diff options
226 files changed, 2621 insertions, 1889 deletions
diff --git a/SConstruct b/SConstruct index 845b9be4a6..ee2247acf1 100644 --- a/SConstruct +++ b/SConstruct @@ -200,6 +200,7 @@ opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extr opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False)) opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "") opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False)) +opts.Add("vsproj_name", "Name of the Visual Studio solution", "godot") opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False)) opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False)) opts.Add("build_profile", "Path to a file containing a feature build profile", "") @@ -923,7 +924,7 @@ if selected_platform in platform_list: print("Error: The `vsproj` option is only usable on Windows with Visual Studio.") Exit(255) env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]] - methods.generate_vs_project(env, GetOption("num_jobs")) + methods.generate_vs_project(env, GetOption("num_jobs"), env["vsproj_name"]) methods.generate_cpp_hint_file("cpp.hint") # Check for the existence of headers diff --git a/core/input/input.cpp b/core/input/input.cpp index c04fc894c8..b2164b8e76 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -1365,8 +1365,9 @@ void Input::parse_mapping(String p_mapping) { JoyButton output_button = _get_output_button(output); JoyAxis output_axis = _get_output_axis(output); - ERR_CONTINUE_MSG(output_button == JoyButton::INVALID && output_axis == JoyAxis::INVALID, - vformat("Unrecognized output string \"%s\" in mapping:\n%s", output, p_mapping)); + if (output_button == JoyButton::INVALID && output_axis == JoyAxis::INVALID) { + print_verbose(vformat("Unrecognized output string \"%s\" in mapping:\n%s", output, p_mapping)); + } ERR_CONTINUE_MSG(output_button != JoyButton::INVALID && output_axis != JoyAxis::INVALID, vformat("Output string \"%s\" matched both button and axis in mapping:\n%s", output, p_mapping)); diff --git a/core/io/file_access.cpp b/core/io/file_access.cpp index cacbcb28a4..0e9084de84 100644 --- a/core/io/file_access.cpp +++ b/core/io/file_access.cpp @@ -856,6 +856,8 @@ void FileAccess::_bind_methods() { ClassDB::bind_method(D_METHOD("store_pascal_string", "string"), &FileAccess::store_pascal_string); ClassDB::bind_method(D_METHOD("get_pascal_string"), &FileAccess::get_pascal_string); + ClassDB::bind_method(D_METHOD("close"), &FileAccess::close); + ClassDB::bind_static_method("FileAccess", D_METHOD("file_exists", "path"), &FileAccess::exists); ClassDB::bind_static_method("FileAccess", D_METHOD("get_modified_time", "file"), &FileAccess::get_modified_time); diff --git a/core/io/file_access.h b/core/io/file_access.h index 3e51ba11ed..47770cad87 100644 --- a/core/io/file_access.h +++ b/core/io/file_access.h @@ -166,6 +166,8 @@ public: void store_var(const Variant &p_var, bool p_full_objects = false); + virtual void close() = 0; + virtual bool file_exists(const String &p_name) = 0; ///< return true if a file exists virtual Error reopen(const String &p_path, int p_mode_flags); ///< does not change the AccessType diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp index c256668af0..da59ae8c59 100644 --- a/core/io/file_access_compressed.cpp +++ b/core/io/file_access_compressed.cpp @@ -385,6 +385,10 @@ Error FileAccessCompressed::_set_unix_permissions(const String &p_file, uint32_t return FAILED; } +void FileAccessCompressed::close() { + _close(); +} + FileAccessCompressed::~FileAccessCompressed() { _close(); } diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h index 136fcede06..601b74a9c1 100644 --- a/core/io/file_access_compressed.h +++ b/core/io/file_access_compressed.h @@ -97,6 +97,8 @@ public: virtual uint32_t _get_unix_permissions(const String &p_file) override; virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override; + virtual void close() override; + FileAccessCompressed() {} virtual ~FileAccessCompressed(); }; diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp index 8282f2515c..c39d19d52b 100644 --- a/core/io/file_access_encrypted.cpp +++ b/core/io/file_access_encrypted.cpp @@ -294,6 +294,10 @@ Error FileAccessEncrypted::_set_unix_permissions(const String &p_file, uint32_t return ERR_UNAVAILABLE; } +void FileAccessEncrypted::close() { + _close(); +} + FileAccessEncrypted::~FileAccessEncrypted() { _close(); } diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h index d8cd0df6d1..9702b5a517 100644 --- a/core/io/file_access_encrypted.h +++ b/core/io/file_access_encrypted.h @@ -88,6 +88,8 @@ public: virtual uint32_t _get_unix_permissions(const String &p_file) override; virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override; + virtual void close() override; + FileAccessEncrypted() {} ~FileAccessEncrypted(); }; diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h index adc29f74be..43fe6ab658 100644 --- a/core/io/file_access_memory.h +++ b/core/io/file_access_memory.h @@ -71,6 +71,8 @@ public: virtual uint32_t _get_unix_permissions(const String &p_file) override { return 0; } virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override { return FAILED; } + virtual void close() override {} + FileAccessMemory() {} }; diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index e765eb2d42..7fabff26ac 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -469,6 +469,15 @@ void FileAccessNetwork::configure() { GLOBAL_DEF(PropertyInfo(Variant::INT, "network/remote_fs/page_read_ahead", PROPERTY_HINT_RANGE, "0,8,1,or_greater"), 4); } +void FileAccessNetwork::close() { + _close(); + + FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton; + nc->lock_mutex(); + nc->accesses.erase(id); + nc->unlock_mutex(); +} + FileAccessNetwork::FileAccessNetwork() { FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton; nc->lock_mutex(); diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h index 16e8920114..78c19347ce 100644 --- a/core/io/file_access_network.h +++ b/core/io/file_access_network.h @@ -156,6 +156,8 @@ public: virtual uint32_t _get_unix_permissions(const String &p_file) override; virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override; + virtual void close() override; + static void configure(); FileAccessNetwork(); diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index 7c392c005a..9553f35b19 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -366,6 +366,10 @@ bool FileAccessPack::file_exists(const String &p_name) { return false; } +void FileAccessPack::close() { + f = Ref<FileAccess>(); +} + FileAccessPack::FileAccessPack(const String &p_path, const PackedData::PackedFile &p_file) : pf(p_file), f(FileAccess::open(pf.pack, FileAccess::READ)) { diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index baa62e4516..8bfabc9529 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -178,6 +178,8 @@ public: virtual bool file_exists(const String &p_name) override; + virtual void close() override; + FileAccessPack(const String &p_path, const PackedData::PackedFile &p_file); }; diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index b71dd5e9bd..064353476f 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -336,6 +336,10 @@ bool FileAccessZip::file_exists(const String &p_name) { return false; } +void FileAccessZip::close() { + _close(); +} + FileAccessZip::FileAccessZip(const String &p_path, const PackedData::PackedFile &p_file) { open_internal(p_path, FileAccess::READ); } diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h index 63f1012f99..f8b640946c 100644 --- a/core/io/file_access_zip.h +++ b/core/io/file_access_zip.h @@ -109,6 +109,8 @@ public: virtual uint32_t _get_unix_permissions(const String &p_file) override { return 0; } virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override { return FAILED; } + virtual void close() override; + FileAccessZip(const String &p_path, const PackedData::PackedFile &p_file); ~FileAccessZip(); }; diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index d732f1e8b2..ae009fc4ef 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -108,7 +108,9 @@ Vector3 Vector3::octahedron_decode(const Vector2 &p_oct) { } Vector2 Vector3::octahedron_tangent_encode(const float sign) const { + const float bias = 1.0f / 32767.0f; Vector2 res = this->octahedron_encode(); + res.y = MAX(res.y, bias); res.y = res.y * 0.5f + 0.5f; res.y = sign >= 0.0f ? res.y : 1 - res.y; return res; diff --git a/core/object/script_language_extension.cpp b/core/object/script_language_extension.cpp index 19c6fc3383..c7eb32c020 100644 --- a/core/object/script_language_extension.cpp +++ b/core/object/script_language_extension.cpp @@ -36,6 +36,7 @@ void ScriptExtension::_bind_methods() { GDVIRTUAL_BIND(_can_instantiate); GDVIRTUAL_BIND(_get_base_script); + GDVIRTUAL_BIND(_get_global_name); GDVIRTUAL_BIND(_inherits_script, "script"); GDVIRTUAL_BIND(_get_instance_base_type); diff --git a/core/variant/container_type_validate.h b/core/variant/container_type_validate.h index ad679db9d0..ffe1dc90a3 100644 --- a/core/variant/container_type_validate.h +++ b/core/variant/container_type_validate.h @@ -73,7 +73,7 @@ struct ContainerTypeValidate { return type != p_type.type || class_name != p_type.class_name || script != p_type.script; } - // Coerces String and StringName into each other when needed. + // Coerces String and StringName into each other and int into float when needed. _FORCE_INLINE_ bool validate(Variant &inout_variant, const char *p_operation = "use") const { if (type == Variant::NIL) { return true; @@ -89,6 +89,9 @@ struct ContainerTypeValidate { } else if (type == Variant::STRING_NAME && inout_variant.get_type() == Variant::STRING) { inout_variant = StringName(inout_variant); return true; + } else if (type == Variant::FLOAT && inout_variant.get_type() == Variant::INT) { + inout_variant = (float)inout_variant; + return true; } ERR_FAIL_V_MSG(false, "Attempted to " + String(p_operation) + " a variable of type '" + Variant::get_type_name(inout_variant.get_type()) + "' into a " + where + " of type '" + Variant::get_type_name(type) + "'."); diff --git a/core/variant/variant.h b/core/variant/variant.h index b2f31a6d57..f694e59051 100644 --- a/core/variant/variant.h +++ b/core/variant/variant.h @@ -346,6 +346,10 @@ public: bool is_one() const; bool is_null() const; + // Make sure Variant is not implicitly cast when accessing it with bracket notation (GH-49469). + Variant &operator[](const Variant &p_key) = delete; + const Variant &operator[](const Variant &p_key) const = delete; + operator bool() const; operator signed int() const; operator unsigned int() const; // this is the real one diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp index 59f562865d..33c285dc6d 100644 --- a/core/variant/variant_op.cpp +++ b/core/variant/variant_op.cpp @@ -1105,8 +1105,11 @@ bool Variant::in(const Variant &p_index, bool *r_valid) const { evaluate(OP_IN, p_index, *this, ret, valid); if (r_valid) { *r_valid = valid; + } + if (valid) { + ERR_FAIL_COND_V(ret.type != BOOL, false); + return *VariantGetInternalPtr<bool>::get_ptr(&ret); + } else { return false; } - ERR_FAIL_COND_V(ret.type != BOOL, false); - return *VariantGetInternalPtr<bool>::get_ptr(&ret); } diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 012ba5bf92..ed7bdc07fc 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -803,7 +803,8 @@ Returns the result of [param base] raised to the power of [param exp]. In GDScript, this is the equivalent of the [code]**[/code] operator. [codeblock] - pow(2, 5) # Returns 32 + pow(2, 5) # Returns 32.0 + pow(4, 1.5) # Returns 8.0 [/codeblock] </description> </method> @@ -1287,14 +1288,14 @@ Converts a formatted [param string] that was returned by [method var_to_str] to the original [Variant]. [codeblocks] [gdscript] - var a = '{ "a": 1, "b": 2 }' # a is a String - var b = str_to_var(a) # b is a Dictionary - print(b["a"]) # Prints 1 + var data = '{ "a": 1, "b": 2 }' # data is a String + var dict = str_to_var(data) # dict is a Dictionary + print(dict["a"]) # Prints 1 [/gdscript] [csharp] - string a = "{ \"a\": 1, \"b\": 2 }"; // a is a string - var b = GD.StrToVar(a).AsGodotDictionary(); // b is a Dictionary - GD.Print(b["a"]); // Prints 1 + string data = "{ \"a\": 1, \"b\": 2 }"; // data is a string + var dict = GD.StrToVar(data).AsGodotDictionary(); // dict is a Dictionary + GD.Print(dict["a"]); // Prints 1 [/csharp] [/codeblocks] </description> @@ -2272,7 +2273,7 @@ Command (on macOS) or Meta/Windows key mask. </constant> <constant name="KEY_MASK_CTRL" value="268435456" enum="KeyModifierMask" is_bitfield="true"> - Ctrl key mask. + Control key mask. </constant> <constant name="KEY_MASK_KPAD" value="536870912" enum="KeyModifierMask" is_bitfield="true"> Keypad key mask. @@ -2293,10 +2294,10 @@ Middle mouse button. </constant> <constant name="MOUSE_BUTTON_WHEEL_UP" value="4" enum="MouseButton"> - Mouse wheel up. + Mouse wheel scrolling up. </constant> <constant name="MOUSE_BUTTON_WHEEL_DOWN" value="5" enum="MouseButton"> - Mouse wheel down. + Mouse wheel scrolling down. </constant> <constant name="MOUSE_BUTTON_WHEEL_LEFT" value="6" enum="MouseButton"> Mouse wheel left button (only present on some mice). @@ -2760,6 +2761,7 @@ Hints that a string property is a password, and every character is replaced with the secret character. </constant> <constant name="PROPERTY_HINT_MAX" value="37" enum="PropertyHint"> + Represents the size of the [enum PropertyHint] enum. </constant> <constant name="PROPERTY_USAGE_NONE" value="0" enum="PropertyUsageFlags" is_bitfield="true"> The property is not stored, and does not display in the editor. This is the default for non-exported properties. @@ -2818,7 +2820,7 @@ When duplicating a resource with [method Resource.duplicate], and this flag is set on a property of that resource, the property should never be duplicated, regardless of the [code]subresources[/code] bool parameter. </constant> <constant name="PROPERTY_USAGE_HIGH_END_GFX" value="2097152" enum="PropertyUsageFlags" is_bitfield="true"> - The property is only shown in the editor if modern renderers are supported (GLES3 is excluded). + The property is only shown in the editor if modern renderers are supported (the Compatibility rendering method is excluded). </constant> <constant name="PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT" value="4194304" enum="PropertyUsageFlags" is_bitfield="true"> </constant> diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml index 57a7f86901..454b9c1c32 100644 --- a/doc/classes/AnimatedTexture.xml +++ b/doc/classes/AnimatedTexture.xml @@ -46,7 +46,7 @@ </methods> <members> <member name="current_frame" type="int" setter="set_current_frame" getter="get_current_frame"> - Sets the currently visible frame of the texture. + Sets the currently visible frame of the texture. Setting this frame while playing resets the current frame time, so the newly selected frame plays for its whole configured frame duration. </member> <member name="frames" type="int" setter="set_frames" getter="get_frames" default="1"> Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]. diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml index f8d26ceba1..713296069d 100644 --- a/doc/classes/AnimationNodeOneShot.xml +++ b/doc/classes/AnimationNodeOneShot.xml @@ -17,6 +17,11 @@ animation_tree.set("parameters/OneShot/request", AnimationNodeOneShot.ONE_SHOT_REQUEST_ABORT) # Alternative syntax (same result as above). animation_tree["parameters/OneShot/request"] = AnimationNodeOneShot.ONE_SHOT_REQUEST_ABORT + + # Get current state (read-only). + animation_tree.get("parameters/OneShot/active")) + # Alternative syntax (same result as above). + animation_tree["parameters/OneShot/active"] [/gdscript] [csharp] // Play child animation connected to "shot" port. @@ -24,6 +29,9 @@ // Abort child animation connected to "shot" port. animationTree.Set("parameters/OneShot/request", AnimationNodeOneShot.ONE_SHOT_REQUEST_ABORT); + + // Get current state (read-only). + animationTree.Get("parameters/OneShot/active"); [/csharp] [/codeblocks] </description> diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml index 17a946bb3e..4772c1d819 100644 --- a/doc/classes/AnimationNodeStateMachinePlayback.xml +++ b/doc/classes/AnimationNodeStateMachinePlayback.xml @@ -24,12 +24,15 @@ <method name="get_current_length" qualifiers="const"> <return type="float" /> <description> + Returns the current state length. + [b]Note:[/b] It is possible that any [AnimationRootNode] can be nodes as well as animations. This means that there can be multiple animations within a single state. Which animation length has priority depends on the nodes connected inside it. Also, if a transition does not reset, the remaining length at that point will be returned. </description> </method> <method name="get_current_node" qualifiers="const"> <return type="StringName" /> <description> Returns the currently playing animation state. + [b]Note:[/b] When using a cross-fade, the current state changes to the next state immediately after the cross-fade begins. </description> </method> <method name="get_current_play_position" qualifiers="const"> diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index 7e4d87bd2c..4eeaf15b53 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -6,6 +6,7 @@ <description> Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified. After setting the request and changing the animation playback, the transition node automatically clears the request on the next process frame by setting its [code]transition_request[/code] value to empty. + [b]Note:[/b] When using a cross-fade, [code]current_state[/code] and [code]current_index[/code] change to the next state immediately after the cross-fade begins. [codeblocks] [gdscript] # Play child animation connected to "state_2" port. @@ -13,12 +14,12 @@ # Alternative syntax (same result as above). animation_tree["parameters/Transition/transition_request"] = "state_2" - # Get current state name. + # Get current state name (read-only). animation_tree.get("parameters/Transition/current_state") # Alternative syntax (same result as above). animation_tree["parameters/Transition/current_state"] - # Get current state index. + # Get current state index (read-only). animation_tree.get("parameters/Transition/current_index")) # Alternative syntax (same result as above). animation_tree["parameters/Transition/current_index"] @@ -27,10 +28,10 @@ // Play child animation connected to "state_2" port. animationTree.Set("parameters/Transition/transition_request", "state_2"); - // Get current state name. + // Get current state name (read-only). animationTree.Get("parameters/Transition/current_state"); - // Get current state index. + // Get current state index (read-only). animationTree.Get("parameters/Transition/current_index"); [/csharp] [/codeblocks] diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 60225275f3..e72aa373f7 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -215,10 +215,11 @@ If [code]true[/code], the object is rendered at the same size regardless of distance. </member> <member name="grow" type="bool" setter="set_grow_enabled" getter="is_grow_enabled" default="false"> - If [code]true[/code], enables the vertex grow setting. See [member grow_amount]. + If [code]true[/code], enables the vertex grow setting. This can be used to create mesh-based outlines using a second material pass and its [member cull_mode] set to [constant CULL_FRONT]. See also [member grow_amount]. + [b]Note:[/b] Vertex growth cannot create new vertices, which means that visible gaps may occur in sharp corners. This can be alleviated by designing the mesh to use smooth normals exclusively using [url=https://wiki.polycount.com/wiki/Face_weighted_normals]face weighted normals[/url] in the 3D authoring software. In this case, grow will be able to join every outline together, just like in the original mesh. </member> <member name="grow_amount" type="float" setter="set_grow" getter="get_grow" default="0.0"> - Grows object vertices in the direction of their normals. + Grows object vertices in the direction of their normals. Only effective if [member grow] is [code]true[/code]. </member> <member name="heightmap_deep_parallax" type="bool" setter="set_heightmap_deep_parallax" getter="is_heightmap_deep_parallax_enabled" default="false"> If [code]true[/code], uses parallax occlusion mapping to represent depth in the material instead of simple offset mapping (see [member heightmap_enabled]). This results in a more convincing depth effect, but is much more expensive on the GPU. Only enable this on materials where it makes a significant visual difference. @@ -277,7 +278,7 @@ If [code]true[/code], depth testing is disabled and the object will be drawn in render order. </member> <member name="normal_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> - If [code]true[/code], normal mapping is enabled. + If [code]true[/code], normal mapping is enabled. This has a slight performance cost, especially on mobile GPUs. </member> <member name="normal_scale" type="float" setter="set_normal_scale" getter="get_normal_scale" default="1.0"> The strength of the normal map's effect. @@ -344,7 +345,8 @@ Specifies the channel of the [member roughness_texture] in which the roughness information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use. </member> <member name="shading_mode" type="int" setter="set_shading_mode" getter="get_shading_mode" enum="BaseMaterial3D.ShadingMode" default="1"> - Sets whether the shading takes place per-pixel or per-vertex. Per-vertex lighting is faster, making it the best choice for mobile applications, however it looks considerably worse than per-pixel. + Sets whether the shading takes place, per-pixel, per-vertex or unshaded. Per-vertex lighting is faster, making it the best choice for mobile applications, however it looks considerably worse than per-pixel. Unshaded rendering is the fastest, but disables all interactions with lights. + [b]Note:[/b] Setting the shading mode vertex shading currently has no effect, as vertex shading is not implemented yet. </member> <member name="shadow_to_opacity" type="bool" setter="set_flag" getter="get_flag" default="false"> If [code]true[/code], enables the "shadow to opacity" render mode where lighting modifies the alpha so shadowed areas are opaque and non-shadowed areas are transparent. Useful for overlaying shadows onto a camera feed in AR. @@ -388,7 +390,7 @@ Repeat flags for the texture. See [enum TextureFilter] for options. </member> <member name="transparency" type="int" setter="set_transparency" getter="get_transparency" enum="BaseMaterial3D.Transparency" default="0"> - If [code]true[/code], transparency is enabled on the body. See also [member blend_mode]. + If [code]true[/code], transparency is enabled on the body. Some transparency modes will disable shadow casting. Any transparency mode other than Disabled has a greater performance impact compared to opaque rendering. See also [member blend_mode]. </member> <member name="use_particle_trails" type="bool" setter="set_flag" getter="get_flag" default="false"> If [code]true[/code], enables parts of the shader required for [GPUParticles3D] trails to function. This also requires using a mesh with appropriate skinning, such as [RibbonTrailMesh] or [TubeTrailMesh]. Enabling this feature outside of materials used in [GPUParticles3D] meshes will break material rendering. @@ -431,7 +433,7 @@ </member> <member name="vertex_color_is_srgb" type="bool" setter="set_flag" getter="get_flag" default="false"> If [code]true[/code], vertex colors are considered to be stored in sRGB color space and are converted to linear color space during rendering. If [code]false[/code], vertex colors are considered to be stored in linear color space and are rendered as-is. See also [member albedo_texture_force_srgb]. - [b]Note:[/b] Only effective when using the Vulkan Clustered or Vulkan Mobile backends. + [b]Note:[/b] Only effective when using the Forward+ and Mobile rendering methods, not Compatibility. </member> <member name="vertex_color_use_as_albedo" type="bool" setter="set_flag" getter="get_flag" default="false"> If [code]true[/code], the vertex color is used as albedo color. @@ -523,31 +525,31 @@ Use [code]UV2[/code] with the detail texture. </constant> <constant name="TRANSPARENCY_DISABLED" value="0" enum="Transparency"> - The material will not use transparency. + The material will not use transparency. This is the fastest to render. </constant> <constant name="TRANSPARENCY_ALPHA" value="1" enum="Transparency"> - The material will use the texture's alpha values for transparency. + The material will use the texture's alpha values for transparency. This is the slowest to render, and disables shadow casting. </constant> <constant name="TRANSPARENCY_ALPHA_SCISSOR" value="2" enum="Transparency"> - The material will cut off all values below a threshold, the rest will remain opaque. The opaque portions will be rendered in the depth prepass. + The material will cut off all values below a threshold, the rest will remain opaque. The opaque portions will be rendered in the depth prepass. This is faster to render than alpha blending, but slower than opaque rendering. This also supports casting shadows. </constant> <constant name="TRANSPARENCY_ALPHA_HASH" value="3" enum="Transparency"> - The material will cut off all values below a spatially-deterministic threshold, the rest will remain opaque. + The material will cut off all values below a spatially-deterministic threshold, the rest will remain opaque. This is faster to render than alpha blending, but slower than opaque rendering. This also supports casting shadows. Alpha hashing is suited for hair rendering. </constant> <constant name="TRANSPARENCY_ALPHA_DEPTH_PRE_PASS" value="4" enum="Transparency"> - The material will use the texture's alpha value for transparency, but will discard fragments with an alpha of less than 0.99 during the depth prepass and fragments with an alpha less than 0.1 during the shadow pass. + The material will use the texture's alpha value for transparency, but will discard fragments with an alpha of less than 0.99 during the depth prepass and fragments with an alpha less than 0.1 during the shadow pass. This also supports casting shadows. </constant> <constant name="TRANSPARENCY_MAX" value="5" enum="Transparency"> Represents the size of the [enum Transparency] enum. </constant> <constant name="SHADING_MODE_UNSHADED" value="0" enum="ShadingMode"> - The object will not receive shadows. + The object will not receive shadows. This is the fastest to render, but it disables all interactions with lights. </constant> <constant name="SHADING_MODE_PER_PIXEL" value="1" enum="ShadingMode"> - The object will be shaded per pixel. Useful for realistic shading effect. + The object will be shaded per pixel. Useful for realistic shading effects. </constant> <constant name="SHADING_MODE_PER_VERTEX" value="2" enum="ShadingMode"> - The object will be shaded per vertex. Useful when you want cheaper shaders and do not care about visual quality. + The object will be shaded per vertex. Useful when you want cheaper shaders and do not care about visual quality. Not implemented yet (this mode will act like [constant SHADING_MODE_PER_PIXEL]). </constant> <constant name="SHADING_MODE_MAX" value="3" enum="ShadingMode"> Represents the size of the [enum ShadingMode] enum. @@ -623,13 +625,13 @@ Objects will not write their depth to the depth buffer, even during the depth prepass (if enabled). </constant> <constant name="CULL_BACK" value="0" enum="CullMode"> - Default cull mode. The back of the object is culled when not visible. Back face triangles will be culled when facing the camera. This results in only the front side of triangles being drawn. For closed-surface meshes this means that only the exterior of the mesh will be visible. + Default cull mode. The back of the object is culled when not visible. Back face triangles will be culled when facing the camera. This results in only the front side of triangles being drawn. For closed-surface meshes, this means that only the exterior of the mesh will be visible. </constant> <constant name="CULL_FRONT" value="1" enum="CullMode"> - Front face triangles will be culled when facing the camera. This results in only the back side of triangles being drawn. For closed-surface meshes this means that the interior of the mesh will be drawn instead of the exterior. + Front face triangles will be culled when facing the camera. This results in only the back side of triangles being drawn. For closed-surface meshes, this means that the interior of the mesh will be drawn instead of the exterior. </constant> <constant name="CULL_DISABLED" value="2" enum="CullMode"> - No culling is performed. + No face culling is performed; both the front face and back face will be visible. </constant> <constant name="FLAG_DISABLE_DEPTH_TEST" value="0" enum="Flags"> Disables the depth test, so this object is drawn on top of all others drawn before it. This puts the object in the transparent draw pass where it is sorted based on distance to camera. Objects drawn after it in the draw order may cover it. This also disables writing to depth. @@ -639,7 +641,7 @@ </constant> <constant name="FLAG_SRGB_VERTEX_COLOR" value="2" enum="Flags"> Vertex colors are considered to be stored in sRGB color space and are converted to linear color space during rendering. See also [member vertex_color_is_srgb]. - [b]Note:[/b] Only effective when using the Vulkan Clustered or Vulkan Mobile backends. + [b]Note:[/b] Only effective when using the Forward+ and Mobile rendering methods. </constant> <constant name="FLAG_USE_POINT_SIZE" value="3" enum="Flags"> Uses point size to alter the size of primitive points. Also changes the albedo texture lookup to use [code]POINT_COORD[/code] instead of [code]UV[/code]. @@ -717,7 +719,7 @@ Toon blob which changes size based on roughness. </constant> <constant name="SPECULAR_DISABLED" value="2" enum="SpecularMode"> - No specular blob. + No specular blob. This is slightly faster to render than other specular modes. </constant> <constant name="BILLBOARD_DISABLED" value="0" enum="BillboardMode"> Billboard mode is disabled. @@ -760,10 +762,10 @@ Smoothly fades the object out based on each pixel's distance from the camera using the alpha channel. </constant> <constant name="DISTANCE_FADE_PIXEL_DITHER" value="2" enum="DistanceFadeMode"> - Smoothly fades the object out based on each pixel's distance from the camera using a dither approach. Dithering discards pixels based on a set pattern to smoothly fade without enabling transparency. On certain hardware this can be faster than [constant DISTANCE_FADE_PIXEL_ALPHA]. + Smoothly fades the object out based on each pixel's distance from the camera using a dithering approach. Dithering discards pixels based on a set pattern to smoothly fade without enabling transparency. On certain hardware, this can be faster than [constant DISTANCE_FADE_PIXEL_ALPHA]. </constant> <constant name="DISTANCE_FADE_OBJECT_DITHER" value="3" enum="DistanceFadeMode"> - Smoothly fades the object out based on the object's distance from the camera using a dither approach. Dithering discards pixels based on a set pattern to smoothly fade without enabling transparency. On certain hardware this can be faster than [constant DISTANCE_FADE_PIXEL_ALPHA]. + Smoothly fades the object out based on the object's distance from the camera using a dithering approach. Dithering discards pixels based on a set pattern to smoothly fade without enabling transparency. On certain hardware, this can be faster than [constant DISTANCE_FADE_PIXEL_ALPHA] and [constant DISTANCE_FADE_PIXEL_DITHER]. </constant> </constants> </class> diff --git a/doc/classes/CameraAttributesPhysical.xml b/doc/classes/CameraAttributesPhysical.xml index a61e735932..9512fd11a8 100644 --- a/doc/classes/CameraAttributesPhysical.xml +++ b/doc/classes/CameraAttributesPhysical.xml @@ -7,6 +7,7 @@ [CameraAttributesPhysical] is used to set rendering settings based on a physically-based camera's settings. It is responsible for exposure, auto-exposure, and depth of field. When used in a [WorldEnvironment] it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own [CameraAttributes], including the editor camera. When used in a [Camera3D] it will override any [CameraAttributes] set in the [WorldEnvironment] and will override the [Camera3D]s [member Camera3D.far], [member Camera3D.near], [member Camera3D.fov], and [member Camera3D.keep_aspect] properties. When used in [VoxelGI] or [LightmapGI], only the exposure settings will be used. The default settings are intended for use in an outdoor environment, tips for settings for use in an indoor environment can be found in each setting's documentation. + [b]Note:[/b] Depth of field blur is only supported in the Forward+ and Mobile rendering methods, not Compatibility. </description> <tutorials> </tutorials> diff --git a/doc/classes/CameraAttributesPractical.xml b/doc/classes/CameraAttributesPractical.xml index 924b02fc79..cd914c9eb7 100644 --- a/doc/classes/CameraAttributesPractical.xml +++ b/doc/classes/CameraAttributesPractical.xml @@ -24,6 +24,7 @@ </member> <member name="dof_blur_far_enabled" type="bool" setter="set_dof_blur_far_enabled" getter="is_dof_blur_far_enabled" default="false"> Enables depth of field blur for objects further than [member dof_blur_far_distance]. Strength of blur is controlled by [member dof_blur_amount] and modulated by [member dof_blur_far_transition]. + [b]Note:[/b] Depth of field blur is only supported in the Forward+ and Mobile rendering methods, not Compatibility. </member> <member name="dof_blur_far_transition" type="float" setter="set_dof_blur_far_transition" getter="get_dof_blur_far_transition" default="5.0"> When positive, distance over which (starting from [member dof_blur_far_distance]) blur effect will scale from 0 to [member dof_blur_amount]. When negative, uses physically-based scaling so depth of field effect will scale from 0 at [member dof_blur_far_distance] and will increase in a physically accurate way as objects get further from the [Camera3D]. @@ -33,6 +34,7 @@ </member> <member name="dof_blur_near_enabled" type="bool" setter="set_dof_blur_near_enabled" getter="is_dof_blur_near_enabled" default="false"> Enables depth of field blur for objects closer than [member dof_blur_near_distance]. Strength of blur is controlled by [member dof_blur_amount] and modulated by [member dof_blur_near_transition]. + [b]Note:[/b] Depth of field blur is only supported in the Forward+ and Mobile rendering methods, not Compatibility. </member> <member name="dof_blur_near_transition" type="float" setter="set_dof_blur_near_transition" getter="get_dof_blur_near_transition" default="1.0"> When positive, distance over which blur effect will scale from 0 to [member dof_blur_amount], ending at [member dof_blur_near_distance]. When negative, uses physically-based scaling so depth of field effect will scale from 0 at [member dof_blur_near_distance] and will increase in a physically accurate way as objects get closer to the [Camera3D]. diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index 7395556d05..51cc752cae 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -71,10 +71,10 @@ print("Collided with: ", collision.collider.name) [/gdscript] [csharp] - for (int i = 0; i < GetSlideCount(); i++) + for (int i = 0; i < GetSlideCollisionCount(); i++) { KinematicCollision2D collision = GetSlideCollision(i); - GD.Print("Collided with: ", (collision.Collider as Node).Name); + GD.Print("Collided with: ", (collision.GetCollider() as Node).Name); } [/csharp] [/codeblocks] diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index cee0e3ef7d..faa658971d 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -203,18 +203,18 @@ <return type="Color" /> <param index="0" name="hex" type="int" /> <description> - Returns the [Color] associated with the provided [param hex] integer in 32-bit ARGB format (8 bits per channel, alpha channel first). + Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel, alpha channel first). In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix). [codeblocks] [gdscript] - var red = Color.hex(0xffff0000) - var dark_cyan = Color.hex(0xff008b8b) - var my_color = Color.hex(0xa4bbefd2) + var red = Color.hex(0xff0000ff) + var dark_cyan = Color.hex(0x008b8bff) + var my_color = Color.hex(0xbbefd2a4) [/gdscript] [csharp] - var red = new Color(0xffff0000); - var dark_cyan = new Color(0xff008b8b); - var my_color = new Color(0xa4bbefd2); + var red = new Color(0xff0000ff); + var dark_cyan = new Color(0x008b8bff); + var my_color = new Color(0xbbefd2a4); [/csharp] [/codeblocks] </description> @@ -223,7 +223,7 @@ <return type="Color" /> <param index="0" name="hex" type="int" /> <description> - Returns the [Color] associated with the provided [param hex] integer in 64-bit ARGB format (16 bits per channel, alpha channel first). + Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel, alpha channel first). In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix). </description> </method> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 41c5b4fbe2..f45ddf2738 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -558,7 +558,7 @@ <return type="void" /> <description> Steal the focus from another control and become the focused control (see [member focus_mode]). - [b]Note[/b]: Using this method together with [method Callable.call_deferred] makes it more reliable, especially when called inside [method Node._ready]. + [b]Note:[/b] Using this method together with [method Callable.call_deferred] makes it more reliable, especially when called inside [method Node._ready]. </description> </method> <method name="has_focus" qualifiers="const"> diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml index 9d4b8d73e3..824416e4d4 100644 --- a/doc/classes/Decal.xml +++ b/doc/classes/Decal.xml @@ -8,6 +8,7 @@ They are made of an [AABB] and a group of [Texture2D]s specifying [Color], normal, ORM (ambient occlusion, roughness, metallic), and emission. Decals are projected within their [AABB] so altering the orientation of the Decal affects the direction in which they are projected. By default, Decals are projected down (i.e. from positive Y to negative Y). The [Texture2D]s associated with the Decal are automatically stored in a texture atlas which is used for drawing the decals so all decals can be drawn at once. Godot uses clustered decals, meaning they are stored in cluster data and drawn when the mesh is drawn, they are not drawn as a post-processing effect after. [b]Note:[/b] Decals cannot affect an underlying material's transparency, regardless of its transparency mode (alpha blend, alpha scissor, alpha hash, opaque pre-pass). This means translucent or transparent areas of a material will remain translucent or transparent even if an opaque decal is applied on them. + [b]Note:[/b] Decals are only supported in the Forward+ and Mobile rendering methods, not Compatibility. When using the Mobile rendering method, only 8 decals can be displayed on each mesh resource. Attempting to display more than 8 decals on a single mesh resource will result in decals flickering in and out as the camera moves. [b]Note:[/b] When using the Mobile rendering method, decals will only correctly affect meshes whose visibility AABB intersects with the decal's AABB. If using a shader to deform the mesh in a way that makes it go outside its AABB, [member GeometryInstance3D.extra_cull_margin] must be increased on the mesh. Otherwise, the decal may not be visible on the mesh. </description> <tutorials> @@ -87,7 +88,8 @@ [b]Note:[/b] Setting [member normal_fade] to a value greater than [code]0.0[/code] has a small performance cost due to the added normal angle computations. </member> <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)"> - Sets the size of the [AABB] used by the decal. The AABB goes from [code]-size/2[/code] to [code]size/2[/code]. + Sets the size of the [AABB] used by the decal. All dimensions must be set to a value greater than zero (they will be clamped to [code]0.001[/code] if this is not the case). The AABB goes from [code]-size/2[/code] to [code]size/2[/code]. + [b]Note:[/b] To improve culling efficiency of "hard surface" decals, set their [member upper_fade] and [member lower_fade] to [code]0.0[/code] and set the Y component of the [member size] as low as possible. This will reduce the decals' AABB size without affecting their appearance. </member> <member name="texture_albedo" type="Texture2D" setter="set_texture" getter="get_texture"> [Texture2D] with the base [Color] of the Decal. Either this or the [member texture_emission] must be set for the Decal to be visible. Use the alpha channel like a mask to smoothly blend the edges of the decal with the underlying object. diff --git a/doc/classes/DirectionalLight2D.xml b/doc/classes/DirectionalLight2D.xml index f825a9e082..eb710efda2 100644 --- a/doc/classes/DirectionalLight2D.xml +++ b/doc/classes/DirectionalLight2D.xml @@ -5,6 +5,7 @@ </brief_description> <description> A directional light is a type of [Light2D] node that models an infinite number of parallel rays covering the entire scene. It is used for lights with strong intensity that are located far away from the scene (for example: to model sunlight or moonlight). + [b]Note:[/b] [DirectionalLight2D] does not support light cull masks (but it supports shadow cull masks). It will always light up 2D nodes, regardless of the 2D node's [member CanvasItem.light_mask]. </description> <tutorials> <link title="2D lights and shadows">$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html</link> diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 8d2bbc4d29..fc5de1b771 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -1453,6 +1453,7 @@ Sets the V-Sync mode of the given window. See also [member ProjectSettings.display/window/vsync/vsync_mode]. See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application. Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED] if the desired mode is not supported. + [b]Note:[/b] V-Sync modes other than [constant VSYNC_ENABLED] are only supported in the Forward+ and Mobile rendering methods, not Compatibility. </description> </method> <method name="window_set_window_buttons_offset"> @@ -1744,17 +1745,17 @@ [b]Note:[/b] This flag is implemented on macOS. </constant> <constant name="VSYNC_DISABLED" value="0" enum="VSyncMode"> - No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible). Framerate is unlimited (nonwithstanding [member Engine.max_fps]). + No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible). Framerate is unlimited (nonwithstanding [member Engine.max_fps]). Not supported when using the Compatibility rendering method. </constant> <constant name="VSYNC_ENABLED" value="1" enum="VSyncMode"> Default vertical synchronization mode, the image is displayed only on vertical blanking intervals (no tearing is visible). Framerate is limited by the monitor refresh rate (nonwithstanding [member Engine.max_fps]). </constant> <constant name="VSYNC_ADAPTIVE" value="2" enum="VSyncMode"> - Behaves like [constant VSYNC_DISABLED] when the framerate drops below the screen's refresh rate to reduce stuttering (tearing may be visible). Otherwise, vertical synchronization is enabled to avoid tearing. Framerate is limited by the monitor refresh rate (nonwithstanding [member Engine.max_fps]). + Behaves like [constant VSYNC_DISABLED] when the framerate drops below the screen's refresh rate to reduce stuttering (tearing may be visible). Otherwise, vertical synchronization is enabled to avoid tearing. Framerate is limited by the monitor refresh rate (nonwithstanding [member Engine.max_fps]). Not supported when using the Compatibility rendering method. </constant> <constant name="VSYNC_MAILBOX" value="3" enum="VSyncMode"> Displays the most recent image in the queue on vertical blanking intervals, while rendering to the other images (no tearing is visible). Framerate is unlimited (nonwithstanding [member Engine.max_fps]). - Although not guaranteed, the images can be rendered as fast as possible, which may reduce input lag (also called "Fast" V-Sync mode). [constant VSYNC_MAILBOX] works best when at least twice as many frames as the display refresh rate are rendered. + Although not guaranteed, the images can be rendered as fast as possible, which may reduce input lag (also called "Fast" V-Sync mode). [constant VSYNC_MAILBOX] works best when at least twice as many frames as the display refresh rate are rendered. Not supported when using the Compatibility rendering method. </constant> <constant name="DISPLAY_HANDLE" value="0" enum="HandleType"> Display handle: diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 33b6a786ae..7ee1f2dfd4 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -46,6 +46,7 @@ </member> <member name="adjustment_enabled" type="bool" setter="set_adjustment_enabled" getter="is_adjustment_enabled" default="false"> If [code]true[/code], enables the [code]adjustment_*[/code] properties provided by this resource. If [code]false[/code], modifications to the [code]adjustment_*[/code] properties will have no effect on the rendered scene. + [b]Note:[/b] Adjustments are only supported in the Forward+ and Mobile rendering methods, not Compatibility. </member> <member name="adjustment_saturation" type="float" setter="set_adjustment_saturation" getter="get_adjustment_saturation" default="1.0"> The global color saturation value of the rendered scene (default value is 1). Effective only if [code]adjustment_enabled[/code] is [code]true[/code]. @@ -118,6 +119,7 @@ </member> <member name="glow_enabled" type="bool" setter="set_glow_enabled" getter="is_glow_enabled" default="false"> If [code]true[/code], the glow effect is enabled. + [b]Note:[/b] Glow is only supported in the Forward+ and Mobile rendering methods, not Compatibility. When using the Mobile rendering method, glow will look different due to the lower dynamic range available in the Mobile rendering method. </member> <member name="glow_hdr_luminance_cap" type="float" setter="set_glow_hdr_luminance_cap" getter="get_glow_hdr_luminance_cap" default="12.0"> The higher threshold of the HDR glow. Areas brighter than this threshold will be clamped for the purposes of the glow effect. @@ -126,10 +128,10 @@ The bleed scale of the HDR glow. </member> <member name="glow_hdr_threshold" type="float" setter="set_glow_hdr_bleed_threshold" getter="get_glow_hdr_bleed_threshold" default="1.0"> - The lower threshold of the HDR glow. When using the OpenGL renderer (which doesn't support HDR), this needs to be below [code]1.0[/code] for glow to be visible. A value of [code]0.9[/code] works well in this case. + The lower threshold of the HDR glow. When using the Mobile rendering method (which only supports a lower dynamic range up to [code]2.0[/code]), this may need to be below [code]1.0[/code] for glow to be visible. A value of [code]0.9[/code] works well in this case. This value also needs to be decreased below [code]1.0[/code] when using glow in 2D, as 2D rendering is performed in SDR. </member> <member name="glow_intensity" type="float" setter="set_glow_intensity" getter="get_glow_intensity" default="0.8"> - The overall brightness multiplier of the glow effect. When using the OpenGL renderer, this should be increased to [code]1.5[/code] to compensate for the lack of HDR rendering. + The overall brightness multiplier of the glow effect. When using the Mobile rendering method (which only supports a lower dynamic range up to [code]2.0[/code]), this should be increased to [code]1.5[/code] to compensate. </member> <member name="glow_levels/1" type="float" setter="set_glow_level" getter="get_glow_level" default="0.0"> The intensity of the 1st level of glow. This is the most "local" level (least blurry). @@ -166,7 +168,7 @@ If [code]true[/code], glow levels will be normalized so that summed together their intensities equal [code]1.0[/code]. </member> <member name="glow_strength" type="float" setter="set_glow_strength" getter="get_glow_strength" default="1.0"> - The strength of the glow effect. This applies as the glow is blurred across the screen and increases the distance and intensity of the blur. When using the OpenGL renderer, this should be increased to 1.3 to compensate for the lack of HDR rendering. + The strength of the glow effect. This applies as the glow is blurred across the screen and increases the distance and intensity of the blur. When using the Mobile rendering method, this should be increased to compensate for the lower dynamic range. </member> <member name="reflected_light_source" type="int" setter="set_reflection_source" getter="get_reflection_source" enum="Environment.ReflectionSource" default="0"> The reflected (specular) light source. @@ -184,6 +186,7 @@ </member> <member name="sdfgi_enabled" type="bool" setter="set_sdfgi_enabled" getter="is_sdfgi_enabled" default="false"> If [code]true[/code], enables signed distance field global illumination for meshes that have their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_STATIC]. SDFGI is a real-time global illumination technique that works well with procedurally generated and user-built levels, including in situations where geometry is created during gameplay. The signed distance field is automatically generated around the camera as it moves. Dynamic lights are supported, but dynamic occluders and emissive surfaces are not. + [b]Note:[/b] SDFGI is only supported in the Forward+ rendering method, not Mobile or Compatibility. [b]Performance:[/b] SDFGI is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider [LightmapGI] instead). To improve SDFGI performance, enable [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution] in the Project Settings. [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. </member> @@ -230,6 +233,7 @@ </member> <member name="ssao_enabled" type="bool" setter="set_ssao_enabled" getter="is_ssao_enabled" default="false"> If [code]true[/code], the screen-space ambient occlusion effect is enabled. This darkens objects' corners and cavities to simulate ambient light not reaching the entire object as in real life. This works well for small, dynamic objects, but baked lighting or ambient occlusion textures will do a better job at displaying ambient occlusion on large static objects. Godot uses a form of SSAO called Adaptive Screen Space Ambient Occlusion which is itself a form of Horizon Based Ambient Occlusion. + [b]Note:[/b] SSAO is only supported in the Forward+ rendering method, not Mobile or Compatibility. </member> <member name="ssao_horizon" type="float" setter="set_ssao_horizon" getter="get_ssao_horizon" default="0.06"> The threshold for considering whether a given point on a surface is occluded or not represented as an angle from the horizon mapped into the [code]0.0-1.0[/code] range. A value of [code]1.0[/code] results in no occlusion. @@ -251,6 +255,7 @@ </member> <member name="ssil_enabled" type="bool" setter="set_ssil_enabled" getter="is_ssil_enabled" default="false"> If [code]true[/code], the screen-space indirect lighting effect is enabled. Screen space indirect lighting is a form of indirect lighting that allows diffuse light to bounce between nearby objects. Screen-space indirect lighting works very similarly to screen-space ambient occlusion, in that it only affects a limited range. It is intended to be used along with a form of proper global illumination like SDFGI or [VoxelGI]. Screen-space indirect lighting is not affected by individual light's [member Light3D.light_indirect_energy]. + [b]Note:[/b] SSIL is only supported in the Forward+ rendering method, not Mobile or Compatibility. </member> <member name="ssil_intensity" type="float" setter="set_ssil_intensity" getter="get_ssil_intensity" default="1.0"> The brightness multiplier for the screen-space indirect lighting effect. A higher value will result in brighter light. @@ -269,6 +274,7 @@ </member> <member name="ssr_enabled" type="bool" setter="set_ssr_enabled" getter="is_ssr_enabled" default="false"> If [code]true[/code], screen-space reflections are enabled. Screen-space reflections are more accurate than reflections from [VoxelGI]s or [ReflectionProbe]s, but are slower and can't reflect surfaces occluded by others. + [b]Note:[/b] SSR is only supported in the Forward+ rendering method, not Mobile or Compatibility. </member> <member name="ssr_fade_in" type="float" setter="set_ssr_fade_in" getter="get_ssr_fade_in" default="0.15"> The fade-in distance for screen-space reflections. Affects the area from the reflected material to the screen-space reflection). Only positive values are valid (negative values will be clamped to [code]0.0[/code]). @@ -314,7 +320,7 @@ </member> <member name="volumetric_fog_enabled" type="bool" setter="set_volumetric_fog_enabled" getter="is_volumetric_fog_enabled" default="false"> Enables the volumetric fog effect. Volumetric fog uses a screen-aligned froxel buffer to calculate accurate volumetric scattering in the short to medium range. Volumetric fog interacts with [FogVolume]s and lights to calculate localized and global fog. Volumetric fog uses a PBR single-scattering model based on extinction, scattering, and emission which it exposes to users as density, albedo, and emission. - [b]Note:[/b] Volumetric fog is only available in the forward plus renderer. It is not available in the mobile renderer or the compatibility renderer. + [b]Note:[/b] Volumetric fog is only supported in the Forward+ rendering method, not Mobile or Compatibility. </member> <member name="volumetric_fog_gi_inject" type="float" setter="set_volumetric_fog_gi_inject" getter="get_volumetric_fog_gi_inject" default="1.0"> Scales the strength of Global Illumination used in the volumetric fog's albedo color. A value of [code]0.0[/code] means that Global Illumination will not impact the volumetric fog. [member volumetric_fog_gi_inject] has a small performance cost when set above [code]0.0[/code]. diff --git a/doc/classes/FileAccess.xml b/doc/classes/FileAccess.xml index eda06d57da..526f7c22e6 100644 --- a/doc/classes/FileAccess.xml +++ b/doc/classes/FileAccess.xml @@ -33,7 +33,7 @@ [/csharp] [/codeblocks] In the example above, the file will be saved in the user data folder as specified in the [url=$DOCS_URL/tutorials/io/data_paths.html]Data paths[/url] documentation. - There is no method to close a file in order to free it from use. Instead, [FileAccess] will close when it's freed, which happens when it goes out of scope or when it gets assigned with [code]null[/code]. In C# the reference must be disposed after we are done using it, this can be done with the [code]using[/code] statement or calling the [code]Dispose[/code] method directly. + [FileAccess] will close when it's freed, which happens when it goes out of scope or when it gets assigned with [code]null[/code]. In C# the reference must be disposed after we are done using it, this can be done with the [code]using[/code] statement or calling the [code]Dispose[/code] method directly. [codeblocks] [gdscript] var file = FileAccess.open("res://something") # File is opened and locked for use. @@ -52,6 +52,13 @@ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> <methods> + <method name="close"> + <return type="void" /> + <description> + Closes the currently opened file and prevents subsequent read/write operations. Use flush to persist the data to disk without closing the file. + [b]Note:[/b] [FileAccess] will automatically close when it's freed, which happens when it goes out of scope or when it gets assigned with [code]null[/code]. In C# the reference must be disposed after we are done using it, this can be done with the [code]using[/code] statement or calling the [code]Dispose[/code] method directly. + </description> + </method> <method name="eof_reached" qualifiers="const"> <return type="bool" /> <description> diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index 761e75339a..2f1c68c322 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -238,7 +238,7 @@ <param index="5" name="direction" type="int" enum="TextServer.Direction" default="0" /> <param index="6" name="orientation" type="int" enum="TextServer.Orientation" default="0" /> <description> - Returns the size of a bounding box of a single-line string, taking kerning and advance into account. See also [method get_multiline_string_size] and [method draw_string]. + Returns the size of a bounding box of a single-line string, taking kerning, advance and subpixel positioning into account. See also [method get_multiline_string_size] and [method