstr "'%s' invoer parameter voor light shader mode." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." -msgstr "" +msgstr "'%s' invoer parameter voor vertex shader mode." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "" +msgstr "'%s' invoer parameter voor vertex en fragment shader mode." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar function." -msgstr "Verander Scalar Functie" +msgstr "Scalar functie." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar operator." -msgstr "Verander Scalar Operator" +msgstr "Scalar operator." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." msgstr "" +"E-constante (2.718282). Vertegenwoordigt de basis van het natuurlijke " +"logaritme." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." -msgstr "" +msgstr "Epsilon-constante (0.00001). Kleinst mogelijk scalar waarde." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." -msgstr "" +msgstr "Phi-constante (1.618034). Golden ratio." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." -msgstr "" +msgstr "Pi/4-constante (0.785398) of 45 graden." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." -msgstr "" +msgstr "Pi/2-constante (1.570796) of 90 graden." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." -msgstr "" +msgstr "Pi-constante (3.141593) of 180 graden." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." -msgstr "" +msgstr "Tau-constante (6.283185) of 360 graden." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." -msgstr "" +msgstr "Sqrt2-constante (1.414214). Wortel van 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." -msgstr "" +msgstr "Resulteert de absolute waarde van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." -msgstr "" +msgstr "Resulteert de arc-cosinus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." -msgstr "" +msgstr "Resulteert de omgekeerde cosinus hyperbolicus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." -msgstr "" +msgstr "Resulteert de arc-sinus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." -msgstr "" +msgstr "Resulteert de omgekeerde sinus hyperbolicus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." -msgstr "" +msgstr "Resulteert de arctangens van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." -msgstr "" +msgstr "Resulteert de arctangens van de parameters." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." -msgstr "" +msgstr "Resulteert de inverse tangent hyperbolicus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "" +"Zoekt het dichtstbijzijnde gehele getal dat groter is dan of gelijk is aan " +"de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." -msgstr "" +msgstr "Beperkt een waarde tussen twee andere waarden." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." -msgstr "" +msgstr "Resulteert de cosinus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." -msgstr "" +msgstr "Resulteert de cosinus hyperbolicus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." -msgstr "" +msgstr "Converteert een kwantiteit in radialen naar graden." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." -msgstr "" +msgstr "Base-e Exponentieel." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." -msgstr "" +msgstr "Base-2 Exponentieel." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "" +"Zoekt het dichtstbijzijnde gehele getal kleiner dan of gelijk aan de " +"parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." -msgstr "" +msgstr "Berekent het fractionele deel van het argument." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." -msgstr "" +msgstr "Resulteert de inverse van de vierkantswortel van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." -msgstr "" +msgstr "Natuurlijk logaritme." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." -msgstr "" +msgstr "Base-2 logaritme." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." -msgstr "" +msgstr "Resulteert de hoogste waarde." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." -msgstr "" +msgstr "Resulteert de laagste waarde." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." -msgstr "" +msgstr "Lineaire interpolatie tussen twee scalars." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." -msgstr "" +msgstr "Resulteert de omgekeerde waarde van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" -msgstr "" +msgstr "1.0 - scalar" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "" +"Resulteert de waarde van de eerste parameter verhoogd tot de macht van de " +"tweede." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." -msgstr "" +msgstr "Converteert kwantiteit in graden naar radialen." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" -msgstr "" +msgstr "1.0 / scalar" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." -msgstr "" +msgstr "Vindt het dichtstbijzijnde gehele getal bij de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." -msgstr "" +msgstr "Vindt het dichtstbijzijnde even gehele getal bij de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." -msgstr "" +msgstr "Klemt de waarde tussen 0.0 en 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." -msgstr "" +msgstr "Extraheert het signum van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." -msgstr "" +msgstr "Resulteert de sinus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." -msgstr "" +msgstr "Resulteert de sinus hyperbolicus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." -msgstr "" +msgstr "Resulteert de vierkantswortel van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9053,6 +8789,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Resulteert 0.0 als 'x' kleiner dan 'edge0' is en resulteert 1.0 als x groter " +"is dan 'edge1'. Anders wordt de waarde geïnterpoleerd tussen 0.0 en 1.0 " +"middels Hermite polynomials." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9060,76 +8801,73 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Resulteert 0.0 als 'x' kleiner dan 'edge' anders 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." -msgstr "" +msgstr "Resulteert de tangens van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." -msgstr "" +msgstr "Resulteert de tangens hyperbolicus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." -msgstr "" +msgstr "Zoekt de afgeronde waarde van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." -msgstr "" +msgstr "Voegt scalar aan scalar toe." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." -msgstr "" +msgstr "Deelt scalar met scalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." -msgstr "" +msgstr "Vermenigvuldigd scalar met scalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." -msgstr "" +msgstr "Resulteert de rest van twee scalars." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." -msgstr "" +msgstr "Trekt scalar van scalar af." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar constant." -msgstr "Verander Shalar Constante" +msgstr "Scalar constante." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar uniform." -msgstr "Verander Scalar Uniform" +msgstr "Scalar uniforme." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." -msgstr "" +msgstr "Voer cubic texture lookup uit." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." -msgstr "" +msgstr "Voer texture lookup uit." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Cubic texture uniform lookup." -msgstr "Verander Textuur Uniform" +msgstr "Cubic texture uniform lookup." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "2D texture uniform lookup." -msgstr "Verander Textuur Uniform" +msgstr "2D texture uniform lookup." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "2D texture uniform lookup with triplanar." -msgstr "Verander Textuur Uniform" +msgstr "2D texture uniform lookup met triplanar." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform function." -msgstr "Transformatie Dialoog..." +msgstr "Transformatie functie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9141,74 +8879,77 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" +"Bereken het uitproduct van een paar vectoren.\n" +"\n" +"OuterProduct behandelt de eerste parameter 'c' als een kolomvector (matrix " +"met één kolom) en de tweede parameter 'r' als een rijvector (matrix met één " +"rij) en vermenigvuldigt een lineaire algebraïsche matrix 'c * r', waardoor " +"een matrix waarvan het aantal rijen het aantal componenten in 'c' is en " +"waarvan het aantal kolommen het aantal componenten in 'r' is." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." -msgstr "" +msgstr "Componeert transformatie van vier vectoren." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." -msgstr "" +msgstr "Ontleedt transformatie van vier vectoren." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the determinant of a transform." -msgstr "" +msgstr "Berekent de determinant van een transformatie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the inverse of a transform." -msgstr "" +msgstr "Berekent de inverse van een transformatie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the transpose of a transform." -msgstr "" +msgstr "Berekent de transpositie van een transformatie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." -msgstr "" +msgstr "Vermenigvuldigt een transformatie met een transformatie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." -msgstr "" +msgstr "Vermenigvuldigt vector met transformatie." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform constant." -msgstr "Transformatie Afgebroken." +msgstr "Transformeer constante." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform uniform." -msgstr "Transformatie Afgebroken." +msgstr "Transformeer uniforme." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "Ga Naar Functie..." +msgstr "Vector functie." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector operator." -msgstr "Verander Vec Operator" +msgstr "Vector operatie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." -msgstr "" +msgstr "Composteert vector van drie scalars." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." -msgstr "" +msgstr "Ontbindt vector naar drie scalars." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." -msgstr "" +msgstr "Berekent het kruisproduct van twee vectoren." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." -msgstr "" +msgstr "Resulteert de afstand tussen twee punten." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." -msgstr "" +msgstr "Berekent het puntproduct van twee vectoren." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9217,40 +8958,49 @@ msgid "" "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" +"Resulteert de vector met dezelfde richting als de referentie vector. De " +"functie bevat drie vectorparameters: N, de orientatievector, I, de incident " +"vector en Nref, de referentie vector. Als het puntproduct van I en Nref " +"kleiner dan nul is, resulteert waarde N. Anders wordt -N geresulteerd." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." -msgstr "" +msgstr "Berekent de lengte van een vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." -msgstr "" +msgstr "Lineaire interpolatie tussen twee vectoren." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors using scalar." -msgstr "" +msgstr "Lineaire interpolatie tussen twee vectoren met behulp van een scalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." -msgstr "" +msgstr "Berekent genormaliseerd product van vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" -msgstr "" +msgstr "1.0 - vector" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" -msgstr "" +msgstr "1.0 / vector" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" +"Resulteert de reflectievector (a: invalshoek vector, b : normaal vector )." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." msgstr "" +"Resulteert de vector met dezelfde richting als de referentie vector. De " +"functie bevat drie vectorparameters: N, de orientatievector, I, de " +"invalsvector en Nref, de referentie vector. Als het puntproduct van I en " +"Nref kleiner dan nul is, resulteert waarde N. Anders wordt -N geresulteerd." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9260,6 +9010,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Resulteert 0.0 als 'x' kleiner dan 'edge0' is en resulteert 1.0 als 'x' " +"groter dan 'edge1' is. Anders word de waarde geïnterpoleerd tusse 0.0 en 1.0 " +"met behulp van Hermite polynomials." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9269,6 +9024,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Resulteert 0.0 als 'x' kleiner dan 'edge0' is en resulteert 1.0 als 'x' " +"groter dan 'edge1' is. Anders word de waarde geïnterpoleerd tusse 0.0 en 1.0 " +"met behulp van Hermite polynomials." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9276,6 +9036,9 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Resulteert 0.0 als 'x' kleiner dan 'edge' anders 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9283,36 +9046,37 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Resulteert 0.0 als 'x' kleiner dan 'edge' anders 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." -msgstr "" +msgstr "Voegs vector aan vector toe." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." -msgstr "" +msgstr "Trekt vector van vector af." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." -msgstr "" +msgstr "Vermenigvuldigd vector met vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." -msgstr "" +msgstr "Resulteert de rest van twee vectoren." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." -msgstr "" +msgstr "Trekt vector van vector af." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector constant." -msgstr "Verander Vec Constante" +msgstr "Vector constante." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector uniform." -msgstr "Verander Vec Uniform" +msgstr "Uniforme vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9320,12 +9084,17 @@ msgid "" "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" +"Aangepaste Godot Shader Language expressie, met aangepast aantal invoer- en " +"uitvoerpoorten. Dit is een directe injectie van code in de vertex/fragment/" +"light functie, niet gebruiken om functie declaraties in te schrijven." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" +"Resulteert falloff gebaseerd op het puntproduct van de oppervlakte normaal " +"en kijkrichting van de camera (geeft bijbehorende invoer door)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9334,78 +9103,90 @@ msgid "" "it later in the Expressions. You can also declare varyings, uniforms and " "constants." msgstr "" +"Aangepaste Godot Shader Language expressie die wordt geplaatst bovenop het " +"resultaat van de shader. Je kunt hierin meerdere functies detineren en later " +"aanroepen in de expressies. Je kunt hierin ook variaties, uniformen en " +"constante declareren." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." -msgstr "" +msgstr "(Enkel Fragment/Light mode) Scalaire afgeleide functie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Vector derivative function." -msgstr "" +msgstr "(Alleen Fragment/Light mode) Vector afgeleide functie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'x' using local " "differencing." msgstr "" +"(Alleen Fragment/Light modus) (Vector) Afgeleide in 'x' met behulp van " +"lokale differentiatie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " "differencing." msgstr "" +"(Alleen Fragment/Light modus) (Scalar) Afgeleide in 'x' met behulp van " +"lokale differentiatie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'y' using local " "differencing." msgstr "" +"(Alleen Fragment/Light modus) (Vector) Afgeleide in 'Y' met behulp van " +"lokale differentiatie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " "differencing." msgstr "" +"(Alleen Fragment/Light modus) (Scalar) Afgeleide in 'Y' met behulp van " +"lokale differentiatie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." msgstr "" +"(Alleen Fragment/Light modus) (Vector) Som van absolute differentiatie in " +"'x' en 'y''." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." msgstr "" +"(Alleen Fragment/Light modus) (Scalar) Som van absolute differentiatie in " +"'x' en 'y''." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "VisualShader" -msgstr "Shader" +msgstr "VisualShader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Edit Visual Property" -msgstr "Filters Bewerken" +msgstr "Bewerk visuele eigenschap" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Visual Shader Mode Changed" -msgstr "Shader Wijzigingen" +msgstr "Visual shader mode aangepast" #: editor/project_export.cpp msgid "Runnable" msgstr "Uitvoerbaar" #: editor/project_export.cpp -#, fuzzy msgid "Add initial export..." -msgstr "Voeg invoer toe" +msgstr "Voer initiële export toe..." #: editor/project_export.cpp msgid "Add previous patches..." -msgstr "" +msgstr "Voeg vorige patches toe..." #: editor/project_export.cpp msgid "Delete patch '%s' from list?" @@ -9434,19 +9215,16 @@ msgstr "" "vooraf ingestelde exportinstellingen of uw eigen exportinstellingen." #: editor/project_export.cpp -#, fuzzy msgid "Release" -msgstr "reeds losgelaten" +msgstr "Release" #: editor/project_export.cpp -#, fuzzy msgid "Exporting All" -msgstr "Aan het exporteren voor %s" +msgstr "Exporteer alles" #: editor/project_export.cpp -#, fuzzy msgid "The given export path doesn't exist:" -msgstr "Dit pad bestaat niet." +msgstr "Het gegeven exportpad bestaat niet:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" @@ -9465,11 +9243,12 @@ msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" +"Indien aangevinkt, zal deze preset beschikbaar zijn voor one-click deploy.\n" +"Per platform kan maar een preset als runnable gekozen worden." #: editor/project_export.cpp -#, fuzzy msgid "Export Path" -msgstr "Project Exporteren" +msgstr "Export Pad" #: editor/project_export.cpp msgid "Resources" @@ -9520,9 +9299,8 @@ msgid "Make Patch" msgstr "Maak Patch" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " Bestanden" +msgstr "Pakket Bestand" #: editor/project_export.cpp msgid "Features" @@ -9537,14 +9315,12 @@ msgid "Feature List:" msgstr "Kenmerkenlijst:" #: editor/project_export.cpp -#, fuzzy msgid "Script" -msgstr "Voer Script Uit" +msgstr "Script" #: editor/project_export.cpp -#, fuzzy msgid "Script Export Mode:" -msgstr "Project Exporteren" +msgstr "Script Exporteer modus:" #: editor/project_export.cpp msgid "Text" @@ -9571,23 +9347,20 @@ msgid "Export PCK/Zip" msgstr "Exporteer PCK/Zip" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "Project Exporteren" +msgstr "Exporteer modus?" #: editor/project_export.cpp -#, fuzzy msgid "Export All" -msgstr "Exporteren" +msgstr "Exporteer alles" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Bestanden" +msgstr "Zip-bestand" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Godot Game Pack" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -9614,9 +9387,8 @@ msgid "Please choose an empty folder." msgstr "Kies alstublieft een lege map." #: editor/project_manager.cpp -#, fuzzy msgid "Please choose a 'project.godot' or '.zip' file." -msgstr "Kies alstublieft een 'project.godot' bestand." +msgstr "Kies alstublieft een 'project.godot' of '.zip' bestand." #: editor/project_manager.cpp msgid "Directory already contains a Godot project." @@ -9631,9 +9403,8 @@ msgid "Imported Project" msgstr "Geïmporteerd Project" #: editor/project_manager.cpp -#, fuzzy msgid "Invalid Project Name." -msgstr "Ongeldige naam." +msgstr "Ongeldige projectnaam." #: editor/project_manager.cpp msgid "Couldn't create folder." @@ -9758,25 +9529,22 @@ msgid "Unnamed Project" msgstr "Naamloos Project" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Importeer bestaand project" +msgstr "Ontbrekend project" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "Error: Project ontbreekt in het bestandssysteem." #: editor/project_manager.cpp -#, fuzzy msgid "Can't open project at '%s'." -msgstr "Kan project niet openen" +msgstr "Kan project niet openen op '%s'." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "Weet je zeker dat je meer dan één project wilt openen?" #: editor/project_manager.cpp -#, fuzzy msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" @@ -9799,7 +9567,6 @@ msgstr "" "versies van Godot Engine." #: editor/project_manager.cpp -#, fuzzy msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" @@ -9828,7 +9595,6 @@ msgstr "" "Godot Engine, en is incompatibel met de huidige versie." #: editor/project_manager.cpp -#, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " @@ -9847,9 +9613,8 @@ msgstr "" "Wijzig het project om de initiële import te starten." #: editor/project_manager.cpp -#, fuzzy msgid "Are you sure to run %d projects at once?" -msgstr "Weet je zeker dat je meerdere projecten wilt uitvoeren?" +msgstr "Weet je zeker dat je %d projecten wilt uitvoeren?" #: editor/project_manager.cpp msgid "" @@ -9876,13 +9641,13 @@ msgstr "" "De inhoud van de projectmap wordt niet geraakt." #: editor/project_manager.cpp -#, fuzzy msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" -"Taal veranderd. De gebruikersinterface wordt bijgewerkt de volgende keer dat " -"de editor of projectmanager wordt gestart." +"Taal veranderd. \n" +"De gebruikersinterface wordt bijgewerkt de volgende keer dat de editor of " +"projectmanager wordt gestart." #: editor/project_manager.cpp msgid "" @@ -9897,13 +9662,12 @@ msgid "Project Manager" msgstr "Project Manager" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Project" +msgstr "Projecten" #: editor/project_manager.cpp msgid "Last Modified" -msgstr "" +msgstr "Laatst bewerkt" #: editor/project_manager.cpp msgid "Scan" @@ -9918,26 +9682,22 @@ msgid "New Project" msgstr "Nieuw Project" #: editor/project_manager.cpp -#, fuzzy msgid "Remove Missing" -msgstr "Punt verwijderen" +msgstr "Ontbrekende verwijderen" #: editor/project_manager.cpp -#, fuzzy msgid "Templates" -msgstr "Verwijder Selectie" +msgstr "Templates" #: editor/project_manager.cpp msgid "Restart Now" msgstr "Herstart Nu" #: editor/project_manager.cpp -#, fuzzy msgid "Can't run project" -msgstr "Verbind..." +msgstr "Kan project niet uitvoeren" #: editor/project_manager.cpp -#, fuzzy msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" @@ -9970,9 +9730,8 @@ msgstr "" "'\"' bevatten" #: editor/project_settings_editor.cpp -#, fuzzy msgid "An action with the name '%s' already exists." -msgstr "Action '%s' bestaat al!" +msgstr "Action '%s' bestaat al." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" @@ -9987,9 +9746,8 @@ msgid "Add Input Action Event" msgstr "Toevoegen Input Action Event" #: editor/project_settings_editor.cpp -#, fuzzy msgid "All Devices" -msgstr "Apparaat" +msgstr "Alle Apparaten" #: editor/project_settings_editor.cpp msgid "Device" @@ -10024,24 +9782,20 @@ msgid "Wheel Down Button" msgstr "Muiswiel Omlaag Knop" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Wheel Left Button" -msgstr "Linker Knop." +msgstr "Linker muiswielknop" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Wheel Right Button" -msgstr "Rechter Knop." +msgstr "Rechter muiswielknop" #: editor/project_settings_editor.cpp -#, fuzzy msgid "X Button 1" -msgstr "Knop" +msgstr "X Knop 1" #: editor/project_settings_editor.cpp -#, fuzzy msgid "X Button 2" -msgstr "Knop" +msgstr "X Knop 2" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" @@ -10056,9 +9810,8 @@ msgid "Joypad Button Index:" msgstr "Controller Knop Index:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Erase Input Action" -msgstr "Schaal Selectie" +msgstr "Verwijder Input Actie" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" @@ -10093,9 +9846,8 @@ msgid "Wheel Down." msgstr "Scrollwiel Omlaag." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Add Global Property" -msgstr "Getter Property Toevoegen" +msgstr "Globale eigenschap toevoegen" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" @@ -10110,9 +9862,8 @@ msgid "Setting '%s' is internal, and it can't be deleted." msgstr "Instelling '%s' is intern, en kan niet worden verwijderd." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Delete Item" -msgstr "Verwijder" +msgstr "Verwijder Voorwerp" #: editor/project_settings_editor.cpp msgid "" @@ -10135,9 +9886,8 @@ msgid "Settings saved OK." msgstr "Instellingen succesvol opgeslagen." #: editor/project_settings_editor.cpp -#, fuzzy msgid "Moved Input Action Event" -msgstr "Toevoegen Input Action Event" +msgstr "Input Action Event verplaatst" #: editor/project_settings_editor.cpp msgid "Override for Feature" @@ -10192,13 +9942,12 @@ msgid "Override For..." msgstr "Override Voor..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -#, fuzzy msgid "The editor must be restarted for changes to take effect." -msgstr "Editor moet worden herstart voordat de wijzigingen worden toegepast" +msgstr "Editor moet worden herstart voordat de wijzigingen worden toegepast." #: editor/project_settings_editor.cpp msgid "Input Map" -msgstr "" +msgstr "Input Map" #: editor/project_settings_editor.cpp msgid "Action:" @@ -10253,23 +10002,20 @@ msgid "Locales Filter" msgstr "Lokalisatie filter" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show All Locales" -msgstr "Laat Botten Zien" +msgstr "Laat alle lokalen zien" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show Selected Locales Only" -msgstr "Alleen Selectie" +msgstr "Laat alleen geselecteerde lokalen zien" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Filter mode:" -msgstr "Filter:" +msgstr "Filter modus:" #: editor/project_settings_editor.cpp msgid "Locales:" -msgstr "" +msgstr "Lokalen:" #: editor/project_settings_editor.cpp msgid "AutoLoad" @@ -10289,11 +10035,11 @@ msgstr "Nul" #: editor/property_editor.cpp msgid "Easing In-Out" -msgstr "" +msgstr "In-uit vloeien" #: editor/property_editor.cpp msgid "Easing Out-In" -msgstr "" +msgstr "Uit-In vloeien" #: editor/property_editor.cpp msgid "File..." @@ -10308,18 +10054,16 @@ msgid "Assign" msgstr "Toewijzen" #: editor/property_editor.cpp -#, fuzzy msgid "Select Node" -msgstr "Alles Selecteren" +msgstr "Selecteer Knooppunt" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Fout bij laden bestand: Niet een bron!" #: editor/property_editor.cpp -#, fuzzy msgid "Pick a Node" -msgstr "Plak Nodes" +msgstr "Kies een Knooppunt" #: editor/property_editor.cpp msgid "Bit %d, val %d." @@ -10338,9 +10082,8 @@ msgid "Select Method" msgstr "Selecteer Method" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Batch Rename" -msgstr "Hernoemen" +msgstr "Hernoemen meerdere" #: editor/rename_dialog.cpp msgid "Prefix" @@ -10351,37 +10094,32 @@ msgid "Suffix" msgstr "Achtervoegsel" #: editor/rename_dialog.cpp -#, fuzzy msgid "Advanced Options" -msgstr "Uitlijnen opties" +msgstr "Geavanceerde opties" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "Plaatsvervanger" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node name" -msgstr "Node Naam:" +msgstr "Knooppunt naam" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "Naam van primaire Node, indien beschikbaar" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node type" -msgstr "Vind Node Type" +msgstr "Knooppunt Type" #: editor/rename_dialog.cpp -#, fuzzy msgid "Current scene name" -msgstr "De huidige scene is nog niet opgeslagen. Toch openen?" +msgstr "Huidige scene naam" #: editor/rename_dialog.cpp -#, fuzzy msgid "Root node name" -msgstr "Hernoemen" +msgstr "Hernoem Wortel Knooppunt" #: editor/rename_dialog.cpp msgid "" @@ -10406,9 +10144,8 @@ msgid "Initial value for the counter" msgstr "Initiële waarde van teller" #: editor/rename_dialog.cpp -#, fuzzy msgid "Step" -msgstr "Stap(pen):" +msgstr "Stap" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" @@ -10427,9 +10164,8 @@ msgstr "" "Missende nummers worden opgevuld met nullen." #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expressions" -msgstr "Verander Expressie" +msgstr "Reguliere Expressie" #: editor/rename_dialog.cpp msgid "Post-Process" @@ -10452,27 +10188,24 @@ msgid "Case" msgstr "Kapitalisatie" #: editor/rename_dialog.cpp -#, fuzzy msgid "To Lowercase" -msgstr "Kleine letters" +msgstr "Naar kleine letters" #: editor/rename_dialog.cpp -#, fuzzy msgid "To Uppercase" -msgstr "Hoofdletters" +msgstr "Naar hoofdletters" #: editor/rename_dialog.cpp -#, fuzzy msgid "Reset" -msgstr "Reset Zoom" +msgstr "Resetten" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "" +msgstr "Reparent Knooppunt" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "" +msgstr "Reparent Locatie (Selecteer nieuwe Ouder):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" @@ -10480,7 +10213,7 @@ msgstr "Houd Globale Transformatie" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "" +msgstr "Reparent" #: editor/run_settings_dialog.cpp msgid "Run Mode:" @@ -10522,11 +10255,11 @@ msgstr "Instantie Scene(s)" #: editor/scene_tree_dock.cpp msgid "Replace with Branch Scene" -msgstr "" +msgstr "Vervangen met vertakte Scene" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" -msgstr "" +msgstr "Initialiseer Kind Scene" #: editor/scene_tree_dock.cpp msgid "Clear Script" @@ -10546,7 +10279,7 @@ msgstr "Verander knooppunten van ouder" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" -msgstr "" +msgstr "Kopieer Knooppunt(en)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." @@ -10555,42 +10288,40 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." msgstr "" +"Knooppunt moet eigendom van de bewerkte scene zijn om het wortelknooppunt te " +"worden." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" -msgstr "" +msgstr "Scene kan geen wortel worden" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make node as Root" -msgstr "Klinkt logisch!" +msgstr "Maak knooppunt wortelknooppunt" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes?" -msgstr "Alles Selecteren" +msgstr "Verwijder %d knooppunten?" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete the root node \"%s\"?" -msgstr "Verwijder Shader Graaf Knooppunt(en)" +msgstr "Verwijder de wortel knoop \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" -msgstr "" +msgstr "Verwijder knooppunt \"%s\" en de kinderen?" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete node \"%s\"?" -msgstr "Alles Selecteren" +msgstr "Verwijder knoop \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." -msgstr "" +msgstr "Kan dit niet uitvoeren met het wortel knooppunt." #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." -msgstr "" +msgstr "Deze operatie kan niet worden uitgevoerd op instanced scenes." #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." @@ -10609,41 +10340,37 @@ msgid "" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make Local" -msgstr "Maak Botten" +msgstr "Maak locaal" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "New Scene Root" -msgstr "Klinkt logisch!" +msgstr "Nieuwe wortel Scene" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Hoofdknooppunt maken:" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "2D Scene" -msgstr "Scène" +msgstr "2D Scene" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "3D Scene" -msgstr "Scène" +msgstr "3D Scene" #: editor/scene_tree_dock.cpp msgid "User Interface" msgstr "Gebruikersomgeving" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Other Node" -msgstr "Alles Selecteren" +msgstr "Ander knooppunt" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" +"Kan deze operatie niet uitvoeren op knooppunten van een scene buiten de tak!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" @@ -10651,16 +10378,15 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" -msgstr "" +msgstr "Verbind Script" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" -msgstr "" +msgstr "Verwijder Knooppunt(en)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "Verander Input Naam" +msgstr "Verander knooppunt(en) type(n)" #: editor/scene_tree_dock.cpp msgid "" @@ -10674,27 +10400,25 @@ msgstr "Fout bij het opslaan van de scene." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." -msgstr "" +msgstr "Fout bij het opslaan van een gekopieerde scene." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Sub-Resources" -msgstr "Resource" +msgstr "Sub-Resource" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" -msgstr "" +msgstr "Wis Erfenis" #: editor/scene_tree_dock.cpp msgid "Editable Children" -msgstr "" +msgstr "Bewerkbare kinderen" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" -msgstr "" +msgstr "Laden als" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open Documentation" msgstr "Open Godot online documentatie" @@ -10703,36 +10427,32 @@ msgid "Add Child Node" msgstr "Kindknooppunt toevoegen" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Expand/Collapse All" -msgstr "Alles inklappen" +msgstr "Alles Uitklappen/Inklappen" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Verander het type" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Reparent to New Node" -msgstr "Voeg nieuwe knooppunt aan" +msgstr "Reparent naar nieuw knooppunt" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make Scene Root" -msgstr "Klinkt logisch!" +msgstr "Maak Scene wortel" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" -msgstr "" +msgstr "Samenvoegen uit scene" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" -msgstr "" +msgstr "Tak opslaan als Scene" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Copy Node Path" -msgstr "Kopiëer Nodes" +msgstr "Kopieer knooppunt pad" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" @@ -10752,16 +10472,15 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." -msgstr "" +msgstr "Verbind een nieuw of bestaand script aan het geselecteerde knooppunt." #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "Verwijder script van selecteerde knooppunt." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Remote" -msgstr "Verwijderen" +msgstr "Remote" #: editor/scene_tree_dock.cpp msgid "Local" @@ -10772,24 +10491,20 @@ msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Toggle Visible" -msgstr "Toggle Verborgen Bestanden" +msgstr "Toggle Zichtbaarheid" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Unlock Node" -msgstr "Alles Selecteren" +msgstr "Knooppunt ontgrendelen" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Button Group" -msgstr "Toevoegen aan Groep" +msgstr "Knoppen Groep" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "(Connecting From)" -msgstr "Verbindingsfout" +msgstr "(Verbonden vanaf)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" @@ -10812,17 +10527,20 @@ msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" +"Knooppunt zit in %2 groep(en).\n" +"Klink om groepen weer te geven." #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Open Script:" -msgstr "Omschrijving:" +msgstr "Open Script:" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" +"Knooppund vergrendeld.\n" +"Klik om te ontgrendelen." #: editor/scene_tree_editor.cpp msgid "" @@ -10842,7 +10560,7 @@ msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" -msgstr "" +msgstr "Ongeldige knoopnaam, deze karakters zijn niet toegestaan:" #: editor/scene_tree_editor.cpp msgid "Rename Node" @@ -10850,50 +10568,43 @@ msgstr "Hernoem Node" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" -msgstr "" +msgstr "Scene boom (Knooppunten):" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" -msgstr "" +msgstr "Knoop configuratie waarschuwing!" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Selecteer een Node" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is empty." -msgstr "Path is leeg" +msgstr "Pad is leeg." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty." -msgstr "Bestandsnaam is leeg" +msgstr "Bestandsnaam is leeg." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is not local." -msgstr "Path is niet lokaal" +msgstr "Pad is niet lokaal." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid base path." -msgstr "Ongeldig basis path" +msgstr "Ongeldig basis Pad." #: editor/script_create_dialog.cpp -#, fuzzy msgid "A directory with the same name exists." -msgstr "Directory met dezelfde naam bestaat al" +msgstr "Een map met dezelfde naam bestaat al." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid extension." -msgstr "Ongeldige extensie" +msgstr "Ongeldige extentie." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Wrong extension chosen." -msgstr "Verkeerde extensie gekozen" +msgstr "Verkeerde extensie gekozen." #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" @@ -10908,148 +10619,124 @@ msgid "Error loading script from %s" msgstr "Fout bij het laden script van %s" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "Overschrijven" +msgstr "Overschrijvers" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "Niet van toepassing" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script / Choose Location" -msgstr "Open Script/Kies Locatie" +msgstr "Open Script / Kies Locatie" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script" -msgstr "Omschrijving:" +msgstr "Open Script" #: editor/script_create_dialog.cpp -#, fuzzy msgid "File exists, it will be reused." -msgstr "Bestand Bestaat, zal herbruikt worden" +msgstr "Bestand Bestaat, zal hergebruikt worden." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid class name." -msgstr "Ongeldige klassenaam" +msgstr "Ongeldige klassenaam." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid inherited parent name or path." -msgstr "Ongeldige index eigenschap naam." +msgstr "Ongeldige overgenomen oudernaam of pad." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script is valid." -msgstr "Script geldig" +msgstr "Script is geldig." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "Toegestaan: a-z, A-Z, 0-9 en _" +msgstr "Toegestaan: a-z, A-Z, 0-9 en ." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in script (into scene file)." -msgstr "Ingebouwd script (in scene bestand)" +msgstr "Ingebouwd script (in scene bestand)." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will create a new script file." -msgstr "Maak nieuw script bestand" +msgstr "Maak nieuw script bestand." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will load an existing script file." -msgstr "Laad bestaand script" +msgstr "Laad bestaand script." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Class Name:" -msgstr "Klasse Naam" +msgstr "Klasse Naam:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Template:" -msgstr "Sjabloon" +msgstr "Template:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in Script:" -msgstr "Ingebouwd Script" +msgstr "Ingebouwd Script:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" -msgstr "" +msgstr "Verbind Knooppunt Script" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Remote " -msgstr "Verwijderen" +msgstr "Remote " #: editor/script_editor_debugger.cpp msgid "Bytes:" -msgstr "" +msgstr "Bytes:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Warning:" -msgstr "Waarschuwingen:" +msgstr "Waarschuwing:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Error:" -msgstr "Fout" +msgstr "Fout:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Error" -msgstr "Kopieer Fout" +msgstr "C++ Fout" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Error:" -msgstr "Kopieer Fout" +msgstr "C++ Fout:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Source" -msgstr "Resource" +msgstr "C++ Bron" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Source:" -msgstr "Resource" +msgstr "Bron:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Source:" -msgstr "Resource" +msgstr "C++ Bron:" #: editor/script_editor_debugger.cpp msgid "Stack Trace" -msgstr "" +msgstr "Stack Trace" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Fouten" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Child process connected." -msgstr "Verbinding Verbroken" +msgstr "Kind proces verbonden." #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "Kopieer Fout" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Skip Breakpoints" -msgstr "Punten aanmaken." +msgstr "Breakpoint overslaan" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -11061,11 +10748,11 @@ msgstr "Inspecteer Volgende Instantie" #: editor/script_editor_debugger.cpp msgid "Stack Frames" -msgstr "" +msgstr "Stack Frames" #: editor/script_editor_debugger.cpp msgid "Profiler" -msgstr "" +msgstr "Profiler" #: editor/script_editor_debugger.cpp msgid "Network Profiler" @@ -11073,15 +10760,15 @@ msgstr "Netwerk Profiler" #: editor/script_editor_debugger.cpp msgid "Monitor" -msgstr "" +msgstr "Monitor" #: editor/script_editor_debugger.cpp msgid "Value" -msgstr "" +msgstr "Waarde" #: editor/script_editor_debugger.cpp msgid "Monitors" -msgstr "" +msgstr "Monitors" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." @@ -11089,7 +10776,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" -msgstr "" +msgstr "Lijst van Video Memory gebruik per Resource:" #: editor/script_editor_debugger.cpp msgid "Total:" @@ -11097,11 +10784,11 @@ msgstr "Totaal:" #: editor/script_editor_debugger.cpp msgid "Video Mem" -msgstr "" +msgstr "Video Mem" #: editor/script_editor_debugger.cpp msgid "Resource Path" -msgstr "" +msgstr "Resource pad" #: editor/script_editor_debugger.cpp msgid "Type" @@ -11109,7 +10796,7 @@ msgstr "Type" #: editor/script_editor_debugger.cpp msgid "Format" -msgstr "" +msgstr "Formaat" #: editor/script_editor_debugger.cpp msgid "Usage" @@ -11117,42 +10804,39 @@ msgstr "Gebruik" #: editor/script_editor_debugger.cpp msgid "Misc" -msgstr "" +msgstr "Overig" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" -msgstr "" +msgstr "Control aangeklikt:" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" -msgstr "" +msgstr "Controltype aangeklikt:" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" -msgstr "" +msgstr "Live bewerking wortel:" #: editor/script_editor_debugger.cpp msgid "Set From Tree" -msgstr "" +msgstr "Stel in vanuit boom" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" -msgstr "" +msgstr "Exporteer metingen als CSV" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Erase Shortcut" -msgstr "Rustig Afzetten" +msgstr "Verwijder sneltoets" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Restore Shortcut" -msgstr "Snelkoppelingen" +msgstr "Herstel sneltoets" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Change Shortcut" -msgstr "Wijzig Ankers" +msgstr "Wijzig Sneltoets" #: editor/settings_config_dialog.cpp msgid "Editor Settings" @@ -11164,15 +10848,15 @@ msgstr "Snelkoppelingen" #: editor/settings_config_dialog.cpp msgid "Binding" -msgstr "" +msgstr "Binding" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" -msgstr "" +msgstr "Verander Licht radius" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" -msgstr "" +msgstr "Verander AudioStreamPlayer3D Emissiehoek" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" @@ -11180,19 +10864,19 @@ msgstr "Wijzig Camera FOV" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" -msgstr "" +msgstr "Verander Camera grootte" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" -msgstr "" +msgstr "Verander Notifier AABB" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" -msgstr "" +msgstr "Verander Particles AABB" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" -msgstr "" +msgstr "Verander Probe Extents" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" @@ -11200,7 +10884,7 @@ msgstr "Wijzig Sphere Vorm Straal" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" -msgstr "" +msgstr "Wijzig Box Vorm Extents" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" @@ -11212,11 +10896,11 @@ msgstr "Wijzig Capsule Vorm Hoogte" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Radius" -msgstr "" +msgstr "Wijzig Cylinder Vorm Radius" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Height" -msgstr "" +msgstr "Wijzig Cylinder Vorm Hoogte" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" @@ -11256,15 +10940,15 @@ msgstr "Dubbelklikken om een nieuwe ingave te creëren" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" -msgstr "" +msgstr "Platform:" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" -msgstr "" +msgstr "Platform" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" -msgstr "" +msgstr "Dynamische Bibliotheek" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" @@ -11276,12 +10960,11 @@ msgstr "GDNativeBibliotheek" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" -msgstr "" +msgstr "Schakel GDNative Singleton in" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Disabled GDNative Singleton" -msgstr "Schakel Update Draaier Uit" +msgstr "Schakel GDNative Singleton uit" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" @@ -11300,9 +10983,8 @@ msgid "Expected a string of length 1 (a character)." msgstr "" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Step argument is zero!" -msgstr "step argument is nul!" +msgstr "stap argument is nul!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" @@ -11335,74 +11017,67 @@ msgstr "Ongeldige dictionary van instantie (ongeldige subklassen)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." -msgstr "" +msgstr "Object kan geen lengte geven." #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "Volgend tabblad" +msgstr "Volgend Blad" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "Vorig tabblad" +msgstr "Vorig blad" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "Blad:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" -msgstr "" +msgstr "Volgende verdieping" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Floor" -msgstr "Vorig tabblad" +msgstr "Vorig Verdieping" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" -msgstr "" +msgstr "Verdieping:" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Delete Selection" -msgstr "Geselecteerde Verwijderen" +msgstr "Verwijder GridMap Selectie" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Fill Selection" -msgstr "Geselecteerde Verwijderen" +msgstr "GridMap vul selectie" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paste Selection" -msgstr "Geselecteerde Verwijderen" +msgstr "GridMap Plak selectie" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" -msgstr "" +msgstr "GridMap Verf" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" -msgstr "" +msgstr "GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" -msgstr "" +msgstr "Snap Beeld" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clip Disabled" -msgstr "Uitgeschakeld" +msgstr "Clippen Uitgeschakeld" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" -msgstr "" +msgstr "Clip Boven" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" -msgstr "" +msgstr "Clip Onder" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" @@ -11430,42 +11105,39 @@ msgstr "Cursor Roteer Z" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" -msgstr "" +msgstr "Cursor Achter Roteer X" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" -msgstr "" +msgstr "Cursor Achter Roteer Y" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" -msgstr "" +msgstr "Cursor Achter Roteer Z" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" -msgstr "" +msgstr "Wis Cursor Rotatie" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clear Selection" -msgstr "Schaal Selectie" +msgstr "Maak selectie leeg" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Fill Selection" -msgstr "Alle Selectie" +msgstr "Vul selectie" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" -msgstr "" +msgstr "GridMap Instellingen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Filter meshes" -msgstr "Filter:" +msgstr "Filter Meshes" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." @@ -11473,7 +11145,7 @@ msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" -msgstr "" +msgstr "Klassennaam kan geen gereserveerd sleutelwoord zijn" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" @@ -11481,7 +11153,7 @@ msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" -msgstr "" +msgstr "Bak NavMesh" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." @@ -11578,57 +11250,48 @@ msgid "Stack overflow with stack depth: " msgstr "Stack overloop met stack diepte: " #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Signal Arguments" -msgstr "Signaal Argumenten Bewerken:" +msgstr "Bewerken Signaal Argumenten" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Argument Type" -msgstr "Wijzig Array Waarde Type" +msgstr "Wijzig Argument type" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Argument name" -msgstr "Wijzig Array Waarde" +msgstr "Wijzig Argument naam" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" -msgstr "" +msgstr "Stel standaard Variable waarde in" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Set Variable Type" -msgstr "Variabele Bewerken:" +msgstr "Zet variabele type" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "" -"Ongeldige naam. Mag niet botsen met een bestaande ingebouwde type naam." +msgstr "Overschrijft een bestaande ingebouwde functie." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Nieuwe knopen maken." +msgstr "Maak een nieuwe functie." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variabelen:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Nieuwe knopen maken." +msgstr "Creëer een nieuwe variabele." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Signalen:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Nieuwe veelhoek aanmaken." +msgstr "Creëer een nieuw signaal." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11655,9 +11318,8 @@ msgid "Add Function" msgstr "Functie Toevoegen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete input port" -msgstr "Punt verwijderen" +msgstr "Verwijder invoer poort" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" @@ -11668,37 +11330,32 @@ msgid "Add Signal" msgstr "Signaal Toevoegen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Input Port" -msgstr "Voeg invoer toe" +msgstr "Voeg invoerpoort toe" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Output Port" -msgstr "Voeg invoer toe" +msgstr "Voeg uitvoerpoort toe" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" -msgstr "Punt verwijderen" +msgstr "Verwijder Invoerpoort" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Output Port" -msgstr "Punt verwijderen" +msgstr "Verwijder uitvoerpoort" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "Verander Expressie" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove VisualScript Nodes" -msgstr "Verwijder ongeldige keys" +msgstr "Verwijder VisualScript knooppunten" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" -msgstr "" +msgstr "Kopieer VisualScript Knooppunt" #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -11760,66 +11417,56 @@ msgid "Add Setter Property" msgstr "Setter Property Toevoegen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type" -msgstr "Wijzig Array Waarde Type" +msgstr "Verander basis type" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Move Node(s)" -msgstr "Kopiëer Nodes" +msgstr "Verplaats knoop(en)" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove VisualScript Node" -msgstr "Verwijder Variabele" +msgstr "Verwijder VisualScript Knoop" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Nodes" -msgstr "Verbind Aan Node:" +msgstr "Verbind Knopen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Disconnect Nodes" -msgstr "Ontkoppel Graaf Knooppunten" +msgstr "Ontkoppel Knopen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Data" -msgstr "Verbind Aan Node:" +msgstr "Verbind Knoop gegevens" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Sequence" -msgstr "Verbind Aan Node:" +msgstr "Verbind Knooppunt sequentie" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" -msgstr "" +msgstr "Script heeft al de functie '%s'" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Input Value" -msgstr "Wijzig Array Waarde" +msgstr "Wijzig Invoer Waarde" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "Formaat van CanvasItem wijzigen" +msgstr "Formaat wijzigen van commentaar" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." -msgstr "" +msgstr "Kan het functieknoop niet kopiëren." #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" -msgstr "" +msgstr "Plakbord is leeg!" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Paste VisualScript Nodes" -msgstr "Plak Nodes" +msgstr "Plak VisualScipt knoopen" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." @@ -11839,9 +11486,8 @@ msgid "Try to only have one sequence input in selection." msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create Function" -msgstr "Hernoem Functie" +msgstr "Creëer functie" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" @@ -11864,38 +11510,32 @@ msgid "Editing Signal:" msgstr "Signaal Bewerken:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Tool:" -msgstr "Maak Botten" +msgstr "Maak gereedschap:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Leden:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Wijzig Array Waarde Type" +msgstr "Verander basis type:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Voeg knoop toe..." +msgstr "Voeg knooppunten toe..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Functie Toevoegen" +msgstr "Functie Toevoegen..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "function_name" -msgstr "Functies:" +msgstr "functie_naam" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Select or create a function to edit its graph." -msgstr "Selecteer of maak een functie om de grafiek te bewerken" +msgstr "Selecteer of maak een functie om de grafiek te bewerken." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" @@ -11914,19 +11554,16 @@ msgid "Cut Nodes" msgstr "Knip Nodes" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "Hernoem Functie" +msgstr "Creëer Functie" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Refresh Graph" -msgstr "Verversen" +msgstr "Verversen Graph" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Member" -msgstr "Leden" +msgstr "Bewerk Member" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -11986,21 +11623,20 @@ msgstr "" "string (error) zijn." #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Search VisualScript" -msgstr "Verwijder Variabele" +msgstr "Zoek VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "Krijg %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" -msgstr "" +msgstr "Zet %s" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "Package naam ontbreekt." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." @@ -12009,18 +11645,20 @@ msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" +"Het karakter '%s' is niet toegestaan in Android application pakketnamen." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." -msgstr "" +msgstr "Een getal kan niet het eerste teken zijn in een pakket segment." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" +"Het karakter '%s' kan niet het eerste teken zijn in een pakket segment." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "De pakketnaam moet ten minste een '.' bevatten." #: platform/android/export/export.cpp msgid "Select device from the list" @@ -12028,15 +11666,15 @@ msgstr "Selecteer apparaat uit de lijst" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." -msgstr "" +msgstr "ADB niet ingesteld in Editor Settings." #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "" +msgstr "OpenJDK niet ingesteld in Editor Settings." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "" +msgstr "Debug Keystore is niet ingesteld of aanwezig in de Editor Settings." #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." @@ -12044,7 +11682,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." -msgstr "" +msgstr "Ongeldig Android SDK pad voor custom build in Editor Settings." #: platform/android/export/export.cpp msgid "" @@ -12057,9 +11695,8 @@ msgid "Invalid public key for APK expansion." msgstr "" #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "Ongeldige klassenaam" +msgstr "Ongeldige pakketnaam:" #: platform/android/export/export.cpp msgid "" @@ -12077,21 +11714,23 @@ msgstr "" #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" -msgstr "" +msgstr "Bouwen van Android Project (gradle)" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"Bouwen van Android Project mislukt, controleer de output voor de fout.\n" +"Zie docs.godotengine.org voor Android documentatie." #: platform/android/export/export.cpp msgid "No build apk generated at: " -msgstr "" +msgstr "Geen build APK gegeneerd op: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "" +msgstr "Identifier ontbreekt." #: platform/iphone/export/export.cpp #, fuzzy @@ -12101,6 +11740,7 @@ msgstr "Naam is geen geldige identifier:" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" +"App Store Team ID niet gespecificeerd - kan het project niet configureren." #: platform/iphone/export/export.cpp #, fuzzy @@ -12109,29 +11749,28 @@ msgstr "Naam is geen geldige identifier:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." -msgstr "" +msgstr "Vereist icoon is niet gespecificeerd in de preset." #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" -msgstr "" +msgstr "Stop HTTP Server" #: platform/javascript/export/export.cpp msgid "Run in Browser" -msgstr "" +msgstr "Uitvoeren in Browser" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "" +"Voer de geëxporteerde HTML uit in de standaard browser van het systeem." #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not write file:" -msgstr "Map kon niet gemaakt worden." +msgstr "Kon bestand niet schrijven:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not open template for export:" -msgstr "Map kon niet gemaakt worden." +msgstr "Kon template niet openen voor export:" #: platform/javascript/export/export.cpp #, fuzzy @@ -12283,6 +11922,8 @@ msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"CPUParticles2D vereist een CanvasItemMaterial met \"Particles Animation\" " +"ingeschakeld." #: scene/2d/light_2d.cpp #, fuzzy @@ -12367,11 +12008,13 @@ msgstr "" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "" +msgstr "Een Bone2D ketting moet eindigen op een Skeleton2D Knooppunt." #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" +"Een Bone2D werkt alleen met een Skeleton2D of een andere Bone2D knooppunt " +"als ouder." #: scene/2d/skeleton_2d.cpp msgid "" @@ -12401,11 +12044,11 @@ msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "" +msgstr "ARVRCamera moet een ARVROrigin knooppunt als ouder hebben." #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "" +msgstr "ARVRController moet een ARVROrigin knooppunt als ouder hebben." #: scene/3d/arvr_nodes.cpp msgid "" @@ -12415,7 +12058,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "" +msgstr "ARVRAnchor moet een ARVROrigin knooppunt als ouder hebben." #: scene/3d/arvr_nodes.cpp msgid "" @@ -12433,23 +12076,23 @@ msgstr "" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" -msgstr "" +msgstr "(Tijd resterend: %d:%02d s)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " -msgstr "" +msgstr "Plotten Meshes: " #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" -msgstr "" +msgstr "Plotten Light:" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" -msgstr "" +msgstr "Plotten Voltooid" #: scene/3d/baked_lightmap.cpp msgid "Lighting Meshes: " -msgstr "" +msgstr "Light Meshes: " #: scene/3d/collision_object.cpp msgid "" @@ -12513,7 +12156,7 @@ msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" -msgstr "" +msgstr "Plotten van Meshes" #: scene/3d/gi_probe.cpp msgid "" @@ -12584,7 +12227,7 @@ msgstr "" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." -msgstr "" +msgstr "Dit lichaam zal worden genegeerd totdat je een mesh instelt." #: scene/3d/soft_body.cpp msgid "" @@ -12675,11 +12318,11 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." -msgstr "" +msgstr "Kies een kleur van het scherm." #: scene/gui/color_picker.cpp msgid "HSV" -msgstr "" +msgstr "HSV" #: scene/gui/color_picker.cpp #, fuzzy @@ -12688,7 +12331,7 @@ msgstr "Yaw" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." -msgstr "" +msgstr "Wissel tussen hexadecimaal en codewaarden." #: scene/gui/color_picker.cpp #, fuzzy @@ -12783,19 +12426,19 @@ msgstr "Ongeldige bron voor shader." #: servers/visual/shader_language.cpp msgid "Assignment to function." -msgstr "" +msgstr "Toewijzing aan functie." #: servers/visual/shader_language.cpp msgid "Assignment to uniform." -msgstr "" +msgstr "Toewijzing aan uniform." #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." -msgstr "" +msgstr "Varyings kunnen alleen worden toegewezenin vertex functies." #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." -msgstr "" +msgstr "Constanten kunnen niet worden aangepast." #~ msgid "Pause the scene" #~ msgstr "Pauzeer de scene" diff --git a/editor/translations/or.po b/editor/translations/or.po index 275b655138..3464632875 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -692,6 +692,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -709,10 +713,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index dde0cb2b28..e05e57c70f 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -42,7 +42,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-16 23:50+0000\n" +"PO-Revision-Date: 2019-12-21 08:37+0000\n" "Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -52,7 +52,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -748,6 +748,10 @@ msgstr "Tylko zaznaczenie" msgid "Standard" msgstr "Standardowy" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Przełącz panel skryptów" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -765,10 +769,6 @@ msgid "Reset Zoom" msgstr "Wyzeruj przybliżenie" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Przełącz panel skryptów" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Ostrzeżenia" @@ -1727,9 +1727,8 @@ msgid "Erase Profile" msgstr "Usuń profil" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "Zarządzaj profilami funkcjonalności edytora" +msgstr "Profil funkcjonalności Godota" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -3032,9 +3031,8 @@ msgid "Import Templates From ZIP File" msgstr "Zaimportuj Szablony z pliku ZIP" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "Menedżer szablonów eksportu" +msgstr "Szablonowy pakiet" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -5164,86 +5162,72 @@ msgstr "" "zamiast marginesów." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Lewa" +msgstr "Lewy górny róg" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "Prawa" +msgstr "Prawy górny róg" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Obróć w prawo" +msgstr "Prawy dolny róg" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Widok z dołu" +msgstr "Lewy dolny róg" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Wcięcie w lewo" +msgstr "Wyśrodkowane po lewej" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Wyśrodkowywanie na zaznaczeniu" +msgstr "Wyśrodkowane na górze" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "Wcięcie w prawo" +msgstr "Wyśrodkowane po prawej" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Dół" +msgstr "Wyśrodkowane na dole" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "Wyśrodkowane" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Widok z lewej" +msgstr "Rozciągnij po lewej" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "Widok z góry" +msgstr "Rozciągnij na górze" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Widok z prawej" +msgstr "Rozciągnij po prawej" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "Widok z dołu" +msgstr "Rozciągnij na dole" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "Rozciągnij pionowo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "Rozciągnij poziomo" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Full Rect" -msgstr "Poprawna nazwa" +msgstr "Cały obszar" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Współczynnik skali:" +msgstr "Zachowaj proporcie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -7815,9 +7799,8 @@ msgid "Constant" msgstr "Stałe" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Motyw" +msgstr "Plik motywu" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -9277,9 +9260,8 @@ msgid "Make Patch" msgstr "Utwórz ścieżkę" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " Pliki" +msgstr "Plik paczki" #: editor/project_export.cpp msgid "Features" @@ -9334,13 +9316,12 @@ msgid "Export All" msgstr "Eksportuj wszystko" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Pliki" +msgstr "Plik ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Godotowa paczka gry" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -11509,19 +11490,16 @@ msgid "Members:" msgstr "Członkowie:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Zmień typ podstawowy" +msgstr "Zmień typ podstawowy:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Dodaj węzeł..." +msgstr "Dodaj węzły..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Dodaj funkcję" +msgstr "Dodaj funkcję..