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-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp9
-rw-r--r--modules/gdnative/include/gdnative/math_defs.h1
-rw-r--r--platform/iphone/os_iphone.mm4
3 files changed, 11 insertions, 3 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index ea6afe7f84..5061067ded 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -4473,10 +4473,17 @@ void VisualShaderNodePortPreview::_shader_changed() {
for (int i = EditorNode::get_singleton()->get_editor_history()->get_path_size() - 1; i >= 0; i--) {
Object *object = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_path_object(i));
+ ShaderMaterial *src_mat;
if (!object) {
continue;
}
- ShaderMaterial *src_mat = Object::cast_to<ShaderMaterial>(object);
+ if (object->has_method("get_material_override")) { // trying getting material from MeshInstance
+ src_mat = Object::cast_to<ShaderMaterial>(object->call("get_material_override"));
+ } else if (object->has_method("get_material")) { // from CanvasItem/Node2D
+ src_mat = Object::cast_to<ShaderMaterial>(object->call("get_material"));
+ } else {
+ src_mat = Object::cast_to<ShaderMaterial>(object);
+ }
if (src_mat && src_mat->get_shader().is_valid()) {
List<PropertyInfo> params;
src_mat->get_shader()->get_param_list(&params);
diff --git a/modules/gdnative/include/gdnative/math_defs.h b/modules/gdnative/include/gdnative/math_defs.h
index 05de157dd0..b5cf389506 100644
--- a/modules/gdnative/include/gdnative/math_defs.h
+++ b/modules/gdnative/include/gdnative/math_defs.h
@@ -35,6 +35,7 @@
extern "C" {
#endif
+#include <stdbool.h>
#include <stdint.h>
////// bool
diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm
index 625cbf178e..51c4da2960 100644
--- a/platform/iphone/os_iphone.mm
+++ b/platform/iphone/os_iphone.mm
@@ -144,8 +144,6 @@ void OSIPhone::deinitialize_modules() {
}
void OSIPhone::set_main_loop(MainLoop *p_main_loop) {
- godot_ios_plugins_initialize();
-
main_loop = p_main_loop;
if (main_loop) {
@@ -179,6 +177,8 @@ bool OSIPhone::iterate() {
}
void OSIPhone::start() {
+ godot_ios_plugins_initialize();
+
Main::start();
if (joypad_iphone) {