draw_string]. For example, to get the string size as displayed by a single-line Label, use: [codeblocks] [gdscript] @@ -249,6 +249,7 @@ Vector2 stringSize = label.GetThemeFont("font").GetStringSize(label.Text, HorizontalAlignment.Left, -1, label.GetThemeFontSize("font_size")); [/csharp] [/codeblocks] + [b]Note:[/b] Since kerning, advance and subpixel positioning are taken into account by [method get_string_size], using separate [method get_string_size] calls on substrings of a string then adding the results together will return a different result compared to using a single [method get_string_size] call on the full string. [b]Note:[/b] Real height of the string is context-dependent and can be significantly different from the value returned by [method get_height]. </description> </method> diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index 062d532464..9f1b1af60d 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -41,7 +41,8 @@ The Light2D's energy value. The larger the value, the stronger the light. </member> <member name="range_item_cull_mask" type="int" setter="set_item_cull_mask" getter="get_item_cull_mask" default="1"> - The layer mask. Only objects with a matching mask will be affected by the Light2D. + The layer mask. Only objects with a matching [member CanvasItem.light_mask] will be affected by the Light2D. See also [member shadow_item_cull_mask], which affects which objects can cast shadows. + [b]Note:[/b] [member range_item_cull_mask] is ignored by [DirectionalLight2D], which will always light a 2D node regardless of the 2D node's [member CanvasItem.light_mask]. </member> <member name="range_layer_max" type="int" setter="set_layer_range_max" getter="get_layer_range_max" default="0"> Maximum layer value of objects that are affected by the Light2D. @@ -68,7 +69,7 @@ Smoothing value for shadows. Higher values will result in softer shadows, at the cost of visible streaks that can appear in shadow rendering. [member shadow_filter_smooth] only has an effect if [member shadow_filter] is [constant SHADOW_FILTER_PCF5] or [constant SHADOW_FILTER_PCF13]. </member> <member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" default="1"> - The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching light mask will cast shadows. + The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching [member CanvasItem.light_mask] will cast shadows. See also [member range_item_cull_mask], which affects which objects can [i]receive[/i] the light. </member> </members> <constants> diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 95c39d535e..2a0b2da46c 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -54,8 +54,9 @@ If [code]true[/code], the light only appears in the editor and will not be visible at runtime. </member> <member name="light_angular_distance" type="float" setter="set_param" getter="get_param" default="0.0"> - The light's angular size in degrees. Increasing this will make shadows softer at greater distances. Only available for [DirectionalLight3D]s. For reference, the Sun from the Earth is approximately [code]0.5[/code]. + The light's angular size in degrees. Increasing this will make shadows softer at greater distances (also called percentage-closer soft shadows, or PCSS). Only available for [DirectionalLight3D]s. For reference, the Sun from the Earth is approximately [code]0.5[/code]. Increasing this value above [code]0.0[/code] for lights with shadows enabled will have a noticeable performance cost due to PCSS. [b]Note:[/b] [member light_angular_distance] is not affected by [member Node3D.scale] (the light's scale or its parent's scale). + [b]Note:[/b] PCSS for directional lights is only supported in the Forward+ rendering method, not Mobile or Compatibility. </member> <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light3D.BakeMode" default="2"> The light's bake mode. This will affect the global illumination techniques that have an effect on the light's rendering. See [enum BakeMode]. @@ -89,10 +90,12 @@ <member name="light_projector" type="Texture2D" setter="set_projector" getter="get_projector"> [Texture2D] projected by light. [member shadow_enabled] must be on for the projector to work. Light projectors make the light appear as if it is shining through a colored but transparent object, almost like light shining through stained-glass. [b]Note:[/b] Unlike [BaseMaterial3D] whose filter mode can be adjusted on a per-material basis, the filter mode for light projector textures is set globally with [member ProjectSettings.rendering/textures/light_projectors/filter]. + [b]Note:[/b] Light projector textures are only supported in the Forward+ and Mobile rendering methods, not Compatibility. </member> <member name="light_size" type="float" setter="set_param" getter="get_param" default="0.0"> - The size of the light in Godot units. Only available for [OmniLight3D]s and [SpotLight3D]s. Increasing this value will make the light fade out slower and shadows appear blurrier. This can be used to simulate area lights to an extent. + The size of the light in Godot units. Only available for [OmniLight3D]s and [SpotLight3D]s. Increasing this value will make the light fade out slower and shadows appear blurrier (also called percentage-closer soft shadows, or PCSS). This can be used to simulate area lights to an extent. Increasing this value above [code]0.0[/code] for lights with shadows enabled will have a noticeable performance cost due to PCSS. [b]Note:[/b] [member light_size] is not affected by [member Node3D.scale] (the light's scale or its parent's scale). + [b]Note:[/b] PCSS for positional lights is only supported in the Forward+ and Mobile rendering methods, not Compatibility. </member> <member name="light_specular" type="float" setter="set_param" getter="get_param" default="0.5"> The intensity of the specular blob in objects affected by the light. At [code]0[/code], the light becomes a pure diffuse light. When not baking emission, this can be used to avoid unrealistic reflections when placing lights above an emissive surface. diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml index 92fd8bcc6a..c6d03fb6d8 100644 --- a/doc/classes/NavigationAgent2D.xml +++ b/doc/classes/NavigationAgent2D.xml @@ -171,6 +171,8 @@ - [code]type[/code]: Always [constant NavigationPathQueryResult2D.PATH_SEGMENT_TYPE_LINK]. - [code]rid[/code]: The [RID] of the link. - [code]owner[/code]: The object which manages the link (usually [NavigationLink2D]). + - [code]link_entry_position[/code]: If [code]owner[/code] is available and the owner is a [NavigationLink2D], it will contain the global position of the link's point the agent is entering. + - [code]link_exit_position[/code]: If [code]owner[/code] is available and the owner is a [NavigationLink2D], it will contain the global position of the link's point which the agent is exiting. </description> </signal> <signal name="navigation_finished"> diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml index 0ed11bc477..294fe49408 100644 --- a/doc/classes/NavigationAgent3D.xml +++ b/doc/classes/NavigationAgent3D.xml @@ -174,6 +174,8 @@ - [code]type[/code]: Always [constant NavigationPathQueryResult3D.PATH_SEGMENT_TYPE_LINK]. - [code]rid[/code]: The [RID] of the link. - [code]owner[/code]: The object which manages the link (usually [NavigationLink3D]). + - [code]link_entry_position[/code]: If [code]owner[/code] is available and the owner is a [NavigationLink2D], it will contain the global position of the link's point the agent is entering. + - [code]link_exit_position[/code]: If [code]owner[/code] is available and the owner is a [NavigationLink2D], it will contain the global position of the link's point which the agent is exiting. </description> </signal> <signal name="navigation_finished"> diff --git a/doc/classes/NavigationLink2D.xml b/doc/classes/NavigationLink2D.xml index b3f4367675..3f5b1fb184 100644 --- a/doc/classes/NavigationLink2D.xml +++ b/doc/classes/NavigationLink2D.xml @@ -10,6 +10,18 @@ <link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link> </tutorials> <methods> + <method name="get_global_end_position" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the [member end_position] that is relative to the link as a global position. + </description> + </method> + <method name="get_global_start_position" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the [member start_position] that is relative to the link as a global position. + </description> + </method> <method name="get_navigation_layer_value" qualifiers="const"> <return type="bool" /> <param index="0" name="layer_number" type="int" /> @@ -17,6 +29,20 @@ Returns whether or not the specified layer of the [member navigation_layers] bitmask is enabled, given a [code]layer_number[/code] between 1 and 32. </description> </method> + <method name="set_global_end_position"> + <return type="void" /> + <param index="0" name="position" type="Vector2" /> + <description> + Sets the [member end_position] that is relative to the link from a global [param position]. + </description> + </method> + <method name="set_global_start_position"> + <return type="void" /> + <param index="0" name="position" type="Vector2" /> + <description> + Sets the [member start_position] that is relative to the link from a global [param position]. + </description> + </method> <method name="set_navigation_layer_value"> <return type="void" /> <param index="0" name="layer_number" type="int" /> diff --git a/doc/classes/NavigationLink3D.xml b/doc/classes/NavigationLink3D.xml index 4dff226042..4081426dcd 100644 --- a/doc/classes/NavigationLink3D.xml +++ b/doc/classes/NavigationLink3D.xml @@ -10,6 +10,18 @@ <link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link> </tutorials> <methods> + <method name="get_global_end_position" qualifiers="const"> + <return type="Vector3" /> + <description> + Returns the [member end_position] that is relative to the link as a global position. + </description> + </method> + <method name="get_global_start_position" qualifiers="const"> + <return type="Vector3" /> + <description> + Returns the [member start_position] that is relative to the link as a global position. + </description> + </method> <method name="get_navigation_layer_value" qualifiers="const"> <return type="bool" /> <param index="0" name="layer_number" type="int" /> @@ -17,6 +29,20 @@ Returns whether or not the specified layer of the [member navigation_layers] bitmask is enabled, given a [code]layer_number[/code] between 1 and 32. </description> </method> + <method name="set_global_end_position"> + <return type="void" /> + <param index="0" name="position" type="Vector3" /> + <description> + Sets the [member end_position] that is relative to the link from a global [param position]. + </description> + </method> + <method name="set_global_start_position"> + <return type="void" /> + <param index="0" name="position" type="Vector3" /> + <description> + Sets the [member start_position] that is relative to the link from a global [param position]. + </description> + </method> <method name="set_navigation_layer_value"> <return type="void" /> <param index="0" name="layer_number" type="int" /> diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml index e7a2b99172..103de8eddb 100644 --- a/doc/classes/NavigationServer2D.xml +++ b/doc/classes/NavigationServer2D.xml @@ -126,6 +126,12 @@ Destroys the given RID. </description> </method> + <method name="get_debug_enabled" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] when the NavigationServer has debug enabled. + </description> + </method> <method name="get_maps" qualifiers="const"> <return type="RID[]" /> <description> @@ -520,6 +526,13 @@ Sets the [param travel_cost] for this [param region]. </description> </method> + <method name="set_debug_enabled"> + <return type="void" /> + <param index="0" name="enabled" type="bool" /> + <description> + If [code]true[/code] enables debug mode on the NavigationServer. + </description> + </method> </methods> <signals> <signal name="map_changed"> diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml index 16b850866a..0d8cb78ff9 100644 --- a/doc/classes/NavigationServer3D.xml +++ b/doc/classes/NavigationServer3D.xml @@ -126,6 +126,12 @@ Destroys the given RID. </description> </method> + <method name="get_debug_enabled" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] when the NavigationServer has debug enabled. + </description> + </method> <method name="get_maps" qualifiers="const"> <return type="RID[]" /> <description> @@ -422,15 +428,6 @@ Sets the map up direction. </description> </method> - <method name="process"> - <return type="void" /> - <param index="0" name="delta_time" type="float" /> - <description> - Process the collision avoidance agents. - The result of this process is needed by the physics server, so this must be called in the main thread. - [b]Note:[/b] This function is not thread safe. - </description> - </method> <method name="query_path" qualifiers="const"> <return type="void" /> <param index="0" name="parameters" type="NavigationPathQueryParameters3D" /> @@ -584,6 +581,13 @@ Control activation of this server. </description> </method> + <method name="set_debug_enabled"> + <return type="void" /> + <param index="0" name="enabled" type="bool" /> + <description> + If [code]true[/code] enables debug mode on the NavigationServer. + </description> + </method> </methods> <signals> <signal name="map_changed"> diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index 1592718c4b..4b406385e1 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -68,11 +68,9 @@ </constant> <constant name="AXIS_STRETCH_MODE_TILE" value="1" enum="AxisStretchMode"> Repeats the center texture across the NinePatchRect. This won't cause any visible distortion. The texture must be seamless for this to work without displaying artifacts between edges. - [b]Note:[/b] Only supported when using the Vulkan renderer. When using the OpenGL renderer, this will behave like [constant AXIS_STRETCH_MODE_STRETCH]. </constant> <constant name="AXIS_STRETCH_MODE_TILE_FIT" value="2" enum="AxisStretchMode"> Repeats the center texture across the NinePatchRect, but will also stretch the texture to make sure each tile is visible in full. This may cause the texture to be distorted, but less than [constant AXIS_STRETCH_MODE_STRETCH]. The texture must be seamless for this to work without displaying artifacts between edges. - [b]Note:[/b] Only supported when using the Vulkan renderer. When using the OpenGL renderer, this will behave like [constant AXIS_STRETCH_MODE_STRETCH]. </constant> </constants> </class> diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 1aa71113e9..c199c1aae6 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -4,7 +4,7 @@ Most basic 3D game object, parent of all 3D-related nodes. </brief_description> <description> - Most basic 3D game object, with a 3D [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project. + Most basic 3D game object, with a [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project. Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system. [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg_to_rad]. </description> diff --git a/doc/classes/OmniLight3D.xml b/doc/classes/OmniLight3D.xml index c0e10574c8..7c5b9aff46 100644 --- a/doc/classes/OmniLight3D.xml +++ b/doc/classes/OmniLight3D.xml @@ -5,6 +5,7 @@ </brief_description> <description> An Omnidirectional light is a type of [Light3D] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters. + [b]Note:[/b] When using the Mobile rendering method, only 8 omni lights can be displayed on each mesh resource. Attempting to display more than 8 omni lights on a single mesh resource will result in omni lights flickering in and out as the camera moves. When using the Compatibility rendering method, only 8 omni lights can be displayed on each mesh resource by default, but this can be increased by adjusting [member ProjectSettings.rendering/limits/opengl/max_lights_per_object]. [b]Note:[/b] When using the Mobile or Compatibility rendering methods, omni lights will only correctly affect meshes whose visibility AABB intersects with the light's AABB. If using a shader to deform the mesh in a way that makes it go outside its AABB, [member GeometryInstance3D.extra_cull_margin] must be increased on the mesh. Otherwise, the light may not be visible on the mesh. </description> <tutorials> @@ -12,7 +13,8 @@ </tutorials> <members> <member name="omni_attenuation" type="float" setter="set_param" getter="get_param" default="1.0"> - The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve. + The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve. Zero and negative values are allowed but can produce unusual effects. + [b]Note:[/b] Very high [member omni_attenuation] values (typically above 10) can impact performance negatively if the light is made to use a larger [member omni_range] to compensate. This is because culling opportunities will become less common and shading costs will be increased (as the light will cover more pixels on screen while resulting in the same amount of brightness). To improve performance, use the lowest [member omni_attenuation] value possible for the visuals you're trying to achieve. </member> <member name="omni_range" type="float" setter="set_param" getter="get_param" default="5.0"> The light's radius. Note that the effectively lit area may appear to be smaller depending on the [member omni_attenuation] in use. No matter the [member omni_attenuation] in use, the light will never reach anything outside this radius. diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml index cc1cf8a323..f7bc74d9ad 100644 --- a/doc/classes/PhysicsDirectSpaceState3D.xml +++ b/doc/classes/PhysicsDirectSpaceState3D.xml @@ -21,7 +21,7 @@ </description> </method> <method name="collide_shape"> - <return type="PackedVector2Array[]" /> + <return type="PackedVector3Array[]" /> <param index="0" name="parameters" type="PhysicsShapeQueryParameters3D" /> <param index="1" name="max_results" type="int" default="32" /> <description> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 0b589b4e57..3177780a26 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -667,7 +667,7 @@ Main window initial position. [code]0[/code] - "Absolute", [member display/window/size/initial_position] is used to set window position. [code]1[/code] - "Primary Screen Center". - [code]2[/code] - "Other Screen Center", [member display/window/size/initial_screen] is used to set window position. + [code]2[/code] - "Other Screen Center", [member display/window/size/initial_screen] is used to set the screen. </member> <member name="display/window/size/initial_screen" type="int" setter="" getter="" default="0"> Main window initial screen, this settings is used only if [member display/window/size/initial_position_type] is set to "Other Screen Center" ([code]2[/code]). @@ -704,7 +704,8 @@ <member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1"> Sets the V-Sync mode for the main game window. See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application. - Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code] if the desired mode is not supported. + Depending on the platform and used renderer, the engine will fall back to [b]Enabled[/b] if the desired mode is not supported. + [b]Note:[/b] V-Sync modes other than [b]Enabled[/b] are only supported in the Forward+ and Mobile rendering methods, not Compatibility. [b]Note:[/b] This property is only read when the project starts. To change the V-Sync mode at runtime, call [method DisplayServer.window_set_vsync_mode] instead. </member> <member name="dotnet/project/assembly_name" type="String" setter="" getter="" default=""""> @@ -1146,9 +1147,6 @@ <member name="input_devices/pointing/emulate_touch_from_mouse" type="bool" setter="" getter="" default="false"> If [code]true[/code], sends touch input events when clicking or dragging the mouse. </member> - <member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.15"> - Default delay for touch events. This only affects iOS devices. - </member> <member name="internationalization/locale/fallback" type="String" setter="" getter="" default=""en""> The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used. </member> @@ -1931,13 +1929,16 @@ </member> <member name="rendering/anti_aliasing/quality/msaa_2d" type="int" setter="" getter="" default="0"> Sets the number of MSAA samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware. This has no effect on shader-induced aliasing or texture aliasing. + [b]Note:[/b] MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility. </member> <member name="rendering/anti_aliasing/quality/msaa_3d" type="int" setter="" getter="" default="0"> Sets the number of MSAA samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware. See also bilinear scaling 3d [member rendering/scaling_3d/mode] for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing. + [b]Note:[/b] MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility. </member> <member name="rendering/anti_aliasing/quality/screen_space_aa" type="int" setter="" getter="" default="0"> Sets the screen-space antialiasing mode for the default screen [Viewport]. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see [member rendering/textures/default_filters/texture_mipmap_bias]). Another way to combat specular aliasing is to enable [member rendering/anti_aliasing/screen_space_roughness_limiter/enabled]. + [b]Note:[/b] Screen-space antialiasing is only supported in the Forward+ and Mobile rendering methods, not Compatibility. </member> <member name="rendering/anti_aliasing/quality/use_debanding" type="bool" setter="" getter="" default="false"> If [code]true[/code], uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is [i]not[/i] affected by debanding unless the [member Environment.background_mode] is [constant Environment.BG_CANVAS]. @@ -1946,11 +1947,14 @@ </member> <member name="rendering/anti_aliasing/quality/use_taa" type="bool" setter="" getter="" default="false"> Enables Temporal Anti-Aliasing for the default screen [Viewport]. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see [member rendering/textures/default_filters/texture_mipmap_bias]). - [b]Note:[/b] The implementation is not complete yet, some visual instances such as particles and skinned meshes may show artifacts. + [b]Note:[/b] The implementation is not complete yet. Some visual instances such as particles and skinned meshes may show ghosting artifacts in motion. + [b]Note:[/b] TAA is only supported in the Forward+ rendering method, not Mobile or Compatibility. </member> <member name="rendering/anti_aliasing/screen_space_roughness_limiter/amount" type="float" setter="" getter="" default="0.25"> </member> <member name="rendering/anti_aliasing/screen_space_roughness_limiter/enabled" type="bool" setter="" getter="" default="true"> + If [code]true[/code], enables a spatial filter to limit roughness in areas with high-frequency detail. This can help reduce specular aliasing to an extent, though not as much as enabling [member rendering/anti_aliasing/quality/use_taa]. This filter has a small performance cost, so consider disabling it if it doesn't benefit your scene noticeably. + [b]Note:[/b] TAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility. </member> <member name="rendering/anti_aliasing/screen_space_roughness_limiter/limit" type="float" setter="" getter="" default="0.18"> </member> @@ -1968,7 +1972,7 @@ </member> <member name="rendering/driver/depth_prepass/enable" type="bool" setter="" getter="" default="true"> If [code]true[/code], performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed. - [b]Note:[/b] Only supported when using the Vulkan Clustered backend or the OpenGL backend. When using Vulkan Mobile there is no depth prepass performed. + [b]Note:[/b] Depth prepass is only supported when using the Forward+ or Compatibility rendering method. When using the Mobile rendering method, there is no depth prepass performed. </member> <member name="rendering/driver/threads/thread_model" type="int" setter="" getter="" default="1"> Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter. @@ -2174,12 +2178,15 @@ </member> <member name="rendering/limits/opengl/max_lights_per_object" type="int" setter="" getter="" default="8"> Max number of omnilights and spotlights renderable per object. At the default value of 8, this means that each surface can be affected by up to 8 omnilights and 8 spotlights. This is further limited by hardware support and [member rendering/limits/opengl/max_renderable_lights]. Setting this low will slightly reduce memory usage, may decrease shader compile times, and may result in faster rendering on low-end, mobile, or web devices. + [b]Note:[/b] This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile. </member> <member name="rendering/limits/opengl/max_renderable_elements" type="int" setter="" getter="" default="65536"> Max number of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export. + [b]Note:[/b] This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile. </member> <member name="rendering/limits/opengl/max_renderable_lights" type="int" setter="" getter="" default="32"> Max number of positional lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export. + [b]Note:[/b] This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile. </member> <member name="rendering/limits/spatial_indexer/threaded_cull_minimum_instances" type="int" setter="" getter="" default="1000"> </member> @@ -2271,7 +2278,8 @@ Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference. </member> <member name="rendering/scaling_3d/mode" type="int" setter="" getter="" default="0"> - Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. FSR should be used where possible. + Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially-aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. On particularly low-end GPUs, the added cost of FSR may not be worth it (compared to using bilinear scaling with a slightly higher resolution scale to match performance). + [b]Note:[/b] FSR is only effective when using the Forward+ rendering method, not Mobile or Compatibility. If using an incompatible rendering method, FSR will fall back to bilinear scaling. </member> <member name="rendering/scaling_3d/scale" type="float" setter="" getter="" default="1.0"> Scales the 3D render buffer based on the viewport size uses an image filter specified in [member rendering/scaling_3d/mode] to scale the output image to the full viewport size. Values lower than [code]1.0[/code] can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than [code]1.0[/code] are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also [member rendering/anti_aliasing/quality/msaa_3d] for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons. @@ -2295,9 +2303,11 @@ </member> <member name="rendering/shading/overrides/force_vertex_shading" type="bool" setter="" getter="" default="false"> If [code]true[/code], forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices. + [b]Note:[/b] This setting currently has no effect, as vertex shading is not implemented yet. </member> <member name="rendering/shading/overrides/force_vertex_shading.mobile" type="bool" setter="" getter="" default="true"> Lower-end override for [member rendering/shading/overrides/force_vertex_shading] on mobile devices, due to performance concerns or driver support. + [b]Note:[/b] This setting currently has no effect, as vertex shading is not implemented yet. </member> <member name="rendering/textures/decals/filter" type="int" setter="" getter="" default="3"> The filtering quality to use for [Decal] nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by [member rendering/textures/default_filters/anisotropic_filtering_level]. @@ -2324,11 +2334,11 @@ <member name="rendering/textures/lossless_compression/force_png" type="bool" setter="" getter="" default="false"> If [code]true[/code], the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP. </member> - <member name="rendering/textures/vram_compression/import_etc2_astc" type="bool" setter="" getter="" default="false"> + <member name="rendering/textures/vram_compression/import_etc2_astc" type="bool" setter="" getter=""> If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normalmaps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4x4 block size). [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). </member> - <member name="rendering/textures/vram_compression/import_s3tc_bptc" type="bool" setter="" getter="" default="true"> + <member name="rendering/textures/vram_compression/import_s3tc_bptc" type="bool" setter="" getter=""> If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles. [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). </member> diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index e912925cd2..cc48e0612b 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -7,6 +7,7 @@ Captures its surroundings as a cubemap, and stores versions of it with increasing levels of blur to simulate different material roughnesses. The [ReflectionProbe] is used to create high-quality reflections at a low performance cost (when [member update_mode] is [constant UPDATE_ONCE]). [ReflectionProbe]s can be blended together and with the rest of the scene smoothly. [ReflectionProbe]s can also be combined with [VoxelGI], SDFGI ([member Environment.sdfgi_enabled]) and screen-space reflections ([member Environment.ssr_enabled]) to get more accurate reflections in specific areas. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them as-is. [b]Note:[/b] Unlike [VoxelGI] and SDFGI, [ReflectionProbe]s only source their environment from a [WorldEnvironment] node. If you specify an [Environment] resource within a [Camera3D] node, it will be ignored by the [ReflectionProbe]. This can lead to incorrect lighting within the [ReflectionProbe]. + [b]Note:[/b] Reflection probes are only supported in the Forward+ and Mobile rendering methods, not Compatibility. When using the Mobile rendering method, only 8 reflection probes can be displayed on each mesh resource. Attempting to display more than 8 reflection probes on a single mesh resource will result in reflection probes flickering in and out as the camera moves. [b]Note:[/b] When using the Mobile rendering method, reflection probes will only correctly affect meshes whose visibility AABB intersects with the reflection probe's AABB. If using a shader to deform the mesh in a way that makes it go outside its AABB, [member GeometryInstance3D.extra_cull_margin] must be increased on the mesh. Otherwise, the reflection probe may not be visible on the mesh. </description> <tutorials> diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index a09940d30e..64be8e6807 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -8,7 +8,7 @@ On startup, Godot creates a global [RenderingDevice] which can be retrieved using [method RenderingServer.get_rendering_device]. This global RenderingDevice performs drawing to the screen. Internally, [RenderingDevice] is used in Godot to provide support for several modern low-level graphics APIs while reducing the amount of code duplication required. [b]Local RenderingDevices:[/b] Using [method RenderingServer.create_local_rendering_device], you can create "secondary" rendering devices to perform drawing and GPU compute operations on separate threads. - [b]Note:[/b] [RenderingDevice] is not available when running in headless mode or when using the OpenGL renderer. + [b]Note:[/b] [RenderingDevice] is not available when running in headless mode or when using the Compatibility rendering method. </description> <tutorials> </tutorials> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 49bb65b64d..5985af53fc 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -373,7 +373,7 @@ <return type="void" /> <param index="0" name="data" type="Variant" /> <description> - Adds a [code][meta][/code] tag to the tag stack. Similar to the BBCode [code][url=something]{text}[/url][/code], but supports non-[String] metadata types. + Adds a meta tag to the tag stack. Similar to the BBCode [code][url=something]{text}[/url][/code], but supports non-[String] metadata types. </description> </method> <method name="push_mono"> @@ -625,60 +625,6 @@ <constant name="LIST_DOTS" value="3" enum="ListType"> Each list item has a filled circle marker. </constant> - <constant name="ITEM_FRAME" value="0" enum="ItemType"> - </constant> - <constant name="ITEM_TEXT" value="1" enum="ItemType"> - </constant> - <constant name="ITEM_IMAGE" value="2" enum="ItemType"> - </constant> - <constant name="ITEM_NEWLINE" value="3" enum="ItemType"> - </constant> - <constant name="ITEM_FONT" value="4" enum="ItemType"> - </constant> - <constant name="ITEM_FONT_SIZE" value="5" enum="ItemType"> - </constant> - <constant name="ITEM_FONT_FEATURES" value="6" enum="ItemType"> - </constant> - <constant name="ITEM_COLOR" value="7" enum="ItemType"> - </constant> - <constant name="ITEM_OUTLINE_SIZE" value="8" enum="ItemType"> - </constant> - <constant name="ITEM_OUTLINE_COLOR" value="9" enum="ItemType"> - </constant> - <constant name="ITEM_UNDERLINE" value="10" enum="ItemType"> - </constant> - <constant name="ITEM_STRIKETHROUGH" value="11" enum="ItemType"> - </constant> - <constant name="ITEM_PARAGRAPH" value="12" enum="ItemType"> - </constant> - <constant name="ITEM_INDENT" value="13" enum="ItemType"> - </constant> - <constant name="ITEM_LIST" value="14" enum="ItemType"> - </constant> - <constant name="ITEM_TABLE" value="15" enum="ItemType"> - </constant> - <constant name="ITEM_FADE" value="16" enum="ItemType"> - </constant> - <constant name="ITEM_SHAKE" value="17" enum="ItemType"> - </constant> - <constant name="ITEM_WAVE" value="18" enum="ItemType"> - </constant> - <constant name="ITEM_TORNADO" value="19" enum="ItemType"> - </constant> - <constant name="ITEM_RAINBOW" value="20" enum="ItemType"> - </constant> - <constant name="ITEM_BGCOLOR" value="21" enum="ItemType"> - </constant> - <constant name="ITEM_FGCOLOR" value="22" enum="ItemType"> - </constant> - <constant name="ITEM_META" value="23" enum="ItemType"> - </constant> - <constant name="ITEM_HINT" value="24" enum="ItemType"> - </constant> - <constant name="ITEM_DROPCAP" value="25" enum="ItemType"> - </constant> - <constant name="ITEM_CUSTOMFX" value="26" enum="ItemType"> - </constant> <constant name="MENU_COPY" value="0" enum="MenuItems"> Copies the selected text. </constant> diff --git a/doc/classes/ScriptExtension.xml b/doc/classes/ScriptExtension.xml index 045eadda41..61034f8e4a 100644 --- a/doc/classes/ScriptExtension.xml +++ b/doc/classes/ScriptExtension.xml @@ -32,6 +32,11 @@ <description> </description> </method> + <method name="_get_global_name" qualifiers="virtual const"> + <return type="StringName" /> + <description> + </description> + </method> <method name="_get_instance_base_type" qualifiers="virtual const"> <return type="StringName" /> <description> diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml index 9dff742748..3b32923872 100644 --- a/doc/classes/SpotLight3D.xml +++ b/doc/classes/SpotLight3D.xml @@ -5,6 +5,7 @@ </brief_description> <description> A Spotlight is a type of [Light3D] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light3D]. + [b]Note:[/b] When using the Mobile rendering method, only 8 spot lights can be displayed on each mesh resource. Attempting to display more than 8 spot lights on a single mesh resource will result in spot lights flickering in and out as the camera moves. When using the Compatibility rendering method, only 8 spot lights can be displayed on each mesh resource by default, but this can be increased by adjusting [member ProjectSettings.rendering/limits/opengl/max_lights_per_object]. [b]Note:[/b] When using the Mobile or Compatibility rendering methods, spot lights will only correctly affect meshes whose visibility AABB intersects with the light's AABB. If using a shader to deform the mesh in a way that makes it go outside its AABB, [member GeometryInstance3D.extra_cull_margin] must be increased on the mesh. Otherwise, the light may not be visible on the mesh. </description> <tutorials> @@ -19,10 +20,11 @@ [b]Note:[/b] [member spot_angle] is not affected by [member Node3D.scale] (the light's scale or its parent's scale). </member> <member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" default="1.0"> - The spotlight's angular attenuation curve. + The spotlight's [i]angular[/i] attenuation curve. See also [member spot_attenuation]. </member> <member name="spot_attenuation" type="float" setter="set_param" getter="get_param" default="1.0"> - The spotlight's light energy attenuation curve. + The spotlight's light energy (drop-off) attenuation curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve. Zero and negative values are allowed but can produce unusual effects. See also [member spot_angle_attenuation]. + [b]Note:[/b] Very high [member spot_attenuation] values (typically above 10) can impact performance negatively if the light is made to use a larger [member spot_range] to compensate. This is because culling opportunities will become less common and shading costs will be increased (as the light will cover more pixels on screen while resulting in the same amount of brightness). To improve performance, use the lowest [member spot_attenuation] value possible for the visuals you're trying to achieve. </member> <member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0"> The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range. diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 5f01abc1bf..53b34332d7 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -193,8 +193,8 @@ GD.Print("Team".Find("I")); // Prints -1 GD.Print("Potato".Find("t")); // Prints 2 - GD.print("Potato".Find("t", 3)); // Prints 4 - GD.print("Potato".Find("t", 5)); // Prints -1 + GD.Print("Potato".Find("t", 3)); // Prints 4 + GD.Print("Potato".Find("t", 5)); // Prints -1 [/csharp] [/codeblocks] [b]Note:[/b] If you just want to know whether the string contains [param what], use [method contains]. In GDScript, you may also use the [code]in[/code] operator. @@ -230,6 +230,7 @@ print("User {id} is {name}.".format([["id", 42], ["name", "Godot"]])) [/codeblock] See also the [url=$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html]GDScript format string[/url] tutorial. + [b]Note:[/b] In C#, it's recommended to [url=https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/tokens/interpolated]interpolate strings with "$"[/url], instead. </description> </method> <method name="get_base_dir" qualifiers="const"> @@ -480,7 +481,7 @@ var fruits = new string[] {"Apple", "Orange", "Pear", "Kiwi"}; // In C#, this method is static. - GD.Print(string.Join(", ", fruits); // Prints "Apple, Orange, Pear, Kiwi" + GD.Print(string.Join(", ", fruits)); // Prints "Apple, Orange, Pear, Kiwi" GD.Print(string.Join("---", fruits)); // Prints "Apple---Orange---Pear---Kiwi" [/csharp] [/codeblocks] @@ -1047,8 +1048,7 @@ <return type="String" /> <param index="0" name="right" type="Variant" /> <description> - Formats the [String], replacing the placeholders with one or more parameters. - To pass multiple parameters, [param right] needs to be an [Array]. + Formats the [String], replacing the placeholders with one or more parameters. To pass multiple parameters, [param right] needs to be an [Array]. [codeblock] print("I caught %d fishes!" % 2) # Prints "I caught 2 fishes!" @@ -1057,8 +1057,8 @@ var speed = 40.3485 print(my_message % [location, speed]) # Prints "Travelling to Deep Valley, at 40.35 km/h." [/codeblock] - In C#, there is no direct equivalent to this operator. Use the [method format] method, instead. For more information, see the [url=$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html]GDScript format strings[/url] tutorial. + [b]Note:[/b] In C#, this operator is not available. Instead, see [url=https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/tokens/interpolated]how to interpolate strings with "$"[/url]. </description> </operator> <operator name="operator +"> @@ -1072,6 +1072,7 @@ <return type="String" /> <param index="0" name="right" type="StringName" /> <description> + Appends [param right] at the end of this [String], returning a [String]. This is also known as a string concatenation. </description> </operator> <operator name="operator <"> diff --git a/doc/classes/StringName.xml b/doc/classes/StringName.xml index 9d6e6b1a13..4ccb93dab3 100644 --- a/doc/classes/StringName.xml +++ b/doc/classes/StringName.xml @@ -5,7 +5,7 @@ </brief_description> <description> [StringName]s are immutable strings designed for general-purpose representation of unique names (also called "string interning"). [StringName] ensures that only one instance of a given name exists (so two [StringName]s with the same value are the same object). Comparing them is much faster than with regular [String]s, because only the pointers are compared, not the whole strings. - You will usually just pass a [String] to methods expecting a [StringName] and it will be automatically converted, but you may occasionally want to construct a [StringName] ahead of time with [StringName] or, in GDScript, the literal syntax [code]&"example"[/code]. + You will usually just pass a [String] to methods expecting a [StringName] and it will be automatically converted, but you may occasionally want to construct a [StringName] ahead of time with the [StringName] constructor or, in GDScript, the literal syntax [code]&"example"[/code]. See also [NodePath], which is a similar concept specifically designed to store pre-parsed node paths. Some string methods have corresponding variations. Variations suffixed with [code]n[/code] ([method countn], [method findn], [method replacen], etc.) are [b]case-insensitive[/b] (they make no distinction between uppercase and lowercase letters). Method variations prefixed with [code]r[/code] ([method rfind], [method rsplit], etc.) are reversed, and start from the end of the string, instead of the beginning. [b]Note:[/b] In a boolean context, a [StringName] will evaluate to [code]false[/code] if it is empty ([code]StringName("")[/code]). Otherwise, a [StringName] will always evaluate to [code]true[/code]. @@ -176,8 +176,8 @@ GD.Print("Team".Find("I")); // Prints -1 GD.Print("Potato".Find("t")); // Prints 2 - GD.print("Potato".Find("t", 3)); // Prints 4 - GD.print("Potato".Find("t", 5)); // Prints -1 + GD.Print("Potato".Find("t", 3)); // Prints 4 + GD.Print("Potato".Find("t", 5)); // Prints -1 [/csharp] [/codeblocks] [b]Note:[/b] If you just want to know whether the string contains [param what], use [method contains]. In GDScript, you may also use the [code]in[/code] operator. @@ -213,6 +213,7 @@ print("User {id} is {name}.".format([["id", 42], ["name", "Godot"]])) [/codeblock] See also the [url=$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html]GDScript format string[/url] tutorial. + [b]Note:[/b] In C#, it's recommended to [url=https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/tokens/interpolated]interpolate strings with "$"[/url], instead. </description> </method> <method name="get_base_dir" qualifiers="const"> @@ -455,7 +456,7 @@ var fruits = new string[] {"Apple", "Orange", "Pear", "Kiwi"}; // In C#, this method is static. - GD.Print(string.Join(", ", fruits); // Prints "Apple, Orange, Pear, Kiwi" + GD.Print(string.Join(", ", fruits)); // Prints "Apple, Orange, Pear, Kiwi" GD.Print(string.Join("---", fruits)); // Prints "Apple---Orange---Pear---Kiwi" [/csharp] [/codeblocks] @@ -954,18 +955,23 @@ <return type="String" /> <param index="0" name="right" type="Variant" /> <description> + Formats the [StringName], replacing the placeholders with one or more parameters, returning a [String]. To pass multiple parameters, [param right] needs to be an [Array]. + For more information, see the [url=$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html]GDScript format strings[/url] tutorial. + [b]Note:[/b] In C#, this operator is not available. Instead, see [url=https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/tokens/interpolated]how to interpolate strings with "$"[/url]. </description> </operator> <operator name="operator +"> <return type="String" /> <param index="0" name="right" type="String" /> <description> + Appends [param right] at the end of this [StringName], returning a [String]. This is also known as a string concatenation. </description> </operator> <operator name="operator +"> <return type="String" /> <param index="0" name="right" type="StringName" /> <description> + Appends [param right] at the end of this [StringName], returning a [String]. This is also known as a string concatenation. </description> </operator> <operator name="operator <"> diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml index 8f6dff7acf..7a0940edd4 100644 --- a/doc/classes/TextureLayered.xml +++ b/doc/classes/TextureLayered.xml @@ -8,7 +8,7 @@ Data is set on a per-layer basis. For [Texture2DArray]s, the layer specifies the array layer. All images need to have the same width, height and number of mipmap levels. A [TextureLayered] can be loaded with [method ResourceLoader.load]. - Internally, Godot maps these files to their respective counterparts in the target rendering driver (Vulkan, GLES3). + Internally, Godot maps these files to their respective counterparts in the target rendering driver (Vulkan, OpenGL3). </description> <tutorials> </tutorials> diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index 460ffbbb80..3500a0ddf5 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -10,8 +10,9 @@ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> <members> - <member name="expand_mode" type="int" setter="set_expand_mode" getter="get_expand_mode" enum="TextureRect.ExpandMode" default="0"> + <member name="expand_mode" type="int" setter="set_expand_mode" getter="get_expand_mode" enum="TextureRect.ExpandMode" default="0" is_experimental="true"> Defines how minimum size is determined based on the texture's size. See [enum ExpandMode] for options. + [b]Note:[/b] Using [constant EXPAND_FIT_WIDTH], [constant EXPAND_FIT_WIDTH_PROPORTIONAL], [constant EXPAND_FIT_HEIGHT] or [constant EXPAND_FIT_HEIGHT_PROPORTIONAL] may result in unstable behavior in some containers. This functionality is being re-evaluated and will change in the future. </member> <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false"> If [code]true[/code], texture is flipped horizontally. diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 685aa16055..413cf62f7d 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -168,6 +168,15 @@ Returns the number of layers in the TileMap. </description> </method> + <method name="get_navigation_map" qualifiers="const"> + <return type="RID" /> + <param index="0" name="layer" type="int" /> + <description> + Returns the [NavigationServer2D] navigation map [RID] currently assigned to the specified TileMap [param layer]. + By default the TileMap uses the default [World2D] navigation map for the first TileMap layer. For each additional TileMap layer a new navigation map is created for the additional layer. + In order to make [NavigationAgent2D] switch between TileMap layer navigation maps use [method NavigationAgent2D.set_navigation_map] with the navigation map received from [method get_navigation_map]. + </description> + </method> <method name="get_neighbor_cell" qualifiers="const"> <return type="Vector2i" /> <param index="0" name="coords" type="Vector2i" /> @@ -366,6 +375,16 @@ If [code]layer[/code] is negative, the layers are accessed from the last one. </description> </method> + <method name="set_navigation_map"> + <return type="void" /> + <param index="0" name="layer" type="int" /> + <param index="1" name="map" type="RID" /> + <description> + Assigns a [NavigationServer2D] navigation map [RID] to the specified TileMap [param layer]. + By default the TileMap uses the default [World2D] navigation map for the first TileMap layer. For each additional TileMap layer a new navigation map is created for the additional layer. + In order to make [NavigationAgent2D] switch between TileMap layer navigation maps use [method NavigationAgent2D.set_navigation_map] with the navigation map received from [method get_navigation_map]. + </description> + </method> <method name="set_pattern"> <return type="void" /> <param index="0" name="layer" type="int" /> diff --git a/doc/classes/VisibleOnScreenEnabler2D.xml b/doc/classes/VisibleOnScreenEnabler2D.xml index 8590e9cc9f..68e510a6dc 100644 --- a/doc/classes/VisibleOnScreenEnabler2D.xml +++ b/doc/classes/VisibleOnScreenEnabler2D.xml @@ -24,7 +24,7 @@ Corresponds to [constant Node.PROCESS_MODE_ALWAYS]. </constant> <constant name="ENABLE_MODE_WHEN_PAUSED" value="2" enum="EnableMode"> - Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED. + Corresponds to [constant Node.PROCESS_MODE_WHEN_PAUSED]. </constant> </constants> </class> diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml index 4347c5845f..cc78426736 100644 --- a/doc/classes/VoxelGI.xml +++ b/doc/classes/VoxelGI.xml @@ -5,6 +5,7 @@ </brief_description> <description> [VoxelGI]s are used to provide high-quality real-time indirect light and reflections to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [VoxelGI]s need to be baked before having a visible effect. However, once baked, dynamic objects will receive light from them. Furthermore, lights can be fully dynamic or baked. + [b]Note:[/b] [VoxelGI] is only supported in the Forward+ rendering method, not Mobile or Compatibility. [b]Procedural generation:[/b] [VoxelGI] can be baked in an exported project, which makes it suitable for procedurally generated or user-built levels as long as all the geometry is generated in advance. For games where geometry is generated at any time during gameplay, SDFGI is more suitable (see [member Environment.sdfgi_enabled]). [b]Performance:[/b] [VoxelGI] is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider [LightmapGI] instead). To improve performance, adjust [member ProjectSettings.rendering/global_illumination/voxel_gi/quality] and enable [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution] in the Project Settings. To provide a fallback for low-end hardware, consider adding an option to disable [VoxelGI] in your project's options menus. A [VoxelGI] node can be disabled by hiding it. [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. To further prevent light leaks, you can also strategically place temporary [MeshInstance3D] nodes with their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_STATIC]. These temporary nodes can then be hidden after baking the [VoxelGI] node. diff --git a/doc/classes/XRInterface.xml b/doc/classes/XRInterface.xml index db65ce62f2..cdada35970 100644 --- a/doc/classes/XRInterface.xml +++ b/doc/classes/XRInterface.xml @@ -210,7 +210,7 @@ This interface supports quad rendering (not yet supported by Godot). </constant> <constant name="XR_VR" value="8" enum="Capabilities"> - this interface supports VR. + This interface supports VR. </constant> <constant name="XR_AR" value="16" enum="Capabilities"> This interface supports AR (video background and real world tracking). diff --git a/drivers/alsa/SCsub b/drivers/alsa/SCsub index 1d76bb18c4..f17acb0f91 100644 --- a/drivers/alsa/SCsub +++ b/drivers/alsa/SCsub @@ -3,6 +3,7 @@ Import("env") if "alsa" in env and env["alsa"]: - env.add_source_files(env.drivers_sources, "asound-so_wrap.c") + if env["use_sowrap"]: + env.add_source_files(env.drivers_sources, "asound-so_wrap.c") env.add_source_files(env.drivers_sources, "*.cpp") diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp index 20cd8dd26c..689f76389b 100644 --- a/drivers/alsa/audio_driver_alsa.cpp +++ b/drivers/alsa/audio_driver_alsa.cpp @@ -37,7 +37,7 @@ #include <errno.h> -#ifdef PULSEAUDIO_ENABLED +#if defined(PULSEAUDIO_ENABLED) && defined(SOWRAP_ENABLED) extern "C" { extern int initialize_pulse(int verbose); } @@ -153,6 +153,7 @@ Error AudioDriverALSA::init_output_device() { } Error AudioDriverALSA::init() { +#ifdef SOWRAP_ENABLED #ifdef DEBUG_ENABLED int dylibloader_verbose = 1; #else @@ -167,7 +168,7 @@ Error AudioDriverALSA::init() { if (initialize_asound(dylibloader_verbose)) { return ERR_CANT_OPEN; } - +#endif active.clear(); exit_thread.clear(); diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h index 821ba1d145..b62d7188dd 100644 --- a/drivers/alsa/audio_driver_alsa.h +++ b/drivers/alsa/audio_driver_alsa.h @@ -38,7 +38,11 @@ #include "core/templates/safe_refcount.h" #include "servers/audio_server.h" +#ifdef SOWRAP_ENABLED #include "asound-so_wrap.h" +#else +#include <alsa/asoundlib.h> +#endif class AudioDriverALSA : public AudioDriver { Thread thread; diff --git a/drivers/alsamidi/midi_driver_alsamidi.h b/drivers/alsamidi/midi_driver_alsamidi.h index 3c6300411c..80cc96310f 100644 --- a/drivers/alsamidi/midi_driver_alsamidi.h +++ b/drivers/alsamidi/midi_driver_alsamidi.h @@ -39,7 +39,12 @@ #include "core/templates/safe_refcount.h" #include "core/templates/vector.h" +#ifdef SOWRAP_ENABLED #include "../alsa/asound-so_wrap.h" +#else +#include <alsa/asoundlib.h> +#endif + #include <stdio.h> class MIDIDriverALSAMidi : public MIDIDriver { diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 3c5441f3c4..2a524e8c3a 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -566,6 +566,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou uint32_t index = 0; Item *current_clip = nullptr; + GLES3::CanvasShaderData *shader_data_cache = nullptr; // Record Batches. // First item always forms its own batch. @@ -602,7 +603,6 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou } } - GLES3::CanvasShaderData *shader_data_cache = nullptr; if (material != state.canvas_instance_batches[state.current_batch_index].material) { _new_batch(batch_broken); diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 2e3e6263ed..600aa908cc 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -306,6 +306,15 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display glReadBuffer(GL_COLOR_ATTACHMENT0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); + + if (p_screen_rect.position != Vector2()) { + // Viewport doesn't cover entire window so clear window to black before blitting. + Size2i win_size = DisplayServer::get_singleton()->window_get_size(); + glViewport(0, 0, win_size.width, win_size.height); + glClearColor(0.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + } + Vector2i screen_rect_end = p_screen_rect.get_end(); glBlitFramebuffer(0, 0, rt->size.x, rt->size.y, p_screen_rect.position.x, flip_y ? screen_rect_end.y : p_screen_rect.position.y, screen_rect_end.x, flip_y ? p_screen_rect.position.y : screen_rect_end.y, diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 1a18f35e64..6cc6b8224c 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1895,6 +1895,10 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_ glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); glViewport(0, 0, rb->width, rb->height); + glCullFace(GL_BACK); + glEnable(GL_CULL_FACE); + scene_state.cull_mode = GLES3::SceneShaderData::CULL_BACK; + // Do depth prepass if it's explicitly enabled bool use_depth_prepass = config->use_depth_prepass; @@ -1910,9 +1914,6 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_ glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glDisable(GL_SCISSOR_TEST); - glCullFace(GL_BACK); - glEnable(GL_CULL_FACE); - scene_state.cull_mode = GLES3::SceneShaderData::CULL_BACK; glColorMask(0, 0, 0, 0); glClearDepth(1.0f); diff --git a/drivers/gles3/shaders/stdlib_inc.glsl b/drivers/gles3/shaders/stdlib_inc.glsl index 0b76c4334a..92bf2d87e4 100644 --- a/drivers/gles3/shaders/stdlib_inc.glsl +++ b/drivers/gles3/shaders/stdlib_inc.glsl @@ -14,11 +14,7 @@ uint float2half(uint f) { uint half2float(uint h) { uint h_e = h & uint(0x7c00); - if (h_e == uint(0x0000)) { - return uint(0); - } else { - return ((h & uint(0x8000)) << uint(16)) | ((h_e + uint(0x1c000)) << uint(13)) | ((h & uint(0x03ff)) << uint(13)); - } + return ((h & uint(0x8000)) << uint(16)) | uint((h_e >> uint(10)) != uint(0)) * (((h_e + uint(0x1c000)) << uint(13)) | ((h & uint(0x03ff)) << uint(13))); } uint packHalf2x16(vec2 v) { diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index aa8df606cf..2c530e3ae6 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -2881,6 +2881,7 @@ void MaterialStorage::material_set_render_priority(RID p_material, int priority) if (material->data) { material->data->set_render_priority(priority); } + material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); } bool MaterialStorage::material_is_animated(RID p_material) { diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp index 36b34dd8a2..1adba019ba 100644 --- a/drivers/gles3/storage/mesh_storage.cpp +++ b/drivers/gles3/storage/mesh_storage.cpp @@ -1686,6 +1686,8 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b uint32_t old_stride = multimesh->xform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12; old_stride += multimesh->uses_colors ? 