diff options
-rw-r--r-- | main/main.cpp | 25 |
1 files changed, 11 insertions, 14 deletions
diff --git a/main/main.cpp b/main/main.cpp index 657a6ad822..d70f0eb291 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1634,7 +1634,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { register_server_types(); - MAIN_PRINT("Main: Load Remaps"); + MAIN_PRINT("Main: Load Boot Image"); Color clear = GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3)); RenderingServer::get_singleton()->set_default_clear_color(clear); @@ -1690,7 +1690,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) { MAIN_PRINT("Main: DCC"); RenderingServer::get_singleton()->set_default_clear_color( GLOBAL_DEF("rendering/environment/default_clear_color", Color(0.3, 0.3, 0.3))); - MAIN_PRINT("Main: END"); GLOBAL_DEF("application/config/icon", String()); ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", @@ -1728,7 +1727,16 @@ Error Main::setup2(Thread::ID p_main_tid_override) { id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF("input_devices/pointing/emulate_mouse_from_touch", true))); } - MAIN_PRINT("Main: Load Remaps"); + MAIN_PRINT("Main: Load Translations and Remaps"); + + translation_server->setup(); //register translations, load them, etc. + if (locale != "") { + translation_server->set_locale(locale); + } + translation_server->load_translations(); + ResourceLoader::load_translation_remaps(); //load remaps for resources + + ResourceLoader::load_path_remaps(); MAIN_PRINT("Main: Load Scene Types"); @@ -1774,17 +1782,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) { // This loads global classes, so it must happen before custom loaders and savers are registered ScriptServer::init_languages(); - MAIN_PRINT("Main: Load Translations"); - - translation_server->setup(); //register translations, load them, etc. - if (locale != "") { - translation_server->set_locale(locale); - } - translation_server->load_translations(); - ResourceLoader::load_translation_remaps(); //load remaps for resources - - ResourceLoader::load_path_remaps(); - audio_server->load_default_bus_layout(); if (use_debug_profiler && EngineDebugger::is_active()) { |