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index ff1f70954d..b05fd644d6 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -725,6 +725,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -742,10 +746,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 6761497b18..e29911f321 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -74,12 +74,13 @@ # Rafael Silveira <res883@gmail.com>, 2019. # Luigi <luigimendeszanchett@gmail.com>, 2019. # Nicolas Abril <nicolas.abril@protonmail.ch>, 2019. +# johnnybigoode <jamarson@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2019-12-13 09:38+0000\n" -"Last-Translator: Nicolas Abril <nicolas.abril@protonmail.ch>\n" +"PO-Revision-Date: 2019-12-21 08:37+0000\n" +"Last-Translator: johnnybigoode <jamarson@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -87,7 +88,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -782,6 +783,10 @@ msgstr "Selecionar Apenas" msgid "Standard" msgstr "Padrão" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Alternar Painel de Scripts" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -799,10 +804,6 @@ msgid "Reset Zoom" msgstr "Redefinir Ampliação" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Alternar Painel de Scripts" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Avisos" @@ -1762,9 +1763,8 @@ msgid "Erase Profile" msgstr "Apagar Perfil" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "Gerenciar perfis de recurso do editor" +msgstr "Perfil de funcionalidade do Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -3078,9 +3078,8 @@ msgid "Import Templates From ZIP File" msgstr "Importar Modelos de um Arquivo ZIP" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "Gerenciador de Exportação de Modelo" +msgstr "Pacote de modelos" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -3397,7 +3396,6 @@ msgid "Import From Node:" msgstr "Importar a Partir do Nó:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "Baixar Novamente" @@ -3587,9 +3585,8 @@ msgid "Select Template File" msgstr "Selecionar o Arquivo de Modelo" #: editor/export_template_manager.cpp -#, fuzzy msgid "Godot Export Templates" -msgstr "Carregando Modelos de Exportação" +msgstr "Modelos de Exportação do Godot" #: editor/export_template_manager.cpp msgid "Export Template Manager" @@ -4988,29 +4985,27 @@ msgstr "Download deste asset já está em progresso!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "Atualizado recentemente" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "" +msgstr "Ultima Atualização Recente" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "Nome (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "Nome (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Licença" +msgstr "Licença (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Licença" +msgstr "Licença (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -5216,48 +5211,40 @@ msgstr "" "margens." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Esquerda" +msgstr "Superior Esquerda" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "Direita" +msgstr "Superior Direita" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Rotacionar para a direita" +msgstr "Inferior direita" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Visão inferior" +msgstr "Inferior Esquerda" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Recuar Esquerda" +msgstr "Centro Esquerda" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Centralizar Seleção" +msgstr "Centro Superior" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "Recuar Direita" +msgstr "Centro Direita" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Baixo" +msgstr "Centro Inferior" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "Centro" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -5293,9 +5280,8 @@ msgid "Full Rect" msgstr "Nome Válido" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Razão de Escala:" +msgstr "Manter proporção" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -7276,9 +7262,8 @@ msgid "Freelook Speed Modifier" msgstr "Modificador de velocidade da Visão Livre" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Freelook Slow Modifier" -msgstr "Modificador de velocidade da Visão Livre" +msgstr "Modificador de velocidade lenta da Visão Livre" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7871,9 +7856,8 @@ msgid "Constant" msgstr "Constante" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Tema" +msgstr "Arquivo de Tema" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -8298,9 +8282,8 @@ msgid "Deleted" msgstr "Excluído" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Typechange" -msgstr "Alterar" +msgstr "Alterar tipo" #: editor/plugins/version_control_editor_plugin.cpp msgid "Stage Selected" @@ -8360,7 +8343,7 @@ msgstr "Booleano" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Sampler" -msgstr "Amostras" +msgstr "Amostrador (Sampler)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input port" @@ -8611,9 +8594,8 @@ msgid "Input parameter." msgstr "Parâmetro de entrada." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "Parâmetro de entrada '%s' para os modos de shader vértice e fragmento." +msgstr "Parâmetro de entrada '%s' para os modos vértice e fragmento de shader." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." @@ -8953,24 +8935,20 @@ msgid "Multiplies vector by transform." msgstr "Multiplica vetor por transformação." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform constant." -msgstr "Transformação Abortada." +msgstr "Constante da transformada." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform uniform." -msgstr "Transformação Abortada." +msgstr "Transformada uniforme." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "Atribuição à função." +msgstr "Função vetorial." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector operator." -msgstr "Alterar Operador Vet" +msgstr "Operador vetorial." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." @@ -9110,14 +9088,12 @@ msgid "Subtracts vector from vector." msgstr "Subtrai vetor de vetor." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector constant." -msgstr "Alterar Constante Vet" +msgstr "Vetor constante." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector uniform." -msgstr "Atribuição à uniforme." +msgstr "Vector uniforme." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index ab8c8132e6..7c4e1d8609 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -19,7 +19,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-15 05:53+0000\n" +"PO-Revision-Date: 2019-12-21 08:38+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" @@ -28,7 +28,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -725,27 +725,27 @@ msgstr "Apenas seleção" msgid "Standard" msgstr "Padrão" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Alternar painel de Scripts" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" -msgstr "Zoom In" +msgstr "Aumentar Zoom" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" -msgstr "Zoom Out" +msgstr "Diminuir Zoom" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Repor Zoom" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Alternar painel de Scripts" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Avisos" @@ -1280,7 +1280,7 @@ msgstr "Duplicado" #: editor/editor_audio_buses.cpp msgid "Reset Volume" -msgstr "Restabelecer Volume" +msgstr "Repor Volume" #: editor/editor_audio_buses.cpp msgid "Delete Effect" @@ -1308,7 +1308,7 @@ msgstr "Duplicar barramento de áudio" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" -msgstr "Restabelecer volume do barramento" +msgstr "Repor Volume do Barramento" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" @@ -1708,9 +1708,8 @@ msgid "Erase Profile" msgstr "Apagar Perfil" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "Gerir Editor de Perfis" +msgstr "Perfil de Características Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -2676,7 +2675,7 @@ msgstr "Reverter Cena" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." -msgstr "Ferramentas diversas atuantes no Projeto ou Cena." +msgstr "Ferramentas diversas de Projeto ou Cena." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp @@ -3021,9 +3020,8 @@ msgid "Import Templates From ZIP File" msgstr "Importar Modelos a partir de um Ficheiro ZIP" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "Exportar Gestor de Modelos" +msgstr "Pacote de Modelo" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -5144,85 +5142,72 @@ msgstr "" "margens." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Esquerda" +msgstr "Topo Esquerda" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "Direita" +msgstr "Topo Direita" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Rodar Direita" +msgstr "Fundo Direita" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Vista de fundo" +msgstr "Fundo Esquerda" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Indentar à esquerda" +msgstr "Centro Esquerda" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Centrar seleção" +msgstr "Centro Topo" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "Indentar à direita" +msgstr "Centro Direita" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Fundo" +msgstr "Centro Fundo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "Centro" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Vista esquerda" +msgstr "Esquerda Wide" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "Vista de topo" +msgstr "Topo Wide" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Vista direita" +msgstr "Direita Wide" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "Vista de fundo" +msgstr "Fundo Wide" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "VCentro Wide" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "HCentro Wide" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" -msgstr "" +msgstr "Rect Completo" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Proporção de Escala:" +msgstr "Manter Proporção" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5310,7 +5295,7 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" -msgstr "Repor zoom" +msgstr "Reposição do Zoom" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5714,7 +5699,7 @@ msgstr "Modificar tangente da curva" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" -msgstr "Carregar curva predefinida" +msgstr "Carregar Curva Predefinida" #: editor/plugins/curve_editor_plugin.cpp msgid "Add Point" @@ -7790,9 +7775,8 @@ msgid "Constant" msgstr "Constante" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Tema" +msgstr "Ficheiro Tema" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -9246,9 +9230,8 @@ msgid "Make Patch" msgstr "Fazer Correção" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " Ficheiros" +msgstr "Ficheiro Pacote" #: editor/project_export.cpp msgid "Features" @@ -9303,13 +9286,12 @@ msgid "Export All" msgstr "Exportar Tudo" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Ficheiros" +msgstr "Ficheiro ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Pacote de Jogo Godot" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -9977,7 +9959,7 @@ msgstr "Plugins" #: editor/property_editor.cpp msgid "Preset..." -msgstr "Predefinido..." +msgstr "Predefinição..." #: editor/property_editor.cpp msgid "Zero" @@ -10145,7 +10127,7 @@ msgstr "Para Maiúsculas" #: editor/rename_dialog.cpp msgid "Reset" -msgstr "Restaurar" +msgstr "Repor" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" @@ -11474,19 +11456,16 @@ msgid "Members:" msgstr "Membros:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Mudar tipo base" +msgstr "Mudar Tipo Base:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Adicionar Nó.." +msgstr "Adicionar Nós.." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Adicionar Função" +msgstr "Adicionar Função..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" @@ -11810,7 +11789,7 @@ msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "Largura inválida da imagem do logotipo 310x150 (deve ser 310x150)." +msgstr "Dimensão inválida da imagem do logótipo 310x150 (deve ser 310x150)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." diff --git a/editor/translations/ro.po b/editor/translations/ro.po index d6636da776..3807069c2c 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -741,6 +741,10 @@ msgstr "Numai Selecția" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -758,10 +762,6 @@ msgid "Reset Zoom" msgstr "Resetați Zoom-area" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index af3ba7bc88..36d8fe4f90 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -59,12 +59,13 @@ # Danil Alexeev <danil@alexeev.xyz>, 2019. # Ravager <al.porkhunov@gmail.com>, 2019. # Александр <akonn7@mail.ru>, 2019. +# Rei <clxgamer12@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-09 11:36+0000\n" -"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" +"PO-Revision-Date: 2019-12-21 08:37+0000\n" +"Last-Translator: Rei <clxgamer12@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -73,7 +74,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -216,24 +217,20 @@ msgid "Anim Multi Change Keyframe Time" msgstr "Время смены ключевых кадров анимации" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Изменить переход" +msgstr "Анимация Многократное изменение Переход" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Изменить положение" +msgstr "Анимационное многосменное преобразование" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Измененить значение ключевого кадра" +msgstr "Анимация многократное изменение ключевых кадров Значение" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "Изменить вызов анимации" +msgstr "Анимационный многократный вызов изменения" #: editor/animation_track_editor.cpp msgid "Change Animation Length" @@ -773,6 +770,10 @@ msgstr "Только выделять" msgid "Standard" msgstr "Стандартный" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Переключить панель скриптов" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -790,10 +791,6 @@ msgid "Reset Zoom" msgstr "Сбросить приближение" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Переключить панель скриптов" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Предупреждения" @@ -1755,9 +1752,8 @@ msgid "Erase Profile" msgstr "Стереть профиль" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "Управление профилями редактора" +msgstr "Профиль возможностей Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -3066,9 +3062,8 @@ msgid "Import Templates From ZIP File" msgstr "Импортировать шаблоны из ZIP файла" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "Менеджер шаблонов экспорта" +msgstr "Шаблонный пакет" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -3570,9 +3565,8 @@ msgid "Select Template File" msgstr "Выбрать файл шаблона" #: editor/export_template_manager.cpp -#, fuzzy msgid "Godot Export Templates" -msgstr "Загрузка шаблонов экспорта" +msgstr "Шаблоны экспорта Godot" #: editor/export_template_manager.cpp msgid "Export Template Manager" @@ -3653,9 +3647,8 @@ msgid "New Inherited Scene" msgstr "Новая вложенная сцена" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Set As Main Scene" -msgstr "Главная сцена" +msgstr "Сделать главной сценой" #: editor/filesystem_dock.cpp msgid "Open Scenes" @@ -4383,14 +4376,12 @@ msgstr "" "удается получить отслеживаемые имена." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Anim Clips" -msgstr "Дорожки Анимации:" +msgstr "Анимационные клипы" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Audio Clips" -msgstr "Аудиодорожки:" +msgstr "Аудиоклипы" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Functions" @@ -4412,9 +4403,8 @@ msgid "Edit Filtered Tracks:" msgstr "Редактировать фильтры:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Enable Filtering" -msgstr "Включить фильтр" +msgstr "Включить фильтрацию" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" @@ -4962,7 +4952,7 @@ msgstr "Повторить" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" -msgstr "Ошибка Загрузки" +msgstr "Ошибка загрузки" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" @@ -4970,29 +4960,27 @@ msgstr "Загрузка этого шаблона уже идёт!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "Недавно обновлённые" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "" +msgstr "Последнее обновление" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "Название (А-Я)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "Название (Я-А)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Лицензия" +msgstr "Лицензия (А-Я)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Лицензия" +msgstr "Лицензия (Я-А)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -5028,7 +5016,7 @@ msgstr "Плагины..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" -msgstr "Сортировать:" +msgstr "Сортировка:" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -5105,12 +5093,12 @@ msgstr "Шаг сетки:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" -msgstr "" +msgstr "Первичная линия Каждая:" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "steps" -msgstr "2 шага" +msgstr "шаги" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" @@ -5121,9 +5109,8 @@ msgid "Rotation Step:" msgstr "Шаг поворота:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Step:" -msgstr "Масштаб:" +msgstr "Шаг шкалы:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" @@ -5188,85 +5175,70 @@ msgid "Presets for the anchors and margins values of a Control node." msgstr "Предустановки для якорей и значения отступов контрольного узла." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." -msgstr "" -"Если активно, при перемещении узлов Control будут изменяться значения якорей " -"вместо отступов." +msgstr "При активном движении узлы Control меняют свои якоря вместо полей." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Лево" +msgstr "Слева вверху" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "Право" +msgstr "Верхнее право" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Повернуть вправо" +msgstr "Нижнее право" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Вид Снизу" +msgstr "Нижнее левое" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Убрать отступ слева" +msgstr "Центр Слева" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Центрировать выбранное" +msgstr "Топ-центр" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "Отступ вправо" +msgstr "Центральное право" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Низ" +msgstr "Центральное дно" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "Центр" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Вид слева" +msgstr "Налево Широко" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "Вид сверху" +msgstr "Широчайший спектр" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Вид справа" +msgstr "Правая Широта" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "Вид Снизу" +msgstr "Широкий нижний край" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "V Центр Широкий" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "H Центр Широкий" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -5274,9 +5246,8 @@ msgid "Full Rect" msgstr "Полное имя" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Коэффициент масштабирования:" +msgstr "Сохранять пропорции" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5296,6 +5267,8 @@ msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" +"Переопределение игровой камеры\n" +"Переопределяет игровую камеру с помощью камеры редактора вью-порта." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5303,6 +5276,8 @@ msgid "" "Game Camera Override\n" "No game instance running." msgstr "" +"Переопределение игровой камеры\n" +"Нет запущенного экземпляра игры." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5446,7 +5421,6 @@ msgid "Use Rotation Snap" msgstr "Использовать привязку вращения" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Scale Snap" msgstr "Использовать умную привязку" @@ -5534,7 +5508,7 @@ msgstr "Обзор" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Always Show Grid" -msgstr "Всегда показать сетку" +msgstr "Всегда показывать сетку" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" @@ -7860,12 +7834,11 @@ msgstr "Цвет" #: editor/plugins/theme_editor_plugin.cpp msgid "Constant" -msgstr "Постоянный" +msgstr "Константа" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Тема" +msgstr "Файл темы" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -8328,7 +8301,7 @@ msgstr "Файлы не выбраны!" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect changes in file diff" -msgstr "" +msgstr "Обнаружение изменений в разнице в файлах" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" @@ -9124,6 +9097,8 @@ msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" +"Возвращает падение на основе точечного произведения нормальной поверхности и " +"направления обзора камеры (пропустите соответствующие входы к ней)." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy @@ -9140,11 +9115,11 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." -msgstr "" +msgstr "(только в режиме фрагмента/света) Скалярная производная функция." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Vector derivative function." -msgstr "" +msgstr "(только в режиме фрагмента/света) Векторная производная функция." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9213,11 +9188,11 @@ msgstr "Активный" #: editor/project_export.cpp #, fuzzy msgid "Add initial export..." -msgstr "Добавить входной порт" +msgstr "Добавить начальный экспорт..." #: editor/project_export.cpp msgid "Add previous patches..." -msgstr "" +msgstr "Добавить предыдущие патчи..." #: editor/project_export.cpp msgid "Delete patch '%s' from list?" @@ -9274,6 +9249,9 @@ msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" +"Если этот флажок установлен, предварительная установка будет доступна для " +"использования в развертывании одним щелчком мыши.\n" +"Только одна предустановка на платформу может быть помечена как работающая." #: editor/project_export.cpp msgid "Export Path" @@ -9328,9 +9306,8 @@ msgid "Make Patch" msgstr "Создать латку" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " Файлы" +msgstr "Файл пакета" #: editor/project_export.cpp msgid "Features" @@ -9338,7 +9315,7 @@ msgstr "Особенности" #: editor/project_export.cpp msgid "Custom (comma-separated):" -msgstr "Пользовательский (через запятую):" +msgstr "Пользовательские (через запятую):" #: editor/project_export.cpp msgid "Feature List:" @@ -9386,13 +9363,12 @@ msgid "Export All" msgstr "Экспортировать всё" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Файлы" +msgstr "ZIP-файл" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Пакет игры Godot" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -9697,9 +9673,8 @@ msgid "Projects" msgstr "Проекты" #: editor/project_manager.cpp -#, fuzzy msgid "Last Modified" -msgstr "Изменён" +msgstr "Последнее изменение" #: editor/project_manager.cpp msgid "Scan" @@ -10289,9 +10264,8 @@ msgid "Instance Scene(s)" msgstr "Дополнить сценой(ами)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Replace with Branch Scene" -msgstr "Сохранить ветку, как сцену" +msgstr "Сохранить ветку как сцену" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" @@ -11445,6 +11419,7 @@ msgstr "Добавить предзагрузочный узел" #: modules/visual_script/visual_script_editor.cpp msgid "Can't drop nodes because script '%s' is not used in this scene." msgstr "" +"Нельзя бросать узлы, потому что в этой сцене не используется скрипт '%s'." #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" @@ -11455,6 +11430,9 @@ msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" +"Не может отказаться от свойств, потому что в этой сцене не используется " +"скрипт '%s'.\n" +"Опустите, удерживая клавишу shift, чтобы просто скопировать подпись." #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" @@ -11534,7 +11512,7 @@ msgstr "Выберите по крайней мере один узел с по #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." -msgstr "" +msgstr "Попробуйте выбрать только одну последовательность." #: modules/visual_script/visual_script_editor.cpp msgid "Create Function" @@ -11570,22 +11548,18 @@ msgid "Members:" msgstr "Свойства:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Изменить базовый тип" +msgstr "Изменить базовый тип:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Добавить узел..." +msgstr "Добавить узлы..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Добавить функцию" +msgstr "Добавить функцию..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "function_name" msgstr "имя_функции" @@ -12418,7 +12392,7 @@ msgstr "HSV" #: scene/gui/color_picker.cpp msgid "Raw" -msgstr "Raw" +msgstr "Сырой" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." diff --git a/editor/translations/si.po b/editor/translations/si.po index e670071cfe..7415b3e145 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -714,6 +714,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -731,10 +735,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 498cd3b1a0..ff6b9d2fff 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -724,6 +724,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -741,10 +745,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 6cc084bf98..344f91584f 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -754,6 +754,10 @@ msgstr "Samo Izbira" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -771,10 +775,6 @@ msgid "Reset Zoom" msgstr "Ponastavi Povečavo/Pomanjšavo" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 00c3ba8988..1388ff6db3 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -701,6 +701,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -718,10 +722,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 4272fdbb14..6caa826f89 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -750,6 +750,10 @@ msgstr "Само одабрано" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Прикажи панел скриптица" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -767,10 +771,6 @@ msgid "Reset Zoom" msgstr "Ресетуј увеличање" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Прикажи панел скриптица" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 01e88b85f2..e5f15c598c 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -723,6 +723,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -740,10 +744,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 35091b49c9..9929b57153 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -737,6 +737,10 @@ msgstr "Endast Urval" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -754,10 +758,6 @@ msgid "Reset Zoom" msgstr "Återställ Zoom" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp #, fuzzy msgid "Warnings" msgstr "Varning" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index b6d54dea57..90abf6b1d1 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -715,6 +715,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -732,10 +736,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 0c43ef5f09..f0469b5e93 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -694,6 +694,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -711,10 +715,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 096fe62934..a100c323ec 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -756,6 +756,10 @@ msgstr "เฉพาะที่กำลังเลือก" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "เปิด/ปิดแผงสคริปต์" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -773,10 +777,6 @@ msgid "Reset Zoom" msgstr "รีเซ็ตซูม" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "เปิด/ปิดแผงสคริปต์" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "คำเตือน" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 7da78a322d..a0c782fff2 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -751,6 +751,10 @@ msgstr "Yalnızca Seçim" msgid "Standard" msgstr "Standart" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Betikler Panelini Aç/Kapa" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -768,10 +772,6 @@ msgid "Reset Zoom" msgstr "Yaklaşmayı Sıfırla" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Betikler Panelini Aç/Kapa" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Uyarılar" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index d61dd3f9e9..7dda40836d 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -16,7 +16,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-15 05:53+0000\n" +"PO-Revision-Date: 2019-12-21 08:37+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -26,7 +26,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -726,6 +726,10 @@ msgstr "Тільки виділити" msgid "Standard" msgstr "Стандартний" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Перемкнути панель скриптів" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -743,10 +747,6 @@ msgid "Reset Zoom" msgstr "Скинути масштаб" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Перемкнути панель скриптів" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Попередження" @@ -1710,9 +1710,8 @@ msgid "Erase Profile" msgstr "Витерти профіль" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "Керування профілями можливостей редактора" +msgstr "Профіль можливостей Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -3024,9 +3023,8 @@ msgid "Import Templates From ZIP File" msgstr "Імпортувати шаблони з ZIP-файлу" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "Менеджер експорту шаблонів" +msgstr "Пакунок шаблонів" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -5154,85 +5152,72 @@ msgstr "" "їхні поля." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Зліва" +msgstr "Згори ліворуч" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "Справа" +msgstr "Згори праворуч" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Обернути праворуч" +msgstr "Внизу праворуч" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Вигляд знизу" +msgstr "Внизу ліворуч" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Зменшити відступ" +msgstr "За центром ліворуч" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Центрувати на вибраному" +msgstr "За центром згори" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "Збільшити відступ" +msgstr "За центром праворуч" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Знизу" +msgstr "За центром внизу" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "За центром" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Вигляд зліва" +msgstr "Ліворуч за шириною" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "Вигляд згори" +msgstr "Згори за шириною" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Вигляд справа" +msgstr "Праворуч за шириною" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "Вигляд знизу" +msgstr "Внизу за шириною" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "Верт. за центром за шириною" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "Гор. за центром за шириною" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" -msgstr "" +msgstr "Увесь прямокутник" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Співвідношення масштабу:" +msgstr "Зберігати співвідношення розмірів" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -7809,9 +7794,8 @@ msgid "Constant" msgstr "Сталий" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Тема" +msgstr "Файл теми" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -9276,9 +9260,8 @@ msgid "Make Patch" msgstr "Створити латку" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " Файли" +msgstr "Файл пакунка" #: editor/project_export.cpp msgid "Features" @@ -9333,13 +9316,12 @@ msgid "Export All" msgstr "Експортувати усе" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Файли" +msgstr "Файл ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Пакунок гри Godot" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -11513,19 +11495,16 @@ msgid "Members:" msgstr "Члени:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Змінити базовий тип" +msgstr "Змінити базовий тип:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Додати вузол…" +msgstr "Додати вузли…" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Додати функцію" +msgstr "Додати функцію…" #: modules/visual_script/visual_script_editor.cpp msgid "function_name" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 3796e73721..288b39df87 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -704,6 +704,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -721,10 +725,6 @@ msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index dda35b0eff..c7ba2f9e09 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -723,6 +723,10 @@ msgstr "Chỉ lựa chọn" msgid "Standard" msgstr "Chuẩn" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -740,10 +744,6 @@ msgid "Reset Zoom" msgstr "Đặt lại phóng" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Cảnh báo" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 08ceb64bdf..95f6026efb 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -63,7 +63,7 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2019-12-16 23:50+0000\n" +"PO-Revision-Date: 2019-12-21 08:38+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -72,7 +72,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -759,6 +759,10 @@ msgstr "仅选中" msgid "Standard" msgstr "标准" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "切换脚本面板" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -776,10 +780,6 @@ msgid "Reset Zoom" msgstr "重置缩放" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "切换脚本面板" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "警告" @@ -954,7 +954,7 @@ msgstr "创建新的 %s" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" -msgstr "收藏:" +msgstr "收藏:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" @@ -1123,7 +1123,7 @@ msgstr "改变字典的值" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "感谢Godot社区!" +msgstr "Godot社区致谢!" #: editor/editor_about.cpp msgid "Godot Engine contributors" @@ -1520,7 +1520,7 @@ msgstr "选择目录" #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" -msgstr "新建目录" +msgstr "新建文件夹" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp @@ -1532,7 +1532,7 @@ msgstr "名称:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." -msgstr "无法创建目录。" +msgstr "无法创建文件夹。" #: editor/editor_dir_dialog.cpp msgid "Choose" @@ -1722,9 +1722,8 @@ msgid "Erase Profile" msgstr "删除配置文件" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "管理编辑器功能配置文件" +msgstr "Godot功能配置文件" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -1740,7 +1739,7 @@ msgstr "管理编辑器功能配置文件" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" -msgstr "选择当前目录" +msgstr "选择当前文件夹" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" @@ -1825,7 +1824,7 @@ msgstr "切换显示隐藏文件" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "切换收藏" +msgstr "开关收藏" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" @@ -1877,7 +1876,7 @@ msgstr "以列表的形式查看所有项。" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" -msgstr "目录|文件:" +msgstr "目录与文件:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp @@ -2155,23 +2154,23 @@ msgstr "保存出错。" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "不能打开 '%s' 。文件可能已被移动或删除。" +msgstr "无法打开“%s”。文件可能已被移动或删除。" #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "分析 \"%s\" 时出错。" +msgstr "解析“%s”时出错。" #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "文件 \"%s\" 的意外结束。" +msgstr "文件“%s”意外结束。" #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "缺少 \"%s\" 或其依赖项。" +msgstr "“%s”或其依赖项缺失。" #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "加载 \"%s\" 时出错。" +msgstr "加载“%s”时出错。" #: editor/editor_node.cpp msgid "Saving Scene" @@ -2183,7 +2182,7 @@ msgstr "正在分析" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "创建缩略图" +msgstr "正在创建缩略图" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." @@ -2209,11 +2208,11 @@ msgstr "无法覆盖仍处于打开状态的场景!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "无法加载要合并的MeshLibrary!" +msgstr "无法加载要合并的网格库!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "保存MeshLibrary出错!" +msgstr "保存网格库出错!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" @@ -2321,7 +2320,7 @@ msgstr "保存并关闭" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "在关闭前保存更改到 %s 吗?" +msgstr "是否在关闭前保存对“%s”的更改?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." @@ -2345,7 +2344,7 @@ msgstr "是" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" -msgstr "此场景尚未保存,要在运行之前保存它吗?" +msgstr "此场景尚未保存。是否在运行前保存?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." @@ -2353,7 +2352,7 @@ msgstr "此操作必须在打开一个场景后才能执行。" #: editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "导出网格库(Mesh Library)" +msgstr "导出网格库" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." @@ -2365,11 +2364,11 @@ msgstr "导出图块集" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." -msgstr "此操作必须先选择一个node才能执行。" +msgstr "此操作必须先选择一个节点才能执行。" #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "当前场景尚未保存,仍要打开?" +msgstr "当前场景尚未保存。是否仍要打开?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." @@ -2381,7 +2380,7 @@ msgstr "恢复" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" -msgstr "此操作无法撤销,确定要继续吗?" +msgstr "此操作无法撤销,是否继续?" #: editor/editor_node.cpp msgid "Quick Run Scene..." @@ -2435,7 +2434,7 @@ msgstr "无法在: \"%s\" 上启用加载项插件, 配置解析失败。" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." -msgstr "在插件目录中没有找到脚本: 'res://addons/%s'。" +msgstr "无法在“res://addons/%s”中找到插件的脚本字段。" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." @@ -2469,7 +2468,8 @@ msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -"加载场景出错,场景必须放在项目目录下。请尝试使用'导入'菜单导入此场景后再试。" +"加载场景出错,场景必须放在项目目录下。请尝试使用“导入”打开该场景,然后再在项" +"目目录下保存。" #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" @@ -2554,15 +2554,15 @@ msgstr "切换场景标签页" #: editor/editor_node.cpp msgid "%d more files or folders" -msgstr "%d 个文件或目录未展示" +msgstr "其它 %d 个文件或文件夹" #: editor/editor_node.cpp msgid "%d more folders" -msgstr "%d 个目录未展示" +msgstr "其它 %d 个文件夹" #: editor/editor_node.cpp msgid "%d more files" -msgstr "%d 个文件未展示" +msgstr "其它 %d 个文件" #: editor/editor_node.cpp msgid "Dock Position" @@ -2594,11 +2594,11 @@ msgstr "复制文本" #: editor/editor_node.cpp msgid "Next tab" -msgstr "下一项" +msgstr "下一个标签页" #: editor/editor_node.cpp msgid "Previous tab" -msgstr "上一个目录" +msgstr "上一个标签页" #: editor/editor_node.cpp msgid "Filter Files..." @@ -2638,7 +2638,7 @@ msgstr "转换为..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "MeshLibrary(网格库)..." +msgstr "网格库..." #: editor/editor_node.cpp msgid "TileSet..." @@ -2725,7 +2725,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Small Deploy with Network FS" -msgstr "小型部署与网络文件系统" +msgstr "使用网络文件系统进行小型部署" #: editor/editor_node.cpp msgid "" @@ -2738,8 +2738,7 @@ msgid "" msgstr "" "当启用此项后,将在导出或发布项目时生成最小化可自行文件。\n" "文件系统将通过网络连接到编辑器来实现。\n" -"在Android平台,通过USB发布能获得更快的效率。\n" -"此选项用于加快游戏的测试。" +"在Android平台,通过USB发布能获得更快的效率。此选项可以加快大体积游戏的测试。" #: editor/editor_node.cpp msgid "Visible Collision Shapes" @@ -2991,9 +2990,8 @@ msgid "Import Templates From ZIP File" msgstr "从ZIP文件中导入模板" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "模板导出工具" +msgstr "模板包" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -3504,7 +3502,7 @@ msgstr "从列表中选择镜像:(Shift+单击:在浏览器中打开)" #: editor/filesystem_dock.cpp msgid "Favorites" -msgstr "收藏夹" +msgstr "收藏" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." @@ -3580,11 +3578,11 @@ msgstr "创建实例节点" #: editor/filesystem_dock.cpp msgid "Add to Favorites" -msgstr "添加到收藏夹" +msgstr "添加到收藏" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" -msgstr "从收藏夹中删除" +msgstr "从收藏中删除" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3669,7 +3667,7 @@ msgstr "移动" #: editor/filesystem_dock.cpp msgid "There is already file or folder with the same name in this location." -msgstr "当前位置已存在相同名字的文件或目录。" +msgstr "当前位置已存在相同名字的文件或文件夹。" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -4682,7 +4680,7 @@ msgstr "当前:" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Input" -msgstr "添加输入事件" +msgstr "添加输入" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" @@ -4961,7 +4959,7 @@ msgid "" msgstr "" "无法确定光照贴图的保存路径。\n" "请先保存场景(光照贴图将被存在同一目录下)或从属性面板中手动保存 " -"`BakedLightmap` 属性。" +"BakedLightmap 属性。" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5083,86 +5081,72 @@ msgid "" msgstr "激活后,移动控制节点会更改变锚点,而非边距。" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "左方" +msgstr "左上角" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "右方" +msgstr "右上角" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "向右旋转" +msgstr "右下角" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "底部视图" +msgstr "左下角" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "向左缩进" +msgstr "左侧居中" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "居中显示选中节点" +msgstr "顶部居中" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "向右缩进" +msgstr "右侧居中" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "底部" +msgstr "底部居中" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "居中" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "左视图" +msgstr "左侧全幅" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "俯视图" +msgstr "顶部全幅" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "右视图" +msgstr "右侧全幅" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "底部视图" +msgstr "底部全幅" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "垂直居中全幅" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "水平居中全幅" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Full Rect" -msgstr "全名" +msgstr "整个矩形" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "缩放比率:" +msgstr "保持长宽比" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5780,7 +5764,7 @@ msgstr "创建轮廓(outlines)" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" -msgstr "网络" +msgstr "网格" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" @@ -6748,7 +6732,7 @@ msgstr "全选" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" -msgstr "删除线" +msgstr "删除行" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" @@ -6869,11 +6853,11 @@ msgstr "该骨架没有骨骼绑定,请创建一些 Bone2D 骨骼子节点。" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Create Rest Pose from Bones" -msgstr "从骨骼创建休闲姿势" +msgstr "从骨骼创建放松姿势" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" -msgstr "将休闲姿势设置为骨骼" +msgstr "将放松姿势设置到骨骼" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" @@ -7273,7 +7257,7 @@ msgstr "吸附设置" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" -msgstr "转化吸附:" +msgstr "平移吸附:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" @@ -7441,7 +7425,7 @@ msgstr "添加空白帧" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" -msgstr "修改FPS" +msgstr "修改动画FPS" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" @@ -7461,7 +7445,7 @@ msgstr "新建动画" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" -msgstr "速度(FPS):" +msgstr "速度(FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" @@ -7717,9 +7701,8 @@ msgid "Constant" msgstr "常量" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "主题" +msgstr "主题文件" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -9113,8 +9096,8 @@ msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" -"筛选导出非资源文件或目录\n" -"(使用英文逗号分隔,如: *.json,*.txt docs/* )" +"筛选导出非资源文件或文件夹\n" +"(使用英文逗号分隔,如:*.json, *.txt, docs/* )" #: editor/project_export.cpp msgid "" @@ -9122,7 +9105,7 @@ msgid "" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" "从项目中排除文件或目录\n" -"(以逗号分隔,例如:*.json,*.txt, docs/*)" +"(以英文逗号分隔,如:*.json, *.txt, docs/*)" #: editor/project_export.cpp msgid "Patches" @@ -9133,9 +9116,8 @@ msgid "Make Patch" msgstr "制作补丁" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " 文件" +msgstr "包文件" #: editor/project_export.cpp msgid "Features" @@ -9190,13 +9172,12 @@ msgid "Export All" msgstr "全部导出" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " 文件" +msgstr "ZIP 文件" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Godot游戏包" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -9220,7 +9201,7 @@ msgstr "无效的“.zip”项目文件,没有包含一个“project.godot” #: editor/project_manager.cpp msgid "Please choose an empty folder." -msgstr "请选择一个空目录。" +msgstr "请选择空文件夹。" #: editor/project_manager.cpp msgid "Please choose a 'project.godot' or '.zip' file." @@ -9267,11 +9248,11 @@ msgstr "" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." -msgstr "无法在项目目录下编辑project.godot文件。" +msgstr "无法在项目路径下编辑project.godot文件。" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." -msgstr "无法在项目目录下创建project.godot文件。" +msgstr "无法在项目路径下创建project.godot文件。" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" @@ -9311,7 +9292,7 @@ msgstr "项目名称:" #: editor/project_manager.cpp msgid "Project Path:" -msgstr "项目目录:" +msgstr "项目路径:" #: editor/project_manager.cpp msgid "Project Installation Path:" @@ -9492,7 +9473,7 @@ msgstr "扫描" #: editor/project_manager.cpp msgid "Select a Folder to Scan" -msgstr "选择要扫描的目录" +msgstr "选择要扫描的文件夹" #: editor/project_manager.cpp msgid "New Project" @@ -9559,7 +9540,7 @@ msgstr "改变动作盲区" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" -msgstr "添加输入事件" +msgstr "添加输入动作事件" #: editor/project_settings_editor.cpp msgid "All Devices" @@ -10312,7 +10293,7 @@ msgstr "按钮组" #: editor/scene_tree_editor.cpp msgid "(Connecting From)" -msgstr "(连接从)" +msgstr "(连接来源)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" @@ -10410,7 +10391,7 @@ msgstr "无效的基本路径。" #: editor/script_create_dialog.cpp msgid "A directory with the same name exists." -msgstr "存在具有相同名称的目录。" +msgstr "存在同名目录。" #: editor/script_create_dialog.cpp msgid "Invalid extension." @@ -10954,7 +10935,7 @@ msgstr "过滤网格" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." -msgstr "向此GridMap提供MeshLibrary资源以使用其网格。" +msgstr "向此GridMap提供网格库资源以使用其网格。" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -11217,7 +11198,7 @@ msgstr "添加属性Setter" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" -msgstr "更改基本类型" +msgstr "更改基础类型" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" @@ -11261,7 +11242,7 @@ msgstr "无法复制函数节点。" #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" -msgstr "剪贴板是空的 !" +msgstr "剪贴板是空的!" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" @@ -11273,7 +11254,7 @@ msgstr "无法通过函数节点创建函数。" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." -msgstr "" +msgstr "无法从多个函数节点创建函数。" #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." @@ -11316,19 +11297,16 @@ msgid "Members:" msgstr "成员:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "更改基本类型" +msgstr "更改基础类型:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." msgstr "添加节点..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "添加函数" +msgstr "添加函数..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" @@ -11784,7 +11762,7 @@ msgstr "" #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." -msgstr "该骨骼没有一个合适的 REST 姿势。请到 Skeleton2D 节点中设置一个。" +msgstr "该骨骼没有合适的放松姿势。请到 Skeleton2D 节点中设置一个。" #: scene/2d/tile_map.cpp msgid "" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index bb4d440dd7..7f2f6e6868 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -764,6 +764,10 @@ msgstr "只限選中" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -781,10 +785,6 @@ msgid "Reset Zoom" msgstr "重設縮放比例" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 5d76f5db54..576f9adbdc 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -762,6 +762,10 @@ msgstr "僅選擇區域" msgid "Standard" msgstr "標準" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "\"切換腳本\" 面板" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -779,10 +783,6 @@ msgid "Reset Zoom" msgstr "重設縮放大小" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "\"切換腳本\" 面板" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "警告" diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py index 89d56def7d..033c467da9 100644 --- a/modules/mono/build_scripts/mono_configure.py +++ b/modules/mono/build_scripts/mono_configure.py @@ -446,18 +446,19 @@ def copy_mono_shared_libs(env, mono_root, target_mono_root_dir): if not os.path.isdir(target_mono_lib_dir): os.makedirs(target_mono_lib_dir) + lib_file_names = [] if platform == 'osx': - # TODO: Make sure nothing is missing - copy(os.path.join(mono_root, 'lib', 'libMonoPosixHelper.dylib'), target_mono_lib_dir) + lib_file_names = [lib_name + '.dylib' for lib_name in [ + 'libmono-btls-shared', 'libmono-native-compat', 'libMonoPosixHelper' + ]] elif is_unix_like(platform): lib_file_names = [lib_name + '.so' for lib_name in [ 'libmono-btls-shared', 'libmono-ee-interp', 'libmono-native', 'libMonoPosixHelper', 'libmono-profiler-aot', 'libmono-profiler-coverage', 'libmono-profiler-log', 'libMonoSupportW' ]] - for lib_file_name in lib_file_names: - copy_if_exists(os.path.join(mono_root, 'lib', lib_file_name), target_mono_lib_dir) - + for lib_file_name in lib_file_names: + copy_if_exists(os.path.join(mono_root, 'lib', lib_file_name), target_mono_lib_dir) def pkgconfig_try_find_mono_root(mono_lib_names, sharedlib_ext): tmpenv = Environment() diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index dd1b58b34b..96cafba87f 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -78,7 +78,13 @@ namespace GodotTools.Export catch (Exception e) { maybeLastExportError = e.Message; - GD.PushError($"Failed to export project: {e.Message}"); + + // 'maybeLastExportError' cannot be null or empty if there was an error, so we + // must consider the possibility of exceptions being thrown without a message. + if (string.IsNullOrEmpty(maybeLastExportError)) + maybeLastExportError = $"Exception thrown: {e.GetType().Name}"; + + GD.PushError($"Failed to export project: {maybeLastExportError}"); Console.Error.WriteLine(e); // TODO: Do something on error once _ExportBegin supports failing. } @@ -513,7 +519,7 @@ namespace GodotTools.Export case OS.Platforms.HTML5: return "wasm-wasm32"; default: - throw new NotSupportedException(); + throw new NotSupportedException($"Platform not supported: {platform}"); } } @@ -655,7 +661,7 @@ namespace GodotTools.Export case OS.Platforms.HTML5: return "wasm"; default: - throw new NotSupportedException(); + throw new NotSupportedException($"Platform not supported: {platform}"); } } diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj index dbd774a66a..15b9e50a8d 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj +++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj @@ -34,7 +34,6 @@ <HintPath>..\packages\JetBrains.Annotations.2019.1.3\lib\net20\JetBrains.Annotations.dll</HintPath> <Private>True</Private> </Reference> - <Reference Include="Mono.Posix" /> <Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed"> <HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath> <Private>True</Private> @@ -100,8 +99,5 @@ <ItemGroup> <None Include="packages.config" /> </ItemGroup> - <ItemGroup> - <Content Include="Ides\Rider\.editorconfig" /> - </ItemGroup> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> </Project>