4 : 0; old_stride += multimesh->uses_custom_data ? 4 : 0; + ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)old_stride)); + for (int i = 0; i < multimesh->instances; i++) { { float *dataptr = w + i * old_stride; diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index 9c9c39cc0e..ce66943328 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -806,6 +806,7 @@ void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, texture_set_data(p_texture, p_image, p_layer); #ifdef TOOLS_ENABLED Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); tex->image_cache_2d.unref(); #endif diff --git a/drivers/pulseaudio/SCsub b/drivers/pulseaudio/SCsub index 467d1448dc..f48489d787 100644 --- a/drivers/pulseaudio/SCsub +++ b/drivers/pulseaudio/SCsub @@ -3,6 +3,7 @@ Import("env") if "pulseaudio" in env and env["pulseaudio"]: - env.add_source_files(env.drivers_sources, "pulse-so_wrap.c") + if env["use_sowrap"]: + env.add_source_files(env.drivers_sources, "pulse-so_wrap.c") env.add_source_files(env.drivers_sources, "*.cpp") diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 0246af4fea..797ffd67fe 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -37,7 +37,11 @@ #include "core/version.h" #ifdef ALSAMIDI_ENABLED +#ifdef SOWRAP_ENABLED #include "drivers/alsa/asound-so_wrap.h" +#else +#include <alsa/asoundlib.h> +#endif #endif void AudioDriverPulseAudio::pa_state_cb(pa_context *c, void *userdata) { @@ -272,6 +276,7 @@ Error AudioDriverPulseAudio::init_output_device() { } Error AudioDriverPulseAudio::init() { +#ifdef SOWRAP_ENABLED #ifdef DEBUG_ENABLED int dylibloader_verbose = 1; #else @@ -284,7 +289,7 @@ Error AudioDriverPulseAudio::init() { if (initialize_pulse(dylibloader_verbose)) { return ERR_CANT_OPEN; } - +#endif active.clear(); exit_thread.clear(); diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h index f4ff44d361..585e882059 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.h +++ b/drivers/pulseaudio/audio_driver_pulseaudio.h @@ -38,7 +38,11 @@ #include "core/templates/safe_refcount.h" #include "servers/audio_server.h" +#ifdef SOWRAP_ENABLED #include "pulse-so_wrap.h" +#else +#include <pulse/pulseaudio.h> +#endif class AudioDriverPulseAudio : public AudioDriver { Thread thread; diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 43d3f53904..ee3cb876cf 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -318,6 +318,10 @@ Error FileAccessUnix::_set_unix_permissions(const String &p_file, uint32_t p_per return FAILED; } +void FileAccessUnix::close() { + _close(); +} + CloseNotificationFunc FileAccessUnix::close_notification_func = nullptr; FileAccessUnix::~FileAccessUnix() { diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h index 884fb9567f..79c4e73636 100644 --- a/drivers/unix/file_access_unix.h +++ b/drivers/unix/file_access_unix.h @@ -82,6 +82,8 @@ public: virtual uint32_t _get_unix_permissions(const String &p_file) override; virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override; + virtual void close() override; + FileAccessUnix() {} virtual ~FileAccessUnix(); }; diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index ea40622afc..0e51586b5a 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -375,6 +375,10 @@ Error FileAccessWindows::_set_unix_permissions(const String &p_file, uint32_t p_ return ERR_UNAVAILABLE; } +void FileAccessWindows::close() { + _close(); +} + FileAccessWindows::~FileAccessWindows() { _close(); } @@ -391,6 +395,7 @@ void FileAccessWindows::initialize() { reserved_file_index++; } } + void FileAccessWindows::finalize() { invalid_files.clear(); } diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h index 2b9960d494..453f8d3b5f 100644 --- a/drivers/windows/file_access_windows.h +++ b/drivers/windows/file_access_windows.h @@ -82,6 +82,8 @@ public: virtual uint32_t _get_unix_permissions(const String &p_file) override; virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override; + virtual void close() override; + static void initialize(); static void finalize(); diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 70b8a193a5..c27417f037 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -1522,6 +1522,8 @@ void AnimationTimelineEdit::set_animation(const Ref<Animation> &p_animation, boo animation = p_animation; read_only = p_read_only; + length->set_read_only(read_only); + if (animation.is_valid()) { len_hb->show(); if (read_only) { diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp index 2895aa9710..be4a070213 100644 --- a/editor/animation_track_editor_plugins.cpp +++ b/editor/animation_track_editor_plugins.cpp @@ -847,9 +847,14 @@ bool AnimationTrackEditTypeAudio::is_key_selectable_by_distance() const { void AnimationTrackEditTypeAudio::draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) { Ref<AudioStream> stream = get_animation()->audio_track_get_key_stream(get_track(), p_index); - if (!stream.is_valid()) { - AnimationTrackEdit::draw_key(p_index, p_pixels_sec, p_x, p_selected, p_clip_left, p_clip_right); + AnimationTrackEdit::draw_key(p_index, p_pixels_sec, p_x, p_selected, p_clip_left, p_clip_right); // Draw diamond. + return; + } + + float len = stream->get_length(); + if (len == 0) { + AnimationTrackEdit::draw_key(p_index, p_pixels_sec, p_x, p_selected, p_clip_left, p_clip_right); // Draw diamond. return; } @@ -871,16 +876,10 @@ void AnimationTrackEditTypeAudio::draw_key(int p_index, float p_pixels_sec, int int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label")); float fh = int(font->get_height(font_size) * 1.5); - float len = stream->get_length(); - Ref<AudioStreamPreview> preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(stream); float preview_len = preview->get_length(); - if (len == 0) { - len = preview_len; - } - int pixel_total_len = len * p_pixels_sec; len -= end_ofs; @@ -1044,16 +1043,13 @@ void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) { continue; } - float start_ofs = get_animation()->audio_track_get_key_start_offset(get_track(), i); - float end_ofs = get_animation()->audio_track_get_key_end_offset(get_track(), i); float len = stream->get_length(); - if (len == 0) { - Ref<AudioStreamPreview> preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(stream); - float preview_len = preview->get_length(); - len = preview_len; + continue; } + float start_ofs = get_animation()->audio_track_get_key_start_offset(get_track(), i); + float end_ofs = get_animation()->audio_track_get_key_end_offset(get_track(), i); len -= end_ofs; len -= start_ofs; diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 97a73d89e7..9a8a1097cd 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -1629,14 +1629,15 @@ void CodeTextEditor::toggle_inline_comment(const String &delimiter) { int selection_i = 0; int offset = (is_commented ? -1 : 1) * delimiter.length(); for (const int &c2 : caret_edit_order) { + bool is_line_selection = text_editor->has_selection(c2) && text_editor->get_selection_from_line(c2) < text_editor->get_selection_to_line(c2); if (text_editor->get_caret_line(c2) >= from && text_editor->get_caret_line(c2) <= to) { int caret_col = caret_cols[caret_i++]; - caret_col += (caret_col == 0) ? 0 : offset; + caret_col += (is_line_selection && caret_col == 0) ? 0 : offset; text_editor->set_caret_column(caret_col, c2 == 0, c2); } if (text_editor->has_selection(c2) && text_editor->get_selection_to_line(c2) >= from && text_editor->get_selection_to_line(c2) <= to) { int from_col = text_editor->get_selection_from_column(c2); - from_col += (from_col == 0) ? 0 : offset; + from_col += (is_line_selection && from_col == 0) ? 0 : offset; int to_col = selection_to_cols[selection_i++]; to_col += (to_col == 0) ? 0 : offset; text_editor->select( diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index f4cefc606b..ed7638414c 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -1336,6 +1336,8 @@ EditorAudioBuses::EditorAudioBuses() { add_child(file_dialog); file_dialog->connect("file_selected", callable_mp(this, &EditorAudioBuses::_file_dialog_callback)); + AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &EditorAudioBuses::_update_buses)); + set_process(true); } diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 4a1f0b4c09..80d1e9dcd7 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -472,6 +472,14 @@ void EditorFileDialog::_action_pressed() { } } + // First check we're not having an empty name. + String file_name = file_text.strip_edges().get_file(); + if (file_name.is_empty()) { + error_dialog->set_text(TTR("Cannot save file with an empty filename.")); + error_dialog->popup_centered(Size2(250, 80) * EDSCALE); + return; + } + // Add first extension of filter if no valid extension is found. if (!valid) { int idx = filter->get_selected(); @@ -480,9 +488,15 @@ void EditorFileDialog::_action_pressed() { f += "." + ext; } + if (file_name.begins_with(".")) { // Could still happen if typed manually. + error_dialog->set_text(TTR("Cannot save file with a name starting with a dot.")); + error_dialog->popup_centered(Size2(250, 80) * EDSCALE); + return; + } + if (dir_access->file_exists(f) && !disable_overwrite_warning) { - confirm_save->set_text(TTR("File exists, overwrite?")); - confirm_save->popup_centered(Size2(200, 80)); + confirm_save->set_text(vformat(TTR("File \"%s\" already exists.\nDo you want to overwrite it?"), f)); + confirm_save->popup_centered(Size2(250, 80) * EDSCALE); } else { _save_to_recent(); hide(); diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 88831e0c33..8a595be6e6 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -1237,10 +1237,23 @@ void EditorFileSystem::_notification(int p_what) { case NOTIFICATION_PROCESS: { if (use_threads) { + /** This hack exists because of the EditorProgress nature + * of processing events recursively. This needs to be rewritten + * at some point entirely, but in the meantime the following + * hack prevents deadlock on import. + */ + + static bool prevent_recursive_process_hack = false; + if (prevent_recursive_process_hack) { + break; + } + + prevent_recursive_process_hack = true; + + bool done_importing = false; + if (scanning_changes) { if (scanning_changes_done) { - scanning_changes = false; - set_process(false); thread_sources.wait_to_finish(); @@ -1251,6 +1264,8 @@ void EditorFileSystem::_notification(int p_what) { } emit_signal(SNAME("sources_changed"), sources_changed.size() > 0); first_scan = false; + scanning_changes = false; // Changed to false here to prevent recursive triggering of scan thread. + done_importing = true; } } else if (!scanning && thread.is_started()) { set_process(false); @@ -1268,10 +1283,12 @@ void EditorFileSystem::_notification(int p_what) { first_scan = false; } - if (!is_processing() && scan_changes_pending) { + if (done_importing && scan_changes_pending) { scan_changes_pending = false; scan_changes(); } + + prevent_recursive_process_hack = false; } } break; } @@ -2180,6 +2197,7 @@ void EditorFileSystem::_reimport_thread(uint32_t p_index, ImportThreadData *p_im } void EditorFileSystem::reimport_files(const Vector<String> &p_files) { + ERR_FAIL_COND_MSG(importing, "Attempted to call reimport_files() recursively, this is not allowed."); importing = true; Vector<String> reloads; diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 0c7ea33b54..acbc3ce0dc 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -1540,6 +1540,10 @@ void EditorHelp::_update_doc() { if (cd.properties[i].overridden) { continue; } + // Ignore undocumented private. + if (cd.properties[i].name.begins_with("_") && cd.properties[i].description.strip_edges().is_empty()) { + continue; + } property_line[cd.properties[i].name] = class_desc->get_paragraph_count() - 2; diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index dd912eac42..4533bcc51c 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -693,7 +693,7 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) { bool is_valid_revert = false; Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property, &is_valid_revert); ERR_FAIL_COND(!is_valid_revert); - emit_changed(property, revert_value); + emit_changed(_get_revert_property(), revert_value); update_property(); } diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 33bba90c70..30c7d2b85f 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -4174,9 +4174,12 @@ struct EditorPropertyRangeHint { bool radians = false; }; -static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const String &p_hint_text, double p_default_step) { +static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const String &p_hint_text, double p_default_step, bool is_int = false) { EditorPropertyRangeHint hint; hint.step = p_default_step; + if (is_int) { + hint.hide_slider = false; // Always show slider for ints, unless specified in hint range. + } Vector<String> slices = p_hint_text.split(","); if (p_hint == PROPERTY_HINT_RANGE) { ERR_FAIL_COND_V_MSG(slices.size() < 2, hint, @@ -4294,7 +4297,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_ } else { EditorPropertyInteger *editor = memnew(EditorPropertyInteger); - EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1); + EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1, true); editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.or_greater, hint.or_less, hint.suffix); return editor; @@ -4383,7 +4386,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_ } break; case Variant::VECTOR2I: { EditorPropertyVector2i *editor = memnew(EditorPropertyVector2i(p_wide)); - EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1); + EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1, true); editor->setup(hint.min, hint.max, p_hint == PROPERTY_HINT_LINK, hint.suffix); return editor; @@ -4396,7 +4399,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_ } break; case Variant::RECT2I: { EditorPropertyRect2i *editor = memnew(EditorPropertyRect2i(p_wide)); - EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1); + EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1, true); editor->setup(hint.min, hint.max, hint.suffix); return editor; @@ -4410,7 +4413,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_ } break; case Variant::VECTOR3I: { EditorPropertyVector3i *editor = memnew(EditorPropertyVector3i(p_wide)); - EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1); + EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1, true); editor->setup(hint.min, hint.max, p_hint == PROPERTY_HINT_LINK, hint.suffix); return editor; @@ -4424,7 +4427,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_ } break; case Variant::VECTOR4I: { EditorPropertyVector4i *editor = memnew(EditorPropertyVector4i); - EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1); + EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1, true); editor->setup(hint.min, hint.max, hint.suffix); return editor; diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index dd84f3b9e1..23e32dcbd8 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -384,9 +384,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { if (score > 0 && score >= best_score) { best = locale; best_score = score; - if (score == 10) { - break; // Exact match, skip the rest. - } } } if (best_score == 0) { diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp index 86c07a261f..fe3c2333ed 100644 --- a/editor/export/editor_export_platform.cpp +++ b/editor/export/editor_export_platform.cpp @@ -1514,7 +1514,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, b f = FileAccess::open(p_path, FileAccess::WRITE); if (f.is_null()) { DirAccess::remove_file_or_error(tmppath); - add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), vformat(TTR("Can't open file to read from path \"%s\"."), tmppath)); + add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), vformat(TTR("Can't open file for writing at path \"%s\"."), p_path)); return ERR_CANT_CREATE; } } else { @@ -1522,7 +1522,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, b f = FileAccess::open(p_path, FileAccess::READ_WRITE); if (f.is_null()) { DirAccess::remove_file_or_error(tmppath); - add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), vformat(TTR("Can't open executable file from path \"%s\"."), tmppath)); + add_message(EXPORT_MESSAGE_ERROR, TTR("Save PCK"), vformat(TTR("Can't open file for reading-writing at path \"%s\"."), p_path)); return ERR_FILE_CANT_OPEN; } diff --git a/editor/export/editor_export_platform_pc.cpp b/editor/export/editor_export_platform_pc.cpp index bbfd73be5e..7f934bc45b 100644 --- a/editor/export/editor_export_platform_pc.cpp +++ b/editor/export/editor_export_platform_pc.cpp @@ -33,6 +33,9 @@ #include "core/config/project_settings.h" void EditorExportPlatformPC::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const { + if (p_preset->get("texture_format/bptc")) { + r_features->push_back("bptc"); + } if (p_preset->get("texture_format/s3tc")) { r_features->push_back("s3tc"); } diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index 6eebb84216..348aad1162 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -142,24 +142,23 @@ void SceneImportSettings::_fill_material(Tree *p_tree, const Ref<Material> &p_ma String import_id; bool has_import_id = false; - bool created = false; - if (!material_set.has(p_material)) { - material_set.insert(p_material); - created = true; - } - if (p_material->has_meta("import_id")) { import_id = p_material->get_meta("import_id"); has_import_id = true; } else if (!p_material->get_name().is_empty()) { import_id = p_material->get_name(); has_import_id = true; + } else if (unnamed_material_name_map.has(p_material)) { + import_id = unnamed_material_name_map[p_material]; } else { - import_id = "@MATERIAL:" + itos(material_set.size() - 1); + import_id = "@MATERIAL:" + itos(material_map.size()); + unnamed_material_name_map[p_material] = import_id; } + bool created = false; if (!material_map.has(import_id)) { MaterialData md; + created = true; md.has_import_id = has_import_id; md.material = p_material; @@ -169,6 +168,7 @@ void SceneImportSettings::_fill_material(Tree *p_tree, const Ref<Material> &p_ma } MaterialData &material_data = material_map[import_id]; + ERR_FAIL_COND(p_material != material_data.material); Ref<Texture2D> icon = get_theme_icon(SNAME("StandardMaterial3D"), SNAME("EditorIcons")); @@ -564,10 +564,10 @@ void SceneImportSettings::open_settings(const String &p_path, bool p_for_animati base_path = p_path; - material_set.clear(); mesh_set.clear(); animation_map.clear(); material_map.clear(); + unnamed_material_name_map.clear(); mesh_map.clear(); node_map.clear(); defaults.clear(); diff --git a/editor/import/scene_import_settings.h b/editor/import/scene_import_settings.h index 69bf58b627..d65bb1404a 100644 --- a/editor/import/scene_import_settings.h +++ b/editor/import/scene_import_settings.h @@ -107,6 +107,7 @@ class SceneImportSettings : public ConfirmationDialog { HashMap<StringName, Variant> settings; }; HashMap<String, MaterialData> material_map; + HashMap<Ref<Material>, String> unnamed_material_name_map; struct MeshData { bool has_import_id; @@ -141,7 +142,6 @@ class SceneImportSettings : public ConfirmationDialog { void _fill_scene(Node *p_node, TreeItem *p_parent_item); HashSet<Ref<Mesh>> mesh_set; - HashSet<Ref<Material>> material_set; String selected_type; String selected_id; diff --git a/editor/input_event_configuration_dialog.cpp b/editor/input_event_configuration_dialog.cpp index fb450a41d3..c620858439 100644 --- a/editor/input_event_configuration_dialog.cpp +++ b/editor/input_event_configuration_dialog.cpp @@ -538,6 +538,8 @@ void InputEventConfigurationDialog::_notification(int p_what) { icon_cache.joypad_button = get_theme_icon(SNAME("JoyButton"), SNAME("EditorIcons")); icon_cache.joypad_axis = get_theme_icon(SNAME("JoyAxis"), SNAME("EditorIcons")); + event_as_text->add_theme_font_override("font", get_theme_font(SNAME("bold"), SNAME("EditorFonts"))); + _update_input_list(); } break; } @@ -591,7 +593,6 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() { event_as_text = memnew(Label); event_as_text->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART); event_as_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); - event_as_text->add_theme_font_override("font", get_theme_font(SNAME("bold"), SNAME("EditorFonts"))); event_as_text->add_theme_font_size_override("font_size", 18 * EDSCALE); main_vbox->add_child(event_as_text); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index cbbc3946af..96f5aeedf0 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -3393,7 +3393,6 @@ void Node3DEditorViewport::_menu_option(int p_option) { VIEW_DISPLAY_SHADELESS, VIEW_DISPLAY_LIGHTING, VIEW_DISPLAY_NORMAL_BUFFER, - VIEW_DISPLAY_WIREFRAME, VIEW_DISPLAY_DEBUG_SHADOW_ATLAS, VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS, VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO, @@ -3423,7 +3422,6 @@ void Node3DEditorViewport::_menu_option(int p_option) { Viewport::DEBUG_DRAW_UNSHADED, Viewport::DEBUG_DRAW_LIGHTING, Viewport::DEBUG_DRAW_NORMAL_BUFFER, - Viewport::DEBUG_DRAW_WIREFRAME, Viewport::DEBUG_DRAW_SHADOW_ATLAS, Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS, Viewport::DEBUG_DRAW_VOXEL_GI_ALBEDO, @@ -3446,9 +3444,7 @@ void Node3DEditorViewport::_menu_option(int p_option) { Viewport::DEBUG_DRAW_MOTION_VECTORS, }; - int idx = 0; - - while (display_options[idx] != VIEW_MAX) { + for (int idx = 0; display_options[idx] != VIEW_MAX; idx++) { int id = display_options[idx]; int item_idx = view_menu->get_popup()->get_item_index(id); if (item_idx != -1) { @@ -3462,7 +3458,6 @@ void Node3DEditorViewport::_menu_option(int p_option) { if (id == p_option) { viewport->set_debug_draw(debug_draw_modes[idx]); } - idx++; } } break; } diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 74d82aa4a2..ccbc7c3d74 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -33,6 +33,7 @@ #include "core/config/project_settings.h" #include "core/input/input.h" #include "core/io/file_access.h" +#include "core/io/json.h" #include "core/io/resource_loader.h" #include "core/os/keyboard.h" #include "core/os/os.h" @@ -209,6 +210,27 @@ Ref<EditorSyntaxHighlighter> EditorPlainTextSyntaxHighlighter::_create() const { return syntax_highlighter; } +//// + +void EditorJSONSyntaxHighlighter::_update_cache() { + highlighter->set_text_edit(text_edit); + highlighter->clear_keyword_colors(); + highlighter->clear_member_keyword_colors(); + highlighter->clear_color_regions(); + + highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color")); + highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color")); + + const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color"); + highlighter->add_color_region("\"", "\"", string_color); +} + +Ref<EditorSyntaxHighlighter> EditorJSONSyntaxHighlighter::_create() const { + Ref<EditorJSONSyntaxHighlighter> syntax_highlighter; + syntax_highlighter.instantiate(); + return syntax_highlighter; +} + //////////////////////////////////////////////////////////////////////////////// /*** SCRIPT EDITOR ****/ @@ -702,9 +724,10 @@ void ScriptEditor::_open_recent_script(int p_idx) { if (FileAccess::exists(path)) { List<String> extensions; ResourceLoader::get_recognized_extensions_for_type("Script", &extensions); + ResourceLoader::get_recognized_extensions_for_type("JSON", &extensions); if (extensions.find(path.get_extension())) { - Ref<Script> scr = ResourceLoader::load(path); + Ref<Resource> scr = ResourceLoader::load(path); if (scr.is_valid()) { edit(scr, true); return; @@ -1182,6 +1205,7 @@ void ScriptEditor::_menu_option(int p_option) { List<String> extensions; ResourceLoader::get_recognized_extensions_for_type("Script", &extensions); + ResourceLoader::get_recognized_extensions_for_type("JSON", &extensions); bool built_in = !path.is_resource_file(); if (extensions.find(path.get_extension()) || built_in) { @@ -1196,7 +1220,7 @@ void ScriptEditor::_menu_option(int p_option) { } } - Ref<Script> scr = ResourceLoader::load(path); + Ref<Resource> scr = ResourceLoader::load(path); if (!scr.is_valid()) { EditorNode::get_singleton()->show_warning(TTR("Could not load file at:") + "\n\n" + path, TTR("Error!")); file_dialog_option = -1; @@ -2319,12 +2343,23 @@ bool ScriptEditor::edit(const Ref<Resource> &p_resource, int p_line, int p_col, } se->add_syntax_highlighter(highlighter); - if (scr != nullptr && !highlighter_set) { - PackedStringArray languages = highlighter->_get_supported_languages(); + if (highlighter_set) { + continue; + } + + PackedStringArray languages = highlighter->_get_supported_languages(); + // If script try language, else use extension. + if (scr != nullptr) { if (languages.has(scr->get_language()->get_name())) { se->set_syntax_highlighter(highlighter); highlighter_set = true; } + continue; + } + + if (languages.has(p_resource->get_path().get_extension())) { + se->set_syntax_highlighter(highlighter); + highlighter_set = true; } } @@ -2483,7 +2518,7 @@ void ScriptEditor::save_all_scripts() { } else { // For built-in scripts, save their scenes instead. const String scene_path = edited_res->get_path().get_slice("::", 0); - if (!scenes_to_save.has(scene_path)) { + if (!scene_path.is_empty() && !scenes_to_save.has(scene_path)) { scenes_to_save.push_back(scene_path); } } @@ -2536,6 +2571,14 @@ void ScriptEditor::reload_scripts(bool p_refresh_only) { scr->reload(true); } + Ref<JSON> json = edited_res; + if (json != nullptr) { + Ref<JSON> rel_json = ResourceLoader::load(json->get_path(), json->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); + ERR_CONTINUE(!rel_json.is_valid()); + json->parse(rel_json->get_parsed_text(), true); + json->set_last_modified_time(rel_json->get_last_modified_time()); + } + Ref<TextFile> text_file = edited_res; if (text_file.is_valid()) { text_file->reload_from_file(); @@ -2564,8 +2607,9 @@ void ScriptEditor::open_text_file_create_dialog(const String &p_base_path, const Ref<Resource> ScriptEditor::open_file(const String &p_file) { List<String> extensions; ResourceLoader::get_recognized_extensions_for_type("Script", &extensions); + ResourceLoader::get_recognized_extensions_for_type("JSON", &extensions); if (extensions.find(p_file.get_extension())) { - Ref<Script> scr = ResourceLoader::load(p_file); + Ref<Resource> scr = ResourceLoader::load(p_file); if (!scr.is_valid()) { EditorNode::get_singleton()->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!")); return Ref<Resource>(); @@ -2866,8 +2910,8 @@ bool ScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data if (file.is_empty() || !FileAccess::exists(file)) { continue; } - if (ResourceLoader::exists(file, "Script")) { - Ref<Script> scr = ResourceLoader::load(file); + if (ResourceLoader::exists(file, "Script") || ResourceLoader::exists(file, "JSON")) { + Ref<Resource> scr = ResourceLoader::load(file); if (scr.is_valid()) { return true; } @@ -2947,7 +2991,7 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co continue; } - if (!ResourceLoader::exists(file, "Script") && !textfile_extensions.has(file.get_extension())) { + if (!ResourceLoader::exists(file, "Script") && !ResourceLoader::exists(file, "JSON") && !textfile_extensions.has(file.get_extension())) { continue; } @@ -3105,6 +3149,7 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) { HashSet<String> loaded_scripts; List<String> extensions; ResourceLoader::get_recognized_extensions_for_type("Script", &extensions); + ResourceLoader::get_recognized_extensions_for_type("JSON", &extensions); for (int i = 0; i < scripts.size(); i++) { String path = scripts[i]; @@ -3123,7 +3168,7 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) { loaded_scripts.insert(path); if (extensions.find(path.get_extension())) { - Ref<Script> scr = ResourceLoader::load(path); + Ref<Resource> scr = ResourceLoader::load(path); if (!scr.is_valid()) { continue; } @@ -3477,6 +3522,12 @@ void ScriptEditor::_open_script_request(const String &p_path) { return; } + Ref<JSON> json = ResourceLoader::load(p_path); + if (json.is_valid()) { + script_editor->edit(json, false); + return; + } + Error err; Ref<TextFile> text_file = script_editor->_load_text_file(p_path, &err); if (text_file.is_valid()) { @@ -3539,7 +3590,8 @@ void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_numb return; } else { Ref<Script> scr = res; - if (scr.is_valid()) { + Ref<JSON> json = res; + if (scr.is_valid() || json.is_valid()) { edit(scr); ScriptTextEditor *ste = Object::cast_to<ScriptTextEditor>(_get_current_editor()); @@ -3942,6 +3994,10 @@ ScriptEditor::ScriptEditor() { add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("ScriptEditorPanel"), SNAME("EditorStyles"))); tab_container->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("ScriptEditor"), SNAME("EditorStyles"))); + + Ref<EditorJSONSyntaxHighlighter> json_syntax_highlighter; + json_syntax_highlighter.instantiate(); + register_syntax_highlighter(json_syntax_highlighter); } ScriptEditor::~ScriptEditor() { @@ -3963,6 +4019,8 @@ void ScriptEditorPlugin::edit(Object *p_object) { } } script_editor->edit(p_script); + } else if (Object::cast_to<JSON>(p_object)) { + script_editor->edit(Object::cast_to<JSON>(p_object)); } else if (Object::cast_to<TextFile>(p_object)) { script_editor->edit(Object::cast_to<TextFile>(p_object)); } @@ -3977,6 +4035,10 @@ bool ScriptEditorPlugin::handles(Object *p_object) const { return true; } + if (Object::cast_to<JSON>(p_object)) { + return true; + } + return p_object->is_class("Script"); } diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 988d07621c..f8e684ae34 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -96,6 +96,24 @@ public: virtual Ref<EditorSyntaxHighlighter> _create() const override; }; +class EditorJSONSyntaxHighlighter : public EditorSyntaxHighlighter { + GDCLASS(EditorJSONSyntaxHighlighter, EditorSyntaxHighlighter) + +private: + Ref<CodeHighlighter> highlighter; + +public: + virtual void _update_cache() override; + virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override { return highlighter->get_line_syntax_highlighting(p_line); } + + virtual PackedStringArray _get_supported_languages() const override { return PackedStringArray{ "json" }; } + virtual String _get_name() const override { return TTR("JSON"); } + + virtual Ref<EditorSyntaxHighlighter> _create() const override; + + EditorJSONSyntaxHighlighter() { highlighter.instantiate(); } +}; + /////////////////////////////////////////////////////////////////////////////// class ScriptEditorQuickOpen : public ConfirmationDialog { diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index a376699e54..ceb170d7d8 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -30,6 +30,7 @@ #include "text_editor.h" +#include "core/io/json.h" #include "core/os/keyboard.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" @@ -67,12 +68,12 @@ void TextEditor::_load_theme_settings() { String TextEditor::get_name() { String name; - name = text_file->get_path().get_file(); + name = edited_res->get_path().get_file(); if (name.is_empty()) { // This appears for newly created built-in text_files before saving the scene. name = TTR("[unsaved]"); - } else if (text_file->is_built_in()) { - const String &text_file_name = text_file->get_name(); + } else if (edited_res->is_built_in()) { + const String &text_file_name = edited_res->get_name(); if (!text_file_name.is_empty()) { // If the built-in text_file has a custom resource name defined, // display the built-in text_file name as follows: `ResourceName (scene_file.tscn)` @@ -88,20 +89,29 @@ String TextEditor::get_name() { } Ref<Texture2D> TextEditor::get_theme_icon() { - return EditorNode::get_singleton()->get_object_icon(text_file.ptr(), ""); + return EditorNode::get_singleton()->get_object_icon(edited_res.ptr(), "TextFile"); } Ref<Resource> TextEditor::get_edited_resource() const { - return text_file; + return edited_res; } void TextEditor::set_edited_resource(const Ref<Resource> &p_res) { - ERR_FAIL_COND(text_file.is_valid()); + ERR_FAIL_COND(edited_res.is_valid()); ERR_FAIL_COND(p_res.is_null()); - text_file = p_res; + edited_res = p_res; + + Ref<TextFile> text_file = edited_res; + if (text_file != nullptr) { + code_editor->get_text_editor()->set_text(text_file->get_text()); + } + + Ref<JSON> json_file = edited_res; + if (json_file != nullptr) { + code_editor->get_text_editor()->set_text(json_file->get_parsed_text()); + } - code_editor->get_text_editor()->set_text(text_file->get_text()); code_editor->get_text_editor()->clear_undo_history(); code_editor->get_text_editor()->tag_saved_version(); @@ -118,6 +128,8 @@ void TextEditor::enable_editor(Control *p_shortcut_context) { _load_theme_settings(); + _validate_script(); + if (p_shortcut_context) { for (int i = 0; i < edit_hb->get_child_count(); ++i) { Control *c = cast_to<Control>(edit_hb->get_child(i)); @@ -143,7 +155,7 @@ PackedInt32Array TextEditor::get_breakpoints() { } void TextEditor::reload_text() { - ERR_FAIL_COND(text_file.is_null()); + ERR_FAIL_COND(edited_res.is_null()); CodeEdit *te = code_editor->get_text_editor(); int column = te->get_caret_column(); @@ -151,7 +163,16 @@ void TextEditor::reload_text() { int h = te->get_h_scroll(); int v = te->get_v_scroll(); - te->set_text(text_file->get_text()); + Ref<TextFile> text_file = edited_res; + if (text_file != nullptr) { + te->set_text(text_file->get_text()); + } + + Ref<JSON> json_file = edited_res; + if (json_file != nullptr) { + te->set_text(json_file->get_parsed_text()); + } + te->set_caret_line(row); te->set_caret_column(column); te->set_h_scroll(h); @@ -166,6 +187,20 @@ void TextEditor::reload_text() { void TextEditor::_validate_script() { emit_signal(SNAME("name_changed")); emit_signal(SNAME("edited_script_changed")); + + Ref<JSON> json_file = edited_res; + if (json_file != nullptr) { + CodeEdit *te = code_editor->get_text_editor(); + + te->set_line_background_color(code_editor->get_error_pos().x, Color(0, 0, 0, 0)); + code_editor->set_error(""); + + if (json_file->parse(te->get_text(), true) != OK) { + code_editor->set_error(json_file->get_error_message()); + code_editor->set_error_pos(json_file->get_error_line(), 0); + te->set_line_background_color(code_editor->get_error_pos().x, EDITOR_GET("text_editor/theme/highlighting/mark_color")); + } + } } void TextEditor::_update_bookmark_list() { @@ -204,13 +239,22 @@ void TextEditor::_bookmark_item_pressed(int p_idx) { } void TextEditor::apply_code() { - text_file->set_text(code_editor->get_text_editor()->get_text()); + Ref<TextFile> text_file = edited_res; + if (text_file != nullptr) { + text_file->set_text(code_editor->get_text_editor()->get_text()); + } + + Ref<JSON> json_file = edited_res; + if (json_file != nullptr) { + json_file->parse(code_editor->get_text_editor()->get_text(), true); + } + code_editor->get_text_editor()->get_syntax_highlighter()->update_cache(); } bool TextEditor::is_unsaved() { const bool unsaved = code_editor->get_text_editor()->get_version() != code_editor->get_text_editor()->get_saved_version() || - text_file->get_path().is_empty(); // In memory. + edited_res->get_path().is_empty(); // In memory. return unsaved; } @@ -431,7 +475,7 @@ void TextEditor::_convert_case(CodeTextEditor::CaseStyle p_case) { } static ScriptEditorBase *create_editor(const Ref<Resource> &p_resource) { - if (Object::cast_to<TextFile>(*p_resource)) { + if (Object::cast_to<TextFile>(*p_resource) || Object::cast_to<JSON>(*p_resource)) { return memnew(TextEditor); } return nullptr; @@ -656,4 +700,5 @@ TextEditor::~TextEditor() { } void TextEditor::validate() { + this->code_editor->validate_script(); } diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index 6db81508b3..85e0fee627 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -41,7 +41,7 @@ class TextEditor : public ScriptEditorBase { private: CodeTextEditor *code_editor = nullptr; - Ref<TextFile> text_file; + Ref<Resource> edited_res; bool editor_enabled = false; HBoxContainer *edit_hb = nullptr; diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 073adb467a..2519928ea3 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -3223,6 +3223,7 @@ void ThemeTypeEditor::_update_stylebox_from_leading() { if (!leading_stylebox.pinned || leading_stylebox.stylebox.is_null()) { return; } + ERR_FAIL_COND_MSG(edited_theme.is_null(), "Leading stylebox does not have an edited theme to update"); // Prevent changes from immediately being reported while the operation is still ongoing. edited_theme->_freeze_change_propagation(); @@ -3706,7 +3707,11 @@ void ThemeEditorPlugin::edit(Object *p_node) { if (Object::cast_to<Theme>(p_node)) { theme_editor->edit(Object::cast_to<Theme>(p_node)); } else { - theme_editor->edit(Ref<Theme>()); + // We intentionally keep a reference to the last used theme to work around + // the the editor being hidden while base resources are edited. Uncomment + // the following line again and remove this comment once that bug has been + // fixed (scheduled for Godot 4.1 in PR 73098): + // theme_editor->edit(Ref<Theme>()); } } diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp index fd651dd507..43c6d1a48b 100644 --- a/editor/plugins/tiles/tile_atlas_view.cpp +++ b/editor/plugins/tiles/tile_atlas_view.cpp @@ -404,13 +404,16 @@ void TileAtlasView::_draw_background_right() { } void TileAtlasView::set_atlas_source(TileSet *p_tile_set, TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id) { - ERR_FAIL_COND(!p_tile_set); - ERR_FAIL_COND(!p_tile_set_atlas_source); + tile_set = p_tile_set; + tile_set_atlas_source = p_tile_set_atlas_source; + + if (!tile_set) { + return; + } + ERR_FAIL_COND(p_source_id < 0); ERR_FAIL_COND(p_tile_set->get_source(p_source_id) != p_tile_set_atlas_source); - tile_set = p_tile_set; - tile_set_atlas_source = p_tile_set_atlas_source; source_id = p_source_id; // Show or hide the view. diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index 8277e473fd..4d9e2db682 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -571,14 +571,14 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p case DRAG_TYPE_PAINT: { HashMap<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, drag_last_mouse_pos, mpos, drag_erasing); for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { - if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) { - continue; - } Vector2i coords = E.key; if (!drag_modified.has(coords)) { drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords)); + if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) { + continue; + } + tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } - tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } _fix_invalid_tiles_in_tile_map_selection(); } break; @@ -588,14 +588,14 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p if (!drag_modified.has(line[i])) { HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing); for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { - if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) { - continue; - } Vector2i coords = E.key; if (!drag_modified.has(coords)) { drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords)); + if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) { + continue; + } + tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } - tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } } } @@ -684,14 +684,14 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p if (!drag_modified.has(line[i])) { HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing); for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { - if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) { - continue; - } Vector2i coords = E.key; if (!drag_modified.has(coords)) { drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords)); + if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) { + continue; + } + tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } - tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile); } } } @@ -2055,7 +2055,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { select_tool_button->set_flat(true); select_tool_button->set_toggle_mode(true); select_tool_button->set_button_group(tool_buttons_group); - select_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/selection_tool", "Selection", Key::S)); + select_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/selection_tool", TTR("Selection"), Key::S)); select_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar)); tilemap_tiles_tools_buttons->add_child(select_tool_button); @@ -2063,7 +2063,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { paint_tool_button->set_flat(true); paint_tool_button->set_toggle_mode(true); paint_tool_button->set_button_group(tool_buttons_group); - paint_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/paint_tool", "Paint", Key::D)); + paint_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/paint_tool", TTR("Paint"), Key::D)); paint_tool_button->set_tooltip_text(TTR("Shift: Draw line.") + "\n" + TTR("Shift+Ctrl: Draw rectangle.")); paint_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar)); tilemap_tiles_tools_buttons->add_child(paint_tool_button); @@ -2072,7 +2072,8 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { line_tool_button->set_flat(true); line_tool_button->set_toggle_mode(true); line_tool_button->set_button_group(tool_buttons_group); - line_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/line_tool", "Line", Key::L)); + // TRANSLATORS: This refers to the line tool in the tilemap editor. + line_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/line_tool", TTR("Line", "Tool"), Key::L)); line_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar)); tilemap_tiles_tools_buttons->add_child(line_tool_button); @@ -2080,7 +2081,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { rect_tool_button->set_flat(true); rect_tool_button->set_toggle_mode(true); rect_tool_button->set_button_group(tool_buttons_group); - rect_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/rect_tool", "Rect", Key::R)); + rect_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/rect_tool", TTR("Rect"), Key::R)); rect_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar)); tilemap_tiles_tools_buttons->add_child(rect_tool_button); @@ -2088,7 +2089,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { bucket_tool_button->set_flat(true); bucket_tool_button->set_toggle_mode(true); bucket_tool_button->set_button_group(tool_buttons_group); - bucket_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/bucket_tool", "Bucket", Key::B)); + bucket_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/bucket_tool", TTR("Bucket"), Key::B)); bucket_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar)); tilemap_tiles_tools_buttons->add_child(bucket_tool_button); toolbar->add_child(tilemap_tiles_tools_buttons); @@ -2104,7 +2105,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { picker_button = memnew(Button); picker_button->set_flat(true); picker_button->set_toggle_mode(true); - picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", Key::P)); + picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", TTR("Picker"), Key::P)); picker_button->set_tooltip_text(TTR("Alternatively hold Ctrl with other tools to pick tile.")); picker_button->connect("pressed", callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport)); tools_settings->add_child(picker_button); @@ -2113,7 +2114,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { erase_button = memnew(Button); erase_button->set_flat(true); erase_button->set_toggle_mode(true); - erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", Key::E)); + erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", TTR("Eraser"), Key::E)); erase_button->set_tooltip_text(TTR("Alternatively use RMB to erase tiles.")); erase_button->connect("pressed", callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport)); tools_settings->add_child(erase_button); @@ -2141,7 +2142,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { scatter_controls_container = memnew(HBoxContainer); scatter_label = memnew(Label); - scatter_label->set_tooltip_text(TTR("Defines the probability of painting nothing instead of a randomly selected tile.")); + scatter_label->set_tooltip_text(TTR("Modifies the chance of painting nothing instead of a randomly selected tile.")); scatter_label->set_text(TTR("Scattering:")); scatter_controls_container->add_child(scatter_label); @@ -2149,7 +2150,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { scatter_spinbox->set_min(0.0); scatter_spinbox->set_max(1000); scatter_spinbox->set_step(0.001); - scatter_spinbox->set_tooltip_text(TTR("Defines the probability of painting nothing instead of a randomly selected tile.")); + scatter_spinbox->set_tooltip_text(TTR("Modifies the chance of painting nothing instead of a randomly selected tile.")); scatter_spinbox->get_line_edit()->add_theme_constant_override("minimum_character_width", 4); scatter_spinbox->connect("value_changed", callable_mp(this, &TileMapEditorTilesPlugin::_on_scattering_spinbox_changed)); scatter_controls_container->add_child(scatter_spinbox); @@ -3180,7 +3181,7 @@ void TileMapEditorTerrainsPlugin::_update_terrains_tree() { terrain_set_tree_item->set_icon(0, main_vbox_container->get_theme_icon(SNAME("TerrainMatchSides"), SNAME("EditorIcons"))); matches = String(TTR("Matches Sides Only")); } - terrain_set_tree_item->set_text(0, vformat("Terrain Set %d (%s)", terrain_set_index, matches)); + terrain_set_tree_item->set_text(0, vformat(TTR("Terrain Set %d (%s)"), terrain_set_index, matches)); terrain_set_tree_item->set_selectable(0, false); for (int terrain_index = 0; terrain_index < tile_set->get_terrains_count(terrain_set_index); terrain_index++) { @@ -3329,7 +3330,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() { main_vbox_container = memnew(VBoxContainer); main_vbox_container->connect("tree_entered", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_theme)); main_vbox_container->connect("theme_changed", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_theme)); - main_vbox_container->set_name("Terrains"); + main_vbox_container->set_name(TTR("Terrains")); HSplitContainer *tilemap_tab_terrains = memnew(HSplitContainer); tilemap_tab_terrains->set_h_size_flags(Control::SIZE_EXPAND_FILL); @@ -3365,7 +3366,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() { paint_tool_button->set_toggle_mode(true); paint_tool_button->set_button_group(tool_buttons_group); paint_tool_button->set_pressed(true); - paint_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/paint_tool", "Paint", Key::D)); + paint_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/paint_tool", TTR("Paint"), Key::D)); paint_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_toolbar)); tilemap_tiles_tools_buttons->add_child(paint_tool_button); @@ -3373,7 +3374,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() { line_tool_button->set_flat(true); line_tool_button->set_toggle_mode(true); line_tool_button->set_button_group(tool_buttons_group); - line_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/line_tool", "Line", Key::L)); + line_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/line_tool", TTR("Line"), Key::L)); line_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_toolbar)); tilemap_tiles_tools_buttons->add_child(line_tool_button); @@ -3381,7 +3382,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() { rect_tool_button->set_flat(true); rect_tool_button->set_toggle_mode(true); rect_tool_button->set_button_group(tool_buttons_group); - rect_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/rect_tool", "Rect", Key::R)); + rect_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/rect_tool", TTR("Rect"), Key::R)); rect_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_toolbar)); tilemap_tiles_tools_buttons->add_child(rect_tool_button); @@ -3389,7 +3390,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() { bucket_tool_button->set_flat(true); bucket_tool_button->set_toggle_mode(true); bucket_tool_button->set_button_group(tool_buttons_group); - bucket_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/bucket_tool", "Bucket", Key::B)); + bucket_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/bucket_tool", TTR("Bucket"), Key::B)); bucket_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_toolbar)); tilemap_tiles_tools_buttons->add_child(bucket_tool_button); @@ -3406,7 +3407,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() { picker_button = memnew(Button); picker_button->set_flat(true); picker_button->set_toggle_mode(true); - picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", Key::P)); + picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", TTR("Picker"), Key::P)); picker_button->connect("pressed", callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport)); tools_settings->add_child(picker_button); @@ -3414,7 +3415,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() { erase_button = memnew(Button); erase_button->set_flat(true); erase_button->set_toggle_mode(true); - erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", Key::E)); + erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", TTR("Eraser"), Key::E)); erase_button->connect("pressed", callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport)); tools_settings->add_child(erase_button); diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp index 912fdb03a9..fcefbb7d06 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp @@ -34,6 +34,7 @@ #include "editor/editor_inspector.h" #include "editor/editor_node.h" +#include "editor/editor_property_name_processor.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" @@ -106,13 +107,13 @@ bool TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get(const StringN void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::NIL, TTR("Atlas"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY)); - p_list->push_back(PropertyInfo(Variant::INT, "id", PROPERTY_HINT_RANGE, "0," + itos(INT_MAX) + ",1")); - p_list->push_back(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "")); - p_list->push_back(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D")); - p_list->push_back(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "suffix:px")); - p_list->push_back(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE)); - p_list->push_back(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "suffix:px")); - p_list->push_back(PropertyInfo(Variant::BOOL, "use_texture_padding", PROPERTY_HINT_NONE, "")); + p_list->push_back(PropertyInfo(Variant::INT, PNAME("id"), PROPERTY_HINT_RANGE, "0," + itos(INT_MAX) + ",1")); + p_list->push_back(PropertyInfo(Variant::STRING, PNAME("name"))); + p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("texture"), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D")); + p_list->push_back(PropertyInfo(Variant::VECTOR2I, PNAME("margins"), PROPERTY_HINT_NONE, "suffix:px")); + p_list->push_back(PropertyInfo(Variant::VECTOR2I, PNAME("separation"))); + p_list->push_back(PropertyInfo(Variant::VECTOR2I, PNAME("texture_region_size"), PROPERTY_HINT_NONE, "suffix:px")); + p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("use_texture_padding"))); } void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_bind_methods() { @@ -120,10 +121,9 @@ void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_bind_methods() { } void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::edit(Ref<TileSet> p_tile_set, TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id) { - ERR_FAIL_COND(!p_tile_set.is_valid()); ERR_FAIL_COND(!p_tile_set_atlas_source); ERR_FAIL_COND(p_source_id < 0); - ERR_FAIL_COND(p_tile_set->get_source(p_source_id) != p_tile_set_atlas_source); + ERR_FAIL_COND(p_tile_set.is_valid() && p_tile_set->get_source(p_source_id) != p_tile_set_atlas_source); if (p_tile_set == tile_set && p_tile_set_atlas_source == tile_set_atlas_source && p_source_id == source_id) { return; @@ -393,11 +393,11 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro if (tiles.size() == 1) { if (tiles.front()->get().alternative == 0) { p_list->push_back(PropertyInfo(Variant::NIL, TTR("Base Tile"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY)); - p_list->push_back(PropertyInfo(Variant::VECTOR2I, "atlas_coords")); - p_list->push_back(PropertyInfo(Variant::VECTOR2I, "size_in_atlas")); + p_list->push_back(PropertyInfo(Variant::VECTOR2I, PNAME("atlas_coords"))); + p_list->push_back(PropertyInfo(Variant::VECTOR2I, PNAME("size_in_atlas"))); } else { p_list->push_back(PropertyInfo(Variant::NIL, TTR("Alternative Tile"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY)); - p_list->push_back(PropertyInfo(Variant::INT, "alternative_id")); + p_list->push_back(PropertyInfo(Variant::INT, PNAME("alternative_id"))); } } else { p_list->push_back(PropertyInfo(Variant::NIL, TTR("Tiles"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY)); @@ -414,17 +414,17 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro } if (all_alternatve_id_zero) { - p_list->push_back(PropertyInfo(Variant::NIL, "Animation", PROPERTY_HINT_NONE, "animation_", PROPERTY_USAGE_GROUP)); - p_list->push_back(PropertyInfo(Variant::INT, "animation_columns", PROPERTY_HINT_NONE, "")); - p_list->push_back(PropertyInfo(Variant::VECTOR2I, "animation_separation", PROPERTY_HINT_NONE, "")); - p_list->push_back(PropertyInfo(Variant::FLOAT, "animation_speed", PROPERTY_HINT_NONE, "")); - p_list->push_back(PropertyInfo(Variant::INT, "animation_frames_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Frames,animation_frame_")); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Animation", "animation_"), PROPERTY_HINT_NONE, "animation_", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::INT, PNAME("animation_columns"))); + p_list->push_back(PropertyInfo(Variant::VECTOR2I, PNAME("animation_separation"))); + p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("animation_speed"))); + p_list->push_back(PropertyInfo(Variant::INT, PNAME("animation_frames_count"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Frames,animation_frame_")); // Not optimal, but returns value for the first tile. This is similar to what MultiNodeEdit does. if (tile_set_atlas_source->get_tile_animation_frames_count(tiles.front()->get().tile) == 1) { p_list->push_back(PropertyInfo(Variant::FLOAT, "animation_frame_0/duration", PROPERTY_HINT_NONE, "suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY)); } else { for (int i = 0; i < tile_set_atlas_source->get_tile_animation_frames_count(tiles.front()->get().tile); i++) { - p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("animation_frame_%d/duration", i), PROPERTY_HINT_NONE, "suffix:s")); + p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("animation_frame_%d/%s", i, PNAME("duration")), PROPERTY_HINT_NONE, "suffix:s")); } } } @@ -611,6 +611,10 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() { tile_data_editors_tree->clear(); + if (tile_set.is_null()) { + return; + } + TreeItem *root = tile_data_editors_tree->create_item(); TreeItem *group; @@ -638,9 +642,9 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() { // List of editors. // --- Rendering --- - ADD_TILE_DATA_EDITOR_GROUP("Rendering"); + ADD_TILE_DATA_EDITOR_GROUP(TTR("Rendering")); - ADD_TILE_DATA_EDITOR(group, "Texture Origin", "texture_origin"); + ADD_TILE_DATA_EDITOR(group, TTR("Texture Origin"), "texture_origin"); if (!tile_data_editors.has("texture_origin")) { TileDataTextureOriginEditor *tile_data_texture_origin_editor = memnew(TileDataTextureOriginEditor); tile_data_texture_origin_editor->hide(); @@ -650,7 +654,7 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() { tile_data_editors["texture_origin"] = tile_data_texture_origin_editor; } - ADD_TILE_DATA_EDITOR(group, "Modulate", "modulate"); + ADD_TILE_DATA_EDITOR(group, TTR("Modulate"), "modulate"); if (!tile_data_editors.has("modulate")) { TileDataDefaultEditor *tile_data_modulate_editor = memnew(TileDataDefaultEditor()); tile_data_modulate_editor->hide(); @@ -660,7 +664,7 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() { tile_data_editors["modulate"] = tile_data_modulate_editor; } - ADD_TILE_DATA_EDITOR(group, "Z Index", "z_index"); + ADD_TILE_DATA_EDITOR(group, TTR("Z Index"), "z_index"); if (!tile_data_editors.has("z_index")) { TileDataDefaultEditor *tile_data_z_index_editor = memnew(TileDataDefaultEditor()); tile_data_z_index_editor->hide(); @@ -670,7 +674,7 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() { tile_data_editors["z_index"] = tile_data_z_index_editor; } - ADD_TILE_DATA_EDITOR(group, "Y Sort Origin", "y_sort_origin"); + ADD_TILE_DATA_EDITOR(group, TTR("Y Sort Origin"), "y_sort_origin"); if (!tile_data_editors.has("y_sort_origin")) { TileDataYSortEditor *tile_data_y_sort_editor = memnew(TileDataYSortEditor); tile_data_y_sort_editor->hide(); @@ -681,7 +685,7 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() { } for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) { - ADD_TILE_DATA_EDITOR(group, vformat("Occlusion Layer %d", i), vformat("occlusion_layer_%d", i)); + ADD_TILE_DATA_EDITOR(group, vformat(TTR("Occlusion Layer %d"), i), vformat("occlusion_layer_%d", i)); if (!tile_data_editors.has(vformat("occlusion_layer_%d", i))) { TileDataOcclusionShapeEditor *tile_data_occlusion_shape_editor = memnew(TileDataOcclusionShapeEditor()); tile_data_occlusion_shape_editor->hide(); @@ -697,7 +701,7 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() { } // --- Rendering --- - ADD_TILE_DATA_EDITOR(root, "Terrains", "terrain_set"); + ADD_TILE_DATA_EDITOR(root, TTR("Terrains"), "terrain_set"); if (!tile_data_editors.has("terrain_set")) { TileDataTerrainsEditor *tile_data_terrains_editor = memnew(TileDataTerrainsEditor); tile_data_terrains_editor->hide(); @@ -707,7 +711,7 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() { } // --- Miscellaneous --- - ADD_TILE_DATA_EDITOR(root, "Probability", "probability"); + ADD_TILE_DATA_EDITOR(root, TTR("Probability"), "probability"); if (!tile_data_editors.has("probability")) { TileDataDefaultEditor *tile_data_probability_editor = memnew(TileDataDefaultEditor()); tile_data_probability_editor->hide(); @@ -718,9 +722,9 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() { } // --- Physics --- - ADD_TILE_DATA_EDITOR_GROUP("Physics"); + ADD_TILE_DATA_EDITOR_GROUP(TTR("Physics")); for (int i = 0; i < tile_set->get_physics_layers_count(); i++) { - ADD_TILE_DATA_EDITOR(group, vformat("Physics Layer %d", i), vformat("physics_layer_%d", i)); + ADD_TILE_DATA_EDITOR(group, vformat(TTR("Physics Layer %d"), i), vformat("physics_layer_%d", i)); if (!tile_data_editors.has(vformat("physics_layer_%d", i))) { TileDataCollisionEditor *tile_data_collision_editor = memnew(TileDataCollisionEditor()); tile_data_collision_editor->hide(); @@ -736,9 +740,9 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() { } // --- Navigation --- - ADD_TILE_DATA_EDITOR_GROUP("Navigation"); + ADD_TILE_DATA_EDITOR_GROUP(TTR("Navigation")); for (int i = 0; i < tile_set->get_navigation_layers_count(); i++) { - ADD_TILE_DATA_EDITOR(group, vformat("Navigation Layer %d", i), vformat("navigation_layer_%d", i)); + ADD_TILE_DATA_EDITOR(group, vformat(TTR("Navigation Layer %d"), i), vformat("navigation_layer_%d", i)); if (!tile_data_editors.has(vformat("navigation_layer_%d", i))) { TileDataNavigationEditor *tile_data_navigation_editor = memnew(TileDataNavigationEditor()); tile_data_navigation_editor->hide(); @@ -754,14 +758,14 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() { } // --- Custom Data --- - ADD_TILE_DATA_EDITOR_GROUP("Custom Data"); + ADD_TILE_DATA_EDITOR_GROUP(TTR("Custom Data")); for (int i = 0; i < tile_set->get_custom_data_layers_count(); i++) { String editor_name = vformat("custom_data_%d", i); String prop_name = tile_set->get_custom_data_layer_name(i); Variant::Type prop_type = tile_set->get_custom_data_layer_type(i); if (prop_name.is_empty()) { - ADD_TILE_DATA_EDITOR(group, vformat("Custom Data %d", i), editor_name); + ADD_TILE_DATA_EDITOR(group, vformat(TTR("Custom Data %d"), i), editor_name); } else { ADD_TILE_DATA_EDITOR(group, prop_name, editor_name); } @@ -919,6 +923,10 @@ void TileSetAtlasSourceEditor::_update_atlas_view() { alternative_tiles_control->get_child(i)->queue_free(); } + if (tile_set.is_null()) { + return; + } + Vector2i pos; Vector2 texture_region_base_size = tile_set_atlas_source->get_texture_region_size(); int texture_region_base_size_min = MIN(texture_region_base_size.x, texture_region_base_size.y); @@ -2407,6 +2415,14 @@ void TileSetAtlasSourceEditor::_notification(int p_what) { } } } break; + + case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + if (EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/localize_settings")) { + EditorPropertyNameProcessor::Style style = EditorPropertyNameProcessor::get_singleton()->get_settings_style(); + atlas_source_inspector->set_property_name_style(style); + tile_inspector->set_property_name_style(style); + } + } break; } } @@ -2476,6 +2492,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() { tile_inspector->edit(tile_proxy_object); tile_inspector->set_use_folding(true); tile_inspector->connect("property_selected", callable_mp(this, &TileSetAtlasSourceEditor::_inspector_property_selected)); + tile_inspector->set_property_name_style(EditorPropertyNameProcessor::get_singleton()->get_settings_style()); middle_vbox_container->add_child(tile_inspector); tile_inspector_no_tile_selected_label = memnew(Label); @@ -2527,6 +2544,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() { atlas_source_inspector->set_v_size_flags(SIZE_EXPAND_FILL); atlas_source_inspector->set_show_categories(true); atlas_source_inspector->edit(atlas_source_proxy_object); + atlas_source_inspector->set_property_name_style(EditorPropertyNameProcessor::get_singleton()->get_settings_style()); middle_vbox_container->add_child(atlas_source_inspector); // -- Right side -- diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp index cc276597fa..101ec5f66c 100644 --- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp @@ -32,6 +32,7 @@ #include "editor/editor_file_system.h" #include "editor/editor_node.h" +#include "editor/editor_property_name_processor.h" #include "editor/editor_resource_preview.