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-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp167
-rw-r--r--editor/plugins/node_3d_editor_plugin.h6
2 files changed, 139 insertions, 34 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index d28bbadf39..944bf9913c 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -900,12 +900,15 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high
}
float dist = r.distance_to(gt.origin);
-
- if (dist > gs * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gs * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) {
- float d = ray_pos.distance_to(r);
- if (d < col_d) {
- col_d = d;
- col_axis = i;
+ Vector3 r_dir = (r - gt.origin).normalized();
+
+ if (_get_camera_normal().dot(r_dir) <= 0.005) {
+ if (dist > gs * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gs * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) {
+ float d = ray_pos.distance_to(r);
+ if (d < col_d) {
+ col_d = d;
+ col_axis = i;
+ }
}
}
}
@@ -3125,6 +3128,14 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
}
+
+ // Rotation white outline
+ rotate_gizmo_instance[3] = RS::get_singleton()->instance_create();
+ RS::get_singleton()->instance_set_base(rotate_gizmo_instance[3], spatial_editor->get_rotate_gizmo(3)->get_rid());
+ RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[3], get_tree()->get_root()->get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[3], RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[3], layer);
}
void Node3DEditorViewport::_finish_gizmo_instances() {
@@ -3135,6 +3146,8 @@ void Node3DEditorViewport::_finish_gizmo_instances() {
RS::get_singleton()->free(scale_gizmo_instance[i]);
RS::get_singleton()->free(scale_plane_gizmo_instance[i]);
}
+ // Rotation white outline
+ RS::get_singleton()->free(rotate_gizmo_instance[3]);
}
void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
@@ -3226,6 +3239,8 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
}
+ // Rotation white outline
+ RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
return;
}
@@ -3264,6 +3279,9 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], xform);
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
}
+ // Rotation white outline
+ RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[3], xform);
+ RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
}
void Node3DEditorViewport::set_state(const Dictionary &p_state) {
@@ -4403,7 +4421,7 @@ void Node3DEditor::select_gizmo_highlight_axis(int p_axis) {
for (int i = 0; i < 3; i++) {
move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
move_plane_gizmo[i]->surface_set_material(0, (i + 6) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
- rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
+ rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? rotate_gizmo_color_hl[i] : rotate_gizmo_color[i]);
scale_gizmo[i]->surface_set_material(0, (i + 9) == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
scale_plane_gizmo[i]->surface_set_material(0, (i + 12) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
}
@@ -5287,37 +5305,122 @@ void Node3DEditor::_init_indicators() {
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
- Vector3 circle[5] = {
- ivec * 0.02 + ivec2 * 0.02 + ivec2 * GIZMO_CIRCLE_SIZE,
- ivec * -0.02 + ivec2 * 0.02 + ivec2 * GIZMO_CIRCLE_SIZE,
- ivec * -0.02 + ivec2 * -0.02 + ivec2 * GIZMO_CIRCLE_SIZE,
- ivec * 0.02 + ivec2 * -0.02 + ivec2 * GIZMO_CIRCLE_SIZE,
- ivec * 0.02 + ivec2 * 0.02 + ivec2 * GIZMO_CIRCLE_SIZE,
- };
+ int n = 128; // number of circle segments
+ int m = 6; // number of thickness segments
- for (int k = 0; k < 64; k++) {
- Basis ma(ivec, Math_PI * 2 * float(k) / 64);
- Basis mb(ivec, Math_PI * 2 * float(k + 1) / 64);
+ for (int j = 0; j < n; ++j) {
+ Basis basis = Basis(ivec, (Math_PI * 2.0f * j) / n);
- for (int j = 0; j < 4; j++) {
- Vector3 points[4] = {
- ma.xform(circle[j]),
- mb.xform(circle[j]),
- mb.xform(circle[j + 1]),
- ma.xform(circle[j + 1]),
- };
- surftool->add_vertex(points[0]);
- surftool->add_vertex(points[1]);
- surftool->add_vertex(points[2]);
+ Vector3 vertex = basis.xform(ivec2 * GIZMO_CIRCLE_SIZE);
- surftool->add_vertex(points[0]);
- surftool->add_vertex(points[2]);
- surftool->add_vertex(points[3]);
+ for (int k = 0; k < m; ++k) {
+ Vector2 ofs = Vector2(Math::cos((Math_PI * 2.0 * k) / m), Math::sin((Math_PI * 2.0 * k) / m));
+ Vector3 normal = ivec * ofs.x + ivec2 * ofs.y;