\ No newline at end of file diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs index 5a867b7f8b..279e67b3eb 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs @@ -5,7 +5,6 @@ using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Runtime.CompilerServices; -using Mono.Unix.Native; namespace GodotTools.Utils { @@ -15,6 +14,9 @@ namespace GodotTools.Utils [MethodImpl(MethodImplOptions.InternalCall)] static extern string GetPlatformName(); + [MethodImpl(MethodImplOptions.InternalCall)] + static extern bool UnixFileHasExecutableAccess(string filePath); + public static class Names { public const string Windows = "Windows"; @@ -105,7 +107,7 @@ namespace GodotTools.Utils searchDirs.AddRange(pathDirs); string nameExt = Path.GetExtension(name); - bool hasPathExt = string.IsNullOrEmpty(nameExt) || windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase); + bool hasPathExt = !string.IsNullOrEmpty(nameExt) && windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase); searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list @@ -131,7 +133,7 @@ namespace GodotTools.Utils searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list return searchDirs.Select(dir => Path.Combine(dir, name)) - .FirstOrDefault(path => File.Exists(path) && Syscall.access(path, AccessModes.X_OK) == 0); + .FirstOrDefault(path => File.Exists(path) && UnixFileHasExecutableAccess(path)); } public static void RunProcess(string command, IEnumerable<string> arguments) diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index 443b4ba841..48a3259a90 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -30,6 +30,10 @@ #include "editor_internal_calls.h" +#ifdef UNIX_ENABLED +#include <unistd.h> // access +#endif + #include "core/os/os.h" #include "core/version.h" #include "editor/editor_node.h" @@ -370,6 +374,15 @@ MonoString *godot_icall_Utils_OS_GetPlatformName() { return GDMonoMarshal::mono_string_from_godot(os_name); } +MonoBoolean godot_icall_Utils_OS_UnixFileHasExecutableAccess(MonoString *p_file_path) { +#ifdef UNIX_ENABLED + String file_path = GDMonoMarshal::mono_string_to_godot(p_file_path); + return access(file_path.utf8().get_data(), X_OK) == 0; +#else + ERR_FAIL_V(false); +#endif +} + void register_editor_internal_calls() { // GodotSharpDirs @@ -442,4 +455,5 @@ void register_editor_internal_calls() { // Utils.OS mono_add_internal_call("GodotTools.Utils.OS::GetPlatformName", (void *)godot_icall_Utils_OS_GetPlatformName); + mono_add_internal_call("GodotTools.Utils.OS::UnixFileHasExecutableAccess", (void *)godot_icall_Utils_OS_UnixFileHasExecutableAccess); } diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 29274be559..6cafa6709f 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -119,28 +119,6 @@ void gd_mono_profiler_init() { #if defined(DEBUG_ENABLED) -bool gd_mono_wait_for_debugger_msecs(uint32_t p_msecs) { - - do { - if (mono_is_debugger_attached()) - return true; - - int last_tick = OS::get_singleton()->get_ticks_msec(); - - OS::get_singleton()->delay_usec((p_msecs < 25 ? p_msecs : 25) * 1000); - - uint32_t tdiff = OS::get_singleton()->get_ticks_msec() - last_tick; - - if (tdiff > p_msecs) { - p_msecs = 0; - } else { - p_msecs -= tdiff; - } - } while (p_msecs > 0); - - return mono_is_debugger_attached(); -} - void gd_mono_debug_init() { mono_debug_init(MONO_DEBUG_FORMAT_MONO); @@ -402,12 +380,6 @@ void GDMono::initialize() { Error domain_load_err = _load_scripts_domain(); ERR_FAIL_COND_MSG(domain_load_err != OK, "Mono: Failed to load scripts domain."); -#if defined(DEBUG_ENABLED) && !defined(JAVASCRIPT_ENABLED) - bool debugger_attached = gd_mono_wait_for_debugger_msecs(500); - if (!debugger_attached && OS::get_singleton()->is_stdout_verbose()) - print_error("Mono: Debugger wait timeout"); -#endif - _register_internal_calls(); print_verbose("Mono: INITIALIZED"); diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp index d84359b1ab..56a9bf46a3 100644 --- a/modules/mono/mono_gd/gd_mono_field.cpp +++ b/modules/mono/mono_gd/gd_mono_field.cpp @@ -110,8 +110,14 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ } break; case MONO_TYPE_STRING: { - MonoString *mono_string = GDMonoMarshal::mono_string_from_godot(p_value); - mono_field_set_value(p_object, mono_field, mono_string); + if (p_value.get_type() == Variant::NIL) { + // Otherwise, Variant -> String would return the string "Null" + MonoString *mono_string = NULL; + mono_field_set_value(p_object, mono_field, mono_string); + } else { + MonoString *mono_string = GDMonoMarshal::mono_string_from_godot(p_value); + mono_field_set_value(p_object, mono_field, mono_string); + } } break; case MONO_TYPE_VALUETYPE: { diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index f74fe5715c..9f55b31edc 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -374,6 +374,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty } case MONO_TYPE_STRING: { + if (p_var->get_type() == Variant::NIL) + return NULL; // Otherwise, Variant -> String would return the string "Null" return (MonoObject *)mono_string_from_godot(p_var->operator String()); } break; diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 70f421a80a..13b645732e 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -572,7 +572,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { if (nd_list->is_input_port_editable()) { has_gnode_text = true; Button *btn = memnew(Button); - btn->set_text("Add Input Port"); + btn->set_text(TTR("Add Input Port")); hbnc->add_child(btn); btn->connect("pressed", this, "_add_input_port", varray(E->get())); } @@ -581,7 +581,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { hbnc->add_spacer(); has_gnode_text = true; Button *btn = memnew(Button); - btn->set_text("Add Output Port"); + btn->set_text(TTR("Add Output Port")); hbnc->add_child(btn); btn->connect("pressed", this, "_add_output_port", varray(E->get())); } diff --git a/modules/websocket/wsl_peer.cpp b/modules/websocket/wsl_peer.cpp index 9d610109ed..a86bcd1404 100644 --- a/modules/websocket/wsl_peer.cpp +++ b/modules/websocket/wsl_peer.cpp @@ -142,7 +142,7 @@ int wsl_genmask_callback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len, void wsl_msg_recv_callback(wslay_event_context_ptr ctx, const struct wslay_event_on_msg_recv_arg *arg, void *user_data) { struct WSLPeer::PeerData *peer_data = (struct WSLPeer::PeerData *)user_data; - if (!peer_data->valid) { + if (!peer_data->valid || peer_data->closing) { return; } WSLPeer *peer = (WSLPeer *)peer_data->peer; @@ -293,6 +293,7 @@ void WSLPeer::close(int p_code, String p_reason) { CharString cs = p_reason.utf8(); wslay_event_queue_close(_data->ctx, p_code, (uint8_t *)cs.ptr(), cs.size()); wslay_event_send(_data->ctx); + _data->closing = true; } _in_buffer.clear(); diff --git a/modules/websocket/wsl_peer.h b/modules/websocket/wsl_peer.h index 01ad250468..a0242d120f 100644 --- a/modules/websocket/wsl_peer.h +++ b/modules/websocket/wsl_peer.h @@ -53,6 +53,7 @@ public: bool destroy; bool valid; bool is_server; + bool closing; void *obj; void *peer; Ref<StreamPeer> conn; @@ -68,6 +69,7 @@ public: id = 1; ctx = NULL; obj = NULL; + closing = false; peer = NULL; } }; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index a57bfd4cbe..05f8d4883f 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1051,7 +1051,7 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported"), "set_max_contacts_reported", "get_max_contacts_reported"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index dff1b07f3e..46e7bca943 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1014,7 +1014,7 @@ void RigidBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported"), "set_max_contacts_reported", "get_max_contacts_reported"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 6cfcf51928..a7c7322b0e 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2407,12 +2407,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Input *input = Input::get_singleton(); - if (!mods && p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { + if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { next = from->find_next_valid_focus(); } - if (!mods && p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) { + if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) { next = from->find_prev_valid_focus(); } diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index baffc1396d..d4567abc07 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1459,20 +1459,6 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, } } -static String _valprop(const String &p_name) { - - // Escape and quote strings with extended ASCII or further Unicode characters - // as well as '"', '=' or ' ' (32) - const CharType *cstr = p_name.c_str(); - for (int i = 0; cstr[i]; i++) { - if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) { - return "\"" + p_name.c_escape_multiline() + "\""; - } - } - // Keep as is - return p_name; -} - Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { if (p_path.ends_with(".tscn")) { @@ -1675,7 +1661,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r String vars; VariantWriter::write_to_string(value, vars, _write_resources, this); - f->store_string(_valprop(name) + " = " + vars + "\n"); + f->store_string(name.property_name_encode() + " = " + vars + "\n"); } } @@ -1747,7 +1733,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r String vars; VariantWriter::write_to_string(state->get_node_property_value(i, j), vars, _write_resources, this); - f->store_string(_valprop(String(state->get_node_property_name(i, j))) + " = " + vars + "\n"); + f->store_string(String(state->get_node_property_name(i, j)).property_name_encode() + " = " + vars + "\n"); } if (i < state->get_node_count() - 1) diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index d4da98b8a8..e0286b9238 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -590,8 +590,8 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re inner_corner_radius[3] = MAX(corner_radius[3] - rad, 0); } -inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 style_rect, const int corner_radius[4], - const Rect2 ring_rect, const int border_width[4], const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) { +inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 &style_rect, const int corner_radius[4], + const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) { int vert_offset = verts.size(); if (!vert_offset) { @@ -610,9 +610,6 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color outer_points.push_back(ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2])); //br outer_points.push_back(Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3])); //bl - Rect2 inner_rect; - inner_rect = ring_rect.grow_individual(-border_width[MARGIN_LEFT], -border_width[MARGIN_TOP], -border_width[MARGIN_RIGHT], -border_width[MARGIN_BOTTOM]); - int inner_corner_radius[4]; set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius); @@ -723,20 +720,11 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0); bool aa_on = rounded_corners && anti_aliased; - Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0); - bool blend_on = blend_border && draw_border; - Rect2 border_style_rect = style_rect; - if (aa_on && !blend_on) { - float aa_size_grow = 0.5 * ((aa_size + 1) / 2); - style_rect = style_rect.grow(-aa_size_grow); - for (int i = 0; i < 4; i++) { - if (border_width[i] > 0) { - border_style_rect = border_style_rect.grow_margin((Margin)i, -aa_size_grow); - } - } - } + Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0); + Color border_color_blend = (draw_center ? bg_color : border_color_alpha); + Color border_color_inner = blend_on ? border_color_blend : border_color; //adapt borders (prevent weird overlapping/glitchy drawings) int width = MAX(style_rect.size.width, 0); @@ -754,6 +742,16 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { Rect2 infill_rect = style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]); + Rect2 border_style_rect = style_rect; + if (aa_on) { + float aa_size_grow = 0.5 * ((aa_size + 1) / 2); + for (int i = 0; i < 4; i++) { + if (border_width[i] > 0) { + border_style_rect = border_style_rect.grow_margin((Margin)i, -aa_size_grow); + } + } + } + Vector<Point2> verts; Vector<int> indices; Vector<Color> colors; @@ -761,8 +759,6 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { //DRAW SHADOW if (draw_shadow) { - int shadow_width[4] = { shadow_size, shadow_size, shadow_size, shadow_size }; - Rect2 shadow_inner_rect = style_rect; shadow_inner_rect.position += shadow_offset; @@ -772,59 +768,65 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner, - shadow_rect, shadow_width, shadow_color, shadow_color_transparent, corner_detail); + shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail); if (draw_center) { - int no_border[4] = { 0, 0, 0, 0 }; draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner, - shadow_inner_rect, no_border, shadow_color, shadow_color, corner_detail, true); + shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, true); } } //DRAW border if (draw_border) { draw_ring(verts, indices, colors, border_style_rect, adapted_corner, - border_style_rect, adapted_border, blend_on ? (draw_center ? bg_color : border_color_alpha) : border_color, border_color, corner_detail); + border_style_rect, infill_rect, border_color_inner, border_color, corner_detail); } //DRAW INFILL - if (draw_center) { - int no_border[4] = { 0, 0, 0, 0 }; - draw_ring(verts, indices, colors, style_rect, adapted_corner, - infill_rect, no_border, bg_color, bg_color, corner_detail, true); + if (draw_center && (!aa_on || blend_on || !draw_border)) { + draw_ring(verts, indices, colors, border_style_rect, adapted_corner, + infill_rect, infill_rect, bg_color, bg_color, corner_detail, true); } if (aa_on) { - Rect2 border_inner_rect = infill_rect; + float aa_size_grow = 0.5 * ((aa_size + 1) / 2); int aa_border_width[4]; int aa_fill_width[4]; if (draw_border) { - border_inner_rect = border_style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]); for (int i = 0; i < 4; i++) { if (border_width[i] > 0) { - aa_border_width[i] = aa_size; + aa_border_width[i] = aa_size_grow; aa_fill_width[i] = 0; } else { aa_border_width[i] = 0; - aa_fill_width[i] = aa_size; + aa_fill_width[i] = aa_size_grow; } } } else { for (int i = 0; i < 4; i++) { - aa_fill_width[i] = aa_size; + aa_fill_width[i] = aa_size_grow; } } + Rect2 infill_inner_rect = infill_rect.grow_individual(-aa_border_width[MARGIN_LEFT], -aa_border_width[MARGIN_TOP], + -aa_border_width[MARGIN_RIGHT], -aa_border_width[MARGIN_BOTTOM]); + if (draw_center) { - if (!draw_border || !blend_on) { - Rect2 aa_rect = infill_rect.grow_individual(aa_fill_width[MARGIN_LEFT], aa_fill_width[MARGIN_TOP], + if (!blend_on && draw_border) { + //DRAW INFILL WITHIN BORDER AA + draw_ring(verts, indices, colors, border_style_rect, adapted_corner, + infill_inner_rect, infill_inner_rect, bg_color, bg_color, corner_detail, true); + } + + if (!blend_on || !draw_border) { + Rect2 infill_aa_rect = infill_rect.grow_individual(aa_fill_width[MARGIN_LEFT], aa_fill_width[MARGIN_TOP], aa_fill_width[MARGIN_RIGHT], aa_fill_width[MARGIN_BOTTOM]); Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0); //INFILL AA draw_ring(verts, indices, colors, style_rect, adapted_corner, - aa_rect, aa_fill_width, bg_color, alpha_bg, corner_detail); + infill_aa_rect, infill_rect, bg_color, alpha_bg, corner_detail); } } @@ -832,15 +834,12 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { if (!blend_on) { //DRAW INNER BORDER AA draw_ring(verts, indices, colors, border_style_rect, adapted_corner, - border_inner_rect, aa_border_width, border_color_alpha, border_color, corner_detail); + infill_rect, infill_inner_rect, border_color_blend, border_color, corner_detail); } - Rect2 aa_rect = border_style_rect.grow_individual(aa_border_width[MARGIN_LEFT], aa_border_width[MARGIN_TOP], - aa_border_width[MARGIN_RIGHT], aa_border_width[MARGIN_BOTTOM]); - //DRAW OUTER BORDER AA draw_ring(verts, indices, colors, border_style_rect, adapted_corner, - aa_rect, aa_border_width, border_color, border_color_alpha, corner_detail); + style_rect, border_style_rect, border_color, border_color_alpha, corner_detail); } } |