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" @@ -362,6 +363,14 @@ void TileSetScenesCollectionSourceEditor::_notification(int p_what) { _update_scenes_list(); _update_action_buttons(); } break; + + case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + if (EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/localize_settings")) { + EditorPropertyNameProcessor::Style style = EditorPropertyNameProcessor::get_singleton()->get_settings_style(); + scenes_collection_source_inspector->set_property_name_style(style); + tile_inspector->set_property_name_style(style); + } + } break; } } @@ -503,6 +512,7 @@ TileSetScenesCollectionSourceEditor::TileSetScenesCollectionSourceEditor() { scenes_collection_source_inspector = memnew(EditorInspector); scenes_collection_source_inspector->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED); scenes_collection_source_inspector->edit(scenes_collection_source_proxy_object); + scenes_collection_source_inspector->set_property_name_style(EditorPropertyNameProcessor::get_singleton()->get_settings_style()); middle_vbox_container->add_child(scenes_collection_source_inspector); // Tile inspector. @@ -519,6 +529,7 @@ TileSetScenesCollectionSourceEditor::TileSetScenesCollectionSourceEditor() { tile_inspector->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED); tile_inspector->edit(tile_proxy_object); tile_inspector->set_use_folding(true); + tile_inspector->set_property_name_style(EditorPropertyNameProcessor::get_singleton()->get_settings_style()); middle_vbox_container->add_child(tile_inspector); // Scenes list. diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 5d66be3853..dc019d8e7c 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -1359,6 +1359,8 @@ void ProjectList::load_projects() { create_project_item_control(i); } + sort_projects(); + set_v_scroll(0); update_icons_async(); diff --git a/main/main.cpp b/main/main.cpp index 81f2c101a1..ae3a6d2a94 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1843,7 +1843,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph GLOBAL_DEF("display/window/ios/hide_home_indicator", true); GLOBAL_DEF("display/window/ios/hide_status_bar", true); GLOBAL_DEF("display/window/ios/suppress_ui_gesture", true); - GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "input_devices/pointing/ios/touch_delay", PROPERTY_HINT_RANGE, "0,1,0.001"), 0.15); // XR project settings. GLOBAL_DEF_RST_BASIC("xr/openxr/enabled", false); diff --git a/methods.py b/methods.py index 7ede2592ff..dddac9bd86 100644 --- a/methods.py +++ b/methods.py @@ -732,7 +732,7 @@ def add_to_vs_project(env, sources): env.vs_srcs += [basename + ".cpp"] -def generate_vs_project(env, num_jobs): +def generate_vs_project(env, num_jobs, project_name="godot"): batch_file = find_visual_c_batch_file(env) if batch_file: @@ -873,7 +873,7 @@ def generate_vs_project(env, num_jobs): env["MSVS"]["PROJECTSUFFIX"] = ".vcxproj" env["MSVS"]["SOLUTIONSUFFIX"] = ".sln" env.MSVSProject( - target=["#godot" + env["MSVSPROJECTSUFFIX"]], + target=["#" + project_name + env["MSVSPROJECTSUFFIX"]], incs=env.vs_incs, srcs=env.vs_srcs, auto_build_solution=1, diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 13c7a8202c..afb8e62eea 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -1255,6 +1255,30 @@ Vector3 CSGBox3D::get_size() const { return size; } +#ifndef DISABLE_DEPRECATED +// Kept for compatibility from 3.x to 4.0. +bool CSGBox3D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "width") { + size.x = p_value; + _make_dirty(); + update_gizmos(); + return true; + } else if (p_name == "height") { + size.y = p_value; + _make_dirty(); + update_gizmos(); + return true; + } else if (p_name == "depth") { + size.z = p_value; + _make_dirty(); + update_gizmos(); + return true; + } else { + return false; + } +} +#endif + void CSGBox3D::set_material(const Ref<Material> &p_material) { material = p_material; _make_dirty(); diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index 9012c37679..c244107bfb 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -248,6 +248,10 @@ class CSGBox3D : public CSGPrimitive3D { protected: static void _bind_methods(); +#ifndef DISABLE_DEPRECATED + // Kept for compatibility from 3.x to 4.0. + bool _set(const StringName &p_name, const Variant &p_value); +#endif public: void set_size(const Vector3 &p_size); diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 923b2fe30d..0b7e4e50e6 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -4,7 +4,7 @@ Built-in GDScript functions. </brief_description> <description> - A list of GDScript-specific utility functions accessed in any script. + A list of GDScript-specific utility functions and annotations accessible from any script. For the list of the global functions and constants see [@GlobalScope]. </description> <tutorials> @@ -20,7 +20,7 @@ <description> Returns a [Color] constructed from red ([param r8]), green ([param g8]), blue ([param b8]), and optionally alpha ([param a8]) integer channels, each divided by [code]255.0[/code] for their final value. [codeblock] - var red = Color8(255, 0, 0) # Same as Color(1, 0, 0) + var red = Color8(255, 0, 0) # Same as Color(1, 0, 0). var dark_blue = Color8(0, 0, 51) # Same as Color(0, 0, 0.2). var my_color = Color8(306, 255, 0, 102) # Same as Color(1.2, 1, 0, 0.4). [/codeblock] @@ -37,10 +37,10 @@ [codeblock] # Imagine we always want speed to be between 0 and 20. var speed = -10 - assert(speed < 20) # True, the program will continue - assert(speed >= 0) # False, the program will stop - assert(speed >= 0 and speed < 20) # You can also combine the two conditional statements in one check - assert(speed < 20, "the speed limit is 20") # Show a message + assert(speed < 20) # True, the program will continue. + assert(speed >= 0) # False, the program will stop. + assert(speed >= 0 and speed < 20) # You can also combine the two conditional statements in one check. + assert(speed < 20, "the speed limit is 20") # Show a message. [/codeblock] </description> </method> @@ -140,7 +140,7 @@ <param index="0" name="path" type="String" /> <description> Returns a [Resource] from the filesystem located at the absolute [param path]. Unless it's already referenced elsewhere (such as in another script or in the scene), the resource is loaded from disk on function call, which might cause a slight delay, especially when loading large scenes. To avoid unnecessary delays when loading something multiple times, either store the resource in a variable or use [method preload]. - [b]Note:[/b] Resource paths can be obtained by right-clicking on a resource in the FileSystem dock and choosing "Copy Path" or by dragging the file from the FileSystem dock into the script. + [b]Note:[/b] Resource paths can be obtained by right-clicking on a resource in the FileSystem dock and choosing "Copy Path", or by dragging the file from the FileSystem dock into the current script. [codeblock] # Load a scene called "main" located in the root of the project directory and cache it in a variable. var main = load("res://main.tscn") # main will contain a PackedScene resource. @@ -155,7 +155,7 @@ <param index="0" name="path" type="String" /> <description> Returns a [Resource] from the filesystem located at [param path]. During run-time, the resource is loaded when the script is being parsed. This function effectively acts as a reference to that resource. Note that this function requires [param path] to be a constant [String]. If you want to load a resource from a dynamic/variable path, use [method load]. - [b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path" or by dragging the file from the FileSystem dock into the script. + [b]Note:[/b] Resource paths can be obtained by right-clicking on a resource in the Assets Panel and choosing "Copy Path", or by dragging the file from the FileSystem dock into the current script. [codeblock] # Create instance of a scene. var diamond = preload("res://diamond.tscn").instantiate() @@ -259,10 +259,12 @@ <annotation name="@export"> <return type="void" /> <description> - Mark the following property as exported (editable in the Inspector dock and saved to disk). To control the type of the exported property use the type hint notation. + Mark the following property as exported (editable in the Inspector dock and saved to disk). To control the type of the exported property, use the type hint notation. [codeblock] + @export var string = "" @export var int_number = 5 @export var float_number: float = 5 + @export var image : Image [/codeblock] </description> </annotation> @@ -273,20 +275,20 @@ Define a new category for the following exported properties. This helps to organize properties in the Inspector dock. See also [constant PROPERTY_USAGE_CATEGORY]. [codeblock] - @export_category("My Properties") - @export var number = 3 - @export var string = "" + @export_category("Statistics") + @export var hp = 30 + @export var speed = 1.25 [/codeblock] - [b]Note:[/b] Categories in the property list are supposed to indicate different base types, so the use of this annotation is not encouraged. See [annotation @export_group] and [annotation @export_subgroup] instead. + [b]Note:[/b] Categories in the Inspector dock's list usually divide properties coming from different classes (Node, Node2D, Sprite, etc.). For better clarity, it's recommended to use [annotation @export_group] and [annotation @export_subgroup], instead. </description> </annotation> <annotation name="@export_color_no_alpha"> <return type="void" /> <description> - Export a [Color] property without transparency (its alpha fixed as [code]1.0[/code]). + Export a [Color] property without allowing its transparency ([member Color.a]) to be edited. See also [constant PROPERTY_HINT_COLOR_NO_ALPHA]. [codeblock] - @export_color_no_alpha var modulate_color: Color + @export_color_no_alpha var dye_color : Color [/codeblock] </description> </annotation> @@ -296,7 +298,7 @@ Export a [String] property as a path to a directory. The path will be limited to the project folder and its subfolders. See [annotation @export_global_dir] to allow picking from the entire filesystem. See also [constant PROPERTY_HINT_DIR]. [codeblock] - @export_dir var sprite_folder: String + @export_dir var sprite_folder_path: String [/codeblock] </description> </annotation> @@ -343,8 +345,8 @@ If [param filter] is provided, only matching files will be available for picking. See also [constant PROPERTY_HINT_FILE]. [codeblock] - @export_file var sound_effect_file: String - @export_file("*.txt") var notes_file: String + @export_file var sound_effect_path: String + @export_file("*.txt") var notes_path: String [/codeblock] </description> </annotation> @@ -436,10 +438,10 @@ <annotation name="@export_global_dir"> <return type="void" /> <description> - Export a [String] property as a path to a directory. The path can be picked from the entire filesystem. See [annotation @export_dir] to limit it to the project folder and its subfolders. + Export a [String] property as an absolute path to a directory. The path can be picked from the entire filesystem. See [annotation @export_dir] to limit it to the project folder and its subfolders. See also [constant PROPERTY_HINT_GLOBAL_DIR]. [codeblock] - @export_global_dir var sprite_folder: String + @export_global_dir var sprite_folder_path: String [/codeblock] </description> </annotation> @@ -447,12 +449,12 @@ <return type="void" /> <param index="0" name="filter" type="String" default="""" /> <description> - Export a [String] property as a path to a file. The path can be picked from the entire filesystem. See [annotation @export_file] to limit it to the project folder and its subfolders. + Export a [String] property as an absolute path to a file. The path can be picked from the entire filesystem. See [annotation @export_file] to limit it to the project folder and its subfolders. If [param filter] is provided, only matching files will be available for picking. See also [constant PROPERTY_HINT_GLOBAL_FILE]. [codeblock] - @export_global_file var sound_effect_file: String - @export_global_file("*.txt") var notes_file: String + @export_global_file var sound_effect_path: String + @export_global_file("*.txt") var notes_path: String [/codeblock] </description> </annotation> @@ -466,13 +468,13 @@ Groups cannot be nested, use [annotation @export_subgroup] to add subgroups within groups. See also [constant PROPERTY_USAGE_GROUP]. [codeblock] - @export_group("My Properties") - @export var number = 3 - @export var string = "" + @export_group("Racer Properties") + @export var nickname = "Nick" + @export var age = 26 - @export_group("Prefixed Properties", "prefix_") - @export var prefix_number = 3 - @export var prefix_string = "" + @export_group("Car Properties", "car_") + @export var car_label = "Speedy" + @export var car_number = 3 @export_group("", "") @export var ungrouped_number = 3 @@ -544,13 +546,13 @@ Define a new subgroup for the following exported properties. This helps to organize properties in the Inspector dock. Subgroups work exactly like groups, except they need a parent group to exist. See [annotation @export_group]. See also [constant PROPERTY_USAGE_SUBGROUP]. [codeblock] - @export_group("My Properties") - @export var number = 3 - @export var string = "" + @export_group("Racer Properties") + @export var nickname = "Nick" + @export var age = 26 - @export_subgroup("My Prefixed Properties", "prefix_") - @export var prefix_number = 3 - @export var prefix_string = "" + @export_subgroup("Car Properties", "car_") + @export var car_label = "Speedy" + @export var car_number = 3 [/codeblock] [b]Note:[/b] Subgroups cannot be nested, they only provide one extra level of depth. Just like the next group ends the previous group, so do the subsequent subgroups. </description> @@ -571,7 +573,7 @@ <annotation name="@onready"> <return type="void" /> <description> - Mark the following property as assigned on [Node]'s ready state change. Values for these properties are not assigned immediately upon the node's creation, and instead are computed and stored right before [method Node._ready]. + Mark the following property as assigned when the [Node] is ready. Values for these properties are not assigned immediately when the node is initialized ([method Object._init]), and instead are computed and stored right before [method Node._ready]. [codeblock] @onready var character_name: Label = $Label [/codeblock] diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index de0dacece3..d0525be853 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -1742,6 +1742,7 @@ void GDScriptAnalyzer::resolve_assignable(GDScriptParser::AssignableNode *p_assi } type.is_constant = is_constant; + type.is_read_only = false; p_assignable->set_datatype(type); } @@ -4278,11 +4279,15 @@ Variant GDScriptAnalyzer::make_variable_default_value(GDScriptParser::VariableNo } } else { GDScriptParser::DataType datatype = p_variable->get_datatype(); - if (datatype.is_hard_type() && datatype.kind == GDScriptParser::DataType::BUILTIN && datatype.builtin_type != Variant::OBJECT) { - if (datatype.builtin_type == Variant::ARRAY && datatype.has_container_element_type()) { - result = make_array_from_element_datatype(datatype.get_container_element_type()); - } else { - VariantInternal::initialize(&result, datatype.builtin_type); + if (datatype.is_hard_type()) { + if (datatype.kind == GDScriptParser::DataType::BUILTIN && datatype.builtin_type != Variant::OBJECT) { + if (datatype.builtin_type == Variant::ARRAY && datatype.has_container_element_type()) { + result = make_array_from_element_datatype(datatype.get_container_element_type()); + } else { + VariantInternal::initialize(&result, datatype.builtin_type); + } + } else if (datatype.kind == GDScriptParser::DataType::ENUM) { + result = 0; } } } diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 46cd4b0d55..b34be11169 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -254,7 +254,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code if (codegen.script->member_indices.has(identifier)) { if (codegen.script->member_indices[identifier].getter != StringName() && codegen.script->member_indices[identifier].getter != codegen.function_name) { // Perform getter. - GDScriptCodeGenerator::Address temp = codegen.add_temporary(); + GDScriptCodeGenerator::Address temp = codegen.add_temporary(codegen.script->member_indices[identifier].data_type); Vector<GDScriptCodeGenerator::Address> args; // No argument needed. gen->write_call_self(temp, codegen.script->member_indices[identifier].getter, args); return temp; diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 3543c0a79f..8cfd48b52b 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -3491,14 +3491,6 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co break; } - if (context.current_class) { - if (context.type != GDScriptParser::COMPLETION_SUPER_METHOD) { - base.type = context.current_class->get_datatype(); - } else { - base.type = context.current_class->base_type; - } - } - if (_lookup_symbol_from_base(base.type, p_symbol, is_function, r_result) == OK) { return OK; } diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index 7a11ea52f0..4db41c4dfa 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -1244,7 +1244,17 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a "' to a variable of type '" + nc->get_name() + "'."; OPCODE_BREAK; } - Object *src_obj = src->operator Object *(); + + bool was_freed = false; + Object *src_obj = src->get_validated_object_with_check(was_freed); + if (!src_obj) { + if (was_freed) { + err_text = "Trying to assign invalid previously freed instance."; + } else { + err_text = "Trying to assign invalid null variable."; + } + OPCODE_BREAK; + } if (src_obj && !ClassDB::is_parent_class(src_obj->get_class_name(), nc->get_name())) { err_text = "Trying to assign value of type '" + src_obj->get_class_name() + @@ -1274,15 +1284,26 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a OPCODE_BREAK; } - if (src->get_type() != Variant::NIL && src->operator Object *() != nullptr) { - ScriptInstance *scr_inst = src->operator Object *()->get_script_instance(); + if (src->get_type() != Variant::NIL) { + bool was_freed = false; + Object *val_obj = src->get_validated_object_with_check(was_freed); + if (!val_obj) { + if (was_freed) { + err_text = "Trying to assign invalid previously freed instance."; + } else { + err_text = "Trying to assign invalid null variable."; + } + OPCODE_BREAK; + } + + ScriptInstance *scr_inst = val_obj->get_script_instance(); if (!scr_inst) { - err_text = "Trying to assign value of type '" + src->operator Object *()->get_class_name() + + err_text = "Trying to assign value of type '" + val_obj->get_class_name() + "' to a variable of type '" + base_type->get_path().get_file() + "'."; OPCODE_BREAK; } - Script *src_type = src->operator Object *()->get_script_instance()->get_script().ptr(); + Script *src_type = val_obj->get_script_instance()->get_script().ptr(); bool valid = false; while (src_type) { @@ -1294,7 +1315,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } if (!valid) { - err_text = "Trying to assign value of type '" + src->operator Object *()->get_script_instance()->get_script()->get_path().get_file() + + err_text = "Trying to assign value of type '" + val_obj->get_script_instance()->get_script()->get_path().get_file() + "' to a variable of type '" + base_type->get_path().get_file() + "'."; OPCODE_BREAK; } diff --git a/modules/gdscript/tests/scripts/analyzer/errors/native_freed_instance.gd b/modules/gdscript/tests/scripts/analyzer/errors/native_freed_instance.gd new file mode 100644 index 0000000000..dd2708b21d --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/native_freed_instance.gd @@ -0,0 +1,7 @@ +func test(): + var x = Node.new() + + x.free() + + var ok = x + var bad : Node = x diff --git a/modules/gdscript/tests/scripts/analyzer/errors/native_freed_instance.out b/modules/gdscript/tests/scripts/analyzer/errors/native_freed_instance.out new file mode 100644 index 0000000000..679e51ed81 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/native_freed_instance.out @@ -0,0 +1,6 @@ +GDTEST_RUNTIME_ERROR +>> SCRIPT ERROR +>> on function: test() +>> analyzer/errors/native_freed_instance.gd +>> 7 +>> Trying to assign invalid previously freed instance. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/script_freed_instance.gd b/modules/gdscript/tests/scripts/analyzer/errors/script_freed_instance.gd new file mode 100644 index 0000000000..758fbaccc9 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/script_freed_instance.gd @@ -0,0 +1,10 @@ +class A extends Node: + pass + +func test(): + var x = A.new() + + x.free() + + var ok = x + var bad : A = x diff --git a/modules/gdscript/tests/scripts/analyzer/errors/script_freed_instance.out b/modules/gdscript/tests/scripts/analyzer/errors/script_freed_instance.out new file mode 100644 index 0000000000..dec7090322 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/script_freed_instance.out @@ -0,0 +1,6 @@ +GDTEST_RUNTIME_ERROR +>> SCRIPT ERROR +>> on function: test() +>> analyzer/errors/script_freed_instance.gd +>> 10 +>> Trying to assign invalid previously freed instance. diff --git a/modules/gdscript/tests/scripts/analyzer/features/getter_return_type.gd b/modules/gdscript/tests/scripts/analyzer/features/getter_return_type.gd new file mode 100644 index 0000000000..38bb7f6e9c --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/getter_return_type.gd @@ -0,0 +1,9 @@ +var Value:int = 8 : + get: + return Value + set(v): + Value = v + +func test(): + var f:float = Value + print(int(f)) diff --git a/modules/gdscript/tests/scripts/analyzer/features/getter_return_type.out b/modules/gdscript/tests/scripts/analyzer/features/getter_return_type.out new file mode 100644 index 0000000000..b0cb63ef59 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/getter_return_type.out @@ -0,0 +1,2 @@ +GDTEST_OK +8 diff --git a/modules/gdscript/tests/scripts/analyzer/features/typed_array_usage.gd b/modules/gdscript/tests/scripts/analyzer/features/typed_array_usage.gd index 092ae49d00..7416ecd87a 100644 --- a/modules/gdscript/tests/scripts/analyzer/features/typed_array_usage.gd +++ b/modules/gdscript/tests/scripts/analyzer/features/typed_array_usage.gd @@ -86,7 +86,8 @@ func test(): var typed_int := 556 var converted_floats: Array[float] = [typed_int] - assert(str(converted_floats) == '[556]') + converted_floats.push_back(498) + assert(str(converted_floats) == '[556, 498]') assert(converted_floats.get_typed_builtin() == TYPE_FLOAT) diff --git a/modules/gltf/editor/editor_scene_importer_blend.cpp b/modules/gltf/editor/editor_scene_importer_blend.cpp index 520f33261a..7dcdc8e7cf 100644 --- a/modules/gltf/editor/editor_scene_importer_blend.cpp +++ b/modules/gltf/editor/editor_scene_importer_blend.cpp @@ -214,7 +214,14 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_ } return nullptr; } + +#ifndef DISABLE_DEPRECATED + bool trimming = p_options.has("animation/trimming") ? (bool)p_options["animation/trimming"] : false; + bool remove_immutable = p_options.has("animation/remove_immutable_tracks") ? (bool)p_options["animation/remove_immutable_tracks"] : true; + return gltf->generate_scene(state, (float)p_options["animation/fps"], trimming, remove_immutable); +#else return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], (bool)p_options["animation/remove_immutable_tracks"]); +#endif } Variant EditorSceneFormatImporterBlend::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, diff --git a/modules/gltf/editor/editor_scene_importer_fbx.cpp b/modules/gltf/editor/editor_scene_importer_fbx.cpp index d829630032..f8f458fcc7 100644 --- a/modules/gltf/editor/editor_scene_importer_fbx.cpp +++ b/modules/gltf/editor/editor_scene_importer_fbx.cpp @@ -100,7 +100,14 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t } return nullptr; } + +#ifndef DISABLE_DEPRECATED + bool trimming = p_options.has("animation/trimming") ? (bool)p_options["animation/trimming"] : false; + bool remove_immutable = p_options.has("animation/remove_immutable_tracks") ? (bool)p_options["animation/remove_immutable_tracks"] : true; + return gltf->generate_scene(state, (float)p_options["animation/fps"], trimming, remove_immutable); +#else return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], (bool)p_options["animation/remove_immutable_tracks"]); +#endif } Variant EditorSceneFormatImporterFBX::get_option_visibility(const String &p_path, bool p_for_animation, diff --git a/modules/gltf/editor/editor_scene_importer_gltf.cpp b/modules/gltf/editor/editor_scene_importer_gltf.cpp index 012a144d52..5339275439 100644 --- a/modules/gltf/editor/editor_scene_importer_gltf.cpp +++ b/modules/gltf/editor/editor_scene_importer_gltf.cpp @@ -47,15 +47,15 @@ void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) c Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) { - Ref<GLTFDocument> doc; - doc.instantiate(); + Ref<GLTFDocument> gltf; + gltf.instantiate(); Ref<GLTFState> state; state.instantiate(); if (p_options.has("gltf/embedded_image_handling")) { int32_t enum_option = p_options["gltf/embedded_image_handling"]; state->set_handle_binary_image(enum_option); } - Error err = doc->append_from_file(p_path, state, p_flags); + Error err = gltf->append_from_file(p_path, state, p_flags); if (err != OK) { if (r_err) { *r_err = err; @@ -67,21 +67,11 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t } #ifndef DISABLE_DEPRECATED - if (p_options.has("animation/trimming")) { - if (p_options.has("animation/remove_immutable_tracks")) { - return doc->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], (bool)p_options["animation/remove_immutable_tracks"]); - } else { - return doc->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], true); - } - } else { - if (p_options.has("animation/remove_immutable_tracks")) { - return doc->generate_scene(state, (float)p_options["animation/fps"], false, (bool)p_options["animation/remove_immutable_tracks"]); - } else { - return doc->generate_scene(state, (float)p_options["animation/fps"], false, true); - } - } + bool trimming = p_options.has("animation/trimming") ? (bool)p_options["animation/trimming"] : false; + bool remove_immutable = p_options.has("animation/remove_immutable_tracks") ? (bool)p_options["animation/remove_immutable_tracks"] : true; + return gltf->generate_scene(state, (float)p_options["animation/fps"], trimming, remove_immutable); #else - return doc->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], (bool)p_options["animation/remove_immutable_tracks"]); + return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], (bool)p_options["animation/remove_immutable_tracks"]); #endif } diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 028028a103..e3ba290eb2 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -3285,7 +3285,6 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p tex.instantiate(); tex->set_name(img->get_name()); tex->set_keep_compressed_buffer(true); - p_state->source_images.push_back(img); tex->create_from_image(img, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL); p_state->images.push_back(tex); p_state->source_images.push_back(img); diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs index ed3a4c6e26..6c5c61acb9 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs @@ -302,7 +302,7 @@ namespace GodotTools.Build public static bool CleanProjectBlocking( [DisallowNull] string configuration, [AllowNull] string platform = null - ) => CleanProjectBlocking(CreateBuildInfo(configuration, platform, rebuild: false)); + ) => CleanProjectBlocking(CreateBuildInfo(configuration, platform, rebuild: false, onlyClean: true)); public static bool PublishProjectBlocking( [DisallowNull] string configuration, diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 43ead4af69..060c01b3f9 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -272,8 +272,7 @@ namespace GodotTools } } - string resourcePath = ProjectSettings.GlobalizePath("res://"); - args.Add(resourcePath); + args.Add(Path.GetDirectoryName(GodotSharpDirs.ProjectSlnPath)); string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath); diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs index 3226ca79e5..6b000cc89b 100644 --- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs +++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs @@ -168,7 +168,9 @@ using Godot.NativeInterop; { var parameter = callback.Parameters[i]; - source.Append(parameter.ToDisplayString()); + AppendRefKind(source, parameter.RefKind); + source.Append(' '); + source.Append(parameter.Type.FullQualifiedNameIncludeGlobal()); source.Append(' '); source.Append(parameter.Name); diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp index 3466cb10df..68b6bc4a24 100644 --- a/modules/multiplayer/scene_replication_interface.cpp +++ b/modules/multiplayer/scene_replication_interface.cpp @@ -742,6 +742,7 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu ofs += 4; uint32_t size = decode_uint32(&p_buffer[ofs]); ofs += 4; + ERR_FAIL_COND_V(size > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA); MultiplayerSynchronizer *sync = nullptr; if (net_id & 0x80000000) { sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_path_cache()->get_cached_object(p_from, net_id & 0x7FFFFFFF)); @@ -756,14 +757,15 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu } Node *node = sync->get_root_node(); if (sync->get_multiplayer_authority() != p_from || !node) { - ERR_CONTINUE(true); + // Not valid for me. + ofs += size; + ERR_CONTINUE_MSG(true, "Ignoring sync data from non-authority or for missing node."); } if (!sync->update_inbound_sync_time(time)) { // State is too old. ofs += size; continue; } - ERR_FAIL_COND_V(size > uint32_t(p_buffer_len - ofs), ERR_BUG); const List<NodePath> props = sync->get_replication_config()->get_sync_properties(); Vector<Variant> vars; vars.resize(props.size()); diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp index c3cb1c5f13..79e8c3a6d6 100644 --- a/modules/navigation/godot_navigation_server.cpp +++ b/modules/navigation/godot_navigation_server.cpp @@ -757,7 +757,7 @@ COMMAND_1(free, RID, p_object) { agent_owner.free(p_object); } else { - ERR_FAIL_COND("Invalid ID."); + ERR_FAIL_COND("Attempted to free a NavigationServer RID that did not exist (or was already freed)."); } } diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml index aaeb2025ee..e0d17277ef 100644 --- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml +++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml @@ -16,7 +16,7 @@ <param index="1" name="tls_client_options" type="TLSOptions" default="null" /> <description> Starts a new multiplayer client connecting to the given [param url]. TLS certificates will be verified against the hostname when connecting using the [code]wss://[/code] protocol. You can pass the optional [param tls_client_options] parameter to customize the trusted certification authorities, or disable the common name verification. See [method TLSOptions.client] and [method TLSOptions.client_unsafe]. - [b]Note[/b]: It is recommended to specify the scheme part of the URL, i.e. the [param url] should start with either [code]ws://[/code] or [code]wss://[/code]. + [b]Note:[/b] It is recommended to specify the scheme part of the URL, i.e. the [param url] should start with either [code]ws://[/code] or [code]wss://[/code]. </description> </method> <method name="create_server"> diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp index 17903b3965..63045237e9 100644 --- a/platform/android/android_input_handler.cpp +++ b/platform/android/android_input_handler.cpp @@ -49,11 +49,19 @@ void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_e } } -void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) { - ev->set_shift_pressed(shift_mem); - ev->set_alt_pressed(alt_mem); - ev->set_meta_pressed(meta_mem); - ev->set_ctrl_pressed(control_mem); +void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev, Key p_keycode) { + if (p_keycode != Key::SHIFT) { + ev->set_shift_pressed(shift_mem); + } + if (p_keycode != Key::ALT) { + ev->set_alt_pressed(alt_mem); + } + if (p_keycode != Key::META) { + ev->set_meta_pressed(meta_mem); + } + if (p_keycode != Key::CTRL) { + ev->set_ctrl_pressed(control_mem); + } } void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed) { @@ -118,7 +126,7 @@ void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicod ev->set_unicode(fix_unicode(unicode)); ev->set_pressed(p_pressed); - _set_key_modifier_state(ev); + _set_key_modifier_state(ev, keycode); if (p_physical_keycode == AKEYCODE_BACK) { if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) { @@ -129,13 +137,22 @@ void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicod Input::get_singleton()->parse_input_event(ev); } -void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap) { +void AndroidInputHandler::_cancel_all_touch() { + _parse_all_touch(false, false, true); + touch.clear(); +} + +void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap, bool reset_index) { if (touch.size()) { //end all if exist for (int i = 0; i < touch.size(); i++) { Ref<InputEventScreenTouch> ev; ev.instantiate(); - ev->set_index(touch[i].id); + if (reset_index) { + ev->set_index(-1); + } else { + ev->set_index(touch[i].id); + } ev->set_pressed(p_pressed); ev->set_position(touch[i].pos); ev->set_double_tap(p_double_tap); @@ -196,7 +213,9 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const } } break; - case AMOTION_EVENT_ACTION_CANCEL: + case AMOTION_EVENT_ACTION_CANCEL: { + _cancel_all_touch(); + } break; case AMOTION_EVENT_ACTION_UP: { //release _release_all_touch(); } break; @@ -236,6 +255,12 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const } } +void AndroidInputHandler::_cancel_mouse_event_info(bool p_source_mouse_relative) { + buttons_state = BitField<MouseButtonMask>(); + _parse_mouse_event_info(BitField<MouseButtonMask>(), false, false, p_source_mouse_relative); + mouse_event_info.valid = false; +} + void AndroidInputHandler::_parse_mouse_event_info(BitField<MouseButtonMask> event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative) { if (!mouse_event_info.valid) { return; @@ -243,7 +268,7 @@ void AndroidInputHandler::_parse_mouse_event_info(BitField<MouseButtonMask> even Ref<InputEventMouseButton> ev; ev.instantiate(); - _set_key_modifier_state(ev); + _set_key_modifier_state(ev, Key::NONE); if (p_source_mouse_relative) { ev->set_position(hover_prev_pos); ev->set_global_position(hover_prev_pos); @@ -277,7 +302,7 @@ void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_an // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER Ref<InputEventMouseMotion> ev; ev.instantiate(); - _set_key_modifier_state(ev); + _set_key_modifier_state(ev, Key::NONE); ev->set_position(p_event_pos); ev->set_global_position(p_event_pos); ev->set_relative(p_event_pos - hover_prev_pos); @@ -296,8 +321,11 @@ void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_an _parse_mouse_event_info(event_buttons_mask, true, p_double_click, p_source_mouse_relative); } break; + case AMOTION_EVENT_ACTION_CANCEL: { + _cancel_mouse_event_info(p_source_mouse_relative); + } break; + case AMOTION_EVENT_ACTION_UP: - case AMOTION_EVENT_ACTION_CANCEL: case AMOTION_EVENT_ACTION_BUTTON_RELEASE: { _release_mouse_event_info(p_source_mouse_relative); } break; @@ -309,7 +337,7 @@ void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_an Ref<InputEventMouseMotion> ev; ev.instantiate(); - _set_key_modifier_state(ev); + _set_key_modifier_state(ev, Key::NONE); if (p_source_mouse_relative) { ev->set_position(hover_prev_pos); ev->set_global_position(hover_prev_pos); @@ -328,7 +356,7 @@ void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_an case AMOTION_EVENT_ACTION_SCROLL: { Ref<InputEventMouseButton> ev; ev.instantiate(); - _set_key_modifier_state(ev); + _set_key_modifier_state(ev, Key::NONE); if (p_source_mouse_relative) { ev->set_position(hover_prev_pos); ev->set_global_position(hover_prev_pos); @@ -355,7 +383,7 @@ void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_an void AndroidInputHandler::_wheel_button_click(BitField<MouseButtonMask> event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) { Ref<InputEventMouseButton> evd = ev->duplicate(); - _set_key_modifier_state(evd); + _set_key_modifier_state(evd, Key::NONE); evd->set_button_index(wheel_button); evd->set_button_mask(BitField<MouseButtonMask>(event_buttons_mask.operator int64_t() ^ int64_t(mouse_button_to_mask(wheel_button)))); evd->set_factor(factor); @@ -369,7 +397,7 @@ void AndroidInputHandler::_wheel_button_click(BitField<MouseButtonMask> event_bu void AndroidInputHandler::process_magnify(Point2 p_pos, float p_factor) { Ref<InputEventMagnifyGesture> magnify_event; magnify_event.instantiate(); - _set_key_modifier_state(magnify_event); + _set_key_modifier_state(magnify_event, Key::NONE); magnify_event->set_position(p_pos); magnify_event->set_factor(p_factor); Input::get_singleton()->parse_input_event(magnify_event); @@ -378,7 +406,7 @@ void AndroidInputHandler::process_magnify(Point2 p_pos, float p_factor) { void AndroidInputHandler::process_pan(Point2 p_pos, Vector2 p_delta) { Ref<InputEventPanGesture> pan_event; pan_event.instantiate(); - _set_key_modifier_state(pan_event); + _set_key_modifier_state(pan_event, Key::NONE); pan_event->set_position(p_pos); pan_event->set_delta(p_delta); Input::get_singleton()->parse_input_event(pan_event); diff --git a/platform/android/android_input_handler.h b/platform/android/android_input_handler.h index 6e53dcfc89..2badd32636 100644 --- a/platform/android/android_input_handler.h +++ b/platform/android/android_input_handler.h @@ -76,7 +76,7 @@ private: MouseEventInfo mouse_event_info; Point2 hover_prev_pos; // needed to calculate the relative position on hover events - void _set_key_modifier_state(Ref<InputEventWithModifiers> ev); + void _set_key_modifier_state(Ref<InputEventWithModifiers> ev, Key p_keycode); static MouseButton _button_index_from_mask(BitField<MouseButtonMask> button_mask); static BitField<MouseButtonMask> _android_button_mask_to_godot_button_mask(int android_button_mask); @@ -87,10 +87,14 @@ private: void _release_mouse_event_info(bool p_source_mouse_relative = false); - void _parse_all_touch(bool p_pressed, bool p_double_tap); + void _cancel_mouse_event_info(bool p_source_mouse_relative = false); + + void _parse_all_touch(bool p_pressed, bool p_double_tap, bool reset_index = false); void _release_all_touch(); + void _cancel_all_touch(); + public: void process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative); void process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap); diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index fdd2fed836..641258a26c 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -251,7 +251,7 @@ static const int EXPORT_FORMAT_AAB = 1; static const char *APK_ASSETS_DIRECTORY = "res://android/build/assets"; static const char *AAB_ASSETS_DIRECTORY = "res://android/build/assetPacks/installTime/src/main/assets"; -static const int DEFAULT_MIN_SDK_VERSION = 21; // Should match the value in 'platform/android/java/app/config.gradle#minSdk' +static const int OPENGL_MIN_SDK_VERSION = 21; // Should match the value in 'platform/android/java/app/config.gradle#minSdk' static const int VULKAN_MIN_SDK_VERSION = 24; static const int DEFAULT_TARGET_SDK_VERSION = 32; // Should match the value in 'platform/android/java/app/config.gradle#targetSdk' @@ -1706,7 +1706,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "gradle_build/export_format", PROPERTY_HINT_ENUM, "Export APK,Export AAB"), EXPORT_FORMAT_APK)); // Using String instead of int to default to an empty string (no override) with placeholder for instructions (see GH-62465). // This implies doing validation that the string is a proper int. - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "gradle_build/min_sdk", PROPERTY_HINT_PLACEHOLDER_TEXT, vformat("%d (default)", DEFAULT_MIN_SDK_VERSION)), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "gradle_build/min_sdk", PROPERTY_HINT_PLACEHOLDER_TEXT, vformat("%d (default)", VULKAN_MIN_SDK_VERSION)), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "gradle_build/target_sdk", PROPERTY_HINT_PLACEHOLDER_TEXT, vformat("%d (default)", DEFAULT_TARGET_SDK_VERSION)), "")); Vector<PluginConfigAndroid> plugins_configs = get_plugins(); @@ -2337,7 +2337,7 @@ bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<Edit // Check the min sdk version. String min_sdk_str = p_preset->get("gradle_build/min_sdk"); - int min_sdk_int = DEFAULT_MIN_SDK_VERSION; + int min_sdk_int = VULKAN_MIN_SDK_VERSION; if (!min_sdk_str.is_empty()) { // Empty means no override, nothing to do. if (!gradle_build_enabled) { valid = false; @@ -2350,9 +2350,9 @@ bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<Edit err += "\n"; } else { min_sdk_int = min_sdk_str.to_int(); - if (min_sdk_int < DEFAULT_MIN_SDK_VERSION) { + if (min_sdk_int < OPENGL_MIN_SDK_VERSION) { valid = false; - err += vformat(TTR("\"Min SDK\" cannot be lower than %d, which is the version needed by the Godot library."), DEFAULT_MIN_SDK_VERSION); + err += vformat(TTR("\"Min SDK\" cannot be lower than %d, which is the version needed by the Godot library."), OPENGL_MIN_SDK_VERSION); err += "\n"; } } @@ -2808,7 +2808,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP String version_name = p_preset->get("version/name"); String min_sdk_version = p_preset->get("gradle_build/min_sdk"); if (!min_sdk_version.is_valid_int()) { - min_sdk_version = itos(DEFAULT_MIN_SDK_VERSION); + min_sdk_version = itos(VULKAN_MIN_SDK_VERSION); } String target_sdk_version = p_preset->get("gradle_build/target_sdk"); if (!target_sdk_version.is_valid_int()) { diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp index 5df05580a5..1249f2219f 100644 --- a/platform/android/file_access_android.cpp +++ b/platform/android/file_access_android.cpp @@ -169,6 +169,10 @@ bool FileAccessAndroid::file_exists(const String &p_path) { return true; } +void FileAccessAndroid::close() { + _close(); +} + FileAccessAndroid::~FileAccessAndroid() { _close(); } diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h index 1d25a28d90..b8f45628e5 100644 --- a/platform/android/file_access_android.h +++ b/platform/android/file_access_android.h @@ -78,6 +78,8 @@ public: virtual uint32_t _get_unix_permissions(const String &p_file) override { return 0; } virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override { return FAILED; } + virtual void close() override; + ~FileAccessAndroid(); }; diff --git a/platform/android/file_access_filesystem_jandroid.cpp b/platform/android/file_access_filesystem_jandroid.cpp index 7174d57344..ea8459d1ed 100644 --- a/platform/android/file_access_filesystem_jandroid.cpp +++ b/platform/android/file_access_filesystem_jandroid.cpp @@ -333,6 +333,12 @@ void FileAccessFilesystemJAndroid::setup(jobject p_file_access_handler) { _file_last_modified = env->GetMethodID(cls, "fileLastModified", "(Ljava/lang/String;)J"); } +void FileAccessFilesystemJAndroid::close() { + if (is_open()) { + _close(); + } +} + FileAccessFilesystemJAndroid::FileAccessFilesystemJAndroid() { id = 0; } diff --git a/platform/android/file_access_filesystem_jandroid.h b/platform/android/file_access_filesystem_jandroid.h index 7829ab7cf9..5e74d9de24 100644 --- a/platform/android/file_access_filesystem_jandroid.h +++ b/platform/android/file_access_filesystem_jandroid.h @@ -93,6 +93,8 @@ public: virtual uint32_t _get_unix_permissions(const String &p_file) override { return 0; } virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override { return FAILED; } + virtual void close() override; + FileAccessFilesystemJAndroid(); ~FileAccessFilesystemJAndroid(); }; diff --git a/platform/ios/SCsub b/platform/ios/SCsub index f3925c146f..18ba6617af 100644 --- a/platform/ios/SCsub +++ b/platform/ios/SCsub @@ -17,7 +17,6 @@ ios_lib = [ "display_layer.mm", "godot_app_delegate.m", "godot_view_renderer.mm", - "godot_view_gesture_recognizer.mm", "device_metrics.m", "keyboard_input_view.mm", "key_mapping_ios.mm", diff --git a/platform/ios/godot_view.h b/platform/ios/godot_view.h index 077584baa6..b00ca37ebe 100644 --- a/platform/ios/godot_view.h +++ b/platform/ios/godot_view.h @@ -59,9 +59,4 @@ class String; - (void)stopRendering; - (void)startRendering; -- (void)godotTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; -- (void)godotTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; -- (void)godotTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; -- (void)godotTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; - @end diff --git a/platform/ios/godot_view.mm b/platform/ios/godot_view.mm index 4b10f95ab8..fafec79bf6 100644 --- a/platform/ios/godot_view.mm +++ b/platform/ios/godot_view.mm @@ -35,7 +35,6 @@ #include "core/string/ustring.h" #import "display_layer.h" #include "display_server_ios.h" -#import "godot_view_gesture_recognizer.h" #import "godot_view_renderer.h" #import <CoreMotion/CoreMotion.h> @@ -60,8 +59,6 @@ static const float earth_gravity = 9.80665; @property(strong, nonatomic) CMMotionManager *motionManager; -@property(strong, nonatomic) GodotViewGestureRecognizer *delayGestureRecognizer; - @end @implementation GodotView @@ -148,10 +145,6 @@ static const float earth_gravity = 9.80665; [self.animationTimer invalidate]; self.animationTimer = nil; } - - if (self.delayGestureRecognizer) { - self.delayGestureRecognizer = nil; - } } - (void)godot_commonInit { @@ -171,11 +164,6 @@ static const float earth_gravity = 9.80665; self.motionManager = nil; } } - - // Initialize delay gesture recognizer - GodotViewGestureRecognizer *gestureRecognizer = [[GodotViewGestureRecognizer alloc] init]; - self.delayGestureRecognizer = gestureRecognizer; - [self addGestureRecognizer:self.delayGestureRecognizer]; } - (void)stopRendering { @@ -347,58 +335,42 @@ static const float earth_gravity = 9.80665; } } -- (void)godotTouchesBegan:(NSSet *)touchesSet withEvent:(UIEvent *)event { - NSArray *tlist = [event.allTouches allObjects]; - for (unsigned int i = 0; i < [tlist count]; i++) { - if ([touchesSet containsObject:[tlist objectAtIndex:i]]) { - UITouch *touch = [tlist objectAtIndex:i]; - int tid = [self getTouchIDForTouch:touch]; - ERR_FAIL_COND(tid == -1); - CGPoint touchPoint = [touch locationInView:self]; - DisplayServerIOS::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, true, touch.tapCount > 1); - } +- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { + for (UITouch *touch in touches) { + int tid = [self getTouchIDForTouch:touch]; + ERR_FAIL_COND(tid == -1); + CGPoint touchPoint = [touch locationInView:self]; + DisplayServerIOS::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, true, touch.tapCount > 1); } } -- (void)godotTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { - NSArray *tlist = [event.allTouches allObjects]; - for (unsigned int i = 0; i < [tlist count]; i++) { - if ([touches containsObject:[tlist objectAtIndex:i]]) { - UITouch *touch = [tlist objectAtIndex:i]; - int tid = [self getTouchIDForTouch:touch]; - ERR_FAIL_COND(tid == -1); - CGPoint touchPoint = [touch locationInView:self]; - CGPoint prev_point = [touch previousLocationInView:self]; - CGFloat alt = [touch altitudeAngle]; - CGVector azim = [touch azimuthUnitVectorInView:self]; - DisplayServerIOS::get_singleton()->touch_drag(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, [touch force] / [touch maximumPossibleForce], Vector2(azim.dx, azim.dy) * Math::cos(alt)); - } +- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { + for (UITouch *touch in touches) { + int tid = [self getTouchIDForTouch:touch]; + ERR_FAIL_COND(tid == -1); + CGPoint touchPoint = [touch locationInView:self]; + CGPoint prev_point = [touch previousLocationInView:self]; + CGFloat alt = [touch altitudeAngle]; + CGVector azim = [touch azimuthUnitVectorInView:self]; + DisplayServerIOS::get_singleton()->touch_drag(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, [touch force] / [touch maximumPossibleForce], Vector2(azim.dx, azim.dy) * Math::cos(alt)); } } -- (void)godotTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { - NSArray *tlist = [event.allTouches allObjects]; - for (unsigned int i = 0; i < [tlist count]; i++) { - if ([touches containsObject:[tlist objectAtIndex:i]]) { - UITouch *touch = [tlist objectAtIndex:i]; - int tid = [self getTouchIDForTouch:touch]; - ERR_FAIL_COND(tid == -1); - [self removeTouch:touch]; - CGPoint touchPoint = [touch locationInView:self]; - DisplayServerIOS::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, false, false); - } +- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { + for (UITouch *touch in touches) { + int tid = [self getTouchIDForTouch:touch]; + ERR_FAIL_COND(tid == -1); + [self removeTouch:touch]; + CGPoint touchPoint = [touch locationInView:self]; + DisplayServerIOS::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, false, false); } } -- (void)godotTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { - NSArray *tlist = [event.allTouches allObjects]; - for (unsigned int i = 0; i < [tlist count]; i++) { - if ([touches containsObject:[tlist objectAtIndex:i]]) { - UITouch *touch = [tlist objectAtIndex:i]; - int tid = [self getTouchIDForTouch:touch]; - ERR_FAIL_COND(tid == -1); - DisplayServerIOS::get_singleton()->touches_canceled(tid); - } +- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { + for (UITouch *touch in touches) { + int tid = [self getTouchIDForTouch:touch]; + ERR_FAIL_COND(tid == -1); + DisplayServerIOS::get_singleton()->touches_canceled(tid); } [self clearTouches]; } diff --git a/platform/ios/godot_view_gesture_recognizer.h b/platform/ios/godot_view_gesture_recognizer.h deleted file mode 100644 index 57bfc75568..0000000000 --- a/platform/ios/godot_view_gesture_recognizer.h +++ /dev/null @@ -1,46 +0,0 @@ -/**************************************************************************/ -/* godot_view_gesture_recognizer.