+
+ surftool->add_normal(basis.xform(normal));
+ surftool->add_vertex(vertex);
}
}
- surftool->set_material(mat);
- surftool->commit(rotate_gizmo[i]);
+ for (int j = 0; j < n; ++j) {
+ for (int k = 0; k < m; ++k) {
+ int current_ring = j * m;
+ int next_ring = ((j + 1) % n) * m;
+ int current_segment = k;
+ int next_segment = (k + 1) % m;
+
+ surftool->add_index(current_ring + next_segment);
+ surftool->add_index(current_ring + current_segment);
+ surftool->add_index(next_ring + current_segment);
+
+ surftool->add_index(next_ring + current_segment);
+ surftool->add_index(next_ring + next_segment);
+ surftool->add_index(current_ring + next_segment);
+ }
+ }
+
+ Ref<Shader> rotate_shader = memnew(Shader);
+
+ rotate_shader->set_code("\n"
+ "shader_type spatial; \n"
+ "render_mode unshaded, depth_test_disabled; \n"
+ "uniform vec4 albedo; \n"
+ "\n"
+ "mat3 orthonormalize(mat3 m) { \n"
+ " vec3 x = normalize(m[0]); \n"
+ " vec3 y = normalize(m[1] - x * dot(x, m[1])); \n"
+ " vec3 z = m[2] - x * dot(x, m[2]); \n"
+ " z = normalize(z - y * (dot(y,m[2]))); \n"
+ " return mat3(x,y,z); \n"
+ "} \n"
+ "\n"
+ "void vertex() { \n"
+ " mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); \n"
+ " vec3 n = mv * VERTEX; \n"
+ " float orientation = dot(vec3(0,0,-1),n); \n"
+ " if (orientation <= 0.005) { \n"
+ " VERTEX += NORMAL*0.02; \n"
+ " } \n"
+ "} \n"
+ "\n"
+ "void fragment() { \n"
+ " ALBEDO = albedo.rgb; \n"
+ " ALPHA = albedo.a; \n"
+ "}");
+
+ Ref<ShaderMaterial> rotate_mat = memnew(ShaderMaterial);
+ rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX);
+ rotate_mat->set_shader(rotate_shader);
+ rotate_mat->set_shader_param("albedo", col);
+ rotate_gizmo_color[i] = rotate_mat;
+
+ Array arrays = surftool->commit_to_arrays();
+ rotate_gizmo[i]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
+ rotate_gizmo[i]->surface_set_material(0, rotate_mat);
+
+ Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
+ rotate_mat_hl->set_shader_param("albedo", Color(col.r, col.g, col.b, 1.0));
+ rotate_gizmo_color_hl[i] = rotate_mat_hl;
+
+ if (i == 2) { // Rotation white outline
+ Ref<ShaderMaterial> border_mat = rotate_mat->duplicate();
+
+ Ref<Shader> border_shader = memnew(Shader);
+ border_shader->set_code("\n"
+ "shader_type spatial; \n"
+ "render_mode unshaded, depth_test_disabled; \n"
+ "uniform vec4 albedo; \n"
+ "\n"
+ "mat3 orthonormalize(mat3 m) { \n"
+ " vec3 x = normalize(m[0]); \n"
+ " vec3 y = normalize(m[1] - x * dot(x, m[1])); \n"
+ " vec3 z = m[2] - x * dot(x, m[2]); \n"
+ " z = normalize(z - y * (dot(y,m[2]))); \n"
+ " return mat3(x,y,z); \n"
+ "} \n"
+ "\n"
+ "void vertex() { \n"
+ " mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); \n"
+ " mv = inverse(mv); \n"
+ " VERTEX += NORMAL*0.008; \n"
+ " vec3 camera_dir_local = mv * vec3(0,0,1); \n"
+ " vec3 camera_up_local = mv * vec3(0,1,0); \n"
+ " mat3 rotation_matrix = mat3(cross(camera_dir_local, camera_up_local), camera_up_local, camera_dir_local); \n"
+ " VERTEX = rotation_matrix * VERTEX; \n"
+ "} \n"
+ "\n"
+ "void fragment() { \n"
+ " ALBEDO = albedo.rgb; \n"
+ " ALPHA = albedo.a; \n"
+ "}");
+
+ border_mat->set_shader(border_shader);
+ border_mat->set_shader_param("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0));
+
+ rotate_gizmo[3] = Ref<ArrayMesh>(memnew(ArrayMesh));
+ rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
+ rotate_gizmo[3]->surface_set_material(0, border_mat);
+ }
}
// Scale
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 6a8af38742..b3dc4ef5f2 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -412,7 +412,7 @@ private:
real_t zoom_indicator_delay;
- RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[3], scale_gizmo_instance[3], scale_plane_gizmo_instance[3];
+ RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3];
String last_message;
String message;
@@ -600,11 +600,13 @@ private:
bool grid_enable[3]; //should be always visible if true
bool grid_enabled;
- Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[3], scale_gizmo[3], scale_plane_gizmo[3];
+ Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3];
Ref<StandardMaterial3D> gizmo_color[3];
Ref<StandardMaterial3D> plane_gizmo_color[3];
+ Ref<ShaderMaterial> rotate_gizmo_color[3];
Ref<StandardMaterial3D> gizmo_color_hl[3];
Ref<StandardMaterial3D> plane_gizmo_color_hl[3];
+ Ref<ShaderMaterial> rotate_gizmo_color_hl[3];
int over_gizmo_handle;
float snap_translate_value;