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -// GLViewGestureRecognizer allows iOS gestures to work correctly by -// emulating UIScrollView's UIScrollViewDelayedTouchesBeganGestureRecognizer. -// It catches all gestures incoming to UIView and delays them for 150ms -// (the same value used by UIScrollViewDelayedTouchesBeganGestureRecognizer) -// If touch cancellation or end message is fired it fires delayed -// begin touch immediately as well as last touch signal - -#import <UIKit/UIKit.h> - -@interface GodotViewGestureRecognizer : UIGestureRecognizer - -@property(nonatomic, readonly, assign) NSTimeInterval delayTimeInterval; - -- (instancetype)init; - -@end diff --git a/platform/ios/godot_view_gesture_recognizer.mm b/platform/ios/godot_view_gesture_recognizer.mm deleted file mode 100644 index 9b71228864..0000000000 --- a/platform/ios/godot_view_gesture_recognizer.mm +++ /dev/null @@ -1,186 +0,0 @@ -/**************************************************************************/ -/* godot_view_gesture_recognizer.mm */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#import "godot_view_gesture_recognizer.h" - -#import "godot_view.h" - -#include "core/config/project_settings.h" - -// Minimum distance for touches to move to fire -// a delay timer before scheduled time. -// Should be the low enough to not cause issues with dragging -// but big enough to allow click to work. -const CGFloat kGLGestureMovementDistance = 0.5; - -@interface GodotViewGestureRecognizer () - -@property(nonatomic, readwrite, assign) NSTimeInterval delayTimeInterval; - -@end - -@interface GodotViewGestureRecognizer () - -// Timer used to delay begin touch message. -// Should work as simple emulation of UIDelayedAction -@property(strong, nonatomic) NSTimer *delayTimer; - -// Delayed touch parameters -@property(strong, nonatomic) NSSet *delayedTouches; -@property(strong, nonatomic) UIEvent *delayedEvent; - -@end - -@implementation GodotViewGestureRecognizer - -- (GodotView *)godotView { - return (GodotView *)self.view; -} - -- (instancetype)init { - self = [super init]; - - self.cancelsTouchesInView = YES; - self.delaysTouchesBegan = YES; - self.delaysTouchesEnded = YES; - self.requiresExclusiveTouchType = NO; - - self.delayTimeInterval = GLOBAL_GET("input_devices/pointing/ios/touch_delay"); - - return self; -} - -- (void)dealloc { - if (self.delayTimer) { - [self.delayTimer invalidate]; - self.delayTimer = nil; - } - - if (self.delayedTouches) { - self.delayedTouches = nil; - } - - if (self.delayedEvent) { - self.delayedEvent = nil; - } -} - -- (void)delayTouches:(NSSet *)touches andEvent:(UIEvent *)event { - [self.delayTimer fire]; - - self.delayedTouches = touches; - self.delayedEvent = event; - - self.delayTimer = [NSTimer - scheduledTimerWithTimeInterval:self.delayTimeInterval - target:self - selector:@selector(fireDelayedTouches:) - userInfo:nil - repeats:NO]; -} - -- (void)fireDelayedTouches:(id)timer { - [self.delayTimer invalidate]; - self.delayTimer = nil; - - if (self.delayedTouches) { - [self.godotView godotTouchesBegan:self.delayedTouches withEvent:self.delayedEvent]; - } - - self.delayedTouches = nil; - self.delayedEvent = nil; -} - -- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { - NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseBegan]; - [self delayTouches:cleared andEvent:event]; - - [super touchesBegan:touches withEvent:event]; -} - -- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { - NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseMoved]; - - if (self.delayTimer) { - // We should check if movement was significant enough to fire an event - // for dragging to work correctly. - for (UITouch *touch in cleared) { - CGPoint from = [touch locationInView:self.godotView]; - CGPoint to = [touch previousLocationInView:self.godotView]; - CGFloat xDistance = from.x - to.x; - CGFloat yDistance = from.y - to.y; - - CGFloat distance = sqrt(xDistance * xDistance + yDistance * yDistance); - - // Early exit, since one of touches has moved enough to fire a drag event. - if (distance > kGLGestureMovementDistance) { - [self.delayTimer fire]; - [self.godotView godotTouchesMoved:cleared withEvent:event]; - return; - } - } - - return; - } - - [self.godotView godotTouchesMoved:cleared withEvent:event]; - - [super touchesMoved:touches withEvent:event]; -} - -- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { - [self.delayTimer fire]; - - NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseEnded]; - [self.godotView godotTouchesEnded:cleared withEvent:event]; - - [super touchesEnded:touches withEvent:event]; -} - -- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { - [self.delayTimer fire]; - [self.godotView godotTouchesCancelled:touches withEvent:event]; - - [super touchesCancelled:touches withEvent:event]; -} - -- (NSSet *)copyClearedTouches:(NSSet *)touches phase:(UITouchPhase)phaseToSave { - NSMutableSet *cleared = [touches mutableCopy]; - - for (UITouch *touch in touches) { - if (touch.view != self.view || touch.phase != phaseToSave) { - [cleared removeObject:touch]; - } - } - - return cleared; -} - -@end diff --git a/platform/ios/joypad_ios.mm b/platform/ios/joypad_ios.mm index 057f439b81..9194b09ef6 100644 --- a/platform/ios/joypad_ios.mm +++ b/platform/ios/joypad_ios.mm @@ -305,6 +305,25 @@ void JoypadIOS::start_processing() { float value = gamepad.rightTrigger.value; Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_RIGHT, value); } + + if (@available(iOS 13, *)) { + // iOS uses 'buttonOptions' and 'buttonMenu' names for BACK and START joy buttons. + if (element == gamepad.buttonOptions) { + Input::get_singleton()->joy_button(joy_id, JoyButton::BACK, + gamepad.buttonOptions.isPressed); + } else if (element == gamepad.buttonMenu) { + Input::get_singleton()->joy_button(joy_id, JoyButton::START, + gamepad.buttonMenu.isPressed); + } + } + + if (@available(iOS 14, *)) { + // iOS uses 'buttonHome' for the GUIDE joy button. + if (element == gamepad.buttonHome) { + Input::get_singleton()->joy_button(joy_id, JoyButton::GUIDE, + gamepad.buttonHome.isPressed); + } + } }; } else if (controller.microGamepad != nil) { // micro gamepads were added in OS 9 and feature just 2 buttons and a d-pad diff --git a/platform/linuxbsd/SCsub b/platform/linuxbsd/SCsub index 3c5dc78c60..4dd74ff9d0 100644 --- a/platform/linuxbsd/SCsub +++ b/platform/linuxbsd/SCsub @@ -11,23 +11,30 @@ common_linuxbsd = [ "joypad_linux.cpp", "freedesktop_portal_desktop.cpp", "freedesktop_screensaver.cpp", - "xkbcommon-so_wrap.c", ] +if env["use_sowrap"]: + common_linuxbsd.append("xkbcommon-so_wrap.c") + if env["x11"]: common_linuxbsd += SConscript("x11/SCsub") if env["speechd"]: - common_linuxbsd.append(["speechd-so_wrap.c", "tts_linux.cpp"]) + common_linuxbsd.append("tts_linux.cpp") + if env["use_sowrap"]: + common_linuxbsd.append("speechd-so_wrap.c") if env["fontconfig"]: - common_linuxbsd.append("fontconfig-so_wrap.c") + if env["use_sowrap"]: + common_linuxbsd.append("fontconfig-so_wrap.c") if env["udev"]: - common_linuxbsd.append("libudev-so_wrap.c") + if env["use_sowrap"]: + common_linuxbsd.append("libudev-so_wrap.c") if env["dbus"]: - common_linuxbsd.append("dbus-so_wrap.c") + if env["use_sowrap"]: + common_linuxbsd.append("dbus-so_wrap.c") prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_linuxbsd) diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py index 36e149f2b4..af2a271476 100644 --- a/platform/linuxbsd/detect.py +++ b/platform/linuxbsd/detect.py @@ -43,6 +43,7 @@ def get_opts(): BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN)", False), BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False), BoolVariable("use_msan", "Use LLVM compiler memory sanitizer (MSAN)", False), + BoolVariable("use_sowrap", "Dynamically load system libraries", True), BoolVariable("alsa", "Use ALSA", True), BoolVariable("pulseaudio", "Use PulseAudio", True), BoolVariable("dbus", "Use D-Bus to handle screensaver and portal desktop settings", True), @@ -184,6 +185,9 @@ def configure(env: "Environment"): ## Dependencies + if env["use_sowrap"]: + env.Append(CPPDEFINES=["SOWRAP_ENABLED"]) + if env["touch"]: env.Append(CPPDEFINES=["TOUCH_ENABLED"]) @@ -271,26 +275,83 @@ def configure(env: "Environment"): env.Append(LIBS=["embree3"]) ## Flags - if env["fontconfig"]: - env.Append(CPPDEFINES=["FONTCONFIG_ENABLED"]) + if not env["use_sowrap"]: + if os.system("pkg-config --exists fontconfig") == 0: # 0 means found + env.ParseConfig("pkg-config fontconfig --cflags --libs") + env.Append(CPPDEFINES=["FONTCONFIG_ENABLED"]) + else: + print("Warning: fontconfig development libraries not found. Disabling the system fonts support.") + env["fontconfig"] = False + else: + env.Append(CPPDEFINES=["FONTCONFIG_ENABLED"]) if env["alsa"]: - env.Append(CPPDEFINES=["ALSA_ENABLED", "ALSAMIDI_ENABLED"]) + if not env["use_sowrap"]: + if os.system("pkg-config --exists alsa") == 0: # 0 means found + env.ParseConfig("pkg-config alsa --cflags --libs") + env.Append(CPPDEFINES=["ALSA_ENABLED", "ALSAMIDI_ENABLED"]) + else: + print("Warning: ALSA development libraries not found. Disabling the ALSA audio driver.") + env["alsa"] = False + else: + env.Append(CPPDEFINES=["ALSA_ENABLED", "ALSAMIDI_ENABLED"]) if env["pulseaudio"]: + if not env["use_sowrap"]: + if os.system("pkg-config --exists libpulse") == 0: # 0 means found + env.ParseConfig("pkg-config libpulse --cflags --libs") + env.Append(CPPDEFINES=["PULSEAUDIO_ENABLED", "_REENTRANT"]) + else: + print("Warning: PulseAudio development libraries not found. Disabling the PulseAudio audio driver.") + env["pulseaudio"] = False env.Append(CPPDEFINES=["PULSEAUDIO_ENABLED", "_REENTRANT"]) if env["dbus"]: - env.Append(CPPDEFINES=["DBUS_ENABLED"]) + if not env["use_sowrap"]: + if os.system("pkg-config --exists dbus-1") == 0: # 0 means found + env.ParseConfig("pkg-config dbus-1 --cflags --libs") + env.Append(CPPDEFINES=["DBUS_ENABLED"]) + else: + print("Warning: D-Bus development libraries not found. Disabling screensaver prevention.") + env["dbus"] = False + else: + env.Append(CPPDEFINES=["DBUS_ENABLED"]) if env["speechd"]: - env.Append(CPPDEFINES=["SPEECHD_ENABLED"]) + if not env["use_sowrap"]: + if os.system("pkg-config --exists speech-dispatcher") == 0: # 0 means found + env.ParseConfig("pkg-config speech-dispatcher --cflags --libs") + env.Append(CPPDEFINES=["SPEECHD_ENABLED"]) + else: + print("Warning: speech-dispatcher development libraries not found. Disabling text to speech support.") + env["speechd"] = False + else: + env.Append(CPPDEFINES=["SPEECHD_ENABLED"]) + + if not env["use_sowrap"]: + if os.system("pkg-config --exists xkbcommon") == 0: # 0 means found + env.ParseConfig("pkg-config xkbcommon --cflags --libs") + env.Append(CPPDEFINES=["XKB_ENABLED"]) + else: + print( + "Warning: libxkbcommon development libraries not found. Disabling dead key composition and key label support." + ) + else: + env.Append(CPPDEFINES=["XKB_ENABLED"]) if platform.system() == "Linux": env.Append(CPPDEFINES=["JOYDEV_ENABLED"]) if env["udev"]: - env.Append(CPPDEFINES=["UDEV_ENABLED"]) + if not env["use_sowrap"]: + if os.system("pkg-config --exists libudev") == 0: # 0 means found + env.ParseConfig("pkg-config libudev --cflags --libs") + env.Append(CPPDEFINES=["UDEV_ENABLED"]) + else: + print("Warning: libudev development libraries not found. Disabling controller hotplugging support.") + env["udev"] = False + else: + env.Append(CPPDEFINES=["UDEV_ENABLED"]) else: env["udev"] = False # Linux specific @@ -298,7 +359,9 @@ def configure(env: "Environment"): if not env["builtin_zlib"]: env.ParseConfig("pkg-config zlib --cflags --libs") - env.Prepend(CPPPATH=["#platform/linuxbsd", "#thirdparty/linuxbsd_headers"]) + env.Prepend(CPPPATH=["#platform/linuxbsd"]) + if env["use_sowrap"]: + env.Prepend(CPPPATH=["#thirdparty/linuxbsd_headers"]) env.Append( CPPDEFINES=[ @@ -309,6 +372,35 @@ def configure(env: "Environment"): ) if env["x11"]: + if not env["use_sowrap"]: + if os.system("pkg-config --exists x11"): + print("Error: X11 libraries not found. Aborting.") + sys.exit(255) + env.ParseConfig("pkg-config x11 --cflags --libs") + if os.system("pkg-config --exists xcursor"): + print("Error: Xcursor library not found. Aborting.") + sys.exit(255) + env.ParseConfig("pkg-config xcursor --cflags --libs") + if os.system("pkg-config --exists xinerama"): + print("Error: Xinerama library not found. Aborting.") + sys.exit(255) + env.ParseConfig("pkg-config xinerama --cflags --libs") + if os.system("pkg-config --exists xext"): + print("Error: Xext library not found. Aborting.") + sys.exit(255) + env.ParseConfig("pkg-config xext --cflags --libs") + if os.system("pkg-config --exists xrandr"): + print("Error: XrandR library not found. Aborting.") + sys.exit(255) + env.ParseConfig("pkg-config xrandr --cflags --libs") + if os.system("pkg-config --exists xrender"): + print("Error: XRender library not found. Aborting.") + sys.exit(255) + env.ParseConfig("pkg-config xrender --cflags --libs") + if os.system("pkg-config --exists xi"): + print("Error: Xi library not found. Aborting.") + sys.exit(255) + env.ParseConfig("pkg-config xi --cflags --libs") env.Append(CPPDEFINES=["X11_ENABLED"]) if env["vulkan"]: @@ -346,7 +438,7 @@ def configure(env: "Environment"): gnu_ld_version = re.search("^GNU ld [^$]*(\d+\.\d+)$", linker_version_str, re.MULTILINE) if not gnu_ld_version: print( - "Warning: Creating template binaries enabled for PCK embedding is currently only supported with GNU ld, not gold or LLD." + "Warning: Creating export template binaries enabled for PCK embedding is currently only supported with GNU ld, not gold, LLD or mold." ) else: if float(gnu_ld_version.group(1)) >= 2.30: diff --git a/platform/linuxbsd/freedesktop_portal_desktop.cpp b/platform/linuxbsd/freedesktop_portal_desktop.cpp index 72d4e3772f..ec1fcf6698 100644 --- a/platform/linuxbsd/freedesktop_portal_desktop.cpp +++ b/platform/linuxbsd/freedesktop_portal_desktop.cpp @@ -36,7 +36,11 @@ #include "core/os/os.h" #include "core/string/ustring.h" +#ifdef SOWRAP_ENABLED #include "dbus-so_wrap.h" +#else +#include <dbus/dbus.h> +#endif #include "core/variant/variant.h" @@ -124,12 +128,16 @@ uint32_t FreeDesktopPortalDesktop::get_appearance_color_scheme() { } FreeDesktopPortalDesktop::FreeDesktopPortalDesktop() { +#ifdef SOWRAP_ENABLED #ifdef DEBUG_ENABLED int dylibloader_verbose = 1; #else int dylibloader_verbose = 0; #endif unsupported = (initialize_dbus(dylibloader_verbose) != 0); +#else + unsupported = false; +#endif } #endif // DBUS_ENABLED diff --git a/platform/linuxbsd/freedesktop_screensaver.cpp b/platform/linuxbsd/freedesktop_screensaver.cpp index 159fd0df61..d07e781a5f 100644 --- a/platform/linuxbsd/freedesktop_screensaver.cpp +++ b/platform/linuxbsd/freedesktop_screensaver.cpp @@ -34,7 +34,11 @@ #include "core/config/project_settings.h" +#ifdef SOWRAP_ENABLED #include "dbus-so_wrap.h" +#else +#include <dbus/dbus.h> +#endif #define BUS_OBJECT_NAME "org.freedesktop.ScreenSaver" #define BUS_OBJECT_PATH "/org/freedesktop/ScreenSaver" @@ -127,12 +131,16 @@ void FreeDesktopScreenSaver::uninhibit() { } FreeDesktopScreenSaver::FreeDesktopScreenSaver() { +#ifdef SOWRAP_ENABLED #ifdef DEBUG_ENABLED int dylibloader_verbose = 1; #else int dylibloader_verbose = 0; #endif unsupported = (initialize_dbus(dylibloader_verbose) != 0); +#else + unsupported = false; +#endif } #endif // DBUS_ENABLED diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp index b77f989677..0256af0a59 100644 --- a/platform/linuxbsd/joypad_linux.cpp +++ b/platform/linuxbsd/joypad_linux.cpp @@ -39,7 +39,11 @@ #include <unistd.h> #ifdef UDEV_ENABLED +#ifdef SOWRAP_ENABLED #include "libudev-so_wrap.h" +#else +#include <libudev.h> +#endif #endif #define LONG_BITS (sizeof(long) * 8) @@ -70,6 +74,7 @@ void JoypadLinux::Joypad::reset() { JoypadLinux::JoypadLinux(Input *in) { #ifdef UDEV_ENABLED +#ifdef SOWRAP_ENABLED #ifdef DEBUG_ENABLED int dylibloader_verbose = 1; #else @@ -81,6 +86,7 @@ JoypadLinux::JoypadLinux(Input *in) { } else { print_verbose("JoypadLinux: udev enabled, but couldn't be loaded. Falling back to /dev/input to detect joypads."); } +#endif #else print_verbose("JoypadLinux: udev disabled, parsing /dev/input to detect joypads."); #endif diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp index 41d1f1d050..54bb34ef73 100644 --- a/platform/linuxbsd/os_linuxbsd.cpp +++ b/platform/linuxbsd/os_linuxbsd.cpp @@ -1083,12 +1083,16 @@ OS_LinuxBSD::OS_LinuxBSD() { #endif #ifdef FONTCONFIG_ENABLED +#ifdef SOWRAP_ENABLED #ifdef DEBUG_ENABLED int dylibloader_verbose = 1; #else int dylibloader_verbose = 0; #endif font_config_initialized = (initialize_fontconfig(dylibloader_verbose) == 0); +#else + font_config_initialized = true; +#endif if (font_config_initialized) { config = FcInitLoadConfigAndFonts(); if (!config) { diff --git a/platform/linuxbsd/os_linuxbsd.h b/platform/linuxbsd/os_linuxbsd.h index 045d3d95ba..9423514944 100644 --- a/platform/linuxbsd/os_linuxbsd.h +++ b/platform/linuxbsd/os_linuxbsd.h @@ -41,7 +41,11 @@ #include "servers/audio_server.h" #ifdef FONTCONFIG_ENABLED +#ifdef SOWRAP_ENABLED #include "fontconfig-so_wrap.h" +#else +#include <fontconfig/fontconfig.h> +#endif #endif class OS_LinuxBSD : public OS_Unix { diff --git a/platform/linuxbsd/tts_linux.cpp b/platform/linuxbsd/tts_linux.cpp index 4662aaf02d..04d7c5444f 100644 --- a/platform/linuxbsd/tts_linux.cpp +++ b/platform/linuxbsd/tts_linux.cpp @@ -39,12 +39,18 @@ void TTS_Linux::speech_init_thread_func(void *p_userdata) { TTS_Linux *tts = (TTS_Linux *)p_userdata; if (tts) { MutexLock thread_safe_method(tts->_thread_safe_); +#ifdef SOWRAP_ENABLED #ifdef DEBUG_ENABLED int dylibloader_verbose = 1; #else int dylibloader_verbose = 0; #endif - if (initialize_speechd(dylibloader_verbose) == 0) { + if (initialize_speechd(dylibloader_verbose) != 0) { + print_verbose("Text-to-Speech: Cannot load Speech Dispatcher library!"); + } else { +#else + { +#endif CharString class_str; String config_name = GLOBAL_GET("application/config/name"); if (config_name.length() == 0) { @@ -64,8 +70,6 @@ void TTS_Linux::speech_init_thread_func(void *p_userdata) { } else { print_verbose("Text-to-Speech: Cannot initialize Speech Dispatcher synthesizer!"); } - } else { - print_verbose("Text-to-Speech: Cannot load Speech Dispatcher library!"); } } } diff --git a/platform/linuxbsd/tts_linux.h b/platform/linuxbsd/tts_linux.h index 425654d975..3fe7b659d0 100644 --- a/platform/linuxbsd/tts_linux.h +++ b/platform/linuxbsd/tts_linux.h @@ -39,7 +39,11 @@ #include "core/variant/array.h" #include "servers/display_server.h" +#ifdef SOWRAP_ENABLED #include "speechd-so_wrap.h" +#else +#include <libspeechd.h> +#endif class TTS_Linux { _THREAD_SAFE_CLASS_ diff --git a/platform/linuxbsd/x11/SCsub b/platform/linuxbsd/x11/SCsub index 8b2e2aabe4..a4890391ce 100644 --- a/platform/linuxbsd/x11/SCsub +++ b/platform/linuxbsd/x11/SCsub @@ -5,15 +5,21 @@ Import("env") source_files = [ "display_server_x11.cpp", "key_mapping_x11.cpp", - "dynwrappers/xlib-so_wrap.c", - "dynwrappers/xcursor-so_wrap.c", - "dynwrappers/xinerama-so_wrap.c", - "dynwrappers/xinput2-so_wrap.c", - "dynwrappers/xrandr-so_wrap.c", - "dynwrappers/xrender-so_wrap.c", - "dynwrappers/xext-so_wrap.c", ] +if env["use_sowrap"]: + source_files.append( + [ + "dynwrappers/xlib-so_wrap.c", + "dynwrappers/xcursor-so_wrap.c", + "dynwrappers/xinerama-so_wrap.c", + "dynwrappers/xinput2-so_wrap.c", + "dynwrappers/xrandr-so_wrap.c", + "dynwrappers/xrender-so_wrap.c", + "dynwrappers/xext-so_wrap.c", + ] + ) + if env["vulkan"]: source_files.append("vulkan_context_x11.cpp") diff --git a/platform/linuxbsd/x11/detect_prime_x11.cpp b/platform/linuxbsd/x11/detect_prime_x11.cpp index 8d586599e6..3d07be1c76 100644 --- a/platform/linuxbsd/x11/detect_prime_x11.cpp +++ b/platform/linuxbsd/x11/detect_prime_x11.cpp @@ -41,7 +41,13 @@ #include "thirdparty/glad/glad/gl.h" #include "thirdparty/glad/glad/glx.h" +#ifdef SOWRAP_ENABLED #include "dynwrappers/xlib-so_wrap.h" +#else +#include <X11/XKBlib.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#endif #include <cstring> diff --git a/platform/linuxbsd/x11/display_server_x11.cpp b/platform/linuxbsd/x11/display_server_x11.cpp index 525c62fbf2..896b7b95eb 100644 --- a/platform/linuxbsd/x11/display_server_x11.cpp +++ b/platform/linuxbsd/x11/display_server_x11.cpp @@ -1329,12 +1329,14 @@ void DisplayServerX11::delete_sub_window(WindowID p_id) { wd.xic = nullptr; } XDestroyWindow(x11_display, wd.x11_xim_window); +#ifdef XKB_ENABLED if (xkb_loaded) { if (wd.xkb_state) { xkb_compose_state_unref(wd.xkb_state); wd.xkb_state = nullptr; } } +#endif XUnmapWindow(x11_display, wd.x11_window); XDestroyWindow(x11_display, wd.x11_window); @@ -2942,11 +2944,13 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event, XLookupString(&xkeyevent_no_mod, nullptr, 0, &keysym_keycode, nullptr); String keysym; +#ifdef XKB_ENABLED if (xkb_loaded) { KeySym keysym_unicode_nm = 0; // keysym used to find unicode XLookupString(&xkeyevent_no_mod, nullptr, 0, &keysym_unicode_nm, nullptr); keysym = String::chr(xkb_keysym_to_utf32(xkb_keysym_to_upper(keysym_unicode_nm))); } +#endif // Meanwhile, XLookupString returns keysyms useful for unicode. @@ -3035,6 +3039,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event, } } while (status == XBufferOverflow); #endif +#ifdef XKB_ENABLED } else if (xkeyevent->type == KeyPress && wd.xkb_state && xkb_loaded) { xkb_compose_feed_result res = xkb_compose_state_feed(wd.xkb_state, keysym_unicode); if (res == XKB_COMPOSE_FEED_ACCEPTED) { @@ -3093,6 +3098,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event, return; } } +#endif } /* Phase 2, obtain a Godot keycode from the keysym */ @@ -4936,6 +4942,11 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V win_rect.position = wpos; } + // Position and size hints are set from these values before they are updated to the actual + // window size, so we need to initialize them here. + wd.position = win_rect.position; + wd.size = win_rect.size; + { wd.x11_window = XCreateWindow(x11_display, RootWindow(x11_display, visualInfo.screen), win_rect.position.x, win_rect.position.y, win_rect.size.width > 0 ? win_rect.size.width : 1, win_rect.size.height > 0 ? win_rect.size.height : 1, 0, visualInfo.depth, InputOutput, visualInfo.visual, valuemask, &windowAttributes); @@ -4943,11 +4954,11 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V window_attributes_ime.event_mask = KeyPressMask | KeyReleaseMask | StructureNotifyMask | ExposureMask; wd.x11_xim_window = XCreateWindow(x11_display, wd.x11_window, 0, 0, 1, 1, 0, CopyFromParent, InputOnly, CopyFromParent, CWEventMask, &window_attributes_ime); - +#ifdef XKB_ENABLED if (dead_tbl && xkb_loaded) { wd.xkb_state = xkb_compose_state_new(dead_tbl, XKB_COMPOSE_STATE_NO_FLAGS); } - +#endif // Enable receiving notification when the window is initialized (MapNotify) // so the focus can be set at the right time. if (!wd.no_focus && !wd.is_popup) { @@ -5212,6 +5223,7 @@ static ::XIMStyle _get_best_xim_style(const ::XIMStyle &p_style_a, const ::XIMSt DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) { KeyMappingX11::initialize(); +#ifdef SOWRAP_ENABLED #ifdef DEBUG_ENABLED int dylibloader_verbose = 1; #else @@ -5226,9 +5238,9 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode r_error = ERR_UNAVAILABLE; ERR_FAIL_MSG("Can't load XCursor dynamically."); } - +#ifdef XKB_ENABLED xkb_loaded = (initialize_xkbcommon(dylibloader_verbose) == 0); - +#endif if (initialize_xext(dylibloader_verbose) != 0) { r_error = ERR_UNAVAILABLE; ERR_FAIL_MSG("Can't load Xext dynamically."); @@ -5253,7 +5265,13 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode r_error = ERR_UNAVAILABLE; ERR_FAIL_MSG("Can't load Xinput2 dynamically."); } +#else +#ifdef XKB_ENABLED + xkb_loaded = true; +#endif +#endif +#ifdef XKB_ENABLED if (xkb_loaded) { xkb_ctx = xkb_context_new(XKB_CONTEXT_NO_FLAGS); if (xkb_ctx) { @@ -5270,6 +5288,7 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode dead_tbl = xkb_compose_table_new_from_locale(xkb_ctx, locale, XKB_COMPOSE_COMPILE_NO_FLAGS); } } +#endif Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events); @@ -5712,16 +5731,19 @@ DisplayServerX11::~DisplayServerX11() { wd.xic = nullptr; } XDestroyWindow(x11_display, wd.x11_xim_window); +#ifdef XKB_ENABLED if (xkb_loaded) { if (wd.xkb_state) { xkb_compose_state_unref(wd.xkb_state); wd.xkb_state = nullptr; } } +#endif XUnmapWindow(x11_display, wd.x11_window); XDestroyWindow(x11_display, wd.x11_window); } +#ifdef XKB_ENABLED if (xkb_loaded) { if (dead_tbl) { xkb_compose_table_unref(dead_tbl); @@ -5730,6 +5752,7 @@ DisplayServerX11::~DisplayServerX11() { xkb_context_unref(xkb_ctx); } } +#endif //destroy drivers #if defined(VULKAN_ENABLED) diff --git a/platform/linuxbsd/x11/display_server_x11.h b/platform/linuxbsd/x11/display_server_x11.h index ea54b42262..dbe8a0ce2b 100644 --- a/platform/linuxbsd/x11/display_server_x11.h +++ b/platform/linuxbsd/x11/display_server_x11.h @@ -36,6 +36,8 @@ #include "servers/display_server.h" #include "core/input/input.h" +#include "core/os/mutex.h" +#include "core/os/thread.h" #include "core/templates/local_vector.h" #include "drivers/alsa/audio_driver_alsa.h" #include "drivers/alsamidi/midi_driver_alsamidi.h" @@ -69,6 +71,7 @@ #include <X11/Xutil.h> #include <X11/keysym.h> +#ifdef SOWRAP_ENABLED #include "dynwrappers/xlib-so_wrap.h" #include "dynwrappers/xcursor-so_wrap.h" @@ -79,6 +82,25 @@ #include "dynwrappers/xrender-so_wrap.h" #include "../xkbcommon-so_wrap.h" +#else +#include <X11/XKBlib.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> + +#include <X11/Xcursor/Xcursor.h> +#include <X11/extensions/XInput2.h> +#include <X11/extensions/Xext.h> +#include <X11/extensions/Xinerama.h> +#include <X11/extensions/Xrandr.h> +#include <X11/extensions/Xrender.h> +#include <X11/extensions/shape.h> + +#ifdef XKB_ENABLED +#include <xkbcommon/xkbcommon-compose.h> +#include <xkbcommon/xkbcommon-keysyms.h> +#include <xkbcommon/xkbcommon.h> +#endif +#endif typedef struct _xrr_monitor_info { Atom name; @@ -142,7 +164,9 @@ class DisplayServerX11 : public DisplayServer { bool ime_active = false; bool ime_in_progress = false; bool ime_suppress_next_keyup = false; +#ifdef XKB_ENABLED xkb_compose_state *xkb_state = nullptr; +#endif Size2i min_size; Size2i max_size; @@ -186,9 +210,11 @@ class DisplayServerX11 : public DisplayServer { Point2i im_selection; String im_text; +#ifdef XKB_ENABLED bool xkb_loaded = false; xkb_context *xkb_ctx = nullptr; xkb_compose_table *dead_tbl = nullptr; +#endif HashMap<WindowID, WindowData> windows; diff --git a/platform/linuxbsd/x11/gl_manager_x11.h b/platform/linuxbsd/x11/gl_manager_x11.h index 713b13376c..0eb8ab64f4 100644 --- a/platform/linuxbsd/x11/gl_manager_x11.h +++ b/platform/linuxbsd/x11/gl_manager_x11.h @@ -37,9 +37,22 @@ #include "core/os/os.h" #include "core/templates/local_vector.h" -#include "dynwrappers/xext-so_wrap.h" + +#ifdef SOWRAP_ENABLED #include "dynwrappers/xlib-so_wrap.h" + +#include "dynwrappers/xext-so_wrap.h" #include "dynwrappers/xrender-so_wrap.h" +#else +#include <X11/XKBlib.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> + +#include <X11/extensions/Xext.h> +#include <X11/extensions/Xrender.h> +#include <X11/extensions/shape.h> +#endif + #include "servers/display_server.h" struct GLManager_X11_Private; diff --git a/platform/web/display_server_web.cpp b/platform/web/display_server_web.cpp index d71fd60543..e89a79834b 100644 --- a/platform/web/display_server_web.cpp +++ b/platform/web/display_server_web.cpp @@ -108,11 +108,19 @@ void DisplayServerWeb::request_quit_callback() { // Keys -void DisplayServerWeb::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod) { - ev->set_shift_pressed(p_mod & 1); - ev->set_alt_pressed(p_mod & 2); - ev->set_ctrl_pressed(p_mod & 4); - ev->set_meta_pressed(p_mod & 8); +void DisplayServerWeb::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod, Key p_keycode) { + if (p_keycode != Key::SHIFT) { + ev->set_shift_pressed(p_mod & 1); + } + if (p_keycode != Key::ALT) { + ev->set_alt_pressed(p_mod & 2); + } + if (p_keycode != Key::CTRL) { + ev->set_ctrl_pressed(p_mod & 4); + } + if (p_keycode != Key::META) { + ev->set_meta_pressed(p_mod & 8); + } } void DisplayServerWeb::key_callback(int p_pressed, int p_repeat, int p_modifiers) { @@ -138,7 +146,7 @@ void DisplayServerWeb::key_callback(int p_pressed, int p_repeat, int p_modifiers ev->set_key_label(fix_key_label(c, keycode)); ev->set_unicode(fix_unicode(c)); ev->set_pressed(p_pressed); - dom2godot_mod(ev, p_modifiers); + dom2godot_mod(ev, p_modifiers, fix_keycode(c, keycode)); Input::get_singleton()->parse_input_event(ev); @@ -157,7 +165,7 @@ int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double ev->set_position(pos); ev->set_global_position(pos); ev->set_pressed(p_pressed); - dom2godot_mod(ev, p_modifiers); + dom2godot_mod(ev, p_modifiers, Key::NONE); switch (p_button) { case DOM_BUTTON_LEFT: @@ -235,7 +243,7 @@ void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_ Point2 pos(p_x, p_y); Ref<InputEventMouseMotion> ev; ev.instantiate(); - dom2godot_mod(ev, p_modifiers); + dom2godot_mod(ev, p_modifiers, Key::NONE); ev->set_button_mask(input_mask); ev->set_position(pos); diff --git a/platform/web/display_server_web.h b/platform/web/display_server_web.h index 6d76af4e56..2e50a6bbc8 100644 --- a/platform/web/display_server_web.h +++ b/platform/web/display_server_web.h @@ -81,7 +81,7 @@ private: bool swap_cancel_ok = false; // utilities - static void dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod); + static void dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod, Key p_keycode); static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape); // events diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index fe7d91dc18..1cfc9c9f47 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -3668,10 +3668,18 @@ void DisplayServerWindows::_process_key_events() { } k->set_window_id(ke.window_id); - k->set_shift_pressed(ke.shift); - k->set_alt_pressed(ke.alt); - k->set_ctrl_pressed(ke.control); - k->set_meta_pressed(ke.meta); + if (keycode != Key::SHIFT) { + k->set_shift_pressed(ke.shift); + } + if (keycode != Key::ALT) { + k->set_alt_pressed(ke.alt); + } + if (keycode != Key::CTRL) { + k->set_ctrl_pressed(ke.control); + } + if (keycode != Key::META) { + k->set_meta_pressed(ke.meta); + } k->set_pressed(true); k->set_keycode(keycode); k->set_physical_keycode(physical_keycode); @@ -3693,11 +3701,6 @@ void DisplayServerWindows::_process_key_events() { k.instantiate(); k->set_window_id(ke.window_id); - k->set_shift_pressed(ke.shift); - k->set_alt_pressed(ke.alt); - k->set_ctrl_pressed(ke.control); - k->set_meta_pressed(ke.meta); - k->set_pressed(ke.uMsg == WM_KEYDOWN); Key keycode = KeyMappingWindows::get_keysym(ke.wParam); @@ -3719,6 +3722,18 @@ void DisplayServerWindows::_process_key_events() { } } + if (keycode != Key::SHIFT) { + k->set_shift_pressed(ke.shift); + } + if (keycode != Key::ALT) { + k->set_alt_pressed(ke.alt); + } + if (keycode != Key::CTRL) { + k->set_ctrl_pressed(ke.control); + } + if (keycode != Key::META) { + k->set_meta_pressed(ke.meta); + } k->set_keycode(keycode); k->set_physical_keycode(physical_keycode); k->set_key_label(key_label); diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 52a1213a49..1ee6a0b779 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -31,6 +31,7 @@ #include "navigation_agent_2d.h" #include "core/math/geometry_2d.h" +#include "scene/2d/navigation_link_2d.h" #include "scene/resources/world_2d.h" #include "servers/navigation_server_2d.h" @@ -623,6 +624,21 @@ void NavigationAgent2D::update_navigation() { } details[SNAME("owner")] = owner; + + if (waypoint_type == NavigationPathQueryResult2D::PATH_SEGMENT_TYPE_LINK) { + const NavigationLink2D *navlink = Object::cast_to<NavigationLink2D>(owner); + if (navlink) { + Vector2 link_global_start_position = navlink->get_global_start_position(); + Vector2 link_global_end_position = navlink->get_global_end_position(); + if (waypoint.distance_to(link_global_start_position) < waypoint.distance_to(link_global_end_position)) { + details[SNAME("link_entry_position")] = link_global_start_position; + details[SNAME("link_exit_position")] = link_global_end_position; + } else { + details[SNAME("link_entry_position")] = link_global_end_position; + details[SNAME("link_exit_position")] = link_global_start_position; + } + } + } } // Emit a signal for the waypoint diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp index 26dca40176..8adb7c6305 100644 --- a/scene/2d/navigation_link_2d.cpp +++ b/scene/2d/navigation_link_2d.cpp @@ -54,6 +54,12 @@ void NavigationLink2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_end_position", "position"), &NavigationLink2D::set_end_position); ClassDB::bind_method(D_METHOD("get_end_position"), &NavigationLink2D::get_end_position); + ClassDB::bind_method(D_METHOD("set_global_start_position", "position"), &NavigationLink2D::set_global_start_position); + ClassDB::bind_method(D_METHOD("get_global_start_position"), &NavigationLink2D::get_global_start_position); + + ClassDB::bind_method(D_METHOD("set_global_end_position", "position"), &NavigationLink2D::set_global_end_position); + ClassDB::bind_method(D_METHOD("get_global_end_position"), &NavigationLink2D::get_global_end_position); + ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink2D::set_enter_cost); ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink2D::get_enter_cost); @@ -271,6 +277,38 @@ void NavigationLink2D::set_end_position(Vector2 p_position) { #endif // DEBUG_ENABLED } +void NavigationLink2D::set_global_start_position(Vector2 p_position) { + if (is_inside_tree()) { + set_start_position(to_local(p_position)); + } else { + set_start_position(p_position); + } +} + +Vector2 NavigationLink2D::get_global_start_position() const { + if (is_inside_tree()) { + return to_global(start_position); + } else { + return start_position; + } +} + +void NavigationLink2D::set_global_end_position(Vector2 p_position) { + if (is_inside_tree()) { + set_end_position(to_local(p_position)); + } else { + set_end_position(p_position); + } +} + +Vector2 NavigationLink2D::get_global_end_position() const { + if (is_inside_tree()) { + return to_global(end_position); + } else { + return end_position; + } +} + void NavigationLink2D::set_enter_cost(real_t p_enter_cost) { ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive."); if (Math::is_equal_approx(enter_cost, p_enter_cost)) { diff --git a/scene/2d/navigation_link_2d.h b/scene/2d/navigation_link_2d.h index 5bf2a72358..8a24d611c9 100644 --- a/scene/2d/navigation_link_2d.h +++ b/scene/2d/navigation_link_2d.h @@ -78,6 +78,12 @@ public: void set_end_position(Vector2 p_position); Vector2 get_end_position() const { return end_position; } + void set_global_start_position(Vector2 p_position); + Vector2 get_global_start_position() const; + + void set_global_end_position(Vector2 p_position); + Vector2 get_global_end_position() const; + void set_enter_cost(real_t p_enter_cost); real_t get_enter_cost() const { return enter_cost; } diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 3484a9de65..5dbba313bc 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -167,58 +167,78 @@ void NavigationRegion2D::_notification(int p_what) { case NOTIFICATION_DRAW: { #ifdef DEBUG_ENABLED - if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) && navigation_polygon.is_valid()) { - Vector<Vector2> verts = navigation_polygon->get_vertices(); - if (verts.size() < 3) { + if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer2D::get_singleton()->get_debug_enabled()) && navigation_polygon.is_valid()) { + Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices(); + if (navigation_polygon_vertices.size() < 3) { return; } - Color color; - if (enabled) { - color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(); - } else { - color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color(); + const NavigationServer2D *ns2d = NavigationServer2D::get_singleton(); + + bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color(); + bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines(); + bool enable_edge_connections = ns2d->get_debug_navigation_enable_edge_connections(); + + Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color(); + Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color(); + Color debug_edge_connection_color = ns2d->get_debug_navigation_edge_connection_color(); + + if (!enabled) { + debug_face_color = ns2d->get_debug_navigation_geometry_face_disabled_color(); + debug_edge_color = ns2d->get_debug_navigation_geometry_edge_disabled_color(); } - Color doors_color = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connection_color(); RandomPCG rand; for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) { // An array of vertices for this polygon. Vector<int> polygon = navigation_polygon->get_polygon(i); - Vector<Vector2> vertices; - vertices.resize(polygon.size()); + Vector<Vector2> debug_polygon_vertices; + debug_polygon_vertices.resize(polygon.size()); for (int j = 0; j < polygon.size(); j++) { - ERR_FAIL_INDEX(polygon[j], verts.size()); - vertices.write[j] = verts[polygon[j]]; + ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size()); + debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]]; } // Generate the polygon color, slightly randomly modified from the settings one. - Color random_variation_color; - random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.1, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.2); - random_variation_color.a = color.a; - Vector<Color> colors; - colors.push_back(random_variation_color); + Color random_variation_color = debug_face_color; + if (enabled_geometry_face_random_color) { + random_variation_color.set_hsv( + debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, + debug_face_color.get_s(), + debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2); + } + random_variation_color.a = debug_face_color.a; - RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), vertices, colors); + Vector<Color> debug_face_colors; + debug_face_colors.push_back(random_variation_color); + RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), debug_polygon_vertices, debug_face_colors); + + if (enabled_edge_lines) { + Vector<Color> debug_edge_colors; + debug_edge_colors.push_back(debug_edge_color); + debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline. + RS::get_singleton()->canvas_item_add_polyline(get_canvas_item(), debug_polygon_vertices, debug_edge_colors); + } } - // Draw the region - Transform2D xform = get_global_transform(); - const NavigationServer2D *ns = NavigationServer2D::get_singleton(); - real_t radius = ns->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0; - for (int i = 0; i < ns->region_get_connections_count(region); i++) { - // Two main points - Vector2 a = ns->region_get_connection_pathway_start(region, i); - a = xform.affine_inverse().xform(a); - Vector2 b = ns->region_get_connection_pathway_end(region, i); - b = xform.affine_inverse().xform(b); - draw_line(a, b, doors_color); - - // Draw a circle to illustrate the margins. - real_t angle = a.angle_to_point(b); - draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color); - draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color); + if (enable_edge_connections) { + // Draw the region edge connections. + Transform2D xform = get_global_transform(); + real_t radius = ns2d->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0; + for (int i = 0; i < ns2d->region_get_connections_count(region); i++) { + // Two main points + Vector2 a = ns2d->region_get_connection_pathway_start(region, i); + a = xform.affine_inverse().xform(a); + Vector2 b = ns2d->region_get_connection_pathway_end(region, i); + b = xform.affine_inverse().xform(b); + draw_line(a, b, debug_edge_connection_color); + + // Draw a circle to illustrate the margins. + real_t angle = a.angle_to_point(b); + draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, debug_edge_connection_color); + draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, debug_edge_connection_color); + } } } #endif // DEBUG_ENABLED diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 95bf67d38d..11e59d9858 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -752,6 +752,21 @@ TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() { return navigation_visibility_mode; } +void TileMap::set_navigation_map(int p_layer, RID p_map) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_COND_MSG(!is_inside_tree(), "A TileMap navigation map can only be changed while inside the SceneTree."); + layers[p_layer].navigation_map = p_map; + layers[p_layer].uses_world_navigation_map = p_map == get_world_2d()->get_navigation_map(); +} + +RID TileMap::get_navigation_map(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), RID()); + if (layers[p_layer].navigation_map.is_valid()) { + return layers[p_layer].navigation_map; + } + return RID(); +} + void TileMap::set_y_sort_enabled(bool p_enable) { Node2D::set_y_sort_enabled(p_enable); _clear_internals(); @@ -897,6 +912,9 @@ void TileMap::_recreate_layer_internals(int p_layer) { // Update the layer internals. _rendering_update_layer(p_layer); + // Update the layer internal navigation maps. + _navigation_update_layer(p_layer); + // Recreate the quadrants. const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { @@ -959,6 +977,9 @@ void TileMap::_clear_layer_internals(int p_layer) { // Clear the layers internals. _rendering_cleanup_layer(p_layer); + // Clear the layers internal navigation maps. + _navigation_cleanup_layer(p_layer); + // Clear the dirty quadrants list. while (layers[p_layer].dirty_quadrant_list.first()) { layers[p_layer].dirty_quadrant_list.remove(layers[p_layer].dirty_quadrant_list.first()); @@ -1083,6 +1104,38 @@ void TileMap::_rendering_notification(int p_what) { } } +void TileMap::_navigation_update_layer(int p_layer) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_NULL(NavigationServer2D::get_singleton()); + + if (!layers[p_layer].navigation_map.is_valid()) { + if (p_layer == 0 && is_inside_tree()) { + // Use the default World2D navigation map for the first layer when empty. + layers[p_layer].navigation_map = get_world_2d()->get_navigation_map(); + layers[p_layer].uses_world_navigation_map = true; + } else { + RID new_layer_map = NavigationServer2D::get_singleton()->map_create(); + NavigationServer2D::get_singleton()->map_set_active(new_layer_map, true); + layers[p_layer].navigation_map = new_layer_map; + layers[p_layer].uses_world_navigation_map = false; + } + } +} + +void TileMap::_navigation_cleanup_layer(int p_layer) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_NULL(NavigationServer2D::get_singleton()); + + if (layers[p_layer].navigation_map.is_valid()) { + if (layers[p_layer].uses_world_navigation_map) { + // Do not delete the World2D default navigation map. + return; + } + NavigationServer2D::get_singleton()->free(layers[p_layer].navigation_map); + layers[p_layer].navigation_map = RID(); + } +} + void TileMap::_rendering_update_layer(int p_layer) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); @@ -1732,6 +1785,9 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List q.navigation_regions[E_cell].resize(tile_set->get_navigation_layers_count()); for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { + if (layer_index >= (int)layers.size() || !layers[layer_index].navigation_map.is_valid()) { + continue; + } Ref<NavigationPolygon> navigation_polygon; navigation_polygon = tile_data->get_navigation_polygon(layer_index); @@ -1741,7 +1797,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List RID region = NavigationServer2D::get_singleton()->region_create(); NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id()); - NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); + NavigationServer2D::get_singleton()->region_set_map(region, layers[layer_index].navigation_map); NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); NavigationServer2D::get_singleton()->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(layer_index)); NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, navigation_polygon); @@ -1795,12 +1851,16 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { return; } +#ifdef DEBUG_ENABLED RenderingServer *rs = RenderingServer::get_singleton(); + const NavigationServer2D *ns2d = NavigationServer2D::get_singleton(); + + bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color(); + bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines(); + + Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color(); + Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color(); - Color color = Color(0.5, 1.0, 1.0, 1.0); -#ifdef DEBUG_ENABLED - color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(); -#endif // DEBUG_ENABLED RandomPCG rand; Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); @@ -1830,34 +1890,50 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant); for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { - Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index); - if (navpoly.is_valid()) { - PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices(); + Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(layer_index); + if (navigation_polygon.is_valid()) { + Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices(); + if (navigation_polygon_vertices.size() < 3) { + continue; + } - for (int i = 0; i < navpoly->get_polygon_count(); i++) { + for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) { // An array of vertices for this polygon. - Vector<int> polygon = navpoly->get_polygon(i); - Vector<Vector2> vertices; - vertices.resize(polygon.size()); + Vector<int> polygon = navigation_polygon->get_polygon(i); + Vector<Vector2> debug_polygon_vertices; + debug_polygon_vertices.resize(polygon.size()); for (int j = 0; j < polygon.size(); j++) { ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size()); - vertices.write[j] = navigation_polygon_vertices[polygon[j]]; + debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]]; } // Generate the polygon color, slightly randomly modified from the settings one. - Color random_variation_color; - random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1); - random_variation_color.a = color.a; - Vector<Color> colors; - colors.push_back(random_variation_color); + Color random_variation_color = debug_face_color; + if (enabled_geometry_face_random_color) { + random_variation_color.set_hsv( + debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, + debug_face_color.get_s(), + debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2); + } + random_variation_color.a = debug_face_color.a; - rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors); + Vector<Color> debug_face_colors; + debug_face_colors.push_back(random_variation_color); + rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, debug_polygon_vertices, debug_face_colors); + + if (enabled_edge_lines) { + Vector<Color> debug_edge_colors; + debug_edge_colors.push_back(debug_edge_color); + debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline. + rs->canvas_item_add_polyline(p_quadrant->debug_canvas_item, debug_polygon_vertices, debug_edge_colors); + } } } } } } } +#endif // DEBUG_ENABLED } /////////////////////////////// Scenes ////////////////////////////////////// @@ -4031,6 +4107,9 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode); ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode); + ClassDB::bind_method(D_METHOD("set_navigation_map", "layer", "map"), &TileMap::set_navigation_map); + ClassDB::bind_method(D_METHOD("get_navigation_map", "layer"), &TileMap::get_navigation_map); + ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0)); ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell); ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id, DEFVAL(false)); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 7cf2a2eded..e9c1cb0c11 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -211,6 +211,8 @@ private: HashMap<Vector2i, TileMapCell> tile_map; HashMap<Vector2i, TileMapQuadrant> quadrant_map; SelfList<TileMapQuadrant>::List dirty_quadrant_list; + RID navigation_map; + bool uses_world_navigation_map = false; }; LocalVector<TileMapLayer> layers; int selected_layer = -1; @@ -259,6 +261,8 @@ private: void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant); void _navigation_notification(int p_what); + void _navigation_update_layer(int p_layer); + void _navigation_cleanup_layer(int p_layer); void _navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list); void _navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant); void _navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant); @@ -339,6 +343,9 @@ public: void set_navigation_visibility_mode(VisibilityMode p_show_navigation); VisibilityMode get_navigation_visibility_mode(); + void set_navigation_map(int p_layer, RID p_map); + RID get_navigation_map(int p_layer) const; + // Cells accessors. void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0); void erase_cell(int p_layer, const Vector2i &p_coords); diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index e122adcc8c..6f2717fd41 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -31,7 +31,7 @@ #include "decal.h" void Decal::set_size(const Vector3 &p_size) { - size = p_size; + size = Vector3(MAX(0.001, p_size.x), MAX(0.001, p_size.y), MAX(0.001, p_size.z)); RS::get_singleton()->decal_set_size(decal, p_size); update_gizmos(); } diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp index b39ca43d2e..5fc36abb76 100644 --- a/scene/3d/label_3d.cpp +++ b/scene/3d/label_3d.cpp @@ -442,6 +442,18 @@ void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, } void Label3D::_shape() { + // When a shaped text is invalidated by an external source, we want to reshape it. + if (!TS->shaped_text_is_ready(text_rid)) { + dirty_text = true; + } + + for (const RID &line_rid : lines_rid) { + if (!TS->shaped_text_is_ready(line_rid)) { + dirty_lines = true; + break; + } + } + // Clear mesh. RS::get_singleton()->mesh_clear(mesh); aabb = AABB(); diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 16f357194e..5b5ad62d64 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -30,6 +30,7 @@ #include "navigation_agent_3d.h" +#include "scene/3d/navigation_link_3d.h" #include "servers/navigation_server_3d.h" void NavigationAgent3D::_bind_methods() { @@ -649,6 +650,21 @@ void NavigationAgent3D::update_navigation() { } details[SNAME("owner")] = owner; + + if (waypoint_type == NavigationPathQueryResult3D::PATH_SEGMENT_TYPE_LINK) { + const NavigationLink3D *navlink = Object::cast_to<NavigationLink3D>(owner); + if (navlink) { + Vector3 link_global_start_position = navlink->get_global_start_position(); + Vector3 link_global_end_position = navlink->get_global_end_position(); + if (waypoint.distance_to(link_global_start_position) < waypoint.distance_to(link_global_end_position)) { + details[SNAME("link_entry_position")] = link_global_start_position; + details[SNAME("link_exit_position")] = link_global_end_position; + } else { + details[SNAME("link_entry_position")] = link_global_end_position; + details[SNAME("link_exit_position")] = link_global_start_position; + } + } + } } // Emit a signal for the waypoint diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp index f47fcfaf51..9c4b8e7905 100644 --- a/scene/3d/navigation_link_3d.cpp +++ b/scene/3d/navigation_link_3d.cpp @@ -163,6 +163,12 @@ void NavigationLink3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_end_position", "position"), &NavigationLink3D::set_end_position); ClassDB::bind_method(D_METHOD("get_end_position"), &NavigationLink3D::get_end_position); + ClassDB::bind_method(D_METHOD("set_global_start_position", "position"), &NavigationLink3D::set_global_start_position); + ClassDB::bind_method(D_METHOD("get_global_start_position"), &NavigationLink3D::get_global_start_position); + + ClassDB::bind_method(D_METHOD("set_global_end_position", "position"), &NavigationLink3D::set_global_end_position); + ClassDB::bind_method(D_METHOD("get_global_end_position"), &NavigationLink3D::get_global_end_position); + ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink3D::set_enter_cost); ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink3D::get_enter_cost); @@ -386,6 +392,38 @@ void NavigationLink3D::set_end_position(Vector3 p_position) { update_configuration_warnings(); } +void NavigationLink3D::set_global_start_position(Vector3 p_position) { + if (is_inside_tree()) { + set_start_position(to_local(p_position)); + } else { + set_start_position(p_position); + } +} + +Vector3 NavigationLink3D::get_global_start_position() const { + if (is_inside_tree()) { + return to_global(start_position); + } else { + return start_position; + } +} + +void NavigationLink3D::set_global_end_position(Vector3 p_position) { + if (is_inside_tree()) { + set_end_position(to_local(p_position)); + } else { + set_end_position(p_position); + } +} + +Vector3 NavigationLink3D::get_global_end_position() const { + if (is_inside_tree()) { + return to_global(end_position); + } else { + return end_position; + } +} + void NavigationLink3D::set_enter_cost(real_t p_enter_cost) { ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive."); if (Math::is_equal_approx(enter_cost, p_enter_cost)) { diff --git a/scene/3d/navigation_link_3d.h b/scene/3d/navigation_link_3d.h index 5c9ec36189..991f45c85d 100644 --- a/scene/3d/navigation_link_3d.h +++ b/scene/3d/navigation_link_3d.h @@ -83,6 +83,12 @@ public: void set_end_position(Vector3 p_position); Vector3 get_end_position() const { return end_position; } + void set_global_start_position(Vector3 p_position); + Vector3 get_global_start_position() const; + + void set_global_end_position(Vector3 p_position); + Vector3 get_global_end_position() const; + void set_enter_cost(real_t p_enter_cost); real_t get_enter_cost() const { return enter_cost; } diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index d169999de4..42b0748698 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -346,25 +346,29 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material } else { mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive } + if (mat->get_feature(BaseMaterial3D::FEATURE_EMISSION)) { + Ref<Texture2D> emission_tex = mat->get_texture(BaseMaterial3D::TEXTURE_EMISSION); - Ref<Texture2D> emission_tex = mat->get_texture(BaseMaterial3D::TEXTURE_EMISSION); - - Color emission_col = mat->get_emission(); - float emission_energy = mat->get_emission_energy_multiplier() * exposure_normalization; - if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { - emission_energy *= mat->get_emission_intensity(); - } + Color emission_col = mat->get_emission(); + float emission_energy = mat->get_emission_energy_multiplier() * exposure_normalization; + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + emission_energy *= mat->get_emission_intensity(); + } - Ref<Image> img_emission; + Ref<Image> img_emission; - if (emission_tex.is_valid()) { - img_emission = emission_tex->get_image(); - } + if (emission_tex.is_valid()) { + img_emission = emission_tex->get_image(); + } - if (mat->get_emission_operator() == BaseMaterial3D::EMISSION_OP_ADD) { - mc.emission = _get_bake_texture(img_emission, Color(1, 1, 1) * emission_energy, emission_col * emission_energy); + if (mat->get_emission_operator() == BaseMaterial3D::EMISSION_OP_ADD) { + mc.emission = _get_bake_texture(img_emission, Color(1, 1, 1) * emission_energy, emission_col * emission_energy); + } else { + mc.emission = _get_bake_texture(img_emission, emission_col * emission_energy, Color(0, 0, 0)); + } } else { - mc.emission = _get_bake_texture(img_emission, emission_col * emission_energy, Color(0, 0, 0)); + Ref<Image> empty; + mc.emission = _get_bake_texture(empty, Color(0, 0, 0), Color(0, 0, 0)); } } else { diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 5e75bd7722..d3207c1a3d 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -350,10 +350,11 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_is_exter set_parameter(active, true); } - real_t blend; - bool use_blend = fade_in > 0; + real_t blend = 1.0; + bool use_blend = sync; if (cur_time < fade_in) { - if (use_blend) { + if (fade_in > 0) { + use_blend = true; blend = cur_time / fade_in; } else { blend = 0; // Should not happen. @@ -365,15 +366,13 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_is_exter } else { blend = 0; } - } else { - blend = 1.0; } double main_rem = 0.0; if (mix == MIX_MODE_ADD) { main_rem = blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync); - } else if (use_blend) { - main_rem = blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0 - blend, FILTER_BLEND, sync); // Unlike below, processing this edge is a corner case. + } else { + main_rem = blend_input(0, p_time, use_blend && p_seek, p_is_external_seeking, 1.0 - blend, FILTER_BLEND, sync); // Unlike below, processing this edge is a corner case. } double os_rem = blend_input(1, os_seek ? cur_time : p_time, os_seek, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_PASS, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. @@ -920,29 +919,31 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex } else { // Cross-fading from prev to current. - bool use_blend = xfade_time > 0; - real_t blend = !use_blend ? 0 : (cur_prev_xfading / xfade_time); - if (xfade_curve.is_valid()) { - blend = xfade_curve->sample(blend); + real_t blend = 0.0; + real_t blend_inv = 1.0; + bool use_blend = sync; + if (xfade_time > 0) { + use_blend = true; + blend = cur_prev_xfading / xfade_time; + if (xfade_curve.is_valid()) { + blend = xfade_curve->sample(blend); + } + blend_inv = 1.0 - blend; + blend = Math::is_zero_approx(blend) ? CMP_EPSILON : blend; + blend_inv = Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv; } // Blend values must be more than CMP_EPSILON to process discrete keys in edge. - real_t blend_inv = 1.0 - blend; if (input_data[cur_current_index].reset && !p_seek && switched) { // Just switched, seek to start of current. - rem = blend_input(cur_current_index, 0, true, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true); + rem = blend_input(cur_current_index, 0, true, p_is_external_seeking, blend_inv, FILTER_IGNORE, true); } else { - rem = blend_input(cur_current_index, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true); + rem = blend_input(cur_current_index, p_time, p_seek, p_is_external_seeking, blend_inv, FILTER_IGNORE, true); } + blend_input(cur_prev_index, p_time, use_blend && p_seek, p_is_external_seeking, blend, FILTER_IGNORE, true); if (p_seek) { - if (use_blend) { - blend_input(cur_prev_index, p_time, true, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true); - } cur_time = p_time; } else { - if (use_blend) { - blend_input(cur_prev_index, p_time, false, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true); - } cur_time += p_time; cur_prev_xfading -= p_time; if (cur_prev_xfading < 0) { diff --git a/scene/gui/aspect_ratio_container.cpp b/scene/gui/aspect_ratio_container.cpp index 802189c374..94240ccead 100644 --- a/scene/gui/aspect_ratio_container.cpp +++ b/scene/gui/aspect_ratio_container.cpp @@ -30,6 +30,8 @@ #include "aspect_ratio_container.h" +#include "scene/gui/texture_rect.h" + Size2 AspectRatioContainer::get_minimum_size() const { Size2 ms; for (int i = 0; i < get_child_count(); i++) { @@ -113,6 +115,16 @@ void AspectRatioContainer::_notification(int p_what) { if (c->is_set_as_top_level()) { continue; } + + // Temporary fix for editor crash. + TextureRect *trect = Object::cast_to<TextureRect>(c); + if (trect) { + if (trect->get_expand_mode() == TextureRect::EXPAND_FIT_WIDTH_PROPORTIONAL || trect->get_expand_mode() == TextureRect::EXPAND_FIT_HEIGHT_PROPORTIONAL) { + WARN_PRINT_ONCE("Proportional TextureRect is currently not supported inside AspectRatioContainer"); + continue; + } + } + Size2 child_minsize = c->get_combined_minimum_size(); Size2 child_size = Size2(ratio, 1.0); float scale_factor = 1.0; diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index b084cb5bea..e2f7ec860c 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -2856,7 +2856,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() { const int caret_line = get_caret_line(); const int caret_column = get_caret_column(); const String line = get_line(caret_line); - ERR_FAIL_INDEX_MSG(caret_column - 1, line.length(), "Caret column exceeds line length."); + ERR_FAIL_INDEX_MSG(caret_column, line.length() + 1, "Caret column exceeds line length."); if (caret_column > 0 && line[caret_column - 1] == '(' && !code_completion_forced) { cancel_code_completion(); diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index da29bc823f..48e3759981 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -31,10 +31,12 @@ #include "color_picker.h" #include "core/input/input.h" +#include "core/io/image.h" #include "core/math/color.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "scene/gui/color_mode.h" +#include "servers/display_server.h" #include "thirdparty/misc/ok_color.h" #include "thirdparty/misc/ok_color_shader.h" @@ -90,8 +92,8 @@ void ColorPicker::_notification(int p_what) { } break; case NOTIFICATION_WM_CLOSE_REQUEST: { - if (screen != nullptr && screen->is_visible()) { - screen->hide(); + if (picker_window != nullptr && picker_window->is_visible()) { + picker_window->hide(); } } break; } @@ -1197,11 +1199,11 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { } if (!spinning) { - real_t x = CLAMP(bev->get_position().x, corner_x, c->get_size().x - corner_x); - real_t y = CLAMP(bev->get_position().y, corner_x, c->get_size().y - corner_y); + real_t x = CLAMP(bev->get_position().x - corner_x, 0, real_size.x); + real_t y = CLAMP(bev->get_position().y - corner_y, 0, real_size.y); - s = (x - c->get_position().x - corner_x) / real_size.x; - v = 1.0 - (y - c->get_position().y - corner_y) / real_size.y; + s = x / real_size.x; + v = 1.0 - y / real_size.y; } } @@ -1250,11 +1252,11 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0; Size2 real_size(c->get_size().x - corner_x * 2, c->get_size().y - corner_y * 2); - real_t x = CLAMP(mev->get_position().x, corner_x, c->get_size().x - corner_x); - real_t y = CLAMP(mev->get_position().y, corner_x, c->get_size().y - corner_y); + real_t x = CLAMP(mev->get_position().x - corner_x, 0, real_size.x); + real_t y = CLAMP(mev->get_position().y - corner_y, 0, real_size.y); - s = (x - corner_x) / real_size.x; - v = 1.0 - (y - corner_y) / real_size.y; + s = x / real_size.x; + v = 1.0 - y / real_size.y; } } @@ -1372,30 +1374,26 @@ void ColorPicker::_recent_preset_pressed(const bool p_pressed, ColorPresetButton emit_signal(SNAME("color_changed"), p_preset->get_preset_color()); } -void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) { +void ColorPicker::_picker_texture_input(const Ref<InputEvent> &p_event) { if (!is_inside_tree()) { return; } Ref<InputEventMouseButton> bev = p_event; if (bev.is_valid() && bev->get_button_index() == MouseButton::LEFT && !bev->is_pressed()) { + set_pick_color(picker_color); emit_signal(SNAME("color_changed"), color); - screen->hide(); + picker_window->hide(); } Ref<InputEventMouseMotion> mev = p_event; if (mev.is_valid()) { - Viewport *r = get_tree()->get_root(); - if (!r->get_visible_rect().has_point(mev->get_global_position())) { - return; - } - - Ref<Image> img = r->get_texture()->get_image(); + Ref<Image> img = picker_texture_rect->get_texture()->get_image(); if (img.is_valid() && !img->is_empty()) { - Vector2 ofs = mev->get_global_position(); - Color c = img->get_pixel(ofs.x, ofs.y); - - set_pick_color(c); + Vector2 ofs = mev->get_position(); + picker_color = img->get_pixel(ofs.x, ofs.y); + picker_preview_style_box->set_bg_color(picker_color); + picker_preview_label->set_self_modulate(picker_color.get_luminance() < 0.5 ? Color(1.0f, 1.0f, 1.0f) : Color(0.0f, 0.0f, 0.0f)); } } } @@ -1409,27 +1407,79 @@ void ColorPicker::_add_preset_pressed() { emit_signal(SNAME("preset_added"), color); } -void ColorPicker::_screen_pick_pressed() { +void ColorPicker::_pick_button_pressed() { if (!is_inside_tree()) { return; } - Viewport *r = get_tree()->get_root(); - if (!screen) { - screen = memnew(Control); - r->add_child(screen); - screen->set_as_top_level(true); - screen->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); - screen->set_default_cursor_shape(CURSOR_POINTING_HAND); - screen->connect("gui_input", callable_mp(this, &ColorPicker::_screen_input)); - // It immediately toggles off in the first press otherwise. - screen->call_deferred(SNAME("connect"), "hidden", Callable(btn_pick, "set_pressed").bind(false)); + if (!picker_window) { + picker_window = memnew(Popup); + picker_window->hide(); + picker_window->set_transient(true); + add_child(picker_window); + + picker_texture_rect = memnew(TextureRect); + picker_texture_rect->set_anchors_preset(Control::PRESET_FULL_RECT); + picker_window->add_child(picker_texture_rect); + picker_texture_rect->set_default_cursor_shape(CURSOR_POINTING_HAND); + picker_texture_rect->connect(SNAME("gui_input"), callable_mp(this, &ColorPicker::_picker_texture_input)); + + picker_preview = memnew(Panel); + picker_preview->set_anchors_preset(Control::PRESET_CENTER_TOP); + picker_preview->set_mouse_filter(MOUSE_FILTER_IGNORE); + picker_window->add_child(picker_preview); + + picker_preview_label = memnew(Label); + picker_preview->set_anchors_preset(Control::PRESET_CENTER_TOP); + picker_preview_label->set_text("Color Picking active"); + picker_preview->add_child(picker_preview_label); + + picker_preview_style_box = (Ref<StyleBoxFlat>)memnew(StyleBoxFlat); + picker_preview_style_box->set_bg_color(Color(1.0, 1.0, 1.0)); + picker_preview->add_theme_style_override("panel", picker_preview_style_box); + } + + Rect2i screen_rect; + if (picker_window->is_embedded()) { + screen_rect = picker_window->get_embedder()->get_visible_rect(); + picker_window->set_position(Point2i()); + picker_texture_rect->set_texture(ImageTexture::create_from_image(picker_window->get_embedder()->get_texture()->get_image())); } else { - screen->show(); + screen_rect = picker_window->get_parent_rect(); + picker_window->set_position(screen_rect.position); + + Ref<Image> target_image = Image::create_empty(screen_rect.size.x, screen_rect.size.y, false, Image::FORMAT_RGB8); + DisplayServer *ds = DisplayServer::get_singleton(); + + // Add the Texture of each Window to the Image. + Vector<DisplayServer::WindowID> wl = ds->get_window_list(); + // FIXME: sort windows by visibility. + for (int index = 0; index < wl.size(); index++) { + DisplayServer::WindowID wid = wl[index]; + if (wid == DisplayServer::INVALID_WINDOW_ID) { + continue; + } + + ObjectID woid = DisplayServer::get_singleton()->window_get_attached_instance_id(wid); + if (woid == ObjectID()) { + continue; + } + + Window *w = Object::cast_to<Window>(ObjectDB::get_instance(woid)); + Ref<Image> img = w->get_texture()->get_image(); + if (!img.is_valid() || img->is_empty()) { + continue; + } + img->convert(Image::FORMAT_RGB8); + target_image->blit_rect(img, Rect2i(Point2i(0, 0), img->get_size()), w->get_position()); + } + + picker_texture_rect->set_texture(ImageTexture::create_from_image(target_image)); } - screen->move_to_front(); - // TODO: show modal no longer works, needs to be converted to a popup. - //screen->show_modal(); + + picker_window->set_size(screen_rect.size); + picker_preview->set_size(screen_rect.size / 10.0); // 10% of size in each axis. + picker_window->popup(); } void ColorPicker::_html_focus_exit() { @@ -1595,9 +1645,8 @@ ColorPicker::ColorPicker() { btn_pick = memnew(Button); sample_hbc->add_child(btn_pick); - btn_pick->set_toggle_mode(true); - btn_pick->set_tooltip_text(RTR("Pick a color from the editor window.")); - btn_pick->connect("pressed", callable_mp(this, &ColorPicker::_screen_pick_pressed)); + btn_pick->set_tooltip_text(RTR("Pick a color from the application window.")); + btn_pick->connect(SNAME("pressed"), callable_mp(this, &ColorPicker::_pick_button_pressed)); sample = memnew(TextureRect); sample_hbc->add_child(sample); diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index f7578612cd..d02c3278e6 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -40,6 +40,7 @@ #include "scene/gui/line_edit.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" +#include "scene/gui/panel.h" #include "scene/gui/popup.h" #include "scene/gui/separator.h" #include "scene/gui/slider.h" @@ -111,7 +112,12 @@ private: Vector<ColorMode *> modes; - Control *screen = nullptr; + Popup *picker_window = nullptr; + TextureRect *picker_texture_rect = nullptr; + Panel *picker_preview = nullptr; + Label *picker_preview_label = nullptr; + Ref<StyleBoxFlat> picker_preview_style_box; + Color picker_color; Control *uv_edit = nullptr; Control *w_edit = nullptr; AspectRatioContainer *wheel_edit = nullptr; @@ -211,10 +217,10 @@ private: void _line_edit_input(const Ref<InputEvent> &p_event); void _preset_input(const Ref<InputEvent> &p_event, const Color &p_color); void _recent_preset_pressed(const bool pressed, ColorPresetButton *p_preset); - void _screen_input(const Ref<InputEvent> &p_event); + void _picker_texture_input(const Ref<InputEvent> &p_event); void _text_changed(const String &p_new_text); void _add_preset_pressed(); - void _screen_pick_pressed(); + void _pick_button_pressed(); void _html_focus_exit(); inline int _get_preset_size(); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 5dd8cde342..ee065cccbf 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -347,14 +347,15 @@ void FileDialog::_action_pressed() { } } - if (!valid) { + String file_name = file_text.strip_edges().get_file(); + if (!valid || file_name.is_empty()) { exterr->popup_centered(Size2(250, 80)); return; } if (dir_access->file_exists(f)) { - confirm_save->set_text(RTR("File exists, overwrite?")); - confirm_save->popup_centered(Size2(200, 80)); + confirm_save->set_text(vformat(RTR("File \"%s\" already exists.\nDo you want to overwrite it?"), f)); + confirm_save->popup_centered(Size2(250, 80)); } else { emit_signal(SNAME("file_selected"), f); hide(); @@ -1136,7 +1137,7 @@ FileDialog::FileDialog() { add_child(mkdirerr, false, INTERNAL_MODE_FRONT); exterr = memnew(AcceptDialog); - exterr->set_text(RTR("Must use a valid extension.")); + exterr->set_text(RTR("Invalid extension, or empty filename.")); add_child(exterr, false, INTERNAL_MODE_FRONT); update_filters(); diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index f59702835c..b861d7af01 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -86,7 +86,7 @@ int Label::get_line_height(int p_line) const { } } -void Label::_shape() { +bool Label::_shape() { Ref<StyleBox> style = theme_cache.normal_style; int width = (get_size().width - style->get_minimum_size().width); @@ -101,7 +101,7 @@ void Label::_shape() { } const Ref<Font> &font = (settings.is_valid() && settings->get_font().is_valid()) ? settings->get_font() : theme_cache.font; int font_size = settings.is_valid() ? settings->get_font_size() : theme_cache.font_size; - ERR_FAIL_COND(font.is_null()); + ERR_FAIL_COND_V(font.is_null(), true); String txt = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text; if (visible_chars >= 0 && visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) { txt = txt.substr(0, visible_chars); @@ -121,6 +121,7 @@ void Label::_shape() { dirty = false; font_dirty = false; lines_dirty = true; + // Note for future maintainers: forgetting stable width here (e.g., setting it to -1) may fix still undiscovered bugs. } if (lines_dirty) { @@ -128,127 +129,143 @@ void Label::_shape() { TS->free_rid(lines_rid[i]); } lines_rid.clear(); - - BitField<TextServer::LineBreakFlag> autowrap_flags = TextServer::BREAK_MANDATORY; - switch (autowrap_mode) { - case TextServer::AUTOWRAP_WORD_SMART: - autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_ADAPTIVE | TextServer::BREAK_MANDATORY; - break; - case TextServer::AUTOWRAP_WORD: - autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY; - break; - case TextServer::AUTOWRAP_ARBITRARY: - autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY; - break; - case TextServer::AUTOWRAP_OFF: - break; - } - autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES; - - PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); - for (int i = 0; i < line_breaks.size(); i = i + 2) { - RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]); - lines_rid.push_back(line); - } } + Size2i prev_minsize = minsize; + minsize = Size2(); + + bool can_process_lines = false; if (xl_text.length() == 0) { - minsize = Size2(1, get_line_height()); - return; - } + can_process_lines = true; + lines_dirty = false; + } else { + // With autowrap on or off with trimming enabled, we won't compute the minimum size until width is stable + // (two shape requests in a row with the same width.) This avoids situations in which the initial width is + // very narrow and the label would break text into many very short lines, causing a very tall label that can + // leave a deformed container. In the remaining case (namely, autowrap off and no trimming), the label is + // free to dictate its own width, something that will be taken advtantage of. + bool can_dictate_width = autowrap_mode == TextServer::AUTOWRAP_OFF && overrun_behavior == TextServer::OVERRUN_NO_TRIMMING; + bool is_width_stable = get_size().width == stable_width; + can_process_lines = can_dictate_width || is_width_stable; + stable_width = get_size().width; + + if (can_process_lines) { + if (lines_dirty) { + BitField<TextServer::LineBreakFlag> autowrap_flags = TextServer::BREAK_MANDATORY; + switch (autowrap_mode) { + case TextServer::AUTOWRAP_WORD_SMART: + autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_ADAPTIVE | TextServer::BREAK_MANDATORY; + break; + case TextServer::AUTOWRAP_WORD: + autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY; + break; + case TextServer::AUTOWRAP_ARBITRARY: + autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY; + break; + case TextServer::AUTOWRAP_OFF: + break; + } + autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES; - if (autowrap_mode == TextServer::AUTOWRAP_OFF) { - minsize.width = 0.0f; - for (int i = 0; i < lines_rid.size(); i++) { - if (minsize.width < TS->shaped_text_get_size(lines_rid[i]).x) { - minsize.width = TS->shaped_text_get_size(lines_rid[i]).x; + PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); + for (int i = 0; i < line_breaks.size(); i = i + 2) { + RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]); + lines_rid.push_back(line); + } } - } - } - if (lines_dirty) { - BitField<TextServer::TextOverrunFlag> overrun_flags = TextServer::OVERRUN_NO_TRIM; - switch (overrun_behavior) { - case TextServer::OVERRUN_TRIM_WORD_ELLIPSIS: - overrun_flags.set_flag(TextServer::OVERRUN_TRIM); - overrun_flags.set_flag(TextServer::OVERRUN_TRIM_WORD_ONLY); - overrun_flags.set_flag(TextServer::OVERRUN_ADD_ELLIPSIS); - break; - case TextServer::OVERRUN_TRIM_ELLIPSIS: - overrun_flags.set_flag(TextServer::OVERRUN_TRIM); - overrun_flags.set_flag(TextServer::OVERRUN_ADD_ELLIPSIS); - break; - case TextServer::OVERRUN_TRIM_WORD: - overrun_flags.set_flag(TextServer::OVERRUN_TRIM); - overrun_flags.set_flag(TextServer::OVERRUN_TRIM_WORD_ONLY); - break; - case TextServer::OVERRUN_TRIM_CHAR: - overrun_flags.set_flag(TextServer::OVERRUN_TRIM); - break; - case TextServer::OVERRUN_NO_TRIMMING: - break; - } - - // Fill after min_size calculation. - - if (autowrap_mode != TextServer::AUTOWRAP_OFF) { - int visible_lines = get_visible_line_count(); - bool lines_hidden = visible_lines > 0 && visible_lines < lines_rid.size(); - if (lines_hidden) { - overrun_flags.set_flag(TextServer::OVERRUN_ENFORCE_ELLIPSIS); - } - if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) { + if (can_dictate_width) { for (int i = 0; i < lines_rid.size(); i++) { - if (i < visible_lines - 1 || lines_rid.size() == 1) { - TS->shaped_text_fit_to_width(lines_rid[i], width); - } else if (i == (visible_lines - 1)) { - TS->shaped_text_overrun_trim_to_width(lines_rid[visible_lines - 1], width, overrun_flags); + if (minsize.width < TS->shaped_text_get_size(lines_rid[i]).x) { + minsize.width = TS->shaped_text_get_size(lines_rid[i]).x; } } - } else if (lines_hidden) { - TS->shaped_text_overrun_trim_to_width(lines_rid[visible_lines - 1], width, overrun_flags); + + width = (minsize.width - style->get_minimum_size().width); } - } else { - // Autowrap disabled. - for (int i = 0; i < lines_rid.size(); i++) { - if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) { - TS->shaped_text_fit_to_width(lines_rid[i], width); - overrun_flags.set_flag(TextServer::OVERRUN_JUSTIFICATION_AWARE); - TS->shaped_text_overrun_trim_to_width(lines_rid[i], width, overrun_flags); - TS->shaped_text_fit_to_width(lines_rid[i], width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_CONSTRAIN_ELLIPSIS); + + if (lines_dirty) { + BitField<TextServer::TextOverrunFlag> overrun_flags = TextServer::OVERRUN_NO_TRIM; + switch (overrun_behavior) { + case TextServer::OVERRUN_TRIM_WORD_ELLIPSIS: + overrun_flags.set_flag(TextServer::OVERRUN_TRIM); + overrun_flags.set_flag(TextServer::OVERRUN_TRIM_WORD_ONLY); + overrun_flags.set_flag(TextServer::OVERRUN_ADD_ELLIPSIS); + break; + case TextServer::OVERRUN_TRIM_ELLIPSIS: + overrun_flags.set_flag(TextServer::OVERRUN_TRIM); + overrun_flags.set_flag(TextServer::OVERRUN_ADD_ELLIPSIS); + break; + case TextServer::OVERRUN_TRIM_WORD: + overrun_flags.set_flag(TextServer::OVERRUN_TRIM); + overrun_flags.set_flag(TextServer::OVERRUN_TRIM_WORD_ONLY); + break; + case TextServer::OVERRUN_TRIM_CHAR: + overrun_flags.set_flag(TextServer::OVERRUN_TRIM); + break; + case TextServer::OVERRUN_NO_TRIMMING: + break; + } + + // Fill after min_size calculation. + + int visible_lines = lines_rid.size(); + if (max_lines_visible >= 0 && visible_lines > max_lines_visible) { + visible_lines = max_lines_visible; + } + if (autowrap_mode != TextServer::AUTOWRAP_OFF) { + bool lines_hidden = visible_lines > 0 && visible_lines < lines_rid.size(); + if (lines_hidden) { + overrun_flags.set_flag(TextServer::OVERRUN_ENFORCE_ELLIPSIS); + } + if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) { + for (int i = 0; i < lines_rid.size(); i++) { + if (i < visible_lines - 1 || lines_rid.size() == 1) { + TS->shaped_text_fit_to_width(lines_rid[i], width); + } else if (i == (visible_lines - 1)) { + TS->shaped_text_overrun_trim_to_width(lines_rid[visible_lines - 1], width, overrun_flags); + } + } + } else if (lines_hidden) { + TS->shaped_text_overrun_trim_to_width(lines_rid[visible_lines - 1], width, overrun_flags); + } } else { - TS->shaped_text_overrun_trim_to_width(lines_rid[i], width, overrun_flags); + // Autowrap disabled. + for (int i = 0; i < lines_rid.size(); i++) { + if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) { + TS->shaped_text_fit_to_width(lines_rid[i], width); + overrun_flags.set_flag(TextServer::OVERRUN_JUSTIFICATION_AWARE); + TS->shaped_text_overrun_trim_to_width(lines_rid[i], width, overrun_flags); + TS->shaped_text_fit_to_width(lines_rid[i], width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_CONSTRAIN_ELLIPSIS); + } else { + TS->shaped_text_overrun_trim_to_width(lines_rid[i], width, overrun_flags); + } + } } + + int last_line = MIN(lines_rid.size(), visible_lines + lines_skipped); + int line_spacing = settings.is_valid() ? settings->get_line_spacing() : theme_cache.line_spacing; + for (int64_t i = lines_skipped; i < last_line; i++) { + minsize.height += TS->shaped_text_get_size(lines_rid[i]).y + line_spacing; + } + + lines_dirty = false; } + } else { + callable_mp(this, &Label::_shape).call_deferred(); } - lines_dirty = false; - lines_shaped_last_width = get_size().width; } - _update_visible(); - - if (autowrap_mode == TextServer::AUTOWRAP_OFF || !clip || overrun_behavior == TextServer::OVERRUN_NO_TRIMMING) { - update_minimum_size(); + if (draw_pending) { + queue_redraw(); + draw_pending = false; } -} -void Label::_update_visible() { - int line_spacing = settings.is_valid() ? settings->get_line_spacing() : theme_cache.line_spacing; - Ref<StyleBox> style = theme_cache.normal_style; - int lines_visible = lines_rid.size(); - - if (max_lines_visible >= 0 && lines_visible > max_lines_visible) { - lines_visible = max_lines_visible; + if (minsize != prev_minsize) { + update_minimum_size(); } - minsize.height = 0; - int last_line = MIN(lines_rid.size(), lines_visible + lines_skipped); - for (int64_t i = lines_skipped; i < last_line; i++) { - minsize.height += TS->shaped_text_get_size(lines_rid[i]).y + line_spacing; - if (minsize.height > (get_size().height - style->get_minimum_size().height + line_spacing)) { - break; - } - } + return can_process_lines; } inline void draw_glyph(const Glyph &p_gl, const RID &p_canvas, const Color &p_font_color, const Vector2 &p_ofs) { @@ -345,8 +362,24 @@ void Label::_notification(int p_what) { RenderingServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true); } + // When a shaped text is invalidated by an external source, we want to reshape it. + if (!TS->shaped_text_is_ready(text_rid)) { + dirty = true; + } + + for (const RID &line_rid : lines_rid) { + if (!TS->shaped_text_is_ready(line_rid)) { + lines_dirty = true; + break; + } + } + if (dirty || font_dirty || lines_dirty) { - _shape(); + if (!_shape()) { + // There will be another pass. + draw_pending = true; + break; + } } RID ci = get_canvas_item(); @@ -589,6 +622,8 @@ void Label::_notification(int p_what) { } ofs.y += TS->shaped_text_get_descent(lines_rid[i]) + vsep + line_spacing; } + + draw_pending = false; } break; case NOTIFICATION_THEME_CHANGED: { @@ -597,13 +632,7 @@ void Label::_notification(int p_what) { } break; case NOTIFICATION_RESIZED: { - // It may happen that the reshaping due to this size change triggers a cascade of re-layout - // across the hierarchy where this label belongs to in a way that its size changes multiple - // times, but ending up with the original size it was already shaped for. - // This check prevents the catastrophic, freezing infinite cascade of re-layout. - if (lines_shaped_last_width != get_size().width) { - lines_dirty = true; - } + lines_dirty = true; } break; } } @@ -886,7 +915,7 @@ void Label::set_lines_skipped(int p_lines) { } lines_skipped = p_lines; - _update_visible(); + lines_dirty = true; queue_redraw(); } @@ -900,7 +929,7 @@ void Label::set_max_lines_visible(int p_lines) { } max_lines_visible = p_lines; - _update_visible(); + lines_dirty = true; queue_redraw(); } diff --git a/scene/gui/label.h b/scene/gui/label.h index b80646810b..36b85f7af8 100644 --- a/scene/gui/label.h +++ b/scene/gui/label.h @@ -46,11 +46,10 @@ private: bool clip = false; TextServer::OverrunBehavior overrun_behavior = TextServer::OVERRUN_NO_TRIMMING; Size2 minsize; + real_t stable_width = -1; bool uppercase = false; bool lines_dirty = true; - int lines_shaped_last_width = -1; - bool dirty = true; bool font_dirty = true; RID text_rid; @@ -66,6 +65,7 @@ private: float visible_ratio = 1.0; int lines_skipped = 0; int max_lines_visible = -1; + bool draw_pending = false; Ref<LabelSettings> settings; @@ -83,8 +83,7 @@ private: int font_shadow_outline_size; } theme_cache; - void _update_visible(); - void _shape(); + bool _shape(); void _invalidate(); protected: diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index 2ea1b93810..432004dedc 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -36,7 +36,7 @@ void Popup::_input_from_window(const Ref<InputEvent> &p_event) { Ref<InputEventKey> key = p_event; - if (key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ESCAPE) { + if (get_flag(FLAG_POPUP) && key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ESCAPE) { _close_pressed(); } } @@ -102,12 +102,17 @@ void Popup::_notification(int p_what) { } } break; - case NOTIFICATION_WM_CLOSE_REQUEST: - case NOTIFICATION_APPLICATION_FOCUS_OUT: { + case NOTIFICATION_WM_CLOSE_REQUEST: { if (!is_in_edited_scene_root()) { _close_pressed(); } } break; + + case NOTIFICATION_APPLICATION_FOCUS_OUT: { + if (!is_in_edited_scene_root() && get_flag(FLAG_POPUP)) { + _close_pressed(); + } + } break; } } diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 0eeac2f285..1a6adca121 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -59,6 +59,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const { for (int i = 0; i < items.size(); i++) { Size2 item_size; + const_cast<PopupMenu *>(this)->_shape_item(i); Size2 icon_size = items[i].get_icon_size(); item_size.height = _get_item_height(i); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index f9c9906efa..2c1c44322a 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -5520,34 +5520,6 @@ void RichTextLabel::_bind_methods() { BIND_ENUM_CONSTANT(LIST_ROMAN); BIND_ENUM_CONSTANT(LIST_DOTS); - BIND_ENUM_CONSTANT(ITEM_FRAME); - BIND_ENUM_CONSTANT(ITEM_TEXT); - BIND_ENUM_CONSTANT(ITEM_IMAGE); - BIND_ENUM_CONSTANT(ITEM_NEWLINE); - BIND_ENUM_CONSTANT(ITEM_FONT); - BIND_ENUM_CONSTANT(ITEM_FONT_SIZE); - BIND_ENUM_CONSTANT(ITEM_FONT_FEATURES); - BIND_ENUM_CONSTANT(ITEM_COLOR); - BIND_ENUM_CONSTANT(ITEM_OUTLINE_SIZE); - BIND_ENUM_CONSTANT(ITEM_OUTLINE_COLOR); - BIND_ENUM_CONSTANT(ITEM_UNDERLINE); - BIND_ENUM_CONSTANT(ITEM_STRIKETHROUGH); - BIND_ENUM_CONSTANT(ITEM_PARAGRAPH); - BIND_ENUM_CONSTANT(ITEM_INDENT); - BIND_ENUM_CONSTANT(ITEM_LIST); - BIND_ENUM_CONSTANT(ITEM_TABLE); - BIND_ENUM_CONSTANT(ITEM_FADE); - BIND_ENUM_CONSTANT(ITEM_SHAKE); - BIND_ENUM_CONSTANT(ITEM_WAVE); - BIND_ENUM_CONSTANT(ITEM_TORNADO); - BIND_ENUM_CONSTANT(ITEM_RAINBOW); - BIND_ENUM_CONSTANT(ITEM_BGCOLOR); - BIND_ENUM_CONSTANT(ITEM_FGCOLOR); - BIND_ENUM_CONSTANT(ITEM_META); - BIND_ENUM_CONSTANT(ITEM_HINT); - BIND_ENUM_CONSTANT(ITEM_DROPCAP); - BIND_ENUM_CONSTANT(ITEM_CUSTOMFX); - BIND_ENUM_CONSTANT(MENU_COPY); BIND_ENUM_CONSTANT(MENU_SELECT_ALL); BIND_ENUM_CONSTANT(MENU_MAX); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index b01fccf14c..1dae8b75ca 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -740,7 +740,6 @@ public: }; VARIANT_ENUM_CAST(RichTextLabel::ListType); -VARIANT_ENUM_CAST(RichTextLabel::ItemType); VARIANT_ENUM_CAST(RichTextLabel::MenuItems); #endif // RICH_TEXT_LABEL_H diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp index eca6cb3eef..5e378a0321 100644 --- a/scene/gui/tab_bar.cpp +++ b/scene/gui/tab_bar.cpp @@ -342,6 +342,8 @@ void TabBar::_notification(int p_what) { _shape(i); } + queue_redraw(); + [[fallthrough]]; } case NOTIFICATION_RESIZED: { diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index e5dcdd2afd..1c7d42ad36 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -515,12 +515,13 @@ void CanvasItem::draw_dashed_line(const Point2 &p_from, const Point2 &p_to, cons ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); float length = (p_to - p_from).length(); - if (length < p_dash) { + Vector2 step = p_dash * (p_to - p_from).normalized(); + + if (length < p_dash || step == Vector2() || p_dash <= 0.0) { RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width); return; } - Vector2 step = p_dash * (p_to - p_from).normalized(); int steps = (p_aligned) ? Math::ceil(length / p_dash) : Math::floor(length / p_dash); if (steps % 2 == 0) { steps--; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 23b7c072be..244e0d5b93 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -166,6 +166,24 @@ ViewportTexture::~ViewportTexture() { } void Viewport::_sub_window_update_order() { + if (gui.sub_windows.size() < 2) { + return; + } + + if (!gui.sub_windows[gui.sub_windows.size() - 1].window->get_flag(Window::FLAG_ALWAYS_ON_TOP)) { + int index = gui.sub_windows.size() - 1; + + while (index > 0 && gui.sub_windows[index - 1].window->get_flag(Window::FLAG_ALWAYS_ON_TOP)) { + --index; + } + + if (index != (gui.sub_windows.size() - 1)) { + SubWindow sw = gui.sub_windows[gui.sub_windows.size() - 1]; + gui.sub_windows.remove_at(gui.sub_windows.size() - 1); + gui.sub_windows.insert(index, sw); + } + } + for (int i = 0; i < gui.sub_windows.size(); i++) { RS::get_singleton()->canvas_item_set_draw_index(gui.sub_windows[i].canvas_item, i); } @@ -1312,7 +1330,7 @@ void Viewport::_gui_show_tooltip() { Window *window = gui.tooltip_popup->get_parent_visible_window(); Rect2i vr; if (gui.tooltip_popup->is_embedded()) { - vr = gui.tooltip_popup->_get_embedder()->get_visible_rect(); + vr = gui.tooltip_popup->get_embedder()->get_visible_rect(); } else { vr = window->get_usable_parent_rect(); } @@ -1833,7 +1851,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Window *w = Object::cast_to<Window>(this); if (w) { if (w->is_embedded()) { - embedder = w->_get_embedder(); + embedder = w->get_embedder(); viewport_pos = get_final_transform().xform(mpos) + w->get_position(); // To parent coords. } diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 663dd586c0..59e3d307c6 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -485,7 +485,7 @@ void Window::set_ime_position(const Point2i &p_pos) { bool Window::is_embedded() const { ERR_FAIL_COND_V(!is_inside_tree(), false); - return _get_embedder() != nullptr; + return get_embedder() != nullptr; } bool Window::is_in_edited_scene_root() const { @@ -569,6 +569,12 @@ void Window::_update_from_window() { void Window::_clear_window() { ERR_FAIL_COND(window_id == DisplayServer::INVALID_WINDOW_ID); + DisplayServer::get_singleton()->window_set_rect_changed_callback(Callable(), window_id); + DisplayServer::get_singleton()->window_set_window_event_callback(Callable(), window_id); + DisplayServer::get_singleton()->window_set_input_event_callback(Callable(), window_id); + DisplayServer::get_singleton()->window_set_input_text_callback(Callable(), window_id); + DisplayServer::get_singleton()->window_set_drop_files_callback(Callable(), window_id); + if (transient_parent && transient_parent->window_id != DisplayServer::INVALID_WINDOW_ID) { DisplayServer::get_singleton()->window_set_transient(window_id, DisplayServer::INVALID_WINDOW_ID); } @@ -704,7 +710,7 @@ void Window::set_visible(bool p_visible) { // Stop any queued resizing, as the window will be resized right now. updating_child_controls = false; - Viewport *embedder_vp = _get_embedder(); + Viewport *embedder_vp = get_embedder(); if (!embedder_vp) { if (!p_visible && window_id != DisplayServer::INVALID_WINDOW_ID) { @@ -978,17 +984,13 @@ void Window::_update_viewport_size() { Size2 margin; Size2 offset; - //black bars and margin + if (content_scale_aspect != CONTENT_SCALE_ASPECT_EXPAND && screen_size.x < video_mode.x) { margin.x = Math::round((video_mode.x - screen_size.x) / 2.0); - //RenderingServer::get_singleton()->black_bars_set_margins(margin.x, 0, margin.x, 0); offset.x = Math::round(margin.x * viewport_size.y / screen_size.y); } else if (content_scale_aspect != CONTENT_SCALE_ASPECT_EXPAND && screen_size.y < video_mode.y) { margin.y = Math::round((video_mode.y - screen_size.y) / 2.0); - //RenderingServer::get_singleton()->black_bars_set_margins(0, margin.y, 0, margin.y); offset.y = Math::round(margin.y * viewport_size.x / screen_size.x); - } else { - //RenderingServer::get_singleton()->black_bars_set_margins(0, 0, 0, 0); } switch (content_scale_mode) { @@ -1051,7 +1053,7 @@ void Window::_update_window_callbacks() { DisplayServer::get_singleton()->window_set_drop_files_callback(callable_mp(this, &Window::_window_drop_files), window_id); } -Viewport *Window::_get_embedder() const { +Viewport *Window::get_embedder() const { Viewport *vp = get_parent_viewport(); while (vp) { @@ -1086,7 +1088,7 @@ void Window::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { bool embedded = false; { - embedder = _get_embedder(); + embedder = get_embedder(); if (embedder) { embedded = true; if (!visible) { @@ -1115,6 +1117,7 @@ void Window::_notification(int p_what) { position = DisplayServer::get_singleton()->window_get_position(window_id); size = DisplayServer::get_singleton()->window_get_size(window_id); } + _update_window_size(); // Inform DisplayServer of minimum and maximum size. _update_viewport_size(); // Then feed back to the viewport. _update_window_callbacks(); RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE); @@ -1428,7 +1431,7 @@ void Window::popup_centered_clamped(const Size2i &p_size, float p_fallback_ratio Rect2 parent_rect; if (is_embedded()) { - parent_rect = _get_embedder()->get_visible_rect(); + parent_rect = get_embedder()->get_visible_rect(); } else { DisplayServer::WindowID parent_id = get_parent_visible_window()->get_window_id(); int parent_screen = DisplayServer::get_singleton()->window_get_current_screen(parent_id); @@ -1459,7 +1462,7 @@ void Window::popup_centered(const Size2i &p_minsize) { Rect2 parent_rect; if (is_embedded()) { - parent_rect = _get_embedder()->get_visible_rect(); + parent_rect = get_embedder()->get_visible_rect(); } else { DisplayServer::WindowID parent_id = get_parent_visible_window()->get_window_id(); int parent_screen = DisplayServer::get_singleton()->window_get_current_screen(parent_id); @@ -1485,7 +1488,7 @@ void Window::popup_centered_ratio(float p_ratio) { Rect2 parent_rect; if (is_embedded()) { - parent_rect = _get_embedder()->get_visible_rect(); + parent_rect = get_embedder()->get_visible_rect(); } else { DisplayServer::WindowID parent_id = get_parent_visible_window()->get_window_id(); int parent_screen = DisplayServer::get_singleton()->window_get_current_screen(parent_id); @@ -1506,7 +1509,7 @@ void Window::popup_centered_ratio(float p_ratio) { void Window::popup(const Rect2i &p_screen_rect) { emit_signal(SNAME("about_to_popup")); - if (!_get_embedder() && get_flag(FLAG_POPUP)) { + if (!get_embedder() && get_flag(FLAG_POPUP)) { // Send a focus-out notification when opening a Window Manager Popup. SceneTree *scene_tree = get_tree(); if (scene_tree) { @@ -1542,7 +1545,7 @@ void Window::popup(const Rect2i &p_screen_rect) { Rect2i parent_rect; if (is_embedded()) { - parent_rect = _get_embedder()->get_visible_rect(); + parent_rect = get_embedder()->get_visible_rect(); } else { int screen_id = DisplayServer::get_singleton()->window_get_current_screen(get_window_id()); parent_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen_id); @@ -1584,7 +1587,7 @@ Rect2i Window::get_usable_parent_rect() const { ERR_FAIL_COND_V(!is_inside_tree(), Rect2()); Rect2i parent_rect; if (is_embedded()) { - parent_rect = _get_embedder()->get_visible_rect(); + parent_rect = get_embedder()->get_visible_rect(); } else { const Window *w = is_visible() ? this : get_parent_visible_window(); //find a parent that can contain us @@ -2151,9 +2154,9 @@ Transform2D Window::get_final_transform() const { Transform2D Window::get_screen_transform_internal(bool p_absolute_position) const { Transform2D embedder_transform; - if (_get_embedder()) { + if (get_embedder()) { embedder_transform.translate_local(get_position()); - embedder_transform = _get_embedder()->get_screen_transform_internal(p_absolute_position) * embedder_transform; + embedder_transform = get_embedder()->get_screen_transform_internal(p_absolute_position) * embedder_transform; } else if (p_absolute_position) { embedder_transform.translate_local(get_position()); } @@ -2167,8 +2170,8 @@ Transform2D Window::get_popup_base_transform() const { Transform2D popup_base_transform; popup_base_transform.set_origin(get_position()); popup_base_transform *= get_final_transform(); - if (_get_embedder()) { - return _get_embedder()->get_popup_base_transform() * popup_base_transform; + if (get_embedder()) { + return get_embedder()->get_popup_base_transform() * popup_base_transform; } return popup_base_transform; } diff --git a/scene/main/window.h b/scene/main/window.h index 5359c37e9a..40b629ed11 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -192,7 +192,6 @@ private: Ref<Shortcut> debugger_stop_shortcut; protected: - Viewport *_get_embedder() const; virtual Rect2i _popup_adjust_rect() const { return Rect2i(); } virtual void _update_theme_item_cache(); @@ -278,6 +277,7 @@ public: void set_ime_position(const Point2i &p_pos); bool is_embedded() const; + Viewport *get_embedder() const; void set_content_scale_size(const Size2i &p_size); Size2i get_content_scale_size() const; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index cf9baa2907..a7b53244e2 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -526,6 +526,9 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { vc = indices.size(); ir = indices.ptrw(); has_indices = true; + } else { + // Ensure there are enough vertices to construct at least one triangle. + ERR_FAIL_COND_V(vertices.size() % 3 != 0, Ref<ArrayMesh>()); } HashMap<Vector3, Vector3> normal_accum; diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index ef1f6459e9..8ed68626a8 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -2890,6 +2890,18 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { dirty_cache = false; } + // When a shaped text is invalidated by an external source, we want to reshape it. + if (!TS->shaped_text_is_ready(text_rid)) { + dirty_text = true; + } + + for (const RID &line_rid : lines_rid) { + if (!TS->shaped_text_is_ready(line_rid)) { + dirty_lines = true; + break; + } + } + // Update text buffer. if (dirty_text) { TS->shaped_text_clear(text_rid); @@ -3328,7 +3340,7 @@ void TextMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001,suffix:m"), "set_pixel_size", "get_pixel_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "curve_step", PROPERTY_HINT_RANGE, "0.1,10,0.1,suffix:px"), "set_curve_step", "get_curve_step"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.0,100.0,0.001,or_greater,suffix:m"), "set_depth", "get_depth"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_NONE, "suffix:m"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_NONE, "suffix:px"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset"); ADD_GROUP("BiDi", ""); diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp index 93611ea2c4..38a865b170 100644 --- a/scene/resources/text_line.cpp +++ b/scene/resources/text_line.cpp @@ -101,6 +101,11 @@ void TextLine::_bind_methods() { } void TextLine::_shape() { + // When a shaped text is invalidated by an external source, we want to reshape it. + if (!TS->shaped_text_is_ready(rid)) { + dirty = true; + } + if (dirty) { if (!tab_stops.is_empty()) { TS->shaped_text_tab_align(rid, tab_stops); diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index dfafc7d2bc..729063245c 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -134,6 +134,18 @@ void TextParagraph::_bind_methods() { } void TextParagraph::_shape_lines() { + // When a shaped text is invalidated by an external source, we want to reshape it. + if (!TS->shaped_text_is_ready(rid) || !TS->shaped_text_is_ready(dropcap_rid)) { + lines_dirty = true; + } + + for (const RID &line_rid : lines_rid) { + if (!TS->shaped_text_is_ready(line_rid)) { + lines_dirty = true; + break; + } + } + if (lines_dirty) { for (const RID &line_rid : lines_rid) { TS->free_rid(line_rid); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 7e3156d2ff..085becb033 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -2704,6 +2704,7 @@ void AnimatedTexture::set_current_frame(int p_frame) { RWLockWrite r(rw_lock); current_frame = p_frame; + time = 0; } int AnimatedTexture::get_current_frame() const { diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index fee0a4a910..d4b2be355e 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -3308,7 +3308,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { PropertyInfo property_info; // Rendering. - p_list->push_back(PropertyInfo(Variant::NIL, "Rendering", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Rendering", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < occlusion_layers.size(); i++) { p_list->push_back(PropertyInfo(Variant::INT, vformat("occlusion_layer_%d/light_mask", i), PROPERTY_HINT_LAYERS_2D_RENDER)); @@ -3321,7 +3321,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { } // Physics. - p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Physics", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < physics_layers.size(); i++) { p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/collision_layer", i), PROPERTY_HINT_LAYERS_2D_PHYSICS)); @@ -3341,7 +3341,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { } // Terrains. - p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Terrains", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int terrain_set_index = 0; terrain_set_index < terrain_sets.size(); terrain_set_index++) { p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match Corners and Sides,Match Corners,Match Sides")); p_list->push_back(PropertyInfo(Variant::NIL, vformat("terrain_set_%d/terrains", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, vformat("terrain_set_%d/terrain_", terrain_set_index))); @@ -3352,7 +3352,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { } // Navigation. - p_list->push_back(PropertyInfo(Variant::NIL, "Navigation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Navigation", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < navigation_layers.size(); i++) { p_list->push_back(PropertyInfo(Variant::INT, vformat("navigation_layer_%d/layers", i), PROPERTY_HINT_LAYERS_2D_NAVIGATION)); } @@ -3362,7 +3362,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { for (int i = 1; i < Variant::VARIANT_MAX; i++) { argt += "," + Variant::get_type_name(Variant::Type(i)); } - p_list->push_back(PropertyInfo(Variant::NIL, "Custom data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Custom Data", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < custom_data_layers.size(); i++) { p_list->push_back(PropertyInfo(Variant::STRING, vformat("custom_data_layer_%d/name", i))); p_list->push_back(PropertyInfo(Variant::INT, vformat("custom_data_layer_%d/type", i), PROPERTY_HINT_ENUM, argt)); @@ -3376,10 +3376,10 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { // Tile Proxies. // Note: proxies need to be set after sources are set. - p_list->push_back(PropertyInfo(Variant::NIL, "Tile Proxies", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); - p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/source_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); - p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/coords_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); - p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/alternative_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Tile Proxies", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/source_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/coords_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/alternative_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); // Patterns. for (unsigned int pattern_index = 0; pattern_index < patterns.size(); pattern_index++) { @@ -4887,9 +4887,9 @@ bool TileSetScenesCollectionSource::_get(const StringName &p_name, Variant &r_re void TileSetScenesCollectionSource::_get_property_list(List<PropertyInfo> *p_list) const { for (int i = 0; i < scenes_ids.size(); i++) { - p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("scenes/%d/scene", scenes_ids[i]), PROPERTY_HINT_RESOURCE_TYPE, "TileSetScenesCollectionSource")); + p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("%s/%d/%s", PNAME("scenes"), scenes_ids[i], PNAME("scene")), PROPERTY_HINT_RESOURCE_TYPE, "TileSetScenesCollectionSource")); - PropertyInfo property_info = PropertyInfo(Variant::BOOL, vformat("scenes/%d/display_placeholder", scenes_ids[i])); + PropertyInfo property_info = PropertyInfo(Variant::BOOL, vformat("%s/%d/%s", PNAME("scenes"), scenes_ids[i], PNAME("display_placeholder"))); if (scenes[scenes_ids[i]].display_placeholder == false) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } @@ -5692,10 +5692,10 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const { // Add the groups manually. if (tile_set) { // Occlusion layers. - p_list->push_back(PropertyInfo(Variant::NIL, "Rendering", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Rendering", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < occluders.size(); i++) { // occlusion_layer_%d/polygon - property_info = PropertyInfo(Variant::OBJECT, vformat("occlusion_layer_%d/polygon", i), PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D", PROPERTY_USAGE_DEFAULT); + property_info = PropertyInfo(Variant::OBJECT, vformat("occlusion_layer_%d/%s", i, PNAME("polygon")), PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D", PROPERTY_USAGE_DEFAULT); if (!occluders[i].is_valid()) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } @@ -5703,29 +5703,29 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const { } // Physics layers. - p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Physics", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < physics.size(); i++) { - p_list->push_back(PropertyInfo(Variant::VECTOR2, vformat("physics_layer_%d/linear_velocity", i), PROPERTY_HINT_NONE)); - p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/angular_velocity", i), PROPERTY_HINT_NONE)); - p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/polygons_count", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, vformat("physics_layer_%d/%s", i, PNAME("linear_velocity")), PROPERTY_HINT_NONE)); + p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/%s", i, PNAME("angular_velocity")), PROPERTY_HINT_NONE)); + p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/%s", i, PNAME("polygons_count")), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); for (int j = 0; j < physics[i].polygons.size(); j++) { // physics_layer_%d/points - property_info = PropertyInfo(Variant::ARRAY, vformat("physics_layer_%d/polygon_%d/points", i, j), PROPERTY_HINT_ARRAY_TYPE, "Vector2", PROPERTY_USAGE_DEFAULT); + property_info = PropertyInfo(Variant::ARRAY, vformat("physics_layer_%d/polygon_%d/%s", i, j, PNAME("points")), PROPERTY_HINT_ARRAY_TYPE, "Vector2", PROPERTY_USAGE_DEFAULT); if (physics[i].polygons[j].polygon.is_empty()) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } p_list->push_back(property_info); // physics_layer_%d/polygon_%d/one_way - property_info = PropertyInfo(Variant::BOOL, vformat("physics_layer_%d/polygon_%d/one_way", i, j)); + property_info = PropertyInfo(Variant::BOOL, vformat("physics_layer_%d/polygon_%d/%s", i, j, PNAME("one_way"))); if (physics[i].polygons[j].one_way == false) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } p_list->push_back(property_info); // physics_layer_%d/polygon_%d/one_way_margin - property_info = PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/polygon_%d/one_way_margin", i, j)); + property_info = PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/polygon_%d/%s", i, j, PNAME("one_way_margin"))); if (physics[i].polygons[j].one_way_margin == 1.0) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } @@ -5735,7 +5735,7 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const { // Terrain data if (terrain_set >= 0) { - p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Terrains", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (is_valid_terrain_peering_bit(bit)) { @@ -5749,9 +5749,9 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const { } // Navigation layers. - p_list->push_back(PropertyInfo(Variant::NIL, "Navigation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Navigation", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int i = 0; i < navigation.size(); i++) { - property_info = PropertyInfo(Variant::OBJECT, vformat("navigation_layer_%d/polygon", i), PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon", PROPERTY_USAGE_DEFAULT); + property_info = PropertyInfo(Variant::OBJECT, vformat("navigation_layer_%d/%s", i, PNAME("polygon")), PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon", PROPERTY_USAGE_DEFAULT); if (!navigation[i].is_valid()) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } @@ -5759,7 +5759,7 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const { } // Custom data layers. - p_list->push_back(PropertyInfo(Variant::NIL, "Custom data", PROPERTY_HINT_NONE, "custom_data_", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Custom Data", "custom_data_"), PROPERTY_HINT_NONE, "custom_data_", PROPERTY_USAGE_GROUP)); for (int i = 0; i < custom_data.size(); i++) { Variant default_val; Callable::CallError error; diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp index 85ba8ed431..273bb9ceda 100644 --- a/servers/navigation_server_2d.cpp +++ b/servers/navigation_server_2d.cpp @@ -152,14 +152,15 @@ void NavigationServer2D::_emit_map_changed(RID p_map) { emit_signal(SNAME("map_changed"), p_map); } -#ifdef DEBUG_ENABLED void NavigationServer2D::set_debug_enabled(bool p_enabled) { NavigationServer3D::get_singleton()->set_debug_enabled(p_enabled); } + bool NavigationServer2D::get_debug_enabled() const { return NavigationServer3D::get_singleton()->get_debug_enabled(); } +#ifdef DEBUG_ENABLED void NavigationServer2D::set_debug_navigation_edge_connection_color(const Color &p_color) { NavigationServer3D::get_singleton()->set_debug_navigation_edge_connection_color(p_color); } @@ -200,6 +201,22 @@ Color NavigationServer2D::get_debug_navigation_link_connection_disabled_color() return NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_disabled_color(); } +void NavigationServer2D::set_debug_navigation_geometry_edge_color(const Color &p_color) { + NavigationServer3D::get_singleton()->set_debug_navigation_geometry_edge_color(p_color); +} + +Color NavigationServer2D::get_debug_navigation_geometry_edge_color() const { + return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_color(); +} + +void NavigationServer2D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) { + NavigationServer3D::get_singleton()->set_debug_navigation_geometry_edge_disabled_color(p_color); +} + +Color NavigationServer2D::get_debug_navigation_geometry_edge_disabled_color() const { + return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_color(); +} + void NavigationServer2D::set_debug_navigation_enable_edge_connections(const bool p_value) { NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_connections(p_value); } @@ -208,6 +225,22 @@ bool NavigationServer2D::get_debug_navigation_enable_edge_connections() const { return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections(); } +void NavigationServer2D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) { + NavigationServer3D::get_singleton()->set_debug_navigation_enable_geometry_face_random_color(p_value); +} + +bool NavigationServer2D::get_debug_navigation_enable_geometry_face_random_color() const { + return NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color(); +} + +void NavigationServer2D::set_debug_navigation_enable_edge_lines(const bool p_value) { + NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_lines(p_value); +} + +bool NavigationServer2D::get_debug_navigation_enable_edge_lines() const { + return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines(); +} + void NavigationServer2D::set_debug_navigation_agent_path_color(const Color &p_color) { NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_color(p_color); } @@ -309,6 +342,9 @@ void NavigationServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free); + ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer2D::set_debug_enabled); + ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer2D::get_debug_enabled); + ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map"))); ADD_SIGNAL(MethodInfo("navigation_debug_changed")); diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h index 9bbcb9ec87..ed2e39e53c 100644 --- a/servers/navigation_server_2d.h +++ b/servers/navigation_server_2d.h @@ -234,10 +234,10 @@ public: NavigationServer2D(); virtual ~NavigationServer2D(); -#ifdef DEBUG_ENABLED void set_debug_enabled(bool p_enabled); bool get_debug_enabled() const; +#ifdef DEBUG_ENABLED void set_debug_navigation_edge_connection_color(const Color &p_color); Color get_debug_navigation_edge_connection_color() const; @@ -247,6 +247,12 @@ public: void set_debug_navigation_geometry_face_disabled_color(const Color &p_color); Color get_debug_navigation_geometry_face_disabled_color() const; + void set_debug_navigation_geometry_edge_color(const Color &p_color); + Color get_debug_navigation_geometry_edge_color() const; + + void set_debug_navigation_geometry_edge_disabled_color(const Color &p_color); + Color get_debug_navigation_geometry_edge_disabled_color() const; + void set_debug_navigation_link_connection_color(const Color &p_color); Color get_debug_navigation_link_connection_color() const; @@ -256,6 +262,12 @@ public: void set_debug_navigation_enable_edge_connections(const bool p_value); bool get_debug_navigation_enable_edge_connections() const; + void set_debug_navigation_enable_geometry_face_random_color(const bool p_value); + bool get_debug_navigation_enable_geometry_face_random_color() const; + + void set_debug_navigation_enable_edge_lines(const bool p_value); + bool get_debug_navigation_enable_edge_lines() const; + void set_debug_navigation_agent_path_color(const Color &p_color); Color get_debug_navigation_agent_path_color() const; diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp index 02460bdb18..e5cc426708 100644 --- a/servers/navigation_server_3d.cpp +++ b/servers/navigation_server_3d.cpp @@ -115,7 +115,9 @@ void NavigationServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer3D::free); ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer3D::set_active); - ClassDB::bind_method(D_METHOD("process", "delta_time"), &NavigationServer3D::process); + + ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer3D::set_debug_enabled); + ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer3D::get_debug_enabled); ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map"))); @@ -185,6 +187,24 @@ NavigationServer3D::~NavigationServer3D() { singleton = nullptr; } +void NavigationServer3D::set_debug_enabled(bool p_enabled) { +#ifdef DEBUG_ENABLED + if (debug_enabled != p_enabled) { + debug_dirty = true; + } + + debug_enabled = p_enabled; + + if (debug_dirty) { + call_deferred("_emit_navigation_debug_changed_signal"); + } +#endif // DEBUG_ENABLED +} + +bool NavigationServer3D::get_debug_enabled() const { + return debug_enabled; +} + #ifdef DEBUG_ENABLED void NavigationServer3D::_emit_navigation_debug_changed_signal() { if (debug_dirty) { @@ -534,22 +554,6 @@ bool NavigationServer3D::get_debug_navigation_enable_link_connections_xray() con return debug_navigation_enable_link_connections_xray; } -void NavigationServer3D::set_debug_enabled(bool p_enabled) { - if (debug_enabled != p_enabled) { - debug_dirty = true; - } - - debug_enabled = p_enabled; - - if (debug_dirty) { - call_deferred("_emit_navigation_debug_changed_signal"); - } -} - -bool NavigationServer3D::get_debug_enabled() const { - return debug_enabled; -} - void NavigationServer3D::set_debug_navigation_enable_agent_paths(const bool p_value) { if (debug_navigation_enable_agent_paths != p_value) { debug_dirty = true; diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h index 79729c55be..05df5ca0fe 100644 --- a/servers/navigation_server_3d.h +++ b/servers/navigation_server_3d.h @@ -274,9 +274,13 @@ public: virtual int get_process_info(ProcessInfo p_info) const = 0; -#ifdef DEBUG_ENABLED + void set_debug_enabled(bool p_enabled); + bool get_debug_enabled() const; + private: bool debug_enabled = false; + +#ifdef DEBUG_ENABLED bool debug_dirty = true; void _emit_navigation_debug_changed_signal(); @@ -313,9 +317,6 @@ private: Ref<StandardMaterial3D> debug_navigation_agent_path_point_material; public: - void set_debug_enabled(bool p_enabled); - bool get_debug_enabled() const; - void set_debug_navigation_edge_connection_color(const Color &p_color); Color get_debug_navigation_edge_connection_color() const; diff --git a/servers/navigation_server_3d_dummy.h b/servers/navigation_server_3d_dummy.h index d2f8fe6048..fd9226e59e 100644 --- a/servers/navigation_server_3d_dummy.h +++ b/servers/navigation_server_3d_dummy.h @@ -112,6 +112,8 @@ public: void process(real_t delta_time) override {} NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override { return NavigationUtilities::PathQueryResult(); } int get_process_info(ProcessInfo p_info) const override { return 0; } + void set_debug_enabled(bool p_enabled) {} + bool get_debug_enabled() const { return false; } }; #endif // NAVIGATION_SERVER_3D_DUMMY_H diff --git a/servers/physics_2d/godot_step_2d.cpp b/servers/physics_2d/godot_step_2d.cpp index 3b5fbbced8..bbaec8be2b 100644 --- a/servers/physics_2d/godot_step_2d.cpp +++ b/servers/physics_2d/godot_step_2d.cpp @@ -30,6 +30,7 @@ #include "godot_step_2d.h" +#include "core/object/worker_thread_pool.h" #include "core/os/os.h" #define BODY_ISLAND_COUNT_RESERVE 128 diff --git a/servers/physics_2d/godot_step_2d.h b/servers/physics_2d/godot_step_2d.h index 75eeba4a3d..c08c6379de 100644 --- a/servers/physics_2d/godot_step_2d.h +++ b/servers/physics_2d/godot_step_2d.h @@ -33,7 +33,6 @@ #include "godot_space_2d.h" -#include "core/object/worker_thread_pool.h" #include "core/templates/local_vector.h" class GodotStep2D { diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp index 300dca4e08..d566d612ce 100644 --- a/servers/physics_3d/godot_shape_3d.cpp +++ b/servers/physics_3d/godot_shape_3d.cpp @@ -1092,6 +1092,8 @@ void GodotConvexPolygonShape3D::_setup(const Vector<Vector3> &p_vertices) { if (err != OK) { ERR_PRINT("Failed to build convex hull"); } + extreme_vertices.resize(0); + vertex_neighbors.resize(0); AABB _aabb; diff --git a/servers/physics_3d/godot_step_3d.cpp b/servers/physics_3d/godot_step_3d.cpp index 4119c58897..d09a3b4e6d 100644 --- a/servers/physics_3d/godot_step_3d.cpp +++ b/servers/physics_3d/godot_step_3d.cpp @@ -32,6 +32,7 @@ #include "godot_joint_3d.h" +#include "core/object/worker_thread_pool.h" #include "core/os/os.h" #define BODY_ISLAND_COUNT_RESERVE 128 diff --git a/servers/physics_3d/godot_step_3d.h b/servers/physics_3d/godot_step_3d.h index be7266b264..1c9b0af422 100644 --- a/servers/physics_3d/godot_step_3d.h +++ b/servers/physics_3d/godot_step_3d.h @@ -33,7 +33,6 @@ #include "godot_space_3d.h" -#include "core/object/worker_thread_pool.h" #include "core/templates/local_vector.h" class GodotStep3D { diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 6a163c86d2..c9cf8f99af 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -429,7 +429,7 @@ Vector<real_t> PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQue return ret; } -TypedArray<PackedVector2Array> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) { +TypedArray<PackedVector3Array> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array()); Vector<Vector3> ret; @@ -437,9 +437,9 @@ TypedArray<PackedVector2Array> PhysicsDirectSpaceState3D::_collide_shape(const R int rc = 0; bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc); if (!res) { - return TypedArray<PackedVector2Array>(); + return TypedArray<PackedVector3Array>(); } - TypedArray<PackedVector2Array> r; + TypedArray<PackedVector3Array> r; r.resize(rc * 2); for (int i = 0; i < rc * 2; i++) { r[i] = ret[i]; diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index abf22e68a4..2c7ebeea66 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -125,7 +125,7 @@ private: TypedArray<Dictionary> _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32); TypedArray<Dictionary> _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32); Vector<real_t> _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query); - TypedArray<PackedVector2Array> _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32); + TypedArray<PackedVector3Array> _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32); Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query); protected: diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp index 2b5d36d686..9389f8149e 100644 --- a/servers/rendering/renderer_rd/effects/ss_effects.cpp +++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp @@ -411,12 +411,21 @@ SSEffects::~SSEffects() { /* SS Downsampler */ -void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, bool p_invalidate_uniform_set, Size2i p_full_screen_size, const Projection &p_projection) { +void SSEffects::downsample_depth(Ref<RenderSceneBuffersRD> p_render_buffers, uint32_t p_view, const Projection &p_projection) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); MaterialStorage *material_storage = MaterialStorage::get_singleton(); ERR_FAIL_NULL(material_storage); + uint32_t view_count = p_render_buffers->get_view_count(); + Size2i full_screen_size = p_render_buffers->get_internal_size(); + Size2i size((full_screen_size.x + 1) / 2, (full_screen_size.y + 1) / 2); + + // Make sure our buffers exist, buffers are automatically cleared if view count or size changes. + if (!p_render_buffers->has_texture(RB_SCOPE_SSDS, RB_LINEAR_DEPTH)) { + p_render_buffers->create_texture(RB_SCOPE_SSDS, RB_LINEAR_DEPTH, RD::DATA_FORMAT_R16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT, RD::TEXTURE_SAMPLES_1, size, view_count * 4, 5); + } + // Downsample and deinterleave the depth buffer for SSAO and SSIL RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); @@ -447,48 +456,35 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_ } } + RID shader = ss_effects.downsample_shader.version_get_shader(ss_effects.downsample_shader_version, downsample_mode); int depth_index = use_half_size ? 1 : 0; RD::get_singleton()->draw_command_begin_label("Downsample Depth"); - if (p_invalidate_uniform_set || use_full_mips != ss_effects.used_full_mips_last_frame || use_half_size != ss_effects.used_half_size_last_frame || use_mips != ss_effects.used_mips_last_frame) { - if (ss_effects.downsample_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(ss_effects.downsample_uniform_set)) { - RD::get_singleton()->free(ss_effects.downsample_uniform_set); - ss_effects.downsample_uniform_set = RID(); - } - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 0; - u.append_id(p_depth_mipmaps[depth_index + 1]); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 1; - u.append_id(p_depth_mipmaps[depth_index + 2]); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 2; - u.append_id(p_depth_mipmaps[depth_index + 3]); - uniforms.push_back(u); - } - if (use_full_mips) { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 3; - u.append_id(p_depth_mipmaps[4]); - uniforms.push_back(u); + RID downsample_uniform_set; + if (use_mips) { + // Grab our downsample uniform set from cache, these are automatically cleaned up if the depth textures are cleared. + // This also ensures we can switch between left eye and right eye uniform sets without recreating the uniform twice a frame. + Vector<RD::Uniform> u_depths; + + // Note, use_full_mips is true if either SSAO or SSIL uses half size, but the other full size and we're using mips. + // That means we're filling all 5 levels. + // In this scenario `depth_index` will be 0. + for (int i = 0; i < (use_full_mips ? 4 : 3); i++) { + RID depth_mipmap = p_render_buffers->get_texture_slice(RB_SCOPE_SSDS, RB_LINEAR_DEPTH, p_view * 4, depth_index + i + 1, 4, 1); + + RD::Uniform u_depth; + u_depth.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u_depth.binding = i; + u_depth.append_id(depth_mipmap); + u_depths.push_back(u_depth); } - ss_effects.downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ss_effects.downsample_shader.version_get_shader(ss_effects.downsample_shader_version, use_full_mips ? 6 : 2), 2); + + // This before only used SS_EFFECTS_DOWNSAMPLE_MIPMAP or SS_EFFECTS_DOWNSAMPLE_FULL_MIPS + downsample_uniform_set = uniform_set_cache->get_cache_vec(shader, 2, u_depths); } - float depth_linearize_mul = -p_projection.columns[3][2]; + float depth_linearize_mul = -p_projection.columns[3][2] * 0.5; float depth_linearize_add = p_projection.columns[2][2]; if (depth_linearize_mul * depth_linearize_add < 0) { depth_linearize_add = -depth_linearize_add; @@ -501,25 +497,30 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_ ss_effects.downsample_push_constant.z_near = p_projection.get_z_near(); ss_effects.downsample_push_constant.z_far = p_projection.get_z_far(); } - ss_effects.downsample_push_constant.pixel_size[0] = 1.0 / p_full_screen_size.x; - ss_effects.downsample_push_constant.pixel_size[1] = 1.0 / p_full_screen_size.y; + ss_effects.downsample_push_constant.pixel_size[0] = 1.0 / full_screen_size.x; + ss_effects.downsample_push_constant.pixel_size[1] = 1.0 / full_screen_size.y; ss_effects.downsample_push_constant.radius_sq = 1.0; - RID shader = ss_effects.downsample_shader.version_get_shader(ss_effects.downsample_shader_version, downsample_mode); RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - RD::Uniform u_depth_buffer(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_depth_buffer })); - RD::Uniform u_depth_mipmaps(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_depth_mipmaps[depth_index + 0] })); + RID depth_texture = p_render_buffers->get_depth_texture(p_view); + RID depth_mipmap = p_render_buffers->get_texture_slice(RB_SCOPE_SSDS, RB_LINEAR_DEPTH, p_view * 4, depth_index, 4, 1); + + RD::Uniform u_depth_buffer(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, depth_texture })); + RD::Uniform u_depth_mipmap(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ depth_mipmap })); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ss_effects.pipelines[downsample_mode]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_depth_buffer), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_depth_mipmaps), 1); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_depth_mipmap), 1); if (use_mips) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ss_effects.downsample_uniform_set, 2); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, downsample_uniform_set, 2); } RD::get_singleton()->compute_list_set_push_constant(compute_list, &ss_effects.downsample_push_constant, sizeof(SSEffectsDownsamplePushConstant)); - Size2i size(MAX(1, p_full_screen_size.x >> (use_half_size ? 2 : 1)), MAX(1, p_full_screen_size.y >> (use_half_size ? 2 : 1))); + if (use_half_size) { + size.x = MAX(1, size.x >> 1); + size.y = MAX(1, size.y >> 1); + } RD::get_singleton()->compute_list_dispatch_threads(compute_list, size.x, size.y, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -543,7 +544,7 @@ void SSEffects::ssil_set_quality(RS::EnvironmentSSILQuality p_quality, bool p_ha ssil_fadeout_to = p_fadeout_to; } -void SSEffects::gather_ssil(RD::ComputeListID p_compute_list, const Vector<RID> p_ssil_slices, const Vector<RID> p_edges_slices, const SSILSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set, RID p_projection_uniform_set) { +void SSEffects::gather_ssil(RD::ComputeListID p_compute_list, const RID *p_ssil_slices, const RID *p_edges_slices, const SSILSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set, RID p_projection_uniform_set) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); @@ -578,12 +579,13 @@ void SSEffects::gather_ssil(RD::ComputeListID p_compute_list, const Vector<RID> RD::get_singleton()->compute_list_add_barrier(p_compute_list); } -void SSEffects::ssil_allocate_buffers(SSILRenderBuffers &p_ssil_buffers, const SSILSettings &p_settings, RID p_linear_depth) { +void SSEffects::ssil_allocate_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, SSILRenderBuffers &p_ssil_buffers, const SSILSettings &p_settings) { if (p_ssil_buffers.half_size != ssil_half_size) { - ssil_free(p_ssil_buffers); + p_render_buffers->clear_context(RB_SCOPE_SSIL); } - if (ssil_half_size) { + p_ssil_buffers.half_size = ssil_half_size; + if (p_ssil_buffers.half_size) { p_ssil_buffers.buffer_width = (p_settings.full_screen_size.x + 3) / 4; p_ssil_buffers.buffer_height = (p_settings.full_screen_size.y + 3) / 4; p_ssil_buffers.half_buffer_width = (p_settings.full_screen_size.x + 7) / 8; @@ -595,104 +597,59 @@ void SSEffects::ssil_allocate_buffers(SSILRenderBuffers &p_ssil_buffers, const S p_ssil_buffers.half_buffer_height = (p_settings.full_screen_size.y + 3) / 4; } - if (p_ssil_buffers.ssil_final.is_null()) { - { - p_ssil_buffers.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_linear_depth, 0, ssil_half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY); - } - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.width = p_settings.full_screen_size.x; - tf.height = p_settings.full_screen_size.y; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; - p_ssil_buffers.ssil_final = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssil_buffers.ssil_final, "SSIL texture"); - RD::get_singleton()->texture_clear(p_ssil_buffers.ssil_final, Color(0, 0, 0, 0), 0, 1, 0, 1); - if (p_ssil_buffers.last_frame.is_null()) { - tf.mipmaps = 6; - p_ssil_buffers.last_frame = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssil_buffers.last_frame, "Last Frame Radiance"); - RD::get_singleton()->texture_clear(p_ssil_buffers.last_frame, Color(0, 0, 0, 0), 0, tf.mipmaps, 0, 1); - for (uint32_t i = 0; i < 6; i++) { - RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_ssil_buffers.last_frame, 0, i); - p_ssil_buffers.last_frame_slices.push_back(slice); - RD::get_singleton()->set_resource_name(slice, "Last Frame Radiance Mip " + itos(i) + " "); - } - } - } - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; - tf.width = p_ssil_buffers.buffer_width; - tf.height = p_ssil_buffers.buffer_height; - tf.array_layers = 4; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - p_ssil_buffers.deinterleaved = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssil_buffers.deinterleaved, "SSIL deinterleaved buffer"); - for (uint32_t i = 0; i < 4; i++) { - RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_ssil_buffers.deinterleaved, i, 0); - p_ssil_buffers.deinterleaved_slices.push_back(slice); - RD::get_singleton()->set_resource_name(slice, "SSIL deinterleaved buffer array " + itos(i) + " "); - } - } + uint32_t view_count = p_render_buffers->get_view_count(); + Size2i full_size = Size2i(p_ssil_buffers.buffer_width, p_ssil_buffers.buffer_height); + Size2i half_size = Size2i(p_ssil_buffers.half_buffer_width, p_ssil_buffers.half_buffer_height); - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; - tf.width = p_ssil_buffers.buffer_width; - tf.height = p_ssil_buffers.buffer_height; - tf.array_layers = 4; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - p_ssil_buffers.pong = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssil_buffers.pong, "SSIL deinterleaved pong buffer"); - for (uint32_t i = 0; i < 4; i++) { - RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_ssil_buffers.pong, i, 0); - p_ssil_buffers.pong_slices.push_back(slice); - RD::get_singleton()->set_resource_name(slice, "SSIL deinterleaved buffer pong array " + itos(i) + " "); - } - } + // We create our intermediate and final results as render buffers. + // These are automatically cached and cleaned up when our viewport resizes + // or when our viewport gets destroyed. - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; - tf.width = p_ssil_buffers.buffer_width; - tf.height = p_ssil_buffers.buffer_height; - tf.array_layers = 4; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - p_ssil_buffers.edges = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssil_buffers.edges, "SSIL edges buffer"); - for (uint32_t i = 0; i < 4; i++) { - RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_ssil_buffers.edges, i, 0); - p_ssil_buffers.edges_slices.push_back(slice); - RD::get_singleton()->set_resource_name(slice, "SSIL edges buffer slice " + itos(i) + " "); - } - } + if (!p_render_buffers->has_texture(RB_SCOPE_SSIL, RB_FINAL)) { // We don't strictly have to check if it exists but we only want to clear it when we create it... + RID final = p_render_buffers->create_texture(RB_SCOPE_SSIL, RB_FINAL, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT); + RD::get_singleton()->texture_clear(final, Color(0, 0, 0, 0), 0, 1, 0, view_count); + } - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = p_ssil_buffers.half_buffer_width; - tf.height = p_ssil_buffers.half_buffer_height; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - p_ssil_buffers.importance_map[0] = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssil_buffers.importance_map[0], "SSIL Importance Map"); - p_ssil_buffers.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssil_buffers.importance_map[1], "SSIL Importance Map Pong"); - } - p_ssil_buffers.half_size = ssil_half_size; + if (!p_render_buffers->has_texture(RB_SCOPE_SSIL, RB_LAST_FRAME)) { + RID last_frame = p_render_buffers->create_texture(RB_SCOPE_SSIL, RB_LAST_FRAME, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT, RD::TEXTURE_SAMPLES_1, p_settings.full_screen_size, 0, 6); + RD::get_singleton()->texture_clear(last_frame, Color(0, 0, 0, 0), 0, 6, 0, view_count); } + + // As we're not clearing these, and render buffers will return the cached texture if it already exists, + // we don't first check has_texture here + + p_render_buffers->create_texture(RB_SCOPE_SSIL, RB_DEINTERLEAVED, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT, RD::TEXTURE_SAMPLES_1, full_size, 4 * view_count); + p_render_buffers->create_texture(RB_SCOPE_SSIL, RB_DEINTERLEAVED_PONG, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT, RD::TEXTURE_SAMPLES_1, full_size, 4 * view_count); + p_render_buffers->create_texture(RB_SCOPE_SSIL, RB_EDGES, RD::DATA_FORMAT_R8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT, RD::TEXTURE_SAMPLES_1, full_size, 4 * view_count); + p_render_buffers->create_texture(RB_SCOPE_SSIL, RB_IMPORTANCE_MAP, RD::DATA_FORMAT_R8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT, RD::TEXTURE_SAMPLES_1, half_size); + p_render_buffers->create_texture(RB_SCOPE_SSIL, RB_IMPORTANCE_PONG, RD::DATA_FORMAT_R8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT, RD::TEXTURE_SAMPLES_1, half_size); } -void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers, RID p_normal_buffer, const Projection &p_projection, const Projection &p_last_projection, const SSILSettings &p_settings) { +void SSEffects::screen_space_indirect_lighting(Ref<RenderSceneBuffersRD> p_render_buffers, SSILRenderBuffers &p_ssil_buffers, uint32_t p_view, RID p_normal_buffer, const Projection &p_projection, const Projection &p_last_projection, const SSILSettings &p_settings) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); MaterialStorage *material_storage = MaterialStorage::get_singleton(); ERR_FAIL_NULL(material_storage); RD::get_singleton()->draw_command_begin_label("Process Screen Space Indirect Lighting"); + + // Obtain our (cached) buffer slices for the view we are rendering. + RID last_frame = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_LAST_FRAME, p_view, 0, 1, 6); + RID deinterleaved = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_DEINTERLEAVED, p_view * 4, 0, 4, 1); + RID deinterleaved_pong = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_DEINTERLEAVED_PONG, 4 * p_view, 0, 4, 1); + RID edges = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_EDGES, 4 * p_view, 0, 4, 1); + RID importance_map = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_IMPORTANCE_MAP, p_view, 0); + RID importance_pong = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_IMPORTANCE_PONG, p_view, 0); + + RID deinterleaved_slices[4]; + RID deinterleaved_pong_slices[4]; + RID edges_slices[4]; + for (uint32_t i = 0; i < 4; i++) { + deinterleaved_slices[i] = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_DEINTERLEAVED, p_view * 4 + i, 0); + deinterleaved_pong_slices[i] = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_DEINTERLEAVED_PONG, p_view * 4 + i, 0); + edges_slices[i] = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_EDGES, p_view * 4 + i, 0); + } + //Store projection info before starting the compute list SSILProjectionUniforms projection_uniforms; store_camera(p_last_projection, projection_uniforms.inv_last_frame_projection_matrix); @@ -701,7 +658,7 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers memset(&ssil.gather_push_constant, 0, sizeof(SSILGatherPushConstant)); - RID shader = ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 0); + RID shader = ssil.gather_shader.version_get_shader(ssil.gather_shader_version, SSIL_GATHER); RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); @@ -711,8 +668,14 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers ssil.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x; ssil.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y; - ssil.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssil_buffers.buffer_width; - ssil.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssil_buffers.buffer_height; + ssil.gather_push_constant.half_screen_pixel_size[0] = 2.0 / p_settings.full_screen_size.x; + ssil.gather_push_constant.half_screen_pixel_size[1] = 2.0 / p_settings.full_screen_size.y; + if (ssil_half_size) { + ssil.gather_push_constant.half_screen_pixel_size[0] *= 2.0; + ssil.gather_push_constant.half_screen_pixel_size[1] *= 2.0; + } + ssil.gather_push_constant.half_screen_pixel_size_x025[0] = ssil.gather_push_constant.half_screen_pixel_size[0] * 0.75; + ssil.gather_push_constant.half_screen_pixel_size_x025[1] = ssil.gather_push_constant.half_screen_pixel_size[1] * 0.75; float tan_half_fov_x = 1.0 / p_projection.columns[0][0]; float tan_half_fov_y = 1.0 / p_projection.columns[1][1]; ssil.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0; @@ -723,9 +686,6 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers ssil.gather_push_constant.z_far = p_projection.get_z_far(); ssil.gather_push_constant.is_orthogonal = p_projection.is_orthogonal(); - ssil.gather_push_constant.half_screen_pixel_size_x025[0] = ssil.gather_push_constant.half_screen_pixel_size[0] * 0.25; - ssil.gather_push_constant.half_screen_pixel_size_x025[1] = ssil.gather_push_constant.half_screen_pixel_size[1] * 0.25; - ssil.gather_push_constant.radius = p_settings.radius; float radius_near_limit = (p_settings.radius * 1.2f); if (ssil_quality <= RS::ENV_SSIL_QUALITY_LOW) { @@ -749,78 +709,69 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers ssil.gather_push_constant.quality = MAX(0, ssil_quality - 1); ssil.gather_push_constant.size_multiplier = ssil_half_size ? 2 : 1; - if (p_ssil_buffers.projection_uniform_set.is_null()) { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 0; - u.append_id(default_mipmap_sampler); - u.append_id(p_ssil_buffers.last_frame); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 1; - u.append_id(ssil.projection_uniform_buffer); - uniforms.push_back(u); - } - p_ssil_buffers.projection_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 0), 3); + // We are using our uniform cache so our uniform sets are automatically freed when our textures are freed. + // It also ensures that we're reusing the right cached entry in a multiview situation without us having to + // remember each instance of the uniform set. + + RID projection_uniform_set; + { + RD::Uniform u_last_frame; + u_last_frame.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; + u_last_frame.binding = 0; + u_last_frame.append_id(default_mipmap_sampler); + u_last_frame.append_id(last_frame); + + RD::Uniform u_projection; + u_projection.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u_projection.binding = 1; + u_projection.append_id(ssil.projection_uniform_buffer); + + projection_uniform_set = uniform_set_cache->get_cache(shader, 3, u_last_frame, u_projection); } - if (p_ssil_buffers.gather_uniform_set.is_null()) { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 0; - u.append_id(default_sampler); - u.append_id(p_ssil_buffers.depth_texture_view); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 1; - u.append_id(p_normal_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 2; - u.append_id(ss_effects.gather_constants_buffer); - uniforms.push_back(u); - } - p_ssil_buffers.gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 0), 0); + RID gather_uniform_set; + { + RID depth_texture_view = p_render_buffers->get_texture_slice(RB_SCOPE_SSDS, RB_LINEAR_DEPTH, p_view * 4, ssil_half_size ? 1 : 0, 4, 4); + + RD::Uniform u_depth_texture_view; + u_depth_texture_view.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; + u_depth_texture_view.binding = 0; + u_depth_texture_view.append_id(ss_effects.mirror_sampler); + u_depth_texture_view.append_id(depth_texture_view); + + RD::Uniform u_normal_buffer; + u_normal_buffer.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u_normal_buffer.binding = 1; + u_normal_buffer.append_id(p_normal_buffer); + + RD::Uniform u_gather_constants_buffer; + u_gather_constants_buffer.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u_gather_constants_buffer.binding = 2; + u_gather_constants_buffer.append_id(ss_effects.gather_constants_buffer); + + gather_uniform_set = uniform_set_cache->get_cache(shader, 0, u_depth_texture_view, u_normal_buffer, u_gather_constants_buffer); } - if (p_ssil_buffers.importance_map_uniform_set.is_null()) { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 0; - u.append_id(p_ssil_buffers.pong); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 1; - u.append_id(default_sampler); - u.append_id(p_ssil_buffers.importance_map[0]); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 2; - u.append_id(ssil.importance_map_load_counter); - uniforms.push_back(u); - } - p_ssil_buffers.importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 2), 1); + RID importance_map_uniform_set; + { + RD::Uniform u_pong; + u_pong.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u_pong.binding = 0; + u_pong.append_id(deinterleaved_pong); + + RD::Uniform u_importance_map; + u_importance_map.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; + u_importance_map.binding = 1; + u_importance_map.append_id(default_sampler); + u_importance_map.append_id(importance_map); + + RD::Uniform u_load_counter; + u_load_counter.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u_load_counter.binding = 2; + u_load_counter.append_id(ssil.importance_map_load_counter); + + RID shader_adaptive = ssil.gather_shader.version_get_shader(ssil.gather_shader_version, SSIL_GATHER_ADAPTIVE); + importance_map_uniform_set = uniform_set_cache->get_cache(shader_adaptive, 1, u_pong, u_importance_map, u_load_counter); } if (ssil_quality == RS::ENV_SSIL_QUALITY_ULTRA) { @@ -828,38 +779,42 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers ssil.importance_map_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssil_buffers.buffer_width; ssil.importance_map_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssil_buffers.buffer_height; ssil.importance_map_push_constant.intensity = p_settings.intensity * Math_PI; + //base pass RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_GATHER_BASE]); - gather_ssil(compute_list, p_ssil_buffers.pong_slices, p_ssil_buffers.edges_slices, p_settings, true, p_ssil_buffers.gather_uniform_set, p_ssil_buffers.importance_map_uniform_set, p_ssil_buffers.projection_uniform_set); + gather_ssil(compute_list, deinterleaved_pong_slices, edges_slices, p_settings, true, gather_uniform_set, importance_map_uniform_set, projection_uniform_set); //generate importance map - RD::Uniform u_ssil_pong_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssil_buffers.pong })); - RD::Uniform u_importance_map(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssil_buffers.importance_map[0] })); + RID gen_imp_shader = ssil.importance_map_shader.version_get_shader(ssil.importance_map_shader_version, 0); + RD::Uniform u_ssil_pong_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, deinterleaved_pong })); + RD::Uniform u_importance_map(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ importance_map })); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_GENERATE_IMPORTANCE_MAP]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ssil_pong_with_sampler), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_importance_map), 1); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(gen_imp_shader, 0, u_ssil_pong_with_sampler), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(gen_imp_shader, 1, u_importance_map), 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.importance_map_push_constant, sizeof(SSILImportanceMapPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_ssil_buffers.half_buffer_width, p_ssil_buffers.half_buffer_height, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); // process Importance Map A - RD::Uniform u_importance_map_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssil_buffers.importance_map[0] })); - RD::Uniform u_importance_map_pong(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssil_buffers.importance_map[1] })); + RID proc_imp_shader_a = ssil.importance_map_shader.version_get_shader(ssil.importance_map_shader_version, 1); + RD::Uniform u_importance_map_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, importance_map })); + RD::Uniform u_importance_map_pong(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ importance_pong })); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_PROCESS_IMPORTANCE_MAPA]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_importance_map_with_sampler), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_importance_map_pong), 1); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(proc_imp_shader_a, 0, u_importance_map_with_sampler), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(proc_imp_shader_a, 1, u_importance_map_pong), 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.importance_map_push_constant, sizeof(SSILImportanceMapPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_ssil_buffers.half_buffer_width, p_ssil_buffers.half_buffer_height, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); // process Importance Map B - RD::Uniform u_importance_map_pong_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssil_buffers.importance_map[1] })); + RID proc_imp_shader_b = ssil.importance_map_shader.version_get_shader(ssil.importance_map_shader_version, 2); + RD::Uniform u_importance_map_pong_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, importance_pong })); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_PROCESS_IMPORTANCE_MAPB]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_importance_map_pong_with_sampler), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_importance_map), 1); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(proc_imp_shader_b, 0, u_importance_map_pong_with_sampler), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(proc_imp_shader_b, 1, u_importance_map), 1); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ssil.counter_uniform_set, 2); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.importance_map_push_constant, sizeof(SSILImportanceMapPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_ssil_buffers.half_buffer_width, p_ssil_buffers.half_buffer_height, 1); @@ -872,7 +827,7 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_GATHER]); } - gather_ssil(compute_list, p_ssil_buffers.deinterleaved_slices, p_ssil_buffers.edges_slices, p_settings, false, p_ssil_buffers.gather_uniform_set, p_ssil_buffers.importance_map_uniform_set, p_ssil_buffers.projection_uniform_set); + gather_ssil(compute_list, deinterleaved_slices, edges_slices, p_settings, false, gather_uniform_set, importance_map_uniform_set, projection_uniform_set); RD::get_singleton()->draw_command_end_label(); //Gather } @@ -895,6 +850,8 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers } } + RID blur_shader = ssil.blur_shader.version_get_shader(ssil.blur_shader_version, blur_pipeline - SSIL_BLUR_PASS); + for (int i = 0; i < 4; i++) { if ((ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { continue; @@ -903,30 +860,30 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[blur_pipeline]); if (pass % 2 == 0) { if (ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { - RD::Uniform u_ssil_slice(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssil_buffers.deinterleaved_slices[i] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ssil_slice), 0); + RD::Uniform u_ssil_slice(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, deinterleaved_slices[i] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(blur_shader, 0, u_ssil_slice), 0); } else { - RD::Uniform u_ssil_slice(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ ss_effects.mirror_sampler, p_ssil_buffers.deinterleaved_slices[i] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ssil_slice), 0); + RD::Uniform u_ssil_slice(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ ss_effects.mirror_sampler, deinterleaved_slices[i] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(blur_shader, 0, u_ssil_slice), 0); } - RD::Uniform u_ssil_pong_slice(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssil_buffers.pong_slices[i] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_ssil_pong_slice), 1); + RD::Uniform u_ssil_pong_slice(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ deinterleaved_pong_slices[i] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(blur_shader, 1, u_ssil_pong_slice), 1); } else { if (ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { - RD::Uniform u_ssil_pong_slice(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssil_buffers.pong_slices[i] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ssil_pong_slice), 0); + RD::Uniform u_ssil_pong_slice(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, deinterleaved_pong_slices[i] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(blur_shader, 0, u_ssil_pong_slice), 0); } else { - RD::Uniform u_ssil_pong_slice(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ ss_effects.mirror_sampler, p_ssil_buffers.pong_slices[i] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ssil_pong_slice), 0); + RD::Uniform u_ssil_pong_slice(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ ss_effects.mirror_sampler, deinterleaved_pong_slices[i] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(blur_shader, 0, u_ssil_pong_slice), 0); } - RD::Uniform u_ssil_slice(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssil_buffers.deinterleaved_slices[i] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_ssil_slice), 1); + RD::Uniform u_ssil_slice(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ deinterleaved_slices[i] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(blur_shader, 1, u_ssil_slice), 1); } - RD::Uniform u_edges_slice(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssil_buffers.edges_slices[i] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_edges_slice), 2); + RD::Uniform u_edges_slice(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ edges_slices[i] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(blur_shader, 2, u_edges_slice), 2); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.blur_push_constant, sizeof(SSILBlurPushConstant)); @@ -961,18 +918,19 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[interleave_pipeline]); - RD::Uniform u_destination(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssil_buffers.ssil_final })); + RID final = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_FINAL, p_view, 0); + RD::Uniform u_destination(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ final })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_destination), 0); if (ssil_quality > RS::ENV_SSIL_QUALITY_VERY_LOW && ssil_blur_passes % 2 == 0) { - RD::Uniform u_ssil(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssil_buffers.deinterleaved })); + RD::Uniform u_ssil(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, deinterleaved })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_ssil), 1); } else { - RD::Uniform u_ssil_pong(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssil_buffers.pong })); + RD::Uniform u_ssil_pong(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, deinterleaved_pong })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_ssil_pong), 1); } - RD::Uniform u_edges(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssil_buffers.edges })); + RD::Uniform u_edges(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ edges })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_edges), 2); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.interleave_push_constant, sizeof(SSILInterleavePushConstant)); @@ -990,34 +948,6 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers RD::get_singleton()->buffer_update(ssil.importance_map_load_counter, 0, sizeof(uint32_t), &zero, 0); //no barrier } -void SSEffects::ssil_free(SSILRenderBuffers &p_ssil_buffers) { - if (p_ssil_buffers.ssil_final.is_valid()) { - RD::get_singleton()->free(p_ssil_buffers.ssil_final); - RD::get_singleton()->free(p_ssil_buffers.deinterleaved); - RD::get_singleton()->free(p_ssil_buffers.pong); - RD::get_singleton()->free(p_ssil_buffers.edges); - RD::get_singleton()->free(p_ssil_buffers.importance_map[0]); - RD::get_singleton()->free(p_ssil_buffers.importance_map[1]); - RD::get_singleton()->free(p_ssil_buffers.last_frame); - - p_ssil_buffers.ssil_final = RID(); - p_ssil_buffers.deinterleaved = RID(); - p_ssil_buffers.pong = RID(); - p_ssil_buffers.edges = RID(); - p_ssil_buffers.deinterleaved_slices.clear(); - p_ssil_buffers.pong_slices.clear(); - p_ssil_buffers.edges_slices.clear(); - p_ssil_buffers.importance_map[0] = RID(); - p_ssil_buffers.importance_map[1] = RID(); - p_ssil_buffers.last_frame = RID(); - p_ssil_buffers.last_frame_slices.clear(); - - p_ssil_buffers.gather_uniform_set = RID(); - p_ssil_buffers.importance_map_uniform_set = RID(); - p_ssil_buffers.projection_uniform_set = RID(); - } -} - /* SSAO */ void SSEffects::ssao_set_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { @@ -1029,13 +959,13 @@ void SSEffects::ssao_set_quality(RS::EnvironmentSSAOQuality p_quality, bool p_ha ssao_fadeout_to = p_fadeout_to; } -void SSEffects::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set) { +void SSEffects::gather_ssao(RD::ComputeListID p_compute_list, const RID *p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_gather_uniform_set, 0); if ((ssao_quality == RS::ENV_SSAO_QUALITY_ULTRA) && !p_adaptive_base_pass) { - RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_importance_map_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_importance_map_uniform_set, 1); } RID shader = ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 1); // @@ -1062,11 +992,12 @@ void SSEffects::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> RD::get_singleton()->compute_list_add_barrier(p_compute_list); } -void SSEffects::ssao_allocate_buffers(SSAORenderBuffers &p_ssao_buffers, const SSAOSettings &p_settings, RID p_linear_depth) { +void SSEffects::ssao_allocate_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORenderBuffers &p_ssao_buffers, const SSAOSettings &p_settings) { if (p_ssao_buffers.half_size != ssao_half_size) { - ssao_free(p_ssao_buffers); + p_render_buffers->clear_context(RB_SCOPE_SSAO); } + p_ssao_buffers.half_size = ssao_half_size; if (ssao_half_size) { p_ssao_buffers.buffer_width = (p_settings.full_screen_size.x + 3) / 4; p_ssao_buffers.buffer_height = (p_settings.full_screen_size.y + 3) / 4; @@ -1079,79 +1010,45 @@ void SSEffects::ssao_allocate_buffers(SSAORenderBuffers &p_ssao_buffers, const S p_ssao_buffers.half_buffer_height = (p_settings.full_screen_size.y + 3) / 4; } - if (p_ssao_buffers.ao_deinterleaved.is_null()) { - { - p_ssao_buffers.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_linear_depth, 0, ssao_half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY); - } - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8G8_UNORM; - tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; - tf.width = p_ssao_buffers.buffer_width; - tf.height = p_ssao_buffers.buffer_height; - tf.array_layers = 4; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - p_ssao_buffers.ao_deinterleaved = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssao_buffers.ao_deinterleaved, "SSAO De-interleaved Array"); - for (uint32_t i = 0; i < 4; i++) { - RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_ssao_buffers.ao_deinterleaved, i, 0); - p_ssao_buffers.ao_deinterleaved_slices.push_back(slice); - RD::get_singleton()->set_resource_name(slice, "SSAO De-interleaved Array Layer " + itos(i) + " "); - } - } + uint32_t view_count = p_render_buffers->get_view_count(); + Size2i full_size = Size2i(p_ssao_buffers.buffer_width, p_ssao_buffers.buffer_height); + Size2i half_size = Size2i(p_ssao_buffers.half_buffer_width, p_ssao_buffers.half_buffer_height); - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8G8_UNORM; - tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; - tf.width = p_ssao_buffers.buffer_width; - tf.height = p_ssao_buffers.buffer_height; - tf.array_layers = 4; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - p_ssao_buffers.ao_pong = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssao_buffers.ao_pong, "SSAO De-interleaved Array Pong"); - for (uint32_t i = 0; i < 4; i++) { - RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_ssao_buffers.ao_pong, i, 0); - p_ssao_buffers.ao_pong_slices.push_back(slice); - RD::get_singleton()->set_resource_name(slice, "SSAO De-interleaved Array Layer " + itos(i) + " Pong"); - } - } + // As we're not clearing these, and render buffers will return the cached texture if it already exists, + // we don't first check has_texture here - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = p_ssao_buffers.buffer_width; - tf.height = p_ssao_buffers.buffer_height; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - p_ssao_buffers.importance_map[0] = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssao_buffers.importance_map[0], "SSAO Importance Map"); - p_ssao_buffers.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssao_buffers.importance_map[1], "SSAO Importance Map Pong"); - } - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = p_settings.full_screen_size.x; - tf.height = p_settings.full_screen_size.y; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - p_ssao_buffers.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssao_buffers.ao_final, "SSAO Final"); - } - p_ssao_buffers.half_size = ssao_half_size; - } + p_render_buffers->create_texture(RB_SCOPE_SSAO, RB_DEINTERLEAVED, RD::DATA_FORMAT_R8G8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT, RD::TEXTURE_SAMPLES_1, full_size, 4 * view_count); + p_render_buffers->create_texture(RB_SCOPE_SSAO, RB_DEINTERLEAVED_PONG, RD::DATA_FORMAT_R8G8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT, RD::TEXTURE_SAMPLES_1, full_size, 4 * view_count); + p_render_buffers->create_texture(RB_SCOPE_SSAO, RB_IMPORTANCE_MAP, RD::DATA_FORMAT_R8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT, RD::TEXTURE_SAMPLES_1, half_size); + p_render_buffers->create_texture(RB_SCOPE_SSAO, RB_IMPORTANCE_PONG, RD::DATA_FORMAT_R8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT, RD::TEXTURE_SAMPLES_1, half_size); + p_render_buffers->create_texture(RB_SCOPE_SSAO, RB_FINAL, RD::DATA_FORMAT_R8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT, RD::TEXTURE_SAMPLES_1); } -void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_buffer, const Projection &p_projection, const SSAOSettings &p_settings) { +void SSEffects::generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORenderBuffers &p_ssao_buffers, uint32_t p_view, RID p_normal_buffer, const Projection &p_projection, const SSAOSettings &p_settings) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); MaterialStorage *material_storage = MaterialStorage::get_singleton(); ERR_FAIL_NULL(material_storage); + // Obtain our (cached) buffer slices for the view we are rendering. + RID ao_deinterleaved = p_render_buffers->get_texture_slice(RB_SCOPE_SSAO, RB_DEINTERLEAVED, p_view * 4, 0, 4, 1); + RID ao_pong = p_render_buffers->get_texture_slice(RB_SCOPE_SSAO, RB_DEINTERLEAVED_PONG, p_view * 4, 0, 4, 1); + RID importance_map = p_render_buffers->get_texture_slice(RB_SCOPE_SSAO, RB_IMPORTANCE_MAP, p_view, 0); + RID importance_pong = p_render_buffers->get_texture_slice(RB_SCOPE_SSAO, RB_IMPORTANCE_PONG, p_view, 0); + RID ao_final = p_render_buffers->get_texture_slice(RB_SCOPE_SSAO, RB_FINAL, p_view, 0); + + RID ao_deinterleaved_slices[4]; + RID ao_pong_slices[4]; + for (uint32_t i = 0; i < 4; i++) { + ao_deinterleaved_slices[i] = p_render_buffers->get_texture_slice(RB_SCOPE_SSAO, RB_DEINTERLEAVED, p_view * 4 + i, 0); + ao_pong_slices[i] = p_render_buffers->get_texture_slice(RB_SCOPE_SSAO, RB_DEINTERLEAVED_PONG, p_view * 4 + i, 0); + } + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); memset(&ssao.gather_push_constant, 0, sizeof(SSAOGatherPushConstant)); /* FIRST PASS */ - RID shader = ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 0); + RID shader = ssao.gather_shader.version_get_shader(ssao.gather_shader_version, SSAO_GATHER); RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); RD::get_singleton()->draw_command_begin_label("Process Screen Space Ambient Occlusion"); @@ -1162,8 +1059,14 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu ssao.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x; ssao.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y; - ssao.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssao_buffers.buffer_width; - ssao.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssao_buffers.buffer_height; + ssao.gather_push_constant.half_screen_pixel_size[0] = 2.0 / p_settings.full_screen_size.x; + ssao.gather_push_constant.half_screen_pixel_size[1] = 2.0 / p_settings.full_screen_size.y; + if (ssao_half_size) { + ssao.gather_push_constant.half_screen_pixel_size[0] *= 2.0; + ssao.gather_push_constant.half_screen_pixel_size[1] *= 2.0; + } + ssao.gather_push_constant.half_screen_pixel_size_x025[0] = ssao.gather_push_constant.half_screen_pixel_size[0] * 0.75; + ssao.gather_push_constant.half_screen_pixel_size_x025[1] = ssao.gather_push_constant.half_screen_pixel_size[1] * 0.75; float tan_half_fov_x = 1.0 / p_projection.columns[0][0]; float tan_half_fov_y = 1.0 / p_projection.columns[1][1]; ssao.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0; @@ -1172,9 +1075,6 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu ssao.gather_push_constant.NDC_to_view_add[1] = tan_half_fov_y; ssao.gather_push_constant.is_orthogonal = p_projection.is_orthogonal(); - ssao.gather_push_constant.half_screen_pixel_size_x025[0] = ssao.gather_push_constant.half_screen_pixel_size[0] * 0.25; - ssao.gather_push_constant.half_screen_pixel_size_x025[1] = ssao.gather_push_constant.half_screen_pixel_size[1] * 0.25; - ssao.gather_push_constant.radius = p_settings.radius; float radius_near_limit = (p_settings.radius * 1.2f); if (ssao_quality <= RS::ENV_SSAO_QUALITY_LOW) { @@ -1201,60 +1101,52 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu ssao.gather_push_constant.quality = MAX(0, ssao_quality - 1); ssao.gather_push_constant.size_multiplier = ssao_half_size ? 2 : 1; - if (p_ssao_buffers.gather_uniform_set.is_null()) { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 0; - u.append_id(default_sampler); - u.append_id(p_ssao_buffers.depth_texture_view); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 1; - u.append_id(p_normal_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 2; - u.append_id(ss_effects.gather_constants_buffer); - uniforms.push_back(u); - } - p_ssao_buffers.gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader, 0); - RD::get_singleton()->set_resource_name(p_ssao_buffers.gather_uniform_set, "SSAO Gather Uniform Set"); + // We are using our uniform cache so our uniform sets are automatically freed when our textures are freed. + // It also ensures that we're reusing the right cached entry in a multiview situation without us having to + // remember each instance of the uniform set. + RID gather_uniform_set; + { + RID depth_texture_view = p_render_buffers->get_texture_slice(RB_SCOPE_SSDS, RB_LINEAR_DEPTH, p_view * 4, ssao_half_size ? 1 : 0, 4, 4); + + RD::Uniform u_depth_texture_view; + u_depth_texture_view.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; + u_depth_texture_view.binding = 0; + u_depth_texture_view.append_id(ss_effects.mirror_sampler); + u_depth_texture_view.append_id(depth_texture_view); + + RD::Uniform u_normal_buffer; + u_normal_buffer.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u_normal_buffer.binding = 1; + u_normal_buffer.append_id(p_normal_buffer); + + RD::Uniform u_gather_constants_buffer; + u_gather_constants_buffer.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u_gather_constants_buffer.binding = 2; + u_gather_constants_buffer.append_id(ss_effects.gather_constants_buffer); + + gather_uniform_set = uniform_set_cache->get_cache(shader, 0, u_depth_texture_view, u_normal_buffer, u_gather_constants_buffer); } - if (p_ssao_buffers.importance_map_uniform_set.is_null()) { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 0; - u.append_id(p_ssao_buffers.ao_pong); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 1; - u.append_id(default_sampler); - u.append_id(p_ssao_buffers.importance_map[0]); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 2; - u.append_id(ssao.importance_map_load_counter); - uniforms.push_back(u); - } - p_ssao_buffers.importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 2), 1); - RD::get_singleton()->set_resource_name(p_ssao_buffers.importance_map_uniform_set, "SSAO Importance Map Uniform Set"); + RID importance_map_uniform_set; + { + RD::Uniform u_pong; + u_pong.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u_pong.binding = 0; + u_pong.append_id(ao_pong); + + RD::Uniform u_importance_map; + u_importance_map.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; + u_importance_map.binding = 1; + u_importance_map.append_id(default_sampler); + u_importance_map.append_id(importance_map); + + RD::Uniform u_load_counter; + u_load_counter.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u_load_counter.binding = 2; + u_load_counter.append_id(ssao.importance_map_load_counter); + + RID shader_adaptive = ssao.gather_shader.version_get_shader(ssao.gather_shader_version, SSAO_GATHER_ADAPTIVE); + importance_map_uniform_set = uniform_set_cache->get_cache(shader_adaptive, 1, u_pong, u_importance_map, u_load_counter); } if (ssao_quality == RS::ENV_SSAO_QUALITY_ULTRA) { @@ -1266,41 +1158,44 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu //base pass RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER_BASE]); - gather_ssao(compute_list, p_ssao_buffers.ao_pong_slices, p_settings, true, p_ssao_buffers.gather_uniform_set, RID()); + gather_ssao(compute_list, ao_pong_slices, p_settings, true, gather_uniform_set, RID()); //generate importance map + RID gen_imp_shader = ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, 0); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GENERATE_IMPORTANCE_MAP]); - RD::Uniform u_ao_pong_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssao_buffers.ao_pong })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ao_pong_with_sampler), 0); + RD::Uniform u_ao_pong_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, ao_pong })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(gen_imp_shader, 0, u_ao_pong_with_sampler), 0); - RD::Uniform u_importance_map(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssao_buffers.importance_map[0] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_importance_map), 1); + RD::Uniform u_importance_map(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ importance_map })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(gen_imp_shader, 1, u_importance_map), 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.importance_map_push_constant, sizeof(SSAOImportanceMapPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_ssao_buffers.half_buffer_width, p_ssao_buffers.half_buffer_height, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); //process importance map A + RID proc_imp_shader_a = ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, 1); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_PROCESS_IMPORTANCE_MAPA]); - RD::Uniform u_importance_map_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssao_buffers.importance_map[0] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_importance_map_with_sampler), 0); + RD::Uniform u_importance_map_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, importance_map })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(proc_imp_shader_a, 0, u_importance_map_with_sampler), 0); - RD::Uniform u_importance_map_pong(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssao_buffers.importance_map[1] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_importance_map_pong), 1); + RD::Uniform u_importance_map_pong(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ importance_pong })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(proc_imp_shader_a, 1, u_importance_map_pong), 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.importance_map_push_constant, sizeof(SSAOImportanceMapPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_ssao_buffers.half_buffer_width, p_ssao_buffers.half_buffer_height, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); //process Importance Map B + RID proc_imp_shader_b = ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, 2); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_PROCESS_IMPORTANCE_MAPB]); - RD::Uniform u_importance_map_pong_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssao_buffers.importance_map[1] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_importance_map_pong_with_sampler), 0); + RD::Uniform u_importance_map_pong_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, importance_pong })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(proc_imp_shader_b, 0, u_importance_map_pong_with_sampler), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_importance_map), 1); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(proc_imp_shader_b, 1, u_importance_map), 1); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ssao.counter_uniform_set, 2); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.importance_map_push_constant, sizeof(SSAOImportanceMapPushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_ssao_buffers.half_buffer_width, p_ssao_buffers.half_buffer_height, 1); @@ -1312,7 +1207,7 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER]); } - gather_ssao(compute_list, p_ssao_buffers.ao_deinterleaved_slices, p_settings, false, p_ssao_buffers.gather_uniform_set, p_ssao_buffers.importance_map_uniform_set); + gather_ssao(compute_list, ao_deinterleaved_slices, p_settings, false, gather_uniform_set, importance_map_uniform_set); RD::get_singleton()->draw_command_end_label(); // Gather SSAO } @@ -1344,29 +1239,30 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu continue; } + RID blur_shader = ssao.blur_shader.version_get_shader(ssao.blur_shader_version, blur_pipeline - SSAO_BLUR_PASS); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[blur_pipeline]); if (pass % 2 == 0) { if (ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { - RD::Uniform u_ao_slices_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssao_buffers.ao_deinterleaved_slices[i] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ao_slices_with_sampler), 0); + RD::Uniform u_ao_slices_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, ao_deinterleaved_slices[i] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(blur_shader, 0, u_ao_slices_with_sampler), 0); } else { - RD::Uniform u_ao_slices_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ ss_effects.mirror_sampler, p_ssao_buffers.ao_deinterleaved_slices[i] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ao_slices_with_sampler), 0); + RD::Uniform u_ao_slices_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ ss_effects.mirror_sampler, ao_deinterleaved_slices[i] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(blur_shader, 0, u_ao_slices_with_sampler), 0); } - RD::Uniform u_ao_pong_slices(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssao_buffers.ao_pong_slices[i] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_ao_pong_slices), 1); + RD::Uniform u_ao_pong_slices(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ ao_pong_slices[i] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(blur_shader, 1, u_ao_pong_slices), 1); } else { if (ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { - RD::Uniform u_ao_pong_slices_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssao_buffers.ao_pong_slices[i] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ao_pong_slices_with_sampler), 0); + RD::Uniform u_ao_pong_slices_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, ao_pong_slices[i] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(blur_shader, 0, u_ao_pong_slices_with_sampler), 0); } else { - RD::Uniform u_ao_pong_slices_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ ss_effects.mirror_sampler, p_ssao_buffers.ao_pong_slices[i] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ao_pong_slices_with_sampler), 0); + RD::Uniform u_ao_pong_slices_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ ss_effects.mirror_sampler, ao_pong_slices[i] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(blur_shader, 0, u_ao_pong_slices_with_sampler), 0); } - RD::Uniform u_ao_slices(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssao_buffers.ao_deinterleaved_slices[i] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_ao_slices), 1); + RD::Uniform u_ao_slices(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ ao_deinterleaved_slices[i] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(blur_shader, 1, u_ao_slices), 1); } RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); @@ -1400,17 +1296,18 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu interleave_pipeline = SSAO_INTERLEAVE_SMART; } + RID interleave_shader = ssao.interleave_shader.version_get_shader(ssao.interleave_shader_version, interleave_pipeline - SSAO_INTERLEAVE); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[interleave_pipeline]); - RD::Uniform u_upscale_buffer(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssao_buffers.ao_final })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_upscale_buffer), 0); + RD::Uniform u_upscale_buffer(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ ao_final })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(interleave_shader, 0, u_upscale_buffer), 0); if (ssao_quality > RS::ENV_SSAO_QUALITY_VERY_LOW && ssao_blur_passes % 2 == 0) { - RD::Uniform u_ao(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssao_buffers.ao_deinterleaved })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_ao), 1); + RD::Uniform u_ao(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, ao_deinterleaved })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(interleave_shader, 1, u_ao), 1); } else { - RD::Uniform u_ao(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssao_buffers.ao_pong })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_ao), 1); + RD::Uniform u_ao(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, ao_pong })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(interleave_shader, 1, u_ao), 1); } RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.interleave_push_constant, sizeof(SSAOInterleavePushConstant)); @@ -1426,116 +1323,43 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero, 0); //no barrier } -void SSEffects::ssao_free(SSAORenderBuffers &p_ssao_buffers) { - if (p_ssao_buffers.ao_final.is_valid()) { - RD::get_singleton()->free(p_ssao_buffers.ao_deinterleaved); - RD::get_singleton()->free(p_ssao_buffers.ao_pong); - RD::get_singleton()->free(p_ssao_buffers.ao_final); - - RD::get_singleton()->free(p_ssao_buffers.importance_map[0]); - RD::get_singleton()->free(p_ssao_buffers.importance_map[1]); - - p_ssao_buffers.ao_deinterleaved = RID(); - p_ssao_buffers.ao_pong = RID(); - p_ssao_buffers.ao_final = RID(); - p_ssao_buffers.importance_map[0] = RID(); - p_ssao_buffers.importance_map[1] = RID(); - p_ssao_buffers.ao_deinterleaved_slices.clear(); - p_ssao_buffers.ao_pong_slices.clear(); - - p_ssao_buffers.gather_uniform_set = RID(); - p_ssao_buffers.importance_map_uniform_set = RID(); - } -} - /* Screen Space Reflection */ void SSEffects::ssr_set_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) { ssr_roughness_quality = p_quality; } -void SSEffects::ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const RenderingDevice::DataFormat p_color_format, const Size2i &p_screen_size, const uint32_t p_view_count) { - // As we are processing one view at a time, we can reuse buffers, only our output needs to have layers for each view. - if (p_ssr_buffers.size != p_screen_size || p_ssr_buffers.roughness_quality != ssr_roughness_quality) { - ssr_free(p_ssr_buffers); +void SSEffects::ssr_allocate_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, SSRRenderBuffers &p_ssr_buffers, const RenderingDevice::DataFormat p_color_format) { + if (p_ssr_buffers.roughness_quality != ssr_roughness_quality) { + // Buffers will already be cleared if view count or viewport size has changed, also cleared them if we change roughness. + p_render_buffers->clear_context(RB_SCOPE_SSR); } - if (p_ssr_buffers.output.is_valid()) { - // already allocated - return; - } - - p_ssr_buffers.size = p_screen_size; + Size2i internal_size = p_render_buffers->get_internal_size(); + p_ssr_buffers.size = Size2i(internal_size.x / 2, internal_size.y / 2); p_ssr_buffers.roughness_quality = ssr_roughness_quality; - if (p_ssr_buffers.depth_scaled.is_null()) { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R32_SFLOAT; - tf.width = p_screen_size.x; - tf.height = p_screen_size.y; - tf.texture_type = RD::TEXTURE_TYPE_2D; - tf.array_layers = 1; - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; - - p_ssr_buffers.depth_scaled = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssr_buffers.depth_scaled, "SSR Depth Scaled"); + // We are using barriers so we do not need to allocate textures for both views on anything but output... - tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + p_render_buffers->create_texture(RB_SCOPE_SSR, RB_DEPTH_SCALED, RD::DATA_FORMAT_R32_SFLOAT, RD::TEXTURE_USAGE_STORAGE_BIT, RD::TEXTURE_SAMPLES_1, p_ssr_buffers.size, 1); + p_render_buffers->create_texture(RB_SCOPE_SSR, RB_NORMAL_SCALED, RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::TEXTURE_USAGE_STORAGE_BIT, RD::TEXTURE_SAMPLES_1, p_ssr_buffers.size, 1); - p_ssr_buffers.normal_scaled = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssr_buffers.normal_scaled, "SSR Normal Scaled"); + if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED && !p_render_buffers->has_texture(RB_SCOPE_SSR, RB_BLUR_RADIUS)) { + p_render_buffers->create_texture(RB_SCOPE_SSR, RB_BLUR_RADIUS, RD::DATA_FORMAT_R8_UNORM, RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT, RD::TEXTURE_SAMPLES_1, p_ssr_buffers.size, 2); // 2 layers, for our two blur stages } - if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED && !p_ssr_buffers.blur_radius[0].is_valid()) { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = p_screen_size.x; - tf.height = p_screen_size.y; - tf.texture_type = RD::TEXTURE_TYPE_2D; - tf.array_layers = 1; - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; - - p_ssr_buffers.blur_radius[0] = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssr_buffers.blur_radius[0], "SSR Blur Radius 0"); - p_ssr_buffers.blur_radius[1] = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssr_buffers.blur_radius[1], "SSR Blur Radius 1"); - } - - if (p_ssr_buffers.intermediate.is_null()) { - RD::TextureFormat tf; - tf.format = p_color_format; - tf.width = p_screen_size.x; - tf.height = p_screen_size.y; - tf.texture_type = RD::TEXTURE_TYPE_2D; - tf.array_layers = 1; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - - p_ssr_buffers.intermediate = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssr_buffers.intermediate, "SSR Intermediate"); - - if (p_view_count > 1) { - tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; - tf.array_layers = p_view_count; - } else { - tf.texture_type = RD::TEXTURE_TYPE_2D; - tf.array_layers = 1; - } - - p_ssr_buffers.output = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(p_ssr_buffers.output, "SSR Output"); - - for (uint32_t v = 0; v < p_view_count; v++) { - p_ssr_buffers.output_slices[v] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_ssr_buffers.output, v, 0); - } - } + p_render_buffers->create_texture(RB_SCOPE_SSR, RB_INTERMEDIATE, p_color_format, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT, RD::TEXTURE_SAMPLES_1, p_ssr_buffers.size, 1); + p_render_buffers->create_texture(RB_SCOPE_SSR, RB_OUTPUT, p_color_format, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT, RD::TEXTURE_SAMPLES_1, p_ssr_buffers.size); } -void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, const RID *p_metallic_slices, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets) { +void SSEffects::screen_space_reflection(Ref<RenderSceneBuffersRD> p_render_buffers, SSRRenderBuffers &p_ssr_buffers, const RID *p_normal_roughness_slices, const RID *p_metallic_slices, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const Projection *p_projections, const Vector3 *p_eye_offsets) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); MaterialStorage *material_storage = MaterialStorage::get_singleton(); ERR_FAIL_NULL(material_storage); + uint32_t view_count = p_render_buffers->get_view_count(); + RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); { @@ -1546,7 +1370,7 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R ssr.ubo = RD::get_singleton()->uniform_buffer_create(sizeof(ScreenSpaceReflectionSceneData)); } - for (uint32_t v = 0; v < p_view_count; v++) { + for (uint32_t v = 0; v < view_count; v++) { store_camera(p_projections[v], scene_data.projection[v]); store_camera(p_projections[v].inverse(), scene_data.inv_projection[v]); scene_data.eye_offset[v][0] = p_eye_offsets[v].x; @@ -1559,13 +1383,27 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R } uint32_t pipeline_specialization = 0; - if (p_view_count > 1) { + if (view_count > 1) { pipeline_specialization |= SSR_MULTIVIEW; } RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - for (uint32_t v = 0; v < p_view_count; v++) { + for (uint32_t v = 0; v < view_count; v++) { + // get buffers we need to use for this view + RID diffuse_slice = p_render_buffers->get_internal_texture(v); + RID depth_slice = p_render_buffers->get_depth_texture(v); + RID depth_scaled = p_render_buffers->get_texture(RB_SCOPE_SSR, RB_DEPTH_SCALED); + RID normal_scaled = p_render_buffers->get_texture(RB_SCOPE_SSR, RB_NORMAL_SCALED); + RID intermediate = p_render_buffers->get_texture(RB_SCOPE_SSR, RB_INTERMEDIATE); + RID output = p_render_buffers->get_texture_slice(RB_SCOPE_SSR, RB_OUTPUT, v, 0); + + RID blur_radius[2]; + if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) { + blur_radius[0] = p_render_buffers->get_texture_slice(RB_SCOPE_SSR, RB_BLUR_RADIUS, 0, 0); + blur_radius[1] = p_render_buffers->get_texture_slice(RB_SCOPE_SSR, RB_BLUR_RADIUS, 1, 0); + } + RD::get_singleton()->draw_command_begin_label(String("SSR View ") + itos(v)); { //scale color and depth to half @@ -1577,34 +1415,29 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R push_constant.camera_z_near = p_projections[v].get_z_near(); push_constant.orthogonal = p_projections[v].is_orthogonal(); push_constant.filter = false; //enabling causes arctifacts - push_constant.screen_size[0] = p_screen_size.x; - push_constant.screen_size[1] = p_screen_size.y; + push_constant.screen_size[0] = p_ssr_buffers.size.x; + push_constant.screen_size[1] = p_ssr_buffers.size.y; RID shader = ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_scale.pipelines[pipeline_specialization]); - RD::Uniform u_diffuse(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_diffuse_slices[v] })); + RD::Uniform u_diffuse(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, diffuse_slice })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_diffuse), 0); - RD::Uniform u_depth(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_depth_slices[v] })); + RD::Uniform u_depth(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, depth_slice })); RD::Uniform u_normal_roughness(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 1, Vector<RID>({ default_sampler, p_normal_roughness_slices[v] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_depth, u_normal_roughness), 1); - if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) { - RD::Uniform u_output(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.output_slices[v] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_output), 2); - } else { - RD::Uniform u_intermediate(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.intermediate })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_intermediate), 2); - } + RD::Uniform u_intermediate(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ intermediate })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_intermediate), 2); - RD::Uniform u_scale_depth(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.depth_scaled })); - RD::Uniform u_scale_normal(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.normal_scaled })); + RD::Uniform u_scale_depth(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ depth_scaled })); + RD::Uniform u_scale_normal(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ normal_scaled })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_scale_depth, u_scale_normal), 3); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ScreenSpaceReflectionScalePushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_ssr_buffers.size.width, p_ssr_buffers.size.height, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -1619,15 +1452,15 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R push_constant.camera_z_far = p_projections[v].get_z_far(); push_constant.camera_z_near = p_projections[v].get_z_near(); push_constant.orthogonal = p_projections[v].is_orthogonal(); - push_constant.screen_size[0] = p_screen_size.x; - push_constant.screen_size[1] = p_screen_size.y; + push_constant.screen_size[0] = p_ssr_buffers.size.x; + push_constant.screen_size[1] = p_ssr_buffers.size.y; push_constant.curve_fade_in = p_fade_in; push_constant.distance_fade = p_fade_out; push_constant.num_steps = p_max_steps; push_constant.depth_tolerance = p_tolerance; push_constant.use_half_res = true; - push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_projections[v].columns[0][0]); - push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_projections[v].columns[1][1]); + push_constant.proj_info[0] = -2.0f / (p_ssr_buffers.size.width * p_projections[v].columns[0][0]); + push_constant.proj_info[1] = -2.0f / (p_ssr_buffers.size.height * p_projections[v].columns[1][1]); push_constant.proj_info[2] = (1.0f - p_projections[v].columns[0][2]) / p_projections[v].columns[0][0]; push_constant.proj_info[3] = (1.0f + p_projections[v].columns[1][2]) / p_projections[v].columns[1][1]; @@ -1639,35 +1472,30 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R RD::Uniform u_scene_data(RD::UNIFORM_TYPE_UNIFORM_BUFFER, 0, ssr.ubo); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 4, u_scene_data), 4); + // read from intermediate + RD::Uniform u_intermediate(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ intermediate })); + RD::Uniform u_scale_depth(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ depth_scaled })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_intermediate, u_scale_depth), 0); + if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) { - // read from output slices (our scale wrote into these) - RD::Uniform u_output(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.output_slices[v] })); - RD::Uniform u_scale_depth(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.depth_scaled })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_output, u_scale_depth), 0); - - // write to intermediate (our roughness pass will output into output slices) - RD::Uniform u_intermediate(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.intermediate })); - RD::Uniform u_blur_radius(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.blur_radius[0] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_intermediate, u_blur_radius), 1); + // write to output and blur radius + RD::Uniform u_output(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ output })); + RD::Uniform u_blur_radius(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ blur_radius[0] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_output, u_blur_radius), 1); } else { - // read from intermediate (our scale wrote into these) - RD::Uniform u_intermediate(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.intermediate })); - RD::Uniform u_scale_depth(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.depth_scaled })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_intermediate, u_scale_depth), 0); - - // We are not performing our blur so go directly to output. - RD::Uniform u_output(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.output_slices[v] })); + // We are only writing output + RD::Uniform u_output(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ output })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_output), 1); } - RD::Uniform u_scale_normal(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.normal_scaled })); + RD::Uniform u_scale_normal(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ normal_scaled })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_scale_normal), 2); RD::Uniform u_metallic(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_metallic_slices[v] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_metallic), 3); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ScreenSpaceReflectionPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_ssr_buffers.size.width, p_ssr_buffers.size.height, 1); RD::get_singleton()->draw_command_end_label(); } @@ -1682,8 +1510,8 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R push_constant.view_index = v; push_constant.orthogonal = p_projections[v].is_orthogonal(); push_constant.edge_tolerance = Math::sin(Math::deg_to_rad(15.0)); - push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_projections[v].columns[0][0]); - push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_projections[v].columns[1][1]); + push_constant.proj_info[0] = -2.0f / (p_ssr_buffers.size.width * p_projections[v].columns[0][0]); + push_constant.proj_info[1] = -2.0f / (p_ssr_buffers.size.height * p_projections[v].columns[1][1]); push_constant.proj_info[2] = (1.0f - p_projections[v].columns[0][2]) / p_projections[v].columns[0][0]; push_constant.proj_info[3] = (1.0f + p_projections[v].columns[1][2]) / p_projections[v].columns[1][1]; push_constant.vertical = 0; @@ -1698,8 +1526,8 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R push_constant.increment = 1; } - push_constant.screen_size[0] = p_screen_size.width; - push_constant.screen_size[1] = p_screen_size.height; + push_constant.screen_size[0] = p_ssr_buffers.size.width; + push_constant.screen_size[1] = p_ssr_buffers.size.height; // Horizontal pass @@ -1709,25 +1537,25 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_filter.pipelines[pipeline_specialization][mode]); - RD::Uniform u_scene_data(RD::UNIFORM_TYPE_UNIFORM_BUFFER, 0, ssr.ubo); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 4, u_scene_data), 4); - - RD::Uniform u_intermediate(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.intermediate })); - RD::Uniform u_blur_radius(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.blur_radius[0] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_intermediate, u_blur_radius), 0); + RD::Uniform u_output(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ output })); + RD::Uniform u_blur_radius(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ blur_radius[0] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_output, u_blur_radius), 0); - RD::Uniform u_scale_normal(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.normal_scaled })); + RD::Uniform u_scale_normal(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ normal_scaled })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_scale_normal), 1); - RD::Uniform u_output_blur(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.output_slices[v] })); - RD::Uniform u_blur_radius2(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.blur_radius[1] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_output_blur, u_blur_radius2), 2); + RD::Uniform u_intermediate(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ intermediate })); + RD::Uniform u_blur_radius2(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ blur_radius[1] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_intermediate, u_blur_radius2), 2); - RD::Uniform u_scale_depth(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.depth_scaled })); + RD::Uniform u_scale_depth(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ depth_scaled })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_scale_depth), 3); + RD::Uniform u_scene_data(RD::UNIFORM_TYPE_UNIFORM_BUFFER, 0, ssr.ubo); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 4, u_scene_data), 4); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ScreenSpaceReflectionFilterPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_ssr_buffers.size.width, p_ssr_buffers.size.height, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); // Vertical pass @@ -1739,16 +1567,16 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R push_constant.vertical = 1; - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_output_blur, u_blur_radius2), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_intermediate, u_blur_radius2), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_scale_normal), 1); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_intermediate), 2); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_output), 2); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_scale_depth), 3); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 4, u_scene_data), 4); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ScreenSpaceReflectionFilterPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_ssr_buffers.size.width, p_ssr_buffers.size.height, 1); - if (v != p_view_count - 1) { + if (v != view_count - 1) { RD::get_singleton()->compute_list_add_barrier(compute_list); } @@ -1761,36 +1589,6 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R RD::get_singleton()->compute_list_end(); } -void SSEffects::ssr_free(SSRRenderBuffers &p_ssr_buffers) { - for (uint32_t v = 0; v < RendererSceneRender::MAX_RENDER_VIEWS; v++) { - p_ssr_buffers.output_slices[v] = RID(); - } - - if (p_ssr_buffers.output.is_valid()) { - RD::get_singleton()->free(p_ssr_buffers.output); - p_ssr_buffers.output = RID(); - } - - if (p_ssr_buffers.intermediate.is_valid()) { - RD::get_singleton()->free(p_ssr_buffers.intermediate); - p_ssr_buffers.intermediate = RID(); - } - - if (p_ssr_buffers.blur_radius[0].is_valid()) { - RD::get_singleton()->free(p_ssr_buffers.blur_radius[0]); - RD::get_singleton()->free(p_ssr_buffers.blur_radius[1]); - p_ssr_buffers.blur_radius[0] = RID(); - p_ssr_buffers.blur_radius[1] = RID(); - } - - if (p_ssr_buffers.depth_scaled.is_valid()) { - RD::get_singleton()->free(p_ssr_buffers.depth_scaled); - p_ssr_buffers.depth_scaled = RID(); - RD::get_singleton()->free(p_ssr_buffers.normal_scaled); - p_ssr_buffers.normal_scaled = RID(); - } -} - /* Subsurface scattering */ void SSEffects::sss_set_quality(RS::SubSurfaceScatteringQuality p_quality) { diff --git a/servers/rendering/renderer_rd/effects/ss_effects.h b/servers/rendering/renderer_rd/effects/ss_effects.h index bac1d9b786..8585277e19 100644 --- a/servers/rendering/renderer_rd/effects/ss_effects.h +++ b/servers/rendering/renderer_rd/effects/ss_effects.h @@ -48,6 +48,26 @@ #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering_server.h" +#define RB_SCOPE_SSDS SNAME("rb_ssds") +#define RB_SCOPE_SSIL SNAME("rb_ssil") +#define RB_SCOPE_SSAO SNAME("rb_ssao") +#define RB_SCOPE_SSR SNAME("rb_ssr") + +#define RB_LINEAR_DEPTH SNAME("linear_depth") +#define RB_FINAL SNAME("final") +#define RB_LAST_FRAME SNAME("last_frame") +#define RB_DEINTERLEAVED SNAME("deinterleaved") +#define RB_DEINTERLEAVED_PONG SNAME("deinterleaved_pong") +#define RB_EDGES SNAME("edges") +#define RB_IMPORTANCE_MAP SNAME("importance_map") +#define RB_IMPORTANCE_PONG SNAME("importance_pong") + +#define RB_DEPTH_SCALED SNAME("depth_scaled") +#define RB_NORMAL_SCALED SNAME("normal_scaled") +#define RB_BLUR_RADIUS SNAME("blur_radius") +#define RB_INTERMEDIATE SNAME("intermediate") +#define RB_OUTPUT SNAME("output") + class RenderSceneBuffersRD; namespace RendererRD { @@ -64,7 +84,7 @@ public: /* SS Downsampler */ - void downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, bool p_invalidate_uniform_set, Size2i p_full_screen_size, const Projection &p_projection); + void downsample_depth(Ref<RenderSceneBuffersRD> p_render_buffers, uint32_t p_view, const Projection &p_projection); /* SSIL */ void ssil_set_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to); @@ -75,23 +95,6 @@ public: int buffer_height; int half_buffer_width; int half_buffer_height; - - RID ssil_final; - RID deinterleaved; - Vector<RID> deinterleaved_slices; - RID pong; - Vector<RID> pong_slices; - RID edges; - Vector<RID> edges_slices; - RID importance_map[2]; - RID depth_texture_view; - - RID last_frame; - Vector<RID> last_frame_slices; - - RID gather_uniform_set; - RID importance_map_uniform_set; - RID projection_uniform_set; }; struct SSILSettings { @@ -103,9 +106,8 @@ public: Size2i full_screen_size; }; - void ssil_allocate_buffers(SSILRenderBuffers &p_ssil_buffers, const SSILSettings &p_settings, RID p_linear_depth); - void screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers, RID p_normal_buffer, const Projection &p_projection, const Projection &p_last_projection, const SSILSettings &p_settings); - void ssil_free(SSILRenderBuffers &p_ssil_buffers); + void ssil_allocate_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, SSILRenderBuffers &p_ssil_buffers, const SSILSettings &p_settings); + void screen_space_indirect_lighting(Ref<RenderSceneBuffersRD> p_render_buffers, SSILRenderBuffers &p_ssil_buffers, uint32_t p_view, RID p_normal_buffer, const Projection &p_projection, const Projection &p_last_projection, const SSILSettings &p_settings); /* SSAO */ void ssao_set_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to); @@ -116,17 +118,6 @@ public: int buffer_height; int half_buffer_width; int half_buffer_height; - - RID ao_deinterleaved; - Vector<RID> ao_deinterleaved_slices; - RID ao_pong; - Vector<RID> ao_pong_slices; - RID ao_final; - RID importance_map[2]; - RID depth_texture_view; - - RID gather_uniform_set; - RID importance_map_uniform_set; }; struct SSAOSettings { @@ -140,9 +131,8 @@ public: Size2i full_screen_size; }; - void ssao_allocate_buffers(SSAORenderBuffers &p_ssao_buffers, const SSAOSettings &p_settings, RID p_linear_depth); - void generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_buffer, const Projection &p_projection, const SSAOSettings &p_settings); - void ssao_free(SSAORenderBuffers &p_ssao_buffers); + void ssao_allocate_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORenderBuffers &p_ssao_buffers, const SSAOSettings &p_settings); + void generate_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, SSAORenderBuffers &p_ssao_buffers, uint32_t p_view, RID p_normal_buffer, const Projection &p_projection, const SSAOSettings &p_settings); /* Screen Space Reflection */ void ssr_set_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality); @@ -150,18 +140,10 @@ public: struct SSRRenderBuffers { Size2i size; RenderingServer::EnvironmentSSRRoughnessQuality roughness_quality = RenderingServer::ENV_SSR_ROUGHNESS_QUALITY_DISABLED; - - RID normal_scaled; - RID depth_scaled; - RID blur_radius[2]; - RID intermediate; - RID output; - RID output_slices[RendererSceneRender::MAX_RENDER_VIEWS]; }; - void ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const RenderingDevice::DataFormat p_color_format, const Size2i &p_screen_size, const uint32_t p_view_count); - void screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, const RID *p_metallic_slices, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets); - void ssr_free(SSRRenderBuffers &p_ssr_buffers); + void ssr_allocate_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, SSRRenderBuffers &p_ssr_buffers, const RenderingDevice::DataFormat p_color_format); + void screen_space_reflection(Ref<RenderSceneBuffersRD> p_render_buffers, SSRRenderBuffers &p_ssr_buffers, const RID *p_normal_roughness_slices, const RID *p_metallic_slices, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const Projection *p_projections, const Vector3 *p_eye_offsets); /* subsurface scattering */ void sss_set_quality(RS::SubSurfaceScatteringQuality p_quality); @@ -223,7 +205,6 @@ private: SSEffectsDownsamplePushConstant downsample_push_constant; SsEffectsDownsampleShaderRD downsample_shader; RID downsample_shader_version; - RID downsample_uniform_set; bool used_half_size_last_frame = false; bool used_mips_last_frame = false; bool used_full_mips_last_frame = false; @@ -332,7 +313,7 @@ private: RID pipelines[SSIL_MAX]; } ssil; - void gather_ssil(RD::ComputeListID p_compute_list, const Vector<RID> p_ssil_slices, const Vector<RID> p_edges_slices, const SSILSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set, RID p_projection_uniform_set); + void gather_ssil(RD::ComputeListID p_compute_list, const RID *p_ssil_slices, const RID *p_edges_slices, const SSILSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set, RID p_projection_uniform_set); /* SSAO */ @@ -426,7 +407,7 @@ private: RID pipelines[SSAO_MAX]; } ssao; - void gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set); + void gather_ssao(RD::ComputeListID p_compute_list, const RID *p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set); /* Screen Space Reflection */ diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 59e1f559c7..6d5e55ee6a 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -30,6 +30,7 @@ #include "render_forward_clustered.h" #include "core/config/project_settings.h" +#include "core/object/worker_thread_pool.h" #include "servers/rendering/renderer_rd/framebuffer_cache_rd.h" #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" #include "servers/rendering/renderer_rd/storage_rd/light_storage.h" @@ -108,6 +109,10 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::free_data() { // JIC, should already have been cleared if (render_buffers) { render_buffers->clear_context(RB_SCOPE_FORWARD_CLUSTERED); + render_buffers->clear_context(RB_SCOPE_SSDS); + render_buffers->clear_context(RB_SCOPE_SSIL); + render_buffers->clear_context(RB_SCOPE_SSAO); + render_buffers->clear_context(RB_SCOPE_SSR); } if (cluster_builder) { @@ -118,21 +123,6 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::free_data() { if (!render_sdfgi_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_sdfgi_uniform_set)) { RD::get_singleton()->free(render_sdfgi_uniform_set); } - - if (ss_effects_data.linear_depth.is_valid()) { - RD::get_singleton()->free(ss_effects_data.linear_depth); - ss_effects_data.linear_depth = RID(); - ss_effects_data.linear_depth_slices.clear(); - } - - if (ss_effects_data.downsample_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(ss_effects_data.downsample_uniform_set)) { - RD::get_singleton()->free(ss_effects_data.downsample_uniform_set); - ss_effects_data.downsample_uniform_set = RID(); - } - - RenderForwardClustered::get_singleton()->get_ss_effects()->ssao_free(ss_effects_data.ssao); - RenderForwardClustered::get_singleton()->get_ss_effects()->ssil_free(ss_effects_data.ssil); - RenderForwardClustered::get_singleton()->get_ss_effects()->ssr_free(ss_effects_data.ssr); } void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RenderSceneBuffersRD *p_render_buffers) { @@ -1252,7 +1242,7 @@ void RenderForwardClustered::setup_added_decal(const Transform3D &p_transform, c /* Render scene */ -void RenderForwardClustered::_process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection) { +void RenderForwardClustered::_process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const RID *p_normal_buffers, const Projection *p_projections) { ERR_FAIL_NULL(ss_effects); ERR_FAIL_COND(p_render_buffers.is_null()); ERR_FAIL_COND(p_environment.is_null()); @@ -1271,11 +1261,14 @@ void RenderForwardClustered::_process_ssao(Ref<RenderSceneBuffersRD> p_render_bu settings.sharpness = environment_get_ssao_sharpness(p_environment); settings.full_screen_size = p_render_buffers->get_internal_size(); - ss_effects->ssao_allocate_buffers(rb_data->ss_effects_data.ssao, settings, rb_data->ss_effects_data.linear_depth); - ss_effects->generate_ssao(rb_data->ss_effects_data.ssao, p_normal_buffer, p_projection, settings); + ss_effects->ssao_allocate_buffers(p_render_buffers, rb_data->ss_effects_data.ssao, settings); + + for (uint32_t v = 0; v < p_render_buffers->get_view_count(); v++) { + ss_effects->generate_ssao(p_render_buffers, rb_data->ss_effects_data.ssao, v, p_normal_buffers[v], p_projections[v], settings); + } } -void RenderForwardClustered::_process_ssil(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection, const Transform3D &p_transform) { +void RenderForwardClustered::_process_ssil(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const RID *p_normal_buffers, const Projection *p_projections, const Transform3D &p_transform) { ERR_FAIL_NULL(ss_effects); ERR_FAIL_COND(p_render_buffers.is_null()); ERR_FAIL_COND(p_environment.is_null()); @@ -1292,36 +1285,46 @@ void RenderForwardClustered::_process_ssil(Ref<RenderSceneBuffersRD> p_render_bu settings.normal_rejection = environment_get_ssil_normal_rejection(p_environment); settings.full_screen_size = p_render_buffers->get_internal_size(); - Projection correction; - correction.set_depth_correction(true); - Projection projection = correction * p_projection; + ss_effects->ssil_allocate_buffers(p_render_buffers, rb_data->ss_effects_data.ssil, settings); + Transform3D transform = p_transform; transform.set_origin(Vector3(0.0, 0.0, 0.0)); - Projection last_frame_projection = rb_data->ss_effects_data.last_frame_projection * Projection(rb_data->ss_effects_data.last_frame_transform.affine_inverse()) * Projection(transform) * projection.inverse(); - ss_effects->ssil_allocate_buffers(rb_data->ss_effects_data.ssil, settings, rb_data->ss_effects_data.linear_depth); - ss_effects->screen_space_indirect_lighting(rb_data->ss_effects_data.ssil, p_normal_buffer, p_projection, last_frame_projection, settings); - rb_data->ss_effects_data.last_frame_projection = projection; + for (uint32_t v = 0; v < p_render_buffers->get_view_count(); v++) { + Projection correction; + correction.set_depth_correction(true); + Projection projection = correction * p_projections[v]; + Projection last_frame_projection = rb_data->ss_effects_data.last_frame_projections[v] * Projection(rb_data->ss_effects_data.last_frame_transform.affine_inverse()) * Projection(transform) * projection.inverse(); + + ss_effects->screen_space_indirect_lighting(p_render_buffers, rb_data->ss_effects_data.ssil, v, p_normal_buffers[v], p_projections[v], last_frame_projection, settings); + + rb_data->ss_effects_data.last_frame_projections[v] = projection; + } rb_data->ss_effects_data.last_frame_transform = transform; } void RenderForwardClustered::_copy_framebuffer_to_ssil(Ref<RenderSceneBuffersRD> p_render_buffers) { ERR_FAIL_COND(p_render_buffers.is_null()); - Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); - ERR_FAIL_COND(rb_data.is_null()); - - if (rb_data->ss_effects_data.ssil.last_frame.is_valid()) { + if (p_render_buffers->has_texture(RB_SCOPE_SSIL, RB_LAST_FRAME)) { Size2i size = p_render_buffers->get_internal_size(); - RID texture = p_render_buffers->get_internal_texture(); - copy_effects->copy_to_rect(texture, rb_data->ss_effects_data.ssil.last_frame, Rect2i(0, 0, size.x, size.y)); - - int width = size.x; - int height = size.y; - for (int i = 0; i < rb_data->ss_effects_data.ssil.last_frame_slices.size() - 1; i++) { - width = MAX(1, width >> 1); - height = MAX(1, height >> 1); - copy_effects->make_mipmap(rb_data->ss_effects_data.ssil.last_frame_slices[i], rb_data->ss_effects_data.ssil.last_frame_slices[i + 1], Size2i(width, height)); + uint32_t mipmaps = p_render_buffers->get_texture_format(RB_SCOPE_SSIL, RB_LAST_FRAME).mipmaps; + for (uint32_t v = 0; v < p_render_buffers->get_view_count(); v++) { + RID source = p_render_buffers->get_internal_texture(v); + RID dest = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_LAST_FRAME, v, 0); + copy_effects->copy_to_rect(source, dest, Rect2i(0, 0, size.x, size.y)); + + int width = size.x; + int height = size.y; + for (uint32_t m = 1; m < mipmaps; m++) { + width = MAX(1, width >> 1); + height = MAX(1, height >> 1); + + source = dest; + dest = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_LAST_FRAME, v, m); + + copy_effects->make_mipmap(source, dest, Size2i(width, height)); + } } } } @@ -1421,41 +1424,23 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo } if (rb_data.is_valid() && ss_effects) { - if (p_use_ssao || p_use_ssil) { - Size2i size = rb->get_internal_size(); + // Note, in multiview we're allocating buffers for each eye/view we're rendering. + // This should allow most of the processing to happen in parallel even if we're doing + // drawcalls per eye/view. It will all sync up at the barrier. - bool invalidate_uniform_set = false; - if (rb_data->ss_effects_data.linear_depth.is_null()) { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16_SFLOAT; - tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; - tf.width = (size.x + 1) / 2; - tf.height = (size.y + 1) / 2; - tf.mipmaps = 5; - tf.array_layers = 4; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - rb_data->ss_effects_data.linear_depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb_data->ss_effects_data.linear_depth, "SS Effects Depth"); - for (uint32_t i = 0; i < tf.mipmaps; i++) { - RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb_data->ss_effects_data.linear_depth, 0, i, 1, RD::TEXTURE_SLICE_2D_ARRAY); - rb_data->ss_effects_data.linear_depth_slices.push_back(slice); - RD::get_singleton()->set_resource_name(slice, "SS Effects Depth Mip " + itos(i) + " "); - } - invalidate_uniform_set = true; + if (p_use_ssao || p_use_ssil) { + // Convert our depth buffer data to linear data in + for (uint32_t v = 0; v < rb->get_view_count(); v++) { + ss_effects->downsample_depth(rb, v, p_render_data->scene_data->view_projection[v]); } - RID depth_texture = rb->get_depth_texture(); - ss_effects->downsample_depth(depth_texture, rb_data->ss_effects_data.linear_depth_slices, invalidate_uniform_set, size, p_render_data->scene_data->cam_projection); - } - - if (p_use_ssao) { - // TODO make these proper stereo - _process_ssao(rb, p_render_data->environment, p_normal_roughness_slices[0], p_render_data->scene_data->cam_projection); - } + if (p_use_ssao) { + _process_ssao(rb, p_render_data->environment, p_normal_roughness_slices, p_render_data->scene_data->view_projection); + } - if (p_use_ssil) { - // TODO make these proper stereo - _process_ssil(rb, p_render_data->environment, p_normal_roughness_slices[0], p_render_data->scene_data->cam_projection, p_render_data->scene_data->cam_transform); + if (p_use_ssil) { + _process_ssil(rb, p_render_data->environment, p_normal_roughness_slices, p_render_data->scene_data->view_projection, p_render_data->scene_data->cam_transform); + } } } @@ -1514,17 +1499,11 @@ void RenderForwardClustered::_process_ssr(Ref<RenderSceneBuffersRD> p_render_buf ERR_FAIL_COND(p_environment.is_null()); ERR_FAIL_COND(!environment_get_ssr_enabled(p_environment)); - Size2i half_size = Size2i(internal_size.x / 2, internal_size.y / 2); - ss_effects->ssr_allocate_buffers(rb_data->ss_effects_data.ssr, _render_buffers_get_color_format(), half_size, view_count); + ss_effects->ssr_allocate_buffers(p_render_buffers, rb_data->ss_effects_data.ssr, _render_buffers_get_color_format()); + ss_effects->screen_space_reflection(p_render_buffers, rb_data->ss_effects_data.ssr, p_normal_slices, p_metallic_slices, environment_get_ssr_max_steps(p_environment), environment_get_ssr_fade_in(p_environment), environment_get_ssr_fade_out(p_environment), environment_get_ssr_depth_tolerance(p_environment), p_projections, p_eye_offsets); - RID texture_slices[RendererSceneRender::MAX_RENDER_VIEWS]; - RID depth_slices[RendererSceneRender::MAX_RENDER_VIEWS]; - for (uint32_t v = 0; v < view_count; v++) { - texture_slices[v] = p_render_buffers->get_internal_texture(v); - depth_slices[v] = p_render_buffers->get_depth_texture(v); - } - ss_effects->screen_space_reflection(rb_data->ss_effects_data.ssr, texture_slices, p_normal_slices, p_metallic_slices, depth_slices, half_size, environment_get_ssr_max_steps(p_environment), environment_get_ssr_fade_in(p_environment), environment_get_ssr_fade_out(p_environment), environment_get_ssr_depth_tolerance(p_environment), view_count, p_projections, p_eye_offsets); - copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : p_render_buffers->get_internal_texture(), rb_data->ss_effects_data.ssr.output, view_count); + RID output = p_render_buffers->get_texture(RB_SCOPE_SSR, RB_OUTPUT); + copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : p_render_buffers->get_internal_texture(), output, view_count); } void RenderForwardClustered::_process_sss(Ref<RenderSceneBuffersRD> p_render_buffers, const Projection &p_camera) { @@ -2129,14 +2108,16 @@ void RenderForwardClustered::_render_buffers_debug_draw(Ref<RenderSceneBuffersRD RID render_target = p_render_buffers->get_render_target(); - if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb_data->ss_effects_data.ssao.ao_final.is_valid()) { + if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SSAO && p_render_buffers->has_texture(RB_SCOPE_SSAO, RB_FINAL)) { + RID final = p_render_buffers->get_texture_slice(RB_SCOPE_SSAO, RB_FINAL, 0, 0); Size2i rtsize = texture_storage->render_target_get_size(render_target); - copy_effects->copy_to_fb_rect(rb_data->ss_effects_data.ssao.ao_final, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, true); + copy_effects->copy_to_fb_rect(final, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, true); } - if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SSIL && rb_data->ss_effects_data.ssil.ssil_final.is_valid()) { + if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SSIL && p_render_buffers->has_texture(RB_SCOPE_SSIL, RB_FINAL)) { + RID final = p_render_buffers->get_texture_slice(RB_SCOPE_SSIL, RB_FINAL, 0, 0); Size2i rtsize = texture_storage->render_target_get_size(render_target); - copy_effects->copy_to_fb_rect(rb_data->ss_effects_data.ssil.ssil_final, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false); + copy_effects->copy_to_fb_rect(final, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false); } if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && p_render_buffers->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT)) { @@ -3058,7 +3039,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID aot = rb_data.is_valid() ? rb_data->get_ao_texture() : RID(); + RID aot = rb.is_valid() && rb->has_texture(RB_SCOPE_SSAO, RB_FINAL) ? rb->get_texture(RB_SCOPE_SSAO, RB_FINAL) : RID(); RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); @@ -3144,7 +3125,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 20; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID ssil = rb_data.is_valid() ? rb_data->get_ssil_texture() : RID(); + RID ssil = rb.is_valid() && rb->has_texture(RB_SCOPE_SSIL, RB_FINAL) ? rb->get_texture(RB_SCOPE_SSIL, RB_FINAL) : RID(); RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index 8eb17ba6f4..e07d2f2258 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -104,16 +104,11 @@ class RenderForwardClustered : public RendererSceneRenderRD { ClusterBuilderRD *cluster_builder = nullptr; struct SSEffectsData { - RID linear_depth; - Vector<RID> linear_depth_slices; - - RID downsample_uniform_set; - - Projection last_frame_projection; + Projection last_frame_projections[RendererSceneRender::MAX_RENDER_VIEWS]; Transform3D last_frame_transform; - RendererRD::SSEffects::SSAORenderBuffers ssao; RendererRD::SSEffects::SSILRenderBuffers ssil; + RendererRD::SSEffects::SSAORenderBuffers ssao; RendererRD::SSEffects::SSRRenderBuffers ssr; } ss_effects_data; @@ -155,9 +150,6 @@ class RenderForwardClustered : public RendererSceneRenderRD { RID get_depth_fb(DepthFrameBufferType p_type = DEPTH_FB); RID get_specular_only_fb(); - RID get_ao_texture() const { return ss_effects_data.ssao.ao_final; } - RID get_ssil_texture() const { return ss_effects_data.ssil.ssil_final; } - virtual void configure(RenderSceneBuffersRD *p_render_buffers) override; virtual void free_data() override; }; @@ -600,8 +592,8 @@ class RenderForwardClustered : public RendererSceneRenderRD { void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS); /* Render Scene */ - void _process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection); - void _process_ssil(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection, const Transform3D &p_transform); + void _process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const RID *p_normal_buffers, const Projection *p_projections); + void _process_ssil(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const RID *p_normal_buffers, const Projection *p_projections, const Transform3D &p_transform); void _copy_framebuffer_to_ssil(Ref<RenderSceneBuffersRD> p_render_buffers); void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer); void _process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_buffer_slices, RID p_specular_buffer, const RID *p_metallic_slices, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive); diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index f9529de6dd..45fe067a6f 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -30,6 +30,7 @@ #include "render_forward_mobile.h" #include "core/config/project_settings.h" +#include "core/object/worker_thread_pool.h" #include "servers/rendering/renderer_rd/storage_rd/light_storage.h" #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h" #include "servers/rendering/renderer_rd/storage_rd/particles_storage.h" diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 5776414b14..efd961fd89 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -1110,6 +1110,8 @@ float RendererSceneRenderRD::screen_space_roughness_limiter_get_limit() const { } TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) { + ERR_FAIL_COND_V_MSG(p_image_size.width <= 0, TypedArray<Image>(), "Image width must be greater than 0."); + ERR_FAIL_COND_V_MSG(p_image_size.height <= 0, TypedArray<Image>(), "Image height must be greater than 0."); RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tf.width = p_image_size.width; // Always 64x64 diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index 533a912a34..c85ece6366 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -33,6 +33,7 @@ #include "core/io/compression.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" +#include "core/object/worker_thread_pool.h" #include "core/version.h" #include "renderer_compositor_rd.h" #include "servers/rendering/rendering_device.h" diff --git a/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl b/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl index b1ff46dd3b..4f81e36c58 100644 --- a/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/ss_effects_downsample.glsl @@ -161,17 +161,11 @@ void prepare_depths_and_mips(vec4 p_samples, uvec2 p_output_coord, uvec2 p_gtid) still_alive = p_gtid.x % 16 == depth_array_offset.x && depth_array_offset.y % 16 == depth_array_offset.y; p_output_coord /= 2; - groupMemoryBarrier(); - barrier(); if (still_alive) { + // Use the previous average, not ideal, but still not bad. float sample_00 = depth_buffer[depth_array_index][buffer_coord.x + 0][buffer_coord.y + 0]; - float sample_01 = depth_buffer[depth_array_index][buffer_coord.x + 0][buffer_coord.y + 8]; - float sample_10 = depth_buffer[depth_array_index][buffer_coord.x + 8][buffer_coord.y + 0]; - float sample_11 = depth_buffer[depth_array_index][buffer_coord.x + 8][buffer_coord.y + 8]; - - float avg = mip_smart_average(vec4(sample_00, sample_01, sample_10, sample_11)); - imageStore(dest_image4, ivec3(p_output_coord.x, p_output_coord.y, depth_array_index), vec4(avg)); + imageStore(dest_image4, ivec3(p_output_coord.x, p_output_coord.y, depth_array_index), vec4(sample_00)); } #endif } @@ -190,6 +184,7 @@ void prepare_depths(vec4 p_samples, uvec2 p_tid) { void main() { #ifdef USE_HALF_BUFFERS +// Half buffers means that we divide depth into two half res buffers (we only capture 1/4 of pixels). #ifdef USE_HALF_SIZE float sample_00 = texelFetch(source_depth, ivec2(4 * gl_GlobalInvocationID.x + 0, 4 * gl_GlobalInvocationID.y + 0), 0).x; float sample_11 = texelFetch(source_depth, ivec2(4 * gl_GlobalInvocationID.x + 2, 4 * gl_GlobalInvocationID.y + 2), 0).x; @@ -219,11 +214,11 @@ void main() { vec2 uv = (vec2(depth_buffer_coord) + 0.5f) * params.pixel_size; vec4 samples = textureGather(source_depth, uv); -#endif +#endif //USE_HALF_SIZE #ifdef GENERATE_MIPS prepare_depths_and_mips(samples, output_coord, gl_LocalInvocationID.xy); #else prepare_depths(samples, gl_GlobalInvocationID.xy); #endif -#endif +#endif //USE_HALF_BUFFERS } diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl index 21fa7fa148..c8ad1f0312 100644 --- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl @@ -1390,7 +1390,11 @@ void fragment_shader(in SceneData scene_data) { #endif // !USE_LIGHTMAP if (bool(implementation_data.ss_effects_flags & SCREEN_SPACE_EFFECTS_FLAGS_USE_SSAO)) { +#ifdef USE_MULTIVIEW + float ssao = texture(sampler2DArray(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), vec3(screen_uv, ViewIndex)).r; +#else float ssao = texture(sampler2D(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv).r; +#endif ao = min(ao, ssao); ao_light_affect = mix(ao_light_affect, max(ao_light_affect, implementation_data.ssao_light_affect), implementation_data.ssao_ao_affect); } @@ -1473,7 +1477,11 @@ void fragment_shader(in SceneData scene_data) { ambient_light *= ao; if (bool(implementation_data.ss_effects_flags & SCREEN_SPACE_EFFECTS_FLAGS_USE_SSIL)) { +#ifdef USE_MULTIVIEW + vec4 ssil = textureLod(sampler2DArray(ssil_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), vec3(screen_uv, ViewIndex), 0.0); +#else vec4 ssil = textureLod(sampler2D(ssil_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv, 0.0); +#endif // USE_MULTIVIEW ambient_light *= 1.0 - ssil.a; ambient_light += ssil.rgb * albedo.rgb; } diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl index 8ff7a784dc..043bba1e4e 100644 --- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl @@ -275,6 +275,7 @@ layout(r32ui, set = 1, binding = 13) uniform restrict uimage3D geom_facing_grid; layout(set = 1, binding = 10) uniform texture2DArray depth_buffer; layout(set = 1, binding = 11) uniform texture2DArray color_buffer; layout(set = 1, binding = 12) uniform texture2DArray normal_roughness_buffer; +layout(set = 1, binding = 13) uniform texture2DArray ao_buffer; layout(set = 1, binding = 14) uniform texture2DArray ambient_buffer; layout(set = 1, binding = 15) uniform texture2DArray reflection_buffer; #define multiviewSampler sampler2DArray @@ -282,11 +283,11 @@ layout(set = 1, binding = 15) uniform texture2DArray reflection_buffer; layout(set = 1, binding = 10) uniform texture2D depth_buffer; layout(set = 1, binding = 11) uniform texture2D color_buffer; layout(set = 1, binding = 12) uniform texture2D normal_roughness_buffer; +layout(set = 1, binding = 13) uniform texture2D ao_buffer; layout(set = 1, binding = 14) uniform texture2D ambient_buffer; layout(set = 1, binding = 15) uniform texture2D reflection_buffer; #define multiviewSampler sampler2D #endif -layout(set = 1, binding = 13) uniform texture2D ao_buffer; layout(set = 1, binding = 16) uniform texture2DArray sdfgi_lightprobe_texture; layout(set = 1, binding = 17) uniform texture3D sdfgi_occlusion_cascades; @@ -312,7 +313,11 @@ voxel_gi_instances; layout(set = 1, binding = 19) uniform texture3D volumetric_fog_texture; +#ifdef USE_MULTIVIEW +layout(set = 1, binding = 20) uniform texture2DArray ssil_buffer; +#else layout(set = 1, binding = 20) uniform texture2D ssil_buffer; +#endif // USE_MULTIVIEW #endif diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index d631a89dd2..6f67d628a9 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -2803,6 +2803,7 @@ void MaterialStorage::material_set_render_priority(RID p_material, int priority) if (material->data) { material->data->set_render_priority(priority); } + material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); } bool MaterialStorage::material_is_animated(RID p_material) { diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 7d2cd12959..813c1fa4ff 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -31,6 +31,7 @@ #include "renderer_scene_cull.h" #include "core/config/project_settings.h" +#include "core/object/worker_thread_pool.h" #include "core/os/os.h" #include "rendering_server_default.h" #include "rendering_server_globals.h" diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index c725d93a82..0e2a3c682d 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -31,6 +31,7 @@ #include "renderer_viewport.h" #include "core/config/project_settings.h" +#include "core/object/worker_thread_pool.h" #include "renderer_canvas_cull.h" #include "renderer_scene_cull.h" #include "rendering_server_globals.h" diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 4f52a63b2f..a3bdf7d146 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -31,6 +31,7 @@ #ifndef RENDERING_SERVER_DEFAULT_H #define RENDERING_SERVER_DEFAULT_H +#include "core/os/thread.h" #include "core/templates/command_queue_mt.h" #include "core/templates/hash_map.h" #include "renderer_canvas_cull.h" diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 848b6d01d4..3d0443b494 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -31,6 +31,7 @@ #include "rendering_server.h" #include "core/config/project_settings.h" +#include "core/object/worker_thread_pool.h" #include "core/variant/typed_array.h" #include "servers/rendering/rendering_server_globals.h" #include "servers/rendering/shader_language.h" @@ -2855,8 +2856,8 @@ RenderingServer::RenderingServer() { } void RenderingServer::init() { - GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC); - GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2_astc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC); + GLOBAL_DEF_RST_NOVAL_BASIC("rendering/textures/vram_compression/import_s3tc_bptc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC); + GLOBAL_DEF_RST_NOVAL_BASIC("rendering/textures/vram_compression/import_etc2_astc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC); GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 1f9bff7c3f..b53b7d2ff9 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -35,7 +35,6 @@ #include "core/math/geometry_3d.h" #include "core/math/transform_2d.h" #include "core/object/class_db.h" -#include "core/object/worker_thread_pool.h" #include "core/templates/rid.h" #include "core/variant/typed_array.h" #include "core/variant/variant.h" |